#title GetSpriteType [RCBasic Doc]
#header Function GetSpriteType(sprite)

Returns the collison body type of a sprite.

By default, sprites are dynamic when they are created.

Possible types returned
#list ul
#li SPRITE_TYPE_STATIC
#li SPRITE_TYPE_KINEMATIC
#li SPRITE_TYPE_DYNAMIC
#/list

#ref SetSpriteType
