## Function SpriteIsSolid(sprite)

Returns true if a sprite is has physics and collision response enabled

`isFullScreen = false
vSync = true
winWidth = 640
winHeight = 480
canViewPortX = 0
canViewPortY = 0
OpenWindow("SpriteIsSolid", winWidth, winHeight, isFullScreen, vSync)
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
Canvas(sCanvas)
DIM eye
DIM eyeW
DIM eyeH
DIM trigger : trigger = 0
eyeSpriteX = 100
eyeSpriteY = 100
eyeSprite2X = 400
eyeSprite2Y = 125
eye = LoadImage("theEye.png")
GetImageSize(eye, eyeW, eyeH)
eyeSprite = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY)
SetSpriteSolid(eyeSprite, 1) 'Setting the sprites as solid means they can collide with one another.
eyeSprite2 = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite2, eyeSprite2X, eyeSprite2Y)
SetSpriteSolid(eyeSprite2, 1)
While Not Key(K_ESCAPE)
SetSpriteLinearVelocity(eyeSprite, 30, 0)
eyeSpriteX = eyeSpriteX + 0.5
If SpriteIsSolid(eyeSprite2) And trigger = 0 Then
Print "Yup I'm solid!"
trigger = 1
End If
Update()
Wend
`

Related: SetSpriteSolid