## sub ComputeActorGyroImpulseWorld( actor, dt, ByRef x, ByRef y, ByRef z)

Computes the gyroscopic impulse for an actor in an implicit manner, but in this case, it performs the calculation relative to the world frame of reference, rather than the actor’s local frame. This function is used to handle the gyroscopic effects (i.e., gyroscopic precession) of a rotating object when a torque is applied, affecting its axis of rotation.

Related: ComputeActorGyroImpulseLocal