diff --git a/doc/doc_files/nav_bottom.html b/doc/doc_files/nav_bottom.html index 750a119..fa8c826 100644 --- a/doc/doc_files/nav_bottom.html +++ b/doc/doc_files/nav_bottom.html @@ -2087,6 +2087,10 @@ ul, #myUL {
  • GetWorld3DTimeStep
  • +
  • SetSceneFog
  • + +
  • GetSceneFog
  • + diff --git a/rcbasic_build/.~lock.rcbasic4_changes.ods# b/rcbasic_build/.~lock.rcbasic4_changes.ods# index 8f7bca4..def14c8 100644 --- a/rcbasic_build/.~lock.rcbasic4_changes.ods# +++ b/rcbasic_build/.~lock.rcbasic4_changes.ods# @@ -1 +1 @@ -,n00b,fedora,23.11.2024 11:50,file:///home/n00b/.config/libreoffice/4; \ No newline at end of file +,n00b,fedora,25.11.2024 14:22,file:///home/n00b/.config/libreoffice/4; \ No newline at end of file diff --git a/rcbasic_build/intern_inc/switch_cases.h b/rcbasic_build/intern_inc/switch_cases.h index 9ef07b0..246a60f 100644 --- a/rcbasic_build/intern_inc/switch_cases.h +++ b/rcbasic_build/intern_inc/switch_cases.h @@ -865,6 +865,8 @@ rc_setWorld3DMaxSubSteps( SETWORLD3DMAXSUBSTEPS_STEPS ) rc_setWorld3DTimeStep( SETWORLD3DTIMESTEP_TS ) rc_getWorld3DMaxSubSteps( ) rc_getWorld3DTimeStep( ) +rc_setSceneFog( SETSCENEFOG_COLOR, SETSCENEFOG_FOG_TYPE, SETSCENEFOG_START_VAL, SETSCENEFOG_END_VAL, SETSCENEFOG_DENSITY, SETSCENEFOG_PIXELFOG, SETSCENEFOG_RANGEFOG ) +rc_getSceneFog( &GETSCENEFOG_COLOR, &GETSCENEFOG_FOG_TYPE, &GETSCENEFOG_START_VAL, &GETSCENEFOG_END_VAL, &GETSCENEFOG_DENSITY, &GETSCENEFOG_PIXELFOG, &GETSCENEFOG_RANGEFOG ) rc_startParticleEmitter( STARTPARTICLEEMITTER_ACTOR ) rc_stopParticleEmitter( STOPPARTICLEEMITTER_ACTOR ) rc_setParticleDirection( SETPARTICLEDIRECTION_ACTOR, SETPARTICLEDIRECTION_X, SETPARTICLEDIRECTION_Y, SETPARTICLEDIRECTION_Z ) diff --git a/rcbasic_build/intern_lib/scene.bas b/rcbasic_build/intern_lib/scene.bas index 468099c..dba040d 100644 --- a/rcbasic_build/intern_lib/scene.bas +++ b/rcbasic_build/intern_lib/scene.bas @@ -6,3 +6,5 @@ sub SetWorld3DMaxSubSteps( steps ) sub SetWorld3DTimeStep( ts ) function GetWorld3DMaxSubSteps() function GetWorld3DTimeStep() +Sub SetSceneFog(color, fog_type, start_val, end_val, density, pixelFog, rangeFog) +Sub GetSceneFog(ByRef color, ByRef fog_type, ByRef start_val, ByRef end_val, ByRef density, ByRef pixelFog, ByRef rangeFog) diff --git a/rcbasic_build/main.cpp b/rcbasic_build/main.cpp index 4d61c39..d64958d 100755 --- a/rcbasic_build/main.cpp +++ b/rcbasic_build/main.cpp @@ -919,7 +919,7 @@ int main(int argc, char * argv[]) bool clean_after_build = false; //DEBUG START - //rc_filename = "/home/n00b/Projects/RCBASIC4/rcbasic_runtime/bin/Release/unittest.bas"; + rc_filename = "/home/n00b/projects/bu/constraint_demo/main.bas"; //DEBUG END //enable_presets = true; diff --git a/rcbasic_build/main.rc_asm b/rcbasic_build/main.rc_asm index 657fde6..0dcf450 100644 --- a/rcbasic_build/main.rc_asm +++ b/rcbasic_build/main.rc_asm @@ -11,55 +11,587 @@ preset !6 preset !7 preset$ !2 preset !11 -preset !12 -preset !13 .code -dim_tfield !1 !0 !0 !0 n0 n0 n0 -mov n0 8 -dim_tfield !2 !2 !0 !1 n0 n0 n0 -dim_tfield !2 !0 !1 !0 n0 n0 n0 -mov n0 6 -dim_type1 !2 !2 n0 -mov n0 4 -dim_type1 !3 !2 n0 -mov n0 4 -dim_type1 !4 !2 n0 -mov n0 3 -mov n1 6 -obj_usr_init1 !2 n0 -obj_usr1 !0 n1 -obj_usr_n !0 -obj_usr_get n2 -mov n3 13 -mov_r n2 n3 +.data +label cam_control +preset !13 +func !194 +pop n0 +mov !13 n0 +mov n0 119 +mov !0 n0 +func !241 +pop n1 +cmp n1 0 +je @ELSE:0->CONDITION:0 +mov n0 !12 +mov !0 n0 +func !181 +mov n0 0 +mov n1 0 +mov n2 10 +mov !0 n0 +mov !1 n1 +mov !2 n2 +func !844 +jmp @ENDIF:0 +label ELSE:0->CONDITION:0 +mov n0 115 +mov !0 n0 +func !241 +pop n1 +cmp n1 0 +je @ELSE:0->CONDITION:1 +mov n0 !12 +mov !0 n0 +func !181 +mov n0 0 +mov n1 0 +mov n2 -10 +mov !0 n0 +mov !1 n1 +mov !2 n2 +func !844 +label ELSE:0->CONDITION:1 +label ENDIF:0 +mov n0 97 +mov !0 n0 +func !241 +pop n1 +cmp n1 0 +je @ELSE:1->CONDITION:0 +mov n0 !12 +mov !0 n0 +func !181 +mov n0 -10 +mov n1 0 +mov n2 0 +mov !0 n0 +mov !1 n1 +mov !2 n2 +func !844 +jmp @ENDIF:1 +label ELSE:1->CONDITION:0 +mov n0 100 +mov !0 n0 +func !241 +pop n1 +cmp n1 0 +je @ELSE:1->CONDITION:1 +mov n0 !12 +mov !0 n0 +func !181 +mov n0 10 +mov n1 0 +mov n2 0 +mov !0 n0 +mov !1 n1 +mov !2 n2 +func !844 +label ELSE:1->CONDITION:1 +label ENDIF:1 +mov n0 114 +mov !0 n0 +func !241 +pop n1 +cmp n1 0 +je @ELSE:2->CONDITION:0 +mov n0 !12 +mov !0 n0 +func !181 +preset !14 +preset !15 +preset !16 +mov n0 !14 +mov n1 !15 +mov n2 !16 +ptr !0 n0 +ptr !1 n1 +ptr !2 n2 +func !843 +pop_ptr !3 +mov n0 !14 +mov n1 !15 +mov n2 10 +mov n3 !16 +add n1 n2 +mov !0 n0 +mov !1 n1 +mov !2 n3 +func !842 +jmp @ENDIF:2 +label ELSE:2->CONDITION:0 +mov n0 102 +mov !0 n0 +func !241 +pop n1 +cmp n1 0 +je @ELSE:2->CONDITION:1 +mov n0 !12 +mov !0 n0 +func !181 +preset !17 +preset !18 +preset !19 +mov n0 !17 +mov n1 !18 +mov n2 !19 +ptr !0 n0 +ptr !1 n1 +ptr !2 n2 +func !843 +pop_ptr !3 +mov n0 !17 +mov n1 !18 +mov n2 10 +mov n3 !19 +sub n1 n2 +mov !0 n0 +mov !1 n1 +mov !2 n3 +func !842 +label ELSE:2->CONDITION:1 +label ENDIF:2 +mov n0 1073741906 +mov !0 n0 +func !241 +pop n1 +cmp n1 0 +je @ELSE:3->CONDITION:0 +mov n0 !12 +mov !0 n0 +func !181 +mov n0 1 +mov n1 0 +mov n2 0 +mov !0 n0 +mov !1 n1 +mov !2 n2 +func !847 +jmp @ENDIF:3 +label ELSE:3->CONDITION:0 +mov n0 1073741905 +mov !0 n0 +func !241 +pop n1 +cmp n1 0 +je @ELSE:3->CONDITION:1 +mov n0 !12 +mov !0 n0 +func !181 +mov n0 -1 +mov n1 0 +mov n2 0 +mov !0 n0 +mov !1 n1 +mov !2 n2 +func !847 +label ELSE:3->CONDITION:1 +label ENDIF:3 +mov n0 1073741904 +mov !0 n0 +func !241 +pop n1 +cmp n1 0 +je @ELSE:4->CONDITION:0 +mov n0 !12 +mov !0 n0 +func !181 +preset !20 +preset !21 +preset !22 +mov n0 !20 +mov n1 !21 +mov n2 !22 +ptr !0 n0 +ptr !1 n1 +ptr !2 n2 +func !846 +pop_ptr !3 +mov n0 -1 +mov n1 !20 +mov n2 0 +mov n3 0 +mul n0 n1 +mov !0 n0 +mov !1 n2 +mov !2 n3 +func !847 +mov n0 0 +mov n1 -1 +mov n2 0 +mov !0 n0 +mov !1 n1 +mov !2 n2 +func !847 +mov n0 !20 +mov n1 0 +mov n2 0 +mov !0 n0 +mov !1 n1 +mov !2 n2 +func !847 +jmp @ENDIF:4 +label ELSE:4->CONDITION:0 +mov n0 1073741903 +mov !0 n0 +func !241 +pop n1 +cmp n1 0 +je @ELSE:4->CONDITION:1 +mov n0 !12 +mov !0 n0 +func !181 +preset !23 +preset !24 +preset !25 +mov n0 !23 +mov n1 !24 +mov n2 !25 +ptr !0 n0 +ptr !1 n1 +ptr !2 n2 +func !846 +pop_ptr !3 +mov n0 !23 +mov n1 !24 +mov n2 1 +mov n3 !25 +add n1 n2 +mov !0 n0 +mov !1 n1 +mov !2 n3 +func !845 +label ELSE:4->CONDITION:1 +label ENDIF:4 +mov n0 !13 +mov !0 n0 +func !181 +return +.code +mov n0 640 +mov !26 n0 +mov n0 480 +mov !27 n0 +mov n0 0 +mov !28 n0 +mov n0 1 +mov !29 n0 mov$ s0 @0 -print$ s0 -mov n0 3 -mov n1 6 -obj_usr_init1 !3 n0 -obj_usr1 !0 n1 -obj_usr_n !0 -obj_usr_get n2 -print n2 -println +mov n0 !26 +mov n1 !27 +mov n2 !28 +mov n3 !29 +mov$ !0 s0 +mov !0 n0 +mov !1 n1 +mov !2 n2 +mov !3 n3 +func !124 +pop n4 mov n0 0 -obj_usr_init1 !2 n0 -obj_usr_get u0 +mov n1 0 +mov n2 !26 +mov n3 !27 +mov n4 0 +mov !0 n0 +mov !1 n1 +mov !2 n2 +mov !3 n3 +mov !4 n4 +func !176 +pop n5 +mov !30 n5 +mov n0 !26 +mov n1 !27 +mov n2 0 +mov n3 0 +mov n4 !26 +mov n5 !27 +mov n6 0 +mov !0 n0 +mov !1 n1 +mov !2 n2 +mov !3 n3 +mov !4 n4 +mov !5 n5 +mov !6 n6 +func !174 +pop n7 +mov !31 n7 +mov n0 10 +mov !0 n0 +func !634 +pop n1 +mov !32 n1 +mov n0 !32 +mov n1 0 +mov !0 n0 +mov !1 n1 +func !945 +pop n2 +mov !33 n2 +mov n0 !33 +mov n1 1 +mov !0 n0 +mov !1 n1 +func !975 +mov n0 !33 +mov n1 0 +mov n2 200 +mov n3 0 +mov !0 n1 +mov !1 n2 +mov !2 n3 +func !208 +pop n4 +mov !0 n0 +mov !1 n4 +func !965 +mov n0 !32 +mov n1 50 +mov n2 1 +mov n3 50 +mov !0 n0 +mov !1 n1 +mov !2 n2 +mov !3 n3 +func !648 +mov n0 !32 +mov n1 1 +mov !0 n0 +mov !1 n1 +func !679 +mov n0 !32 +mov n1 1 +mov n2 0 +mov !0 n0 +mov !1 n1 +mov !2 n2 +func !677 +mov n0 !32 +mov n1 0 +mov n2 0 +mov n3 45 +mov !0 n0 +mov !1 n1 +mov !2 n2 +mov !3 n3 +func !651 +mov n0 10 +mov !0 n0 +func !634 +pop n1 +mov !34 n1 +mov n0 !34 +mov n1 0 +mov !0 n0 +mov !1 n1 +func !945 +pop n2 +mov !35 n2 +mov n0 !35 +mov n1 1 +mov !0 n0 +mov !1 n1 +func !975 +mov n0 !35 +mov n1 0 +mov n2 120 +mov n3 0 +mov !0 n1 +mov !1 n2 +mov !2 n3 +func !208 +pop n4 +mov !0 n0 +mov !1 n4 +func !965 +mov n0 !34 +mov n1 100 +mov n2 1 +mov n3 100 +mov !0 n0 +mov !1 n1 +mov !2 n2 +mov !3 n3 +func !648 +mov n0 !34 +mov n1 1 +mov !0 n0 +mov !1 n1 +func !679 +mov n0 !34 +mov n1 1 +mov n2 0 +mov !0 n0 +mov !1 n1 +mov !2 n2 +func !677 +mov n0 !32 +mov n1 0 +mov n2 300 +mov n3 0 +mov !0 n0 +mov !1 n1 +mov !2 n2 +mov !3 n3 +func !645 +mov n0 30 +mov !0 n0 +func !635 +pop n1 +mov !36 n1 +mov n0 !36 +mov n1 0 +mov !0 n0 +mov !1 n1 +func !945 +pop n2 +mov !37 n2 +mov n0 !37 +mov n1 1 +mov !0 n0 +mov !1 n1 +func !975 +mov n0 !37 +mov n1 200 +mov n2 0 +mov n3 0 +mov !0 n1 +mov !1 n2 +mov !2 n3 +func !208 +pop n4 +mov !0 n0 +mov !1 n4 +func !965 +mov n0 !36 +mov n1 0 +mov n2 300 +mov n3 0 +mov !0 n0 +mov !1 n1 +mov !2 n2 +mov !3 n3 +func !645 +mov n0 !36 +mov n1 1 +mov !0 n0 +mov !1 n1 +func !679 +mov n0 !36 +mov n1 2 +mov n2 10 +mov !0 n0 +mov !1 n1 +mov !2 n2 +func !677 +mov n0 !36 +mov n1 !38 +mov n2 !39 +mov n3 !40 +mov !0 n0 +ptr !1 n1 +ptr !2 n2 +ptr !3 n3 +func !683 +pop_ptr !3 +mov n0 !36 +mov n1 !38 +mov n2 !39 +mov n3 30 +mov n4 !40 +mul n2 n3 +mov !0 n0 +mov !1 n1 +mov !2 n2 +mov !3 n4 +func !682 +mov n0 !36 +mov n1 0 +mov n2 0 +mov n3 20 +mov !0 n0 +mov !1 n1 +mov !2 n2 +mov !3 n3 +func !706 +mov n0 !36 +mov n1 !32 +mov n2 0 +mov n3 120 +mov n4 0 +mov n5 0 +mov n6 0 +mov n7 0 +mov !0 n0 +mov !1 n1 +mov !2 n2 +mov !3 n3 +mov !4 n4 +mov !5 n5 +mov !6 n6 +mov !7 n7 +func !735 +pop n8 +mov !41 n8 +mov n0 !30 +mov !0 n0 +func !181 +mov n0 -560 +mov n1 150 +mov n2 -608 +mov !0 n0 +mov !1 n1 +mov !2 n2 +func !842 mov n0 0 -obj_usr_init1 !3 n0 -obj_usr_get u1 -uref_ptr !0 u0 -uref_ptr !1 u1 -func !17 -pop_ptr !2 -mov$ s0 @10 -print$ s0 -mov n0 3 -mov n1 6 -obj_usr_init1 !3 n0 -obj_usr1 !0 n1 -obj_usr_n !0 -obj_usr_get n2 -print n2 -println +mov n1 40 +mov n2 0 +mov !0 n0 +mov !1 n1 +mov !2 n2 +func !845 +func !122 +pop n0 +mov !42 n0 +label main.#WHILE:0 +mov n0 !42 +mov n1 1000 +func !122 +pop n2 +sub n2 n0 +cmp n2 n1 +mov n3 %LESS_FLAG +while n3 @main.#WEND:0 +func !173 +jmp @main.#WHILE:0 +label main.#WEND:0 +label main.#WHILE:1 +mov n0 27 +mov !0 n0 +func !241 +pop n1 +not n1 +while n1 @main.#WEND:1 +mov n0 49 +mov !0 n0 +func !241 +pop n1 +cmp n1 0 +je @ELSE:5->CONDITION:0 +mov n0 !41 +mov !0 n0 +func !744 +label ELSE:5->CONDITION:0 +label ENDIF:5 +mov n0 !30 +mov !12 n0 +push n0 +gosub @cam_control +pop n0 +func !128 +jmp @main.#WHILE:1 +label main.#WEND:1 end diff --git a/rcbasic_build/main.rc_data b/rcbasic_build/main.rc_data index 8738bdd..9b977f7 100644 --- a/rcbasic_build/main.rc_data +++ b/rcbasic_build/main.rc_data @@ -1,11 +1,33 @@ -5 +10 2 +0 +18446744073709551590 +0 +0 +0 +43 3 -0 -0 -0 -0 -14 -3 -5 -0 +2 +22 +cam_control 0 1 +ELSE:0->CONDITION:0 285 1 +ELSE:0->CONDITION:1 517 1 +ENDIF:0 517 1 +ELSE:1->CONDITION:0 758 1 +ELSE:1->CONDITION:1 990 1 +ENDIF:1 990 1 +ELSE:2->CONDITION:0 1412 1 +ELSE:2->CONDITION:1 1825 1 +ENDIF:2 1825 1 +ELSE:3->CONDITION:0 2066 1 +ELSE:3->CONDITION:1 2298 1 +ENDIF:3 2298 1 +ELSE:4->CONDITION:0 2942 1 +ELSE:4->CONDITION:1 3355 1 +ENDIF:4 3355 1 +main.#WHILE:0 4587 0 +main.#WEND:0 4725 0 +main.#WHILE:1 4725 0 +ELSE:5->CONDITION:0 4924 0 +ENDIF:5 4924 0 +main.#WEND:1 5003 0 diff --git a/rcbasic_build/main_str_data.sdata b/rcbasic_build/main_str_data.sdata index d1796a8..99e120f 100644 Binary files a/rcbasic_build/main_str_data.sdata and b/rcbasic_build/main_str_data.sdata differ diff --git a/rcbasic_build/rc_builtin.h b/rcbasic_build/rc_builtin.h index 5380450..bb63ef6 100755 --- a/rcbasic_build/rc_builtin.h +++ b/rcbasic_build/rc_builtin.h @@ -2692,6 +2692,22 @@ void init_embedded_functions() add_embedded_arg("ts", ID_TYPE_NUM); embed_function("GetWorld3DMaxSubSteps", ID_TYPE_FN_NUM); embed_function("GetWorld3DTimeStep", ID_TYPE_FN_NUM); + embed_function("SetSceneFog", ID_TYPE_SUB); + add_embedded_arg("color", ID_TYPE_NUM); + add_embedded_arg("fog_type", ID_TYPE_NUM); + add_embedded_arg("start_val", ID_TYPE_NUM); + add_embedded_arg("end_val", ID_TYPE_NUM); + add_embedded_arg("density", ID_TYPE_NUM); + add_embedded_arg("pixelFog", ID_TYPE_NUM); + add_embedded_arg("rangeFog", ID_TYPE_NUM); + embed_function("GetSceneFog", ID_TYPE_SUB); + add_embedded_arg("color", ID_TYPE_BYREF_NUM); + add_embedded_arg("fog_type", ID_TYPE_BYREF_NUM); + add_embedded_arg("start_val", ID_TYPE_BYREF_NUM); + add_embedded_arg("end_val", ID_TYPE_BYREF_NUM); + add_embedded_arg("density", ID_TYPE_BYREF_NUM); + add_embedded_arg("pixelFog", ID_TYPE_BYREF_NUM); + add_embedded_arg("rangeFog", ID_TYPE_BYREF_NUM); embed_function("startParticleEmitter", ID_TYPE_SUB); add_embedded_arg("actor", ID_TYPE_NUM); embed_function("stopParticleEmitter", ID_TYPE_SUB); diff --git a/rcbasic_build/rcbasic.dbgi b/rcbasic_build/rcbasic.dbgi index 974818a..2d33821 100644 --- a/rcbasic_build/rcbasic.dbgi +++ b/rcbasic_build/rcbasic.dbgi @@ -1,43 +1 @@ -embedded_functions.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/conio.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/arrays.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/math.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/strings.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/stacks.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/files.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/directories.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/datetime.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/window.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/canvas.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/prim2d.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/images.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/keyboard.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/audio.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/joystick.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/gfxconsole.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/text.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/touch.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/network.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/video.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/system.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/matrix.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/process.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/clipboard.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/textedit.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/sprites.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/sprite_animation.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/sprite_physics.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/joint2D.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/tilemaps.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/mesh.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/actor.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/actor_animation.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/actor_physics.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/constraint3D.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/camera.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/scene.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/particles.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/lights.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/terrain.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/water.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/materials.bas +/home/n00b/projects/bu/constraint_demo/main.bas diff --git a/rcbasic_build/rcbasic.dbgs b/rcbasic_build/rcbasic.dbgs index a7fdf18..5eec72c 100644 --- a/rcbasic_build/rcbasic.dbgs +++ b/rcbasic_build/rcbasic.dbgs @@ -1,2100 +1,31 @@ -S main #fs0 0 -S main.Fprint txt$ 0 -S main.Input$ prompt$ 0 -BN main #fn0 0 -BN main.ArrayDim id 0 -BS main.StringArrayDim id$ 0 -BN main.NumberArrayDim id 0 -BN main.ArraySize id 0 -N main #fn1 1 -N main.ArraySize array_dim 1 -BS main.StringArraySize id$ 0 -N main.StringArraySize array_dim 0 -BN main.NumberArraySize id 0 -N main.NumberArraySize array_dim 1 -BN main.NumberArrayCopy src 0 -BN main.NumberArrayCopy dst 1 -BS main.StringArrayCopy src$ 0 -BS main #fs1 1 -BS main.StringArrayCopy dst$ 1 -BN main.ArrayCopy src 0 -BN main.ArrayCopy dst 1 -BN main.NumberArrayFill src 0 -N main.NumberArrayFill fdata 1 -BS main.StringArrayFill src$ 0 -S main.StringArrayFill fdata$ 1 -BN main.ArrayFill src 0 -N main.ArrayFill fdata 1 -BU main #fu0 0 -BU main.TypeArrayDim id 0 -BU main.TypeArraySize id 0 -N main.TypeArraySize array_dim 0 -BU main.TypeArrayCopy src 0 -BU main #fu1 1 -BU main.TypeArrayCopy dst 1 -BU main.TypeArrayFill src 0 -U main.TypeArrayFill fdata 1 -N main.Abs n 0 -N main.Acos n 0 -N main.AndBit a 0 -N main.AndBit b 1 -N main.Asin n 0 -N main.Atan n 0 -N main.Bin$ n 0 -N main.CInt32 i 0 -N main.CInt64 i 0 -N main.Cos n 0 -N main.Degrees r 0 -N main.Exp n 0 -N main.Frac n 0 -N main.Hex$ n 0 -S main.HexVal n$ 0 -N main.Int n 0 -N main.Log n 0 -N main.Max a 0 -N main.Max b 1 -N main.Min a 0 -N main.Min b 1 -N main.OrBit a 0 -N main.OrBit b 1 -N main.Radians d 0 -N main.Randomize n 0 -N main.Rand n 0 -N main.Round n 0 -N main.Sign n 0 -N main.Sin n 0 -N main.Sqrt n 0 -N main.Tan n 0 -N main.XOrBit a 0 -N main.XOrBit b 1 -N main.GetLineIntersection p0_x 0 -N main.GetLineIntersection p0_y 1 -N main #fn2 2 -N main.GetLineIntersection p1_x 2 -N main #fn3 3 -N main.GetLineIntersection p1_y 3 -N main #fn4 4 -N main.GetLineIntersection p2_x 4 -N main #fn5 5 -N main.GetLineIntersection p2_y 5 -N main #fn6 6 -N main.GetLineIntersection p3_x 6 -N main #fn7 7 -N main.GetLineIntersection p3_y 7 -BN main #fn8 8 -BN main.GetLineIntersection i_x 8 -BN main #fn9 9 -BN main.GetLineIntersection i_y 9 -N main.Interpolate min_a 0 -N main.Interpolate max_a 1 -N main.Interpolate mid_a 2 -N main.Interpolate min_b 3 -N 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main.GetMouse y 1 -BN main.GetMouse mb1 2 -BN main.GetMouse mb2 3 -BN main.GetMouse mb3 4 -N main.MouseButton mb 0 -BN main.GetMouseWheel x_axis 0 -BN main.GetMouseWheel y_axis 1 -BN main.GetGlobalMouse x 0 -BN main.GetGlobalMouse y 1 -BN main.GetGlobalMouse mb1 2 -BN main.GetGlobalMouse mb2 3 -BN main.GetGlobalMouse mb3 4 -N main.WarpMouse x 0 -N main.WarpMouse y 1 -N main.WarpMouseGlobal x 0 -N main.WarpMouseGlobal y 1 -N main.SetMouseZone x 0 -N main.SetMouseZone y 1 -N main.SetMouseZone w 2 -N main.SetMouseZone h 3 -BN main.CreateSound buffer 0 -N main.CreateSound buffer_size 1 -N main.CreateSound vol 2 -S main.LoadSound snd_file$ 0 -S main.LoadMusic music_file$ 0 -N main.PlaySound slot 0 -N main.PlaySound channel 1 -N main.PlaySound loops 2 -N main.PlaySoundTimed slot 0 -N main.PlaySoundTimed channel 1 -N main.PlaySoundTimed loops 2 -N main.PlaySoundTimed ms 3 -N main.PlayMusic mLoops 0 -N main.PauseSound channel 0 -N main.ResumeSound channel 0 -N main.DeleteSound slot 0 -N 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main.InsertMatrixRows r 1 -N main.InsertMatrixRows num_rows 2 -N main.MultiplyMatrix mA 0 -N main.MultiplyMatrix mB 1 -N main.MultiplyMatrix mC 2 -N main.CubeMatrix mA 0 -N main.CubeMatrix mB 1 -N main.DeleteMatrixColumns mA 0 -N main.DeleteMatrixColumns c 1 -N main.DeleteMatrixColumns num_cols 2 -N main.DeleteMatrixRows mA 0 -N main.DeleteMatrixRows r 1 -N main.DeleteMatrixRows num_rows 2 -N main.ClearMatrix mA 0 -N main.ClearMatrixColumns mA 0 -N main.ClearMatrixColumns c 1 -N main.ClearMatrixColumns num_cols 2 -N main.ClearMatrixRows mA 0 -N main.ClearMatrixRows r 1 -N main.ClearMatrixRows num_rows 2 -N main.FillMatrix mA 0 -N main.FillMatrix v 1 -N main.FillMatrixColumns mA 0 -N main.FillMatrixColumns c 1 -N main.FillMatrixColumns num_cols 2 -N main.FillMatrixColumns v 3 -N main.FillMatrixRows mA 0 -N main.FillMatrixRows r 1 -N main.FillMatrixRows num_rows 2 -N main.FillMatrixRows v 3 -N main.CopyMatrixColumns mA 0 -N main.CopyMatrixColumns mB 1 -N main.CopyMatrixColumns c 2 -N 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main.ScalarMatrix mB 1 -N main.ScalarMatrix s_value 2 -N main.ScalarMatrixColumns mA 0 -N main.ScalarMatrixColumns mB 1 -N main.ScalarMatrixColumns c 2 -N main.ScalarMatrixColumns num_cols 3 -N main.ScalarMatrixColumns s_value 4 -N main.ScalarMatrixRows mA 0 -N main.ScalarMatrixRows mB 1 -N main.ScalarMatrixRows r 2 -N main.ScalarMatrixRows num_rows 3 -N main.ScalarMatrixRows s_value 4 -N main.SquareMatrix mA 0 -N main.SquareMatrix mB 1 -N main.CofactorMatrix mA 0 -N main.CofactorMatrix r 1 -N main.CofactorMatrix c 2 -N main.SubtractMatrix mA 0 -N main.SubtractMatrix mB 1 -N main.SubtractMatrix mC 2 -N main.SwapMatrix mA 0 -N main.SwapMatrix mB 1 -N main.SwapMatrixColumn mA 0 -N main.SwapMatrixColumn C1 1 -N main.SwapMatrixColumn C2 2 -N main.SwapMatrixRow mA 0 -N main.SwapMatrixRow R1 1 -N main.SwapMatrixRow R2 2 -N main.TransposeMatrix mA 0 -N main.TransposeMatrix mB 1 -N main.UnAugmentMatrix mA 0 -N main.UnAugmentMatrix mB 1 -N main.UnAugmentMatrix mC 2 -N main.ZeroMatrix mA 0 -N main.GetMatrixSize mA 0 -BN main.GetMatrixSize r 1 -BN main.GetMatrixSize c 2 -N main.IncrementMatrixRows mA 0 -N main.IncrementMatrixRows mB 1 -N main.IncrementMatrixRows r 2 -N main.IncrementMatrixRows num_rows 3 -N main.IncrementMatrixRows value 4 -N main.IncrementMatrixColumns mA 0 -N main.IncrementMatrixColumns mB 1 -N main.IncrementMatrixColumns c 2 -N main.IncrementMatrixColumns num_cols 3 -N main.IncrementMatrixColumns value 4 -N main.JoinMatrixRows mA 0 -N main.JoinMatrixRows mB 1 -N main.JoinMatrixRows mC 2 -N main.JoinMatrixColumns mA 0 -N main.JoinMatrixColumns mB 1 -N main.JoinMatrixColumns mC 2 -N main.ClipMatrix mA 0 -N main.ClipMatrix r 1 -N main.ClipMatrix c 2 -N main.ClipMatrix num_rows 3 -N main.ClipMatrix num_cols 4 -N main.ClipMatrix mB 5 -N main.SetMatrixTranslation mA 0 -N main.SetMatrixTranslation x 1 -N main.SetMatrixTranslation y 2 -N main.SetMatrixTranslation z 3 -N main.SetMatrixRotation mA 0 -N main.SetMatrixRotation x 1 -N main.SetMatrixRotation y 2 -N main.SetMatrixRotation z 3 -N main.SetMatrixScale mA 0 -N main.SetMatrixScale x 1 -N main.SetMatrixScale y 2 -N main.SetMatrixScale z 3 -N main.GetMatrixTranslation mA 0 -BN main.GetMatrixTranslation x 1 -BN main.GetMatrixTranslation y 2 -BN main.GetMatrixTranslation z 3 -N main.GetMatrixRotation mA 0 -BN main.GetMatrixRotation x 1 -BN main.GetMatrixRotation y 2 -BN main.GetMatrixRotation z 3 -N main.GetMatrixScale mA 0 -BN main.GetMatrixScale x 1 -BN main.GetMatrixScale y 2 -BN main.GetMatrixScale z 3 -S main.SetClipboardText txt$ 0 -S main.ReadInput_SetText txt$ 0 -N main.ReadInput_ToggleBackspace flag 0 -N main.CreateSprite img 0 -N main.CreateSprite frame_w 1 -N main.CreateSprite frame_h 2 -N main.DeleteSprite sprite 0 -N main.SetSpritePosition sprite 0 -N main.SetSpritePosition x 1 -N main.SetSpritePosition y 2 -N main.TranslateSprite sprite 0 -N main.TranslateSprite x 1 -N main.TranslateSprite y 2 -N main.GetSpritePosition sprite 0 -BN main.GetSpritePosition x 1 -BN main.GetSpritePosition y 2 -N main.SpriteX sprite 0 -N main.SpriteY sprite 0 -N main.SetSpriteRotation sprite 0 -N main.SetSpriteRotation angle 1 -N main.RotateSprite sprite 0 -N main.RotateSprite angle 1 -N main.GetSpriteRotation sprite 0 -N main.SetSpriteScale sprite 0 -N main.SetSpriteScale x 1 -N main.SetSpriteScale y 2 -N main.ScaleSprite sprite 0 -N main.ScaleSprite x 1 -N main.ScaleSprite y 2 -N main.GetSpriteScale sprite 0 -BN main.GetSpriteScale x 1 -BN main.GetSpriteScale y 2 -N main.SetSpriteZ sprite 0 -N main.SetSpriteZ z 1 -N main.SpriteZ sprite 0 -N main.GetSpriteSize sprite 0 -BN main.GetSpriteSize w 1 -BN main.GetSpriteSize h 2 -N main.SpriteWidth sprite 0 -N main.SpriteHeight sprite 0 -N main.SetSpriteVisible sprite 0 -N main.SetSpriteVisible flag 1 -N main.SpriteIsVisible sprite 0 -N main.SetSpriteSolid sprite 0 -N main.SetSpriteSolid flag 1 -N main.SpriteIsSolid sprite 0 -N main.SetSpriteType sprite 0 -N main.SetSpriteType sprite_type 1 -N main.GetSpriteType sprite 0 -N main.SetSpriteSource sprite 0 -N main.SetSpriteSource img 1 -N main.GetSpriteSource sprite 0 -N main.CreateSpriteAnimation sprite 0 -N main.CreateSpriteAnimation anim_length 1 -N main.CreateSpriteAnimation speed 2 -N main.SetSpriteFrame sprite 0 -N main.SetSpriteFrame frame 1 -N main.GetSpriteFrame sprite 0 -N main.SetSpriteAnimationFrame sprite 0 -N main.SetSpriteAnimationFrame animation 1 -N main.SetSpriteAnimationFrame anim_frame 2 -N main.SetSpriteAnimationFrame frame 3 -N main.GetSpriteAnimationFrame sprite 0 -N main.GetSpriteAnimationFrame animation 1 -N main.GetSpriteAnimationFrame anim_frame 2 -N main.SetSpriteAnimationLength sprite 0 -N main.SetSpriteAnimationLength animation 1 -N main.SetSpriteAnimationLength anim_length 2 -N main.GetSpriteAnimationLength sprite 0 -N main.GetSpriteAnimationLength animation 1 -N main.SetSpriteAnimationSpeed sprite 0 -N main.SetSpriteAnimationSpeed animation 1 -N main.SetSpriteAnimationSpeed speed 2 -N main.GetSpriteAnimationSpeed sprite 0 -N main.GetSpriteAnimationSpeed animation 1 -N main.SetSpriteAnimation sprite 0 -N main.SetSpriteAnimation animation 1 -N main.SetSpriteAnimation num_loops 2 -N main.GetSpriteAnimation sprite 0 -N main.GetSpriteCurrentAnimationFrame sprite 0 -N main.NumSpriteAnimationLoops sprite 0 -N main.SpriteAnimationIsPlaying sprite 0 -N main.DeleteSpriteAnimation sprite 0 -N main.DeleteSpriteAnimation animation 1 -N main.getSpriteCenter spr_id 0 -BN main.getSpriteCenter x 1 -BN main.getSpriteCenter y 2 -N main.setSpriteLinearVelocity spr_id 0 -N main.setSpriteLinearVelocity x 1 -N main.setSpriteLinearVelocity y 2 -N main.getSpriteLinearVelocity spr_id 0 -BN main.getSpriteLinearVelocity x 1 -BN main.getSpriteLinearVelocity y 2 -N main.setSpriteAngularVelocity spr_id 0 -N main.setSpriteAngularVelocity av 1 -N main.getSpriteAngularVelocity spr_id 0 -N main.applySpriteForce spr_id 0 -N main.applySpriteForce fX 1 -N main.applySpriteForce fY 2 -N main.applySpriteForce pX 3 -N main.applySpriteForce pY 4 -N main.applySpriteCentralForce spr_id 0 -N main.applySpriteCentralForce x 1 -N main.applySpriteCentralForce y 2 -N main.applySpriteTorque spr_id 0 -N main.applySpriteTorque torque 1 -N main.applySpriteLinearImpulse spr_id 0 -N main.applySpriteLinearImpulse iX 1 -N main.applySpriteLinearImpulse iY 2 -N main.applySpriteLinearImpulse pX 3 -N main.applySpriteLinearImpulse pY 4 -N main.applySpriteAngularImpulse spr_id 0 -N main.applySpriteAngularImpulse impulse 1 -N main.getSpriteMass spr_id 0 -N main.getSpriteInertia spr_id 0 -N main.getSpriteWorldPoint spr_id 0 -N main.getSpriteWorldPoint lX 1 -N main.getSpriteWorldPoint lY 2 -BN main.getSpriteWorldPoint x 3 -BN main.getSpriteWorldPoint y 4 -N main.getSpriteWorldVector spr_id 0 -N main.getSpriteWorldVector lX 1 -N main.getSpriteWorldVector lY 2 -BN main.getSpriteWorldVector x 3 -BN main.getSpriteWorldVector y 4 -N main.getSpriteLocalPoint spr_id 0 -N main.getSpriteLocalPoint wX 1 -N main.getSpriteLocalPoint wY 2 -BN main.getSpriteLocalPoint x 3 -BN main.getSpriteLocalPoint y 4 -N main.getSpriteLocalVector spr_id 0 -N main.getSpriteLocalVector wX 1 -N main.getSpriteLocalVector wY 2 -BN main.getSpriteLocalVector x 3 -BN main.getSpriteLocalVector y 4 -N main.getSpriteLinearVelocityFromLocalPoint spr_id 0 -N main.getSpriteLinearVelocityFromLocalPoint pX 1 -N main.getSpriteLinearVelocityFromLocalPoint pY 2 -BN main.getSpriteLinearVelocityFromLocalPoint x 3 -BN main.getSpriteLinearVelocityFromLocalPoint y 4 -N main.getSpriteLinearVelocityFromWorldPoint spr_id 0 -N main.getSpriteLinearVelocityFromWorldPoint wX 1 -N main.getSpriteLinearVelocityFromWorldPoint wY 2 -BN main.getSpriteLinearVelocityFromWorldPoint x 3 -BN main.getSpriteLinearVelocityFromWorldPoint y 4 -N main.getSpriteLinearDamping spr_id 0 -N main.setSpriteLinearDamping spr_id 0 -N main.setSpriteLinearDamping linearDamping 1 -N main.getSpriteAngularDamping spr_id 0 -N main.setSpriteAngularDamping spr_id 0 -N main.setSpriteAngularDamping angularDamping 1 -N main.getSpriteGravityScale spr_id 0 -N main.setSpriteGravityScale spr_id 0 -N main.setSpriteGravityScale g_scale 1 -N main.setSpriteBullet spr_id 0 -N main.setSpriteBullet flag 1 -N main.spriteIsBullet spr_id 0 -N main.setSpriteSleepAllowed spr_id 0 -N main.setSpriteSleepAllowed flag 1 -N main.spriteSleepAllowed spr_id 0 -N main.setSpriteAwake spr_id 0 -N main.setSpriteAwake flag 1 -N main.spriteIsAwake spr_id 0 -N main.setSpriteFixedRotation spr_id 0 -N main.setSpriteFixedRotation flag 1 -N main.spriteIsFixedRotation spr_id 0 -N main.SetSpriteDensity spr_id 0 -N main.SetSpriteDensity density 1 -N main.GetSpriteDensity spr_id 0 -N main.SetSpriteFriction spr_id 0 -N main.SetSpriteFriction friction 1 -N main.GetSpriteFriction spr_id 0 -N main.SetSpriteRestitution spr_id 0 -N main.SetSpriteRestitution restitution 1 -N main.GetSpriteRestitution spr_id 0 -N main.SetSpriteRestitutionThreshold spr_id 0 -N main.SetSpriteRestitutionThreshold threshold 1 -N main.GetSpriteRestitutionThreshold spr_id 0 -N main.GetSpriteAABB spr_id 0 -BN main.GetSpriteAABB x1 1 -BN main.GetSpriteAABB y1 2 -BN main.GetSpriteAABB x2 3 -BN main.GetSpriteAABB y2 4 -N main.SetGravity2D x 0 -N main.SetGravity2D y 1 -BN main.GetGravity2D x 0 -BN main.GetGravity2D y 1 -N main.SetWorld2DTimeStep ts 0 -N main.SetWorld2DVelocityIterations v 0 -N main.SetWorld2DPositionIterations p 0 -N main.SetWorld2DAutoClearForces flag 0 -N main.createDistanceJoint spriteA 0 -N main.createDistanceJoint spriteB 1 -N main.createDistanceJoint aX 2 -N main.createDistanceJoint aY 3 -N main.createDistanceJoint bX 4 -N main.createDistanceJoint bY 5 -N main.createDistanceJoint collide_connect 6 -N main.createFrictionJoint spriteA 0 -N main.createFrictionJoint spriteB 1 -N main.createFrictionJoint x 2 -N main.createFrictionJoint y 3 -N main.createFrictionJoint collide_connect 4 -N main.createGearJoint jointA 0 -N main.createGearJoint jointB 1 -N main.createGearJoint g_ratio 2 -N main.createGearJoint collide_connect 3 -N main.createMotorJoint spriteA 0 -N main.createMotorJoint spriteB 1 -N main.createMotorJoint collide_connect 2 -N main.createPrismaticJoint spriteA 0 -N main.createPrismaticJoint spriteB 1 -N main.createPrismaticJoint aX 2 -N main.createPrismaticJoint aY 3 -N main.createPrismaticJoint axisX 4 -N main.createPrismaticJoint axisY 5 -N main.createPrismaticJoint collide_connect 6 -N main.createPulleyJoint spriteA 0 -N main.createPulleyJoint spriteB 1 -N main.createPulleyJoint gaX 2 -N main.createPulleyJoint gaY 3 -N main.createPulleyJoint gbX 4 -N main.createPulleyJoint gbY 5 -N main.createPulleyJoint aX 6 -N main.createPulleyJoint aY 7 -N main.createPulleyJoint bX 8 -N main.createPulleyJoint bY 9 -N main.createPulleyJoint j_ratio 10 -N main #fn11 11 -N main.createPulleyJoint collide_connect 11 -N main.createRevoluteJoint spriteA 0 -N main.createRevoluteJoint spriteB 1 -N main.createRevoluteJoint x 2 -N main.createRevoluteJoint y 3 -N main.createRevoluteJoint collide_connect 4 -N main.createWeldJoint spriteA 0 -N main.createWeldJoint spriteB 1 -N main.createWeldJoint x 2 -N main.createWeldJoint y 3 -N main.createWeldJoint collide_connect 4 -N main.createWheelJoint spriteA 0 -N main.createWheelJoint spriteB 1 -N main.createWheelJoint aX 2 -N main.createWheelJoint aY 3 -N main.createWheelJoint axisX 4 -N main.createWheelJoint axisY 5 -N main.createWheelJoint collide_connect 6 -N main.getJointWorldAnchorA joint_id 0 -BN main.getJointWorldAnchorA x 1 -BN main.getJointWorldAnchorA y 2 -N main.getJointWorldAnchorB joint_id 0 -BN main.getJointWorldAnchorB x 1 -BN main.getJointWorldAnchorB y 2 -N main.getJointReactionForce joint_id 0 -N main.getJointReactionForce inv_dt 1 -BN main.getJointReactionForce x 2 -BN main.getJointReactionForce y 3 -N main.getJointReactionTorque joint_id 0 -N main.getJointReactionTorque inv_dt 1 -N main.getJointLocalAnchorA joint_id 0 -BN main.getJointLocalAnchorA x 1 -BN main.getJointLocalAnchorA y 2 -N main.getJointLocalAnchorB joint_id 0 -BN main.getJointLocalAnchorB x 1 -BN main.getJointLocalAnchorB y 2 -N main.setJointLength joint_id 0 -N main.setJointLength jlen 1 -N main.getJointLength joint_id 0 -N main.setJointMinLength joint_id 0 -N main.setJointMinLength jlen 1 -N main.getJointMinLength joint_id 0 -N main.setJointMaxLength joint_id 0 -N main.setJointMaxLength jlen 1 -N main.getJointMaxLength joint_id 0 -N main.getJointCurrentLength joint_id 0 -N main.setJointStiffness joint_id 0 -N main.setJointStiffness stiffness 1 -N main.getJointStiffness joint_id 0 -N main.setJointDamping joint_id 0 -N main.setJointDamping damping 1 -N main.getJointDamping joint_id 0 -N main.setJointMaxForce joint_id 0 -N main.setJointMaxForce force 1 -N main.getJointMaxForce joint_id 0 -N main.setJointMaxTorque joint_id 0 -N main.setJointMaxTorque torque 1 -N main.getJointMaxTorque joint_id 0 -N main.setJointCorrectionFactor joint_id 0 -N main.setJointCorrectionFactor factor 1 -N main.getJointCorrectionFactor joint_id 0 -N main.setJointRatio joint_id 0 -N main.setJointRatio j_ratio 1 -N main.getJointRatio joint_id 0 -N main.setJointLinearOffset joint_id 0 -N main.setJointLinearOffset x 1 -N main.setJointLinearOffset y 2 -N main.getJointLinearOffset joint_id 0 -BN main.getJointLinearOffset x 1 -BN main.getJointLinearOffset y 2 -N main.setJointAngularOffset joint_id 0 -N main.setJointAngularOffset angleOffset 1 -N main.getJointAngularOffset joint_id 0 -N main.getJointLocalAxisA joint_id 0 -BN main.getJointLocalAxisA x 1 -BN main.getJointLocalAxisA y 2 -N main.getJointReferenceAngle joint_id 0 -N main.getJointTranslation joint_id 0 -N main.getJointSpeed joint_id 0 -N main.jointIsLimitEnabled joint_id 0 -N main.enableJointLimit joint_id 0 -N main.enableJointLimit flag 1 -N main.getJointLowerLimit joint_id 0 -N main.getJointUpperLimit joint_id 0 -N main.setJointLimits joint_id 0 -N main.setJointLimits lower_limit 1 -N main.setJointLimits upper_limit 2 -N main.jointMotorIsEnabled joint_id 0 -N main.enableJointMotor joint_id 0 -N main.enableJointMotor flag 1 -N main.setJointMotorSpeed joint_id 0 -N main.setJointMotorSpeed speed 1 -N main.getJointMotorSpeed joint_id 0 -N main.setJointMaxMotorForce joint_id 0 -N main.setJointMaxMotorForce force 1 -N main.getJointMaxMotorForce joint_id 0 -N main.getJointMotorForce joint_id 0 -N main.getJointMotorForce inv_dt 1 -N main.setJointMaxMotorTorque joint_id 0 -N main.setJointMaxMotorTorque torque 1 -N main.getJointMaxMotorTorque joint_id 0 -N main.getJointMotorTorque joint_id 0 -N main.getJointMotorTorque inv_dt 1 -N main.getJointGroundAnchorA joint_id 0 -BN main.getJointGroundAnchorA x 1 -BN main.getJointGroundAnchorA y 2 -N main.getJointGroundAnchorB joint_id 0 -BN main.getJointGroundAnchorB x 1 -BN main.getJointGroundAnchorB y 2 -N main.getJointLengthA joint_id 0 -N main.getJointLengthB joint_id 0 -N main.getJointCurrentLengthA joint_id 0 -N main.getJointCurrentLengthB joint_id 0 -N main.setJointOrigin joint_id 0 -N main.setJointOrigin x 1 -N main.setJointOrigin y 2 -N main.getJointAngle joint_id 0 -N main.getJointLinearSpeed joint_id 0 -N main.getJointAngularSpeed joint_id 0 -N main.DeleteJoint joint_id 0 -N main.CreateTileSet img_id 0 -N main.CreateTileSet tile_w 1 -N main.CreateTileSet tile_h 2 -N main.SetTileAnimationLength tileset 0 -N main.SetTileAnimationLength base_tile 1 -N main.SetTileAnimationLength num_frames 2 -N main.GetTileAnimationLength tileset 0 -N main.GetTileAnimationLength base_tile 1 -N main.SetTileAnimationFrame tileset 0 -N main.SetTileAnimationFrame base_tile 1 -N main.SetTileAnimationFrame anim_frame 2 -N main.SetTileAnimationFrame tile_frame 3 -N main.GetTileAnimationFrame tileset 0 -N main.GetTileAnimationFrame base_tile 1 -N main.GetTileAnimationFrame anim_frame 2 -N main.SetTileAnimationSpeed tileset 0 -N main.SetTileAnimationSpeed base_tile 1 -N main.SetTileAnimationSpeed speed 2 -N main.GetTileAnimationSpeed tileset 0 -N main.GetTileAnimationSpeed base_tile 1 -N main.CreateTileMap tileset 0 -N main.CreateTileMap widthInTiles 1 -N main.CreateTileMap heightInTiles 2 -N main.SetTileMapSize tilemap 0 -N main.SetTileMapSize widthInTiles 1 -N main.SetTileMapSize heightInTiles 2 -N main.GetTileMapSize tilemap 0 -BN main.GetTileMapSize widthInTiles 1 -BN main.GetTileMapSize heightInTiles 2 -N main.SetTile tilemap 0 -N main.SetTile tile 1 -N main.SetTile x 2 -N main.SetTile y 3 -N main.GetTile tilemap 0 -N main.GetTile x 1 -N main.GetTile y 2 -N main.FillTile tilemap 0 -N main.FillTile tile 1 -N main.FillTile x 2 -N main.FillTile y 3 -N main.FillTile widthInTiles 4 -N main.FillTile heightInTiles 5 -N main.DrawTileMap tilemap 0 -N main.DrawTileMap x 1 -N main.DrawTileMap y 2 -N main.DrawTileMap w 3 -N main.DrawTileMap h 4 -N main.DrawTileMap offset_x 5 -N main.DrawTileMap offset_y 6 -S main.LoadMesh mesh_file$ 0 -N main.DeleteMesh mesh 0 -N main.AddMeshBuffer mesh 0 -N main.AddMeshBuffer vertex_count 1 -BN main.AddMeshBuffer vertex_data 2 -BN main.AddMeshBuffer normal_data 3 -BN main.AddMeshBuffer uv_data 4 -N main.AddMeshBuffer index_count 5 -BN main.AddMeshBuffer index_data 6 -S main.LoadMeshFromArchive archive$ 0 -S main.LoadMeshFromArchive mesh_file$ 1 -N main.CreatePlaneMesh w 0 -N main.CreatePlaneMesh h 1 -N main.CreatePlaneMesh tileCount_w 2 -N main.CreatePlaneMesh tileCount_h 3 -S main.LoadAN8 an8_file$ 0 -N main.LoadMeshFromAN8 an8_project 0 -S main.LoadMeshFromAN8 an8_scene$ 0 -N main.GetNumAN8Scenes an8_project 0 -N main.GetAN8SceneName$ an8_project 0 -N main.GetAN8SceneName$ scene_num 1 -N main.CreateAnimatedActor mesh 0 -N main.CreateOctreeActor mesh 0 -N main.CreateCubeActor cube_size 0 -N main.CreateSphereActor radius 0 -N main.CreateWaterActor mesh 0 -N main.CreateWaterActor waveHeight 1 -N main.CreateWaterActor waveSpeed 2 -N main.CreateWaterActor waveLength 3 -S main.CreateTerrainActor hmap_file$ 0 -N main.CreateParticleActor particle_type 0 -N main.DeleteActor actor 0 -N main.GetActorTransform actor 0 -N main.GetActorTransform matrix 1 -N main.SetActorPosition actor 0 -N main.SetActorPosition x 1 -N main.SetActorPosition y 2 -N main.SetActorPosition z 3 -N main.TranslateActorLocal actor 0 -N main.TranslateActorLocal x 1 -N main.TranslateActorLocal y 2 -N main.TranslateActorLocal z 3 -N main.TranslateActorWorld actor 0 -N main.TranslateActorWorld x 1 -N main.TranslateActorWorld y 2 -N main.TranslateActorWorld z 3 -N main.GetActorPosition actor 0 -BN main.GetActorPosition x 1 -BN main.GetActorPosition y 2 -BN main.GetActorPosition z 3 -N main.SetActorScale actor 0 -N main.SetActorScale x 1 -N main.SetActorScale y 2 -N main.SetActorScale z 3 -N main.ScaleActor actor 0 -N main.ScaleActor x 1 -N main.ScaleActor y 2 -N main.ScaleActor z 3 -N main.GetActorScale actor 0 -BN main.GetActorScale x 1 -BN main.GetActorScale y 2 -BN main.GetActorScale z 3 -N main.SetActorRotation actor 0 -N main.SetActorRotation x 1 -N main.SetActorRotation y 2 -N main.SetActorRotation z 3 -N main.RotateActor actor 0 -N main.RotateActor x 1 -N main.RotateActor y 2 -N main.RotateActor z 3 -N main.GetActorRotation actor 0 -BN main.GetActorRotation x 1 -BN main.GetActorRotation y 2 -BN main.GetActorRotation z 3 -N main.SetActorVisible actor 0 -N main.SetActorVisible flag 1 -N main.ActorIsVisible actor 0 -N main.SetActorAutoCulling actor 0 -N main.SetActorAutoCulling cull_type 1 -N main.GetActorAutoCulling actor 0 -N main.AddActorShadow actor 0 -N main.RemoveActorShadow actor 0 -N main.ActorExists actor 0 -N main.CreateActorAnimation actor 0 -N main.CreateActorAnimation start_frame 1 -N main.CreateActorAnimation end_frame 2 -N main.CreateActorAnimation speed 3 -N main.SetActorAnimation actor 0 -N main.SetActorAnimation animation 1 -N main.SetActorAnimation num_loops 2 -N main.SetActorAnimationSpeed actor 0 -N main.SetActorAnimationSpeed animation 1 -N main.SetActorAnimationSpeed speed 2 -N main.SetActorAnimationFrames actor 0 -N main.SetActorAnimationFrames animation 1 -N main.SetActorAnimationFrames start_frame 2 -N main.SetActorAnimationFrames end_frame 3 -N main.GetActorCurrentAnimation actor 0 -N main.GetActorAnimationSpeed actor 0 -N main.GetActorAnimationSpeed animation 1 -N main.GetActorAnimationStartFrame actor 0 -N main.GetActorAnimationStartFrame animation 1 -N main.GetActorAnimationEndFrame actor 0 -N main.GetActorAnimationEndFrame animation 1 -N main.SetActorFrame actor 0 -N main.SetActorFrame frame 1 -N main.GetActorFrame actor 0 -N main.ActorAnimationIsPlaying actor 0 -N main.NumActorAnimationLoops actor 0 -N main.SetActorMD2Animation actor 0 -N main.SetActorMD2Animation anim 1 -N main.SetActorMD2Animation num_loops 2 -N main.SetActorMD2AnimationByName actor 0 -S main.SetActorMD2AnimationByName anim_name$ 0 -N main.SetActorMD2AnimationByName num_loops 1 -N main.DeleteActorAnimation actor 0 -N main.DeleteActorAnimation animation 1 -N main.SetGravity3D x 0 -N main.SetGravity3D y 1 -N main.SetGravity3D z 2 -BN main.GetGravity3D x 0 -BN main.GetGravity3D y 1 -BN main.GetGravity3D z 2 -N main.SetActorCollisionShape actor 0 -N main.SetActorCollisionShape shape_type 1 -N main.SetActorCollisionShape mass 2 -N main.GetActorCollisionShape actor 0 -N main.SetActorSolid actor 0 -N main.SetActorSolid flag 1 -N main.ActorIsSolid actor 0 -N main.GetActorCollision actor1 0 -N main.GetActorCollision actor2 1 -N main.SetActorGravity actor 0 -N main.SetActorGravity x 1 -N main.SetActorGravity y 2 -N main.SetActorGravity z 3 -N main.GetActorGravity actor 0 -BN main.GetActorGravity x 1 -BN main.GetActorGravity y 2 -BN main.GetActorGravity z 3 -N main.setActorDamping actor 0 -N main.setActorDamping lin_damping 1 -N main.setActorDamping ang_damping 2 -N main.getActorLinearDamping actor 0 -N main.getActorAngularDamping actor 0 -N main.getActorLinearSleepThreshold actor 0 -N main.getActorAngularSleepThreshold actor 0 -N main.applyActorDamping actor 0 -N main.applyActorDamping timeStep 1 -N main.setActorMassProperties actor 0 -N main.setActorMassProperties mass 1 -N main.setActorMassProperties inertia_x 2 -N main.setActorMassProperties inertia_y 3 -N main.setActorMassProperties inertia_z 4 -N main.getActorLinearFactor actor 0 -BN main.getActorLinearFactor x 1 -BN main.getActorLinearFactor y 2 -BN main.getActorLinearFactor z 3 -N main.setActorLinearFactor actor 0 -N main.setActorLinearFactor x 1 -N main.setActorLinearFactor y 2 -N main.setActorLinearFactor z 3 -N main.getActorInverseMass actor 0 -N main.integrateActorVelocities actor 0 -N main.integrateActorVelocities v_step 1 -N main.applyActorCentralForceLocal actor 0 -N main.applyActorCentralForceLocal x 1 -N main.applyActorCentralForceLocal y 2 -N main.applyActorCentralForceLocal z 3 -N main.applyActorCentralForceWorld actor 0 -N main.applyActorCentralForceWorld x 1 -N main.applyActorCentralForceWorld y 2 -N main.applyActorCentralForceWorld z 3 -N main.getActorTotalForce actor 0 -BN main.getActorTotalForce x 1 -BN main.getActorTotalForce y 2 -BN main.getActorTotalForce z 3 -N main.getActorTotalTorque actor 0 -BN main.getActorTotalTorque x 1 -BN main.getActorTotalTorque y 2 -BN main.getActorTotalTorque z 3 -N main.getActorInverseInertiaDiagLocal actor 0 -BN main.getActorInverseInertiaDiagLocal x 1 -BN main.getActorInverseInertiaDiagLocal y 2 -BN main.getActorInverseInertiaDiagLocal z 3 -N main.setActorInverseInertiaDiagLocal actor 0 -N main.setActorInverseInertiaDiagLocal x 1 -N main.setActorInverseInertiaDiagLocal y 2 -N main.setActorInverseInertiaDiagLocal z 3 -N main.setActorSleepThresholds actor 0 -N main.setActorSleepThresholds linear 1 -N main.setActorSleepThresholds angular 2 -N main.applyActorTorqueLocal actor 0 -N main.applyActorTorqueLocal x 1 -N main.applyActorTorqueLocal y 2 -N main.applyActorTorqueLocal z 3 -N main.applyActorTorqueWorld actor 0 -N main.applyActorTorqueWorld x 1 -N main.applyActorTorqueWorld y 2 -N main.applyActorTorqueWorld z 3 -N main.applyActorForceLocal actor 0 -N main.applyActorForceLocal x 1 -N main.applyActorForceLocal y 2 -N main.applyActorForceLocal z 3 -N main.applyActorForceLocal rel_x 4 -N main.applyActorForceLocal rel_y 5 -N main.applyActorForceLocal rel_z 6 -N main.applyActorForceWorld actor 0 -N main.applyActorForceWorld x 1 -N main.applyActorForceWorld y 2 -N main.applyActorForceWorld z 3 -N main.applyActorForceWorld rel_x 4 -N main.applyActorForceWorld rel_y 5 -N main.applyActorForceWorld rel_z 6 -N main.applyActorCentralImpulseLocal actor 0 -N main.applyActorCentralImpulseLocal x 1 -N main.applyActorCentralImpulseLocal y 2 -N main.applyActorCentralImpulseLocal z 3 -N main.applyActorCentralImpulseWorld actor 0 -N main.applyActorCentralImpulseWorld x 1 -N main.applyActorCentralImpulseWorld y 2 -N main.applyActorCentralImpulseWorld z 3 -N main.applyActorTorqueImpulseLocal actor 0 -N main.applyActorTorqueImpulseLocal x 1 -N main.applyActorTorqueImpulseLocal y 2 -N main.applyActorTorqueImpulseLocal z 3 -N main.applyActorTorqueImpulseWorld actor 0 -N main.applyActorTorqueImpulseWorld x 1 -N main.applyActorTorqueImpulseWorld y 2 -N main.applyActorTorqueImpulseWorld z 3 -N main.applyActorImpulseLocal actor 0 -N main.applyActorImpulseLocal x 1 -N main.applyActorImpulseLocal y 2 -N main.applyActorImpulseLocal z 3 -N main.applyActorImpulseLocal rel_x 4 -N main.applyActorImpulseLocal rel_y 5 -N main.applyActorImpulseLocal rel_z 6 -N main.applyActorImpulseWorld actor 0 -N main.applyActorImpulseWorld x 1 -N main.applyActorImpulseWorld y 2 -N main.applyActorImpulseWorld z 3 -N main.applyActorImpulseWorld rel_x 4 -N main.applyActorImpulseWorld rel_y 5 -N main.applyActorImpulseWorld rel_z 6 -N main.clearActorForces actor 0 -N main.updateActorInertiaTensor actor 0 -N main.getActorCenter actor 0 -BN main.getActorCenter x 1 -BN main.getActorCenter y 2 -BN main.getActorCenter z 3 -N main.getActorRotationQ actor 0 -BN main.getActorRotationQ x 1 -BN main.getActorRotationQ y 2 -BN main.getActorRotationQ z 3 -BN main.getActorRotationQ w 4 -N main.getActorLinearVelocityWorld actor 0 -BN main.getActorLinearVelocityWorld x 1 -BN main.getActorLinearVelocityWorld y 2 -BN main.getActorLinearVelocityWorld z 3 -N main.getActorAngularVelocityWorld actor 0 -BN main.getActorAngularVelocityWorld x 1 -BN main.getActorAngularVelocityWorld y 2 -BN main.getActorAngularVelocityWorld z 3 -N main.setActorLinearVelocityLocal actor 0 -N main.setActorLinearVelocityLocal x 1 -N main.setActorLinearVelocityLocal y 2 -N main.setActorLinearVelocityLocal z 3 -N main.setActorLinearVelocityWorld actor 0 -N main.setActorLinearVelocityWorld x 1 -N main.setActorLinearVelocityWorld y 2 -N main.setActorLinearVelocityWorld z 3 -N main.setActorAngularVelocityLocal actor 0 -N main.setActorAngularVelocityLocal x 1 -N main.setActorAngularVelocityLocal y 2 -N main.setActorAngularVelocityLocal z 3 -N main.setActorAngularVelocityWorld actor 0 -N main.setActorAngularVelocityWorld x 1 -N main.setActorAngularVelocityWorld y 2 -N main.setActorAngularVelocityWorld z 3 -N main.getActorVelocityInLocalPoint actor 0 -N main.getActorVelocityInLocalPoint rel_x 1 -N main.getActorVelocityInLocalPoint rel_y 2 -N main.getActorVelocityInLocalPoint rel_z 3 -BN main.getActorVelocityInLocalPoint x 4 -BN main.getActorVelocityInLocalPoint y 5 -BN main.getActorVelocityInLocalPoint z 6 -N main.getActorLinearVelocityLocal actor 0 -BN main.getActorLinearVelocityLocal x 1 -BN main.getActorLinearVelocityLocal y 2 -BN main.getActorLinearVelocityLocal z 3 -N main.getActorAngularVelocityLocal actor 0 -BN main.getActorAngularVelocityLocal x 1 -BN main.getActorAngularVelocityLocal y 2 -BN main.getActorAngularVelocityLocal z 3 -N main.getActorAABB actor 0 -BN main.getActorAABB min_x 1 -BN main.getActorAABB min_y 2 -BN main.getActorAABB min_z 3 -BN main.getActorAABB max_x 4 -BN main.getActorAABB max_y 5 -BN main.getActorAABB max_z 6 -N main.computeActorImpulseDenominator actor 0 -N main.computeActorImpulseDenominator pos_x 1 -N main.computeActorImpulseDenominator pos_y 2 -N main.computeActorImpulseDenominator pos_z 3 -N main.computeActorImpulseDenominator normal_x 4 -N main.computeActorImpulseDenominator normal_y 5 -N main.computeActorImpulseDenominator normal_z 6 -N main.computeActorAngularImpulseDenominator actor 0 -N main.computeActorAngularImpulseDenominator x 1 -N main.computeActorAngularImpulseDenominator y 2 -N main.computeActorAngularImpulseDenominator z 3 -N main.setActorAngularFactor actor 0 -N main.setActorAngularFactor x 1 -N main.setActorAngularFactor y 2 -N main.setActorAngularFactor z 3 -N main.getActorAngularFactor actor 0 -BN main.getActorAngularFactor x 1 -BN main.getActorAngularFactor y 2 -BN main.getActorAngularFactor z 3 -N main.computeActorGyroImpulseLocal actor 0 -N main.computeActorGyroImpulseLocal dt 1 -BN main.computeActorGyroImpulseLocal x 2 -BN main.computeActorGyroImpulseLocal y 3 -BN main.computeActorGyroImpulseLocal z 4 -N main.computeActorGyroImpulseWorld actor 0 -N main.computeActorGyroImpulseWorld dt 1 -BN main.computeActorGyroImpulseWorld x 2 -BN main.computeActorGyroImpulseWorld y 3 -BN main.computeActorGyroImpulseWorld z 4 -N main.getActorLocalInertia actor 0 -BN main.getActorLocalInertia x 1 -BN main.getActorLocalInertia y 2 -BN main.getActorLocalInertia z 3 -N main.SetActorSleepState actor 0 -N main.SetActorSleepState state 1 -N main.createPointConstraint actorA 0 -N main.createPointConstraint pxA 1 -N main.createPointConstraint pyA 2 -N main.createPointConstraint pzA 3 -N main.createPointConstraintEx actorA 0 -N main.createPointConstraintEx actorB 1 -N main.createPointConstraintEx pxA 2 -N main.createPointConstraintEx pyA 3 -N main.createPointConstraintEx pzA 4 -N main.createPointConstraintEx pxB 5 -N main.createPointConstraintEx pyB 6 -N main.createPointConstraintEx pzB 7 -N main.setPointPivotA constraint_id 0 -N main.setPointPivotA x 1 -N main.setPointPivotA y 2 -N main.setPointPivotA z 3 -N main.setPointPivotB constraint_id 0 -N main.setPointPivotB x 1 -N main.setPointPivotB y 2 -N main.setPointPivotB z 3 -N main.createHingeConstraint actorA 0 -N main.createHingeConstraint frameA 1 -N main.createHingeConstraint useReferenceFrameA 2 -N main.createHingeConstraintEx actorA 0 -N main.createHingeConstraintEx actorB 1 -N main.createHingeConstraintEx frameA 2 -N main.createHingeConstraintEx frameB 3 -N main.createHingeConstraintEx useReferenceFrameA 4 -N main.createSlideConstraint actorA 0 -N main.createSlideConstraint frameInB_matrix 1 -N main.createSlideConstraint useLinearReferenceFrameA 2 -N main.createSlideConstraintEx actorA 0 -N main.createSlideConstraintEx actorB 1 -N main.createSlideConstraintEx frameInA_matrix 2 -N main.createSlideConstraintEx frameInB_matrix 3 -N main.createSlideConstraintEx useLinearReferenceFrameA 4 -N main.createConeConstraint actorA 0 -N main.createConeConstraint rbAFrame_matrix 1 -N main.createConeConstraintEx actorA 0 -N main.createConeConstraintEx actorB 1 -N main.createConeConstraintEx rbAFrame_matrix 2 -N main.createConeConstraintEx rbBFrame_matrix 3 -N main.deleteConstraint constraint_id 0 -N main.getConstraintFrameOffsetA constraint_id 0 -BN main.getConstraintFrameOffsetA x 1 -BN main.getConstraintFrameOffsetA y 2 -BN main.getConstraintFrameOffsetA z 3 -BN main.getConstraintFrameOffsetA rx 4 -BN main.getConstraintFrameOffsetA ry 5 -BN main.getConstraintFrameOffsetA rz 6 -N main.getConstraintFrameOffsetB constraint_id 0 -BN main.getConstraintFrameOffsetB x 1 -BN main.getConstraintFrameOffsetB y 2 -BN main.getConstraintFrameOffsetB z 3 -BN main.getConstraintFrameOffsetB rx 4 -BN main.getConstraintFrameOffsetB ry 5 -BN main.getConstraintFrameOffsetB rz 6 -N main.useConstraintFrameOffset constraint_id 0 -N main.useConstraintFrameOffset flag 1 -N main.getHingeAngle constraint_id 0 -N main.getHingeAngleEx constraint_id 0 -N main.getHingeAngleEx t_matrixA 1 -N main.getHingeAngleEx t_matrixB 2 -N main.getConstraintBreakingImpulseThreshold constraint_id 0 -N main.getConstraintAFrame constraint_id 0 -N main.getConstraintAFrame mA 1 -N main.getConstraintBFrame constraint_id 0 -N main.getConstraintBFrame mA 1 -N main.setHingeAxis constraint_id 0 -N main.setHingeAxis x 1 -N main.setHingeAxis y 2 -N main.setHingeAxis z 3 -N main.setConstraintBreakingImpulseThreshold constraint_id 0 -N main.setConstraintBreakingImpulseThreshold threshold 1 -N main.setConstraintFrames constraint_id 0 -N main.setConstraintFrames frameA_matrix 1 -N main.setConstraintFrames frameB_matrix 2 -N main.setHingeLimit constraint_id 0 -N main.setHingeLimit low 1 -N main.setHingeLimit high 2 -N main.setHingeLimit softness 3 -N main.setHingeLimit bias_factor 4 -N main.setHingeLimit relaxation_factor 5 -N main.setConeLimit constraint_id 0 -N main.setConeLimit swingSpan1 1 -N main.setConeLimit swingSpan2 2 -N main.setConeLimit twistSpan 3 -N main.setConeLimit softness 4 -N main.setConeLimit bias_factor 5 -N main.setConeLimit relaxation_factor 6 -N main.getHingeLimitBiasFactor constraint_id 0 -N main.getHingeLimitRelaxationFactor constraint_id 0 -N main.getHingeLimitSign constraint_id 0 -N main.getHingeSolveLimit constraint_id 0 -N main.useHingeReferenceFrameA constraint_id 0 -N main.useHingeReferenceFrameA flag 1 -N main.getConstraintAppliedImpulse constraint_id 0 -N main.getConstraintFixedActor constraint_id 0 -N main.getPointPivotA constraint_id 0 -BN main.getPointPivotA x 1 -BN main.getPointPivotA y 2 -BN main.getPointPivotA z 3 -N main.getPointPivotB constraint_id 0 -BN main.getPointPivotB x 1 -BN main.getPointPivotB y 2 -BN main.getPointPivotB z 3 -N main.getConstraintActorA constraint_id 0 -N main.getConstraintActorB constraint_id 0 -N main.setConstraintSolverIterations constraint_id 0 -N main.setConstraintSolverIterations num 1 -N main.getConeBiasFactor constraint_id 0 -N main.getConeDamping constraint_id 0 -N main.getConeFixThresh constraint_id 0 -N main.getConeLimit constraint_id 0 -N main.getConeLimit limit_index 1 -N main.getConstraintLimitSoftness constraint_id 0 -N main.getConstraintSolverIterations constraint_id 0 -N main.getConeAnglePoint constraint_id 0 -N main.getConeAnglePoint angle 1 -N main.getConeAnglePoint c_len 2 -BN main.getConeAnglePoint x 3 -BN main.getConeAnglePoint y 4 -BN main.getConeAnglePoint z 5 -N main.getConstraintAngularOnly constraint_id 0 -N main.getConeSolveSwingLimit constraint_id 0 -N main.getConeSolveTwistLimit constraint_id 0 -N main.getConeSwingSpan1 constraint_id 0 -N main.getConeSwingSpan2 constraint_id 0 -N main.getConeTwistAngle constraint_id 0 -N main.getConeTwistLimitSign constraint_id 0 -N main.getConeTwistSpan constraint_id 0 -N main.setConstraintAngularOnly constraint_id 0 -N main.setConstraintAngularOnly flag 1 -N main.setConeDamping constraint_id 0 -N main.setConeDamping damping 1 -N main.setConeFixThresh constraint_id 0 -N main.setConeFixThresh fixThresh 1 -N main.getSlideAnchorA constraint_id 0 -BN main.getSlideAnchorA x 1 -BN main.getSlideAnchorA y 2 -BN main.getSlideAnchorA z 3 -N main.getSlideAnchorB constraint_id 0 -BN main.getSlideAnchorB x 1 -BN main.getSlideAnchorB y 2 -BN main.getSlideAnchorB z 3 -N main.getSlideAngDepth constraint_id 0 -N main.getSlideAngularPos constraint_id 0 -N main.getSlideDampingDirAng constraint_id 0 -N main.getSlideDampingDirLin constraint_id 0 -N main.getSlideDampingLimAng constraint_id 0 -N main.getSlideDampingLimLin constraint_id 0 -N main.getSlideDampingOrthoAng constraint_id 0 -N main.getSlideDampingOrthoLin constraint_id 0 -N main.getSlideLinearPos constraint_id 0 -N main.getSlideLinDepth constraint_id 0 -N main.getSlideLowerAngLimit constraint_id 0 -N main.getSlideLowerLinLimit constraint_id 0 -N main.getSlideRestitutionDirAng constraint_id 0 -N main.getSlideRestitutionDirLin constraint_id 0 -N main.getSlideRestitutionLimAng constraint_id 0 -N main.getSlideRestitutionLimLin constraint_id 0 -N main.getSlideRestitutionOrthoAng constraint_id 0 -N main.getSlideRestitutionOrthoLin constraint_id 0 -N main.getSlideSoftnessDirAng constraint_id 0 -N main.getSlideSoftnessDirLin constraint_id 0 -N main.getSlideSoftnessLimAng constraint_id 0 -N main.getSlideSoftnessLimLin constraint_id 0 -N main.getSlideSoftnessOrthoAng constraint_id 0 -N main.getSlideSoftnessOrthoLin constraint_id 0 -N main.getSlideSolveAngLimit constraint_id 0 -N main.getSlideSolveLinLimit constraint_id 0 -N main.getSlideUpperAngLimit constraint_id 0 -N main.getSlideUpperLinLimit constraint_id 0 -N main.getSlideUseFrameOffset constraint_id 0 -N main.setSlideDampingDirAng constraint_id 0 -N main.setSlideDampingDirAng n 1 -N main.setSlideDampingDirLin constraint_id 0 -N main.setSlideDampingDirLin n 1 -N main.setSlideDampingLimAng constraint_id 0 -N main.setSlideDampingLimAng n 1 -N main.setSlideDampingLimLin constraint_id 0 -N main.setSlideDampingLimLin n 1 -N main.setSlideDampingOrthoAng constraint_id 0 -N main.setSlideDampingOrthoAng n 1 -N main.setSlideDampingOrthoLin constraint_id 0 -N main.setSlideDampingOrthoLin n 1 -N main.setSlideLowerAngLimit constraint_id 0 -N main.setSlideLowerAngLimit n 1 -N main.setSlideLowerLinLimit constraint_id 0 -N main.setSlideLowerLinLimit n 1 -N main.setSlideRestitutionDirAng constraint_id 0 -N main.setSlideRestitutionDirAng n 1 -N main.setSlideRestitutionDirLin constraint_id 0 -N main.setSlideRestitutionDirLin n 1 -N main.setSlideRestitutionLimAng constraint_id 0 -N main.setSlideRestitutionLimAng n 1 -N main.setSlideRestitutionLimLin constraint_id 0 -N main.setSlideRestitutionLimLin n 1 -N main.setSlideRestitutionOrthoAng constraint_id 0 -N main.setSlideRestitutionOrthoAng n 1 -N main.setSlideRestitutionOrthoLin constraint_id 0 -N main.setSlideRestitutionOrthoLin n 1 -N main.setSlideSoftnessDirAng constraint_id 0 -N main.setSlideSoftnessDirAng n 1 -N main.setSlideSoftnessDirLin constraint_id 0 -N main.setSlideSoftnessDirLin n 1 -N main.setSlideSoftnessLimAng constraint_id 0 -N main.setSlideSoftnessLimAng n 1 -N main.setSlideSoftnessLimLin constraint_id 0 -N main.setSlideSoftnessLimLin n 1 -N main.setSlideSoftnessOrthoAng constraint_id 0 -N main.setSlideSoftnessOrthoAng n 1 -N main.setSlideSoftnessOrthoLin constraint_id 0 -N main.setSlideSoftnessOrthoLin n 1 -N main.setSlideUpperAngLimit constraint_id 0 -N main.setSlideUpperAngLimit n 1 -N main.setSlideUpperLinLimit constraint_id 0 -N main.setSlideUpperLinLimit n 1 -N main.ConstraintExists constraint_id 0 -N main.SetCameraPosition x 0 -N main.SetCameraPosition y 1 -N main.SetCameraPosition z 2 -BN main.GetCameraPosition x 0 -BN main.GetCameraPosition y 1 -BN main.GetCameraPosition z 2 -N main.TranslateCamera x 0 -N main.TranslateCamera y 1 -N main.TranslateCamera z 2 -N main.SetCameraRotation x 0 -N main.SetCameraRotation y 1 -N main.SetCameraRotation z 2 -BN main.GetCameraRotation x 0 -BN main.GetCameraRotation y 1 -BN main.GetCameraRotation z 2 -N main.RotateCamera x 0 -N main.RotateCamera y 1 -N main.RotateCamera z 2 -N main.SetCameraFOV fov 0 -N main.SetCameraAspectRatio aspect 0 -N main.SetCameraFarValue zf 0 -N main.SetCameraNearValue zn 0 -N main.SetProjectionMatrix matA 0 -N main.SetProjectionMatrix projection_type 1 -N main.GetProjectionMatrix matA 0 -N main.GetWorldToViewportPosition x 0 -N main.GetWorldToViewportPosition y 1 -N main.GetWorldToViewportPosition z 2 -BN main.GetWorldToViewportPosition vx 3 -BN main.GetWorldToViewportPosition vy 4 -N main.AddSceneSkyBox img_top 0 -N main.AddSceneSkyBox img_bottom 1 -N main.AddSceneSkyBox img_left 2 -N main.AddSceneSkyBox img_right 3 -N main.AddSceneSkyBox img_front 4 -N main.AddSceneSkyBox img_back 5 -N main.AddSceneSkyDome img 0 -N main.AddSceneSkyDomeEx img 0 -N main.AddSceneSkyDomeEx horiRes 1 -N main.AddSceneSkyDomeEx vertRes 2 -N main.AddSceneSkyDomeEx txPercentage 3 -N main.AddSceneSkyDomeEx spherePercentage 4 -N main.AddSceneSkyDomeEx radius 5 -N main.SetWorld3DMaxSubSteps steps 0 -N main.SetWorld3DTimeStep ts 0 -N main.startParticleEmitter actor 0 -N main.stopParticleEmitter actor 0 -N main.setParticleDirection actor 0 -N main.setParticleDirection x 1 -N main.setParticleDirection y 2 -N main.setParticleDirection z 3 -N main.getParticleDirection actor 0 -BN main.getParticleDirection x 1 -BN main.getParticleDirection y 2 -BN main.getParticleDirection z 3 -N main.useParticleEveryMeshVertex actor 0 -N main.useParticleEveryMeshVertex flag 1 -N main.particleIsUsingEveryMeshVertex actor 0 -N main.setParticleNormalDirectionMod actor 0 -N main.setParticleNormalDirectionMod nd_mod 1 -N main.getParticleNormalDirectionMod actor 0 -N main.useParticleNormalDirection actor 0 -N main.useParticleNormalDirection flag 1 -N main.particleIsUsingNormalDirection actor 0 -N main.setParticleMesh actor 0 -N main.setParticleMesh mesh 1 -N main.setMinParticlesPerSecond actor 0 -N main.setMinParticlesPerSecond minParticlesPerSecond 1 -N main.getMinParticlesPerSecond actor 0 -N main.setMaxParticlesPerSecond actor 0 -N main.setMaxParticlesPerSecond maxParticlesPerSecond 1 -N main.getMaxParticlesPerSecond actor 0 -N main.setParticleMinStartColor actor 0 -N main.setParticleMinStartColor color 1 -N main.getParticleMinStartColor actor 0 -N main.setParticleMaxStartColor actor 0 -N main.setParticleMaxStartColor color 1 -N main.getParticleMaxStartColor actor 0 -N main.setParticleMinLife actor 0 -N main.setParticleMinLife minLife 1 -N main.getParticleMinLife actor 0 -N main.setParticleMaxLife actor 0 -N main.setParticleMaxLife maxLife 1 -N main.getParticleMaxLife actor 0 -N main.setParticleMaxAngle actor 0 -N main.setParticleMaxAngle maxAngle 1 -N main.getParticleMaxAngle actor 0 -N main.setParticleMinStartSize actor 0 -N main.setParticleMinStartSize w 1 -N main.setParticleMinStartSize h 2 -N main.getParticleMinStartSize actor 0 -BN main.getParticleMinStartSize w 1 -BN main.getParticleMinStartSize h 2 -N main.setParticleMaxStartSize actor 0 -N main.setParticleMaxStartSize w 1 -N main.setParticleMaxStartSize h 2 -N main.getParticleMaxStartSize actor 0 -BN main.getParticleMaxStartSize w 1 -BN main.getParticleMaxStartSize h 2 -N main.setParticleCenter actor 0 -N main.setParticleCenter x 1 -N main.setParticleCenter y 2 -N main.setParticleCenter z 3 -N main.getParticleCenter actor 0 -BN main.getParticleCenter x 1 -BN main.getParticleCenter y 2 -BN main.getParticleCenter z 3 -N main.setParticleRadius actor 0 -N main.setParticleRadius radius 1 -N main.getParticleRadius actor 0 -N main.setParticleRingThickness actor 0 -N main.setParticleRingThickness ringThickness 1 -N main.getParticleRingThickness actor 0 -N main.setParticleBox actor 0 -N main.setParticleBox min_x 1 -N main.setParticleBox min_y 2 -N main.setParticleBox min_z 3 -N main.setParticleBox max_x 4 -N main.setParticleBox max_y 5 -N main.setParticleBox max_z 6 -N main.getParticleBox actor 0 -BN main.getParticleBox min_x 1 -BN main.getParticleBox min_y 2 -BN main.getParticleBox min_z 3 -BN main.getParticleBox max_x 4 -BN main.getParticleBox max_y 5 -BN main.getParticleBox max_z 6 -N main.setParticleNormal actor 0 -N main.setParticleNormal x 1 -N main.setParticleNormal y 2 -N main.setParticleNormal z 3 -N main.getParticleNormal actor 0 -BN main.getParticleNormal x 1 -BN main.getParticleNormal y 2 -BN main.getParticleNormal z 3 -N main.setParticleLength actor 0 -N main.setParticleLength p_len 1 -N main.getParticleLength actor 0 -N main.useParticleOutlineOnly actor 0 -N main.useParticleOutlineOnly flag 1 -N main.particleIsUsingOutlineOnly actor 0 -N main.getParticleType actor 0 -N main.lightIsCastingShadow actor 0 -N main.getLightType actor 0 -N main.getLightRadius actor 0 -N main.setLightType actor 0 -N main.setLightType light_type 1 -N main.setLightRadius actor 0 -N main.setLightRadius radius 1 -N main.setLightShadowCast actor 0 -N main.setLightShadowCast flag 1 -N main.SetLightAmbientColor actor 0 -N main.SetLightAmbientColor color 1 -N main.GetLightAmbientColor actor 0 -N main.SetLightAttenuation actor 0 -N main.SetLightAttenuation l_constant 1 -N main.SetLightAttenuation l_linear 2 -N main.SetLightAttenuation l_quadratic 3 -N main.GetLightAttenuation actor 0 -BN main.GetLightAttenuation constant 1 -BN main.GetLightAttenuation linear 2 -BN main.GetLightAttenuation quadratic 3 -N main.SetLightDiffuseColor actor 0 -N main.SetLightDiffuseColor color 1 -N main.GetLightDiffuseColor actor 0 -N main.SetLightFalloff actor 0 -N main.SetLightFalloff falloff 1 -N main.GetLightFalloff actor 0 -N main.SetLightInnerCone actor 0 -N main.SetLightInnerCone angle 1 -N main.GetLightInnerCone actor 0 -N main.SetLightOuterCone actor 0 -N main.SetLightOuterCone angle 1 -N main.GetLightOuterCone actor 0 -N main.SetLightSpecularColor actor 0 -N main.SetLightSpecularColor color 1 -N main.GetLightSpecularColor actor 0 -N main.GetTerrainPatchAABB actor 0 -N main.GetTerrainPatchAABB patchX 1 -N main.GetTerrainPatchAABB patchZ 2 -BN main.GetTerrainPatchAABB minX 3 -BN main.GetTerrainPatchAABB minY 4 -BN main.GetTerrainPatchAABB minZ 5 -BN main.GetTerrainPatchAABB maxX 6 -BN main.GetTerrainPatchAABB maxY 7 -BN main.GetTerrainPatchAABB maxZ 8 -N main.GetTerrainPatchLOD actor 0 -N main.GetTerrainPatchLOD patchX 1 -N main.GetTerrainPatchLOD patchZ 2 -N main.GetTerrainHeight actor 0 -N main.GetTerrainHeight patchX 1 -N main.GetTerrainHeight patchZ 2 -N main.GetTerrainCenter actor 0 -BN main.GetTerrainCenter x 1 -BN main.GetTerrainCenter y 2 -BN main.GetTerrainCenter z 3 -N main.SetTerrainLODDistance actor 0 -N main.SetTerrainLODDistance LOD 1 -N main.SetTerrainLODDistance distance 2 -N main.ScaleTerrainTexture actor 0 -N main.ScaleTerrainTexture scale 1 -N main.ScaleTerrainTexture scale2 2 -N main.SetTerrainCameraMovementDelta actor 0 -N main.SetTerrainCameraMovementDelta delta 1 -N main.SetTerrainCameraRotationDelta actor 0 -N main.SetTerrainCameraRotationDelta delta 1 -N main.SetTerrainPatchLOD actor 0 -N main.SetTerrainPatchLOD patchX 1 -N main.SetTerrainPatchLOD patchZ 2 -N main.SetTerrainPatchLOD LOD 3 -N main.deleteMaterial material_id 0 -N main.setActorMaterial actor 0 -N main.setActorMaterial material_num 1 -N main.setActorMaterial material_id 2 -N main.getActorMaterial actor 0 -N main.getActorMaterial material_num 1 -N main.copyActorMaterial actor 0 -N main.copyActorMaterial material_num 1 -N main.copyMaterial smaterial_id 0 -N main.setMaterialTextureCanvas material_id 0 -N main.setMaterialTextureCanvas level 1 -N main.setMaterialTextureCanvas canvas_id 2 -N main.setMaterialAmbientColor material_id 0 -N main.setMaterialAmbientColor color 1 -N main.getMaterialAmbientColor material_id 0 -N main.setMaterialAntiAliasing material_id 0 -N main.setMaterialAntiAliasing aa 1 -N main.getMaterialAntiAliasing material_id 0 -N main.setMaterialBackfaceCulling material_id 0 -N main.setMaterialBackfaceCulling flag 1 -N main.getMaterialBackfaceCulling material_id 0 -N main.setMaterialBlendFactor material_id 0 -N main.setMaterialBlendFactor bf 1 -N main.getMaterialBlendFactor material_id 0 -N main.setMaterialBlendMode material_id 0 -N main.setMaterialBlendMode blend_mode 1 -N main.getMaterialBlendMode material_id 0 -N main.setMaterialColorMask material_id 0 -N main.setMaterialColorMask color_mask 1 -N main.getMaterialColorMask material_id 0 -N main.setMaterialColorMode material_id 0 -N main.setMaterialColorMode color_mode 1 -N main.getMaterialColorMode material_id 0 -N main.setMaterialDiffuseColor material_id 0 -N main.setMaterialDiffuseColor color 1 -N main.getMaterialDiffuseColor material_id 0 -N main.setMaterialEmissiveColor material_id 0 -N main.setMaterialEmissiveColor color 1 -N main.getMaterialEmissiveColor material_id 0 -N main.setMaterialFog material_id 0 -N main.setMaterialFog flag 1 -N main.getMaterialFog material_id 0 -N main.setMaterialFrontfaceCulling material_id 0 -N main.setMaterialFrontfaceCulling flag 1 -N main.getMaterialFrontfaceCulling material_id 0 -N main.setMaterialGouraudShading material_id 0 -N main.setMaterialGouraudShading flag 1 -N main.materialIsGouraudShaded material_id 0 -N main.materialIsAplhaBlend material_id 0 -N main.materialIsTransparent material_id 0 -N main.setMaterialLighting material_id 0 -N main.setMaterialLighting flag 1 -N main.materialIsLit material_id 0 -N main.setMaterialType material_id 0 -N main.setMaterialType mat_type 1 -N main.getMaterialType material_id 0 -N main.setMaterialNormalize material_id 0 -N main.setMaterialNormalize flag 1 -N main.materialIsNormalized material_id 0 -N main.setMaterialPointCloud material_id 0 -N main.setMaterialPointCloud flag 1 -N main.materialIsPointCloud material_id 0 -N main.setMaterialFlag material_id 0 -N main.setMaterialFlag material_flag 1 -N main.setMaterialFlag f_value 2 -N main.getMaterialFlag material_id 0 -N main.getMaterialFlag material_flag 1 -N main.setMaterialTexture material_id 0 -N main.setMaterialTexture level 1 -N main.setMaterialTexture img_id 2 -N main.setMaterialShininess material_id 0 -N main.setMaterialShininess shininess 1 -N main.getMaterialShininess material_id 0 -N main.setMaterialSpecularColor material_id 0 -N main.setMaterialSpecularColor color 1 -N main.getMaterialSpecularColor material_id 0 -N main.setMaterialThickness material_id 0 -N main.setMaterialThickness thickness 1 -N main.getMaterialThickness material_id 0 -N main.setMaterialWireframe material_id 0 -N main.setMaterialWireframe flag 1 -N main.materialIsWireframe material_id 0 -N main.setActorTexture actor 0 -N main.setActorTexture layer 1 -N main.setActorTexture image_id 2 -N main.getActorMaterialCount actor 0 -N main.setActorMaterialFlag actor 0 -N main.setActorMaterialFlag flag 1 -N main.setActorMaterialFlag flag_value 2 -N main.getActorMaterialFlag actor 0 -N main.getActorMaterialFlag material 1 -N main.getActorMaterialFlag flag 2 -N main.setActorMaterialType actor 0 -N main.setActorMaterialType material_type 1 -N main.getActorMaterialType actor 0 -N main.getActorMaterialType material 1 -N main.MaterialExists material 0 +N main.cam_control cam_canvas 12 +N main.cam_control current_canvas 13 +N main.cam_control.#IF:2 crx 14 +N main.cam_control.#IF:2 cry 15 +N main.cam_control.#IF:2 crz 16 +N main.cam_control.#ELSE:2->CONDITION:0 crx 17 +N main.cam_control.#ELSE:2->CONDITION:0 cry 18 +N main.cam_control.#ELSE:2->CONDITION:0 crz 19 +N main.cam_control.#IF:4 crx 20 +N main.cam_control.#IF:4 cry 21 +N main.cam_control.#IF:4 crz 22 +N main.cam_control.#ELSE:4->CONDITION:0 crx 23 +N main.cam_control.#ELSE:4->CONDITION:0 cry 24 +N main.cam_control.#ELSE:4->CONDITION:0 crz 25 +N main window_width 26 +N main window_height 27 +N main fullscreen 28 +N main vsync 29 +N main scene_canvas 30 +N main ui_canvas 31 +N main ground 32 +N main ground_material 33 +N main ground2 34 +N main ground2_material 35 +N main sphere 36 +N main sphere_material 37 +N main sphere_gx 38 +N main sphere_gy 39 +N main sphere_gz 40 +N main ground_sphere_constraint 41 +N main t 42 diff --git a/rcbasic_build/rcbasic4_changes.ods b/rcbasic_build/rcbasic4_changes.ods index 24ecb62..c87afee 100644 Binary files a/rcbasic_build/rcbasic4_changes.ods and b/rcbasic_build/rcbasic4_changes.ods differ diff --git a/rcbasic_build/rcbasic_build.depend b/rcbasic_build/rcbasic_build.depend index 08d6280..e48e6c0 100755 --- a/rcbasic_build/rcbasic_build.depend +++ b/rcbasic_build/rcbasic_build.depend @@ -1,5 +1,5 @@ # depslib dependency file v1.0 -1728937556 source:/home/n00b/Projects/RCBASIC4/rcbasic_build/main.cpp +1732562668 source:/home/n00b/Projects/RCBASIC4/rcbasic_build/main.cpp @@ -54,7 +54,7 @@ 1727545973 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_global.h -1729467369 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_builtin.h +1732562642 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_builtin.h "identifier.h" 1727545973 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_vm_asm.h diff --git a/rcbasic_build/rcbasic_dev.txt b/rcbasic_build/rcbasic_dev.txt index 1a59025..34fbca8 100644 --- a/rcbasic_build/rcbasic_dev.txt +++ b/rcbasic_build/rcbasic_dev.txt @@ -2686,6 +2686,22 @@ embed_function("SetWorld3DTimeStep", ID_TYPE_SUB); add_embedded_arg("ts", ID_TYPE_NUM); embed_function("GetWorld3DMaxSubSteps", ID_TYPE_FN_NUM); embed_function("GetWorld3DTimeStep", ID_TYPE_FN_NUM); +embed_function("SetSceneFog", ID_TYPE_SUB); +add_embedded_arg("color", ID_TYPE_NUM); +add_embedded_arg("fog_type", ID_TYPE_NUM); +add_embedded_arg("start_val", ID_TYPE_NUM); +add_embedded_arg("end_val", ID_TYPE_NUM); +add_embedded_arg("density", ID_TYPE_NUM); +add_embedded_arg("pixelFog", ID_TYPE_NUM); +add_embedded_arg("rangeFog", ID_TYPE_NUM); +embed_function("GetSceneFog", ID_TYPE_SUB); +add_embedded_arg("color", ID_TYPE_BYREF_NUM); +add_embedded_arg("fog_type", ID_TYPE_BYREF_NUM); +add_embedded_arg("start_val", ID_TYPE_BYREF_NUM); +add_embedded_arg("end_val", ID_TYPE_BYREF_NUM); +add_embedded_arg("density", ID_TYPE_BYREF_NUM); +add_embedded_arg("pixelFog", ID_TYPE_BYREF_NUM); +add_embedded_arg("rangeFog", ID_TYPE_BYREF_NUM); embed_function("startParticleEmitter", ID_TYPE_SUB); add_embedded_arg("actor", ID_TYPE_NUM); embed_function("stopParticleEmitter", ID_TYPE_SUB); diff --git a/rcbasic_build/rcbasic_dev2.txt b/rcbasic_build/rcbasic_dev2.txt index 50ed645..0847494 100644 --- a/rcbasic_build/rcbasic_dev2.txt +++ b/rcbasic_build/rcbasic_dev2.txt @@ -2686,110 +2686,126 @@ #define SETWORLD3DTIMESTEP_TS num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FN_GetWorld3DMaxSubSteps 865 #define FN_GetWorld3DTimeStep 866 -#define FN_startParticleEmitter 867 +#define FN_SetSceneFog 867 +#define SETSCENEFOG_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSCENEFOG_FOG_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETSCENEFOG_START_VAL num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define SETSCENEFOG_END_VAL num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define SETSCENEFOG_DENSITY num_var[4].nref[0].value[ num_var[4].byref_offset ] +#define SETSCENEFOG_PIXELFOG num_var[5].nref[0].value[ num_var[5].byref_offset ] +#define SETSCENEFOG_RANGEFOG num_var[6].nref[0].value[ num_var[6].byref_offset ] +#define FN_GetSceneFog 868 +#define GETSCENEFOG_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETSCENEFOG_FOG_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define GETSCENEFOG_START_VAL num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define GETSCENEFOG_END_VAL num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define GETSCENEFOG_DENSITY num_var[4].nref[0].value[ num_var[4].byref_offset ] +#define GETSCENEFOG_PIXELFOG num_var[5].nref[0].value[ num_var[5].byref_offset ] +#define GETSCENEFOG_RANGEFOG num_var[6].nref[0].value[ num_var[6].byref_offset ] +#define FN_startParticleEmitter 869 #define STARTPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_stopParticleEmitter 868 +#define FN_stopParticleEmitter 870 #define STOPPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleDirection 869 +#define FN_setParticleDirection 871 #define SETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleDirection 870 +#define FN_getParticleDirection 872 #define GETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_useParticleEveryMeshVertex 871 +#define FN_useParticleEveryMeshVertex 873 #define USEPARTICLEEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLEEVERYMESHVERTEX_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingEveryMeshVertex 872 +#define FN_particleIsUsingEveryMeshVertex 874 #define PARTICLEISUSINGEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleNormalDirectionMod 873 +#define FN_setParticleNormalDirectionMod 875 #define SETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLENORMALDIRECTIONMOD_ND_MOD num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleNormalDirectionMod 874 +#define FN_getParticleNormalDirectionMod 876 #define GETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_useParticleNormalDirection 875 +#define FN_useParticleNormalDirection 877 #define USEPARTICLENORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLENORMALDIRECTION_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingNormalDirection 876 +#define FN_particleIsUsingNormalDirection 878 #define PARTICLEISUSINGNORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMesh 877 +#define FN_setParticleMesh 879 #define SETPARTICLEMESH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMESH_MESH num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setMinParticlesPerSecond 878 +#define FN_setMinParticlesPerSecond 880 #define SETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMINPARTICLESPERSECOND_MINPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMinParticlesPerSecond 879 +#define FN_getMinParticlesPerSecond 881 #define GETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaxParticlesPerSecond 880 +#define FN_setMaxParticlesPerSecond 882 #define SETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMAXPARTICLESPERSECOND_MAXPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaxParticlesPerSecond 881 +#define FN_getMaxParticlesPerSecond 883 #define GETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinStartColor 882 +#define FN_setParticleMinStartColor 884 #define SETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMinStartColor 883 +#define FN_getParticleMinStartColor 885 #define GETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxStartColor 884 +#define FN_setParticleMaxStartColor 886 #define SETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxStartColor 885 +#define FN_getParticleMaxStartColor 887 #define GETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinLife 886 +#define FN_setParticleMinLife 888 #define SETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINLIFE_MINLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMinLife 887 +#define FN_getParticleMinLife 889 #define GETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxLife 888 +#define FN_setParticleMaxLife 890 #define SETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXLIFE_MAXLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxLife 889 +#define FN_getParticleMaxLife 891 #define GETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxAngle 890 +#define FN_setParticleMaxAngle 892 #define SETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXANGLE_MAXANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxAngle 891 +#define FN_getParticleMaxAngle 893 #define GETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinStartSize 892 +#define FN_setParticleMinStartSize 894 #define SETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getParticleMinStartSize 893 +#define FN_getParticleMinStartSize 895 #define GETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setParticleMaxStartSize 894 +#define FN_setParticleMaxStartSize 896 #define SETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getParticleMaxStartSize 895 +#define FN_getParticleMaxStartSize 897 #define GETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setParticleCenter 896 +#define FN_setParticleCenter 898 #define SETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleCenter 897 +#define FN_getParticleCenter 899 #define GETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setParticleRadius 898 +#define FN_setParticleRadius 900 #define SETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLERADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleRadius 899 +#define FN_getParticleRadius 901 #define GETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleRingThickness 900 +#define FN_setParticleRingThickness 902 #define SETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLERINGTHICKNESS_RINGTHICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleRingThickness 901 +#define FN_getParticleRingThickness 903 #define GETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleBox 902 +#define FN_setParticleBox 904 #define SETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2797,7 +2813,7 @@ #define SETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define SETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define SETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getParticleBox 903 +#define FN_getParticleBox 905 #define GETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2805,84 +2821,84 @@ #define GETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_setParticleNormal 904 +#define FN_setParticleNormal 906 #define SETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleNormal 905 +#define FN_getParticleNormal 907 #define GETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setParticleLength 906 +#define FN_setParticleLength 908 #define SETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLELENGTH_P_LEN num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleLength 907 +#define FN_getParticleLength 909 #define GETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_useParticleOutlineOnly 908 +#define FN_useParticleOutlineOnly 910 #define USEPARTICLEOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLEOUTLINEONLY_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingOutlineOnly 909 +#define FN_particleIsUsingOutlineOnly 911 #define PARTICLEISUSINGOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getParticleType 910 +#define FN_getParticleType 912 #define GETPARTICLETYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_lightIsCastingShadow 911 +#define FN_lightIsCastingShadow 913 #define LIGHTISCASTINGSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getLightType 912 +#define FN_getLightType 914 #define GETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getLightRadius 913 +#define FN_getLightRadius 915 #define GETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setLightType 914 +#define FN_setLightType 916 #define SETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTTYPE_LIGHT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setLightRadius 915 +#define FN_setLightRadius 917 #define SETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTRADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setLightShadowCast 916 +#define FN_setLightShadowCast 918 #define SETLIGHTSHADOWCAST_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTSHADOWCAST_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetLightAmbientColor 917 +#define FN_SetLightAmbientColor 919 #define SETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightAmbientColor 918 +#define FN_GetLightAmbientColor 920 #define GETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightAttenuation 919 +#define FN_SetLightAttenuation 921 #define SETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTATTENUATION_L_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETLIGHTATTENUATION_L_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETLIGHTATTENUATION_L_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetLightAttenuation 920 +#define FN_GetLightAttenuation 922 #define GETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETLIGHTATTENUATION_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETLIGHTATTENUATION_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETLIGHTATTENUATION_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetLightDiffuseColor 921 +#define FN_SetLightDiffuseColor 923 #define SETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightDiffuseColor 922 +#define FN_GetLightDiffuseColor 924 #define GETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightFalloff 923 +#define FN_SetLightFalloff 925 #define SETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTFALLOFF_FALLOFF num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightFalloff 924 +#define FN_GetLightFalloff 926 #define GETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightInnerCone 925 +#define FN_SetLightInnerCone 927 #define SETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTINNERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightInnerCone 926 +#define FN_GetLightInnerCone 928 #define GETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightOuterCone 927 +#define FN_SetLightOuterCone 929 #define SETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTOUTERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightOuterCone 928 +#define FN_GetLightOuterCone 930 #define GETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightSpecularColor 929 +#define FN_SetLightSpecularColor 931 #define SETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightSpecularColor 930 +#define FN_GetLightSpecularColor 932 #define GETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetTerrainPatchAABB 931 +#define FN_GetTerrainPatchAABB 933 #define GETTERRAINPATCHAABB_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINPATCHAABB_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINPATCHAABB_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2892,191 +2908,191 @@ #define GETTERRAINPATCHAABB_MAXX num_var[6].nref[0].value[ num_var[6].byref_offset ] #define GETTERRAINPATCHAABB_MAXY num_var[7].nref[0].value[ num_var[7].byref_offset ] #define GETTERRAINPATCHAABB_MAXZ num_var[8].nref[0].value[ num_var[8].byref_offset ] -#define FN_GetTerrainPatchLOD 932 +#define FN_GetTerrainPatchLOD 934 #define GETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTerrainHeight 933 +#define FN_GetTerrainHeight 935 #define GETTERRAINHEIGHT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINHEIGHT_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINHEIGHT_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTerrainCenter 934 +#define FN_GetTerrainCenter 936 #define GETTERRAINCENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINCENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINCENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETTERRAINCENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetTerrainLODDistance 935 +#define FN_SetTerrainLODDistance 937 #define SETTERRAINLODDISTANCE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINLODDISTANCE_LOD num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTERRAINLODDISTANCE_DISTANCE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ScaleTerrainTexture 936 +#define FN_ScaleTerrainTexture 938 #define SCALETERRAINTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SCALETERRAINTEXTURE_SCALE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SCALETERRAINTEXTURE_SCALE2 num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetTerrainCameraMovementDelta 937 +#define FN_SetTerrainCameraMovementDelta 939 #define SETTERRAINCAMERAMOVEMENTDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINCAMERAMOVEMENTDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetTerrainCameraRotationDelta 938 +#define FN_SetTerrainCameraRotationDelta 940 #define SETTERRAINCAMERAROTATIONDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINCAMERAROTATIONDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetTerrainPatchLOD 939 +#define FN_SetTerrainPatchLOD 941 #define SETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETTERRAINPATCHLOD_LOD num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_createMaterial 940 -#define FN_deleteMaterial 941 +#define FN_createMaterial 942 +#define FN_deleteMaterial 943 #define DELETEMATERIAL_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorMaterial 942 +#define FN_setActorMaterial 944 #define SETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMATERIAL_MATERIAL_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterial 943 +#define FN_getActorMaterial 945 #define GETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_copyActorMaterial 944 +#define FN_copyActorMaterial 946 #define COPYACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COPYACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_copyMaterial 945 +#define FN_copyMaterial 947 #define COPYMATERIAL_SMATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialTextureCanvas 946 +#define FN_setMaterialTextureCanvas 948 #define SETMATERIALTEXTURECANVAS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTEXTURECANVAS_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALTEXTURECANVAS_CANVAS_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setMaterialAmbientColor 947 +#define FN_setMaterialAmbientColor 949 #define SETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialAmbientColor 948 +#define FN_getMaterialAmbientColor 950 #define GETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialAntiAliasing 949 +#define FN_setMaterialAntiAliasing 951 #define SETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALANTIALIASING_AA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialAntiAliasing 950 +#define FN_getMaterialAntiAliasing 952 #define GETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBackfaceCulling 951 +#define FN_setMaterialBackfaceCulling 953 #define SETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBACKFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBackfaceCulling 952 +#define FN_getMaterialBackfaceCulling 954 #define GETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBlendFactor 953 +#define FN_setMaterialBlendFactor 955 #define SETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBLENDFACTOR_BF num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBlendFactor 954 +#define FN_getMaterialBlendFactor 956 #define GETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBlendMode 955 +#define FN_setMaterialBlendMode 957 #define SETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBLENDMODE_BLEND_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBlendMode 956 +#define FN_getMaterialBlendMode 958 #define GETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialColorMask 957 +#define FN_setMaterialColorMask 959 #define SETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALCOLORMASK_COLOR_MASK num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialColorMask 958 +#define FN_getMaterialColorMask 960 #define GETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialColorMode 959 +#define FN_setMaterialColorMode 961 #define SETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALCOLORMODE_COLOR_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialColorMode 960 +#define FN_getMaterialColorMode 962 #define GETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialDiffuseColor 961 +#define FN_setMaterialDiffuseColor 963 #define SETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialDiffuseColor 962 +#define FN_getMaterialDiffuseColor 964 #define GETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialEmissiveColor 963 +#define FN_setMaterialEmissiveColor 965 #define SETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALEMISSIVECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialEmissiveColor 964 +#define FN_getMaterialEmissiveColor 966 #define GETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFog 965 +#define FN_setMaterialFog 967 #define SETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFOG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialFog 966 +#define FN_getMaterialFog 968 #define GETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFrontfaceCulling 967 +#define FN_setMaterialFrontfaceCulling 969 #define SETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFRONTFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialFrontfaceCulling 968 +#define FN_getMaterialFrontfaceCulling 970 #define GETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialGouraudShading 969 +#define FN_setMaterialGouraudShading 971 #define SETMATERIALGOURAUDSHADING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALGOURAUDSHADING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsGouraudShaded 970 +#define FN_materialIsGouraudShaded 972 #define MATERIALISGOURAUDSHADED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_materialIsAplhaBlend 971 +#define FN_materialIsAplhaBlend 973 #define MATERIALISAPLHABLEND_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_materialIsTransparent 972 +#define FN_materialIsTransparent 974 #define MATERIALISTRANSPARENT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialLighting 973 +#define FN_setMaterialLighting 975 #define SETMATERIALLIGHTING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALLIGHTING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsLit 974 +#define FN_materialIsLit 976 #define MATERIALISLIT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialType 975 +#define FN_setMaterialType 977 #define SETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTYPE_MAT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialType 976 +#define FN_getMaterialType 978 #define GETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialNormalize 977 +#define FN_setMaterialNormalize 979 #define SETMATERIALNORMALIZE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALNORMALIZE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsNormalized 978 +#define FN_materialIsNormalized 980 #define MATERIALISNORMALIZED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialPointCloud 979 +#define FN_setMaterialPointCloud 981 #define SETMATERIALPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALPOINTCLOUD_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsPointCloud 980 +#define FN_materialIsPointCloud 982 #define MATERIALISPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFlag 981 +#define FN_setMaterialFlag 983 #define SETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALFLAG_F_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getMaterialFlag 982 +#define FN_getMaterialFlag 984 #define GETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setMaterialTexture 983 +#define FN_setMaterialTexture 985 #define SETMATERIALTEXTURE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTEXTURE_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALTEXTURE_IMG_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setMaterialShininess 984 +#define FN_setMaterialShininess 986 #define SETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALSHININESS_SHININESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialShininess 985 +#define FN_getMaterialShininess 987 #define GETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialSpecularColor 986 +#define FN_setMaterialSpecularColor 988 #define SETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialSpecularColor 987 +#define FN_getMaterialSpecularColor 989 #define GETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialThickness 988 +#define FN_setMaterialThickness 990 #define SETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTHICKNESS_THICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialThickness 989 +#define FN_getMaterialThickness 991 #define GETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialWireframe 990 +#define FN_setMaterialWireframe 992 #define SETMATERIALWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALWIREFRAME_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsWireframe 991 +#define FN_materialIsWireframe 993 #define MATERIALISWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorTexture 992 +#define FN_setActorTexture 994 #define SETACTORTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORTEXTURE_LAYER num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORTEXTURE_IMAGE_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterialCount 993 +#define FN_getActorMaterialCount 995 #define GETACTORMATERIALCOUNT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorMaterialFlag 994 +#define FN_setActorMaterialFlag 996 #define SETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIALFLAG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMATERIALFLAG_FLAG_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterialFlag 995 +#define FN_getActorMaterialFlag 997 #define GETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIALFLAG_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORMATERIALFLAG_FLAG num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setActorMaterialType 996 +#define FN_setActorMaterialType 998 #define SETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIALTYPE_MATERIAL_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getActorMaterialType 997 +#define FN_getActorMaterialType 999 #define GETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIALTYPE_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_MaterialExists 998 +#define FN_MaterialExists 1000 #define MATERIALEXISTS_MATERIAL num_var[0].nref[0].value[ num_var[0].byref_offset ] diff --git a/rcbasic_build/rcbasic_dev3.txt b/rcbasic_build/rcbasic_dev3.txt index f02741a..05794dc 100644 --- a/rcbasic_build/rcbasic_dev3.txt +++ b/rcbasic_build/rcbasic_dev3.txt @@ -2627,6 +2627,12 @@ case FN_GetWorld3DMaxSubSteps: //Number Function case FN_GetWorld3DTimeStep: //Number Function rc_push_num(rc_getWorld3DTimeStep( )); break; +case FN_SetSceneFog: //Sub Procedure + rc_setSceneFog( SETSCENEFOG_COLOR, SETSCENEFOG_FOG_TYPE, SETSCENEFOG_START_VAL, SETSCENEFOG_END_VAL, SETSCENEFOG_DENSITY, SETSCENEFOG_PIXELFOG, SETSCENEFOG_RANGEFOG ); + break; +case FN_GetSceneFog: //Sub Procedure + rc_getSceneFog( &GETSCENEFOG_COLOR, &GETSCENEFOG_FOG_TYPE, &GETSCENEFOG_START_VAL, &GETSCENEFOG_END_VAL, &GETSCENEFOG_DENSITY, &GETSCENEFOG_PIXELFOG, &GETSCENEFOG_RANGEFOG ); + break; case FN_startParticleEmitter: //Sub Procedure rc_startParticleEmitter( STARTPARTICLEEMITTER_ACTOR ); break; diff --git a/rcbasic_runtime/main.cpp b/rcbasic_runtime/main.cpp index ccc1239..000b157 100755 --- a/rcbasic_runtime/main.cpp +++ b/rcbasic_runtime/main.cpp @@ -4451,7 +4451,7 @@ int main(int argc, char * argv[]) } else { - rc_intern_dirChange("/home/n00b/projects/rcbasic_alpha3/test_project"); + rc_intern_dirChange("/home/n00b/projects/bu/constraint_demo"); } #endif //--------------- diff --git a/rcbasic_runtime/rc_defines.h b/rcbasic_runtime/rc_defines.h index d20091e..73fdb7b 100755 --- a/rcbasic_runtime/rc_defines.h +++ b/rcbasic_runtime/rc_defines.h @@ -2689,110 +2689,126 @@ #define SETWORLD3DTIMESTEP_TS num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FN_GetWorld3DMaxSubSteps 865 #define FN_GetWorld3DTimeStep 866 -#define FN_startParticleEmitter 867 +#define FN_SetSceneFog 867 +#define SETSCENEFOG_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSCENEFOG_FOG_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETSCENEFOG_START_VAL num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define SETSCENEFOG_END_VAL num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define SETSCENEFOG_DENSITY num_var[4].nref[0].value[ num_var[4].byref_offset ] +#define SETSCENEFOG_PIXELFOG num_var[5].nref[0].value[ num_var[5].byref_offset ] +#define SETSCENEFOG_RANGEFOG num_var[6].nref[0].value[ num_var[6].byref_offset ] +#define FN_GetSceneFog 868 +#define GETSCENEFOG_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETSCENEFOG_FOG_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define GETSCENEFOG_START_VAL num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define GETSCENEFOG_END_VAL num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define GETSCENEFOG_DENSITY num_var[4].nref[0].value[ num_var[4].byref_offset ] +#define GETSCENEFOG_PIXELFOG num_var[5].nref[0].value[ num_var[5].byref_offset ] +#define GETSCENEFOG_RANGEFOG num_var[6].nref[0].value[ num_var[6].byref_offset ] +#define FN_startParticleEmitter 869 #define STARTPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_stopParticleEmitter 868 +#define FN_stopParticleEmitter 870 #define STOPPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleDirection 869 +#define FN_setParticleDirection 871 #define SETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleDirection 870 +#define FN_getParticleDirection 872 #define GETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_useParticleEveryMeshVertex 871 +#define FN_useParticleEveryMeshVertex 873 #define USEPARTICLEEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLEEVERYMESHVERTEX_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingEveryMeshVertex 872 +#define FN_particleIsUsingEveryMeshVertex 874 #define PARTICLEISUSINGEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleNormalDirectionMod 873 +#define FN_setParticleNormalDirectionMod 875 #define SETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLENORMALDIRECTIONMOD_ND_MOD num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleNormalDirectionMod 874 +#define FN_getParticleNormalDirectionMod 876 #define GETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_useParticleNormalDirection 875 +#define FN_useParticleNormalDirection 877 #define USEPARTICLENORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLENORMALDIRECTION_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingNormalDirection 876 +#define FN_particleIsUsingNormalDirection 878 #define PARTICLEISUSINGNORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMesh 877 +#define FN_setParticleMesh 879 #define SETPARTICLEMESH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMESH_MESH num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setMinParticlesPerSecond 878 +#define FN_setMinParticlesPerSecond 880 #define SETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMINPARTICLESPERSECOND_MINPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMinParticlesPerSecond 879 +#define FN_getMinParticlesPerSecond 881 #define GETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaxParticlesPerSecond 880 +#define FN_setMaxParticlesPerSecond 882 #define SETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMAXPARTICLESPERSECOND_MAXPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaxParticlesPerSecond 881 +#define FN_getMaxParticlesPerSecond 883 #define GETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinStartColor 882 +#define FN_setParticleMinStartColor 884 #define SETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMinStartColor 883 +#define FN_getParticleMinStartColor 885 #define GETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxStartColor 884 +#define FN_setParticleMaxStartColor 886 #define SETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxStartColor 885 +#define FN_getParticleMaxStartColor 887 #define GETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinLife 886 +#define FN_setParticleMinLife 888 #define SETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINLIFE_MINLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMinLife 887 +#define FN_getParticleMinLife 889 #define GETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxLife 888 +#define FN_setParticleMaxLife 890 #define SETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXLIFE_MAXLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxLife 889 +#define FN_getParticleMaxLife 891 #define GETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxAngle 890 +#define FN_setParticleMaxAngle 892 #define SETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXANGLE_MAXANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxAngle 891 +#define FN_getParticleMaxAngle 893 #define GETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinStartSize 892 +#define FN_setParticleMinStartSize 894 #define SETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getParticleMinStartSize 893 +#define FN_getParticleMinStartSize 895 #define GETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setParticleMaxStartSize 894 +#define FN_setParticleMaxStartSize 896 #define SETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getParticleMaxStartSize 895 +#define FN_getParticleMaxStartSize 897 #define GETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setParticleCenter 896 +#define FN_setParticleCenter 898 #define SETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleCenter 897 +#define FN_getParticleCenter 899 #define GETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setParticleRadius 898 +#define FN_setParticleRadius 900 #define SETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLERADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleRadius 899 +#define FN_getParticleRadius 901 #define GETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleRingThickness 900 +#define FN_setParticleRingThickness 902 #define SETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLERINGTHICKNESS_RINGTHICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleRingThickness 901 +#define FN_getParticleRingThickness 903 #define GETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleBox 902 +#define FN_setParticleBox 904 #define SETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2800,7 +2816,7 @@ #define SETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define SETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define SETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getParticleBox 903 +#define FN_getParticleBox 905 #define GETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2808,84 +2824,84 @@ #define GETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_setParticleNormal 904 +#define FN_setParticleNormal 906 #define SETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleNormal 905 +#define FN_getParticleNormal 907 #define GETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setParticleLength 906 +#define FN_setParticleLength 908 #define SETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLELENGTH_P_LEN num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleLength 907 +#define FN_getParticleLength 909 #define GETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_useParticleOutlineOnly 908 +#define FN_useParticleOutlineOnly 910 #define USEPARTICLEOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLEOUTLINEONLY_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingOutlineOnly 909 +#define FN_particleIsUsingOutlineOnly 911 #define PARTICLEISUSINGOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getParticleType 910 +#define FN_getParticleType 912 #define GETPARTICLETYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_lightIsCastingShadow 911 +#define FN_lightIsCastingShadow 913 #define LIGHTISCASTINGSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getLightType 912 +#define FN_getLightType 914 #define GETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getLightRadius 913 +#define FN_getLightRadius 915 #define GETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setLightType 914 +#define FN_setLightType 916 #define SETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTTYPE_LIGHT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setLightRadius 915 +#define FN_setLightRadius 917 #define SETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTRADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setLightShadowCast 916 +#define FN_setLightShadowCast 918 #define SETLIGHTSHADOWCAST_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTSHADOWCAST_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetLightAmbientColor 917 +#define FN_SetLightAmbientColor 919 #define SETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightAmbientColor 918 +#define FN_GetLightAmbientColor 920 #define GETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightAttenuation 919 +#define FN_SetLightAttenuation 921 #define SETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTATTENUATION_L_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETLIGHTATTENUATION_L_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETLIGHTATTENUATION_L_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetLightAttenuation 920 +#define FN_GetLightAttenuation 922 #define GETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETLIGHTATTENUATION_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETLIGHTATTENUATION_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETLIGHTATTENUATION_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetLightDiffuseColor 921 +#define FN_SetLightDiffuseColor 923 #define SETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightDiffuseColor 922 +#define FN_GetLightDiffuseColor 924 #define GETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightFalloff 923 +#define FN_SetLightFalloff 925 #define SETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTFALLOFF_FALLOFF num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightFalloff 924 +#define FN_GetLightFalloff 926 #define GETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightInnerCone 925 +#define FN_SetLightInnerCone 927 #define SETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTINNERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightInnerCone 926 +#define FN_GetLightInnerCone 928 #define GETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightOuterCone 927 +#define FN_SetLightOuterCone 929 #define SETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTOUTERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightOuterCone 928 +#define FN_GetLightOuterCone 930 #define GETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightSpecularColor 929 +#define FN_SetLightSpecularColor 931 #define SETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightSpecularColor 930 +#define FN_GetLightSpecularColor 932 #define GETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetTerrainPatchAABB 931 +#define FN_GetTerrainPatchAABB 933 #define GETTERRAINPATCHAABB_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINPATCHAABB_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINPATCHAABB_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2895,193 +2911,193 @@ #define GETTERRAINPATCHAABB_MAXX num_var[6].nref[0].value[ num_var[6].byref_offset ] #define GETTERRAINPATCHAABB_MAXY num_var[7].nref[0].value[ num_var[7].byref_offset ] #define GETTERRAINPATCHAABB_MAXZ num_var[8].nref[0].value[ num_var[8].byref_offset ] -#define FN_GetTerrainPatchLOD 932 +#define FN_GetTerrainPatchLOD 934 #define GETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTerrainHeight 933 +#define FN_GetTerrainHeight 935 #define GETTERRAINHEIGHT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINHEIGHT_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINHEIGHT_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTerrainCenter 934 +#define FN_GetTerrainCenter 936 #define GETTERRAINCENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINCENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINCENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETTERRAINCENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetTerrainLODDistance 935 +#define FN_SetTerrainLODDistance 937 #define SETTERRAINLODDISTANCE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINLODDISTANCE_LOD num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTERRAINLODDISTANCE_DISTANCE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ScaleTerrainTexture 936 +#define FN_ScaleTerrainTexture 938 #define SCALETERRAINTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SCALETERRAINTEXTURE_SCALE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SCALETERRAINTEXTURE_SCALE2 num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetTerrainCameraMovementDelta 937 +#define FN_SetTerrainCameraMovementDelta 939 #define SETTERRAINCAMERAMOVEMENTDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINCAMERAMOVEMENTDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetTerrainCameraRotationDelta 938 +#define FN_SetTerrainCameraRotationDelta 940 #define SETTERRAINCAMERAROTATIONDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINCAMERAROTATIONDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetTerrainPatchLOD 939 +#define FN_SetTerrainPatchLOD 941 #define SETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETTERRAINPATCHLOD_LOD num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_createMaterial 940 -#define FN_deleteMaterial 941 +#define FN_createMaterial 942 +#define FN_deleteMaterial 943 #define DELETEMATERIAL_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorMaterial 942 +#define FN_setActorMaterial 944 #define SETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMATERIAL_MATERIAL_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterial 943 +#define FN_getActorMaterial 945 #define GETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_copyActorMaterial 944 +#define FN_copyActorMaterial 946 #define COPYACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COPYACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_copyMaterial 945 +#define FN_copyMaterial 947 #define COPYMATERIAL_SMATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialTextureCanvas 946 +#define FN_setMaterialTextureCanvas 948 #define SETMATERIALTEXTURECANVAS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTEXTURECANVAS_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALTEXTURECANVAS_CANVAS_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setMaterialAmbientColor 947 +#define FN_setMaterialAmbientColor 949 #define SETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialAmbientColor 948 +#define FN_getMaterialAmbientColor 950 #define GETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialAntiAliasing 949 +#define FN_setMaterialAntiAliasing 951 #define SETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALANTIALIASING_AA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialAntiAliasing 950 +#define FN_getMaterialAntiAliasing 952 #define GETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBackfaceCulling 951 +#define FN_setMaterialBackfaceCulling 953 #define SETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBACKFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBackfaceCulling 952 +#define FN_getMaterialBackfaceCulling 954 #define GETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBlendFactor 953 +#define FN_setMaterialBlendFactor 955 #define SETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBLENDFACTOR_BF num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBlendFactor 954 +#define FN_getMaterialBlendFactor 956 #define GETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBlendMode 955 +#define FN_setMaterialBlendMode 957 #define SETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBLENDMODE_BLEND_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBlendMode 956 +#define FN_getMaterialBlendMode 958 #define GETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialColorMask 957 +#define FN_setMaterialColorMask 959 #define SETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALCOLORMASK_COLOR_MASK num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialColorMask 958 +#define FN_getMaterialColorMask 960 #define GETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialColorMode 959 +#define FN_setMaterialColorMode 961 #define SETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALCOLORMODE_COLOR_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialColorMode 960 +#define FN_getMaterialColorMode 962 #define GETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialDiffuseColor 961 +#define FN_setMaterialDiffuseColor 963 #define SETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialDiffuseColor 962 +#define FN_getMaterialDiffuseColor 964 #define GETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialEmissiveColor 963 +#define FN_setMaterialEmissiveColor 965 #define SETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALEMISSIVECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialEmissiveColor 964 +#define FN_getMaterialEmissiveColor 966 #define GETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFog 965 +#define FN_setMaterialFog 967 #define SETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFOG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialFog 966 +#define FN_getMaterialFog 968 #define GETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFrontfaceCulling 967 +#define FN_setMaterialFrontfaceCulling 969 #define SETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFRONTFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialFrontfaceCulling 968 +#define FN_getMaterialFrontfaceCulling 970 #define GETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialGouraudShading 969 +#define FN_setMaterialGouraudShading 971 #define SETMATERIALGOURAUDSHADING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALGOURAUDSHADING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsGouraudShaded 970 +#define FN_materialIsGouraudShaded 972 #define MATERIALISGOURAUDSHADED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_materialIsAplhaBlend 971 +#define FN_materialIsAplhaBlend 973 #define MATERIALISAPLHABLEND_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_materialIsTransparent 972 +#define FN_materialIsTransparent 974 #define MATERIALISTRANSPARENT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialLighting 973 +#define FN_setMaterialLighting 975 #define SETMATERIALLIGHTING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALLIGHTING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsLit 974 +#define FN_materialIsLit 976 #define MATERIALISLIT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialType 975 +#define FN_setMaterialType 977 #define SETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTYPE_MAT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialType 976 +#define FN_getMaterialType 978 #define GETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialNormalize 977 +#define FN_setMaterialNormalize 979 #define SETMATERIALNORMALIZE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALNORMALIZE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsNormalized 978 +#define FN_materialIsNormalized 980 #define MATERIALISNORMALIZED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialPointCloud 979 +#define FN_setMaterialPointCloud 981 #define SETMATERIALPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALPOINTCLOUD_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsPointCloud 980 +#define FN_materialIsPointCloud 982 #define MATERIALISPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFlag 981 +#define FN_setMaterialFlag 983 #define SETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALFLAG_F_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getMaterialFlag 982 +#define FN_getMaterialFlag 984 #define GETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setMaterialTexture 983 +#define FN_setMaterialTexture 985 #define SETMATERIALTEXTURE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTEXTURE_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALTEXTURE_IMG_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setMaterialShininess 984 +#define FN_setMaterialShininess 986 #define SETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALSHININESS_SHININESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialShininess 985 +#define FN_getMaterialShininess 987 #define GETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialSpecularColor 986 +#define FN_setMaterialSpecularColor 988 #define SETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialSpecularColor 987 +#define FN_getMaterialSpecularColor 989 #define GETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialThickness 988 +#define FN_setMaterialThickness 990 #define SETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTHICKNESS_THICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialThickness 989 +#define FN_getMaterialThickness 991 #define GETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialWireframe 990 +#define FN_setMaterialWireframe 992 #define SETMATERIALWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALWIREFRAME_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsWireframe 991 +#define FN_materialIsWireframe 993 #define MATERIALISWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorTexture 992 +#define FN_setActorTexture 994 #define SETACTORTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORTEXTURE_LAYER num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORTEXTURE_IMAGE_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterialCount 993 +#define FN_getActorMaterialCount 995 #define GETACTORMATERIALCOUNT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorMaterialFlag 994 +#define FN_setActorMaterialFlag 996 #define SETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIALFLAG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMATERIALFLAG_FLAG_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterialFlag 995 +#define FN_getActorMaterialFlag 997 #define GETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIALFLAG_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORMATERIALFLAG_FLAG num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setActorMaterialType 996 +#define FN_setActorMaterialType 998 #define SETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIALTYPE_MATERIAL_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getActorMaterialType 997 +#define FN_getActorMaterialType 999 #define GETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIALTYPE_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_MaterialExists 998 +#define FN_MaterialExists 1000 #define MATERIALEXISTS_MATERIAL num_var[0].nref[0].value[ num_var[0].byref_offset ] diff --git a/rcbasic_runtime/rc_func130_cases.h b/rcbasic_runtime/rc_func130_cases.h index 07ce805..cf4e6c1 100644 --- a/rcbasic_runtime/rc_func130_cases.h +++ b/rcbasic_runtime/rc_func130_cases.h @@ -2627,6 +2627,12 @@ case FN_GetWorld3DMaxSubSteps: //Number Function case FN_GetWorld3DTimeStep: //Number Function rc_push_num(rc_getWorld3DTimeStep( )); break; +case FN_SetSceneFog: //Sub Procedure + rc_setSceneFog( SETSCENEFOG_COLOR, SETSCENEFOG_FOG_TYPE, SETSCENEFOG_START_VAL, SETSCENEFOG_END_VAL, SETSCENEFOG_DENSITY, SETSCENEFOG_PIXELFOG, SETSCENEFOG_RANGEFOG ); + break; +case FN_GetSceneFog: //Sub Procedure + rc_getSceneFog( &GETSCENEFOG_COLOR, &GETSCENEFOG_FOG_TYPE, &GETSCENEFOG_START_VAL, &GETSCENEFOG_END_VAL, &GETSCENEFOG_DENSITY, &GETSCENEFOG_PIXELFOG, &GETSCENEFOG_RANGEFOG ); + break; case FN_startParticleEmitter: //Sub Procedure rc_startParticleEmitter( STARTPARTICLEEMITTER_ACTOR ); break; diff --git a/rcbasic_runtime/rc_gfx.h b/rcbasic_runtime/rc_gfx.h index 31f448a..f928a67 100644 --- a/rcbasic_runtime/rc_gfx.h +++ b/rcbasic_runtime/rc_gfx.h @@ -325,7 +325,7 @@ bool rc_windowOpenEx(std::string title, int x, int y, int w, int h, uint32_t win rc_canvas.push_back(back_buffer); rc_physics3D.world = createIrrBulletWorld(device, true, false); - rc_physics3D.TimeStamp = device->getTimer()->getTime(); + rc_physics3D.TimeStamp = SDL_GetTicks(); //device->getTimer()->getTime(); rc_physics3D.maxSubSteps = 1; rc_physics3D.fixedTimeStep = irr::f32(1.) / irr::f64(60.); @@ -3050,8 +3050,10 @@ int rc_canvasClip(int x, int y, int w, int h) void rc_preUpdate() { //3D World Update - rc_physics3D.DeltaTime = device->getTimer()->getTime() - rc_physics3D.TimeStamp; - rc_physics3D.TimeStamp = device->getTimer()->getTime(); + //rc_physics3D.DeltaTime = device->getTimer()->getTime() - rc_physics3D.TimeStamp; + //rc_physics3D.TimeStamp = device->getTimer()->getTime(); + rc_physics3D.DeltaTime = SDL_GetTicks() - rc_physics3D.TimeStamp; + rc_physics3D.TimeStamp = SDL_GetTicks(); rc_physics3D.world->stepSimulation(rc_physics3D.DeltaTime*0.001f, rc_physics3D.maxSubSteps, rc_physics3D.fixedTimeStep); for(int i = 0; i < rc_canvas.size(); i++) @@ -3460,8 +3462,10 @@ bool rc_update() if(!hasPreUpdated) { - rc_physics3D.DeltaTime = device->getTimer()->getTime() - rc_physics3D.TimeStamp; - rc_physics3D.TimeStamp = device->getTimer()->getTime(); + //rc_physics3D.DeltaTime = device->getTimer()->getTime() - rc_physics3D.TimeStamp; + //rc_physics3D.TimeStamp = device->getTimer()->getTime(); + rc_physics3D.DeltaTime = SDL_GetTicks() - rc_physics3D.TimeStamp; + rc_physics3D.TimeStamp = SDL_GetTicks(); rc_physics3D.world->stepSimulation(rc_physics3D.DeltaTime*0.001f, rc_physics3D.maxSubSteps, rc_physics3D.fixedTimeStep); } diff --git a/rcbasic_runtime/rc_os_defines.h b/rcbasic_runtime/rc_os_defines.h index b73a342..c4814d6 100755 --- a/rcbasic_runtime/rc_os_defines.h +++ b/rcbasic_runtime/rc_os_defines.h @@ -2,7 +2,7 @@ #define RC_OS_DEFINES_H_INCLUDED //USED FOR TESTING ONLY -//#define RC_TESTING +#define RC_TESTING //I am checking Android first since I think it also defines __linux__ diff --git a/rcbasic_runtime/rc_physics3D_base.h b/rcbasic_runtime/rc_physics3D_base.h index e1adbae..1c66080 100644 --- a/rcbasic_runtime/rc_physics3D_base.h +++ b/rcbasic_runtime/rc_physics3D_base.h @@ -42,4 +42,30 @@ double rc_getWorld3DTimeStep() return rc_physics3D.fixedTimeStep; } +void rc_setSceneFog (Uint32 color, int fog_type, double start_val, double end_val, double density, bool pixelFog, bool rangeFog) +{ + if(VideoDriver) + VideoDriver->setFog(irr::video::SColor(color), (irr::video::E_FOG_TYPE)fog_type, start_val, end_val, density, pixelFog, rangeFog); +} + +void rc_getSceneFog (double* color, double* fog_type, double* start_val, double* end_val, double* density, double* pixelFog, double* rangeFog) +{ + irr::video::SColor col; + irr::video::E_FOG_TYPE ftype; + irr::f32 sv, ev, den; + bool pf, rf; + if(VideoDriver) + { + VideoDriver->getFog(col, ftype, sv, ev, den, pf, rf); + + *color = (double)col.color; + *fog_type = (double)( (irr::video::E_FOG_TYPE) ftype); + *start_val = (double)sv; + *end_val = (double)ev; + *density = (double)den; + *pixelFog = (double)( pf ? 1.0 : 0.0 ); + *rangeFog = (double)( rf ? 1.0 : 0.0 ); + } +} + #endif // RC_PHYSICS3D_BASE_H_INCLUDED diff --git a/rcbasic_runtime/rcbasic_runtime.depend b/rcbasic_runtime/rcbasic_runtime.depend index 9d644c0..fbb8ccd 100755 --- a/rcbasic_runtime/rcbasic_runtime.depend +++ b/rcbasic_runtime/rcbasic_runtime.depend @@ -1,5 +1,5 @@ # depslib dependency file v1.0 -1732450472 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp +1733023264 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp "rc_os_defines.h" @@ -32,10 +32,10 @@ "rc_func130_cases.h" -1732450897 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h +1733023264 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h -1732393499 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h +1732562642 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h 1730291453 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_stdlib.h "rc_os_defines.h" @@ -1247,7 +1247,7 @@ 1727545973 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/RealisticWater.h -1732450927 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx.h +1733023077 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx.h "SDL.h" @@ -2272,7 +2272,7 @@ "rc_gfx_core.h" -1732393499 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_func130_cases.h +1732562642 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_func130_cases.h 1724469097 source:/home/n00b/Projects/irrBullet/src/irrBullet.cpp "irrBullet.h" @@ -2514,7 +2514,7 @@ "rc_sprite2D.h" "rc_gfx_core.h" -1731722537 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_physics3D_base.h +1732560585 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_physics3D_base.h "rc_gfx_core.h" 1731727404 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_base_actor.h