#title GetActorCollisionShape [RCBasic Doc]
#header function GetActorCollisionShape(actor)

Returns the actor's collision shape

Possible values:
#list ul
#li SHAPE_TYPE_NONE
#li SHAPE_TYPE_BOX
#li SHAPE_TYPE_SPHERE
#li SHAPE_TYPE_CYLINDER
#li SHAPE_TYPE_CAPSULE
#li SHAPE_TYPE_CONE
#li SHAPE_TYPE_CONVEXHULL
#li SHAPE_TYPE_TRIMESH
#/list

#ref SetActorCollisionShape
