#title SpriteX [RCBasic Doc]
#header Function SpriteX(sprite)

Returns the X position of a sprite on a canvas

#code
isFullScreen = false
vSync = true
winWidth = 640
winHeight = 480
canViewPortX = 0
canViewPortY = 0

OpenWindow("SpriteX", winWidth, winHeight, isFullScreen, vSync)
pCanvas = OpenCanvas(200, 80, 0, 0, 200, 80, 1)                                     'Need to open a canvas for drawing the text
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
Canvas(sCanvas)

DIM font1

Font1 = LoadFont("DripOctober.ttf", 16)
SetFont(Font1)
SetColor(RGB(100, 200, 200))

DIM eye
DIM eyeW
DIM eyeH
DIM eyeX            'Variables to pass into the function for holding the x value
eyeSpriteX = 100
eyeSpriteY = 100
destX = 0

eye = LoadImage("theEye.png")
GetImageSize(eye, eyeW, eyeH)

eyeSprite = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY)

While Not Key(K_ESCAPE)
clearcanvas()
Canvas(sCanvas)                                           'change to the sprite canvas for drawing sprites
If SpriteX(eyeSprite) < 450 And destX = 0 Then
   SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY)
   eyeSpriteX = eyeSpriteX + 0.5
ElseIf SpriteX(eyeSprite) >= 440 And destX = 0 Then
   destX = 1
   'eyeSpriteX = SpriteX(eyeSprite)
End If

If destX = 1 Then
   SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY)
   eyeSpriteX = eyeSpriteX - 0.5
End If

Canvas(pCanvas)
eyeX = SpriteX(eyeSprite)                                   'change to the standard drawing canvas for drawing text
DrawText("Sprite X: " + STR$(eyeX), 10, 30)

Update()
Wend
#/code

#image "images/theEye.png"

<br>
<a href="../doc_files/images/DripOctober.ttf">Link to Font (It's locally on your computer, your not downloading anything from the internet)</a>
<br>

#ref SpriteY SetSpritePosition GetSpritePosition


