#title DeleteSprite [RCBasic Doc]
#header Sub DeleteSprite( sprite )

Removes a sprite from memory

Here is an example:

#code
	isFullScreen = false
	vSync = true
	winWidth = 640
	winHeight = 480
	canViewPortX = 0
	canViewPortY = 0

	OpenWindow("CreateSprite", winWidth, winHeight, isFullScreen, vSync)
	sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
	Canvas(sCanvas)

	DIM eye
	DIM eyeW
	DIM eyeH

	eye = LoadImage("theEye.png")
	GetImageSize(eye, eyeW, eyeH)

	eyeSprite = CreateSprite(eye, eyeW, eyeH)
	SetSpritePosition(eyeSprite, 100, 100)

	eyeSprite2 = CreateSprite(eye, eyeW, eyeH)
	SetSpritePosition(eyeSprite2, 150, 100)

	timePassed = Timer()
	timePassedDiff = 2000

	While Not Key(K_ESCAPE)

	If Timer() - timePassed > timePassedDiff Then 'After 2 seconds eyeSprite2 will be deleted
		DeleteSprite(eyeSprite2)
	End If

	Update()
	Wend
#/code

#image "images/theEye.png"

#ref OpenCanvasSpriteLayer SetSpritePosition CreateSprite

