#title LoadMeshFromArchive [RCBasic Doc]
#header function LoadMeshFromArchive( archive$, mesh_file$ )

Returns a mesh id for the loaded mesh from an archive (*.zip, *.pak, etc.)

Supported formats
#list ul
#li Animated objects:
	#list ul
    #li B3D files (.b3d, r, skeleton)
    #li Microsoft DirectX (.x, r) (binary & text, skeleton)
    #li Milkshape (.ms3d, r, skeleton)
    #li Quake 3 models (.md3, r, morph)
    #li Quake 2 models (.md2, r, morph)
    #/list
#li Static objects:
	#list ul
    #li Irrlicht scenes (.irr, r/w)
    #li Irrlicht static meshes (.irrmesh, r/w)
    #li 3D Studio meshes (.3ds, r)
    #li Alias Wavefront Maya (.obj, r/w)
    #li Lightwave Objects (.lwo, r)
    #li COLLADA 1.4 (.xml, .dae, r/w)
    #li OGRE meshes (.mesh, r)
    #li My3DTools 3 (.my3D, r)
    #li Pulsar LMTools (.lmts, r)
    #li Quake 3 levels (.bsp, r)
    #li DeleD (.dmf, r)
    #li FSRad oct (.oct, r)
    #li Cartography shop 4 (.csm, r)
    #li STL 3D files (.stl, r/w)
    #li PLY 3D files (.ply, r/w)
    #/list
#/list

#ref LoadMesh
