diff --git a/rcbasic_build/tokenizer.h b/rcbasic_build/tokenizer.h index 2cd70d7..57a2ef0 100755 --- a/rcbasic_build/tokenizer.h +++ b/rcbasic_build/tokenizer.h @@ -1196,6 +1196,48 @@ string rc_keywordToken(string sline) return "4"; else if(sline.compare("AUTOCULLING_OCC_QUERY")==0) return "8"; + else if(sline.compare("MD2_ANIMATION_STAND")==0) + return "0"; + else if(sline.compare("MD2_ANIMATION_RUN")==0) + return "1"; + else if(sline.compare("MD2_ANIMATION_ATTACK")==0) + return "2"; + else if(sline.compare("MD2_ANIMATION_PAIN_A")==0) + return "3"; + else if(sline.compare("MD2_ANIMATION_PAIN_B")==0) + return "4"; + else if(sline.compare("MD2_ANIMATION_PAIN_C")==0) + return "5"; + else if(sline.compare("MD2_ANIMATION_JUMP")==0) + return "6"; + else if(sline.compare("MD2_ANIMATION_FLIP")==0) + return "7"; + else if(sline.compare("MD2_ANIMATION_SALUTE")==0) + return "8"; + else if(sline.compare("MD2_ANIMATION_FALLBACK")==0) + return "9"; + else if(sline.compare("MD2_ANIMATION_WAVE")==0) + return "10"; + else if(sline.compare("MD2_ANIMATION_POINT")==0) + return "11"; + else if(sline.compare("MD2_ANIMATION_CROUCH_STAND")==0) + return "12"; + else if(sline.compare("MD2_ANIMATION_CROUCH_WALK")==0) + return "13"; + else if(sline.compare("MD2_ANIMATION_CROUCH_ATTACK")==0) + return "14"; + else if(sline.compare("MD2_ANIMATION_CROUCH_PAIN")==0) + return "15"; + else if(sline.compare("MD2_ANIMATION_CROUCH_DEATH")==0) + return "16"; + else if(sline.compare("MD2_ANIMATION_DEATH_FALLBACK")==0) + return "17"; + else if(sline.compare("MD2_ANIMATION_DEATH_FALLFORWARD")==0) + return "18"; + else if(sline.compare("MD2_ANIMATION_DEATH_FALLBACKSLOW")==0) + return "19"; + else if(sline.compare("MD2_ANIMATION_BOOM")==0) + return "20"; else if(sline.compare("SPRITE_TYPE_STATIC")==0) return "0"; else if(sline.compare("SPRITE_TYPE_KINEMATIC")==0)