## Function SpriteHeight(sprite)

Returns the frame height of a sprite

`isFullScreen = false
vSync = true
winWidth = 640
winHeight = 480
canViewPortX = 0
canViewPortY = 0
OpenWindow("SpriteHeight", winWidth, winHeight, isFullScreen, vSync)
pCanvas = OpenCanvas(200, 80, 0, 0, 200, 80, 1) 'Need to open a canvas for drawing the text
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
Canvas(sCanvas)
DIM eye
DIM eyeW
DIM eyeH
DIM eSpriteHeight
DIM font1
Font1 = LoadFont("DripOctober.ttf", 16)
SetFont(Font1)
SetColor(RGB(100, 200, 200))
eye = LoadImage("theEye.png")
GetImageSize(eye, eyeW, eyeH)
eyeSprite = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite, 100, 100)
eSpriteHeight = SpriteHeight(eyeSprite)
While Not Key(K_ESCAPE)
Canvas(pCanvas) 'change to the standard drawing canvas for drawing text
DrawText("EyeSprite Height " + STR$(eSpriteHeight), 10, 50)
Update()
Wend
`

Link to Font (It's locally on your computer, your not downloading anything from the internet)

Related: SpriteWidth GetSpriteSize