#title setPointPivotA [RCBasic Doc]
#header sub  setPointPivotA( constraint_id,  x,  y,  z)

Sets the pivot point on the first actor (Body A) of the constraint. This pivot point defines the specific location in the local space of Body A where the point-to-point constraint is anchored.

#ref GetPointPivotA SetPointPivotB
