diff --git a/doc/files/getlighttype.txt b/doc/files/getlighttype.txt index 42a4e51..3b1e91b 100644 --- a/doc/files/getlighttype.txt +++ b/doc/files/getlighttype.txt @@ -8,8 +8,8 @@ Returns -1 if it does not have a type (ie. its not a light) Possible Light Types #list ul #li LIGHT_TYPE_POINT -#li LIGHT_TYPE_POINT -#li LIGHT_TYPE_POINT +#li LIGHT_TYPE_DIRECTIONAL +#li LIGHT_TYPE_SPOT #/light #ref SetLightType diff --git a/doc/files/setlighttype.txt b/doc/files/setlighttype.txt index c379a6a..81194cd 100644 --- a/doc/files/setlighttype.txt +++ b/doc/files/setlighttype.txt @@ -6,8 +6,8 @@ Sets the type of light Possible Light Types #list ul #li LIGHT_TYPE_POINT -#li LIGHT_TYPE_POINT -#li LIGHT_TYPE_POINT +#li LIGHT_TYPE_DIRECTIONAL +#li LIGHT_TYPE_SPOT #/light #ref SetLightType diff --git a/rcbasic_build/identifier.h b/rcbasic_build/identifier.h index f4bd83f..c23c0df 100755 --- a/rcbasic_build/identifier.h +++ b/rcbasic_build/identifier.h @@ -302,16 +302,17 @@ void output_vars() int getUType(string utype_name) { + string param = utype_name; utype_name = StringToLower(utype_name); for(int i = 0; i < utype.size(); i++) { //cout << "TYPE[" << i << "] = " << utype[i].name << endl; - if(utype_name.compare(utype[i].name)==0) + if(utype_name.compare(StringToLower(utype[i].name))==0) { return i; } } - rc_setError(utype_name + " does not name a type"); + rc_setError(param + " does not name a type"); return -1; } @@ -339,9 +340,10 @@ bool create_type(string utype_name) bool memberExists(string member_name) { + member_name = StringToLower(member_name); for(int i = 0; i < utype[current_type_index].num_members; i++) { - if(utype[current_type_index].member_name[i].compare(member_name)==0) + if(StringToLower(utype[current_type_index].member_name[i]).compare(member_name)==0) return true; } return false; @@ -531,7 +533,8 @@ int getIDInScope_ByIndex_TypeMatch(string id_name, string check_scope="") for(int i = 0; i < id.size(); i++) { - if(id[i].scope.compare(check_scope)==0) + string id_cmp_scope = StringToLower(id[i].scope); + if(id_cmp_scope.compare(check_scope)==0) { if(id[i].name.substr(id[i].name.length()-1,1).compare("$")==0) //id in type is string { @@ -541,7 +544,7 @@ int getIDInScope_ByIndex_TypeMatch(string id_name, string check_scope="") } else { - //cout << id_name << " ~ " << id[i].name << endl; + //cout << id_name << " ~ " << id[i].name << " scope: " << check_scope << endl; if(id_name.compare(StringToLower(id[i].name))==0) return i; } diff --git a/rcbasic_build/main.cpp b/rcbasic_build/main.cpp index 8c38228..2e67d53 100755 --- a/rcbasic_build/main.cpp +++ b/rcbasic_build/main.cpp @@ -920,7 +920,7 @@ int main(int argc, char * argv[]) //DEBUG START //rc_filename = "/home/n00b/projects/bu/constraint_demo/main.bas"; - //rc_filename = "/home/n00b/projects/bu/rcbasic_v400A6_linux/rcbasic_v400_linux/examples/tile_demo/main.bas"; + //rc_filename = "/home/n00b/Music/Simple 3D Platformer/main.bas"; //rc_filename = "/home/n00b/projects/rcbasic_alpha3/test_project/main.bas"; //DEBUG END diff --git a/rcbasic_build/rcbasic.dbgi b/rcbasic_build/rcbasic.dbgi index 974818a..1fc6625 100644 --- a/rcbasic_build/rcbasic.dbgi +++ b/rcbasic_build/rcbasic.dbgi @@ -1,43 +1 @@ -embedded_functions.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/conio.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/arrays.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/math.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/strings.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/stacks.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/files.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/directories.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/datetime.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/window.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/canvas.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/prim2d.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/images.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/keyboard.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/audio.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/joystick.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/gfxconsole.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/text.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/touch.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/network.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/video.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/system.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/matrix.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/process.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/clipboard.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/textedit.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/sprites.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/sprite_animation.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/sprite_physics.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/joint2D.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/tilemaps.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/mesh.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/actor.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/actor_animation.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/actor_physics.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/constraint3D.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/camera.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/scene.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/particles.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/lights.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/terrain.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/water.bas -/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/materials.bas +/home/n00b/Music/Simple 3D Platformer/main.bas diff --git a/rcbasic_build/rcbasic.dbgs b/rcbasic_build/rcbasic.dbgs index a674c6b..7c947d6 100644 --- a/rcbasic_build/rcbasic.dbgs +++ b/rcbasic_build/rcbasic.dbgs @@ -1,2116 +1,69 @@ -S main #fs0 0 -S main.Fprint txt$ 0 -S main.Input$ prompt$ 0 -BN main #fn0 0 -BN main.ArrayDim id 0 -BS main.StringArrayDim id$ 0 -BN main.NumberArrayDim id 0 -BN main.ArraySize id 0 -N main #fn1 1 -N main.ArraySize array_dim 1 -BS main.StringArraySize id$ 0 -N main.StringArraySize array_dim 0 -BN main.NumberArraySize id 0 -N main.NumberArraySize array_dim 1 -BN main.NumberArrayCopy src 0 -BN main.NumberArrayCopy dst 1 -BS main.StringArrayCopy src$ 0 -BS main #fs1 1 -BS main.StringArrayCopy dst$ 1 -BN main.ArrayCopy src 0 -BN main.ArrayCopy dst 1 -BN 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src_h 6 -N main.DrawImage_RotozoomEx angle 7 -N main.DrawImage_RotozoomEx zx 8 -N main.DrawImage_RotozoomEx zy 9 -N main.DrawImage_Flip slot 0 -N main.DrawImage_Flip x 1 -N main.DrawImage_Flip y 2 -N main.DrawImage_Flip h 3 -N main.DrawImage_Flip v 4 -N main.DrawImage_FlipEx slot 0 -N main.DrawImage_FlipEx x 1 -N main.DrawImage_FlipEx y 2 -N main.DrawImage_FlipEx src_x 3 -N main.DrawImage_FlipEx src_y 4 -N main.DrawImage_FlipEx src_w 5 -N main.DrawImage_FlipEx src_h 6 -N main.DrawImage_FlipEx h 7 -N main.DrawImage_FlipEx v 8 -N main.Key key_code 0 -BN main.GetMouse x 0 -BN main.GetMouse y 1 -BN main.GetMouse mb1 2 -BN main.GetMouse mb2 3 -BN main.GetMouse mb3 4 -N main.MouseButton mb 0 -BN main.GetMouseWheel x_axis 0 -BN main.GetMouseWheel y_axis 1 -BN main.GetGlobalMouse x 0 -BN main.GetGlobalMouse y 1 -BN main.GetGlobalMouse mb1 2 -BN main.GetGlobalMouse mb2 3 -BN main.GetGlobalMouse mb3 4 -N main.WarpMouse x 0 -N main.WarpMouse y 1 -N main.WarpMouseGlobal x 0 -N main.WarpMouseGlobal y 1 -N main.SetMouseZone x 0 -N main.SetMouseZone y 1 -N main.SetMouseZone w 2 -N main.SetMouseZone h 3 -BN main.CreateSound buffer 0 -N main.CreateSound buffer_size 1 -N main.CreateSound vol 2 -S main.LoadSound snd_file$ 0 -S main.LoadMusic music_file$ 0 -N main.PlaySound slot 0 -N main.PlaySound channel 1 -N main.PlaySound loops 2 -N main.PlaySoundTimed slot 0 -N main.PlaySoundTimed channel 1 -N main.PlaySoundTimed loops 2 -N main.PlaySoundTimed ms 3 -N main.PlayMusic mLoops 0 -N main.PauseSound channel 0 -N main.ResumeSound channel 0 -N main.DeleteSound slot 0 -N main.FadeMusicIn fade_time 0 -N main.FadeMusicIn loops 1 -N main.FadeMusicOut fade_time 0 -N main.SetMusicVolume vol 0 -N main.SetMusicPosition pos 0 -N main.SetSoundChannels max_channels 0 -N main.SoundExists slot 0 -N main.SetChannelVolume channel 0 -N main.SetChannelVolume vol 1 -N main.GetChannelVolume channel 0 -N main.SetSoundVolume slot 0 -N main.SetSoundVolume vol 1 -N main.GetSoundVolume slot 0 -N main.StopSound channel 0 -N main.SetChannelPanning channel 0 -N main.SetChannelPanning left_value 1 -N main.SetChannelPanning right_value 2 -N main.SetChannelDistance channel 0 -N main.SetChannelDistance dist_value 1 -N main.ChannelIsPlaying channel 0 -N main.ChannelIsPaused channel 0 -BN main.QueryAudioSpec freq 0 -BN main.QueryAudioSpec format 1 -BN main.QueryAudioSpec channels 2 -N main.SetChannelSpacePosition channel 0 -N main.SetChannelSpacePosition angle 1 -N main.SetChannelSpacePosition distance 2 -N main.NumJoyAxes joy_num 0 -N main.NumJoyButtons joy_num 0 -N main.NumJoyHats joy_num 0 -N main.NumJoyTrackBalls joy_num 0 -N main.JoyAxis joy_num 0 -N main.JoyAxis joy_axis 1 -N main.JoyButton joy_num 0 -N main.JoyButton joy_button 1 -N main.JoyHat joy_num 0 -N main.JoyHat joy_hat 1 -N main.GetJoyTrackBall joy_num 0 -N main.GetJoyTrackBall ball 1 -BN main.GetJoyTrackBall dx 2 -BN main.GetJoyTrackBall dy 3 -N main.JoyName$ joy_num 0 -N main.JoystickIsConnected joy_num 0 -N main.JoyRumblePlay joy_num 0 -N main.JoyRumblePlay strength 1 -N main.JoyRumblePlay duration 2 -N main.JoyRumbleStop joy_num 0 -N main.JoystickIsHaptic joy_num 0 -S main.LoadFont fnt_file$ 0 -N main.LoadFont font_size 0 -N main.DeleteFont slot 0 -N main.FontExists slot 0 -N main.SetFont slot 0 -S main.DrawText txt$ 0 -N main.DrawText x 0 -N main.DrawText y 1 -S main.GetTextSize txt$ 0 -BN main.GetTextSize w 0 -BN main.GetTextSize h 1 -S main.TextWidth txt$ 0 -S main.TextHeight txt$ 0 -BN main.GetTouch status 0 -BN main.GetTouch x 1 -BN main.GetTouch y 2 -BN main.GetTouch dx 3 -BN main.GetTouch dy 4 -BN main.GetMultiTouch status 0 -BN main.GetMultiTouch x 1 -BN main.GetMultiTouch y 2 -BN main.GetMultiTouch fingers 3 -BN main.GetMultiTouch dist 4 -BN main.GetMultiTouch theta 5 -N main.GetTouchFinger finger 0 -BN main.GetTouchFinger x 1 -BN main.GetTouchFinger y 2 -BN main.GetTouchFinger pressure 3 -N main.GetAccel accel_num 0 -BN main.GetAccel x 1 -BN main.GetAccel y 2 -BN main.GetAccel z 3 -N main.AccelName$ accel_num 0 -N main.GetGyro gyro_num 0 -BN main.GetGyro x 1 -BN main.GetGyro y 2 -BN main.GetGyro z 3 -N main.GyroName$ gyro_num 0 -N main.CheckSockets timeout_ms 0 -N main.TCP_SocketReady socket 0 -N main.UDP_SocketReady socket 0 -S main.TCP_OpenSocket host$ 0 -N main.TCP_OpenSocket port 0 -N main.TCP_CloseSocket socket 0 -N main.TCP_RemoteHost socket 0 -N main.TCP_RemotePort socket 0 -N main.TCP_GetData socket 0 -N main.TCP_GetData numBytes 1 -BS main.TCP_GetData sData$ 0 -N main.TCP_SendData socket 0 -S main.TCP_SendData sData$ 0 -N main.TCP_AcceptSocket server 0 -N main.TCP_AcceptSocket client 1 -N main.UDP_OpenSocket port 0 -N main.UDP_CloseSocket socket 0 -N main.UDP_GetData socket 0 -BS main.UDP_GetData host$ 0 -BN main.UDP_GetData port 1 -BS main.UDP_GetData sData$ 1 -N main.UDP_RemoteHost$ socket 0 -N main.UDP_RemotePort socket 0 -N main.UDP_SendData socket 0 -S main.UDP_SendData host$ 0 -N main.UDP_SendData port 1 -S main.UDP_SendData sData$ 1 -S main.LoadVideo vid$ 0 -N main.PlayVideo vLoops 0 -N main.SetVideoPosition pos 0 -S main.GetVideoStats vFile$ 0 -BN main.GetVideoStats vLen 0 -BN main.GetVideoStats vfps 1 -BN main.GetVideoStats frame_w 2 -BN main.GetVideoStats frame_h 3 -N main.SetVideoDrawRect x 0 -N main.SetVideoDrawRect y 1 -N main.SetVideoDrawRect w 2 -N main.SetVideoDrawRect h 3 -BN main.GetVideoDrawRect x 0 -BN main.GetVideoDrawRect y 1 -BN main.GetVideoDrawRect w 2 -BN main.GetVideoDrawRect h 3 -BN main.GetVideoSize w 0 -BN main.GetVideoSize h 1 -N main.SetVideoVolume vol 0 -S main.System cmd$ 0 -N main.Command$ arg 0 -S main.Env$ v$ 0 -S main.SetEnv var$ 0 -S main.SetEnv value$ 1 -S main.PrefPath$ org_name$ 0 -S main.PrefPath$ app_name$ 1 -S main.Android_JNI_Message$ arg$ 0 -S main.Runtime_Utility_Message$ arg$ 0 -N main.GetDesktopDisplayMode index 0 -BN main.GetDesktopDisplayMode w 1 -BN main.GetDesktopDisplayMode h 2 -BN main.GetDesktopDisplayMode freq 3 -BN main.GetPowerInfo status 0 -BN main.GetPowerInfo secs 1 -BN main.GetPowerInfo pct 2 -S main.EvalJS$ js_code$ 0 -S main.SystemReturnStdOut$ cmd$ 0 -S main.OpenURL url$ 0 -S main.MessageBox title$ 0 -S main.MessageBox msg$ 1 -N main.DimMatrix m_rows 0 -N main.DimMatrix m_cols 1 -N main.DeleteMatrix mA 0 -N main.AddMatrix mA 0 -N main.AddMatrix mB 1 -N main.AddMatrix mC 2 -N main.AugmentMatrix mA 0 -N main.AugmentMatrix mB 1 -N main.AugmentMatrix mC 2 -N main.CopyMatrix mA 0 -N main.CopyMatrix mB 1 -N main.InsertMatrixColumns mA 0 -N main.InsertMatrixColumns c 1 -N main.InsertMatrixColumns num_cols 2 -N main.InsertMatrixRows mA 0 -N main.InsertMatrixRows r 1 -N main.InsertMatrixRows num_rows 2 -N main.MultiplyMatrix mA 0 -N main.MultiplyMatrix mB 1 -N main.MultiplyMatrix mC 2 -N main.CubeMatrix mA 0 -N main.CubeMatrix mB 1 -N main.DeleteMatrixColumns mA 0 -N main.DeleteMatrixColumns c 1 -N main.DeleteMatrixColumns num_cols 2 -N main.DeleteMatrixRows mA 0 -N main.DeleteMatrixRows r 1 -N main.DeleteMatrixRows num_rows 2 -N main.ClearMatrix mA 0 -N main.ClearMatrixColumns mA 0 -N main.ClearMatrixColumns c 1 -N main.ClearMatrixColumns num_cols 2 -N main.ClearMatrixRows mA 0 -N main.ClearMatrixRows r 1 -N main.ClearMatrixRows num_rows 2 -N main.FillMatrix mA 0 -N main.FillMatrix v 1 -N main.FillMatrixColumns mA 0 -N main.FillMatrixColumns c 1 -N main.FillMatrixColumns num_cols 2 -N main.FillMatrixColumns v 3 -N main.FillMatrixRows mA 0 -N main.FillMatrixRows r 1 -N main.FillMatrixRows num_rows 2 -N main.FillMatrixRows v 3 -N main.CopyMatrixColumns mA 0 -N main.CopyMatrixColumns mB 1 -N main.CopyMatrixColumns c 2 -N main.CopyMatrixColumns num_cols 3 -N main.CopyMatrixRows mA 0 -N main.CopyMatrixRows mB 1 -N main.CopyMatrixRows r 2 -N main.CopyMatrixRows num_rows 3 -N main.SetIdentityMatrix mA 0 -N main.SetIdentityMatrix n 1 -N main.SolveMatrix mA 0 -N main.SolveMatrix mB 1 -N main.SolveMatrix mC 2 -N main.IsEqualMatrix mA 0 -N main.IsEqualMatrix mB 1 -N main.IsEqualMatrix tolerance 2 -N main.Determinant mA 0 -N main.AdjointMatrix mA 0 -N main.AdjointMatrix mB 1 -N main.InvertMatrix mA 0 -N main.InvertMatrix mB 1 -N main.MatrixFromBuffer mA 0 -N main.MatrixFromBuffer r 1 -N main.MatrixFromBuffer c 2 -BN main.MatrixFromBuffer buffer 3 -BN main.BufferFromMatrix buffer 0 -N main.BufferFromMatrix mA 1 -N main.RandomizeMatrix mA 0 -N main.RandomizeMatrix vmin 1 -N main.RandomizeMatrix vmax 2 -N main.MatrixValue mA 0 -N main.MatrixValue r 1 -N main.MatrixValue c 2 -N main.SetMatrixValue mA 0 -N main.SetMatrixValue r 1 -N main.SetMatrixValue c 2 -N main.SetMatrixValue v 3 -N main.ScalarMatrix mA 0 -N main.ScalarMatrix mB 1 -N main.ScalarMatrix s_value 2 -N main.ScalarMatrixColumns mA 0 -N main.ScalarMatrixColumns mB 1 -N main.ScalarMatrixColumns c 2 -N main.ScalarMatrixColumns num_cols 3 -N main.ScalarMatrixColumns s_value 4 -N main.ScalarMatrixRows mA 0 -N main.ScalarMatrixRows mB 1 -N main.ScalarMatrixRows r 2 -N main.ScalarMatrixRows num_rows 3 -N main.ScalarMatrixRows s_value 4 -N main.SquareMatrix mA 0 -N main.SquareMatrix mB 1 -N main.CofactorMatrix mA 0 -N main.CofactorMatrix r 1 -N main.CofactorMatrix c 2 -N main.SubtractMatrix mA 0 -N main.SubtractMatrix mB 1 -N main.SubtractMatrix mC 2 -N main.SwapMatrix mA 0 -N main.SwapMatrix mB 1 -N main.SwapMatrixColumn mA 0 -N main.SwapMatrixColumn C1 1 -N main.SwapMatrixColumn C2 2 -N main.SwapMatrixRow mA 0 -N main.SwapMatrixRow R1 1 -N main.SwapMatrixRow R2 2 -N main.TransposeMatrix mA 0 -N main.TransposeMatrix mB 1 -N main.UnAugmentMatrix mA 0 -N main.UnAugmentMatrix mB 1 -N main.UnAugmentMatrix mC 2 -N main.ZeroMatrix mA 0 -N main.GetMatrixSize mA 0 -BN main.GetMatrixSize r 1 -BN main.GetMatrixSize c 2 -N main.IncrementMatrixRows mA 0 -N main.IncrementMatrixRows mB 1 -N main.IncrementMatrixRows r 2 -N main.IncrementMatrixRows num_rows 3 -N main.IncrementMatrixRows value 4 -N main.IncrementMatrixColumns mA 0 -N main.IncrementMatrixColumns mB 1 -N main.IncrementMatrixColumns c 2 -N main.IncrementMatrixColumns num_cols 3 -N main.IncrementMatrixColumns value 4 -N main.JoinMatrixRows mA 0 -N main.JoinMatrixRows mB 1 -N main.JoinMatrixRows mC 2 -N main.JoinMatrixColumns mA 0 -N main.JoinMatrixColumns mB 1 -N main.JoinMatrixColumns mC 2 -N main.ClipMatrix mA 0 -N main.ClipMatrix r 1 -N main.ClipMatrix c 2 -N main.ClipMatrix num_rows 3 -N main.ClipMatrix num_cols 4 -N main.ClipMatrix mB 5 -N main.SetMatrixTranslation mA 0 -N main.SetMatrixTranslation x 1 -N main.SetMatrixTranslation y 2 -N main.SetMatrixTranslation z 3 -N main.SetMatrixRotation mA 0 -N main.SetMatrixRotation x 1 -N main.SetMatrixRotation y 2 -N main.SetMatrixRotation z 3 -N main.SetMatrixScale mA 0 -N main.SetMatrixScale x 1 -N main.SetMatrixScale y 2 -N main.SetMatrixScale z 3 -N main.GetMatrixTranslation mA 0 -BN main.GetMatrixTranslation x 1 -BN main.GetMatrixTranslation y 2 -BN main.GetMatrixTranslation z 3 -N main.GetMatrixRotation mA 0 -BN main.GetMatrixRotation x 1 -BN main.GetMatrixRotation y 2 -BN main.GetMatrixRotation z 3 -N main.GetMatrixScale mA 0 -BN main.GetMatrixScale x 1 -BN main.GetMatrixScale y 2 -BN main.GetMatrixScale z 3 -S main.SetClipboardText txt$ 0 -S main.ReadInput_SetText txt$ 0 -N main.ReadInput_ToggleBackspace flag 0 -N main.CreateSprite img 0 -N main.CreateSprite frame_w 1 -N main.CreateSprite frame_h 2 -N main.DeleteSprite sprite 0 -N main.SetSpritePosition sprite 0 -N main.SetSpritePosition x 1 -N main.SetSpritePosition y 2 -N main.TranslateSprite sprite 0 -N main.TranslateSprite x 1 -N main.TranslateSprite y 2 -N main.GetSpritePosition sprite 0 -BN main.GetSpritePosition x 1 -BN main.GetSpritePosition y 2 -N main.SpriteX sprite 0 -N main.SpriteY sprite 0 -N main.SetSpriteRotation sprite 0 -N main.SetSpriteRotation angle 1 -N main.RotateSprite sprite 0 -N main.RotateSprite angle 1 -N main.GetSpriteRotation sprite 0 -N main.SetSpriteScale sprite 0 -N main.SetSpriteScale x 1 -N main.SetSpriteScale y 2 -N main.ScaleSprite sprite 0 -N main.ScaleSprite x 1 -N main.ScaleSprite y 2 -N main.GetSpriteScale sprite 0 -BN main.GetSpriteScale x 1 -BN main.GetSpriteScale y 2 -N main.SetSpriteZ sprite 0 -N main.SetSpriteZ z 1 -N main.SpriteZ sprite 0 -N main.GetSpriteSize sprite 0 -BN main.GetSpriteSize w 1 -BN main.GetSpriteSize h 2 -N main.SpriteWidth sprite 0 -N main.SpriteHeight sprite 0 -N main.SetSpriteVisible sprite 0 -N main.SetSpriteVisible flag 1 -N main.SpriteIsVisible sprite 0 -N main.SetSpriteSolid sprite 0 -N main.SetSpriteSolid flag 1 -N main.SpriteIsSolid sprite 0 -N main.SetSpriteType sprite 0 -N main.SetSpriteType sprite_type 1 -N main.GetSpriteType sprite 0 -N main.SetSpriteSource sprite 0 -N main.SetSpriteSource img 1 -N main.GetSpriteSource sprite 0 -N main.CreateSpriteAnimation sprite 0 -N main.CreateSpriteAnimation anim_length 1 -N main.CreateSpriteAnimation speed 2 -N main.SetSpriteFrame sprite 0 -N main.SetSpriteFrame frame 1 -N main.GetSpriteFrame sprite 0 -N main.SetSpriteAnimationFrame sprite 0 -N main.SetSpriteAnimationFrame animation 1 -N main.SetSpriteAnimationFrame anim_frame 2 -N main.SetSpriteAnimationFrame frame 3 -N main.GetSpriteAnimationFrame sprite 0 -N main.GetSpriteAnimationFrame animation 1 -N main.GetSpriteAnimationFrame anim_frame 2 -N main.SetSpriteAnimationLength sprite 0 -N main.SetSpriteAnimationLength animation 1 -N main.SetSpriteAnimationLength anim_length 2 -N main.GetSpriteAnimationLength sprite 0 -N main.GetSpriteAnimationLength animation 1 -N main.SetSpriteAnimationSpeed sprite 0 -N main.SetSpriteAnimationSpeed animation 1 -N main.SetSpriteAnimationSpeed speed 2 -N main.GetSpriteAnimationSpeed sprite 0 -N main.GetSpriteAnimationSpeed animation 1 -N main.SetSpriteAnimation sprite 0 -N main.SetSpriteAnimation animation 1 -N main.SetSpriteAnimation num_loops 2 -N main.GetSpriteAnimation sprite 0 -N main.GetSpriteCurrentAnimationFrame sprite 0 -N main.NumSpriteAnimationLoops sprite 0 -N main.SpriteAnimationIsPlaying sprite 0 -N main.DeleteSpriteAnimation sprite 0 -N main.DeleteSpriteAnimation animation 1 -N main.getSpriteCenter spr_id 0 -BN main.getSpriteCenter x 1 -BN main.getSpriteCenter y 2 -N main.setSpriteLinearVelocity spr_id 0 -N main.setSpriteLinearVelocity x 1 -N main.setSpriteLinearVelocity y 2 -N main.getSpriteLinearVelocity spr_id 0 -BN main.getSpriteLinearVelocity x 1 -BN main.getSpriteLinearVelocity y 2 -N main.setSpriteAngularVelocity spr_id 0 -N main.setSpriteAngularVelocity av 1 -N main.getSpriteAngularVelocity spr_id 0 -N main.applySpriteForce spr_id 0 -N main.applySpriteForce fX 1 -N main.applySpriteForce fY 2 -N main.applySpriteForce pX 3 -N main.applySpriteForce pY 4 -N main.applySpriteCentralForce spr_id 0 -N main.applySpriteCentralForce x 1 -N main.applySpriteCentralForce y 2 -N main.applySpriteTorque spr_id 0 -N main.applySpriteTorque torque 1 -N main.applySpriteLinearImpulse spr_id 0 -N main.applySpriteLinearImpulse iX 1 -N main.applySpriteLinearImpulse iY 2 -N main.applySpriteLinearImpulse pX 3 -N main.applySpriteLinearImpulse pY 4 -N main.applySpriteAngularImpulse spr_id 0 -N main.applySpriteAngularImpulse impulse 1 -N main.getSpriteMass spr_id 0 -N main.getSpriteInertia spr_id 0 -N main.getSpriteWorldPoint spr_id 0 -N main.getSpriteWorldPoint lX 1 -N main.getSpriteWorldPoint lY 2 -BN main.getSpriteWorldPoint x 3 -BN main.getSpriteWorldPoint y 4 -N main.getSpriteWorldVector spr_id 0 -N main.getSpriteWorldVector lX 1 -N main.getSpriteWorldVector lY 2 -BN main.getSpriteWorldVector x 3 -BN main.getSpriteWorldVector y 4 -N main.getSpriteLocalPoint spr_id 0 -N main.getSpriteLocalPoint wX 1 -N main.getSpriteLocalPoint wY 2 -BN main.getSpriteLocalPoint x 3 -BN main.getSpriteLocalPoint y 4 -N main.getSpriteLocalVector spr_id 0 -N main.getSpriteLocalVector wX 1 -N main.getSpriteLocalVector wY 2 -BN main.getSpriteLocalVector x 3 -BN main.getSpriteLocalVector y 4 -N main.getSpriteLinearVelocityFromLocalPoint spr_id 0 -N main.getSpriteLinearVelocityFromLocalPoint pX 1 -N main.getSpriteLinearVelocityFromLocalPoint pY 2 -BN main.getSpriteLinearVelocityFromLocalPoint x 3 -BN main.getSpriteLinearVelocityFromLocalPoint y 4 -N main.getSpriteLinearVelocityFromWorldPoint spr_id 0 -N main.getSpriteLinearVelocityFromWorldPoint wX 1 -N main.getSpriteLinearVelocityFromWorldPoint wY 2 -BN main.getSpriteLinearVelocityFromWorldPoint x 3 -BN main.getSpriteLinearVelocityFromWorldPoint y 4 -N main.getSpriteLinearDamping spr_id 0 -N main.setSpriteLinearDamping spr_id 0 -N main.setSpriteLinearDamping linearDamping 1 -N main.getSpriteAngularDamping spr_id 0 -N main.setSpriteAngularDamping spr_id 0 -N main.setSpriteAngularDamping angularDamping 1 -N main.getSpriteGravityScale spr_id 0 -N main.setSpriteGravityScale spr_id 0 -N main.setSpriteGravityScale g_scale 1 -N main.setSpriteBullet spr_id 0 -N main.setSpriteBullet flag 1 -N main.spriteIsBullet spr_id 0 -N main.setSpriteSleepAllowed spr_id 0 -N main.setSpriteSleepAllowed flag 1 -N main.spriteSleepAllowed spr_id 0 -N main.setSpriteAwake spr_id 0 -N main.setSpriteAwake flag 1 -N main.spriteIsAwake spr_id 0 -N main.setSpriteFixedRotation spr_id 0 -N main.setSpriteFixedRotation flag 1 -N main.spriteIsFixedRotation spr_id 0 -N main.SetSpriteDensity spr_id 0 -N main.SetSpriteDensity density 1 -N main.GetSpriteDensity spr_id 0 -N main.SetSpriteFriction spr_id 0 -N main.SetSpriteFriction friction 1 -N main.GetSpriteFriction spr_id 0 -N main.SetSpriteRestitution spr_id 0 -N main.SetSpriteRestitution restitution 1 -N main.GetSpriteRestitution spr_id 0 -N main.SetSpriteRestitutionThreshold spr_id 0 -N main.SetSpriteRestitutionThreshold threshold 1 -N main.GetSpriteRestitutionThreshold spr_id 0 -N main.GetSpriteAABB spr_id 0 -BN main.GetSpriteAABB x1 1 -BN main.GetSpriteAABB y1 2 -BN main.GetSpriteAABB x2 3 -BN main.GetSpriteAABB y2 4 -N main.SetGravity2D x 0 -N main.SetGravity2D y 1 -BN main.GetGravity2D x 0 -BN main.GetGravity2D y 1 -N main.SetWorld2DTimeStep ts 0 -N main.SetWorld2DVelocityIterations v 0 -N main.SetWorld2DPositionIterations p 0 -N main.SetWorld2DAutoClearForces flag 0 -N main.createDistanceJoint spriteA 0 -N main.createDistanceJoint spriteB 1 -N main.createDistanceJoint aX 2 -N main.createDistanceJoint aY 3 -N main.createDistanceJoint bX 4 -N main.createDistanceJoint bY 5 -N main.createDistanceJoint collide_connect 6 -N main.createFrictionJoint spriteA 0 -N main.createFrictionJoint spriteB 1 -N main.createFrictionJoint x 2 -N main.createFrictionJoint y 3 -N main.createFrictionJoint collide_connect 4 -N main.createGearJoint jointA 0 -N main.createGearJoint jointB 1 -N main.createGearJoint g_ratio 2 -N main.createGearJoint collide_connect 3 -N main.createMotorJoint spriteA 0 -N main.createMotorJoint spriteB 1 -N main.createMotorJoint collide_connect 2 -N main.createPrismaticJoint spriteA 0 -N main.createPrismaticJoint spriteB 1 -N main.createPrismaticJoint aX 2 -N main.createPrismaticJoint aY 3 -N main.createPrismaticJoint axisX 4 -N main.createPrismaticJoint axisY 5 -N main.createPrismaticJoint collide_connect 6 -N main.createPulleyJoint spriteA 0 -N main.createPulleyJoint spriteB 1 -N main.createPulleyJoint gaX 2 -N main.createPulleyJoint gaY 3 -N main.createPulleyJoint gbX 4 -N main.createPulleyJoint gbY 5 -N main.createPulleyJoint aX 6 -N main.createPulleyJoint aY 7 -N main.createPulleyJoint bX 8 -N main.createPulleyJoint bY 9 -N main.createPulleyJoint j_ratio 10 -N main #fn11 11 -N main.createPulleyJoint collide_connect 11 -N main.createRevoluteJoint spriteA 0 -N main.createRevoluteJoint spriteB 1 -N main.createRevoluteJoint x 2 -N main.createRevoluteJoint y 3 -N main.createRevoluteJoint collide_connect 4 -N main.createWeldJoint spriteA 0 -N main.createWeldJoint spriteB 1 -N main.createWeldJoint x 2 -N main.createWeldJoint y 3 -N main.createWeldJoint collide_connect 4 -N main.createWheelJoint spriteA 0 -N main.createWheelJoint spriteB 1 -N main.createWheelJoint aX 2 -N main.createWheelJoint aY 3 -N main.createWheelJoint axisX 4 -N main.createWheelJoint axisY 5 -N main.createWheelJoint collide_connect 6 -N main.getJointWorldAnchorA joint_id 0 -BN main.getJointWorldAnchorA x 1 -BN main.getJointWorldAnchorA y 2 -N main.getJointWorldAnchorB joint_id 0 -BN main.getJointWorldAnchorB x 1 -BN main.getJointWorldAnchorB y 2 -N main.getJointReactionForce joint_id 0 -N main.getJointReactionForce inv_dt 1 -BN main.getJointReactionForce x 2 -BN main.getJointReactionForce y 3 -N main.getJointReactionTorque joint_id 0 -N main.getJointReactionTorque inv_dt 1 -N main.getJointLocalAnchorA joint_id 0 -BN main.getJointLocalAnchorA x 1 -BN main.getJointLocalAnchorA y 2 -N main.getJointLocalAnchorB joint_id 0 -BN main.getJointLocalAnchorB x 1 -BN main.getJointLocalAnchorB y 2 -N main.setJointLength joint_id 0 -N main.setJointLength jlen 1 -N main.getJointLength joint_id 0 -N main.setJointMinLength joint_id 0 -N main.setJointMinLength jlen 1 -N main.getJointMinLength joint_id 0 -N main.setJointMaxLength joint_id 0 -N main.setJointMaxLength jlen 1 -N main.getJointMaxLength joint_id 0 -N main.getJointCurrentLength joint_id 0 -N main.setJointStiffness joint_id 0 -N main.setJointStiffness stiffness 1 -N main.getJointStiffness joint_id 0 -N main.setJointDamping joint_id 0 -N main.setJointDamping damping 1 -N main.getJointDamping joint_id 0 -N main.setJointMaxForce joint_id 0 -N main.setJointMaxForce force 1 -N main.getJointMaxForce joint_id 0 -N main.setJointMaxTorque joint_id 0 -N main.setJointMaxTorque torque 1 -N main.getJointMaxTorque joint_id 0 -N main.setJointCorrectionFactor joint_id 0 -N main.setJointCorrectionFactor factor 1 -N main.getJointCorrectionFactor joint_id 0 -N main.setJointRatio joint_id 0 -N main.setJointRatio j_ratio 1 -N main.getJointRatio joint_id 0 -N main.setJointLinearOffset joint_id 0 -N main.setJointLinearOffset x 1 -N main.setJointLinearOffset y 2 -N main.getJointLinearOffset joint_id 0 -BN main.getJointLinearOffset x 1 -BN main.getJointLinearOffset y 2 -N main.setJointAngularOffset joint_id 0 -N main.setJointAngularOffset angleOffset 1 -N main.getJointAngularOffset joint_id 0 -N main.getJointLocalAxisA joint_id 0 -BN main.getJointLocalAxisA x 1 -BN main.getJointLocalAxisA y 2 -N main.getJointReferenceAngle joint_id 0 -N main.getJointTranslation joint_id 0 -N main.getJointSpeed joint_id 0 -N main.jointIsLimitEnabled joint_id 0 -N main.enableJointLimit joint_id 0 -N main.enableJointLimit flag 1 -N main.getJointLowerLimit joint_id 0 -N main.getJointUpperLimit joint_id 0 -N main.setJointLimits joint_id 0 -N main.setJointLimits lower_limit 1 -N main.setJointLimits upper_limit 2 -N main.jointMotorIsEnabled joint_id 0 -N main.enableJointMotor joint_id 0 -N main.enableJointMotor flag 1 -N main.setJointMotorSpeed joint_id 0 -N main.setJointMotorSpeed speed 1 -N main.getJointMotorSpeed joint_id 0 -N main.setJointMaxMotorForce joint_id 0 -N main.setJointMaxMotorForce force 1 -N main.getJointMaxMotorForce joint_id 0 -N main.getJointMotorForce joint_id 0 -N main.getJointMotorForce inv_dt 1 -N main.setJointMaxMotorTorque joint_id 0 -N main.setJointMaxMotorTorque torque 1 -N main.getJointMaxMotorTorque joint_id 0 -N main.getJointMotorTorque joint_id 0 -N main.getJointMotorTorque inv_dt 1 -N main.getJointGroundAnchorA joint_id 0 -BN main.getJointGroundAnchorA x 1 -BN main.getJointGroundAnchorA y 2 -N main.getJointGroundAnchorB joint_id 0 -BN main.getJointGroundAnchorB x 1 -BN main.getJointGroundAnchorB y 2 -N main.getJointLengthA joint_id 0 -N main.getJointLengthB joint_id 0 -N main.getJointCurrentLengthA joint_id 0 -N main.getJointCurrentLengthB joint_id 0 -N main.setJointOrigin joint_id 0 -N main.setJointOrigin x 1 -N main.setJointOrigin y 2 -N main.getJointAngle joint_id 0 -N main.getJointLinearSpeed joint_id 0 -N main.getJointAngularSpeed joint_id 0 -N main.DeleteJoint joint_id 0 -N main.CreateTileSet img_id 0 -N main.CreateTileSet tile_w 1 -N main.CreateTileSet tile_h 2 -N main.SetTileAnimationLength tileset 0 -N main.SetTileAnimationLength base_tile 1 -N main.SetTileAnimationLength num_frames 2 -N main.GetTileAnimationLength tileset 0 -N main.GetTileAnimationLength base_tile 1 -N main.SetTileAnimationFrame tileset 0 -N main.SetTileAnimationFrame base_tile 1 -N main.SetTileAnimationFrame anim_frame 2 -N main.SetTileAnimationFrame tile_frame 3 -N main.GetTileAnimationFrame tileset 0 -N main.GetTileAnimationFrame base_tile 1 -N main.GetTileAnimationFrame anim_frame 2 -N main.SetTileAnimationSpeed tileset 0 -N main.SetTileAnimationSpeed base_tile 1 -N main.SetTileAnimationSpeed speed 2 -N main.GetTileAnimationSpeed tileset 0 -N main.GetTileAnimationSpeed base_tile 1 -N main.CreateTileMap tileset 0 -N main.CreateTileMap widthInTiles 1 -N main.CreateTileMap heightInTiles 2 -N main.SetTileMapSize tilemap 0 -N main.SetTileMapSize widthInTiles 1 -N main.SetTileMapSize heightInTiles 2 -N main.GetTileMapSize tilemap 0 -BN main.GetTileMapSize widthInTiles 1 -BN main.GetTileMapSize heightInTiles 2 -N main.SetTile tilemap 0 -N main.SetTile tile 1 -N main.SetTile x 2 -N main.SetTile y 3 -N main.GetTile tilemap 0 -N main.GetTile x 1 -N main.GetTile y 2 -N main.FillTile tilemap 0 -N main.FillTile tile 1 -N main.FillTile x 2 -N main.FillTile y 3 -N main.FillTile widthInTiles 4 -N main.FillTile heightInTiles 5 -N main.DrawTileMap tilemap 0 -N main.DrawTileMap x 1 -N main.DrawTileMap y 2 -N main.DrawTileMap w 3 -N main.DrawTileMap h 4 -N main.DrawTileMap offset_x 5 -N main.DrawTileMap offset_y 6 -N main.DeleteTileSet tileset 0 -N main.DeleteTileMap tilemap 0 -S main.LoadMesh mesh_file$ 0 -N main.DeleteMesh mesh 0 -N main.AddMeshBuffer mesh 0 -N main.AddMeshBuffer vertex_count 1 -BN main.AddMeshBuffer vertex_data 2 -BN main.AddMeshBuffer normal_data 3 -BN main.AddMeshBuffer uv_data 4 -N main.AddMeshBuffer index_count 5 -BN main.AddMeshBuffer index_data 6 -S main.LoadMeshFromArchive archive$ 0 -S main.LoadMeshFromArchive mesh_file$ 1 -N main.CreatePlaneMesh w 0 -N main.CreatePlaneMesh h 1 -N main.CreatePlaneMesh tileCount_w 2 -N main.CreatePlaneMesh tileCount_h 3 -S main.LoadAN8 an8_file$ 0 -N main.LoadMeshFromAN8 an8_project 0 -S main.LoadMeshFromAN8 an8_scene$ 0 -N main.GetNumAN8Scenes an8_project 0 -N main.GetAN8SceneName$ an8_project 0 -N main.GetAN8SceneName$ scene_num 1 -N main.CreateAnimatedActor mesh 0 -N main.CreateOctreeActor mesh 0 -N main.CreateCubeActor cube_size 0 -N main.CreateSphereActor radius 0 -N main.CreateWaterActor mesh 0 -N main.CreateWaterActor waveHeight 1 -N main.CreateWaterActor waveSpeed 2 -N main.CreateWaterActor waveLength 3 -S main.CreateTerrainActor hmap_file$ 0 -N main.CreateParticleActor particle_type 0 -N main.DeleteActor actor 0 -N main.GetActorTransform actor 0 -N main.GetActorTransform matrix 1 -N main.SetActorPosition actor 0 -N main.SetActorPosition x 1 -N main.SetActorPosition y 2 -N main.SetActorPosition z 3 -N main.TranslateActorLocal actor 0 -N main.TranslateActorLocal x 1 -N main.TranslateActorLocal y 2 -N main.TranslateActorLocal z 3 -N main.TranslateActorWorld actor 0 -N main.TranslateActorWorld x 1 -N main.TranslateActorWorld y 2 -N main.TranslateActorWorld z 3 -N main.GetActorPosition actor 0 -BN main.GetActorPosition x 1 -BN main.GetActorPosition y 2 -BN main.GetActorPosition z 3 -N main.SetActorScale actor 0 -N main.SetActorScale x 1 -N main.SetActorScale y 2 -N main.SetActorScale z 3 -N main.ScaleActor actor 0 -N main.ScaleActor x 1 -N main.ScaleActor y 2 -N main.ScaleActor z 3 -N main.GetActorScale actor 0 -BN main.GetActorScale x 1 -BN main.GetActorScale y 2 -BN main.GetActorScale z 3 -N main.SetActorRotation actor 0 -N main.SetActorRotation x 1 -N main.SetActorRotation y 2 -N main.SetActorRotation z 3 -N main.RotateActor actor 0 -N main.RotateActor x 1 -N main.RotateActor y 2 -N main.RotateActor z 3 -N main.GetActorRotation actor 0 -BN main.GetActorRotation x 1 -BN main.GetActorRotation y 2 -BN main.GetActorRotation z 3 -N main.SetActorVisible actor 0 -N main.SetActorVisible flag 1 -N main.ActorIsVisible actor 0 -N main.SetActorAutoCulling actor 0 -N main.SetActorAutoCulling cull_type 1 -N main.GetActorAutoCulling actor 0 -N main.AddActorShadow actor 0 -N main.RemoveActorShadow actor 0 -N main.ActorExists actor 0 -N main.CreateActorAnimation actor 0 -N main.CreateActorAnimation start_frame 1 -N main.CreateActorAnimation end_frame 2 -N main.CreateActorAnimation speed 3 -N main.SetActorAnimation actor 0 -N main.SetActorAnimation animation 1 -N main.SetActorAnimation num_loops 2 -N main.SetActorAnimationSpeed actor 0 -N main.SetActorAnimationSpeed animation 1 -N main.SetActorAnimationSpeed speed 2 -N main.SetActorAnimationFrames actor 0 -N main.SetActorAnimationFrames animation 1 -N main.SetActorAnimationFrames start_frame 2 -N main.SetActorAnimationFrames end_frame 3 -N main.GetActorCurrentAnimation actor 0 -N main.GetActorAnimationSpeed actor 0 -N main.GetActorAnimationSpeed animation 1 -N main.GetActorAnimationStartFrame actor 0 -N main.GetActorAnimationStartFrame animation 1 -N main.GetActorAnimationEndFrame actor 0 -N main.GetActorAnimationEndFrame animation 1 -N main.SetActorFrame actor 0 -N main.SetActorFrame frame 1 -N main.GetActorFrame actor 0 -N main.ActorAnimationIsPlaying actor 0 -N main.NumActorAnimationLoops actor 0 -N main.SetActorMD2Animation actor 0 -N main.SetActorMD2Animation anim 1 -N main.SetActorMD2Animation num_loops 2 -N main.SetActorMD2AnimationByName actor 0 -S main.SetActorMD2AnimationByName anim_name$ 0 -N main.SetActorMD2AnimationByName num_loops 1 -N main.DeleteActorAnimation actor 0 -N main.DeleteActorAnimation animation 1 -N main.SetGravity3D x 0 -N main.SetGravity3D y 1 -N main.SetGravity3D z 2 -BN main.GetGravity3D x 0 -BN main.GetGravity3D y 1 -BN main.GetGravity3D z 2 -N main.SetActorCollisionShape actor 0 -N main.SetActorCollisionShape shape_type 1 -N main.SetActorCollisionShape mass 2 -N main.GetActorCollisionShape actor 0 -N main.SetActorSolid actor 0 -N main.SetActorSolid flag 1 -N main.ActorIsSolid actor 0 -N main.GetActorCollision actor1 0 -N main.GetActorCollision actor2 1 -N main.SetActorGravity actor 0 -N main.SetActorGravity x 1 -N main.SetActorGravity y 2 -N main.SetActorGravity z 3 -N main.GetActorGravity actor 0 -BN main.GetActorGravity x 1 -BN main.GetActorGravity y 2 -BN main.GetActorGravity z 3 -N main.setActorDamping actor 0 -N main.setActorDamping lin_damping 1 -N main.setActorDamping ang_damping 2 -N main.getActorLinearDamping actor 0 -N main.getActorAngularDamping actor 0 -N main.getActorLinearSleepThreshold actor 0 -N main.getActorAngularSleepThreshold actor 0 -N main.applyActorDamping actor 0 -N main.applyActorDamping timeStep 1 -N main.setActorMassProperties actor 0 -N main.setActorMassProperties mass 1 -N main.setActorMassProperties inertia_x 2 -N main.setActorMassProperties inertia_y 3 -N main.setActorMassProperties inertia_z 4 -N main.getActorLinearFactor actor 0 -BN main.getActorLinearFactor x 1 -BN main.getActorLinearFactor y 2 -BN main.getActorLinearFactor z 3 -N main.setActorLinearFactor actor 0 -N main.setActorLinearFactor x 1 -N main.setActorLinearFactor y 2 -N main.setActorLinearFactor z 3 -N main.getActorInverseMass actor 0 -N main.integrateActorVelocities actor 0 -N main.integrateActorVelocities v_step 1 -N main.applyActorCentralForceLocal actor 0 -N main.applyActorCentralForceLocal x 1 -N main.applyActorCentralForceLocal y 2 -N main.applyActorCentralForceLocal z 3 -N main.applyActorCentralForceWorld actor 0 -N main.applyActorCentralForceWorld x 1 -N main.applyActorCentralForceWorld y 2 -N main.applyActorCentralForceWorld z 3 -N main.getActorTotalForce actor 0 -BN main.getActorTotalForce x 1 -BN main.getActorTotalForce y 2 -BN main.getActorTotalForce z 3 -N main.getActorTotalTorque actor 0 -BN main.getActorTotalTorque x 1 -BN main.getActorTotalTorque y 2 -BN main.getActorTotalTorque z 3 -N main.getActorInverseInertiaDiagLocal actor 0 -BN main.getActorInverseInertiaDiagLocal x 1 -BN main.getActorInverseInertiaDiagLocal y 2 -BN main.getActorInverseInertiaDiagLocal z 3 -N main.setActorInverseInertiaDiagLocal actor 0 -N main.setActorInverseInertiaDiagLocal x 1 -N main.setActorInverseInertiaDiagLocal y 2 -N main.setActorInverseInertiaDiagLocal z 3 -N main.setActorSleepThresholds actor 0 -N main.setActorSleepThresholds linear 1 -N main.setActorSleepThresholds angular 2 -N main.applyActorTorqueLocal actor 0 -N main.applyActorTorqueLocal x 1 -N main.applyActorTorqueLocal y 2 -N main.applyActorTorqueLocal z 3 -N main.applyActorTorqueWorld actor 0 -N main.applyActorTorqueWorld x 1 -N main.applyActorTorqueWorld y 2 -N main.applyActorTorqueWorld z 3 -N main.applyActorForceLocal actor 0 -N main.applyActorForceLocal x 1 -N main.applyActorForceLocal y 2 -N main.applyActorForceLocal z 3 -N main.applyActorForceLocal rel_x 4 -N main.applyActorForceLocal rel_y 5 -N main.applyActorForceLocal rel_z 6 -N main.applyActorForceWorld actor 0 -N main.applyActorForceWorld x 1 -N main.applyActorForceWorld y 2 -N main.applyActorForceWorld z 3 -N main.applyActorForceWorld rel_x 4 -N main.applyActorForceWorld rel_y 5 -N main.applyActorForceWorld rel_z 6 -N main.applyActorCentralImpulseLocal actor 0 -N main.applyActorCentralImpulseLocal x 1 -N main.applyActorCentralImpulseLocal y 2 -N main.applyActorCentralImpulseLocal z 3 -N main.applyActorCentralImpulseWorld actor 0 -N main.applyActorCentralImpulseWorld x 1 -N main.applyActorCentralImpulseWorld y 2 -N main.applyActorCentralImpulseWorld z 3 -N main.applyActorTorqueImpulseLocal actor 0 -N main.applyActorTorqueImpulseLocal x 1 -N main.applyActorTorqueImpulseLocal y 2 -N main.applyActorTorqueImpulseLocal z 3 -N main.applyActorTorqueImpulseWorld actor 0 -N main.applyActorTorqueImpulseWorld x 1 -N main.applyActorTorqueImpulseWorld y 2 -N main.applyActorTorqueImpulseWorld z 3 -N main.applyActorImpulseLocal actor 0 -N main.applyActorImpulseLocal x 1 -N main.applyActorImpulseLocal y 2 -N main.applyActorImpulseLocal z 3 -N main.applyActorImpulseLocal rel_x 4 -N main.applyActorImpulseLocal rel_y 5 -N main.applyActorImpulseLocal rel_z 6 -N main.applyActorImpulseWorld actor 0 -N main.applyActorImpulseWorld x 1 -N main.applyActorImpulseWorld y 2 -N main.applyActorImpulseWorld z 3 -N main.applyActorImpulseWorld rel_x 4 -N main.applyActorImpulseWorld rel_y 5 -N main.applyActorImpulseWorld rel_z 6 -N main.clearActorForces actor 0 -N main.updateActorInertiaTensor actor 0 -N main.getActorCenter actor 0 -BN main.getActorCenter x 1 -BN main.getActorCenter y 2 -BN main.getActorCenter z 3 -N main.getActorRotationQ actor 0 -BN main.getActorRotationQ x 1 -BN main.getActorRotationQ y 2 -BN main.getActorRotationQ z 3 -BN main.getActorRotationQ w 4 -N main.getActorLinearVelocityWorld actor 0 -BN main.getActorLinearVelocityWorld x 1 -BN main.getActorLinearVelocityWorld y 2 -BN main.getActorLinearVelocityWorld z 3 -N main.getActorAngularVelocityWorld actor 0 -BN main.getActorAngularVelocityWorld x 1 -BN main.getActorAngularVelocityWorld y 2 -BN main.getActorAngularVelocityWorld z 3 -N main.setActorLinearVelocityLocal actor 0 -N main.setActorLinearVelocityLocal x 1 -N main.setActorLinearVelocityLocal y 2 -N main.setActorLinearVelocityLocal z 3 -N main.setActorLinearVelocityWorld actor 0 -N main.setActorLinearVelocityWorld x 1 -N main.setActorLinearVelocityWorld y 2 -N main.setActorLinearVelocityWorld z 3 -N main.setActorAngularVelocityLocal actor 0 -N main.setActorAngularVelocityLocal x 1 -N main.setActorAngularVelocityLocal y 2 -N main.setActorAngularVelocityLocal z 3 -N main.setActorAngularVelocityWorld actor 0 -N main.setActorAngularVelocityWorld x 1 -N main.setActorAngularVelocityWorld y 2 -N main.setActorAngularVelocityWorld z 3 -N main.getActorVelocityInLocalPoint actor 0 -N main.getActorVelocityInLocalPoint rel_x 1 -N main.getActorVelocityInLocalPoint rel_y 2 -N main.getActorVelocityInLocalPoint rel_z 3 -BN main.getActorVelocityInLocalPoint x 4 -BN main.getActorVelocityInLocalPoint y 5 -BN main.getActorVelocityInLocalPoint z 6 -N main.getActorLinearVelocityLocal actor 0 -BN main.getActorLinearVelocityLocal x 1 -BN main.getActorLinearVelocityLocal y 2 -BN main.getActorLinearVelocityLocal z 3 -N main.getActorAngularVelocityLocal actor 0 -BN main.getActorAngularVelocityLocal x 1 -BN main.getActorAngularVelocityLocal y 2 -BN main.getActorAngularVelocityLocal z 3 -N main.getActorAABB actor 0 -BN main.getActorAABB min_x 1 -BN main.getActorAABB min_y 2 -BN main.getActorAABB min_z 3 -BN main.getActorAABB max_x 4 -BN main.getActorAABB max_y 5 -BN main.getActorAABB max_z 6 -N main.computeActorImpulseDenominator actor 0 -N main.computeActorImpulseDenominator pos_x 1 -N main.computeActorImpulseDenominator pos_y 2 -N main.computeActorImpulseDenominator pos_z 3 -N main.computeActorImpulseDenominator normal_x 4 -N main.computeActorImpulseDenominator normal_y 5 -N main.computeActorImpulseDenominator normal_z 6 -N main.computeActorAngularImpulseDenominator actor 0 -N main.computeActorAngularImpulseDenominator x 1 -N main.computeActorAngularImpulseDenominator y 2 -N main.computeActorAngularImpulseDenominator z 3 -N main.setActorAngularFactor actor 0 -N main.setActorAngularFactor x 1 -N main.setActorAngularFactor y 2 -N main.setActorAngularFactor z 3 -N main.getActorAngularFactor actor 0 -BN main.getActorAngularFactor x 1 -BN main.getActorAngularFactor y 2 -BN main.getActorAngularFactor z 3 -N main.computeActorGyroImpulseLocal actor 0 -N main.computeActorGyroImpulseLocal dt 1 -BN main.computeActorGyroImpulseLocal x 2 -BN main.computeActorGyroImpulseLocal y 3 -BN main.computeActorGyroImpulseLocal z 4 -N main.computeActorGyroImpulseWorld actor 0 -N main.computeActorGyroImpulseWorld dt 1 -BN main.computeActorGyroImpulseWorld x 2 -BN main.computeActorGyroImpulseWorld y 3 -BN main.computeActorGyroImpulseWorld z 4 -N main.getActorLocalInertia actor 0 -BN main.getActorLocalInertia x 1 -BN main.getActorLocalInertia y 2 -BN main.getActorLocalInertia z 3 -N main.SetActorSleepState actor 0 -N main.SetActorSleepState state 1 -N main.createPointConstraint actorA 0 -N main.createPointConstraint pxA 1 -N main.createPointConstraint pyA 2 -N main.createPointConstraint pzA 3 -N main.createPointConstraintEx actorA 0 -N main.createPointConstraintEx actorB 1 -N main.createPointConstraintEx pxA 2 -N main.createPointConstraintEx pyA 3 -N main.createPointConstraintEx pzA 4 -N main.createPointConstraintEx pxB 5 -N main.createPointConstraintEx pyB 6 -N main.createPointConstraintEx pzB 7 -N main.setPointPivotA constraint_id 0 -N main.setPointPivotA x 1 -N main.setPointPivotA y 2 -N main.setPointPivotA z 3 -N main.setPointPivotB constraint_id 0 -N main.setPointPivotB x 1 -N main.setPointPivotB y 2 -N main.setPointPivotB z 3 -N main.createHingeConstraint actorA 0 -N main.createHingeConstraint frameA 1 -N main.createHingeConstraint useReferenceFrameA 2 -N main.createHingeConstraintEx actorA 0 -N main.createHingeConstraintEx actorB 1 -N main.createHingeConstraintEx frameA 2 -N main.createHingeConstraintEx frameB 3 -N main.createHingeConstraintEx useReferenceFrameA 4 -N main.createSlideConstraint actorA 0 -N main.createSlideConstraint frameInB_matrix 1 -N main.createSlideConstraint useLinearReferenceFrameA 2 -N main.createSlideConstraintEx actorA 0 -N main.createSlideConstraintEx actorB 1 -N main.createSlideConstraintEx frameInA_matrix 2 -N main.createSlideConstraintEx frameInB_matrix 3 -N main.createSlideConstraintEx useLinearReferenceFrameA 4 -N main.createConeConstraint actorA 0 -N main.createConeConstraint rbAFrame_matrix 1 -N main.createConeConstraintEx actorA 0 -N main.createConeConstraintEx actorB 1 -N main.createConeConstraintEx rbAFrame_matrix 2 -N main.createConeConstraintEx rbBFrame_matrix 3 -N main.deleteConstraint constraint_id 0 -N main.getConstraintFrameOffsetA constraint_id 0 -BN main.getConstraintFrameOffsetA x 1 -BN main.getConstraintFrameOffsetA y 2 -BN main.getConstraintFrameOffsetA z 3 -BN main.getConstraintFrameOffsetA rx 4 -BN main.getConstraintFrameOffsetA ry 5 -BN main.getConstraintFrameOffsetA rz 6 -N main.getConstraintFrameOffsetB constraint_id 0 -BN main.getConstraintFrameOffsetB x 1 -BN main.getConstraintFrameOffsetB y 2 -BN main.getConstraintFrameOffsetB z 3 -BN main.getConstraintFrameOffsetB rx 4 -BN main.getConstraintFrameOffsetB ry 5 -BN main.getConstraintFrameOffsetB rz 6 -N main.useConstraintFrameOffset constraint_id 0 -N main.useConstraintFrameOffset flag 1 -N main.getHingeAngle constraint_id 0 -N main.getHingeAngleEx constraint_id 0 -N main.getHingeAngleEx t_matrixA 1 -N main.getHingeAngleEx t_matrixB 2 -N main.getConstraintBreakingImpulseThreshold constraint_id 0 -N main.getConstraintAFrame constraint_id 0 -N main.getConstraintAFrame mA 1 -N main.getConstraintBFrame constraint_id 0 -N main.getConstraintBFrame mA 1 -N main.setHingeAxis constraint_id 0 -N main.setHingeAxis x 1 -N main.setHingeAxis y 2 -N main.setHingeAxis z 3 -N main.setConstraintBreakingImpulseThreshold constraint_id 0 -N main.setConstraintBreakingImpulseThreshold threshold 1 -N main.setConstraintFrames constraint_id 0 -N main.setConstraintFrames frameA_matrix 1 -N main.setConstraintFrames frameB_matrix 2 -N main.setHingeLimit constraint_id 0 -N main.setHingeLimit low 1 -N main.setHingeLimit high 2 -N main.setHingeLimit softness 3 -N main.setHingeLimit bias_factor 4 -N main.setHingeLimit relaxation_factor 5 -N main.setConeLimit constraint_id 0 -N main.setConeLimit swingSpan1 1 -N main.setConeLimit swingSpan2 2 -N main.setConeLimit twistSpan 3 -N main.setConeLimit softness 4 -N main.setConeLimit bias_factor 5 -N main.setConeLimit relaxation_factor 6 -N main.getHingeLimitBiasFactor constraint_id 0 -N main.getHingeLimitRelaxationFactor constraint_id 0 -N main.getHingeLimitSign constraint_id 0 -N main.getHingeSolveLimit constraint_id 0 -N main.useHingeReferenceFrameA constraint_id 0 -N main.useHingeReferenceFrameA flag 1 -N main.getConstraintAppliedImpulse constraint_id 0 -N main.getConstraintFixedActor constraint_id 0 -N main.getPointPivotA constraint_id 0 -BN main.getPointPivotA x 1 -BN main.getPointPivotA y 2 -BN main.getPointPivotA z 3 -N main.getPointPivotB constraint_id 0 -BN main.getPointPivotB x 1 -BN main.getPointPivotB y 2 -BN main.getPointPivotB z 3 -N main.getConstraintActorA constraint_id 0 -N main.getConstraintActorB constraint_id 0 -N main.setConstraintSolverIterations constraint_id 0 -N main.setConstraintSolverIterations num 1 -N main.getConeBiasFactor constraint_id 0 -N main.getConeDamping constraint_id 0 -N main.getConeFixThresh constraint_id 0 -N main.getConeLimit constraint_id 0 -N main.getConeLimit limit_index 1 -N main.getConstraintLimitSoftness constraint_id 0 -N main.getConstraintSolverIterations constraint_id 0 -N main.getConeAnglePoint constraint_id 0 -N main.getConeAnglePoint angle 1 -N main.getConeAnglePoint c_len 2 -BN main.getConeAnglePoint x 3 -BN main.getConeAnglePoint y 4 -BN main.getConeAnglePoint z 5 -N main.getConstraintAngularOnly constraint_id 0 -N main.getConeSolveSwingLimit constraint_id 0 -N main.getConeSolveTwistLimit constraint_id 0 -N main.getConeSwingSpan1 constraint_id 0 -N main.getConeSwingSpan2 constraint_id 0 -N main.getConeTwistAngle constraint_id 0 -N main.getConeTwistLimitSign constraint_id 0 -N main.getConeTwistSpan constraint_id 0 -N main.setConstraintAngularOnly constraint_id 0 -N main.setConstraintAngularOnly flag 1 -N main.setConeDamping constraint_id 0 -N main.setConeDamping damping 1 -N main.setConeFixThresh constraint_id 0 -N main.setConeFixThresh fixThresh 1 -N main.getSlideAnchorA constraint_id 0 -BN main.getSlideAnchorA x 1 -BN main.getSlideAnchorA y 2 -BN main.getSlideAnchorA z 3 -N main.getSlideAnchorB constraint_id 0 -BN main.getSlideAnchorB x 1 -BN main.getSlideAnchorB y 2 -BN main.getSlideAnchorB z 3 -N main.getSlideAngDepth constraint_id 0 -N main.getSlideAngularPos constraint_id 0 -N main.getSlideDampingDirAng constraint_id 0 -N main.getSlideDampingDirLin constraint_id 0 -N main.getSlideDampingLimAng constraint_id 0 -N main.getSlideDampingLimLin constraint_id 0 -N main.getSlideDampingOrthoAng constraint_id 0 -N main.getSlideDampingOrthoLin constraint_id 0 -N main.getSlideLinearPos constraint_id 0 -N main.getSlideLinDepth constraint_id 0 -N main.getSlideLowerAngLimit constraint_id 0 -N main.getSlideLowerLinLimit constraint_id 0 -N main.getSlideRestitutionDirAng constraint_id 0 -N main.getSlideRestitutionDirLin constraint_id 0 -N main.getSlideRestitutionLimAng constraint_id 0 -N main.getSlideRestitutionLimLin constraint_id 0 -N main.getSlideRestitutionOrthoAng constraint_id 0 -N main.getSlideRestitutionOrthoLin constraint_id 0 -N main.getSlideSoftnessDirAng constraint_id 0 -N main.getSlideSoftnessDirLin constraint_id 0 -N main.getSlideSoftnessLimAng constraint_id 0 -N main.getSlideSoftnessLimLin constraint_id 0 -N main.getSlideSoftnessOrthoAng constraint_id 0 -N main.getSlideSoftnessOrthoLin constraint_id 0 -N main.getSlideSolveAngLimit constraint_id 0 -N main.getSlideSolveLinLimit constraint_id 0 -N main.getSlideUpperAngLimit constraint_id 0 -N main.getSlideUpperLinLimit constraint_id 0 -N main.getSlideUseFrameOffset constraint_id 0 -N main.setSlideDampingDirAng constraint_id 0 -N main.setSlideDampingDirAng n 1 -N main.setSlideDampingDirLin constraint_id 0 -N main.setSlideDampingDirLin n 1 -N main.setSlideDampingLimAng constraint_id 0 -N main.setSlideDampingLimAng n 1 -N main.setSlideDampingLimLin constraint_id 0 -N main.setSlideDampingLimLin n 1 -N main.setSlideDampingOrthoAng constraint_id 0 -N main.setSlideDampingOrthoAng n 1 -N main.setSlideDampingOrthoLin constraint_id 0 -N main.setSlideDampingOrthoLin n 1 -N main.setSlideLowerAngLimit constraint_id 0 -N main.setSlideLowerAngLimit n 1 -N main.setSlideLowerLinLimit constraint_id 0 -N main.setSlideLowerLinLimit n 1 -N main.setSlideRestitutionDirAng constraint_id 0 -N main.setSlideRestitutionDirAng n 1 -N main.setSlideRestitutionDirLin constraint_id 0 -N main.setSlideRestitutionDirLin n 1 -N main.setSlideRestitutionLimAng constraint_id 0 -N main.setSlideRestitutionLimAng n 1 -N main.setSlideRestitutionLimLin constraint_id 0 -N main.setSlideRestitutionLimLin n 1 -N main.setSlideRestitutionOrthoAng constraint_id 0 -N main.setSlideRestitutionOrthoAng n 1 -N main.setSlideRestitutionOrthoLin constraint_id 0 -N main.setSlideRestitutionOrthoLin n 1 -N main.setSlideSoftnessDirAng constraint_id 0 -N main.setSlideSoftnessDirAng n 1 -N main.setSlideSoftnessDirLin constraint_id 0 -N main.setSlideSoftnessDirLin n 1 -N main.setSlideSoftnessLimAng constraint_id 0 -N main.setSlideSoftnessLimAng n 1 -N main.setSlideSoftnessLimLin constraint_id 0 -N main.setSlideSoftnessLimLin n 1 -N main.setSlideSoftnessOrthoAng constraint_id 0 -N main.setSlideSoftnessOrthoAng n 1 -N main.setSlideSoftnessOrthoLin constraint_id 0 -N main.setSlideSoftnessOrthoLin n 1 -N main.setSlideUpperAngLimit constraint_id 0 -N main.setSlideUpperAngLimit n 1 -N main.setSlideUpperLinLimit constraint_id 0 -N main.setSlideUpperLinLimit n 1 -N main.ConstraintExists constraint_id 0 -N main.SetCameraPosition x 0 -N main.SetCameraPosition y 1 -N main.SetCameraPosition z 2 -BN main.GetCameraPosition x 0 -BN main.GetCameraPosition y 1 -BN main.GetCameraPosition z 2 -N main.TranslateCamera x 0 -N main.TranslateCamera y 1 -N main.TranslateCamera z 2 -N main.SetCameraRotation x 0 -N main.SetCameraRotation y 1 -N main.SetCameraRotation z 2 -BN main.GetCameraRotation x 0 -BN main.GetCameraRotation y 1 -BN main.GetCameraRotation z 2 -N main.RotateCamera x 0 -N main.RotateCamera y 1 -N main.RotateCamera z 2 -N main.SetCameraFOV fov 0 -N main.SetCameraAspectRatio aspect 0 -N main.SetCameraFarValue zf 0 -N main.SetCameraNearValue zn 0 -N main.SetProjectionMatrix matA 0 -N main.SetProjectionMatrix projection_type 1 -N main.GetProjectionMatrix matA 0 -N main.GetWorldToViewportPosition x 0 -N main.GetWorldToViewportPosition y 1 -N main.GetWorldToViewportPosition z 2 -BN main.GetWorldToViewportPosition vx 3 -BN main.GetWorldToViewportPosition vy 4 -N main.AddSceneSkyBox img_top 0 -N main.AddSceneSkyBox img_bottom 1 -N main.AddSceneSkyBox img_left 2 -N main.AddSceneSkyBox img_right 3 -N main.AddSceneSkyBox img_front 4 -N main.AddSceneSkyBox img_back 5 -N main.AddSceneSkyDome img 0 -N main.AddSceneSkyDomeEx img 0 -N main.AddSceneSkyDomeEx horiRes 1 -N main.AddSceneSkyDomeEx vertRes 2 -N main.AddSceneSkyDomeEx txPercentage 3 -N main.AddSceneSkyDomeEx spherePercentage 4 -N main.AddSceneSkyDomeEx radius 5 -N main.SetWorld3DMaxSubSteps steps 0 -N main.SetWorld3DTimeStep ts 0 -N main.SetSceneFog color 0 -N main.SetSceneFog fog_type 1 -N main.SetSceneFog start_val 2 -N main.SetSceneFog end_val 3 -N main.SetSceneFog density 4 -N main.SetSceneFog pixelFog 5 -N main.SetSceneFog rangeFog 6 -BN main.GetSceneFog color 0 -BN main.GetSceneFog fog_type 1 -BN main.GetSceneFog start_val 2 -BN main.GetSceneFog end_val 3 -BN main.GetSceneFog density 4 -BN main.GetSceneFog pixelFog 5 -BN main.GetSceneFog rangeFog 6 -N main.startParticleEmitter actor 0 -N main.stopParticleEmitter actor 0 -N main.setParticleDirection actor 0 -N main.setParticleDirection x 1 -N main.setParticleDirection y 2 -N main.setParticleDirection z 3 -N main.getParticleDirection actor 0 -BN main.getParticleDirection x 1 -BN main.getParticleDirection y 2 -BN main.getParticleDirection z 3 -N main.useParticleEveryMeshVertex actor 0 -N main.useParticleEveryMeshVertex flag 1 -N main.particleIsUsingEveryMeshVertex actor 0 -N main.setParticleNormalDirectionMod actor 0 -N main.setParticleNormalDirectionMod nd_mod 1 -N main.getParticleNormalDirectionMod actor 0 -N main.useParticleNormalDirection actor 0 -N main.useParticleNormalDirection flag 1 -N main.particleIsUsingNormalDirection actor 0 -N main.setParticleMesh actor 0 -N main.setParticleMesh mesh 1 -N main.setMinParticlesPerSecond actor 0 -N main.setMinParticlesPerSecond minParticlesPerSecond 1 -N main.getMinParticlesPerSecond actor 0 -N main.setMaxParticlesPerSecond actor 0 -N main.setMaxParticlesPerSecond maxParticlesPerSecond 1 -N main.getMaxParticlesPerSecond actor 0 -N main.setParticleMinStartColor actor 0 -N main.setParticleMinStartColor color 1 -N main.getParticleMinStartColor actor 0 -N main.setParticleMaxStartColor actor 0 -N main.setParticleMaxStartColor color 1 -N main.getParticleMaxStartColor actor 0 -N main.setParticleMinLife actor 0 -N main.setParticleMinLife minLife 1 -N main.getParticleMinLife actor 0 -N main.setParticleMaxLife actor 0 -N main.setParticleMaxLife maxLife 1 -N main.getParticleMaxLife actor 0 -N main.setParticleMaxAngle actor 0 -N main.setParticleMaxAngle maxAngle 1 -N main.getParticleMaxAngle actor 0 -N main.setParticleMinStartSize actor 0 -N main.setParticleMinStartSize w 1 -N main.setParticleMinStartSize h 2 -N main.getParticleMinStartSize actor 0 -BN main.getParticleMinStartSize w 1 -BN main.getParticleMinStartSize h 2 -N main.setParticleMaxStartSize actor 0 -N main.setParticleMaxStartSize w 1 -N main.setParticleMaxStartSize h 2 -N main.getParticleMaxStartSize actor 0 -BN main.getParticleMaxStartSize w 1 -BN main.getParticleMaxStartSize h 2 -N main.setParticleCenter actor 0 -N main.setParticleCenter x 1 -N main.setParticleCenter y 2 -N main.setParticleCenter z 3 -N main.getParticleCenter actor 0 -BN main.getParticleCenter x 1 -BN main.getParticleCenter y 2 -BN main.getParticleCenter z 3 -N main.setParticleRadius actor 0 -N main.setParticleRadius radius 1 -N main.getParticleRadius actor 0 -N main.setParticleRingThickness actor 0 -N main.setParticleRingThickness ringThickness 1 -N main.getParticleRingThickness actor 0 -N main.setParticleBox actor 0 -N main.setParticleBox min_x 1 -N main.setParticleBox min_y 2 -N main.setParticleBox min_z 3 -N main.setParticleBox max_x 4 -N main.setParticleBox max_y 5 -N main.setParticleBox max_z 6 -N main.getParticleBox actor 0 -BN main.getParticleBox min_x 1 -BN main.getParticleBox min_y 2 -BN main.getParticleBox min_z 3 -BN main.getParticleBox max_x 4 -BN main.getParticleBox max_y 5 -BN main.getParticleBox max_z 6 -N main.setParticleNormal actor 0 -N main.setParticleNormal x 1 -N main.setParticleNormal y 2 -N main.setParticleNormal z 3 -N main.getParticleNormal actor 0 -BN main.getParticleNormal x 1 -BN main.getParticleNormal y 2 -BN main.getParticleNormal z 3 -N main.setParticleLength actor 0 -N main.setParticleLength p_len 1 -N main.getParticleLength actor 0 -N main.useParticleOutlineOnly actor 0 -N main.useParticleOutlineOnly flag 1 -N main.particleIsUsingOutlineOnly actor 0 -N main.getParticleType actor 0 -N main.lightIsCastingShadow actor 0 -N main.getLightType actor 0 -N main.getLightRadius actor 0 -N main.setLightType actor 0 -N main.setLightType light_type 1 -N main.setLightRadius actor 0 -N main.setLightRadius radius 1 -N main.setLightShadowCast actor 0 -N main.setLightShadowCast flag 1 -N main.SetLightAmbientColor actor 0 -N main.SetLightAmbientColor color 1 -N main.GetLightAmbientColor actor 0 -N main.SetLightAttenuation actor 0 -N main.SetLightAttenuation l_constant 1 -N main.SetLightAttenuation l_linear 2 -N main.SetLightAttenuation l_quadratic 3 -N main.GetLightAttenuation actor 0 -BN main.GetLightAttenuation constant 1 -BN main.GetLightAttenuation linear 2 -BN main.GetLightAttenuation quadratic 3 -N main.SetLightDiffuseColor actor 0 -N main.SetLightDiffuseColor color 1 -N main.GetLightDiffuseColor actor 0 -N main.SetLightFalloff actor 0 -N main.SetLightFalloff falloff 1 -N main.GetLightFalloff actor 0 -N main.SetLightInnerCone actor 0 -N main.SetLightInnerCone angle 1 -N main.GetLightInnerCone actor 0 -N main.SetLightOuterCone actor 0 -N main.SetLightOuterCone angle 1 -N main.GetLightOuterCone actor 0 -N main.SetLightSpecularColor actor 0 -N main.SetLightSpecularColor color 1 -N main.GetLightSpecularColor actor 0 -N main.GetTerrainPatchAABB actor 0 -N main.GetTerrainPatchAABB patchX 1 -N main.GetTerrainPatchAABB patchZ 2 -BN main.GetTerrainPatchAABB minX 3 -BN main.GetTerrainPatchAABB minY 4 -BN main.GetTerrainPatchAABB minZ 5 -BN main.GetTerrainPatchAABB maxX 6 -BN main.GetTerrainPatchAABB maxY 7 -BN main.GetTerrainPatchAABB maxZ 8 -N main.GetTerrainPatchLOD actor 0 -N main.GetTerrainPatchLOD patchX 1 -N main.GetTerrainPatchLOD patchZ 2 -N main.GetTerrainHeight actor 0 -N main.GetTerrainHeight patchX 1 -N main.GetTerrainHeight patchZ 2 -N main.GetTerrainCenter actor 0 -BN main.GetTerrainCenter x 1 -BN main.GetTerrainCenter y 2 -BN main.GetTerrainCenter z 3 -N main.SetTerrainLODDistance actor 0 -N main.SetTerrainLODDistance LOD 1 -N main.SetTerrainLODDistance distance 2 -N main.ScaleTerrainTexture actor 0 -N main.ScaleTerrainTexture scale 1 -N main.ScaleTerrainTexture scale2 2 -N main.SetTerrainCameraMovementDelta actor 0 -N main.SetTerrainCameraMovementDelta delta 1 -N main.SetTerrainCameraRotationDelta actor 0 -N main.SetTerrainCameraRotationDelta delta 1 -N main.SetTerrainPatchLOD actor 0 -N main.SetTerrainPatchLOD patchX 1 -N main.SetTerrainPatchLOD patchZ 2 -N main.SetTerrainPatchLOD LOD 3 -N main.deleteMaterial material_id 0 -N main.setActorMaterial actor 0 -N main.setActorMaterial material_num 1 -N main.setActorMaterial material_id 2 -N main.getActorMaterial actor 0 -N main.getActorMaterial material_num 1 -N main.copyActorMaterial actor 0 -N main.copyActorMaterial material_num 1 -N main.copyMaterial smaterial_id 0 -N main.setMaterialTextureCanvas material_id 0 -N main.setMaterialTextureCanvas level 1 -N main.setMaterialTextureCanvas canvas_id 2 -N main.setMaterialAmbientColor material_id 0 -N main.setMaterialAmbientColor color 1 -N main.getMaterialAmbientColor material_id 0 -N main.setMaterialAntiAliasing material_id 0 -N main.setMaterialAntiAliasing aa 1 -N main.getMaterialAntiAliasing material_id 0 -N main.setMaterialBackfaceCulling material_id 0 -N main.setMaterialBackfaceCulling flag 1 -N main.getMaterialBackfaceCulling material_id 0 -N main.setMaterialBlendFactor material_id 0 -N main.setMaterialBlendFactor bf 1 -N main.getMaterialBlendFactor material_id 0 -N main.setMaterialBlendMode material_id 0 -N main.setMaterialBlendMode blend_mode 1 -N main.getMaterialBlendMode material_id 0 -N main.setMaterialColorMask material_id 0 -N main.setMaterialColorMask color_mask 1 -N main.getMaterialColorMask material_id 0 -N main.setMaterialColorMode material_id 0 -N main.setMaterialColorMode color_mode 1 -N main.getMaterialColorMode material_id 0 -N main.setMaterialDiffuseColor material_id 0 -N main.setMaterialDiffuseColor color 1 -N main.getMaterialDiffuseColor material_id 0 -N main.setMaterialEmissiveColor material_id 0 -N main.setMaterialEmissiveColor color 1 -N main.getMaterialEmissiveColor material_id 0 -N main.setMaterialFog material_id 0 -N main.setMaterialFog flag 1 -N main.getMaterialFog material_id 0 -N main.setMaterialFrontfaceCulling material_id 0 -N main.setMaterialFrontfaceCulling flag 1 -N main.getMaterialFrontfaceCulling material_id 0 -N main.setMaterialGouraudShading material_id 0 -N main.setMaterialGouraudShading flag 1 -N main.materialIsGouraudShaded material_id 0 -N main.materialIsAplhaBlend material_id 0 -N main.materialIsTransparent material_id 0 -N main.setMaterialLighting material_id 0 -N main.setMaterialLighting flag 1 -N main.materialIsLit material_id 0 -N main.setMaterialType material_id 0 -N main.setMaterialType mat_type 1 -N main.getMaterialType material_id 0 -N main.setMaterialNormalize material_id 0 -N main.setMaterialNormalize flag 1 -N main.materialIsNormalized material_id 0 -N main.setMaterialPointCloud material_id 0 -N main.setMaterialPointCloud flag 1 -N main.materialIsPointCloud material_id 0 -N main.setMaterialFlag material_id 0 -N main.setMaterialFlag material_flag 1 -N main.setMaterialFlag f_value 2 -N main.getMaterialFlag material_id 0 -N main.getMaterialFlag material_flag 1 -N main.setMaterialTexture material_id 0 -N main.setMaterialTexture level 1 -N main.setMaterialTexture img_id 2 -N main.setMaterialShininess material_id 0 -N main.setMaterialShininess shininess 1 -N main.getMaterialShininess material_id 0 -N main.setMaterialSpecularColor material_id 0 -N main.setMaterialSpecularColor color 1 -N main.getMaterialSpecularColor material_id 0 -N main.setMaterialThickness material_id 0 -N main.setMaterialThickness thickness 1 -N main.getMaterialThickness material_id 0 -N main.setMaterialWireframe material_id 0 -N main.setMaterialWireframe flag 1 -N main.materialIsWireframe material_id 0 -N main.setActorTexture actor 0 -N main.setActorTexture layer 1 -N main.setActorTexture image_id 2 -N main.getActorMaterialCount actor 0 -N main.setActorMaterialFlag actor 0 -N main.setActorMaterialFlag flag 1 -N main.setActorMaterialFlag flag_value 2 -N main.getActorMaterialFlag actor 0 -N main.getActorMaterialFlag material 1 -N main.getActorMaterialFlag flag 2 -N main.setActorMaterialType actor 0 -N main.setActorMaterialType material_type 1 -N main.getActorMaterialType actor 0 -N main.getActorMaterialType material 1 -N main.MaterialExists material 0 +UN main.locatepointonline x 0 +UN main.locatepointonline y 1 +N main.LocatePointOnLine start_x 12 +N main.LocatePointOnLine start_y 13 +N main.LocatePointOnLine end_x 14 +N main.LocatePointOnLine end_y 15 +N main.LocatePointOnLine distance_from_start 16 +U main.LocatePointOnLine pnt 2 +UN main.locatepointonline.pnt x 0 +UN main.locatepointonline.pnt y 1 +N main.LocatePointOnLine t 17 +N main scene_canvas 18 +N main player_camera_distance 19 +N main.Camera_Control cam_canvas 20 +N main.Camera_Control current_canvas 21 +N main.Camera_Control.#IF:2 crx 22 +N main.Camera_Control.#IF:2 cry 23 +N main.Camera_Control.#IF:2 crz 24 +N main.Camera_Control.#ELSE:2->CONDITION:0 crx 25 +N main.Camera_Control.#ELSE:2->CONDITION:0 cry 26 +N main.Camera_Control.#ELSE:2->CONDITION:0 crz 27 +N main.Camera_Control.#IF:4 crx 28 +N main.Camera_Control.#IF:4 cry 29 +N main.Camera_Control.#IF:4 crz 30 +N main.Camera_Control.#ELSE:4->CONDITION:0 crx 31 +N main.Camera_Control.#ELSE:4->CONDITION:0 cry 32 +N main.Camera_Control.#ELSE:4->CONDITION:0 crz 33 +N main.Player_Camera player_actor 34 +N main.Player_Camera px 35 +N main.Player_Camera py 36 +N main.Player_Camera pz 37 +N main.Player_Camera cx 38 +N main.Player_Camera cy 39 +N main.Player_Camera cz 40 +U main.Player_Camera p 3 +UN main.player_camera.p x 0 +UN main.player_camera.p y 1 +N main.Player_Camera dist 41 +N main.Player_Camera computed_y 42 +N main PLAYER_IDLE_ANIMATION 43 +N main PLAYER_RUN_ANIMATION 44 +N main PLAYER_JUMP_ANIMATION 45 +N main PLAYER_KEY_RUN 46 +N main PLAYER_KEY_JUMP 47 +N main.Player_Control player_actor 48 +N main.Player_Control player_animation 49 +S main title$ 3 +N main w 50 +N main h 51 +N main fullscreen 52 +N main vsync 53 +S main asset_dir$ 4 +N main hero_mesh 54 +N main hero_texture 55 +N main level_mesh 56 +N main level_collision_mesh 57 +N main hero 58 +N main level 59 +N main level_collision 60 +N main hero_material 61 +N main.#FOR:0 i 62 +N main.#FOR:0 level_material 63 +N main scene_light 64 +N main.#WHILE:0.#IF:9 cx 65 +N main.#WHILE:0.#IF:9 cy 66 +N main.#WHILE:0.#IF:9 cz 67 +N main.#WHILE:0.#IF:9 rx 68 +N main.#WHILE:0.#IF:9 ry 69 +N main.#WHILE:0.#IF:9 rz 70 diff --git a/rcbasic_build/rcbasic4_changes.ods b/rcbasic_build/rcbasic4_changes.ods index 0edaf24..c472cf0 100644 Binary files a/rcbasic_build/rcbasic4_changes.ods and b/rcbasic_build/rcbasic4_changes.ods differ diff --git a/rcbasic_build/rcbasic_build.depend b/rcbasic_build/rcbasic_build.depend index 62f9b1d..f4cabda 100755 --- a/rcbasic_build/rcbasic_build.depend +++ b/rcbasic_build/rcbasic_build.depend @@ -1,5 +1,5 @@ # depslib dependency file v1.0 -1733777264 source:/home/n00b/Projects/RCBASIC4/rcbasic_build/main.cpp +1734137418 source:/home/n00b/Projects/RCBASIC4/rcbasic_build/main.cpp @@ -37,14 +37,14 @@ 1727545973 /home/n00b/Projects/RCBASIC4/rcbasic_build/constants.h -1733776972 /home/n00b/Projects/RCBASIC4/rcbasic_build/parser.h +1733777902 /home/n00b/Projects/RCBASIC4/rcbasic_build/parser.h "tokenizer.h" "identifier.h" "rc_global.h" "constants.h" -1727545973 /home/n00b/Projects/RCBASIC4/rcbasic_build/identifier.h +1734138795 /home/n00b/Projects/RCBASIC4/rcbasic_build/identifier.h "rc_global.h" @@ -54,7 +54,7 @@ 1727545973 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_global.h -1733771900 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_builtin.h +1733959765 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_builtin.h "identifier.h" 1727545973 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_vm_asm.h diff --git a/rcbasic_runtime/main.cpp b/rcbasic_runtime/main.cpp index 47e785f..88751bc 100755 --- a/rcbasic_runtime/main.cpp +++ b/rcbasic_runtime/main.cpp @@ -4448,7 +4448,7 @@ int main(int argc, char * argv[]) if(debug_opt.compare("a")==0) { //rc_intern_dirChange("/home/n00b/Music/rcbasic_v400_linux64/examples/tile_demo"); - rc_intern_dirChange("/home/n00b/projects/rcbasic_alpha3/test_project"); + rc_intern_dirChange("/home/n00b/Music/Simple 3D Platformer/"); rc_filename = "main.cbc"; } else diff --git a/rcbasic_runtime/rc_actor_animation.h b/rcbasic_runtime/rc_actor_animation.h index bc78205..ab1f7c5 100644 --- a/rcbasic_runtime/rc_actor_animation.h +++ b/rcbasic_runtime/rc_actor_animation.h @@ -135,7 +135,7 @@ void rc_setActorMD2AnimationByName(int actor, std::string animation_name, int nu rc_actor[actor].isPlaying = true; //node->setCurrentFrame(start_frame); //node->setFrameLoop((irr::s32)start_frame, (irr::s32)end_frame ); //setMD2Animation() does this for me - node->setAnimationSpeed(node->getMesh()->getAnimationSpeed()); + //node->setAnimationSpeed(node->getMesh()->getAnimationSpeed()); break; } } diff --git a/rcbasic_runtime/rc_base_actor.h b/rcbasic_runtime/rc_base_actor.h index 96a78c4..435a0bd 100644 --- a/rcbasic_runtime/rc_base_actor.h +++ b/rcbasic_runtime/rc_base_actor.h @@ -766,16 +766,17 @@ void rc_setActorPosition(int actor, double x, double y, double z) { //std::cout << "Set POS" << std::endl; irr::core::matrix4 actor_transform = rc_actor[actor].physics.rigid_body->getWorldTransform(); - rc_physics3D.world->removeCollisionObject(rc_actor[actor].physics.rigid_body, false); + //rc_physics3D.world->removeCollisionObject(rc_actor[actor].physics.rigid_body, false); actor_transform.setTranslation( irr::core::vector3df(x, y, z) ); rc_actor[actor].physics.rigid_body->clearForces(); //rc_actor[actor].physics.rigid_body-> rc_actor[actor].physics.rigid_body->setWorldTransform(actor_transform); - rc_actor[actor].physics.rigid_body->setMassProps(rc_actor[actor].physics.mass, irr::core::vector3df(0,0,0)); - rc_physics3D.world->addRigidBody(rc_actor[actor].physics.rigid_body); + //rc_actor[actor].physics.rigid_body->setMassProps(rc_actor[actor].physics.mass, irr::core::vector3df(0,0,0)); + //rc_physics3D.world->addRigidBody(rc_actor[actor].physics.rigid_body); rc_actor[actor].mesh_node->setPosition(actor_transform.getTranslation()); + rc_actor[actor].mesh_node->updateAbsolutePosition(); } } diff --git a/rcbasic_runtime/rc_os_defines.h b/rcbasic_runtime/rc_os_defines.h index 093fff9..c28846f 100755 --- a/rcbasic_runtime/rc_os_defines.h +++ b/rcbasic_runtime/rc_os_defines.h @@ -2,7 +2,7 @@ #define RC_OS_DEFINES_H_INCLUDED //USED FOR TESTING ONLY -//#define RC_TESTING +#define RC_TESTING //I am checking Android first since I think it also defines __linux__ diff --git a/rcbasic_runtime/rcbasic_runtime.depend b/rcbasic_runtime/rcbasic_runtime.depend index 36de3a6..5a56bc5 100755 --- a/rcbasic_runtime/rcbasic_runtime.depend +++ b/rcbasic_runtime/rcbasic_runtime.depend @@ -1,5 +1,5 @@ # depslib dependency file v1.0 -1733959687 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp +1734119283 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp "rc_os_defines.h" @@ -33,7 +33,7 @@ "rc_func130_cases.h" -1733960003 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h +1734119283 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h 1733959765 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h @@ -2518,11 +2518,11 @@ 1733590876 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_physics3D_base.h "rc_gfx_core.h" -1731727404 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_base_actor.h +1734125778 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_base_actor.h 1731710840 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_material.h -1731727068 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_animation.h +1734119354 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_animation.h 1730291453 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_physics.h