diff --git a/doc/files/actoranimationisplaying.txt b/doc/files/actoranimationisplaying.txt new file mode 100644 index 0000000..e833853 --- /dev/null +++ b/doc/files/actoranimationisplaying.txt @@ -0,0 +1,6 @@ +#title ActorAnimationIsPlaying [RCBasic Doc] +#header function ActorAnimationIsPlaying(actor) + +Returns true if an actor is currently playing an animation + +Note: If the number of loops in the animation is set to -1 then this will always be true since it does not return false until it plays the last frame in the last loop diff --git a/doc/files/createactoranimation.txt b/doc/files/createactoranimation.txt new file mode 100644 index 0000000..697ef5d --- /dev/null +++ b/doc/files/createactoranimation.txt @@ -0,0 +1,4 @@ +#title CreateActorAnimation [RCBasic Doc] +#header Function CreateActorAnimation(actor, start_frame, end_frame, speed) + + diff --git a/doc/files/createanimatedactor.txt b/doc/files/createanimatedactor.txt new file mode 100644 index 0000000..12a89e7 --- /dev/null +++ b/doc/files/createanimatedactor.txt @@ -0,0 +1,10 @@ +#title CreateAnimatedActor [RCBasic Doc] +#header function CreateAnimatedActor( mesh ) + +Returns a new animated actor composed of a mesh + +The mesh can either be created using CreateMesh() or Loaded using LoadMesh() + +#ref CreateMesh LoadMesh LoadMeshFromAN8 +
+#ref CreateOctreeActor CreateCubeActor CreateSphereActor CreateWaterActor CreateLightActor CreateBillboardActor CreateTerrainActor diff --git a/doc/files/createbillboardactor.txt b/doc/files/createbillboardactor.txt index 6966c4f..d9b37bc 100644 --- a/doc/files/createbillboardactor.txt +++ b/doc/files/createbillboardactor.txt @@ -4,3 +4,5 @@ Returns a billboard actor Billboard actors are flat textured planes that are always facing the camera. + +#ref CreateAnimatedActor CreateOctreeActor CreateSphereActor CreateWaterActor CreateLightActor CreateCubeActor CreateTerrainActor diff --git a/doc/files/createcubeactor.txt b/doc/files/createcubeactor.txt index 921c283..2c0f7b7 100644 --- a/doc/files/createcubeactor.txt +++ b/doc/files/createcubeactor.txt @@ -3,4 +3,4 @@ Returns an actor with a cube mesh of the specified size ( cube_size x cube_size x cube_size ) -#ref CreateMeshActor CreateMeshOctreeActor CreateSphereActor CreateWaterPlaneActor CreateLightActor CreateBillboardActor CreateTerrainActor +#ref CreateAnimatedActor CreateOctreeActor CreateSphereActor CreateWaterActor CreateLightActor CreateBillboardActor CreateTerrainActor diff --git a/doc/files/createmeshactor.txt b/doc/files/createmeshactor.txt index a25428d..3feb78d 100644 --- a/doc/files/createmeshactor.txt +++ b/doc/files/createmeshactor.txt @@ -1,10 +1,10 @@ -#title CreateMeshActor [RCBasic Doc] -#header function CreateMeshActor( mesh ) +#title CreateAnimatedActor [RCBasic Doc] +#header function CreateAnimatedActor( mesh ) -Returns a new actor composed of a mesh +Returns a new animated actor composed of a mesh The mesh can either be created using CreateMesh() or Loaded using LoadMesh() -#ref CreateMesh LoadMesh +#ref CreateMesh LoadMesh LoadMeshFromAN8
-#ref CreateMeshOctreeActor CreateCubeActor CreateSphereActor CreateWaterPlaneActor CreateLightActor CreateBillboardActor CreateTerrainActor +#ref CreateOctreeActor CreateCubeActor CreateSphereActor CreateWaterPlaneActor CreateLightActor CreateBillboardActor CreateTerrainActor diff --git a/doc/files/createoctreeactor.txt b/doc/files/createoctreeactor.txt new file mode 100644 index 0000000..95c9e3a --- /dev/null +++ b/doc/files/createoctreeactor.txt @@ -0,0 +1,8 @@ +#title CreateOctreeActor [RCBasic Doc] +#header function CreateOctreeActor( mesh ) + +Returns a mesh actor optimized for large objects (such as levels) + +#ref CreateMesh LoadMesh +
+#ref CreateAnimatedActor CreateCubeActor CreateSphereActor CreateWaterActor CreateLightActor CreateBillboardActor CreateTerrainActor diff --git a/doc/files/createsphereactor.txt b/doc/files/createsphereactor.txt index 8894b23..b8f1faa 100644 --- a/doc/files/createsphereactor.txt +++ b/doc/files/createsphereactor.txt @@ -3,4 +3,4 @@ Returns an actor composed of a sphere mesh -#ref CreateMeshActor CreateMeshOctreeActor CreateCubeActor CreateWaterPlaneActor CreateLightActor CreateBillboardActor CreateTerrainActor +#ref CreateAnimatedActor CreateOctreeActor CreateBillboardActor CreateWaterActor CreateLightActor CreateCubeActor CreateTerrainActor diff --git a/doc/files/createterrainactor.txt b/doc/files/createterrainactor.txt index b8ba9f9..9e97d2b 100644 --- a/doc/files/createterrainactor.txt +++ b/doc/files/createterrainactor.txt @@ -5,4 +5,4 @@ Returns terrain generated from a height map Note: Height Maps can be any supported image format -#ref CreateMeshActor CreateMeshOctreeActor CreateCubeActor CreateSphereActor CreateWaterPlaneActor CreateLightActor CreateBillboardActor +#ref CreateAnimatedActor CreateOctreeActor CreateSphereActor CreateWaterActor CreateLightActor CreateCubeActor CreateBillboardActor diff --git a/doc/files/createwateractor.txt b/doc/files/createwateractor.txt index 6d4a932..2c1577d 100644 --- a/doc/files/createwateractor.txt +++ b/doc/files/createwateractor.txt @@ -2,3 +2,5 @@ #header function CreateWaterActor( mesh, waveHeight, waveSpeed, waveLength ) Creates an actor with water properties set on a base mesh + +#ref CreateAnimatedActor CreateOctreeActor CreateSphereActor CreateCubeActor CreateLightActor CreateBillboardActor CreateTerrainActor diff --git a/doc/files/deleteactoranimation.txt b/doc/files/deleteactoranimation.txt new file mode 100644 index 0000000..edeb2ec --- /dev/null +++ b/doc/files/deleteactoranimation.txt @@ -0,0 +1,4 @@ +#title DeleteActorAnimation [RCBasic Doc] +#header sub DeleteActorAnimation(actor, animation) + +Deletes an actor's animation diff --git a/doc/files/deletespriteanimation.txt b/doc/files/deletespriteanimation.txt new file mode 100644 index 0000000..3fe5d23 --- /dev/null +++ b/doc/files/deletespriteanimation.txt @@ -0,0 +1,6 @@ +#title DeleteSpriteAnimation [RCBasic Doc] +#header Sub DeleteSpriteAnimation(sprite, animation) + +Delete's a sprite's animation + +#ref CreateSpriteAnimation diff --git a/doc/files/getactoranimationendframe.txt b/doc/files/getactoranimationendframe.txt new file mode 100644 index 0000000..3e171f4 --- /dev/null +++ b/doc/files/getactoranimationendframe.txt @@ -0,0 +1,6 @@ +#title GetActorAnimationEndFrame [RCBasic Doc] +#header Function GetActorAnimationEndFrame(actor, animation) + +Returns the last frame in an actor's animation + +#ref SetActorAnimationFrames diff --git a/doc/files/getactoranimationspeed.txt b/doc/files/getactoranimationspeed.txt index 56ab127..e16a7fb 100644 --- a/doc/files/getactoranimationspeed.txt +++ b/doc/files/getactoranimationspeed.txt @@ -1,4 +1,6 @@ #title GetActorAnimationSpeed [RCBasic Doc] -#header function GetActorAnimationSpeed( actor ) +#header function GetActorAnimationSpeed( actor, animation ) -Returns actors animation speed in frames per second +Returns actor's animation speed in frames per second + +#ref SetActorAnimationSpeed diff --git a/doc/files/getactoranimationstartframe.txt b/doc/files/getactoranimationstartframe.txt new file mode 100644 index 0000000..0b92f17 --- /dev/null +++ b/doc/files/getactoranimationstartframe.txt @@ -0,0 +1,6 @@ +#title GetActorAnimationStartFrame [RCBasic Doc] +#header Function GetActorAnimationStartFrame(actor, animation) + +Returns the first frame in an actor's animation + +#ref SetActorAnimationFrames diff --git a/doc/files/getactorcurrentanimation.txt b/doc/files/getactorcurrentanimation.txt new file mode 100644 index 0000000..429c768 --- /dev/null +++ b/doc/files/getactorcurrentanimation.txt @@ -0,0 +1,8 @@ +#title GetActorCurrentAnimation [RCBasic Doc] +#header Function GetActorCurrentAnimation(actor) + +Returns the current animation set on an actor + +Note: Current animation will be 0 if the actor's frame was set with SetActorFrame() + +#ref SetActorAnimation SetActorFrame diff --git a/doc/files/getactorframe.txt b/doc/files/getactorframe.txt new file mode 100644 index 0000000..d9281ad --- /dev/null +++ b/doc/files/getactorframe.txt @@ -0,0 +1,7 @@ +#title GetActorFrame [RCBasic Doc] +#header function GetActorFrame(actor) + +Returns the current frame number an actor is currently rendering + + +#ref SetActorFrame GetActorAnimationFrame diff --git a/doc/files/numactoranimationloops.txt b/doc/files/numactoranimationloops.txt new file mode 100644 index 0000000..2a55245 --- /dev/null +++ b/doc/files/numactoranimationloops.txt @@ -0,0 +1,5 @@ +#title NumActorAnimationLoops [RCBasic Doc] +#header function NumActorAnimationLoops(actor) + +Returns the total number of loops the actor is set to repeat the animation for + diff --git a/doc/files/setactoranimation.txt b/doc/files/setactoranimation.txt index adef756..721398b 100644 --- a/doc/files/setactoranimation.txt +++ b/doc/files/setactoranimation.txt @@ -1,8 +1,12 @@ #title SetActorAnimation [RCBasic Doc] -#header sub SetActorAnimation( actor, start_frame, end_frame) +#header sub SetActorAnimation( actor, animation, num_loops) -Sets the start frame and end frame that an actor will loop through +Sets the current animation for an actor to start playing -Note: Use LoopActorAnimation() to enable or disable animation looping +Notes on num_loops +#list ol +#li num_loops is the number of times to loop the animation after its done playing. To play the animation once, set num_loops to 0. +#li To loop an animation infinitely, set num_loops to -1 +#/list -#ref LoopActorAnimation SetActorFrame +#ref CreateActorAnimation diff --git a/doc/files/setactoranimationframes.txt b/doc/files/setactoranimationframes.txt new file mode 100644 index 0000000..4339f60 --- /dev/null +++ b/doc/files/setactoranimationframes.txt @@ -0,0 +1,6 @@ +#title SetActorAnimationFrames [RCBasic Doc] +#header sub SetActorAnimationFrames(actor, animation, start_frame, end_frame) + +Changes the frames that plays in an actor's animation + +#ref CreateActorAnimation diff --git a/doc/files/setactoranimationspeed.txt b/doc/files/setactoranimationspeed.txt index 1228754..e5e785c 100644 --- a/doc/files/setactoranimationspeed.txt +++ b/doc/files/setactoranimationspeed.txt @@ -1,5 +1,5 @@ #title SetActorAnimationSpeed [RCBasic Doc] -#header sub SetActorAnimationSpeed( actor, speed ) +#header sub SetActorAnimationSpeed( actor, animation, speed ) Set the FPS of an actor animation diff --git a/doc/files/setactorframe.txt b/doc/files/setactorframe.txt index 8b2e8e9..b38a8a0 100644 --- a/doc/files/setactorframe.txt +++ b/doc/files/setactorframe.txt @@ -2,3 +2,8 @@ #header sub SetActorFrame( actor, frame ) Sets the current frame of an actor + +Note: This function will set the actor's animation to 0 which is a default 1 frame animation that is created when the actor is created. + + +#ref GetActorFrame diff --git a/doc/files/spriteanimationisplaying.txt b/doc/files/spriteanimationisplaying.txt new file mode 100644 index 0000000..6cf944c --- /dev/null +++ b/doc/files/spriteanimationisplaying.txt @@ -0,0 +1,4 @@ +#title SpriteAnimationIsPlaying [RCBasic Doc] +#header Function SpriteAnimationIsPlaying(sprite) + + diff --git a/rcbasic_build/intern_inc/switch_cases.h b/rcbasic_build/intern_inc/switch_cases.h index 6381745..fe6d6c0 100644 --- a/rcbasic_build/intern_inc/switch_cases.h +++ b/rcbasic_build/intern_inc/switch_cases.h @@ -172,6 +172,7 @@ rc_setWindowAlwaysOnTop( SETWINDOWALWAYSONTOP_FLAG ) rc_setMouseRelative( SETMOUSERELATIVE_FLAG ) rc_flashWindow( FLASHWINDOW_FLAG ) rc_windowIsGrabbed( ) +rc_preUpdate( ) rc_canvasOpen( OPENCANVAS_W, OPENCANVAS_H, OPENCANVAS_VIEWPORT_X, OPENCANVAS_VIEWPORT_Y, OPENCANVAS_VIEWPORT_W, OPENCANVAS_VIEWPORT_H, OPENCANVAS_MODE ) rc_canvasClose( CLOSECANVAS_C_NUM ) rc_canvasOpen3D( OPENCANVAS3D_VIEWPORT_X, OPENCANVAS3D_VIEWPORT_Y, OPENCANVAS3D_VIEWPORT_W, OPENCANVAS3D_VIEWPORT_H, OPENCANVAS3D_MODE ) @@ -190,7 +191,7 @@ rc_setCanvasColorMod( SETCANVASCOLORMOD_C_NUM, SETCANVASCOLORMOD_C ) rc_getCanvasColorMod( GETCANVASCOLORMOD_C_NUM ) rc_cloneCanvas( CLONECANVAS_C_NUM, CLONECANVAS_MODE ) rc_setCanvasZ( SETCANVASZ_C_NUM, SETCANVASZ_Z ) -rc_getCanvasZ( GETCANVASZ_C_NUM ) +rc_getCanvasZ( CANVASZ_C_NUM ) rc_canvasClip( CANVASCLIP_X, CANVASCLIP_Y, CANVASCLIP_W, CANVASCLIP_H ) rc_activeCanvas( ) rc_setCanvasPhysics2D( SETCANVASPHYSICS2D_C_NUM, SETCANVASPHYSICS2D_STATE ) @@ -315,8 +316,8 @@ rc_fontExists( FONTEXISTS_SLOT ) rc_setFont( SETFONT_SLOT ) rc_drawText( DRAWTEXT_TXT$, DRAWTEXT_X, DRAWTEXT_Y ) rc_getTextSize( GETTEXTSIZE_TXT$, &GETTEXTSIZE_W, &GETTEXTSIZE_H ) -rc_getTextWidth( GETTEXTWIDTH_TXT$ ) -rc_getTextHeight( GETTEXTHEIGHT_TXT$ ) +rc_getTextWidth( TEXTWIDTH_TXT$ ) +rc_getTextHeight( TEXTHEIGHT_TXT$ ) rc_touchPressure( ) rc_getTouch( &GETTOUCH_STATUS, &GETTOUCH_X, &GETTOUCH_Y, &GETTOUCH_DX, &GETTOUCH_DY ) rc_getMultiTouch( &GETMULTITOUCH_STATUS, &GETMULTITOUCH_X, &GETMULTITOUCH_Y, &GETMULTITOUCH_FINGERS, &GETMULTITOUCH_DIST, &GETMULTITOUCH_THETA ) @@ -446,17 +447,59 @@ rc_readInput_Stop( ) rc_readInput_Text( ) rc_readInput_SetText( READINPUT_SETTEXT_TXT$ ) rc_readInput_ToggleBackspace( READINPUT_TOGGLEBACKSPACE_FLAG ) -rc_createSprite( CREATESPRITE_IMG ) +rc_createSprite( CREATESPRITE_IMG, CREATESPRITE_FRAME_W, CREATESPRITE_FRAME_H ) rc_deleteSprite( DELETESPRITE_SPRITE ) rc_setSpritePosition( SETSPRITEPOSITION_SPRITE, SETSPRITEPOSITION_X, SETSPRITEPOSITION_Y ) +rc_translateSprite( TRANSLATESPRITE_SPRITE, TRANSLATESPRITE_X, TRANSLATESPRITE_Y ) +rc_getSpritePosition( GETSPRITEPOSITION_SPRITE, &GETSPRITEPOSITION_X, &GETSPRITEPOSITION_Y ) +rc_spriteX( SPRITEX_SPRITE ) +rc_spriteY( SPRITEY_SPRITE ) +rc_setSpriteRotation( SETSPRITEROTATION_SPRITE, SETSPRITEROTATION_ANGLE ) +rc_rotateSprite( ROTATESPRITE_SPRITE, ROTATESPRITE_ANGLE ) +rc_getSpriteRotation( GETSPRITEROTATION_SPRITE ) +rc_setSpriteScale( SETSPRITESCALE_SPRITE, SETSPRITESCALE_X, SETSPRITESCALE_Y ) +rc_scaleSprite( SCALESPRITE_SPRITE, SCALESPRITE_X, SCALESPRITE_Y ) +rc_getSpriteScale( GETSPRITESCALE_SPRITE, &GETSPRITESCALE_X, &GETSPRITESCALE_Y ) +rc_setSpriteZ( SETSPRITEZ_SPRITE, SETSPRITEZ_Z ) +rc_spriteZ( SPRITEZ_SPRITE ) +rc_getSpriteSize( GETSPRITESIZE_SPRITE, &GETSPRITESIZE_W, &GETSPRITESIZE_H ) +rc_spriteWidth( SPRITEWIDTH_SPRITE ) +rc_spriteHeight( SPRITEHEIGHT_SPRITE ) +rc_setSpriteVisible( SETSPRITEVISIBLE_SPRITE, SETSPRITEVISIBLE_FLAG ) +rc_spriteIsVisible( SPRITEISVISIBLE_SPRITE ) +rc_setSpriteSolid( SETSPRITESOLID_SPRITE, SETSPRITESOLID_FLAG ) +rc_spriteIsSolid( SPRITEISSOLID_SPRITE ) +rc_setSpriteType( SETSPRITETYPE_SPRITE, SETSPRITETYPE_SPRITE_TYPE ) +rc_getSpriteType( GETSPRITETYPE_SPRITE ) +rc_setSpriteSource( SETSPRITESOURCE_SPRITE, SETSPRITESOURCE_IMG ) +rc_getSpriteSource( GETSPRITESOURCE_SPRITE ) +rc_createSpriteAnimation( CREATESPRITEANIMATION_SPRITE, CREATESPRITEANIMATION_ANIM_LENGTH, CREATESPRITEANIMATION_SPEED ) +rc_setSpriteFrame( SETSPRITEFRAME_SPRITE, SETSPRITEFRAME_FRAME ) +rc_getSpriteFrame( GETSPRITEFRAME_SPRITE ) +rc_setSpriteAnimationFrame( SETSPRITEANIMATIONFRAME_SPRITE, SETSPRITEANIMATIONFRAME_ANIMATION, SETSPRITEANIMATIONFRAME_ANIM_FRAME, SETSPRITEANIMATIONFRAME_FRAME ) +rc_getSpriteAnimationFrame( GETSPRITEANIMATIONFRAME_SPRITE, GETSPRITEANIMATIONFRAME_ANIMATION, GETSPRITEANIMATIONFRAME_ANIM_FRAME ) +rc_setSpriteAnimationLength( SETSPRITEANIMATIONLENGTH_SPRITE, SETSPRITEANIMATIONLENGTH_ANIMATION, SETSPRITEANIMATIONLENGTH_ANIM_LENGTH ) +rc_getSpriteAnimationLength( GETSPRITEANIMATIONLENGTH_SPRITE, GETSPRITEANIMATIONLENGTH_ANIMATION ) +rc_setSpriteAnimationSpeed( SETSPRITEANIMATIONSPEED_SPRITE, SETSPRITEANIMATIONSPEED_ANIMATION, SETSPRITEANIMATIONSPEED_SPEED ) +rc_getSpriteAnimationSpeed( GETSPRITEANIMATIONSPEED_SPRITE, GETSPRITEANIMATIONSPEED_ANIMATION ) +rc_setSpriteAnimation( SETSPRITEANIMATION_SPRITE, SETSPRITEANIMATION_ANIMATION, SETSPRITEANIMATION_NUM_LOOPS ) +rc_getSpriteAnimation( GETSPRITEANIMATION_SPRITE ) +rc_getSpriteCurrentAnimationFrame( GETSPRITECURRENTANIMATIONFRAME_SPRITE ) +rc_numSpriteAnimationLoops( NUMSPRITEANIMATIONLOOPS_SPRITE ) +rc_spriteAnimationIsPlaying( SPRITEANIMATIONISPLAYING_SPRITE ) +rc_deleteSpriteAnimation( DELETESPRITEANIMATION_SPRITE, DELETESPRITEANIMATION_ANIMATION ) rc_loadMesh( LOADMESH_MESH_FILE$ ) rc_deleteMesh( DELETEMESH_MESH ) rc_createMesh( ) rc_addMeshBuffer( ADDMESHBUFFER_MESH, ADDMESHBUFFER_VERTEX_COUNT, &ADDMESHBUFFER_VERTEX_DATA, &ADDMESHBUFFER_NORMAL_DATA, &ADDMESHBUFFER_UV_DATA, ADDMESHBUFFER_INDEX_COUNT, &ADDMESHBUFFER_INDEX_DATA ) rc_loadMeshFromArchive( LOADMESHFROMARCHIVE_ARCHIVE$, LOADMESHFROMARCHIVE_MESH_FILE$ ) rc_createPlaneMesh( CREATEPLANEMESH_W, CREATEPLANEMESH_H, CREATEPLANEMESH_TILECOUNT_W, CREATEPLANEMESH_TILECOUNT_H ) -rc_createMeshActor( CREATEMESHACTOR_MESH ) -rc_createMeshOctreeActor( CREATEMESHOCTREEACTOR_MESH ) +rc_loadAN8( LOADAN8_AN8_FILE$ ) +rc_loadMeshFromAN8( LOADMESHFROMAN8_AN8_PROJECT, LOADMESHFROMAN8_AN8_SCENE$ ) +rc_getNumAN8Scenes( GETNUMAN8SCENES_AN8_PROJECT ) +rc_getAN8SceneName( GETAN8SCENENAME$_AN8_PROJECT, GETAN8SCENENAME$_SCENE_NUM ) +rc_createAnimatedActor( CREATEANIMATEDACTOR_MESH ) +rc_createOctreeActor( CREATEOCTREEACTOR_MESH ) rc_createCubeActor( CREATECUBEACTOR_CUBE_SIZE ) rc_createSphereActor( CREATESPHEREACTOR_RADIUS ) rc_createWaterActor( CREATEWATERACTOR_MESH, CREATEWATERACTOR_WAVEHEIGHT, CREATEWATERACTOR_WAVESPEED, CREATEWATERACTOR_WAVELENGTH ) @@ -664,6 +707,9 @@ rc_setCameraFarValue( SETCAMERAFARVALUE_ZF ) rc_getCameraFarValue( ) rc_setCameraNearValue( SETCAMERANEARVALUE_ZN ) rc_getCameraNearValue( ) +rc_setProjectionMatrix( SETPROJECTIONMATRIX_MATA, SETPROJECTIONMATRIX_PROJECTION_TYPE ) +rc_getProjectionMatrix( GETPROJECTIONMATRIX_MATA ) +rc_getWorldToViewportPosition( GETWORLDTOVIEWPORTPOSITION_X, GETWORLDTOVIEWPORTPOSITION_Y, GETWORLDTOVIEWPORTPOSITION_Z, &GETWORLDTOVIEWPORTPOSITION_VX, &GETWORLDTOVIEWPORTPOSITION_VY ) rc_addSceneSkyBox( ADDSCENESKYBOX_IMG_TOP, ADDSCENESKYBOX_IMG_BOTTOM, ADDSCENESKYBOX_IMG_LEFT, ADDSCENESKYBOX_IMG_RIGHT, ADDSCENESKYBOX_IMG_FRONT, ADDSCENESKYBOX_IMG_BACK ) rc_addSceneSkyDome( ADDSCENESKYDOME_IMG ) rc_addSceneSkyDomeEx( ADDSCENESKYDOMEEX_IMG, ADDSCENESKYDOMEEX_HORIRES, ADDSCENESKYDOMEEX_VERTRES, ADDSCENESKYDOMEEX_TXPERCENTAGE, ADDSCENESKYDOMEEX_SPHEREPERCENTAGE, ADDSCENESKYDOMEEX_RADIUS ) @@ -743,21 +789,21 @@ rc_scaleTerrainTexture( SCALETERRAINTEXTURE_ACTOR, SCALETERRAINTEXTURE_SCALE, rc_setTerrainCameraMovementDelta( SETTERRAINCAMERAMOVEMENTDELTA_ACTOR, SETTERRAINCAMERAMOVEMENTDELTA_DELTA ) rc_setTerrainCameraRotationDelta( SETTERRAINCAMERAROTATIONDELTA_ACTOR, SETTERRAINCAMERAROTATIONDELTA_DELTA ) rc_setTerrainPatchLOD( SETTERRAINPATCHLOD_ACTOR, SETTERRAINPATCHLOD_PATCHX, SETTERRAINPATCHLOD_PATCHZ, SETTERRAINPATCHLOD_LOD ) -rc_setActorAnimation( SETACTORANIMATION_ACTOR, SETACTORANIMATION_START_FRAME, SETACTORANIMATION_END_FRAME ) -rc_setActorAnimationSpeed( SETACTORANIMATIONSPEED_ACTOR, SETACTORANIMATIONSPEED_SPEED ) +rc_createActorAnimation( CREATEACTORANIMATION_ACTOR, CREATEACTORANIMATION_START_FRAME, CREATEACTORANIMATION_END_FRAME, CREATEACTORANIMATION_SPEED ) +rc_setActorAnimation( SETACTORANIMATION_ACTOR, SETACTORANIMATION_ANIMATION, SETACTORANIMATION_NUM_LOOPS ) +rc_setActorAnimationSpeed( SETACTORANIMATIONSPEED_ACTOR, SETACTORANIMATIONSPEED_ANIMATION, SETACTORANIMATIONSPEED_SPEED ) +rc_setActorAnimationFrames( SETACTORANIMATIONFRAMES_ACTOR, SETACTORANIMATIONFRAMES_ANIMATION, SETACTORANIMATIONFRAMES_START_FRAME, SETACTORANIMATIONFRAMES_END_FRAME ) +rc_getActorCurrentAnimation( GETACTORCURRENTANIMATION_ACTOR ) +rc_getActorAnimationSpeed( GETACTORANIMATIONSPEED_ACTOR, GETACTORANIMATIONSPEED_ANIMATION ) +rc_getActorAnimationStartFrame( GETACTORANIMATIONSTARTFRAME_ACTOR, GETACTORANIMATIONSTARTFRAME_ANIMATION ) +rc_getActorAnimationEndFrame( GETACTORANIMATIONENDFRAME_ACTOR, GETACTORANIMATIONENDFRAME_ANIMATION ) rc_setActorFrame( SETACTORFRAME_ACTOR, SETACTORFRAME_FRAME ) -rc_setActorMD2Animation( SETACTORMD2ANIMATION_ACTOR, SETACTORMD2ANIMATION_ANIM ) -rc_setActorMD2AnimationByName( SETACTORMD2ANIMATIONBYNAME_ACTOR, SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$ ) -rc_getActorAnimationSpeed( GETACTORANIMATIONSPEED_ACTOR ) -rc_getActorEndFrame( GETACTORENDFRAME_ACTOR ) -rc_getActorCurrentFrame( GETACTORCURRENTFRAME_ACTOR ) -rc_getActorStartFrame( GETACTORSTARTFRAME_ACTOR ) -rc_startActorTransition( STARTACTORTRANSITION_ACTOR, STARTACTORTRANSITION_FRAME, STARTACTORTRANSITION_TRANSITION_TIME ) -rc_stopActorTransition( STOPACTORTRANSITION_ACTOR ) -rc_actorIsInTransition( ACTORISINTRANSITION_ACTOR ) -rc_getActorTransitionTime( GETACTORTRANSITIONTIME_ACTOR ) -rc_actorAnimationIsLooped( ACTORANIMATIONISLOOPED_ACTOR ) -rc_loopActorAnimation( LOOPACTORANIMATION_ACTOR, LOOPACTORANIMATION_FLAG ) +rc_getActorFrame( GETACTORFRAME_ACTOR ) +rc_actorAnimationIsPlaying( ACTORANIMATIONISPLAYING_ACTOR ) +rc_numActorAnimationLoops( NUMACTORANIMATIONLOOPS_ACTOR ) +rc_setActorMD2Animation( SETACTORMD2ANIMATION_ACTOR, SETACTORMD2ANIMATION_ANIM, SETACTORMD2ANIMATION_NUM_LOOPS ) +rc_setActorMD2AnimationByName( SETACTORMD2ANIMATIONBYNAME_ACTOR, SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$, SETACTORMD2ANIMATIONBYNAME_NUM_LOOPS ) +rc_deleteActorAnimation( DELETEACTORANIMATION_ACTOR, DELETEACTORANIMATION_ANIMATION ) rc_createMaterial( ) rc_deleteMaterial( DELETEMATERIAL_MATERIAL_ID ) rc_setActorMaterial( SETACTORMATERIAL_ACTOR, SETACTORMATERIAL_MATERIAL_NUM, SETACTORMATERIAL_MATERIAL_ID ) diff --git a/rcbasic_build/rc_builtin.h b/rcbasic_build/rc_builtin.h index 10d70f3..f2a194a 100755 --- a/rcbasic_build/rc_builtin.h +++ b/rcbasic_build/rc_builtin.h @@ -442,6 +442,7 @@ void init_embedded_functions() embed_function("FlashWindow", ID_TYPE_FN_NUM); add_embedded_arg("flag", ID_TYPE_NUM); embed_function("WindowIsGrabbed", ID_TYPE_FN_NUM); + embed_function("PreUpdate", ID_TYPE_SUB); embed_function("OpenCanvas", ID_TYPE_FN_NUM); add_embedded_arg("w", ID_TYPE_NUM); add_embedded_arg("h", ID_TYPE_NUM); @@ -506,7 +507,7 @@ void init_embedded_functions() embed_function("SetCanvasZ", ID_TYPE_SUB); add_embedded_arg("c_num", ID_TYPE_NUM); add_embedded_arg("z", ID_TYPE_NUM); - embed_function("GetCanvasZ", ID_TYPE_FN_NUM); + embed_function("CanvasZ", ID_TYPE_FN_NUM); add_embedded_arg("c_num", ID_TYPE_NUM); embed_function("CanvasClip", ID_TYPE_FN_NUM); add_embedded_arg("x", ID_TYPE_NUM); @@ -887,9 +888,9 @@ void init_embedded_functions() add_embedded_arg("txt$", ID_TYPE_STR); add_embedded_arg("w", ID_TYPE_BYREF_NUM); add_embedded_arg("h", ID_TYPE_BYREF_NUM); - embed_function("GetTextWidth", ID_TYPE_FN_NUM); + embed_function("TextWidth", ID_TYPE_FN_NUM); add_embedded_arg("txt$", ID_TYPE_STR); - embed_function("GetTextHeight", ID_TYPE_FN_NUM); + embed_function("TextHeight", ID_TYPE_FN_NUM); add_embedded_arg("txt$", ID_TYPE_STR); embed_function("TouchPressure", ID_TYPE_FN_NUM); embed_function("GetTouch", ID_TYPE_SUB); @@ -1283,12 +1284,126 @@ void init_embedded_functions() add_embedded_arg("flag", ID_TYPE_NUM); embed_function("CreateSprite", ID_TYPE_FN_NUM); add_embedded_arg("img", ID_TYPE_NUM); + add_embedded_arg("frame_w", ID_TYPE_NUM); + add_embedded_arg("frame_h", ID_TYPE_NUM); embed_function("DeleteSprite", ID_TYPE_SUB); add_embedded_arg("sprite", ID_TYPE_NUM); embed_function("SetSpritePosition", ID_TYPE_SUB); add_embedded_arg("sprite", ID_TYPE_NUM); add_embedded_arg("x", ID_TYPE_NUM); add_embedded_arg("y", ID_TYPE_NUM); + embed_function("TranslateSprite", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("x", ID_TYPE_NUM); + add_embedded_arg("y", ID_TYPE_NUM); + embed_function("GetSpritePosition", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("x", ID_TYPE_BYREF_NUM); + add_embedded_arg("y", ID_TYPE_BYREF_NUM); + embed_function("SpriteX", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + embed_function("SpriteY", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + embed_function("SetSpriteRotation", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("angle", ID_TYPE_NUM); + embed_function("RotateSprite", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("angle", ID_TYPE_NUM); + embed_function("GetSpriteRotation", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + embed_function("SetSpriteScale", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("x", ID_TYPE_NUM); + add_embedded_arg("y", ID_TYPE_NUM); + embed_function("ScaleSprite", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("x", ID_TYPE_NUM); + add_embedded_arg("y", ID_TYPE_NUM); + embed_function("GetSpriteScale", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("x", ID_TYPE_BYREF_NUM); + add_embedded_arg("y", ID_TYPE_BYREF_NUM); + embed_function("SetSpriteZ", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("z", ID_TYPE_NUM); + embed_function("SpriteZ", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + embed_function("GetSpriteSize", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("w", ID_TYPE_BYREF_NUM); + add_embedded_arg("h", ID_TYPE_BYREF_NUM); + embed_function("SpriteWidth", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + embed_function("SpriteHeight", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + embed_function("SetSpriteVisible", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("flag", ID_TYPE_NUM); + embed_function("SpriteIsVisible", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + embed_function("SetSpriteSolid", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("flag", ID_TYPE_NUM); + embed_function("SpriteIsSolid", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + embed_function("SetSpriteType", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("sprite_type", ID_TYPE_NUM); + embed_function("GetSpriteType", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + embed_function("SetSpriteSource", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("img", ID_TYPE_NUM); + embed_function("GetSpriteSource", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + embed_function("CreateSpriteAnimation", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("anim_length", ID_TYPE_NUM); + add_embedded_arg("speed", ID_TYPE_NUM); + embed_function("SetSpriteFrame", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("frame", ID_TYPE_NUM); + embed_function("GetSpriteFrame", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + embed_function("SetSpriteAnimationFrame", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("animation", ID_TYPE_NUM); + add_embedded_arg("anim_frame", ID_TYPE_NUM); + add_embedded_arg("frame", ID_TYPE_NUM); + embed_function("GetSpriteAnimationFrame", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("animation", ID_TYPE_NUM); + add_embedded_arg("anim_frame", ID_TYPE_NUM); + embed_function("SetSpriteAnimationLength", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("animation", ID_TYPE_NUM); + add_embedded_arg("anim_length", ID_TYPE_NUM); + embed_function("GetSpriteAnimationLength", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("animation", ID_TYPE_NUM); + embed_function("SetSpriteAnimationSpeed", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("animation", ID_TYPE_NUM); + add_embedded_arg("speed", ID_TYPE_NUM); + embed_function("GetSpriteAnimationSpeed", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("animation", ID_TYPE_NUM); + embed_function("SetSpriteAnimation", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("animation", ID_TYPE_NUM); + add_embedded_arg("num_loops", ID_TYPE_NUM); + embed_function("GetSpriteAnimation", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + embed_function("GetSpriteCurrentAnimationFrame", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + embed_function("NumSpriteAnimationLoops", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + embed_function("SpriteAnimationIsPlaying", ID_TYPE_FN_NUM); + add_embedded_arg("sprite", ID_TYPE_NUM); + embed_function("DeleteSpriteAnimation", ID_TYPE_SUB); + add_embedded_arg("sprite", ID_TYPE_NUM); + add_embedded_arg("animation", ID_TYPE_NUM); embed_function("LoadMesh", ID_TYPE_FN_NUM); add_embedded_arg("mesh_file$", ID_TYPE_STR); embed_function("DeleteMesh", ID_TYPE_SUB); @@ -1310,9 +1425,19 @@ void init_embedded_functions() add_embedded_arg("h", ID_TYPE_NUM); add_embedded_arg("tileCount_w", ID_TYPE_NUM); add_embedded_arg("tileCount_h", ID_TYPE_NUM); - embed_function("CreateMeshActor", ID_TYPE_FN_NUM); + embed_function("LoadAN8", ID_TYPE_FN_NUM); + add_embedded_arg("an8_file$", ID_TYPE_STR); + embed_function("LoadMeshFromAN8", ID_TYPE_FN_NUM); + add_embedded_arg("an8_project", ID_TYPE_NUM); + add_embedded_arg("an8_scene$", ID_TYPE_STR); + embed_function("GetNumAN8Scenes", ID_TYPE_FN_NUM); + add_embedded_arg("an8_project", ID_TYPE_NUM); + embed_function("GetAN8SceneName$", ID_TYPE_FN_STR); + add_embedded_arg("an8_project", ID_TYPE_NUM); + add_embedded_arg("scene_num", ID_TYPE_NUM); + embed_function("CreateAnimatedActor", ID_TYPE_FN_NUM); add_embedded_arg("mesh", ID_TYPE_NUM); - embed_function("CreateMeshOctreeActor", ID_TYPE_FN_NUM); + embed_function("CreateOctreeActor", ID_TYPE_FN_NUM); add_embedded_arg("mesh", ID_TYPE_NUM); embed_function("CreateCubeActor", ID_TYPE_FN_NUM); add_embedded_arg("cube_size", ID_TYPE_NUM); @@ -2041,6 +2166,17 @@ void init_embedded_functions() embed_function("SetCameraNearValue", ID_TYPE_SUB); add_embedded_arg("zn", ID_TYPE_NUM); embed_function("GetCameraNearValue", ID_TYPE_FN_NUM); + embed_function("SetProjectionMatrix", ID_TYPE_SUB); + add_embedded_arg("matA", ID_TYPE_NUM); + add_embedded_arg("projection_type", ID_TYPE_NUM); + embed_function("GetProjectionMatrix", ID_TYPE_SUB); + add_embedded_arg("matA", ID_TYPE_NUM); + embed_function("GetWorldToViewportPosition", ID_TYPE_SUB); + add_embedded_arg("x", ID_TYPE_NUM); + add_embedded_arg("y", ID_TYPE_NUM); + add_embedded_arg("z", ID_TYPE_NUM); + add_embedded_arg("vx", ID_TYPE_BYREF_NUM); + add_embedded_arg("vy", ID_TYPE_BYREF_NUM); embed_function("AddSceneSkyBox", ID_TYPE_SUB); add_embedded_arg("img_top", ID_TYPE_NUM); add_embedded_arg("img_bottom", ID_TYPE_NUM); @@ -2300,45 +2436,55 @@ void init_embedded_functions() add_embedded_arg("patchX", ID_TYPE_NUM); add_embedded_arg("patchZ", ID_TYPE_NUM); add_embedded_arg("LOD", ID_TYPE_NUM); - embed_function("SetActorAnimation", ID_TYPE_SUB); + embed_function("CreateActorAnimation", ID_TYPE_FN_NUM); add_embedded_arg("actor", ID_TYPE_NUM); add_embedded_arg("start_frame", ID_TYPE_NUM); add_embedded_arg("end_frame", ID_TYPE_NUM); + add_embedded_arg("speed", ID_TYPE_NUM); + embed_function("SetActorAnimation", ID_TYPE_SUB); + add_embedded_arg("actor", ID_TYPE_NUM); + add_embedded_arg("animation", ID_TYPE_NUM); + add_embedded_arg("num_loops", ID_TYPE_NUM); embed_function("SetActorAnimationSpeed", ID_TYPE_SUB); add_embedded_arg("actor", ID_TYPE_NUM); + add_embedded_arg("animation", ID_TYPE_NUM); add_embedded_arg("speed", ID_TYPE_NUM); + embed_function("SetActorAnimationFrames", ID_TYPE_SUB); + add_embedded_arg("actor", ID_TYPE_NUM); + add_embedded_arg("animation", ID_TYPE_NUM); + add_embedded_arg("start_frame", ID_TYPE_NUM); + add_embedded_arg("end_frame", ID_TYPE_NUM); + embed_function("GetActorCurrentAnimation", ID_TYPE_FN_NUM); + add_embedded_arg("actor", ID_TYPE_NUM); + embed_function("GetActorAnimationSpeed", ID_TYPE_FN_NUM); + add_embedded_arg("actor", ID_TYPE_NUM); + add_embedded_arg("animation", ID_TYPE_NUM); + embed_function("GetActorAnimationStartFrame", ID_TYPE_FN_NUM); + add_embedded_arg("actor", ID_TYPE_NUM); + add_embedded_arg("animation", ID_TYPE_NUM); + embed_function("GetActorAnimationEndFrame", ID_TYPE_FN_NUM); + add_embedded_arg("actor", ID_TYPE_NUM); + add_embedded_arg("animation", ID_TYPE_NUM); embed_function("SetActorFrame", ID_TYPE_SUB); add_embedded_arg("actor", ID_TYPE_NUM); add_embedded_arg("frame", ID_TYPE_NUM); + embed_function("GetActorFrame", ID_TYPE_FN_NUM); + add_embedded_arg("actor", ID_TYPE_NUM); + embed_function("ActorAnimationIsPlaying", ID_TYPE_FN_NUM); + add_embedded_arg("actor", ID_TYPE_NUM); + embed_function("NumActorAnimationLoops", ID_TYPE_FN_NUM); + add_embedded_arg("actor", ID_TYPE_NUM); embed_function("SetActorMD2Animation", ID_TYPE_SUB); add_embedded_arg("actor", ID_TYPE_NUM); add_embedded_arg("anim", ID_TYPE_NUM); + add_embedded_arg("num_loops", ID_TYPE_NUM); embed_function("SetActorMD2AnimationByName", ID_TYPE_SUB); add_embedded_arg("actor", ID_TYPE_NUM); add_embedded_arg("anim_name$", ID_TYPE_STR); - embed_function("GetActorAnimationSpeed", ID_TYPE_FN_NUM); + add_embedded_arg("num_loops", ID_TYPE_NUM); + embed_function("DeleteActorAnimation", ID_TYPE_SUB); add_embedded_arg("actor", ID_TYPE_NUM); - embed_function("GetActorEndFrame", ID_TYPE_FN_NUM); - add_embedded_arg("actor", ID_TYPE_NUM); - embed_function("GetActorCurrentFrame", ID_TYPE_FN_NUM); - add_embedded_arg("actor", ID_TYPE_NUM); - embed_function("GetActorStartFrame", ID_TYPE_FN_NUM); - add_embedded_arg("actor", ID_TYPE_NUM); - embed_function("StartActorTransition", ID_TYPE_SUB); - add_embedded_arg("actor", ID_TYPE_NUM); - add_embedded_arg("frame", ID_TYPE_NUM); - add_embedded_arg("transition_time", ID_TYPE_NUM); - embed_function("StopActorTransition", ID_TYPE_SUB); - add_embedded_arg("actor", ID_TYPE_NUM); - embed_function("ActorIsInTransition", ID_TYPE_FN_NUM); - add_embedded_arg("actor", ID_TYPE_NUM); - embed_function("GetActorTransitionTime", ID_TYPE_FN_NUM); - add_embedded_arg("actor", ID_TYPE_NUM); - embed_function("actorAnimationIsLooped", ID_TYPE_FN_NUM); - add_embedded_arg("actor", ID_TYPE_NUM); - embed_function("loopActorAnimation", ID_TYPE_SUB); - add_embedded_arg("actor", ID_TYPE_NUM); - add_embedded_arg("flag", ID_TYPE_NUM); + add_embedded_arg("animation", ID_TYPE_NUM); embed_function("createMaterial", ID_TYPE_FN_NUM); embed_function("deleteMaterial", ID_TYPE_SUB); add_embedded_arg("material_id", ID_TYPE_NUM); diff --git a/rcbasic_build/rcbasic_dev.txt b/rcbasic_build/rcbasic_dev.txt index 5cb0b2a..3b882ba 100644 --- a/rcbasic_build/rcbasic_dev.txt +++ b/rcbasic_build/rcbasic_dev.txt @@ -436,6 +436,7 @@ add_embedded_arg("flag", ID_TYPE_NUM); embed_function("FlashWindow", ID_TYPE_FN_NUM); add_embedded_arg("flag", ID_TYPE_NUM); embed_function("WindowIsGrabbed", ID_TYPE_FN_NUM); +embed_function("PreUpdate", ID_TYPE_SUB); embed_function("OpenCanvas", ID_TYPE_FN_NUM); add_embedded_arg("w", ID_TYPE_NUM); add_embedded_arg("h", ID_TYPE_NUM); @@ -500,7 +501,7 @@ add_embedded_arg("mode", ID_TYPE_NUM); embed_function("SetCanvasZ", ID_TYPE_SUB); add_embedded_arg("c_num", ID_TYPE_NUM); add_embedded_arg("z", ID_TYPE_NUM); -embed_function("GetCanvasZ", ID_TYPE_FN_NUM); +embed_function("CanvasZ", ID_TYPE_FN_NUM); add_embedded_arg("c_num", ID_TYPE_NUM); embed_function("CanvasClip", ID_TYPE_FN_NUM); add_embedded_arg("x", ID_TYPE_NUM); @@ -881,9 +882,9 @@ embed_function("GetTextSize", ID_TYPE_SUB); add_embedded_arg("txt$", ID_TYPE_STR); add_embedded_arg("w", ID_TYPE_BYREF_NUM); add_embedded_arg("h", ID_TYPE_BYREF_NUM); -embed_function("GetTextWidth", ID_TYPE_FN_NUM); +embed_function("TextWidth", ID_TYPE_FN_NUM); add_embedded_arg("txt$", ID_TYPE_STR); -embed_function("GetTextHeight", ID_TYPE_FN_NUM); +embed_function("TextHeight", ID_TYPE_FN_NUM); add_embedded_arg("txt$", ID_TYPE_STR); embed_function("TouchPressure", ID_TYPE_FN_NUM); embed_function("GetTouch", ID_TYPE_SUB); @@ -1277,12 +1278,126 @@ embed_function("ReadInput_ToggleBackspace", ID_TYPE_SUB); add_embedded_arg("flag", ID_TYPE_NUM); embed_function("CreateSprite", ID_TYPE_FN_NUM); add_embedded_arg("img", ID_TYPE_NUM); +add_embedded_arg("frame_w", ID_TYPE_NUM); +add_embedded_arg("frame_h", ID_TYPE_NUM); embed_function("DeleteSprite", ID_TYPE_SUB); add_embedded_arg("sprite", ID_TYPE_NUM); embed_function("SetSpritePosition", ID_TYPE_SUB); add_embedded_arg("sprite", ID_TYPE_NUM); add_embedded_arg("x", ID_TYPE_NUM); add_embedded_arg("y", ID_TYPE_NUM); +embed_function("TranslateSprite", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("x", ID_TYPE_NUM); +add_embedded_arg("y", ID_TYPE_NUM); +embed_function("GetSpritePosition", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("x", ID_TYPE_BYREF_NUM); +add_embedded_arg("y", ID_TYPE_BYREF_NUM); +embed_function("SpriteX", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +embed_function("SpriteY", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +embed_function("SetSpriteRotation", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("angle", ID_TYPE_NUM); +embed_function("RotateSprite", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("angle", ID_TYPE_NUM); +embed_function("GetSpriteRotation", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +embed_function("SetSpriteScale", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("x", ID_TYPE_NUM); +add_embedded_arg("y", ID_TYPE_NUM); +embed_function("ScaleSprite", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("x", ID_TYPE_NUM); +add_embedded_arg("y", ID_TYPE_NUM); +embed_function("GetSpriteScale", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("x", ID_TYPE_BYREF_NUM); +add_embedded_arg("y", ID_TYPE_BYREF_NUM); +embed_function("SetSpriteZ", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("z", ID_TYPE_NUM); +embed_function("SpriteZ", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +embed_function("GetSpriteSize", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("w", ID_TYPE_BYREF_NUM); +add_embedded_arg("h", ID_TYPE_BYREF_NUM); +embed_function("SpriteWidth", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +embed_function("SpriteHeight", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +embed_function("SetSpriteVisible", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("flag", ID_TYPE_NUM); +embed_function("SpriteIsVisible", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +embed_function("SetSpriteSolid", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("flag", ID_TYPE_NUM); +embed_function("SpriteIsSolid", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +embed_function("SetSpriteType", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("sprite_type", ID_TYPE_NUM); +embed_function("GetSpriteType", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +embed_function("SetSpriteSource", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("img", ID_TYPE_NUM); +embed_function("GetSpriteSource", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +embed_function("CreateSpriteAnimation", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("anim_length", ID_TYPE_NUM); +add_embedded_arg("speed", ID_TYPE_NUM); +embed_function("SetSpriteFrame", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("frame", ID_TYPE_NUM); +embed_function("GetSpriteFrame", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +embed_function("SetSpriteAnimationFrame", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("animation", ID_TYPE_NUM); +add_embedded_arg("anim_frame", ID_TYPE_NUM); +add_embedded_arg("frame", ID_TYPE_NUM); +embed_function("GetSpriteAnimationFrame", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("animation", ID_TYPE_NUM); +add_embedded_arg("anim_frame", ID_TYPE_NUM); +embed_function("SetSpriteAnimationLength", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("animation", ID_TYPE_NUM); +add_embedded_arg("anim_length", ID_TYPE_NUM); +embed_function("GetSpriteAnimationLength", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("animation", ID_TYPE_NUM); +embed_function("SetSpriteAnimationSpeed", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("animation", ID_TYPE_NUM); +add_embedded_arg("speed", ID_TYPE_NUM); +embed_function("GetSpriteAnimationSpeed", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("animation", ID_TYPE_NUM); +embed_function("SetSpriteAnimation", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("animation", ID_TYPE_NUM); +add_embedded_arg("num_loops", ID_TYPE_NUM); +embed_function("GetSpriteAnimation", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +embed_function("GetSpriteCurrentAnimationFrame", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +embed_function("NumSpriteAnimationLoops", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +embed_function("SpriteAnimationIsPlaying", ID_TYPE_FN_NUM); +add_embedded_arg("sprite", ID_TYPE_NUM); +embed_function("DeleteSpriteAnimation", ID_TYPE_SUB); +add_embedded_arg("sprite", ID_TYPE_NUM); +add_embedded_arg("animation", ID_TYPE_NUM); embed_function("LoadMesh", ID_TYPE_FN_NUM); add_embedded_arg("mesh_file$", ID_TYPE_STR); embed_function("DeleteMesh", ID_TYPE_SUB); @@ -1304,9 +1419,19 @@ add_embedded_arg("w", ID_TYPE_NUM); add_embedded_arg("h", ID_TYPE_NUM); add_embedded_arg("tileCount_w", ID_TYPE_NUM); add_embedded_arg("tileCount_h", ID_TYPE_NUM); -embed_function("CreateMeshActor", ID_TYPE_FN_NUM); +embed_function("LoadAN8", ID_TYPE_FN_NUM); +add_embedded_arg("an8_file$", ID_TYPE_STR); +embed_function("LoadMeshFromAN8", ID_TYPE_FN_NUM); +add_embedded_arg("an8_project", ID_TYPE_NUM); +add_embedded_arg("an8_scene$", ID_TYPE_STR); +embed_function("GetNumAN8Scenes", ID_TYPE_FN_NUM); +add_embedded_arg("an8_project", ID_TYPE_NUM); +embed_function("GetAN8SceneName$", ID_TYPE_FN_STR); +add_embedded_arg("an8_project", ID_TYPE_NUM); +add_embedded_arg("scene_num", ID_TYPE_NUM); +embed_function("CreateAnimatedActor", ID_TYPE_FN_NUM); add_embedded_arg("mesh", ID_TYPE_NUM); -embed_function("CreateMeshOctreeActor", ID_TYPE_FN_NUM); +embed_function("CreateOctreeActor", ID_TYPE_FN_NUM); add_embedded_arg("mesh", ID_TYPE_NUM); embed_function("CreateCubeActor", ID_TYPE_FN_NUM); add_embedded_arg("cube_size", ID_TYPE_NUM); @@ -2035,6 +2160,17 @@ embed_function("GetCameraFarValue", ID_TYPE_FN_NUM); embed_function("SetCameraNearValue", ID_TYPE_SUB); add_embedded_arg("zn", ID_TYPE_NUM); embed_function("GetCameraNearValue", ID_TYPE_FN_NUM); +embed_function("SetProjectionMatrix", ID_TYPE_SUB); +add_embedded_arg("matA", ID_TYPE_NUM); +add_embedded_arg("projection_type", ID_TYPE_NUM); +embed_function("GetProjectionMatrix", ID_TYPE_SUB); +add_embedded_arg("matA", ID_TYPE_NUM); +embed_function("GetWorldToViewportPosition", ID_TYPE_SUB); +add_embedded_arg("x", ID_TYPE_NUM); +add_embedded_arg("y", ID_TYPE_NUM); +add_embedded_arg("z", ID_TYPE_NUM); +add_embedded_arg("vx", ID_TYPE_BYREF_NUM); +add_embedded_arg("vy", ID_TYPE_BYREF_NUM); embed_function("AddSceneSkyBox", ID_TYPE_SUB); add_embedded_arg("img_top", ID_TYPE_NUM); add_embedded_arg("img_bottom", ID_TYPE_NUM); @@ -2294,45 +2430,55 @@ add_embedded_arg("actor", ID_TYPE_NUM); add_embedded_arg("patchX", ID_TYPE_NUM); add_embedded_arg("patchZ", ID_TYPE_NUM); add_embedded_arg("LOD", ID_TYPE_NUM); -embed_function("SetActorAnimation", ID_TYPE_SUB); +embed_function("CreateActorAnimation", ID_TYPE_FN_NUM); add_embedded_arg("actor", ID_TYPE_NUM); add_embedded_arg("start_frame", ID_TYPE_NUM); add_embedded_arg("end_frame", ID_TYPE_NUM); +add_embedded_arg("speed", ID_TYPE_NUM); +embed_function("SetActorAnimation", ID_TYPE_SUB); +add_embedded_arg("actor", ID_TYPE_NUM); +add_embedded_arg("animation", ID_TYPE_NUM); +add_embedded_arg("num_loops", ID_TYPE_NUM); embed_function("SetActorAnimationSpeed", ID_TYPE_SUB); add_embedded_arg("actor", ID_TYPE_NUM); +add_embedded_arg("animation", ID_TYPE_NUM); add_embedded_arg("speed", ID_TYPE_NUM); +embed_function("SetActorAnimationFrames", ID_TYPE_SUB); +add_embedded_arg("actor", ID_TYPE_NUM); +add_embedded_arg("animation", ID_TYPE_NUM); +add_embedded_arg("start_frame", ID_TYPE_NUM); +add_embedded_arg("end_frame", ID_TYPE_NUM); +embed_function("GetActorCurrentAnimation", ID_TYPE_FN_NUM); +add_embedded_arg("actor", ID_TYPE_NUM); +embed_function("GetActorAnimationSpeed", ID_TYPE_FN_NUM); +add_embedded_arg("actor", ID_TYPE_NUM); +add_embedded_arg("animation", ID_TYPE_NUM); +embed_function("GetActorAnimationStartFrame", ID_TYPE_FN_NUM); +add_embedded_arg("actor", ID_TYPE_NUM); +add_embedded_arg("animation", ID_TYPE_NUM); +embed_function("GetActorAnimationEndFrame", ID_TYPE_FN_NUM); +add_embedded_arg("actor", ID_TYPE_NUM); +add_embedded_arg("animation", ID_TYPE_NUM); embed_function("SetActorFrame", ID_TYPE_SUB); add_embedded_arg("actor", ID_TYPE_NUM); add_embedded_arg("frame", ID_TYPE_NUM); +embed_function("GetActorFrame", ID_TYPE_FN_NUM); +add_embedded_arg("actor", ID_TYPE_NUM); +embed_function("ActorAnimationIsPlaying", ID_TYPE_FN_NUM); +add_embedded_arg("actor", ID_TYPE_NUM); +embed_function("NumActorAnimationLoops", ID_TYPE_FN_NUM); +add_embedded_arg("actor", ID_TYPE_NUM); embed_function("SetActorMD2Animation", ID_TYPE_SUB); add_embedded_arg("actor", ID_TYPE_NUM); add_embedded_arg("anim", ID_TYPE_NUM); +add_embedded_arg("num_loops", ID_TYPE_NUM); embed_function("SetActorMD2AnimationByName", ID_TYPE_SUB); add_embedded_arg("actor", ID_TYPE_NUM); add_embedded_arg("anim_name$", ID_TYPE_STR); -embed_function("GetActorAnimationSpeed", ID_TYPE_FN_NUM); +add_embedded_arg("num_loops", ID_TYPE_NUM); +embed_function("DeleteActorAnimation", ID_TYPE_SUB); add_embedded_arg("actor", ID_TYPE_NUM); -embed_function("GetActorEndFrame", ID_TYPE_FN_NUM); -add_embedded_arg("actor", ID_TYPE_NUM); -embed_function("GetActorCurrentFrame", ID_TYPE_FN_NUM); -add_embedded_arg("actor", ID_TYPE_NUM); -embed_function("GetActorStartFrame", ID_TYPE_FN_NUM); -add_embedded_arg("actor", ID_TYPE_NUM); -embed_function("StartActorTransition", ID_TYPE_SUB); -add_embedded_arg("actor", ID_TYPE_NUM); -add_embedded_arg("frame", ID_TYPE_NUM); -add_embedded_arg("transition_time", ID_TYPE_NUM); -embed_function("StopActorTransition", ID_TYPE_SUB); -add_embedded_arg("actor", ID_TYPE_NUM); -embed_function("ActorIsInTransition", ID_TYPE_FN_NUM); -add_embedded_arg("actor", ID_TYPE_NUM); -embed_function("GetActorTransitionTime", ID_TYPE_FN_NUM); -add_embedded_arg("actor", ID_TYPE_NUM); -embed_function("actorAnimationIsLooped", ID_TYPE_FN_NUM); -add_embedded_arg("actor", ID_TYPE_NUM); -embed_function("loopActorAnimation", ID_TYPE_SUB); -add_embedded_arg("actor", ID_TYPE_NUM); -add_embedded_arg("flag", ID_TYPE_NUM); +add_embedded_arg("animation", ID_TYPE_NUM); embed_function("createMaterial", ID_TYPE_FN_NUM); embed_function("deleteMaterial", ID_TYPE_SUB); add_embedded_arg("material_id", ID_TYPE_NUM); diff --git a/rcbasic_build/rcbasic_dev2.txt b/rcbasic_build/rcbasic_dev2.txt index 23e3c89..90ebc6a 100644 --- a/rcbasic_build/rcbasic_dev2.txt +++ b/rcbasic_build/rcbasic_dev2.txt @@ -436,7 +436,8 @@ #define FN_FlashWindow 172 #define FLASHWINDOW_FLAG num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FN_WindowIsGrabbed 173 -#define FN_OpenCanvas 174 +#define FN_PreUpdate 174 +#define FN_OpenCanvas 175 #define OPENCANVAS_W num_var[0].nref[0].value[ num_var[0].byref_offset ] #define OPENCANVAS_H num_var[1].nref[0].value[ num_var[1].byref_offset ] #define OPENCANVAS_VIEWPORT_X num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -444,188 +445,188 @@ #define OPENCANVAS_VIEWPORT_W num_var[4].nref[0].value[ num_var[4].byref_offset ] #define OPENCANVAS_VIEWPORT_H num_var[5].nref[0].value[ num_var[5].byref_offset ] #define OPENCANVAS_MODE num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_CloseCanvas 175 +#define FN_CloseCanvas 176 #define CLOSECANVAS_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_OpenCanvas3D 176 +#define FN_OpenCanvas3D 177 #define OPENCANVAS3D_VIEWPORT_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define OPENCANVAS3D_VIEWPORT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define OPENCANVAS3D_VIEWPORT_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define OPENCANVAS3D_VIEWPORT_H num_var[3].nref[0].value[ num_var[3].byref_offset ] #define OPENCANVAS3D_MODE num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_SetCanvasVisible 177 +#define FN_SetCanvasVisible 178 #define SETCANVASVISIBLE_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCANVASVISIBLE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_CanvasIsVisible 178 +#define FN_CanvasIsVisible 179 #define CANVASISVISIBLE_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetCanvasViewport 179 +#define FN_SetCanvasViewport 180 #define SETCANVASVIEWPORT_CNUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCANVASVIEWPORT_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCANVASVIEWPORT_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETCANVASVIEWPORT_W num_var[3].nref[0].value[ num_var[3].byref_offset ] #define SETCANVASVIEWPORT_H num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_GetCanvasViewport 180 +#define FN_GetCanvasViewport 181 #define GETCANVASVIEWPORT_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCANVASVIEWPORT_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCANVASVIEWPORT_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETCANVASVIEWPORT_W num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETCANVASVIEWPORT_H num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_Canvas 181 +#define FN_Canvas 182 #define CANVAS_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetCanvasOffset 182 +#define FN_SetCanvasOffset 183 #define SETCANVASOFFSET_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCANVASOFFSET_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCANVASOFFSET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetCanvasOffset 183 +#define FN_GetCanvasOffset 184 #define GETCANVASOFFSET_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCANVASOFFSET_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCANVASOFFSET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetCanvasSize 184 +#define FN_GetCanvasSize 185 #define GETCANVASSIZE_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCANVASSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCANVASSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ClearCanvas 185 -#define FN_SetCanvasAlpha 186 +#define FN_ClearCanvas 186 +#define FN_SetCanvasAlpha 187 #define SETCANVASALPHA_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCANVASALPHA_A num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetCanvasAlpha 187 +#define FN_GetCanvasAlpha 188 #define GETCANVASALPHA_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetCanvasColorMod 188 +#define FN_SetCanvasColorMod 189 #define SETCANVASCOLORMOD_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCANVASCOLORMOD_C num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetCanvasColorMod 189 +#define FN_GetCanvasColorMod 190 #define GETCANVASCOLORMOD_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CloneCanvas 190 +#define FN_CloneCanvas 191 #define CLONECANVAS_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CLONECANVAS_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetCanvasZ 191 +#define FN_SetCanvasZ 192 #define SETCANVASZ_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCANVASZ_Z num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetCanvasZ 192 -#define GETCANVASZ_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CanvasClip 193 +#define FN_CanvasZ 193 +#define CANVASZ_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_CanvasClip 194 #define CANVASCLIP_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CANVASCLIP_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CANVASCLIP_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CANVASCLIP_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_ActiveCanvas 194 -#define FN_SetCanvasPhysics2D 195 +#define FN_ActiveCanvas 195 +#define FN_SetCanvasPhysics2D 196 #define SETCANVASPHYSICS2D_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCANVASPHYSICS2D_STATE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_OpenCanvasSpriteLayer 196 +#define FN_OpenCanvasSpriteLayer 197 #define OPENCANVASSPRITELAYER_W num_var[0].nref[0].value[ num_var[0].byref_offset ] #define OPENCANVASSPRITELAYER_H num_var[1].nref[0].value[ num_var[1].byref_offset ] #define OPENCANVASSPRITELAYER_VIEWPORT_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define OPENCANVASSPRITELAYER_VIEWPORT_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define OPENCANVASSPRITELAYER_VIEWPORT_W num_var[4].nref[0].value[ num_var[4].byref_offset ] #define OPENCANVASSPRITELAYER_VIEWPORT_H num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_Circle 197 +#define FN_Circle 198 #define CIRCLE_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CIRCLE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CIRCLE_RADIUS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_CircleFill 198 +#define FN_CircleFill 199 #define CIRCLEFILL_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CIRCLEFILL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CIRCLEFILL_RADIUS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_Ellipse 199 +#define FN_Ellipse 200 #define ELLIPSE_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ELLIPSE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ELLIPSE_RX num_var[2].nref[0].value[ num_var[2].byref_offset ] #define ELLIPSE_RY num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_EllipseFill 200 +#define FN_EllipseFill 201 #define ELLIPSEFILL_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ELLIPSEFILL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ELLIPSEFILL_RX num_var[2].nref[0].value[ num_var[2].byref_offset ] #define ELLIPSEFILL_RY num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_FloodFill 201 +#define FN_FloodFill 202 #define FLOODFILL_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FLOODFILL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetPixel 202 +#define FN_GetPixel 203 #define GETPIXEL_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPIXEL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetColor 203 +#define FN_SetColor 204 #define SETCOLOR_C num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_Line 204 +#define FN_Line 205 #define LINE_X1 num_var[0].nref[0].value[ num_var[0].byref_offset ] #define LINE_Y1 num_var[1].nref[0].value[ num_var[1].byref_offset ] #define LINE_X2 num_var[2].nref[0].value[ num_var[2].byref_offset ] #define LINE_Y2 num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_Poly 205 +#define FN_Poly 206 #define POLY_N num_var[0].nref[0].value[ num_var[0].byref_offset ] #define POLY_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define POLY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_Rect 206 +#define FN_Rect 207 #define RECT_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define RECT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define RECT_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define RECT_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_RectFill 207 +#define FN_RectFill 208 #define RECTFILL_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define RECTFILL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define RECTFILL_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define RECTFILL_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_RGB 208 +#define FN_RGB 209 #define RGB_R num_var[0].nref[0].value[ num_var[0].byref_offset ] #define RGB_G num_var[1].nref[0].value[ num_var[1].byref_offset ] #define RGB_B num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_RGBA 209 +#define FN_RGBA 210 #define RGBA_R num_var[0].nref[0].value[ num_var[0].byref_offset ] #define RGBA_G num_var[1].nref[0].value[ num_var[1].byref_offset ] #define RGBA_B num_var[2].nref[0].value[ num_var[2].byref_offset ] #define RGBA_A num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_Pset 210 +#define FN_Pset 211 #define PSET_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define PSET_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_LoadImage 211 +#define FN_LoadImage 212 #define LOADIMAGE_IMG$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_LoadImageEx 212 +#define FN_LoadImageEx 213 #define LOADIMAGEEX_IMG$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define LOADIMAGEEX_COLKEY num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_createImage 213 +#define FN_createImage 214 #define CREATEIMAGE_W num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEIMAGE_H num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEIMAGE_BUFFER num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_createImageEx 214 +#define FN_createImageEx 215 #define CREATEIMAGEEX_W num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEIMAGEEX_H num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEIMAGEEX_BUFFER num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEIMAGEEX_COLOR num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_BufferFromImage 215 +#define FN_BufferFromImage 216 #define BUFFERFROMIMAGE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define BUFFERFROMIMAGE_BUFFER num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_ImageExists 216 +#define FN_ImageExists 217 #define IMAGEEXISTS_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ColorKey 217 +#define FN_ColorKey 218 #define COLORKEY_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COLORKEY_C num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setBilinearFilter 218 +#define FN_setBilinearFilter 219 #define SETBILINEARFILTER_FLAG num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getBilinearFilter 219 -#define FN_CopyImage 220 +#define FN_getBilinearFilter 220 +#define FN_CopyImage 221 #define COPYIMAGE_IMG_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DeleteImage 221 +#define FN_DeleteImage 222 #define DELETEIMAGE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetImageAlpha 222 +#define FN_SetImageAlpha 223 #define SETIMAGEALPHA_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETIMAGEALPHA_A num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetImageAlpha 223 +#define FN_GetImageAlpha 224 #define GETIMAGEALPHA_IMG_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetImageSize 224 +#define FN_GetImageSize 225 #define GETIMAGESIZE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETIMAGESIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETIMAGESIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetBlendMode 225 +#define FN_SetBlendMode 226 #define SETBLENDMODE_BLEND_MODE num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetBlendMode 226 -#define FN_SetImageColorMod 227 +#define FN_GetBlendMode 227 +#define FN_SetImageColorMod 228 #define SETIMAGECOLORMOD_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETIMAGECOLORMOD_C num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetImageColorMod 228 +#define FN_GetImageColorMod 229 #define GETIMAGECOLORMOD_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DrawImage 229 +#define FN_DrawImage 230 #define DRAWIMAGE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_DrawImage_Blit 230 +#define FN_DrawImage_Blit 231 #define DRAWIMAGE_BLIT_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_BLIT_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_BLIT_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -633,7 +634,7 @@ #define DRAWIMAGE_BLIT_SRC_Y num_var[4].nref[0].value[ num_var[4].byref_offset ] #define DRAWIMAGE_BLIT_SRC_W num_var[5].nref[0].value[ num_var[5].byref_offset ] #define DRAWIMAGE_BLIT_SRC_H num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_DrawImage_BlitEx 231 +#define FN_DrawImage_BlitEx 232 #define DRAWIMAGE_BLITEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_BLITEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_BLITEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -643,12 +644,12 @@ #define DRAWIMAGE_BLITEX_SRC_Y num_var[6].nref[0].value[ num_var[6].byref_offset ] #define DRAWIMAGE_BLITEX_SRC_W num_var[7].nref[0].value[ num_var[7].byref_offset ] #define DRAWIMAGE_BLITEX_SRC_H num_var[8].nref[0].value[ num_var[8].byref_offset ] -#define FN_DrawImage_Rotate 232 +#define FN_DrawImage_Rotate 233 #define DRAWIMAGE_ROTATE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_ROTATE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_ROTATE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define DRAWIMAGE_ROTATE_ANGLE num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_DrawImage_RotateEx 233 +#define FN_DrawImage_RotateEx 234 #define DRAWIMAGE_ROTATEEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_ROTATEEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_ROTATEEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -657,13 +658,13 @@ #define DRAWIMAGE_ROTATEEX_SRC_W num_var[5].nref[0].value[ num_var[5].byref_offset ] #define DRAWIMAGE_ROTATEEX_SRC_H num_var[6].nref[0].value[ num_var[6].byref_offset ] #define DRAWIMAGE_ROTATEEX_ANGLE num_var[7].nref[0].value[ num_var[7].byref_offset ] -#define FN_DrawImage_Zoom 234 +#define FN_DrawImage_Zoom 235 #define DRAWIMAGE_ZOOM_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_ZOOM_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_ZOOM_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define DRAWIMAGE_ZOOM_ZX num_var[3].nref[0].value[ num_var[3].byref_offset ] #define DRAWIMAGE_ZOOM_ZY num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_DrawImage_ZoomEx 235 +#define FN_DrawImage_ZoomEx 236 #define DRAWIMAGE_ZOOMEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_ZOOMEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_ZOOMEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -673,14 +674,14 @@ #define DRAWIMAGE_ZOOMEX_SRC_H num_var[6].nref[0].value[ num_var[6].byref_offset ] #define DRAWIMAGE_ZOOMEX_ZX num_var[7].nref[0].value[ num_var[7].byref_offset ] #define DRAWIMAGE_ZOOMEX_ZY num_var[8].nref[0].value[ num_var[8].byref_offset ] -#define FN_DrawImage_Rotozoom 236 +#define FN_DrawImage_Rotozoom 237 #define DRAWIMAGE_ROTOZOOM_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_ROTOZOOM_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_ROTOZOOM_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define DRAWIMAGE_ROTOZOOM_ANGLE num_var[3].nref[0].value[ num_var[3].byref_offset ] #define DRAWIMAGE_ROTOZOOM_ZX num_var[4].nref[0].value[ num_var[4].byref_offset ] #define DRAWIMAGE_ROTOZOOM_ZY num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_DrawImage_RotozoomEx 237 +#define FN_DrawImage_RotozoomEx 238 #define DRAWIMAGE_ROTOZOOMEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_ROTOZOOMEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_ROTOZOOMEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -691,13 +692,13 @@ #define DRAWIMAGE_ROTOZOOMEX_ANGLE num_var[7].nref[0].value[ num_var[7].byref_offset ] #define DRAWIMAGE_ROTOZOOMEX_ZX num_var[8].nref[0].value[ num_var[8].byref_offset ] #define DRAWIMAGE_ROTOZOOMEX_ZY num_var[9].nref[0].value[ num_var[9].byref_offset ] -#define FN_DrawImage_Flip 238 +#define FN_DrawImage_Flip 239 #define DRAWIMAGE_FLIP_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_FLIP_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_FLIP_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define DRAWIMAGE_FLIP_H num_var[3].nref[0].value[ num_var[3].byref_offset ] #define DRAWIMAGE_FLIP_V num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_DrawImage_FlipEx 239 +#define FN_DrawImage_FlipEx 240 #define DRAWIMAGE_FLIPEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_FLIPEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_FLIPEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -707,588 +708,702 @@ #define DRAWIMAGE_FLIPEX_SRC_H num_var[6].nref[0].value[ num_var[6].byref_offset ] #define DRAWIMAGE_FLIPEX_H num_var[7].nref[0].value[ num_var[7].byref_offset ] #define DRAWIMAGE_FLIPEX_V num_var[8].nref[0].value[ num_var[8].byref_offset ] -#define FN_InKey 240 -#define FN_Key 241 +#define FN_InKey 241 +#define FN_Key 242 #define KEY_KEY_CODE num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_WaitKey 242 -#define FN_HideMouse 243 -#define FN_ShowMouse 244 -#define FN_MouseIsVisible 245 -#define FN_GetMouse 246 +#define FN_WaitKey 243 +#define FN_HideMouse 244 +#define FN_ShowMouse 245 +#define FN_MouseIsVisible 246 +#define FN_GetMouse 247 #define GETMOUSE_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMOUSE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETMOUSE_MB1 num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETMOUSE_MB2 num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETMOUSE_MB3 num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_MouseX 247 -#define FN_MouseY 248 -#define FN_MouseButton 249 +#define FN_MouseX 248 +#define FN_MouseY 249 +#define FN_MouseButton 250 #define MOUSEBUTTON_MB num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetMouseWheel 250 +#define FN_GetMouseWheel 251 #define GETMOUSEWHEEL_X_AXIS num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMOUSEWHEEL_Y_AXIS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_MouseWheelX 251 -#define FN_MouseWheelY 252 -#define FN_GetGlobalMouse 253 +#define FN_MouseWheelX 252 +#define FN_MouseWheelY 253 +#define FN_GetGlobalMouse 254 #define GETGLOBALMOUSE_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETGLOBALMOUSE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETGLOBALMOUSE_MB1 num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETGLOBALMOUSE_MB2 num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETGLOBALMOUSE_MB3 num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_GlobalMouseX 254 -#define FN_GlobalMouseY 255 -#define FN_WarpMouse 256 +#define FN_GlobalMouseX 255 +#define FN_GlobalMouseY 256 +#define FN_WarpMouse 257 #define WARPMOUSE_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define WARPMOUSE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_WarpMouseGlobal 257 +#define FN_WarpMouseGlobal 258 #define WARPMOUSEGLOBAL_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define WARPMOUSEGLOBAL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetMouseZone 258 +#define FN_SetMouseZone 259 #define SETMOUSEZONE_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMOUSEZONE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMOUSEZONE_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETMOUSEZONE_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_ClearMouseZone 259 -#define FN_CreateSound 260 +#define FN_ClearMouseZone 260 +#define FN_CreateSound 261 #define CREATESOUND_BUFFER num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATESOUND_BUFFER_SIZE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATESOUND_VOL num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_LoadSound 261 +#define FN_LoadSound 262 #define LOADSOUND_SND_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_LoadMusic 262 +#define FN_LoadMusic 263 #define LOADMUSIC_MUSIC_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_PlaySound 263 +#define FN_PlaySound 264 #define PLAYSOUND_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define PLAYSOUND_CHANNEL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define PLAYSOUND_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_PlaySoundTimed 264 +#define FN_PlaySoundTimed 265 #define PLAYSOUNDTIMED_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define PLAYSOUNDTIMED_CHANNEL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define PLAYSOUNDTIMED_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ] #define PLAYSOUNDTIMED_MS num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_PlayMusic 265 +#define FN_PlayMusic 266 #define PLAYMUSIC_MLOOPS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_PauseSound 266 +#define FN_PauseSound 267 #define PAUSESOUND_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ResumeSound 267 +#define FN_ResumeSound 268 #define RESUMESOUND_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_PauseMusic 268 -#define FN_ResumeMusic 269 -#define FN_DeleteSound 270 +#define FN_PauseMusic 269 +#define FN_ResumeMusic 270 +#define FN_DeleteSound 271 #define DELETESOUND_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DeleteMusic 271 -#define FN_FadeMusicIn 272 +#define FN_DeleteMusic 272 +#define FN_FadeMusicIn 273 #define FADEMUSICIN_FADE_TIME num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FADEMUSICIN_LOOPS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_FadeMusicOut 273 +#define FN_FadeMusicOut 274 #define FADEMUSICOUT_FADE_TIME num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_MusicExists 274 -#define FN_SetMusicVolume 275 +#define FN_MusicExists 275 +#define FN_SetMusicVolume 276 #define SETMUSICVOLUME_VOL num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetMusicVolume 276 -#define FN_SetMusicPosition 277 +#define FN_GetMusicVolume 277 +#define FN_SetMusicPosition 278 #define SETMUSICPOSITION_POS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetMusicPosition 278 -#define FN_RewindMusic 279 -#define FN_SetSoundChannels 280 +#define FN_GetMusicPosition 279 +#define FN_RewindMusic 280 +#define FN_SetSoundChannels 281 #define SETSOUNDCHANNELS_MAX_CHANNELS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_NumSoundChannels 281 -#define FN_SoundIsEnabled 282 -#define FN_SoundExists 283 +#define FN_NumSoundChannels 282 +#define FN_SoundIsEnabled 283 +#define FN_SoundExists 284 #define SOUNDEXISTS_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetChannelVolume 284 +#define FN_SetChannelVolume 285 #define SETCHANNELVOLUME_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCHANNELVOLUME_VOL num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetChannelVolume 285 +#define FN_GetChannelVolume 286 #define GETCHANNELVOLUME_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetSoundVolume 286 +#define FN_SetSoundVolume 287 #define SETSOUNDVOLUME_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSOUNDVOLUME_VOL num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetSoundVolume 287 +#define FN_GetSoundVolume 288 #define GETSOUNDVOLUME_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_StopMusic 288 -#define FN_StopSound 289 +#define FN_StopMusic 289 +#define FN_StopSound 290 #define STOPSOUND_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetChannelPanning 290 +#define FN_SetChannelPanning 291 #define SETCHANNELPANNING_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCHANNELPANNING_LEFT_VALUE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCHANNELPANNING_RIGHT_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetChannelDistance 291 +#define FN_SetChannelDistance 292 #define SETCHANNELDISTANCE_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCHANNELDISTANCE_DIST_VALUE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_ChannelIsPlaying 292 +#define FN_ChannelIsPlaying 293 #define CHANNELISPLAYING_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ChannelIsPaused 293 +#define FN_ChannelIsPaused 294 #define CHANNELISPAUSED_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_QueryAudioSpec 294 +#define FN_QueryAudioSpec 295 #define QUERYAUDIOSPEC_FREQ num_var[0].nref[0].value[ num_var[0].byref_offset ] #define QUERYAUDIOSPEC_FORMAT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define QUERYAUDIOSPEC_CHANNELS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_MusicIsPlaying 295 -#define FN_SetChannelSpacePosition 296 +#define FN_MusicIsPlaying 296 +#define FN_SetChannelSpacePosition 297 #define SETCHANNELSPACEPOSITION_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCHANNELSPACEPOSITION_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCHANNELSPACEPOSITION_DISTANCE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_NumJoysticks 297 -#define FN_NumJoyAxes 298 +#define FN_NumJoysticks 298 +#define FN_NumJoyAxes 299 #define NUMJOYAXES_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_NumJoyButtons 299 +#define FN_NumJoyButtons 300 #define NUMJOYBUTTONS_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_NumJoyHats 300 +#define FN_NumJoyHats 301 #define NUMJOYHATS_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_NumJoyTrackBalls 301 +#define FN_NumJoyTrackBalls 302 #define NUMJOYTRACKBALLS_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_JoyAxis 302 +#define FN_JoyAxis 303 #define JOYAXIS_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define JOYAXIS_JOY_AXIS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_JoyButton 303 +#define FN_JoyButton 304 #define JOYBUTTON_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define JOYBUTTON_JOY_BUTTON num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_JoyHat 304 +#define FN_JoyHat 305 #define JOYHAT_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define JOYHAT_JOY_HAT num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetJoyTrackBall 305 +#define FN_GetJoyTrackBall 306 #define GETJOYTRACKBALL_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOYTRACKBALL_BALL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOYTRACKBALL_DX num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETJOYTRACKBALL_DY num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_JoyName$ 306 +#define FN_JoyName$ 307 #define JOYNAME$_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_JoystickIsConnected 307 +#define FN_JoystickIsConnected 308 #define JOYSTICKISCONNECTED_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_JoyRumblePlay 308 +#define FN_JoyRumblePlay 309 #define JOYRUMBLEPLAY_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define JOYRUMBLEPLAY_STRENGTH num_var[1].nref[0].value[ num_var[1].byref_offset ] #define JOYRUMBLEPLAY_DURATION num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_JoyRumbleStop 309 +#define FN_JoyRumbleStop 310 #define JOYRUMBLESTOP_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_JoystickIsHaptic 310 +#define FN_JoystickIsHaptic 311 #define JOYSTICKISHAPTIC_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_LoadFont 311 +#define FN_LoadFont 312 #define LOADFONT_FNT_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define LOADFONT_FONT_SIZE num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DeleteFont 312 +#define FN_DeleteFont 313 #define DELETEFONT_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_FontExists 313 +#define FN_FontExists 314 #define FONTEXISTS_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetFont 314 +#define FN_SetFont 315 #define SETFONT_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DrawText 315 +#define FN_DrawText 316 #define DRAWTEXT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define DRAWTEXT_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWTEXT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetTextSize 316 +#define FN_GetTextSize 317 #define GETTEXTSIZE_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define GETTEXTSIZE_W num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTEXTSIZE_H num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetTextWidth 317 -#define GETTEXTWIDTH_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_GetTextHeight 318 -#define GETTEXTHEIGHT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_TouchPressure 319 -#define FN_GetTouch 320 +#define FN_TextWidth 318 +#define TEXTWIDTH_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] +#define FN_TextHeight 319 +#define TEXTHEIGHT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] +#define FN_TouchPressure 320 +#define FN_GetTouch 321 #define GETTOUCH_STATUS num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTOUCH_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTOUCH_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETTOUCH_DX num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETTOUCH_DY num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_GetMultiTouch 321 +#define FN_GetMultiTouch 322 #define GETMULTITOUCH_STATUS num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMULTITOUCH_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETMULTITOUCH_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETMULTITOUCH_FINGERS num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETMULTITOUCH_DIST num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETMULTITOUCH_THETA num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_GetTouchFinger 322 +#define FN_GetTouchFinger 323 #define GETTOUCHFINGER_FINGER num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTOUCHFINGER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTOUCHFINGER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETTOUCHFINGER_PRESSURE num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_NumFingers 323 -#define FN_GetAccel 324 +#define FN_NumFingers 324 +#define FN_GetAccel 325 #define GETACCEL_ACCEL_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACCEL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACCEL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACCEL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_AccelName$ 325 +#define FN_AccelName$ 326 #define ACCELNAME$_ACCEL_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_NumAccels 326 -#define FN_GetGyro 327 +#define FN_NumAccels 327 +#define FN_GetGyro 328 #define GETGYRO_GYRO_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETGYRO_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETGYRO_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETGYRO_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GyroName$ 328 +#define FN_GyroName$ 329 #define GYRONAME$_GYRO_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_NumGyros 329 -#define FN_CheckSockets 330 +#define FN_NumGyros 330 +#define FN_CheckSockets 331 #define CHECKSOCKETS_TIMEOUT_MS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_TCP_SocketReady 331 +#define FN_TCP_SocketReady 332 #define TCP_SOCKETREADY_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_UDP_SocketReady 332 +#define FN_UDP_SocketReady 333 #define UDP_SOCKETREADY_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_TCP_OpenSocket 333 +#define FN_TCP_OpenSocket 334 #define TCP_OPENSOCKET_HOST$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define TCP_OPENSOCKET_PORT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_TCP_CloseSocket 334 +#define FN_TCP_CloseSocket 335 #define TCP_CLOSESOCKET_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_TCP_RemoteHost 335 +#define FN_TCP_RemoteHost 336 #define TCP_REMOTEHOST_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_TCP_RemotePort 336 +#define FN_TCP_RemotePort 337 #define TCP_REMOTEPORT_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_TCP_GetData 337 +#define FN_TCP_GetData 338 #define TCP_GETDATA_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TCP_GETDATA_NUMBYTES num_var[1].nref[0].value[ num_var[1].byref_offset ] #define TCP_GETDATA_SDATA$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_TCP_SendData 338 +#define FN_TCP_SendData 339 #define TCP_SENDDATA_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TCP_SENDDATA_SDATA$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_TCP_AcceptSocket 339 +#define FN_TCP_AcceptSocket 340 #define TCP_ACCEPTSOCKET_SERVER num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TCP_ACCEPTSOCKET_CLIENT num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_UDP_OpenSocket 340 +#define FN_UDP_OpenSocket 341 #define UDP_OPENSOCKET_PORT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_UDP_CloseSocket 341 +#define FN_UDP_CloseSocket 342 #define UDP_CLOSESOCKET_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_UDP_GetData 342 +#define FN_UDP_GetData 343 #define UDP_GETDATA_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define UDP_GETDATA_HOST$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define UDP_GETDATA_PORT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define UDP_GETDATA_SDATA$ str_var[1].sref[0].value[ str_var[1].byref_offset ] -#define FN_UDP_Length 343 -#define FN_UDP_MaxLength 344 -#define FN_UDP_RemoteHost$ 345 +#define FN_UDP_Length 344 +#define FN_UDP_MaxLength 345 +#define FN_UDP_RemoteHost$ 346 #define UDP_REMOTEHOST$_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_UDP_RemotePort 346 +#define FN_UDP_RemotePort 347 #define UDP_REMOTEPORT_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_UDP_SendData 347 +#define FN_UDP_SendData 348 #define UDP_SENDDATA_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define UDP_SENDDATA_HOST$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define UDP_SENDDATA_PORT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define UDP_SENDDATA_SDATA$ str_var[1].sref[0].value[ str_var[1].byref_offset ] -#define FN_LoadVideo 348 +#define FN_LoadVideo 349 #define LOADVIDEO_VID$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_PlayVideo 349 +#define FN_PlayVideo 350 #define PLAYVIDEO_VLOOPS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_PauseVideo 350 -#define FN_StopVideo 351 -#define FN_SetVideoPosition 352 +#define FN_PauseVideo 351 +#define FN_StopVideo 352 +#define FN_SetVideoPosition 353 #define SETVIDEOPOSITION_POS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ResumeVideo 353 -#define FN_GetVideoPosition 354 -#define FN_DeleteVideo 355 -#define FN_VideoIsPlaying 356 -#define FN_VideoEnd 357 -#define FN_GetVideoStats 358 +#define FN_ResumeVideo 354 +#define FN_GetVideoPosition 355 +#define FN_DeleteVideo 356 +#define FN_VideoIsPlaying 357 +#define FN_VideoEnd 358 +#define FN_GetVideoStats 359 #define GETVIDEOSTATS_VFILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define GETVIDEOSTATS_VLEN num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETVIDEOSTATS_VFPS num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETVIDEOSTATS_FRAME_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETVIDEOSTATS_FRAME_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetVideoDrawRect 359 +#define FN_SetVideoDrawRect 360 #define SETVIDEODRAWRECT_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETVIDEODRAWRECT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETVIDEODRAWRECT_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETVIDEODRAWRECT_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetVideoDrawRect 360 +#define FN_GetVideoDrawRect 361 #define GETVIDEODRAWRECT_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETVIDEODRAWRECT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETVIDEODRAWRECT_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETVIDEODRAWRECT_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetVideoSize 361 +#define FN_GetVideoSize 362 #define GETVIDEOSIZE_W num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETVIDEOSIZE_H num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_VideoExists 362 -#define FN_SetVideoVolume 363 +#define FN_VideoExists 363 +#define FN_SetVideoVolume 364 #define SETVIDEOVOLUME_VOL num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetVideoVolume 364 -#define FN_System 365 +#define FN_GetVideoVolume 365 +#define FN_System 366 #define SYSTEM_CMD$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_OS$ 366 -#define FN_Command$ 367 +#define FN_OS$ 367 +#define FN_Command$ 368 #define COMMAND$_ARG num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_NumCommands 368 -#define FN_Env$ 369 +#define FN_NumCommands 369 +#define FN_Env$ 370 #define ENV$_V$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_SetEnv 370 +#define FN_SetEnv 371 #define SETENV_VAR$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define SETENV_VALUE$ str_var[1].sref[0].value[ str_var[1].byref_offset ] -#define FN_PrefPath$ 371 +#define FN_PrefPath$ 372 #define PREFPATH$_ORG_NAME$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define PREFPATH$_APP_NAME$ str_var[1].sref[0].value[ str_var[1].byref_offset ] -#define FN_Android_GetExternalStoragePath$ 372 -#define FN_Android_GetExternalStorageState 373 -#define FN_Android_GetInternalStoragePath$ 374 -#define FN_Android_JNI_Message$ 375 +#define FN_Android_GetExternalStoragePath$ 373 +#define FN_Android_GetExternalStorageState 374 +#define FN_Android_GetInternalStoragePath$ 375 +#define FN_Android_JNI_Message$ 376 #define ANDROID_JNI_MESSAGE$_ARG$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_Runtime_Utility_Message$ 376 +#define FN_Runtime_Utility_Message$ 377 #define RUNTIME_UTILITY_MESSAGE$_ARG$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_GetDesktopDisplayMode 377 +#define FN_GetDesktopDisplayMode 378 #define GETDESKTOPDISPLAYMODE_INDEX num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETDESKTOPDISPLAYMODE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETDESKTOPDISPLAYMODE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETDESKTOPDISPLAYMODE_FREQ num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetPowerInfo 378 +#define FN_GetPowerInfo 379 #define GETPOWERINFO_STATUS num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPOWERINFO_SECS num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPOWERINFO_PCT num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_EvalJS$ 379 +#define FN_EvalJS$ 380 #define EVALJS$_JS_CODE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_SystemReturnStdOut$ 380 +#define FN_SystemReturnStdOut$ 381 #define SYSTEMRETURNSTDOUT$_CMD$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_OpenURL 381 +#define FN_OpenURL 382 #define OPENURL_URL$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_MessageBox 382 +#define FN_MessageBox 383 #define MESSAGEBOX_TITLE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define MESSAGEBOX_MSG$ str_var[1].sref[0].value[ str_var[1].byref_offset ] -#define FN_Runtime$ 383 -#define FN_NumCPUs 384 -#define FN_SystemRam 385 -#define FN_DimMatrix 386 +#define FN_Runtime$ 384 +#define FN_NumCPUs 385 +#define FN_SystemRam 386 +#define FN_DimMatrix 387 #define DIMMATRIX_M_ROWS num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DIMMATRIX_M_COLS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_DeleteMatrix 387 +#define FN_DeleteMatrix 388 #define DELETEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_AddMatrix 388 +#define FN_AddMatrix 389 #define ADDMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ADDMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ADDMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_AugmentMatrix 389 +#define FN_AugmentMatrix 390 #define AUGMENTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define AUGMENTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define AUGMENTMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_CopyMatrix 390 +#define FN_CopyMatrix 391 #define COPYMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COPYMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_InsertMatrixColumns 391 +#define FN_InsertMatrixColumns 392 #define INSERTMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define INSERTMATRIXCOLUMNS_C num_var[1].nref[0].value[ num_var[1].byref_offset ] #define INSERTMATRIXCOLUMNS_NUM_COLS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_InsertMatrixRows 392 +#define FN_InsertMatrixRows 393 #define INSERTMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define INSERTMATRIXROWS_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define INSERTMATRIXROWS_NUM_ROWS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_MultiplyMatrix 393 +#define FN_MultiplyMatrix 394 #define MULTIPLYMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define MULTIPLYMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define MULTIPLYMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_CubeMatrix 394 +#define FN_CubeMatrix 395 #define CUBEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CUBEMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_DeleteMatrixColumns 395 +#define FN_DeleteMatrixColumns 396 #define DELETEMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DELETEMATRIXCOLUMNS_C num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DELETEMATRIXCOLUMNS_NUM_COLS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_DeleteMatrixRows 396 +#define FN_DeleteMatrixRows 397 #define DELETEMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DELETEMATRIXROWS_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DELETEMATRIXROWS_NUM_ROWS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ClearMatrix 397 +#define FN_ClearMatrix 398 #define CLEARMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ClearMatrixColumns 398 +#define FN_ClearMatrixColumns 399 #define CLEARMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CLEARMATRIXCOLUMNS_C num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CLEARMATRIXCOLUMNS_NUM_COLS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ClearMatrixRows 399 +#define FN_ClearMatrixRows 400 #define CLEARMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CLEARMATRIXROWS_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CLEARMATRIXROWS_NUM_ROWS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_FillMatrix 400 +#define FN_FillMatrix 401 #define FILLMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FILLMATRIX_V num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_FillMatrixColumns 401 +#define FN_FillMatrixColumns 402 #define FILLMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FILLMATRIXCOLUMNS_C num_var[1].nref[0].value[ num_var[1].byref_offset ] #define FILLMATRIXCOLUMNS_NUM_COLS num_var[2].nref[0].value[ num_var[2].byref_offset ] #define FILLMATRIXCOLUMNS_V num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_FillMatrixRows 402 +#define FN_FillMatrixRows 403 #define FILLMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FILLMATRIXROWS_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define FILLMATRIXROWS_NUM_ROWS num_var[2].nref[0].value[ num_var[2].byref_offset ] #define FILLMATRIXROWS_V num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_CopyMatrixColumns 403 +#define FN_CopyMatrixColumns 404 #define COPYMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COPYMATRIXCOLUMNS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COPYMATRIXCOLUMNS_C num_var[2].nref[0].value[ num_var[2].byref_offset ] #define COPYMATRIXCOLUMNS_NUM_COLS num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_CopyMatrixRows 404 +#define FN_CopyMatrixRows 405 #define COPYMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COPYMATRIXROWS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COPYMATRIXROWS_R num_var[2].nref[0].value[ num_var[2].byref_offset ] #define COPYMATRIXROWS_NUM_ROWS num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetIdentityMatrix 405 +#define FN_SetIdentityMatrix 406 #define SETIDENTITYMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETIDENTITYMATRIX_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SolveMatrix 406 +#define FN_SolveMatrix 407 #define SOLVEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SOLVEMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SOLVEMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_IsEqualMatrix 407 +#define FN_IsEqualMatrix 408 #define ISEQUALMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ISEQUALMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ISEQUALMATRIX_TOLERANCE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_Determinant 408 +#define FN_Determinant 409 #define DETERMINANT_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_AdjointMatrix 409 +#define FN_AdjointMatrix 410 #define ADJOINTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ADJOINTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_InvertMatrix 410 +#define FN_InvertMatrix 411 #define INVERTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define INVERTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_MatrixFromBuffer 411 +#define FN_MatrixFromBuffer 412 #define MATRIXFROMBUFFER_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define MATRIXFROMBUFFER_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define MATRIXFROMBUFFER_C num_var[2].nref[0].value[ num_var[2].byref_offset ] #define MATRIXFROMBUFFER_BUFFER num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_BufferFromMatrix 412 +#define FN_BufferFromMatrix 413 #define BUFFERFROMMATRIX_BUFFER num_var[0].nref[0].value[ num_var[0].byref_offset ] #define BUFFERFROMMATRIX_MA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_RandomizeMatrix 413 +#define FN_RandomizeMatrix 414 #define RANDOMIZEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define RANDOMIZEMATRIX_VMIN num_var[1].nref[0].value[ num_var[1].byref_offset ] #define RANDOMIZEMATRIX_VMAX num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_MatrixValue 414 +#define FN_MatrixValue 415 #define MATRIXVALUE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define MATRIXVALUE_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define MATRIXVALUE_C num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetMatrixValue 415 +#define FN_SetMatrixValue 416 #define SETMATRIXVALUE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATRIXVALUE_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATRIXVALUE_C num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETMATRIXVALUE_V num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_ScalarMatrix 416 +#define FN_ScalarMatrix 417 #define SCALARMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SCALARMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SCALARMATRIX_S_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ScalarMatrixColumns 417 +#define FN_ScalarMatrixColumns 418 #define SCALARMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SCALARMATRIXCOLUMNS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SCALARMATRIXCOLUMNS_C num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SCALARMATRIXCOLUMNS_NUM_COLS num_var[3].nref[0].value[ num_var[3].byref_offset ] #define SCALARMATRIXCOLUMNS_S_VALUE num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_ScalarMatrixRows 418 +#define FN_ScalarMatrixRows 419 #define SCALARMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SCALARMATRIXROWS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SCALARMATRIXROWS_R num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SCALARMATRIXROWS_NUM_ROWS num_var[3].nref[0].value[ num_var[3].byref_offset ] #define SCALARMATRIXROWS_S_VALUE num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_SquareMatrix 419 +#define FN_SquareMatrix 420 #define SQUAREMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SQUAREMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_CofactorMatrix 420 +#define FN_CofactorMatrix 421 #define COFACTORMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COFACTORMATRIX_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COFACTORMATRIX_C num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SubtractMatrix 421 +#define FN_SubtractMatrix 422 #define SUBTRACTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SUBTRACTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SUBTRACTMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SwapMatrix 422 +#define FN_SwapMatrix 423 #define SWAPMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SWAPMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SwapMatrixColumn 423 +#define FN_SwapMatrixColumn 424 #define SWAPMATRIXCOLUMN_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SWAPMATRIXCOLUMN_C1 num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SWAPMATRIXCOLUMN_C2 num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SwapMatrixRow 424 +#define FN_SwapMatrixRow 425 #define SWAPMATRIXROW_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SWAPMATRIXROW_R1 num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SWAPMATRIXROW_R2 num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_TransposeMatrix 425 +#define FN_TransposeMatrix 426 #define TRANSPOSEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TRANSPOSEMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_UnAugmentMatrix 426 +#define FN_UnAugmentMatrix 427 #define UNAUGMENTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define UNAUGMENTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define UNAUGMENTMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ZeroMatrix 427 +#define FN_ZeroMatrix 428 #define ZEROMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetMatrixSize 428 +#define FN_GetMatrixSize 429 #define GETMATRIXSIZE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMATRIXSIZE_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETMATRIXSIZE_C num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_IncrementMatrixRows 429 +#define FN_IncrementMatrixRows 430 #define INCREMENTMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define INCREMENTMATRIXROWS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define INCREMENTMATRIXROWS_R num_var[2].nref[0].value[ num_var[2].byref_offset ] #define INCREMENTMATRIXROWS_NUM_ROWS num_var[3].nref[0].value[ num_var[3].byref_offset ] #define INCREMENTMATRIXROWS_VALUE num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_IncrementMatrixColumns 430 +#define FN_IncrementMatrixColumns 431 #define INCREMENTMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define INCREMENTMATRIXCOLUMNS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define INCREMENTMATRIXCOLUMNS_C num_var[2].nref[0].value[ num_var[2].byref_offset ] #define INCREMENTMATRIXCOLUMNS_NUM_COLS num_var[3].nref[0].value[ num_var[3].byref_offset ] #define INCREMENTMATRIXCOLUMNS_VALUE num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_JoinMatrixRows 431 +#define FN_JoinMatrixRows 432 #define JOINMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define JOINMATRIXROWS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define JOINMATRIXROWS_MC num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_JoinMatrixColumns 432 +#define FN_JoinMatrixColumns 433 #define JOINMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define JOINMATRIXCOLUMNS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define JOINMATRIXCOLUMNS_MC num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ClipMatrix 433 +#define FN_ClipMatrix 434 #define CLIPMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CLIPMATRIX_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CLIPMATRIX_C num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CLIPMATRIX_NUM_ROWS num_var[3].nref[0].value[ num_var[3].byref_offset ] #define CLIPMATRIX_NUM_COLS num_var[4].nref[0].value[ num_var[4].byref_offset ] #define CLIPMATRIX_MB num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_SetMatrixTranslation 434 +#define FN_SetMatrixTranslation 435 #define SETMATRIXTRANSLATION_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATRIXTRANSLATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATRIXTRANSLATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETMATRIXTRANSLATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetMatrixRotation 435 +#define FN_SetMatrixRotation 436 #define SETMATRIXROTATION_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATRIXROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATRIXROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETMATRIXROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetMatrixScale 436 +#define FN_SetMatrixScale 437 #define SETMATRIXSCALE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATRIXSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATRIXSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETMATRIXSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetMatrixTranslation 437 +#define FN_GetMatrixTranslation 438 #define GETMATRIXTRANSLATION_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMATRIXTRANSLATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETMATRIXTRANSLATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETMATRIXTRANSLATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetMatrixRotation 438 +#define FN_GetMatrixRotation 439 #define GETMATRIXROTATION_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMATRIXROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETMATRIXROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETMATRIXROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetMatrixScale 439 +#define FN_GetMatrixScale 440 #define GETMATRIXSCALE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMATRIXSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETMATRIXSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETMATRIXSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetClipboardText$ 440 -#define FN_SetClipboardText 441 +#define FN_GetClipboardText$ 441 +#define FN_SetClipboardText 442 #define SETCLIPBOARDTEXT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_HasClipboardText 442 -#define FN_ReadInput_Start 443 -#define FN_ReadInput_Stop 444 -#define FN_ReadInput_Text$ 445 -#define FN_ReadInput_SetText 446 +#define FN_HasClipboardText 443 +#define FN_ReadInput_Start 444 +#define FN_ReadInput_Stop 445 +#define FN_ReadInput_Text$ 446 +#define FN_ReadInput_SetText 447 #define READINPUT_SETTEXT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_ReadInput_ToggleBackspace 447 +#define FN_ReadInput_ToggleBackspace 448 #define READINPUT_TOGGLEBACKSPACE_FLAG num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateSprite 448 +#define FN_CreateSprite 449 #define CREATESPRITE_IMG num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DeleteSprite 449 +#define CREATESPRITE_FRAME_W num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define CREATESPRITE_FRAME_H num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_DeleteSprite 450 #define DELETESPRITE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetSpritePosition 450 +#define FN_SetSpritePosition 451 #define SETSPRITEPOSITION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSPRITEPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETSPRITEPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_LoadMesh 451 +#define FN_TranslateSprite 452 +#define TRANSLATESPRITE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define TRANSLATESPRITE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define TRANSLATESPRITE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_GetSpritePosition 453 +#define GETSPRITEPOSITION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETSPRITEPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define GETSPRITEPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_SpriteX 454 +#define SPRITEX_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SpriteY 455 +#define SPRITEY_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SetSpriteRotation 456 +#define SETSPRITEROTATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITEROTATION_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_RotateSprite 457 +#define ROTATESPRITE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define ROTATESPRITE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_GetSpriteRotation 458 +#define GETSPRITEROTATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SetSpriteScale 459 +#define SETSPRITESCALE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITESCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETSPRITESCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_ScaleSprite 460 +#define SCALESPRITE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SCALESPRITE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SCALESPRITE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_GetSpriteScale 461 +#define GETSPRITESCALE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETSPRITESCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define GETSPRITESCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_SetSpriteZ 462 +#define SETSPRITEZ_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITEZ_Z num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_SpriteZ 463 +#define SPRITEZ_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_GetSpriteSize 464 +#define GETSPRITESIZE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETSPRITESIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define GETSPRITESIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_SpriteWidth 465 +#define SPRITEWIDTH_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SpriteHeight 466 +#define SPRITEHEIGHT_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SetSpriteVisible 467 +#define SETSPRITEVISIBLE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITEVISIBLE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_SpriteIsVisible 468 +#define SPRITEISVISIBLE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SetSpriteSolid 469 +#define SETSPRITESOLID_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITESOLID_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_SpriteIsSolid 470 +#define SPRITEISSOLID_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SetSpriteType 471 +#define SETSPRITETYPE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITETYPE_SPRITE_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_GetSpriteType 472 +#define GETSPRITETYPE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SetSpriteSource 473 +#define SETSPRITESOURCE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITESOURCE_IMG num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_GetSpriteSource 474 +#define GETSPRITESOURCE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_CreateSpriteAnimation 475 +#define CREATESPRITEANIMATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define CREATESPRITEANIMATION_ANIM_LENGTH num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define CREATESPRITEANIMATION_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_SetSpriteFrame 476 +#define SETSPRITEFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITEFRAME_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_GetSpriteFrame 477 +#define GETSPRITEFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SetSpriteAnimationFrame 478 +#define SETSPRITEANIMATIONFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITEANIMATIONFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETSPRITEANIMATIONFRAME_ANIM_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define SETSPRITEANIMATIONFRAME_FRAME num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define FN_GetSpriteAnimationFrame 479 +#define GETSPRITEANIMATIONFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETSPRITEANIMATIONFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define GETSPRITEANIMATIONFRAME_ANIM_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_SetSpriteAnimationLength 480 +#define SETSPRITEANIMATIONLENGTH_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITEANIMATIONLENGTH_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETSPRITEANIMATIONLENGTH_ANIM_LENGTH num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_GetSpriteAnimationLength 481 +#define GETSPRITEANIMATIONLENGTH_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETSPRITEANIMATIONLENGTH_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_SetSpriteAnimationSpeed 482 +#define SETSPRITEANIMATIONSPEED_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITEANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETSPRITEANIMATIONSPEED_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_GetSpriteAnimationSpeed 483 +#define GETSPRITEANIMATIONSPEED_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETSPRITEANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_SetSpriteAnimation 484 +#define SETSPRITEANIMATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITEANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETSPRITEANIMATION_NUM_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_GetSpriteAnimation 485 +#define GETSPRITEANIMATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_GetSpriteCurrentAnimationFrame 486 +#define GETSPRITECURRENTANIMATIONFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_NumSpriteAnimationLoops 487 +#define NUMSPRITEANIMATIONLOOPS_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SpriteAnimationIsPlaying 488 +#define SPRITEANIMATIONISPLAYING_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_DeleteSpriteAnimation 489 +#define DELETESPRITEANIMATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define DELETESPRITEANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_LoadMesh 490 #define LOADMESH_MESH_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_DeleteMesh 452 +#define FN_DeleteMesh 491 #define DELETEMESH_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateMesh 453 -#define FN_AddMeshBuffer 454 +#define FN_CreateMesh 492 +#define FN_AddMeshBuffer 493 #define ADDMESHBUFFER_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ADDMESHBUFFER_VERTEX_COUNT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ADDMESHBUFFER_VERTEX_DATA num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1296,217 +1411,227 @@ #define ADDMESHBUFFER_UV_DATA num_var[4].nref[0].value[ num_var[4].byref_offset ] #define ADDMESHBUFFER_INDEX_COUNT num_var[5].nref[0].value[ num_var[5].byref_offset ] #define ADDMESHBUFFER_INDEX_DATA num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_LoadMeshFromArchive 455 +#define FN_LoadMeshFromArchive 494 #define LOADMESHFROMARCHIVE_ARCHIVE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define LOADMESHFROMARCHIVE_MESH_FILE$ str_var[1].sref[0].value[ str_var[1].byref_offset ] -#define FN_CreatePlaneMesh 456 +#define FN_CreatePlaneMesh 495 #define CREATEPLANEMESH_W num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEPLANEMESH_H num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEPLANEMESH_TILECOUNT_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEPLANEMESH_TILECOUNT_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_CreateMeshActor 457 -#define CREATEMESHACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateMeshOctreeActor 458 -#define CREATEMESHOCTREEACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateCubeActor 459 +#define FN_LoadAN8 496 +#define LOADAN8_AN8_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] +#define FN_LoadMeshFromAN8 497 +#define LOADMESHFROMAN8_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define LOADMESHFROMAN8_AN8_SCENE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] +#define FN_GetNumAN8Scenes 498 +#define GETNUMAN8SCENES_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_GetAN8SceneName$ 499 +#define GETAN8SCENENAME$_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETAN8SCENENAME$_SCENE_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_CreateAnimatedActor 500 +#define CREATEANIMATEDACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_CreateOctreeActor 501 +#define CREATEOCTREEACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_CreateCubeActor 502 #define CREATECUBEACTOR_CUBE_SIZE num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateSphereActor 460 +#define FN_CreateSphereActor 503 #define CREATESPHEREACTOR_RADIUS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateWaterActor 461 +#define FN_CreateWaterActor 504 #define CREATEWATERACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEWATERACTOR_WAVEHEIGHT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEWATERACTOR_WAVESPEED num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEWATERACTOR_WAVELENGTH num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_CreateLightActor 462 -#define FN_CreateBillboardActor 463 -#define FN_CreateTerrainActor 464 +#define FN_CreateLightActor 505 +#define FN_CreateBillboardActor 506 +#define FN_CreateTerrainActor 507 #define CREATETERRAINACTOR_HMAP_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_CreateParticleActor 465 +#define FN_CreateParticleActor 508 #define CREATEPARTICLEACTOR_PARTICLE_TYPE num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DeleteActor 466 +#define FN_DeleteActor 509 #define DELETEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorTransform 467 +#define FN_GetActorTransform 510 #define GETACTORTRANSFORM_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORTRANSFORM_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetActorPosition 468 +#define FN_SetActorPosition 511 #define SETACTORPOSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORPOSITION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_TranslateActorLocal 469 +#define FN_TranslateActorLocal 512 #define TRANSLATEACTORLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TRANSLATEACTORLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define TRANSLATEACTORLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define TRANSLATEACTORLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_TranslateActorWorld 470 +#define FN_TranslateActorWorld 513 #define TRANSLATEACTORWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TRANSLATEACTORWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define TRANSLATEACTORWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define TRANSLATEACTORWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorPosition 471 +#define FN_GetActorPosition 514 #define GETACTORPOSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORPOSITION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorScale 472 +#define FN_SetActorScale 515 #define SETACTORSCALE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_ScaleActor 473 +#define FN_ScaleActor 516 #define SCALEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SCALEACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SCALEACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SCALEACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorScale 474 +#define FN_GetActorScale 517 #define GETACTORSCALE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorRotation 475 +#define FN_SetActorRotation 518 #define SETACTORROTATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_RotateActor 476 +#define FN_RotateActor 519 #define ROTATEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ROTATEACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ROTATEACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define ROTATEACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorRotation 477 +#define FN_GetActorRotation 520 #define GETACTORROTATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorVisible 478 +#define FN_SetActorVisible 521 #define SETACTORVISIBLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORVISIBLE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_ActorIsVisible 479 +#define FN_ActorIsVisible 522 #define ACTORISVISIBLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetActorAutoCulling 480 +#define FN_SetActorAutoCulling 523 #define SETACTORAUTOCULLING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORAUTOCULLING_CULL_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetActorAutoCulling 481 +#define FN_GetActorAutoCulling 524 #define GETACTORAUTOCULLING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_AddActorShadow 482 +#define FN_AddActorShadow 525 #define ADDACTORSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_RemoveActorShadow 483 +#define FN_RemoveActorShadow 526 #define REMOVEACTORSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ActorExists 484 +#define FN_ActorExists 527 #define ACTOREXISTS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetGravity3D 485 +#define FN_SetGravity3D 528 #define SETGRAVITY3D_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETGRAVITY3D_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETGRAVITY3D_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetGravity3D 486 +#define FN_GetGravity3D 529 #define GETGRAVITY3D_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETGRAVITY3D_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETGRAVITY3D_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetActorCollisionShape 487 +#define FN_SetActorCollisionShape 530 #define SETACTORCOLLISIONSHAPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORCOLLISIONSHAPE_SHAPE_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORCOLLISIONSHAPE_MASS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetActorCollisionShape 488 +#define FN_GetActorCollisionShape 531 #define GETACTORCOLLISIONSHAPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetActorSolid 489 +#define FN_SetActorSolid 532 #define SETACTORSOLID_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORSOLID_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_ActorIsSolid 490 +#define FN_ActorIsSolid 533 #define ACTORISSOLID_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorCollision 491 +#define FN_GetActorCollision 534 #define GETACTORCOLLISION_ACTOR1 num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORCOLLISION_ACTOR2 num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetActorGravity 492 +#define FN_SetActorGravity 535 #define SETACTORGRAVITY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORGRAVITY_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORGRAVITY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORGRAVITY_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorGravity 493 +#define FN_GetActorGravity 536 #define GETACTORGRAVITY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORGRAVITY_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORGRAVITY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORGRAVITY_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorDamping 494 +#define FN_setActorDamping 537 #define SETACTORDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORDAMPING_LIN_DAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORDAMPING_ANG_DAMPING num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorLinearDamping 495 +#define FN_getActorLinearDamping 538 #define GETACTORLINEARDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getActorAngularDamping 496 +#define FN_getActorAngularDamping 539 #define GETACTORANGULARDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getActorLinearSleepThreshold 497 +#define FN_getActorLinearSleepThreshold 540 #define GETACTORLINEARSLEEPTHRESHOLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getActorAngularSleepThreshold 498 +#define FN_getActorAngularSleepThreshold 541 #define GETACTORANGULARSLEEPTHRESHOLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_applyActorDamping 499 +#define FN_applyActorDamping 542 #define APPLYACTORDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORDAMPING_TIMESTEP num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setActorMassProperties 500 +#define FN_setActorMassProperties 543 #define SETACTORMASSPROPERTIES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMASSPROPERTIES_MASS num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMASSPROPERTIES_INERTIA_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORMASSPROPERTIES_INERTIA_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define SETACTORMASSPROPERTIES_INERTIA_Z num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_getActorLinearFactor 501 +#define FN_getActorLinearFactor 544 #define GETACTORLINEARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLINEARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLINEARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORLINEARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorLinearFactor 502 +#define FN_setActorLinearFactor 545 #define SETACTORLINEARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORLINEARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORLINEARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORLINEARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorInverseMass 503 +#define FN_getActorInverseMass 546 #define GETACTORINVERSEMASS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_integrateActorVelocities 504 +#define FN_integrateActorVelocities 547 #define INTEGRATEACTORVELOCITIES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define INTEGRATEACTORVELOCITIES_V_STEP num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_applyActorCentralForceLocal 505 +#define FN_applyActorCentralForceLocal 548 #define APPLYACTORCENTRALFORCELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORCENTRALFORCELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORCENTRALFORCELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORCENTRALFORCELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorCentralForceWorld 506 +#define FN_applyActorCentralForceWorld 549 #define APPLYACTORCENTRALFORCEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORCENTRALFORCEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORCENTRALFORCEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORCENTRALFORCEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorTotalForce 507 +#define FN_getActorTotalForce 550 #define GETACTORTOTALFORCE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORTOTALFORCE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORTOTALFORCE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORTOTALFORCE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorTotalTorque 508 +#define FN_getActorTotalTorque 551 #define GETACTORTOTALTORQUE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORTOTALTORQUE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORTOTALTORQUE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORTOTALTORQUE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorInverseInertiaDiagLocal 509 +#define FN_getActorInverseInertiaDiagLocal 552 #define GETACTORINVERSEINERTIADIAGLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORINVERSEINERTIADIAGLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORINVERSEINERTIADIAGLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORINVERSEINERTIADIAGLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorInverseInertiaDiagLocal 510 +#define FN_setActorInverseInertiaDiagLocal 553 #define SETACTORINVERSEINERTIADIAGLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORINVERSEINERTIADIAGLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORINVERSEINERTIADIAGLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORINVERSEINERTIADIAGLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorSleepThresholds 511 +#define FN_setActorSleepThresholds 554 #define SETACTORSLEEPTHRESHOLDS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORSLEEPTHRESHOLDS_LINEAR num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORSLEEPTHRESHOLDS_ANGULAR num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_applyActorTorqueLocal 512 +#define FN_applyActorTorqueLocal 555 #define APPLYACTORTORQUELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORTORQUELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORTORQUELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORTORQUELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorTorqueWorld 513 +#define FN_applyActorTorqueWorld 556 #define APPLYACTORTORQUEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORTORQUEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORTORQUEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORTORQUEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorForceLocal 514 +#define FN_applyActorForceLocal 557 #define APPLYACTORFORCELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORFORCELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORFORCELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1514,7 +1639,7 @@ #define APPLYACTORFORCELOCAL_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define APPLYACTORFORCELOCAL_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define APPLYACTORFORCELOCAL_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_applyActorForceWorld 515 +#define FN_applyActorForceWorld 558 #define APPLYACTORFORCEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORFORCEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORFORCEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1522,27 +1647,27 @@ #define APPLYACTORFORCEWORLD_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define APPLYACTORFORCEWORLD_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define APPLYACTORFORCEWORLD_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_applyActorCentralImpulseLocal 516 +#define FN_applyActorCentralImpulseLocal 559 #define APPLYACTORCENTRALIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORCENTRALIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORCENTRALIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORCENTRALIMPULSELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorCentralImpulseWorld 517 +#define FN_applyActorCentralImpulseWorld 560 #define APPLYACTORCENTRALIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORCENTRALIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORCENTRALIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORCENTRALIMPULSEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorTorqueImpulseLocal 518 +#define FN_applyActorTorqueImpulseLocal 561 #define APPLYACTORTORQUEIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORTORQUEIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORTORQUEIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORTORQUEIMPULSELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorTorqueImpulseWorld 519 +#define FN_applyActorTorqueImpulseWorld 562 #define APPLYACTORTORQUEIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORTORQUEIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORTORQUEIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORTORQUEIMPULSEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorImpulseLocal 520 +#define FN_applyActorImpulseLocal 563 #define APPLYACTORIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1550,7 +1675,7 @@ #define APPLYACTORIMPULSELOCAL_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define APPLYACTORIMPULSELOCAL_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define APPLYACTORIMPULSELOCAL_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_applyActorImpulseWorld 521 +#define FN_applyActorImpulseWorld 564 #define APPLYACTORIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1558,52 +1683,52 @@ #define APPLYACTORIMPULSEWORLD_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define APPLYACTORIMPULSEWORLD_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define APPLYACTORIMPULSEWORLD_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_clearActorForces 522 +#define FN_clearActorForces 565 #define CLEARACTORFORCES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_updateActorInertiaTensor 523 +#define FN_updateActorInertiaTensor 566 #define UPDATEACTORINERTIATENSOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getActorCOMPosition 524 +#define FN_getActorCOMPosition 567 #define GETACTORCOMPOSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORCOMPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORCOMPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORCOMPOSITION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorRotationQ 525 +#define FN_getActorRotationQ 568 #define GETACTORROTATIONQ_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORROTATIONQ_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORROTATIONQ_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORROTATIONQ_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETACTORROTATIONQ_W num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_getActorLinearVelocityWorld 526 +#define FN_getActorLinearVelocityWorld 569 #define GETACTORLINEARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLINEARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLINEARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORLINEARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorAngularVelocityWorld 527 +#define FN_getActorAngularVelocityWorld 570 #define GETACTORANGULARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANGULARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORANGULARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORANGULARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorLinearVelocityLocal 528 +#define FN_setActorLinearVelocityLocal 571 #define SETACTORLINEARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORLINEARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORLINEARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORLINEARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorLinearVelocityWorld 529 +#define FN_setActorLinearVelocityWorld 572 #define SETACTORLINEARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORLINEARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORLINEARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORLINEARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorAngularVelocityLocal 530 +#define FN_setActorAngularVelocityLocal 573 #define SETACTORANGULARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANGULARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANGULARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORANGULARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorAngularVelocityWorld 531 +#define FN_setActorAngularVelocityWorld 574 #define SETACTORANGULARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANGULARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANGULARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORANGULARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorLocalPointVelocity 532 +#define FN_getActorLocalPointVelocity 575 #define GETACTORLOCALPOINTVELOCITY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLOCALPOINTVELOCITY_REL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLOCALPOINTVELOCITY_REL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1611,17 +1736,17 @@ #define GETACTORLOCALPOINTVELOCITY_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETACTORLOCALPOINTVELOCITY_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETACTORLOCALPOINTVELOCITY_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getActorLinearVelocityLocal 533 +#define FN_getActorLinearVelocityLocal 576 #define GETACTORLINEARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLINEARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLINEARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORLINEARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorAngularVelocityLocal 534 +#define FN_getActorAngularVelocityLocal 577 #define GETACTORANGULARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANGULARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORANGULARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORANGULARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorAABB 535 +#define FN_getActorAABB 578 #define GETACTORAABB_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORAABB_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORAABB_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1629,7 +1754,7 @@ #define GETACTORAABB_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETACTORAABB_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETACTORAABB_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_computeActorImpulseDenominator 536 +#define FN_computeActorImpulseDenominator 579 #define COMPUTEACTORIMPULSEDENOMINATOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COMPUTEACTORIMPULSEDENOMINATOR_POS_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COMPUTEACTORIMPULSEDENOMINATOR_POS_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1637,47 +1762,47 @@ #define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_computeActorAngularImpulseDenominator 537 +#define FN_computeActorAngularImpulseDenominator 580 #define COMPUTEACTORANGULARIMPULSEDENOMINATOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COMPUTEACTORANGULARIMPULSEDENOMINATOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COMPUTEACTORANGULARIMPULSEDENOMINATOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define COMPUTEACTORANGULARIMPULSEDENOMINATOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorAngularFactor 538 +#define FN_setActorAngularFactor 581 #define SETACTORANGULARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANGULARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANGULARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORANGULARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorAngularFactor 539 +#define FN_getActorAngularFactor 582 #define GETACTORANGULARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANGULARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORANGULARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORANGULARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_computeActorGyroImpulseLocal 540 +#define FN_computeActorGyroImpulseLocal 583 #define COMPUTEACTORGYROIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COMPUTEACTORGYROIMPULSELOCAL_DT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COMPUTEACTORGYROIMPULSELOCAL_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define COMPUTEACTORGYROIMPULSELOCAL_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define COMPUTEACTORGYROIMPULSELOCAL_Z num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_computeActorGyroImpulseWorld 541 +#define FN_computeActorGyroImpulseWorld 584 #define COMPUTEACTORGYROIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COMPUTEACTORGYROIMPULSEWORLD_DT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COMPUTEACTORGYROIMPULSEWORLD_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define COMPUTEACTORGYROIMPULSEWORLD_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define COMPUTEACTORGYROIMPULSEWORLD_Z num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_getActorLocalInertia 542 +#define FN_getActorLocalInertia 585 #define GETACTORLOCALINERTIA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLOCALINERTIA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLOCALINERTIA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORLOCALINERTIA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorSleepState 543 +#define FN_SetActorSleepState 586 #define SETACTORSLEEPSTATE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORSLEEPSTATE_STATE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_createPointConstraint 544 +#define FN_createPointConstraint 587 #define CREATEPOINTCONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEPOINTCONSTRAINT_PXA num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEPOINTCONSTRAINT_PYA num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEPOINTCONSTRAINT_PZA num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_createPointConstraintEx 545 +#define FN_createPointConstraintEx 588 #define CREATEPOINTCONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEPOINTCONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEPOINTCONSTRAINTEX_PXA num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1686,47 +1811,47 @@ #define CREATEPOINTCONSTRAINTEX_PXB num_var[5].nref[0].value[ num_var[5].byref_offset ] #define CREATEPOINTCONSTRAINTEX_PYB num_var[6].nref[0].value[ num_var[6].byref_offset ] #define CREATEPOINTCONSTRAINTEX_PZB num_var[7].nref[0].value[ num_var[7].byref_offset ] -#define FN_setPointPivotA 546 +#define FN_setPointPivotA 589 #define SETPOINTPIVOTA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPOINTPIVOTA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPOINTPIVOTA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPOINTPIVOTA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setPointPivotB 547 +#define FN_setPointPivotB 590 #define SETPOINTPIVOTB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPOINTPIVOTB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPOINTPIVOTB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPOINTPIVOTB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_createHingeConstraint 548 +#define FN_createHingeConstraint 591 #define CREATEHINGECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEHINGECONSTRAINT_FRAMEA num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEHINGECONSTRAINT_USEREFERENCEFRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_createHingeConstraintEx 549 +#define FN_createHingeConstraintEx 592 #define CREATEHINGECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEHINGECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEHINGECONSTRAINTEX_FRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEHINGECONSTRAINTEX_FRAMEB num_var[3].nref[0].value[ num_var[3].byref_offset ] #define CREATEHINGECONSTRAINTEX_USEREFERENCEFRAMEA num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_createSlideConstraint 550 +#define FN_createSlideConstraint 593 #define CREATESLIDECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATESLIDECONSTRAINT_FRAMEINB_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATESLIDECONSTRAINT_USELINEARREFERENCEFRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_createSlideConstraintEx 551 +#define FN_createSlideConstraintEx 594 #define CREATESLIDECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATESLIDECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATESLIDECONSTRAINTEX_FRAMEINA_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATESLIDECONSTRAINTEX_FRAMEINB_MATRIX num_var[3].nref[0].value[ num_var[3].byref_offset ] #define CREATESLIDECONSTRAINTEX_USELINEARREFERENCEFRAMEA num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_createConeConstraint 552 +#define FN_createConeConstraint 595 #define CREATECONECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATECONECONSTRAINT_RBAFRAME_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_createConeConstraintEx 553 +#define FN_createConeConstraintEx 596 #define CREATECONECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATECONECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATECONECONSTRAINTEX_RBAFRAME_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATECONECONSTRAINTEX_RBBFRAME_MATRIX num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_deleteConstraint 554 +#define FN_deleteConstraint 597 #define DELETECONSTRAINT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintFrameOffsetA 555 +#define FN_getConstraintFrameOffsetA 598 #define GETCONSTRAINTFRAMEOFFSETA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1734,7 +1859,7 @@ #define GETCONSTRAINTFRAMEOFFSETA_RX num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETA_RY num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETA_RZ num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getConstraintFrameOffsetB 556 +#define FN_getConstraintFrameOffsetB 599 #define GETCONSTRAINTFRAMEOFFSETB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1742,43 +1867,43 @@ #define GETCONSTRAINTFRAMEOFFSETB_RX num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETB_RY num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETB_RZ num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_useConstraintFrameOffset 557 +#define FN_useConstraintFrameOffset 600 #define USECONSTRAINTFRAMEOFFSET_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USECONSTRAINTFRAMEOFFSET_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getHingeAngle 558 +#define FN_getHingeAngle 601 #define GETHINGEANGLE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getHingeAngleEx 559 +#define FN_getHingeAngleEx 602 #define GETHINGEANGLEEX_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETHINGEANGLEEX_T_MATRIXA num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETHINGEANGLEEX_T_MATRIXB num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getConstraintBreakingImpulseThreshold 560 +#define FN_getConstraintBreakingImpulseThreshold 603 #define GETCONSTRAINTBREAKINGIMPULSETHRESHOLD_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintAFrame 561 +#define FN_getConstraintAFrame 604 #define GETCONSTRAINTAFRAME_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONSTRAINTAFRAME_MA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getConstraintBFrame 562 +#define FN_getConstraintBFrame 605 #define GETCONSTRAINTBFRAME_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONSTRAINTBFRAME_MA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setHingeAxis 563 +#define FN_setHingeAxis 606 #define SETHINGEAXIS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETHINGEAXIS_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETHINGEAXIS_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETHINGEAXIS_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setConstraintBreakingImpulseThreshold 564 +#define FN_setConstraintBreakingImpulseThreshold 607 #define SETCONSTRAINTBREAKINGIMPULSETHRESHOLD_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONSTRAINTBREAKINGIMPULSETHRESHOLD_THRESHOLD num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setConstraintFrames 565 +#define FN_setConstraintFrames 608 #define SETCONSTRAINTFRAMES_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONSTRAINTFRAMES_FRAMEA_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCONSTRAINTFRAMES_FRAMEB_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setHingeLimit 566 +#define FN_setHingeLimit 609 #define SETHINGELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETHINGELIMIT_LOW num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETHINGELIMIT_HIGH num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETHINGELIMIT_SOFTNESS num_var[3].nref[0].value[ num_var[3].byref_offset ] #define SETHINGELIMIT_BIAS_FACTOR num_var[4].nref[0].value[ num_var[4].byref_offset ] #define SETHINGELIMIT_RELAXATION_FACTOR num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_setConeLimit 567 +#define FN_setConeLimit 610 #define SETCONELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONELIMIT_SWINGSPAN1 num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCONELIMIT_SWINGSPAN2 num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1786,380 +1911,391 @@ #define SETCONELIMIT_SOFTNESS num_var[4].nref[0].value[ num_var[4].byref_offset ] #define SETCONELIMIT_BIAS_FACTOR num_var[5].nref[0].value[ num_var[5].byref_offset ] #define SETCONELIMIT_RELAXATION_FACTOR num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getHingeLimitBiasFactor 568 +#define FN_getHingeLimitBiasFactor 611 #define GETHINGELIMITBIASFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getHingeLimitRelaxationFactor 569 +#define FN_getHingeLimitRelaxationFactor 612 #define GETHINGELIMITRELAXATIONFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getHingeLimitSign 570 +#define FN_getHingeLimitSign 613 #define GETHINGELIMITSIGN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getHingeSolveLimit 571 +#define FN_getHingeSolveLimit 614 #define GETHINGESOLVELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_useHingeReferenceFrameA 572 +#define FN_useHingeReferenceFrameA 615 #define USEHINGEREFERENCEFRAMEA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEHINGEREFERENCEFRAMEA_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getConstraintAppliedImpulse 573 +#define FN_getConstraintAppliedImpulse 616 #define GETCONSTRAINTAPPLIEDIMPULSE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintFixedActor 574 +#define FN_getConstraintFixedActor 617 #define GETCONSTRAINTFIXEDACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getPointPivotA 575 +#define FN_getPointPivotA 618 #define GETPOINTPIVOTA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPOINTPIVOTA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPOINTPIVOTA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPOINTPIVOTA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getPointPivotB 576 +#define FN_getPointPivotB 619 #define GETPOINTPIVOTB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPOINTPIVOTB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPOINTPIVOTB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPOINTPIVOTB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getConstraintActorA 577 +#define FN_getConstraintActorA 620 #define GETCONSTRAINTACTORA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintActorB 578 +#define FN_getConstraintActorB 621 #define GETCONSTRAINTACTORB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setConstraintSolverIterations 579 +#define FN_setConstraintSolverIterations 622 #define SETCONSTRAINTSOLVERITERATIONS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONSTRAINTSOLVERITERATIONS_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getConeBiasFactor 580 +#define FN_getConeBiasFactor 623 #define GETCONEBIASFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeDamping 581 +#define FN_getConeDamping 624 #define GETCONEDAMPING_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeFixThresh 582 +#define FN_getConeFixThresh 625 #define GETCONEFIXTHRESH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeLimit 583 +#define FN_getConeLimit 626 #define GETCONELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONELIMIT_LIMIT_INDEX num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getConstraintLimitSoftness 584 +#define FN_getConstraintLimitSoftness 627 #define GETCONSTRAINTLIMITSOFTNESS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintSolverIterations 585 +#define FN_getConstraintSolverIterations 628 #define GETCONSTRAINTSOLVERITERATIONS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeAnglePoint 586 +#define FN_getConeAnglePoint 629 #define GETCONEANGLEPOINT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONEANGLEPOINT_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCONEANGLEPOINT_C_LEN num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETCONEANGLEPOINT_X num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETCONEANGLEPOINT_Y num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETCONEANGLEPOINT_Z num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_getConstraintAngularOnly 587 +#define FN_getConstraintAngularOnly 630 #define GETCONSTRAINTANGULARONLY_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeSolveSwingLimit 588 +#define FN_getConeSolveSwingLimit 631 #define GETCONESOLVESWINGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeSolveTwistLimit 589 +#define FN_getConeSolveTwistLimit 632 #define GETCONESOLVETWISTLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeSwingSpan1 590 +#define FN_getConeSwingSpan1 633 #define GETCONESWINGSPAN1_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeSwingSpan2 591 +#define FN_getConeSwingSpan2 634 #define GETCONESWINGSPAN2_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeTwistAngle 592 +#define FN_getConeTwistAngle 635 #define GETCONETWISTANGLE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeTwistLimitSign 593 +#define FN_getConeTwistLimitSign 636 #define GETCONETWISTLIMITSIGN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeTwistSpan 594 +#define FN_getConeTwistSpan 637 #define GETCONETWISTSPAN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setConstraintAngularOnly 595 +#define FN_setConstraintAngularOnly 638 #define SETCONSTRAINTANGULARONLY_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONSTRAINTANGULARONLY_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setConeDamping 596 +#define FN_setConeDamping 639 #define SETCONEDAMPING_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONEDAMPING_DAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setConeFixThresh 597 +#define FN_setConeFixThresh 640 #define SETCONEFIXTHRESH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONEFIXTHRESH_FIXTHRESH num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getSlideAnchorA 598 +#define FN_getSlideAnchorA 641 #define GETSLIDEANCHORA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETSLIDEANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETSLIDEANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETSLIDEANCHORA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getSlideAnchorB 599 +#define FN_getSlideAnchorB 642 #define GETSLIDEANCHORB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETSLIDEANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETSLIDEANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETSLIDEANCHORB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getSlideAngDepth 600 +#define FN_getSlideAngDepth 643 #define GETSLIDEANGDEPTH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideAngularPos 601 +#define FN_getSlideAngularPos 644 #define GETSLIDEANGULARPOS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingDirAng 602 +#define FN_getSlideDampingDirAng 645 #define GETSLIDEDAMPINGDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingDirLin 603 +#define FN_getSlideDampingDirLin 646 #define GETSLIDEDAMPINGDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingLimAng 604 +#define FN_getSlideDampingLimAng 647 #define GETSLIDEDAMPINGLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingLimLin 605 +#define FN_getSlideDampingLimLin 648 #define GETSLIDEDAMPINGLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingOrthoAng 606 +#define FN_getSlideDampingOrthoAng 649 #define GETSLIDEDAMPINGORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingOrthoLin 607 +#define FN_getSlideDampingOrthoLin 650 #define GETSLIDEDAMPINGORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideLinearPos 608 +#define FN_getSlideLinearPos 651 #define GETSLIDELINEARPOS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideLinDepth 609 +#define FN_getSlideLinDepth 652 #define GETSLIDELINDEPTH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideLowerAngLimit 610 +#define FN_getSlideLowerAngLimit 653 #define GETSLIDELOWERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideLowerLinLimit 611 +#define FN_getSlideLowerLinLimit 654 #define GETSLIDELOWERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionDirAng 612 +#define FN_getSlideRestitutionDirAng 655 #define GETSLIDERESTITUTIONDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionDirLin 613 +#define FN_getSlideRestitutionDirLin 656 #define GETSLIDERESTITUTIONDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionLimAng 614 +#define FN_getSlideRestitutionLimAng 657 #define GETSLIDERESTITUTIONLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionLimLin 615 +#define FN_getSlideRestitutionLimLin 658 #define GETSLIDERESTITUTIONLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionOrthoAng 616 +#define FN_getSlideRestitutionOrthoAng 659 #define GETSLIDERESTITUTIONORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionOrthoLin 617 +#define FN_getSlideRestitutionOrthoLin 660 #define GETSLIDERESTITUTIONORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessDirAng 618 +#define FN_getSlideSoftnessDirAng 661 #define GETSLIDESOFTNESSDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessDirLin 619 +#define FN_getSlideSoftnessDirLin 662 #define GETSLIDESOFTNESSDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessLimAng 620 +#define FN_getSlideSoftnessLimAng 663 #define GETSLIDESOFTNESSLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessLimLin 621 +#define FN_getSlideSoftnessLimLin 664 #define GETSLIDESOFTNESSLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessOrthoAng 622 +#define FN_getSlideSoftnessOrthoAng 665 #define GETSLIDESOFTNESSORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessOrthoLin 623 +#define FN_getSlideSoftnessOrthoLin 666 #define GETSLIDESOFTNESSORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSolveAngLimit 624 +#define FN_getSlideSolveAngLimit 667 #define GETSLIDESOLVEANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSolveLinLimit 625 +#define FN_getSlideSolveLinLimit 668 #define GETSLIDESOLVELINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideUpperAngLimit 626 +#define FN_getSlideUpperAngLimit 669 #define GETSLIDEUPPERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideUpperLinLimit 627 +#define FN_getSlideUpperLinLimit 670 #define GETSLIDEUPPERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideUseFrameOffset 628 +#define FN_getSlideUseFrameOffset 671 #define GETSLIDEUSEFRAMEOFFSET_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setSlideDampingDirAng 629 +#define FN_setSlideDampingDirAng 672 #define SETSLIDEDAMPINGDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingDirLin 630 +#define FN_setSlideDampingDirLin 673 #define SETSLIDEDAMPINGDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingLimAng 631 +#define FN_setSlideDampingLimAng 674 #define SETSLIDEDAMPINGLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingLimLin 632 +#define FN_setSlideDampingLimLin 675 #define SETSLIDEDAMPINGLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingOrthoAng 633 +#define FN_setSlideDampingOrthoAng 676 #define SETSLIDEDAMPINGORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingOrthoLin 634 +#define FN_setSlideDampingOrthoLin 677 #define SETSLIDEDAMPINGORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideLowerAngLimit 635 +#define FN_setSlideLowerAngLimit 678 #define SETSLIDELOWERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDELOWERANGLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideLowerLinLimit 636 +#define FN_setSlideLowerLinLimit 679 #define SETSLIDELOWERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDELOWERLINLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionDirAng 637 +#define FN_setSlideRestitutionDirAng 680 #define SETSLIDERESTITUTIONDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionDirLin 638 +#define FN_setSlideRestitutionDirLin 681 #define SETSLIDERESTITUTIONDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionLimAng 639 +#define FN_setSlideRestitutionLimAng 682 #define SETSLIDERESTITUTIONLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionLimLin 640 +#define FN_setSlideRestitutionLimLin 683 #define SETSLIDERESTITUTIONLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionOrthoAng 641 +#define FN_setSlideRestitutionOrthoAng 684 #define SETSLIDERESTITUTIONORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionOrthoLin 642 +#define FN_setSlideRestitutionOrthoLin 685 #define SETSLIDERESTITUTIONORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessDirAng 643 +#define FN_setSlideSoftnessDirAng 686 #define SETSLIDESOFTNESSDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessDirLin 644 +#define FN_setSlideSoftnessDirLin 687 #define SETSLIDESOFTNESSDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessLimAng 645 +#define FN_setSlideSoftnessLimAng 688 #define SETSLIDESOFTNESSLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessLimLin 646 +#define FN_setSlideSoftnessLimLin 689 #define SETSLIDESOFTNESSLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessOrthoAng 647 +#define FN_setSlideSoftnessOrthoAng 690 #define SETSLIDESOFTNESSORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessOrthoLin 648 +#define FN_setSlideSoftnessOrthoLin 691 #define SETSLIDESOFTNESSORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideUpperAngLimit 649 +#define FN_setSlideUpperAngLimit 692 #define SETSLIDEUPPERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEUPPERANGLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideUpperLinLimit 650 +#define FN_setSlideUpperLinLimit 693 #define SETSLIDEUPPERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEUPPERLINLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_ConstraintExists 651 +#define FN_ConstraintExists 694 #define CONSTRAINTEXISTS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetCameraPosition 652 +#define FN_SetCameraPosition 695 #define SETCAMERAPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCAMERAPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCAMERAPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetCameraPosition 653 +#define FN_GetCameraPosition 696 #define GETCAMERAPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCAMERAPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCAMERAPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_TranslateCamera 654 +#define FN_TranslateCamera 697 #define TRANSLATECAMERA_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TRANSLATECAMERA_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define TRANSLATECAMERA_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetCameraRotation 655 +#define FN_SetCameraRotation 698 #define SETCAMERAROTATION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCAMERAROTATION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCAMERAROTATION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetCameraRotation 656 +#define FN_GetCameraRotation 699 #define GETCAMERAROTATION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCAMERAROTATION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCAMERAROTATION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_RotateCamera 657 +#define FN_RotateCamera 700 #define ROTATECAMERA_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ROTATECAMERA_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ROTATECAMERA_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetCameraFOV 658 +#define FN_SetCameraFOV 701 #define SETCAMERAFOV_FOV num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetCameraFOV 659 -#define FN_SetCameraAspectRatio 660 +#define FN_GetCameraFOV 702 +#define FN_SetCameraAspectRatio 703 #define SETCAMERAASPECTRATIO_ASPECT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetCameraAspectRatio 661 -#define FN_SetCameraFarValue 662 +#define FN_GetCameraAspectRatio 704 +#define FN_SetCameraFarValue 705 #define SETCAMERAFARVALUE_ZF num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetCameraFarValue 663 -#define FN_SetCameraNearValue 664 +#define FN_GetCameraFarValue 706 +#define FN_SetCameraNearValue 707 #define SETCAMERANEARVALUE_ZN num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetCameraNearValue 665 -#define FN_AddSceneSkyBox 666 +#define FN_GetCameraNearValue 708 +#define FN_SetProjectionMatrix 709 +#define SETPROJECTIONMATRIX_MATA num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETPROJECTIONMATRIX_PROJECTION_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_GetProjectionMatrix 710 +#define GETPROJECTIONMATRIX_MATA num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_GetWorldToViewportPosition 711 +#define GETWORLDTOVIEWPORTPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETWORLDTOVIEWPORTPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define GETWORLDTOVIEWPORTPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define GETWORLDTOVIEWPORTPOSITION_VX num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define GETWORLDTOVIEWPORTPOSITION_VY num_var[4].nref[0].value[ num_var[4].byref_offset ] +#define FN_AddSceneSkyBox 712 #define ADDSCENESKYBOX_IMG_TOP num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ADDSCENESKYBOX_IMG_BOTTOM num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ADDSCENESKYBOX_IMG_LEFT num_var[2].nref[0].value[ num_var[2].byref_offset ] #define ADDSCENESKYBOX_IMG_RIGHT num_var[3].nref[0].value[ num_var[3].byref_offset ] #define ADDSCENESKYBOX_IMG_FRONT num_var[4].nref[0].value[ num_var[4].byref_offset ] #define ADDSCENESKYBOX_IMG_BACK num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_AddSceneSkyDome 667 +#define FN_AddSceneSkyDome 713 #define ADDSCENESKYDOME_IMG num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_AddSceneSkyDomeEx 668 +#define FN_AddSceneSkyDomeEx 714 #define ADDSCENESKYDOMEEX_IMG num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ADDSCENESKYDOMEEX_HORIRES num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ADDSCENESKYDOMEEX_VERTRES num_var[2].nref[0].value[ num_var[2].byref_offset ] #define ADDSCENESKYDOMEEX_TXPERCENTAGE num_var[3].nref[0].value[ num_var[3].byref_offset ] #define ADDSCENESKYDOMEEX_SPHEREPERCENTAGE num_var[4].nref[0].value[ num_var[4].byref_offset ] #define ADDSCENESKYDOMEEX_RADIUS num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_RemoveSceneSky 669 -#define FN_SetWorld3DMaxSubSteps 670 +#define FN_RemoveSceneSky 715 +#define FN_SetWorld3DMaxSubSteps 716 #define SETWORLD3DMAXSUBSTEPS_STEPS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetWorld3DTimeStep 671 +#define FN_SetWorld3DTimeStep 717 #define SETWORLD3DTIMESTEP_TS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_startParticleEmitter 672 +#define FN_startParticleEmitter 718 #define STARTPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_stopParticleEmitter 673 +#define FN_stopParticleEmitter 719 #define STOPPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleDirection 674 +#define FN_setParticleDirection 720 #define SETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleDirection 675 +#define FN_getParticleDirection 721 #define GETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_useParticleEveryMeshVertex 676 +#define FN_useParticleEveryMeshVertex 722 #define USEPARTICLEEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLEEVERYMESHVERTEX_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingEveryMeshVertex 677 +#define FN_particleIsUsingEveryMeshVertex 723 #define PARTICLEISUSINGEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleNormalDirectionMod 678 +#define FN_setParticleNormalDirectionMod 724 #define SETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLENORMALDIRECTIONMOD_ND_MOD num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleNormalDirectionMod 679 +#define FN_getParticleNormalDirectionMod 725 #define GETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_useParticleNormalDirection 680 +#define FN_useParticleNormalDirection 726 #define USEPARTICLENORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLENORMALDIRECTION_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingNormalDirection 681 +#define FN_particleIsUsingNormalDirection 727 #define PARTICLEISUSINGNORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMesh 682 +#define FN_setParticleMesh 728 #define SETPARTICLEMESH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMESH_MESH num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setMinParticlesPerSecond 683 +#define FN_setMinParticlesPerSecond 729 #define SETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMINPARTICLESPERSECOND_MINPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMinParticlesPerSecond 684 +#define FN_getMinParticlesPerSecond 730 #define GETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaxParticlesPerSecond 685 +#define FN_setMaxParticlesPerSecond 731 #define SETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMAXPARTICLESPERSECOND_MAXPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaxParticlesPerSecond 686 +#define FN_getMaxParticlesPerSecond 732 #define GETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinStartColor 687 +#define FN_setParticleMinStartColor 733 #define SETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMinStartColor 688 +#define FN_getParticleMinStartColor 734 #define GETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxStartColor 689 +#define FN_setParticleMaxStartColor 735 #define SETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxStartColor 690 +#define FN_getParticleMaxStartColor 736 #define GETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinLife 691 +#define FN_setParticleMinLife 737 #define SETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINLIFE_MINLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMinLife 692 +#define FN_getParticleMinLife 738 #define GETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxLife 693 +#define FN_setParticleMaxLife 739 #define SETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXLIFE_MAXLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxLife 694 +#define FN_getParticleMaxLife 740 #define GETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxAngle 695 +#define FN_setParticleMaxAngle 741 #define SETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXANGLE_MAXANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxAngle 696 +#define FN_getParticleMaxAngle 742 #define GETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinStartSize 697 +#define FN_setParticleMinStartSize 743 #define SETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getParticleMinStartSize 698 +#define FN_getParticleMinStartSize 744 #define GETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setParticleMaxStartSize 699 +#define FN_setParticleMaxStartSize 745 #define SETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getParticleMaxStartSize 700 +#define FN_getParticleMaxStartSize 746 #define GETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setParticleCenter 701 +#define FN_setParticleCenter 747 #define SETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleCenter 702 +#define FN_getParticleCenter 748 #define GETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setParticleRadius 703 +#define FN_setParticleRadius 749 #define SETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLERADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleRadius 704 +#define FN_getParticleRadius 750 #define GETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleRingThickness 705 +#define FN_setParticleRingThickness 751 #define SETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLERINGTHICKNESS_RINGTHICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleRingThickness 706 +#define FN_getParticleRingThickness 752 #define GETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleBox 707 +#define FN_setParticleBox 753 #define SETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2167,7 +2303,7 @@ #define SETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define SETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define SETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getParticleBox 708 +#define FN_getParticleBox 754 #define GETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2175,84 +2311,84 @@ #define GETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_setParticleNormal 709 +#define FN_setParticleNormal 755 #define SETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleNormal 710 +#define FN_getParticleNormal 756 #define GETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setParticleLength 711 +#define FN_setParticleLength 757 #define SETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLELENGTH_P_LEN num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleLength 712 +#define FN_getParticleLength 758 #define GETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_useParticleOutlineOnly 713 +#define FN_useParticleOutlineOnly 759 #define USEPARTICLEOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLEOUTLINEONLY_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingOutlineOnly 714 +#define FN_particleIsUsingOutlineOnly 760 #define PARTICLEISUSINGOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getParticleType 715 +#define FN_getParticleType 761 #define GETPARTICLETYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_lightIsCastingShadow 716 +#define FN_lightIsCastingShadow 762 #define LIGHTISCASTINGSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getLightType 717 +#define FN_getLightType 763 #define GETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getLightRadius 718 +#define FN_getLightRadius 764 #define GETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setLightType 719 +#define FN_setLightType 765 #define SETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTTYPE_LIGHT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setLightRadius 720 +#define FN_setLightRadius 766 #define SETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTRADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setLightShadowCast 721 +#define FN_setLightShadowCast 767 #define SETLIGHTSHADOWCAST_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTSHADOWCAST_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetLightAmbientColor 722 +#define FN_SetLightAmbientColor 768 #define SETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightAmbientColor 723 +#define FN_GetLightAmbientColor 769 #define GETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightAttenuation 724 +#define FN_SetLightAttenuation 770 #define SETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTATTENUATION_L_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETLIGHTATTENUATION_L_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETLIGHTATTENUATION_L_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetLightAttenuation 725 +#define FN_GetLightAttenuation 771 #define GETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETLIGHTATTENUATION_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETLIGHTATTENUATION_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETLIGHTATTENUATION_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetLightDiffuseColor 726 +#define FN_SetLightDiffuseColor 772 #define SETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightDiffuseColor 727 +#define FN_GetLightDiffuseColor 773 #define GETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightFalloff 728 +#define FN_SetLightFalloff 774 #define SETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTFALLOFF_FALLOFF num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightFalloff 729 +#define FN_GetLightFalloff 775 #define GETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightInnerCone 730 +#define FN_SetLightInnerCone 776 #define SETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTINNERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightInnerCone 731 +#define FN_GetLightInnerCone 777 #define GETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightOuterCone 732 +#define FN_SetLightOuterCone 778 #define SETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTOUTERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightOuterCone 733 +#define FN_GetLightOuterCone 779 #define GETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightSpecularColor 734 +#define FN_SetLightSpecularColor 780 #define SETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightSpecularColor 735 +#define FN_GetLightSpecularColor 781 #define GETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetTerrainPatchAABB 736 +#define FN_GetTerrainPatchAABB 782 #define GETTERRAINPATCHAABB_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINPATCHAABB_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINPATCHAABB_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2262,230 +2398,240 @@ #define GETTERRAINPATCHAABB_MAXX num_var[6].nref[0].value[ num_var[6].byref_offset ] #define GETTERRAINPATCHAABB_MAXY num_var[7].nref[0].value[ num_var[7].byref_offset ] #define GETTERRAINPATCHAABB_MAXZ num_var[8].nref[0].value[ num_var[8].byref_offset ] -#define FN_GetTerrainPatchLOD 737 +#define FN_GetTerrainPatchLOD 783 #define GETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTerrainHeight 738 +#define FN_GetTerrainHeight 784 #define GETTERRAINHEIGHT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINHEIGHT_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINHEIGHT_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTerrainCenter 739 +#define FN_GetTerrainCenter 785 #define GETTERRAINCENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINCENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINCENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETTERRAINCENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetTerrainLODDistance 740 +#define FN_SetTerrainLODDistance 786 #define SETTERRAINLODDISTANCE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINLODDISTANCE_LOD num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTERRAINLODDISTANCE_DISTANCE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ScaleTerrainTexture 741 +#define FN_ScaleTerrainTexture 787 #define SCALETERRAINTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SCALETERRAINTEXTURE_SCALE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SCALETERRAINTEXTURE_SCALE2 num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetTerrainCameraMovementDelta 742 +#define FN_SetTerrainCameraMovementDelta 788 #define SETTERRAINCAMERAMOVEMENTDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINCAMERAMOVEMENTDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetTerrainCameraRotationDelta 743 +#define FN_SetTerrainCameraRotationDelta 789 #define SETTERRAINCAMERAROTATIONDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINCAMERAROTATIONDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetTerrainPatchLOD 744 +#define FN_SetTerrainPatchLOD 790 #define SETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETTERRAINPATCHLOD_LOD num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorAnimation 745 +#define FN_CreateActorAnimation 791 +#define CREATEACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define CREATEACTORANIMATION_START_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define CREATEACTORANIMATION_END_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define CREATEACTORANIMATION_SPEED num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define FN_SetActorAnimation 792 #define SETACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define SETACTORANIMATION_START_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define SETACTORANIMATION_END_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetActorAnimationSpeed 746 +#define SETACTORANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETACTORANIMATION_NUM_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_SetActorAnimationSpeed 793 #define SETACTORANIMATIONSPEED_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define SETACTORANIMATIONSPEED_SPEED num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetActorFrame 747 +#define SETACTORANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETACTORANIMATIONSPEED_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_SetActorAnimationFrames 794 +#define SETACTORANIMATIONFRAMES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETACTORANIMATIONFRAMES_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETACTORANIMATIONFRAMES_START_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define SETACTORANIMATIONFRAMES_END_FRAME num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define FN_GetActorCurrentAnimation 795 +#define GETACTORCURRENTANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_GetActorAnimationSpeed 796 +#define GETACTORANIMATIONSPEED_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETACTORANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_GetActorAnimationStartFrame 797 +#define GETACTORANIMATIONSTARTFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETACTORANIMATIONSTARTFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_GetActorAnimationEndFrame 798 +#define GETACTORANIMATIONENDFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETACTORANIMATIONENDFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_SetActorFrame 799 #define SETACTORFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORFRAME_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetActorMD2Animation 748 +#define FN_GetActorFrame 800 +#define GETACTORFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_ActorAnimationIsPlaying 801 +#define ACTORANIMATIONISPLAYING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_NumActorAnimationLoops 802 +#define NUMACTORANIMATIONLOOPS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SetActorMD2Animation 803 #define SETACTORMD2ANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMD2ANIMATION_ANIM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetActorMD2AnimationByName 749 +#define SETACTORMD2ANIMATION_NUM_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_SetActorMD2AnimationByName 804 #define SETACTORMD2ANIMATIONBYNAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_GetActorAnimationSpeed 750 -#define GETACTORANIMATIONSPEED_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorEndFrame 751 -#define GETACTORENDFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorCurrentFrame 752 -#define GETACTORCURRENTFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorStartFrame 753 -#define GETACTORSTARTFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_StartActorTransition 754 -#define STARTACTORTRANSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define STARTACTORTRANSITION_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define STARTACTORTRANSITION_TRANSITION_TIME num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_StopActorTransition 755 -#define STOPACTORTRANSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ActorIsInTransition 756 -#define ACTORISINTRANSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorTransitionTime 757 -#define GETACTORTRANSITIONTIME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_actorAnimationIsLooped 758 -#define ACTORANIMATIONISLOOPED_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_loopActorAnimation 759 -#define LOOPACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define LOOPACTORANIMATION_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_createMaterial 760 -#define FN_deleteMaterial 761 +#define SETACTORMD2ANIMATIONBYNAME_NUM_LOOPS num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_DeleteActorAnimation 805 +#define DELETEACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define DELETEACTORANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_createMaterial 806 +#define FN_deleteMaterial 807 #define DELETEMATERIAL_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorMaterial 762 +#define FN_setActorMaterial 808 #define SETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMATERIAL_MATERIAL_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterial 763 +#define FN_getActorMaterial 809 #define GETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_copyActorMaterial 764 +#define FN_copyActorMaterial 810 #define COPYACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COPYACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_copyMaterial 765 +#define FN_copyMaterial 811 #define COPYMATERIAL_SMATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialTextureCanvas 766 +#define FN_setMaterialTextureCanvas 812 #define SETMATERIALTEXTURECANVAS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTEXTURECANVAS_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALTEXTURECANVAS_CANVAS_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setMaterialAmbientColor 767 +#define FN_setMaterialAmbientColor 813 #define SETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialAmbientColor 768 +#define FN_getMaterialAmbientColor 814 #define GETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialAntiAliasing 769 +#define FN_setMaterialAntiAliasing 815 #define SETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALANTIALIASING_AA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialAntiAliasing 770 +#define FN_getMaterialAntiAliasing 816 #define GETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBackfaceCulling 771 +#define FN_setMaterialBackfaceCulling 817 #define SETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBACKFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBackfaceCulling 772 +#define FN_getMaterialBackfaceCulling 818 #define GETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBlendFactor 773 +#define FN_setMaterialBlendFactor 819 #define SETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBLENDFACTOR_BF num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBlendFactor 774 +#define FN_getMaterialBlendFactor 820 #define GETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBlendMode 775 +#define FN_setMaterialBlendMode 821 #define SETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBLENDMODE_BLEND_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBlendMode 776 +#define FN_getMaterialBlendMode 822 #define GETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialColorMask 777 +#define FN_setMaterialColorMask 823 #define SETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALCOLORMASK_COLOR_MASK num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialColorMask 778 +#define FN_getMaterialColorMask 824 #define GETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialColorMode 779 +#define FN_setMaterialColorMode 825 #define SETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALCOLORMODE_COLOR_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialColorMode 780 +#define FN_getMaterialColorMode 826 #define GETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialDiffuseColor 781 +#define FN_setMaterialDiffuseColor 827 #define SETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialDiffuseColor 782 +#define FN_getMaterialDiffuseColor 828 #define GETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialEmissiveColor 783 +#define FN_setMaterialEmissiveColor 829 #define SETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALEMISSIVECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialEmissiveColor 784 +#define FN_getMaterialEmissiveColor 830 #define GETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFog 785 +#define FN_setMaterialFog 831 #define SETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFOG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialFog 786 +#define FN_getMaterialFog 832 #define GETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFrontfaceCulling 787 +#define FN_setMaterialFrontfaceCulling 833 #define SETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFRONTFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialFrontfaceCulling 788 +#define FN_getMaterialFrontfaceCulling 834 #define GETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialGouraudShading 789 +#define FN_setMaterialGouraudShading 835 #define SETMATERIALGOURAUDSHADING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALGOURAUDSHADING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsGouraudShaded 790 +#define FN_materialIsGouraudShaded 836 #define MATERIALISGOURAUDSHADED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_materialIsAplhaBlend 791 +#define FN_materialIsAplhaBlend 837 #define MATERIALISAPLHABLEND_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_materialIsTransparent 792 +#define FN_materialIsTransparent 838 #define MATERIALISTRANSPARENT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialLighting 793 +#define FN_setMaterialLighting 839 #define SETMATERIALLIGHTING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALLIGHTING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsLit 794 +#define FN_materialIsLit 840 #define MATERIALISLIT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialType 795 +#define FN_setMaterialType 841 #define SETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTYPE_MAT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialType 796 +#define FN_getMaterialType 842 #define GETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialNormalize 797 +#define FN_setMaterialNormalize 843 #define SETMATERIALNORMALIZE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALNORMALIZE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsNormalized 798 +#define FN_materialIsNormalized 844 #define MATERIALISNORMALIZED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialPointCloud 799 +#define FN_setMaterialPointCloud 845 #define SETMATERIALPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALPOINTCLOUD_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsPointCloud 800 +#define FN_materialIsPointCloud 846 #define MATERIALISPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFlag 801 +#define FN_setMaterialFlag 847 #define SETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALFLAG_F_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getMaterialFlag 802 +#define FN_getMaterialFlag 848 #define GETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setMaterialTexture 803 +#define FN_setMaterialTexture 849 #define SETMATERIALTEXTURE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTEXTURE_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALTEXTURE_IMG_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setMaterialShininess 804 +#define FN_setMaterialShininess 850 #define SETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALSHININESS_SHININESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialShininess 805 +#define FN_getMaterialShininess 851 #define GETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialSpecularColor 806 +#define FN_setMaterialSpecularColor 852 #define SETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialSpecularColor 807 +#define FN_getMaterialSpecularColor 853 #define GETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialThickness 808 +#define FN_setMaterialThickness 854 #define SETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTHICKNESS_THICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialThickness 809 +#define FN_getMaterialThickness 855 #define GETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialWireframe 810 +#define FN_setMaterialWireframe 856 #define SETMATERIALWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALWIREFRAME_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsWireframe 811 +#define FN_materialIsWireframe 857 #define MATERIALISWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorTexture 812 +#define FN_setActorTexture 858 #define SETACTORTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORTEXTURE_LAYER num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORTEXTURE_IMAGE_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterialCount 813 +#define FN_getActorMaterialCount 859 #define GETACTORMATERIALCOUNT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorMaterialFlag 814 +#define FN_setActorMaterialFlag 860 #define SETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIALFLAG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMATERIALFLAG_FLAG_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterialFlag 815 +#define FN_getActorMaterialFlag 861 #define GETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIALFLAG_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORMATERIALFLAG_FLAG num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setActorMaterialType 816 +#define FN_setActorMaterialType 862 #define SETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIALTYPE_MATERIAL_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getActorMaterialType 817 +#define FN_getActorMaterialType 863 #define GETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIALTYPE_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_MaterialExists 818 +#define FN_MaterialExists 864 #define MATERIALEXISTS_MATERIAL num_var[0].nref[0].value[ num_var[0].byref_offset ] diff --git a/rcbasic_build/rcbasic_dev3.txt b/rcbasic_build/rcbasic_dev3.txt index 06586d5..45c5eea 100644 --- a/rcbasic_build/rcbasic_dev3.txt +++ b/rcbasic_build/rcbasic_dev3.txt @@ -547,6 +547,9 @@ case FN_FlashWindow: //Number Function case FN_WindowIsGrabbed: //Number Function rc_push_num(rc_windowIsGrabbed( )); break; +case FN_PreUpdate: //Sub Procedure + rc_preUpdate( ); + break; case FN_OpenCanvas: //Number Function rc_push_num(rc_canvasOpen( OPENCANVAS_W, OPENCANVAS_H, OPENCANVAS_VIEWPORT_X, OPENCANVAS_VIEWPORT_Y, OPENCANVAS_VIEWPORT_W, OPENCANVAS_VIEWPORT_H, OPENCANVAS_MODE )); break; @@ -601,8 +604,8 @@ case FN_CloneCanvas: //Number Function case FN_SetCanvasZ: //Sub Procedure rc_setCanvasZ( SETCANVASZ_C_NUM, SETCANVASZ_Z ); break; -case FN_GetCanvasZ: //Number Function - rc_push_num(rc_getCanvasZ( GETCANVASZ_C_NUM )); +case FN_CanvasZ: //Number Function + rc_push_num(rc_getCanvasZ( CANVASZ_C_NUM )); break; case FN_CanvasClip: //Number Function rc_push_num(rc_canvasClip( CANVASCLIP_X, CANVASCLIP_Y, CANVASCLIP_W, CANVASCLIP_H )); @@ -976,11 +979,11 @@ case FN_DrawText: //Sub Procedure case FN_GetTextSize: //Sub Procedure rc_getTextSize( GETTEXTSIZE_TXT$, &GETTEXTSIZE_W, &GETTEXTSIZE_H ); break; -case FN_GetTextWidth: //Number Function - rc_push_num(rc_getTextWidth( GETTEXTWIDTH_TXT$ )); +case FN_TextWidth: //Number Function + rc_push_num(rc_getTextWidth( TEXTWIDTH_TXT$ )); break; -case FN_GetTextHeight: //Number Function - rc_push_num(rc_getTextHeight( GETTEXTHEIGHT_TXT$ )); +case FN_TextHeight: //Number Function + rc_push_num(rc_getTextHeight( TEXTHEIGHT_TXT$ )); break; case FN_TouchPressure: //Number Function rc_push_num(rc_touchPressure( )); @@ -1371,7 +1374,7 @@ case FN_ReadInput_ToggleBackspace: //Sub Procedure rc_readInput_ToggleBackspace( READINPUT_TOGGLEBACKSPACE_FLAG ); break; case FN_CreateSprite: //Number Function - rc_push_num(rc_createSprite( CREATESPRITE_IMG )); + rc_push_num(rc_createSprite( CREATESPRITE_IMG, CREATESPRITE_FRAME_W, CREATESPRITE_FRAME_H )); break; case FN_DeleteSprite: //Sub Procedure rc_deleteSprite( DELETESPRITE_SPRITE ); @@ -1379,6 +1382,120 @@ case FN_DeleteSprite: //Sub Procedure case FN_SetSpritePosition: //Sub Procedure rc_setSpritePosition( SETSPRITEPOSITION_SPRITE, SETSPRITEPOSITION_X, SETSPRITEPOSITION_Y ); break; +case FN_TranslateSprite: //Sub Procedure + rc_translateSprite( TRANSLATESPRITE_SPRITE, TRANSLATESPRITE_X, TRANSLATESPRITE_Y ); + break; +case FN_GetSpritePosition: //Sub Procedure + rc_getSpritePosition( GETSPRITEPOSITION_SPRITE, &GETSPRITEPOSITION_X, &GETSPRITEPOSITION_Y ); + break; +case FN_SpriteX: //Number Function + rc_push_num(rc_spriteX( SPRITEX_SPRITE )); + break; +case FN_SpriteY: //Number Function + rc_push_num(rc_spriteY( SPRITEY_SPRITE )); + break; +case FN_SetSpriteRotation: //Sub Procedure + rc_setSpriteRotation( SETSPRITEROTATION_SPRITE, SETSPRITEROTATION_ANGLE ); + break; +case FN_RotateSprite: //Sub Procedure + rc_rotateSprite( ROTATESPRITE_SPRITE, ROTATESPRITE_ANGLE ); + break; +case FN_GetSpriteRotation: //Number Function + rc_push_num(rc_getSpriteRotation( GETSPRITEROTATION_SPRITE )); + break; +case FN_SetSpriteScale: //Sub Procedure + rc_setSpriteScale( SETSPRITESCALE_SPRITE, SETSPRITESCALE_X, SETSPRITESCALE_Y ); + break; +case FN_ScaleSprite: //Sub Procedure + rc_scaleSprite( SCALESPRITE_SPRITE, SCALESPRITE_X, SCALESPRITE_Y ); + break; +case FN_GetSpriteScale: //Sub Procedure + rc_getSpriteScale( GETSPRITESCALE_SPRITE, &GETSPRITESCALE_X, &GETSPRITESCALE_Y ); + break; +case FN_SetSpriteZ: //Sub Procedure + rc_setSpriteZ( SETSPRITEZ_SPRITE, SETSPRITEZ_Z ); + break; +case FN_SpriteZ: //Number Function + rc_push_num(rc_spriteZ( SPRITEZ_SPRITE )); + break; +case FN_GetSpriteSize: //Sub Procedure + rc_getSpriteSize( GETSPRITESIZE_SPRITE, &GETSPRITESIZE_W, &GETSPRITESIZE_H ); + break; +case FN_SpriteWidth: //Number Function + rc_push_num(rc_spriteWidth( SPRITEWIDTH_SPRITE )); + break; +case FN_SpriteHeight: //Number Function + rc_push_num(rc_spriteHeight( SPRITEHEIGHT_SPRITE )); + break; +case FN_SetSpriteVisible: //Sub Procedure + rc_setSpriteVisible( SETSPRITEVISIBLE_SPRITE, SETSPRITEVISIBLE_FLAG ); + break; +case FN_SpriteIsVisible: //Number Function + rc_push_num(rc_spriteIsVisible( SPRITEISVISIBLE_SPRITE )); + break; +case FN_SetSpriteSolid: //Sub Procedure + rc_setSpriteSolid( SETSPRITESOLID_SPRITE, SETSPRITESOLID_FLAG ); + break; +case FN_SpriteIsSolid: //Number Function + rc_push_num(rc_spriteIsSolid( SPRITEISSOLID_SPRITE )); + break; +case FN_SetSpriteType: //Sub Procedure + rc_setSpriteType( SETSPRITETYPE_SPRITE, SETSPRITETYPE_SPRITE_TYPE ); + break; +case FN_GetSpriteType: //Number Function + rc_push_num(rc_getSpriteType( GETSPRITETYPE_SPRITE )); + break; +case FN_SetSpriteSource: //Sub Procedure + rc_setSpriteSource( SETSPRITESOURCE_SPRITE, SETSPRITESOURCE_IMG ); + break; +case FN_GetSpriteSource: //Number Function + rc_push_num(rc_getSpriteSource( GETSPRITESOURCE_SPRITE )); + break; +case FN_CreateSpriteAnimation: //Number Function + rc_push_num(rc_createSpriteAnimation( CREATESPRITEANIMATION_SPRITE, CREATESPRITEANIMATION_ANIM_LENGTH, CREATESPRITEANIMATION_SPEED )); + break; +case FN_SetSpriteFrame: //Sub Procedure + rc_setSpriteFrame( SETSPRITEFRAME_SPRITE, SETSPRITEFRAME_FRAME ); + break; +case FN_GetSpriteFrame: //Number Function + rc_push_num(rc_getSpriteFrame( GETSPRITEFRAME_SPRITE )); + break; +case FN_SetSpriteAnimationFrame: //Sub Procedure + rc_setSpriteAnimationFrame( SETSPRITEANIMATIONFRAME_SPRITE, SETSPRITEANIMATIONFRAME_ANIMATION, SETSPRITEANIMATIONFRAME_ANIM_FRAME, SETSPRITEANIMATIONFRAME_FRAME ); + break; +case FN_GetSpriteAnimationFrame: //Number Function + rc_push_num(rc_getSpriteAnimationFrame( GETSPRITEANIMATIONFRAME_SPRITE, GETSPRITEANIMATIONFRAME_ANIMATION, GETSPRITEANIMATIONFRAME_ANIM_FRAME )); + break; +case FN_SetSpriteAnimationLength: //Sub Procedure + rc_setSpriteAnimationLength( SETSPRITEANIMATIONLENGTH_SPRITE, SETSPRITEANIMATIONLENGTH_ANIMATION, SETSPRITEANIMATIONLENGTH_ANIM_LENGTH ); + break; +case FN_GetSpriteAnimationLength: //Number Function + rc_push_num(rc_getSpriteAnimationLength( GETSPRITEANIMATIONLENGTH_SPRITE, GETSPRITEANIMATIONLENGTH_ANIMATION )); + break; +case FN_SetSpriteAnimationSpeed: //Sub Procedure + rc_setSpriteAnimationSpeed( SETSPRITEANIMATIONSPEED_SPRITE, SETSPRITEANIMATIONSPEED_ANIMATION, SETSPRITEANIMATIONSPEED_SPEED ); + break; +case FN_GetSpriteAnimationSpeed: //Number Function + rc_push_num(rc_getSpriteAnimationSpeed( GETSPRITEANIMATIONSPEED_SPRITE, GETSPRITEANIMATIONSPEED_ANIMATION )); + break; +case FN_SetSpriteAnimation: //Sub Procedure + rc_setSpriteAnimation( SETSPRITEANIMATION_SPRITE, SETSPRITEANIMATION_ANIMATION, SETSPRITEANIMATION_NUM_LOOPS ); + break; +case FN_GetSpriteAnimation: //Number Function + rc_push_num(rc_getSpriteAnimation( GETSPRITEANIMATION_SPRITE )); + break; +case FN_GetSpriteCurrentAnimationFrame: //Number Function + rc_push_num(rc_getSpriteCurrentAnimationFrame( GETSPRITECURRENTANIMATIONFRAME_SPRITE )); + break; +case FN_NumSpriteAnimationLoops: //Number Function + rc_push_num(rc_numSpriteAnimationLoops( NUMSPRITEANIMATIONLOOPS_SPRITE )); + break; +case FN_SpriteAnimationIsPlaying: //Number Function + rc_push_num(rc_spriteAnimationIsPlaying( SPRITEANIMATIONISPLAYING_SPRITE )); + break; +case FN_DeleteSpriteAnimation: //Sub Procedure + rc_deleteSpriteAnimation( DELETESPRITEANIMATION_SPRITE, DELETESPRITEANIMATION_ANIMATION ); + break; case FN_LoadMesh: //Number Function rc_push_num(rc_loadMesh( LOADMESH_MESH_FILE$ )); break; @@ -1397,11 +1514,23 @@ case FN_LoadMeshFromArchive: //Number Function case FN_CreatePlaneMesh: //Number Function rc_push_num(rc_createPlaneMesh( CREATEPLANEMESH_W, CREATEPLANEMESH_H, CREATEPLANEMESH_TILECOUNT_W, CREATEPLANEMESH_TILECOUNT_H )); break; -case FN_CreateMeshActor: //Number Function - rc_push_num(rc_createMeshActor( CREATEMESHACTOR_MESH )); +case FN_LoadAN8: //Number Function + rc_push_num(rc_loadAN8( LOADAN8_AN8_FILE$ )); break; -case FN_CreateMeshOctreeActor: //Number Function - rc_push_num(rc_createMeshOctreeActor( CREATEMESHOCTREEACTOR_MESH )); +case FN_LoadMeshFromAN8: //Number Function + rc_push_num(rc_loadMeshFromAN8( LOADMESHFROMAN8_AN8_PROJECT, LOADMESHFROMAN8_AN8_SCENE$ )); + break; +case FN_GetNumAN8Scenes: //Number Function + rc_push_num(rc_getNumAN8Scenes( GETNUMAN8SCENES_AN8_PROJECT )); + break; +case FN_GetAN8SceneName$: //String Function + rc_push_str(rc_getAN8SceneName( GETAN8SCENENAME$_AN8_PROJECT, GETAN8SCENENAME$_SCENE_NUM )); + break; +case FN_CreateAnimatedActor: //Number Function + rc_push_num(rc_createAnimatedActor( CREATEANIMATEDACTOR_MESH )); + break; +case FN_CreateOctreeActor: //Number Function + rc_push_num(rc_createOctreeActor( CREATEOCTREEACTOR_MESH )); break; case FN_CreateCubeActor: //Number Function rc_push_num(rc_createCubeActor( CREATECUBEACTOR_CUBE_SIZE )); @@ -2024,6 +2153,15 @@ case FN_SetCameraNearValue: //Sub Procedure case FN_GetCameraNearValue: //Number Function rc_push_num(rc_getCameraNearValue( )); break; +case FN_SetProjectionMatrix: //Sub Procedure + rc_setProjectionMatrix( SETPROJECTIONMATRIX_MATA, SETPROJECTIONMATRIX_PROJECTION_TYPE ); + break; +case FN_GetProjectionMatrix: //Sub Procedure + rc_getProjectionMatrix( GETPROJECTIONMATRIX_MATA ); + break; +case FN_GetWorldToViewportPosition: //Sub Procedure + rc_getWorldToViewportPosition( GETWORLDTOVIEWPORTPOSITION_X, GETWORLDTOVIEWPORTPOSITION_Y, GETWORLDTOVIEWPORTPOSITION_Z, &GETWORLDTOVIEWPORTPOSITION_VX, &GETWORLDTOVIEWPORTPOSITION_VY ); + break; case FN_AddSceneSkyBox: //Sub Procedure rc_addSceneSkyBox( ADDSCENESKYBOX_IMG_TOP, ADDSCENESKYBOX_IMG_BOTTOM, ADDSCENESKYBOX_IMG_LEFT, ADDSCENESKYBOX_IMG_RIGHT, ADDSCENESKYBOX_IMG_FRONT, ADDSCENESKYBOX_IMG_BACK ); break; @@ -2261,50 +2399,50 @@ case FN_SetTerrainCameraRotationDelta: //Sub Procedure case FN_SetTerrainPatchLOD: //Sub Procedure rc_setTerrainPatchLOD( SETTERRAINPATCHLOD_ACTOR, SETTERRAINPATCHLOD_PATCHX, SETTERRAINPATCHLOD_PATCHZ, SETTERRAINPATCHLOD_LOD ); break; +case FN_CreateActorAnimation: //Number Function + rc_push_num(rc_createActorAnimation( CREATEACTORANIMATION_ACTOR, CREATEACTORANIMATION_START_FRAME, CREATEACTORANIMATION_END_FRAME, CREATEACTORANIMATION_SPEED )); + break; case FN_SetActorAnimation: //Sub Procedure - rc_setActorAnimation( SETACTORANIMATION_ACTOR, SETACTORANIMATION_START_FRAME, SETACTORANIMATION_END_FRAME ); + rc_setActorAnimation( SETACTORANIMATION_ACTOR, SETACTORANIMATION_ANIMATION, SETACTORANIMATION_NUM_LOOPS ); break; case FN_SetActorAnimationSpeed: //Sub Procedure - rc_setActorAnimationSpeed( SETACTORANIMATIONSPEED_ACTOR, SETACTORANIMATIONSPEED_SPEED ); + rc_setActorAnimationSpeed( SETACTORANIMATIONSPEED_ACTOR, SETACTORANIMATIONSPEED_ANIMATION, SETACTORANIMATIONSPEED_SPEED ); + break; +case FN_SetActorAnimationFrames: //Sub Procedure + rc_setActorAnimationFrames( SETACTORANIMATIONFRAMES_ACTOR, SETACTORANIMATIONFRAMES_ANIMATION, SETACTORANIMATIONFRAMES_START_FRAME, SETACTORANIMATIONFRAMES_END_FRAME ); + break; +case FN_GetActorCurrentAnimation: //Number Function + rc_push_num(rc_getActorCurrentAnimation( GETACTORCURRENTANIMATION_ACTOR )); + break; +case FN_GetActorAnimationSpeed: //Number Function + rc_push_num(rc_getActorAnimationSpeed( GETACTORANIMATIONSPEED_ACTOR, GETACTORANIMATIONSPEED_ANIMATION )); + break; +case FN_GetActorAnimationStartFrame: //Number Function + rc_push_num(rc_getActorAnimationStartFrame( GETACTORANIMATIONSTARTFRAME_ACTOR, GETACTORANIMATIONSTARTFRAME_ANIMATION )); + break; +case FN_GetActorAnimationEndFrame: //Number Function + rc_push_num(rc_getActorAnimationEndFrame( GETACTORANIMATIONENDFRAME_ACTOR, GETACTORANIMATIONENDFRAME_ANIMATION )); break; case FN_SetActorFrame: //Sub Procedure rc_setActorFrame( SETACTORFRAME_ACTOR, SETACTORFRAME_FRAME ); break; +case FN_GetActorFrame: //Number Function + rc_push_num(rc_getActorFrame( GETACTORFRAME_ACTOR )); + break; +case FN_ActorAnimationIsPlaying: //Number Function + rc_push_num(rc_actorAnimationIsPlaying( ACTORANIMATIONISPLAYING_ACTOR )); + break; +case FN_NumActorAnimationLoops: //Number Function + rc_push_num(rc_numActorAnimationLoops( NUMACTORANIMATIONLOOPS_ACTOR )); + break; case FN_SetActorMD2Animation: //Sub Procedure - rc_setActorMD2Animation( SETACTORMD2ANIMATION_ACTOR, SETACTORMD2ANIMATION_ANIM ); + rc_setActorMD2Animation( SETACTORMD2ANIMATION_ACTOR, SETACTORMD2ANIMATION_ANIM, SETACTORMD2ANIMATION_NUM_LOOPS ); break; case FN_SetActorMD2AnimationByName: //Sub Procedure - rc_setActorMD2AnimationByName( SETACTORMD2ANIMATIONBYNAME_ACTOR, SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$ ); + rc_setActorMD2AnimationByName( SETACTORMD2ANIMATIONBYNAME_ACTOR, SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$, SETACTORMD2ANIMATIONBYNAME_NUM_LOOPS ); break; -case FN_GetActorAnimationSpeed: //Number Function - rc_push_num(rc_getActorAnimationSpeed( GETACTORANIMATIONSPEED_ACTOR )); - break; -case FN_GetActorEndFrame: //Number Function - rc_push_num(rc_getActorEndFrame( GETACTORENDFRAME_ACTOR )); - break; -case FN_GetActorCurrentFrame: //Number Function - rc_push_num(rc_getActorCurrentFrame( GETACTORCURRENTFRAME_ACTOR )); - break; -case FN_GetActorStartFrame: //Number Function - rc_push_num(rc_getActorStartFrame( GETACTORSTARTFRAME_ACTOR )); - break; -case FN_StartActorTransition: //Sub Procedure - rc_startActorTransition( STARTACTORTRANSITION_ACTOR, STARTACTORTRANSITION_FRAME, STARTACTORTRANSITION_TRANSITION_TIME ); - break; -case FN_StopActorTransition: //Sub Procedure - rc_stopActorTransition( STOPACTORTRANSITION_ACTOR ); - break; -case FN_ActorIsInTransition: //Number Function - rc_push_num(rc_actorIsInTransition( ACTORISINTRANSITION_ACTOR )); - break; -case FN_GetActorTransitionTime: //Number Function - rc_push_num(rc_getActorTransitionTime( GETACTORTRANSITIONTIME_ACTOR )); - break; -case FN_actorAnimationIsLooped: //Number Function - rc_push_num(rc_actorAnimationIsLooped( ACTORANIMATIONISLOOPED_ACTOR )); - break; -case FN_loopActorAnimation: //Sub Procedure - rc_loopActorAnimation( LOOPACTORANIMATION_ACTOR, LOOPACTORANIMATION_FLAG ); +case FN_DeleteActorAnimation: //Sub Procedure + rc_deleteActorAnimation( DELETEACTORANIMATION_ACTOR, DELETEACTORANIMATION_ANIMATION ); break; case FN_createMaterial: //Number Function rc_push_num(rc_createMaterial( )); diff --git a/rcbasic_runtime/rc_defines.h b/rcbasic_runtime/rc_defines.h index 4b714d7..d583133 100755 --- a/rcbasic_runtime/rc_defines.h +++ b/rcbasic_runtime/rc_defines.h @@ -439,7 +439,8 @@ #define FN_FlashWindow 172 #define FLASHWINDOW_FLAG num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FN_WindowIsGrabbed 173 -#define FN_OpenCanvas 174 +#define FN_PreUpdate 174 +#define FN_OpenCanvas 175 #define OPENCANVAS_W num_var[0].nref[0].value[ num_var[0].byref_offset ] #define OPENCANVAS_H num_var[1].nref[0].value[ num_var[1].byref_offset ] #define OPENCANVAS_VIEWPORT_X num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -447,188 +448,188 @@ #define OPENCANVAS_VIEWPORT_W num_var[4].nref[0].value[ num_var[4].byref_offset ] #define OPENCANVAS_VIEWPORT_H num_var[5].nref[0].value[ num_var[5].byref_offset ] #define OPENCANVAS_MODE num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_CloseCanvas 175 +#define FN_CloseCanvas 176 #define CLOSECANVAS_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_OpenCanvas3D 176 +#define FN_OpenCanvas3D 177 #define OPENCANVAS3D_VIEWPORT_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define OPENCANVAS3D_VIEWPORT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define OPENCANVAS3D_VIEWPORT_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define OPENCANVAS3D_VIEWPORT_H num_var[3].nref[0].value[ num_var[3].byref_offset ] #define OPENCANVAS3D_MODE num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_SetCanvasVisible 177 +#define FN_SetCanvasVisible 178 #define SETCANVASVISIBLE_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCANVASVISIBLE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_CanvasIsVisible 178 +#define FN_CanvasIsVisible 179 #define CANVASISVISIBLE_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetCanvasViewport 179 +#define FN_SetCanvasViewport 180 #define SETCANVASVIEWPORT_CNUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCANVASVIEWPORT_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCANVASVIEWPORT_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETCANVASVIEWPORT_W num_var[3].nref[0].value[ num_var[3].byref_offset ] #define SETCANVASVIEWPORT_H num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_GetCanvasViewport 180 +#define FN_GetCanvasViewport 181 #define GETCANVASVIEWPORT_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCANVASVIEWPORT_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCANVASVIEWPORT_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETCANVASVIEWPORT_W num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETCANVASVIEWPORT_H num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_Canvas 181 +#define FN_Canvas 182 #define CANVAS_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetCanvasOffset 182 +#define FN_SetCanvasOffset 183 #define SETCANVASOFFSET_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCANVASOFFSET_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCANVASOFFSET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetCanvasOffset 183 +#define FN_GetCanvasOffset 184 #define GETCANVASOFFSET_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCANVASOFFSET_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCANVASOFFSET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetCanvasSize 184 +#define FN_GetCanvasSize 185 #define GETCANVASSIZE_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCANVASSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCANVASSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ClearCanvas 185 -#define FN_SetCanvasAlpha 186 +#define FN_ClearCanvas 186 +#define FN_SetCanvasAlpha 187 #define SETCANVASALPHA_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCANVASALPHA_A num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetCanvasAlpha 187 +#define FN_GetCanvasAlpha 188 #define GETCANVASALPHA_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetCanvasColorMod 188 +#define FN_SetCanvasColorMod 189 #define SETCANVASCOLORMOD_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCANVASCOLORMOD_C num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetCanvasColorMod 189 +#define FN_GetCanvasColorMod 190 #define GETCANVASCOLORMOD_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CloneCanvas 190 +#define FN_CloneCanvas 191 #define CLONECANVAS_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CLONECANVAS_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetCanvasZ 191 +#define FN_SetCanvasZ 192 #define SETCANVASZ_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCANVASZ_Z num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetCanvasZ 192 -#define GETCANVASZ_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CanvasClip 193 +#define FN_CanvasZ 193 +#define CANVASZ_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_CanvasClip 194 #define CANVASCLIP_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CANVASCLIP_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CANVASCLIP_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CANVASCLIP_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_ActiveCanvas 194 -#define FN_SetCanvasPhysics2D 195 +#define FN_ActiveCanvas 195 +#define FN_SetCanvasPhysics2D 196 #define SETCANVASPHYSICS2D_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCANVASPHYSICS2D_STATE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_OpenCanvasSpriteLayer 196 +#define FN_OpenCanvasSpriteLayer 197 #define OPENCANVASSPRITELAYER_W num_var[0].nref[0].value[ num_var[0].byref_offset ] #define OPENCANVASSPRITELAYER_H num_var[1].nref[0].value[ num_var[1].byref_offset ] #define OPENCANVASSPRITELAYER_VIEWPORT_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define OPENCANVASSPRITELAYER_VIEWPORT_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define OPENCANVASSPRITELAYER_VIEWPORT_W num_var[4].nref[0].value[ num_var[4].byref_offset ] #define OPENCANVASSPRITELAYER_VIEWPORT_H num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_Circle 197 +#define FN_Circle 198 #define CIRCLE_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CIRCLE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CIRCLE_RADIUS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_CircleFill 198 +#define FN_CircleFill 199 #define CIRCLEFILL_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CIRCLEFILL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CIRCLEFILL_RADIUS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_Ellipse 199 +#define FN_Ellipse 200 #define ELLIPSE_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ELLIPSE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ELLIPSE_RX num_var[2].nref[0].value[ num_var[2].byref_offset ] #define ELLIPSE_RY num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_EllipseFill 200 +#define FN_EllipseFill 201 #define ELLIPSEFILL_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ELLIPSEFILL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ELLIPSEFILL_RX num_var[2].nref[0].value[ num_var[2].byref_offset ] #define ELLIPSEFILL_RY num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_FloodFill 201 +#define FN_FloodFill 202 #define FLOODFILL_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FLOODFILL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetPixel 202 +#define FN_GetPixel 203 #define GETPIXEL_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPIXEL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetColor 203 +#define FN_SetColor 204 #define SETCOLOR_C num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_Line 204 +#define FN_Line 205 #define LINE_X1 num_var[0].nref[0].value[ num_var[0].byref_offset ] #define LINE_Y1 num_var[1].nref[0].value[ num_var[1].byref_offset ] #define LINE_X2 num_var[2].nref[0].value[ num_var[2].byref_offset ] #define LINE_Y2 num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_Poly 205 +#define FN_Poly 206 #define POLY_N num_var[0].nref[0].value[ num_var[0].byref_offset ] #define POLY_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define POLY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_Rect 206 +#define FN_Rect 207 #define RECT_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define RECT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define RECT_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define RECT_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_RectFill 207 +#define FN_RectFill 208 #define RECTFILL_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define RECTFILL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define RECTFILL_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define RECTFILL_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_RGB 208 +#define FN_RGB 209 #define RGB_R num_var[0].nref[0].value[ num_var[0].byref_offset ] #define RGB_G num_var[1].nref[0].value[ num_var[1].byref_offset ] #define RGB_B num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_RGBA 209 +#define FN_RGBA 210 #define RGBA_R num_var[0].nref[0].value[ num_var[0].byref_offset ] #define RGBA_G num_var[1].nref[0].value[ num_var[1].byref_offset ] #define RGBA_B num_var[2].nref[0].value[ num_var[2].byref_offset ] #define RGBA_A num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_Pset 210 +#define FN_Pset 211 #define PSET_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define PSET_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_LoadImage 211 +#define FN_LoadImage 212 #define LOADIMAGE_IMG$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_LoadImageEx 212 +#define FN_LoadImageEx 213 #define LOADIMAGEEX_IMG$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define LOADIMAGEEX_COLKEY num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_createImage 213 +#define FN_createImage 214 #define CREATEIMAGE_W num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEIMAGE_H num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEIMAGE_BUFFER num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_createImageEx 214 +#define FN_createImageEx 215 #define CREATEIMAGEEX_W num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEIMAGEEX_H num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEIMAGEEX_BUFFER num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEIMAGEEX_COLOR num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_BufferFromImage 215 +#define FN_BufferFromImage 216 #define BUFFERFROMIMAGE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define BUFFERFROMIMAGE_BUFFER num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_ImageExists 216 +#define FN_ImageExists 217 #define IMAGEEXISTS_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ColorKey 217 +#define FN_ColorKey 218 #define COLORKEY_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COLORKEY_C num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setBilinearFilter 218 +#define FN_setBilinearFilter 219 #define SETBILINEARFILTER_FLAG num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getBilinearFilter 219 -#define FN_CopyImage 220 +#define FN_getBilinearFilter 220 +#define FN_CopyImage 221 #define COPYIMAGE_IMG_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DeleteImage 221 +#define FN_DeleteImage 222 #define DELETEIMAGE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetImageAlpha 222 +#define FN_SetImageAlpha 223 #define SETIMAGEALPHA_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETIMAGEALPHA_A num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetImageAlpha 223 +#define FN_GetImageAlpha 224 #define GETIMAGEALPHA_IMG_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetImageSize 224 +#define FN_GetImageSize 225 #define GETIMAGESIZE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETIMAGESIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETIMAGESIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetBlendMode 225 +#define FN_SetBlendMode 226 #define SETBLENDMODE_BLEND_MODE num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetBlendMode 226 -#define FN_SetImageColorMod 227 +#define FN_GetBlendMode 227 +#define FN_SetImageColorMod 228 #define SETIMAGECOLORMOD_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETIMAGECOLORMOD_C num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetImageColorMod 228 +#define FN_GetImageColorMod 229 #define GETIMAGECOLORMOD_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DrawImage 229 +#define FN_DrawImage 230 #define DRAWIMAGE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_DrawImage_Blit 230 +#define FN_DrawImage_Blit 231 #define DRAWIMAGE_BLIT_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_BLIT_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_BLIT_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -636,7 +637,7 @@ #define DRAWIMAGE_BLIT_SRC_Y num_var[4].nref[0].value[ num_var[4].byref_offset ] #define DRAWIMAGE_BLIT_SRC_W num_var[5].nref[0].value[ num_var[5].byref_offset ] #define DRAWIMAGE_BLIT_SRC_H num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_DrawImage_BlitEx 231 +#define FN_DrawImage_BlitEx 232 #define DRAWIMAGE_BLITEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_BLITEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_BLITEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -646,12 +647,12 @@ #define DRAWIMAGE_BLITEX_SRC_Y num_var[6].nref[0].value[ num_var[6].byref_offset ] #define DRAWIMAGE_BLITEX_SRC_W num_var[7].nref[0].value[ num_var[7].byref_offset ] #define DRAWIMAGE_BLITEX_SRC_H num_var[8].nref[0].value[ num_var[8].byref_offset ] -#define FN_DrawImage_Rotate 232 +#define FN_DrawImage_Rotate 233 #define DRAWIMAGE_ROTATE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_ROTATE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_ROTATE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define DRAWIMAGE_ROTATE_ANGLE num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_DrawImage_RotateEx 233 +#define FN_DrawImage_RotateEx 234 #define DRAWIMAGE_ROTATEEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_ROTATEEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_ROTATEEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -660,13 +661,13 @@ #define DRAWIMAGE_ROTATEEX_SRC_W num_var[5].nref[0].value[ num_var[5].byref_offset ] #define DRAWIMAGE_ROTATEEX_SRC_H num_var[6].nref[0].value[ num_var[6].byref_offset ] #define DRAWIMAGE_ROTATEEX_ANGLE num_var[7].nref[0].value[ num_var[7].byref_offset ] -#define FN_DrawImage_Zoom 234 +#define FN_DrawImage_Zoom 235 #define DRAWIMAGE_ZOOM_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_ZOOM_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_ZOOM_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define DRAWIMAGE_ZOOM_ZX num_var[3].nref[0].value[ num_var[3].byref_offset ] #define DRAWIMAGE_ZOOM_ZY num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_DrawImage_ZoomEx 235 +#define FN_DrawImage_ZoomEx 236 #define DRAWIMAGE_ZOOMEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_ZOOMEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_ZOOMEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -676,14 +677,14 @@ #define DRAWIMAGE_ZOOMEX_SRC_H num_var[6].nref[0].value[ num_var[6].byref_offset ] #define DRAWIMAGE_ZOOMEX_ZX num_var[7].nref[0].value[ num_var[7].byref_offset ] #define DRAWIMAGE_ZOOMEX_ZY num_var[8].nref[0].value[ num_var[8].byref_offset ] -#define FN_DrawImage_Rotozoom 236 +#define FN_DrawImage_Rotozoom 237 #define DRAWIMAGE_ROTOZOOM_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_ROTOZOOM_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_ROTOZOOM_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define DRAWIMAGE_ROTOZOOM_ANGLE num_var[3].nref[0].value[ num_var[3].byref_offset ] #define DRAWIMAGE_ROTOZOOM_ZX num_var[4].nref[0].value[ num_var[4].byref_offset ] #define DRAWIMAGE_ROTOZOOM_ZY num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_DrawImage_RotozoomEx 237 +#define FN_DrawImage_RotozoomEx 238 #define DRAWIMAGE_ROTOZOOMEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_ROTOZOOMEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_ROTOZOOMEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -694,13 +695,13 @@ #define DRAWIMAGE_ROTOZOOMEX_ANGLE num_var[7].nref[0].value[ num_var[7].byref_offset ] #define DRAWIMAGE_ROTOZOOMEX_ZX num_var[8].nref[0].value[ num_var[8].byref_offset ] #define DRAWIMAGE_ROTOZOOMEX_ZY num_var[9].nref[0].value[ num_var[9].byref_offset ] -#define FN_DrawImage_Flip 238 +#define FN_DrawImage_Flip 239 #define DRAWIMAGE_FLIP_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_FLIP_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_FLIP_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define DRAWIMAGE_FLIP_H num_var[3].nref[0].value[ num_var[3].byref_offset ] #define DRAWIMAGE_FLIP_V num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_DrawImage_FlipEx 239 +#define FN_DrawImage_FlipEx 240 #define DRAWIMAGE_FLIPEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWIMAGE_FLIPEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWIMAGE_FLIPEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -710,588 +711,702 @@ #define DRAWIMAGE_FLIPEX_SRC_H num_var[6].nref[0].value[ num_var[6].byref_offset ] #define DRAWIMAGE_FLIPEX_H num_var[7].nref[0].value[ num_var[7].byref_offset ] #define DRAWIMAGE_FLIPEX_V num_var[8].nref[0].value[ num_var[8].byref_offset ] -#define FN_InKey 240 -#define FN_Key 241 +#define FN_InKey 241 +#define FN_Key 242 #define KEY_KEY_CODE num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_WaitKey 242 -#define FN_HideMouse 243 -#define FN_ShowMouse 244 -#define FN_MouseIsVisible 245 -#define FN_GetMouse 246 +#define FN_WaitKey 243 +#define FN_HideMouse 244 +#define FN_ShowMouse 245 +#define FN_MouseIsVisible 246 +#define FN_GetMouse 247 #define GETMOUSE_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMOUSE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETMOUSE_MB1 num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETMOUSE_MB2 num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETMOUSE_MB3 num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_MouseX 247 -#define FN_MouseY 248 -#define FN_MouseButton 249 +#define FN_MouseX 248 +#define FN_MouseY 249 +#define FN_MouseButton 250 #define MOUSEBUTTON_MB num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetMouseWheel 250 +#define FN_GetMouseWheel 251 #define GETMOUSEWHEEL_X_AXIS num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMOUSEWHEEL_Y_AXIS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_MouseWheelX 251 -#define FN_MouseWheelY 252 -#define FN_GetGlobalMouse 253 +#define FN_MouseWheelX 252 +#define FN_MouseWheelY 253 +#define FN_GetGlobalMouse 254 #define GETGLOBALMOUSE_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETGLOBALMOUSE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETGLOBALMOUSE_MB1 num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETGLOBALMOUSE_MB2 num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETGLOBALMOUSE_MB3 num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_GlobalMouseX 254 -#define FN_GlobalMouseY 255 -#define FN_WarpMouse 256 +#define FN_GlobalMouseX 255 +#define FN_GlobalMouseY 256 +#define FN_WarpMouse 257 #define WARPMOUSE_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define WARPMOUSE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_WarpMouseGlobal 257 +#define FN_WarpMouseGlobal 258 #define WARPMOUSEGLOBAL_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define WARPMOUSEGLOBAL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetMouseZone 258 +#define FN_SetMouseZone 259 #define SETMOUSEZONE_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMOUSEZONE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMOUSEZONE_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETMOUSEZONE_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_ClearMouseZone 259 -#define FN_CreateSound 260 +#define FN_ClearMouseZone 260 +#define FN_CreateSound 261 #define CREATESOUND_BUFFER num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATESOUND_BUFFER_SIZE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATESOUND_VOL num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_LoadSound 261 +#define FN_LoadSound 262 #define LOADSOUND_SND_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_LoadMusic 262 +#define FN_LoadMusic 263 #define LOADMUSIC_MUSIC_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_PlaySound 263 +#define FN_PlaySound 264 #define PLAYSOUND_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define PLAYSOUND_CHANNEL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define PLAYSOUND_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_PlaySoundTimed 264 +#define FN_PlaySoundTimed 265 #define PLAYSOUNDTIMED_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define PLAYSOUNDTIMED_CHANNEL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define PLAYSOUNDTIMED_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ] #define PLAYSOUNDTIMED_MS num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_PlayMusic 265 +#define FN_PlayMusic 266 #define PLAYMUSIC_MLOOPS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_PauseSound 266 +#define FN_PauseSound 267 #define PAUSESOUND_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ResumeSound 267 +#define FN_ResumeSound 268 #define RESUMESOUND_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_PauseMusic 268 -#define FN_ResumeMusic 269 -#define FN_DeleteSound 270 +#define FN_PauseMusic 269 +#define FN_ResumeMusic 270 +#define FN_DeleteSound 271 #define DELETESOUND_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DeleteMusic 271 -#define FN_FadeMusicIn 272 +#define FN_DeleteMusic 272 +#define FN_FadeMusicIn 273 #define FADEMUSICIN_FADE_TIME num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FADEMUSICIN_LOOPS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_FadeMusicOut 273 +#define FN_FadeMusicOut 274 #define FADEMUSICOUT_FADE_TIME num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_MusicExists 274 -#define FN_SetMusicVolume 275 +#define FN_MusicExists 275 +#define FN_SetMusicVolume 276 #define SETMUSICVOLUME_VOL num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetMusicVolume 276 -#define FN_SetMusicPosition 277 +#define FN_GetMusicVolume 277 +#define FN_SetMusicPosition 278 #define SETMUSICPOSITION_POS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetMusicPosition 278 -#define FN_RewindMusic 279 -#define FN_SetSoundChannels 280 +#define FN_GetMusicPosition 279 +#define FN_RewindMusic 280 +#define FN_SetSoundChannels 281 #define SETSOUNDCHANNELS_MAX_CHANNELS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_NumSoundChannels 281 -#define FN_SoundIsEnabled 282 -#define FN_SoundExists 283 +#define FN_NumSoundChannels 282 +#define FN_SoundIsEnabled 283 +#define FN_SoundExists 284 #define SOUNDEXISTS_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetChannelVolume 284 +#define FN_SetChannelVolume 285 #define SETCHANNELVOLUME_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCHANNELVOLUME_VOL num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetChannelVolume 285 +#define FN_GetChannelVolume 286 #define GETCHANNELVOLUME_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetSoundVolume 286 +#define FN_SetSoundVolume 287 #define SETSOUNDVOLUME_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSOUNDVOLUME_VOL num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetSoundVolume 287 +#define FN_GetSoundVolume 288 #define GETSOUNDVOLUME_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_StopMusic 288 -#define FN_StopSound 289 +#define FN_StopMusic 289 +#define FN_StopSound 290 #define STOPSOUND_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetChannelPanning 290 +#define FN_SetChannelPanning 291 #define SETCHANNELPANNING_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCHANNELPANNING_LEFT_VALUE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCHANNELPANNING_RIGHT_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetChannelDistance 291 +#define FN_SetChannelDistance 292 #define SETCHANNELDISTANCE_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCHANNELDISTANCE_DIST_VALUE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_ChannelIsPlaying 292 +#define FN_ChannelIsPlaying 293 #define CHANNELISPLAYING_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ChannelIsPaused 293 +#define FN_ChannelIsPaused 294 #define CHANNELISPAUSED_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_QueryAudioSpec 294 +#define FN_QueryAudioSpec 295 #define QUERYAUDIOSPEC_FREQ num_var[0].nref[0].value[ num_var[0].byref_offset ] #define QUERYAUDIOSPEC_FORMAT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define QUERYAUDIOSPEC_CHANNELS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_MusicIsPlaying 295 -#define FN_SetChannelSpacePosition 296 +#define FN_MusicIsPlaying 296 +#define FN_SetChannelSpacePosition 297 #define SETCHANNELSPACEPOSITION_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCHANNELSPACEPOSITION_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCHANNELSPACEPOSITION_DISTANCE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_NumJoysticks 297 -#define FN_NumJoyAxes 298 +#define FN_NumJoysticks 298 +#define FN_NumJoyAxes 299 #define NUMJOYAXES_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_NumJoyButtons 299 +#define FN_NumJoyButtons 300 #define NUMJOYBUTTONS_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_NumJoyHats 300 +#define FN_NumJoyHats 301 #define NUMJOYHATS_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_NumJoyTrackBalls 301 +#define FN_NumJoyTrackBalls 302 #define NUMJOYTRACKBALLS_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_JoyAxis 302 +#define FN_JoyAxis 303 #define JOYAXIS_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define JOYAXIS_JOY_AXIS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_JoyButton 303 +#define FN_JoyButton 304 #define JOYBUTTON_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define JOYBUTTON_JOY_BUTTON num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_JoyHat 304 +#define FN_JoyHat 305 #define JOYHAT_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define JOYHAT_JOY_HAT num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetJoyTrackBall 305 +#define FN_GetJoyTrackBall 306 #define GETJOYTRACKBALL_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOYTRACKBALL_BALL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOYTRACKBALL_DX num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETJOYTRACKBALL_DY num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_JoyName$ 306 +#define FN_JoyName$ 307 #define JOYNAME$_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_JoystickIsConnected 307 +#define FN_JoystickIsConnected 308 #define JOYSTICKISCONNECTED_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_JoyRumblePlay 308 +#define FN_JoyRumblePlay 309 #define JOYRUMBLEPLAY_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define JOYRUMBLEPLAY_STRENGTH num_var[1].nref[0].value[ num_var[1].byref_offset ] #define JOYRUMBLEPLAY_DURATION num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_JoyRumbleStop 309 +#define FN_JoyRumbleStop 310 #define JOYRUMBLESTOP_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_JoystickIsHaptic 310 +#define FN_JoystickIsHaptic 311 #define JOYSTICKISHAPTIC_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_LoadFont 311 +#define FN_LoadFont 312 #define LOADFONT_FNT_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define LOADFONT_FONT_SIZE num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DeleteFont 312 +#define FN_DeleteFont 313 #define DELETEFONT_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_FontExists 313 +#define FN_FontExists 314 #define FONTEXISTS_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetFont 314 +#define FN_SetFont 315 #define SETFONT_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DrawText 315 +#define FN_DrawText 316 #define DRAWTEXT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define DRAWTEXT_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWTEXT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetTextSize 316 +#define FN_GetTextSize 317 #define GETTEXTSIZE_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define GETTEXTSIZE_W num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTEXTSIZE_H num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetTextWidth 317 -#define GETTEXTWIDTH_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_GetTextHeight 318 -#define GETTEXTHEIGHT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_TouchPressure 319 -#define FN_GetTouch 320 +#define FN_TextWidth 318 +#define TEXTWIDTH_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] +#define FN_TextHeight 319 +#define TEXTHEIGHT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] +#define FN_TouchPressure 320 +#define FN_GetTouch 321 #define GETTOUCH_STATUS num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTOUCH_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTOUCH_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETTOUCH_DX num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETTOUCH_DY num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_GetMultiTouch 321 +#define FN_GetMultiTouch 322 #define GETMULTITOUCH_STATUS num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMULTITOUCH_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETMULTITOUCH_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETMULTITOUCH_FINGERS num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETMULTITOUCH_DIST num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETMULTITOUCH_THETA num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_GetTouchFinger 322 +#define FN_GetTouchFinger 323 #define GETTOUCHFINGER_FINGER num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTOUCHFINGER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTOUCHFINGER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETTOUCHFINGER_PRESSURE num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_NumFingers 323 -#define FN_GetAccel 324 +#define FN_NumFingers 324 +#define FN_GetAccel 325 #define GETACCEL_ACCEL_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACCEL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACCEL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACCEL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_AccelName$ 325 +#define FN_AccelName$ 326 #define ACCELNAME$_ACCEL_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_NumAccels 326 -#define FN_GetGyro 327 +#define FN_NumAccels 327 +#define FN_GetGyro 328 #define GETGYRO_GYRO_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETGYRO_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETGYRO_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETGYRO_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GyroName$ 328 +#define FN_GyroName$ 329 #define GYRONAME$_GYRO_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_NumGyros 329 -#define FN_CheckSockets 330 +#define FN_NumGyros 330 +#define FN_CheckSockets 331 #define CHECKSOCKETS_TIMEOUT_MS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_TCP_SocketReady 331 +#define FN_TCP_SocketReady 332 #define TCP_SOCKETREADY_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_UDP_SocketReady 332 +#define FN_UDP_SocketReady 333 #define UDP_SOCKETREADY_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_TCP_OpenSocket 333 +#define FN_TCP_OpenSocket 334 #define TCP_OPENSOCKET_HOST$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define TCP_OPENSOCKET_PORT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_TCP_CloseSocket 334 +#define FN_TCP_CloseSocket 335 #define TCP_CLOSESOCKET_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_TCP_RemoteHost 335 +#define FN_TCP_RemoteHost 336 #define TCP_REMOTEHOST_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_TCP_RemotePort 336 +#define FN_TCP_RemotePort 337 #define TCP_REMOTEPORT_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_TCP_GetData 337 +#define FN_TCP_GetData 338 #define TCP_GETDATA_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TCP_GETDATA_NUMBYTES num_var[1].nref[0].value[ num_var[1].byref_offset ] #define TCP_GETDATA_SDATA$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_TCP_SendData 338 +#define FN_TCP_SendData 339 #define TCP_SENDDATA_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TCP_SENDDATA_SDATA$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_TCP_AcceptSocket 339 +#define FN_TCP_AcceptSocket 340 #define TCP_ACCEPTSOCKET_SERVER num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TCP_ACCEPTSOCKET_CLIENT num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_UDP_OpenSocket 340 +#define FN_UDP_OpenSocket 341 #define UDP_OPENSOCKET_PORT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_UDP_CloseSocket 341 +#define FN_UDP_CloseSocket 342 #define UDP_CLOSESOCKET_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_UDP_GetData 342 +#define FN_UDP_GetData 343 #define UDP_GETDATA_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define UDP_GETDATA_HOST$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define UDP_GETDATA_PORT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define UDP_GETDATA_SDATA$ str_var[1].sref[0].value[ str_var[1].byref_offset ] -#define FN_UDP_Length 343 -#define FN_UDP_MaxLength 344 -#define FN_UDP_RemoteHost$ 345 +#define FN_UDP_Length 344 +#define FN_UDP_MaxLength 345 +#define FN_UDP_RemoteHost$ 346 #define UDP_REMOTEHOST$_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_UDP_RemotePort 346 +#define FN_UDP_RemotePort 347 #define UDP_REMOTEPORT_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_UDP_SendData 347 +#define FN_UDP_SendData 348 #define UDP_SENDDATA_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define UDP_SENDDATA_HOST$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define UDP_SENDDATA_PORT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define UDP_SENDDATA_SDATA$ str_var[1].sref[0].value[ str_var[1].byref_offset ] -#define FN_LoadVideo 348 +#define FN_LoadVideo 349 #define LOADVIDEO_VID$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_PlayVideo 349 +#define FN_PlayVideo 350 #define PLAYVIDEO_VLOOPS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_PauseVideo 350 -#define FN_StopVideo 351 -#define FN_SetVideoPosition 352 +#define FN_PauseVideo 351 +#define FN_StopVideo 352 +#define FN_SetVideoPosition 353 #define SETVIDEOPOSITION_POS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ResumeVideo 353 -#define FN_GetVideoPosition 354 -#define FN_DeleteVideo 355 -#define FN_VideoIsPlaying 356 -#define FN_VideoEnd 357 -#define FN_GetVideoStats 358 +#define FN_ResumeVideo 354 +#define FN_GetVideoPosition 355 +#define FN_DeleteVideo 356 +#define FN_VideoIsPlaying 357 +#define FN_VideoEnd 358 +#define FN_GetVideoStats 359 #define GETVIDEOSTATS_VFILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define GETVIDEOSTATS_VLEN num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETVIDEOSTATS_VFPS num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETVIDEOSTATS_FRAME_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETVIDEOSTATS_FRAME_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetVideoDrawRect 359 +#define FN_SetVideoDrawRect 360 #define SETVIDEODRAWRECT_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETVIDEODRAWRECT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETVIDEODRAWRECT_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETVIDEODRAWRECT_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetVideoDrawRect 360 +#define FN_GetVideoDrawRect 361 #define GETVIDEODRAWRECT_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETVIDEODRAWRECT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETVIDEODRAWRECT_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETVIDEODRAWRECT_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetVideoSize 361 +#define FN_GetVideoSize 362 #define GETVIDEOSIZE_W num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETVIDEOSIZE_H num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_VideoExists 362 -#define FN_SetVideoVolume 363 +#define FN_VideoExists 363 +#define FN_SetVideoVolume 364 #define SETVIDEOVOLUME_VOL num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetVideoVolume 364 -#define FN_System 365 +#define FN_GetVideoVolume 365 +#define FN_System 366 #define SYSTEM_CMD$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_OS$ 366 -#define FN_Command$ 367 +#define FN_OS$ 367 +#define FN_Command$ 368 #define COMMAND$_ARG num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_NumCommands 368 -#define FN_Env$ 369 +#define FN_NumCommands 369 +#define FN_Env$ 370 #define ENV$_V$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_SetEnv 370 +#define FN_SetEnv 371 #define SETENV_VAR$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define SETENV_VALUE$ str_var[1].sref[0].value[ str_var[1].byref_offset ] -#define FN_PrefPath$ 371 +#define FN_PrefPath$ 372 #define PREFPATH$_ORG_NAME$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define PREFPATH$_APP_NAME$ str_var[1].sref[0].value[ str_var[1].byref_offset ] -#define FN_Android_GetExternalStoragePath$ 372 -#define FN_Android_GetExternalStorageState 373 -#define FN_Android_GetInternalStoragePath$ 374 -#define FN_Android_JNI_Message$ 375 +#define FN_Android_GetExternalStoragePath$ 373 +#define FN_Android_GetExternalStorageState 374 +#define FN_Android_GetInternalStoragePath$ 375 +#define FN_Android_JNI_Message$ 376 #define ANDROID_JNI_MESSAGE$_ARG$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_Runtime_Utility_Message$ 376 +#define FN_Runtime_Utility_Message$ 377 #define RUNTIME_UTILITY_MESSAGE$_ARG$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_GetDesktopDisplayMode 377 +#define FN_GetDesktopDisplayMode 378 #define GETDESKTOPDISPLAYMODE_INDEX num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETDESKTOPDISPLAYMODE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETDESKTOPDISPLAYMODE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETDESKTOPDISPLAYMODE_FREQ num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetPowerInfo 378 +#define FN_GetPowerInfo 379 #define GETPOWERINFO_STATUS num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPOWERINFO_SECS num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPOWERINFO_PCT num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_EvalJS$ 379 +#define FN_EvalJS$ 380 #define EVALJS$_JS_CODE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_SystemReturnStdOut$ 380 +#define FN_SystemReturnStdOut$ 381 #define SYSTEMRETURNSTDOUT$_CMD$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_OpenURL 381 +#define FN_OpenURL 382 #define OPENURL_URL$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_MessageBox 382 +#define FN_MessageBox 383 #define MESSAGEBOX_TITLE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define MESSAGEBOX_MSG$ str_var[1].sref[0].value[ str_var[1].byref_offset ] -#define FN_Runtime$ 383 -#define FN_NumCPUs 384 -#define FN_SystemRam 385 -#define FN_DimMatrix 386 +#define FN_Runtime$ 384 +#define FN_NumCPUs 385 +#define FN_SystemRam 386 +#define FN_DimMatrix 387 #define DIMMATRIX_M_ROWS num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DIMMATRIX_M_COLS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_DeleteMatrix 387 +#define FN_DeleteMatrix 388 #define DELETEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_AddMatrix 388 +#define FN_AddMatrix 389 #define ADDMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ADDMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ADDMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_AugmentMatrix 389 +#define FN_AugmentMatrix 390 #define AUGMENTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define AUGMENTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define AUGMENTMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_CopyMatrix 390 +#define FN_CopyMatrix 391 #define COPYMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COPYMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_InsertMatrixColumns 391 +#define FN_InsertMatrixColumns 392 #define INSERTMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define INSERTMATRIXCOLUMNS_C num_var[1].nref[0].value[ num_var[1].byref_offset ] #define INSERTMATRIXCOLUMNS_NUM_COLS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_InsertMatrixRows 392 +#define FN_InsertMatrixRows 393 #define INSERTMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define INSERTMATRIXROWS_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define INSERTMATRIXROWS_NUM_ROWS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_MultiplyMatrix 393 +#define FN_MultiplyMatrix 394 #define MULTIPLYMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define MULTIPLYMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define MULTIPLYMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_CubeMatrix 394 +#define FN_CubeMatrix 395 #define CUBEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CUBEMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_DeleteMatrixColumns 395 +#define FN_DeleteMatrixColumns 396 #define DELETEMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DELETEMATRIXCOLUMNS_C num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DELETEMATRIXCOLUMNS_NUM_COLS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_DeleteMatrixRows 396 +#define FN_DeleteMatrixRows 397 #define DELETEMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DELETEMATRIXROWS_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DELETEMATRIXROWS_NUM_ROWS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ClearMatrix 397 +#define FN_ClearMatrix 398 #define CLEARMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ClearMatrixColumns 398 +#define FN_ClearMatrixColumns 399 #define CLEARMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CLEARMATRIXCOLUMNS_C num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CLEARMATRIXCOLUMNS_NUM_COLS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ClearMatrixRows 399 +#define FN_ClearMatrixRows 400 #define CLEARMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CLEARMATRIXROWS_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CLEARMATRIXROWS_NUM_ROWS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_FillMatrix 400 +#define FN_FillMatrix 401 #define FILLMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FILLMATRIX_V num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_FillMatrixColumns 401 +#define FN_FillMatrixColumns 402 #define FILLMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FILLMATRIXCOLUMNS_C num_var[1].nref[0].value[ num_var[1].byref_offset ] #define FILLMATRIXCOLUMNS_NUM_COLS num_var[2].nref[0].value[ num_var[2].byref_offset ] #define FILLMATRIXCOLUMNS_V num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_FillMatrixRows 402 +#define FN_FillMatrixRows 403 #define FILLMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FILLMATRIXROWS_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define FILLMATRIXROWS_NUM_ROWS num_var[2].nref[0].value[ num_var[2].byref_offset ] #define FILLMATRIXROWS_V num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_CopyMatrixColumns 403 +#define FN_CopyMatrixColumns 404 #define COPYMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COPYMATRIXCOLUMNS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COPYMATRIXCOLUMNS_C num_var[2].nref[0].value[ num_var[2].byref_offset ] #define COPYMATRIXCOLUMNS_NUM_COLS num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_CopyMatrixRows 404 +#define FN_CopyMatrixRows 405 #define COPYMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COPYMATRIXROWS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COPYMATRIXROWS_R num_var[2].nref[0].value[ num_var[2].byref_offset ] #define COPYMATRIXROWS_NUM_ROWS num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetIdentityMatrix 405 +#define FN_SetIdentityMatrix 406 #define SETIDENTITYMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETIDENTITYMATRIX_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SolveMatrix 406 +#define FN_SolveMatrix 407 #define SOLVEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SOLVEMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SOLVEMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_IsEqualMatrix 407 +#define FN_IsEqualMatrix 408 #define ISEQUALMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ISEQUALMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ISEQUALMATRIX_TOLERANCE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_Determinant 408 +#define FN_Determinant 409 #define DETERMINANT_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_AdjointMatrix 409 +#define FN_AdjointMatrix 410 #define ADJOINTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ADJOINTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_InvertMatrix 410 +#define FN_InvertMatrix 411 #define INVERTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define INVERTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_MatrixFromBuffer 411 +#define FN_MatrixFromBuffer 412 #define MATRIXFROMBUFFER_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define MATRIXFROMBUFFER_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define MATRIXFROMBUFFER_C num_var[2].nref[0].value[ num_var[2].byref_offset ] #define MATRIXFROMBUFFER_BUFFER num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_BufferFromMatrix 412 +#define FN_BufferFromMatrix 413 #define BUFFERFROMMATRIX_BUFFER num_var[0].nref[0].value[ num_var[0].byref_offset ] #define BUFFERFROMMATRIX_MA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_RandomizeMatrix 413 +#define FN_RandomizeMatrix 414 #define RANDOMIZEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define RANDOMIZEMATRIX_VMIN num_var[1].nref[0].value[ num_var[1].byref_offset ] #define RANDOMIZEMATRIX_VMAX num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_MatrixValue 414 +#define FN_MatrixValue 415 #define MATRIXVALUE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define MATRIXVALUE_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define MATRIXVALUE_C num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetMatrixValue 415 +#define FN_SetMatrixValue 416 #define SETMATRIXVALUE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATRIXVALUE_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATRIXVALUE_C num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETMATRIXVALUE_V num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_ScalarMatrix 416 +#define FN_ScalarMatrix 417 #define SCALARMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SCALARMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SCALARMATRIX_S_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ScalarMatrixColumns 417 +#define FN_ScalarMatrixColumns 418 #define SCALARMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SCALARMATRIXCOLUMNS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SCALARMATRIXCOLUMNS_C num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SCALARMATRIXCOLUMNS_NUM_COLS num_var[3].nref[0].value[ num_var[3].byref_offset ] #define SCALARMATRIXCOLUMNS_S_VALUE num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_ScalarMatrixRows 418 +#define FN_ScalarMatrixRows 419 #define SCALARMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SCALARMATRIXROWS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SCALARMATRIXROWS_R num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SCALARMATRIXROWS_NUM_ROWS num_var[3].nref[0].value[ num_var[3].byref_offset ] #define SCALARMATRIXROWS_S_VALUE num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_SquareMatrix 419 +#define FN_SquareMatrix 420 #define SQUAREMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SQUAREMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_CofactorMatrix 420 +#define FN_CofactorMatrix 421 #define COFACTORMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COFACTORMATRIX_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COFACTORMATRIX_C num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SubtractMatrix 421 +#define FN_SubtractMatrix 422 #define SUBTRACTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SUBTRACTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SUBTRACTMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SwapMatrix 422 +#define FN_SwapMatrix 423 #define SWAPMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SWAPMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SwapMatrixColumn 423 +#define FN_SwapMatrixColumn 424 #define SWAPMATRIXCOLUMN_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SWAPMATRIXCOLUMN_C1 num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SWAPMATRIXCOLUMN_C2 num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SwapMatrixRow 424 +#define FN_SwapMatrixRow 425 #define SWAPMATRIXROW_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SWAPMATRIXROW_R1 num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SWAPMATRIXROW_R2 num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_TransposeMatrix 425 +#define FN_TransposeMatrix 426 #define TRANSPOSEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TRANSPOSEMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_UnAugmentMatrix 426 +#define FN_UnAugmentMatrix 427 #define UNAUGMENTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define UNAUGMENTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define UNAUGMENTMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ZeroMatrix 427 +#define FN_ZeroMatrix 428 #define ZEROMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetMatrixSize 428 +#define FN_GetMatrixSize 429 #define GETMATRIXSIZE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMATRIXSIZE_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETMATRIXSIZE_C num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_IncrementMatrixRows 429 +#define FN_IncrementMatrixRows 430 #define INCREMENTMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define INCREMENTMATRIXROWS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define INCREMENTMATRIXROWS_R num_var[2].nref[0].value[ num_var[2].byref_offset ] #define INCREMENTMATRIXROWS_NUM_ROWS num_var[3].nref[0].value[ num_var[3].byref_offset ] #define INCREMENTMATRIXROWS_VALUE num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_IncrementMatrixColumns 430 +#define FN_IncrementMatrixColumns 431 #define INCREMENTMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define INCREMENTMATRIXCOLUMNS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define INCREMENTMATRIXCOLUMNS_C num_var[2].nref[0].value[ num_var[2].byref_offset ] #define INCREMENTMATRIXCOLUMNS_NUM_COLS num_var[3].nref[0].value[ num_var[3].byref_offset ] #define INCREMENTMATRIXCOLUMNS_VALUE num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_JoinMatrixRows 431 +#define FN_JoinMatrixRows 432 #define JOINMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define JOINMATRIXROWS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define JOINMATRIXROWS_MC num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_JoinMatrixColumns 432 +#define FN_JoinMatrixColumns 433 #define JOINMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define JOINMATRIXCOLUMNS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define JOINMATRIXCOLUMNS_MC num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ClipMatrix 433 +#define FN_ClipMatrix 434 #define CLIPMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CLIPMATRIX_R num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CLIPMATRIX_C num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CLIPMATRIX_NUM_ROWS num_var[3].nref[0].value[ num_var[3].byref_offset ] #define CLIPMATRIX_NUM_COLS num_var[4].nref[0].value[ num_var[4].byref_offset ] #define CLIPMATRIX_MB num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_SetMatrixTranslation 434 +#define FN_SetMatrixTranslation 435 #define SETMATRIXTRANSLATION_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATRIXTRANSLATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATRIXTRANSLATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETMATRIXTRANSLATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetMatrixRotation 435 +#define FN_SetMatrixRotation 436 #define SETMATRIXROTATION_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATRIXROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATRIXROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETMATRIXROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetMatrixScale 436 +#define FN_SetMatrixScale 437 #define SETMATRIXSCALE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATRIXSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATRIXSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETMATRIXSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetMatrixTranslation 437 +#define FN_GetMatrixTranslation 438 #define GETMATRIXTRANSLATION_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMATRIXTRANSLATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETMATRIXTRANSLATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETMATRIXTRANSLATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetMatrixRotation 438 +#define FN_GetMatrixRotation 439 #define GETMATRIXROTATION_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMATRIXROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETMATRIXROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETMATRIXROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetMatrixScale 439 +#define FN_GetMatrixScale 440 #define GETMATRIXSCALE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMATRIXSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETMATRIXSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETMATRIXSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetClipboardText$ 440 -#define FN_SetClipboardText 441 +#define FN_GetClipboardText$ 441 +#define FN_SetClipboardText 442 #define SETCLIPBOARDTEXT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_HasClipboardText 442 -#define FN_ReadInput_Start 443 -#define FN_ReadInput_Stop 444 -#define FN_ReadInput_Text$ 445 -#define FN_ReadInput_SetText 446 +#define FN_HasClipboardText 443 +#define FN_ReadInput_Start 444 +#define FN_ReadInput_Stop 445 +#define FN_ReadInput_Text$ 446 +#define FN_ReadInput_SetText 447 #define READINPUT_SETTEXT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_ReadInput_ToggleBackspace 447 +#define FN_ReadInput_ToggleBackspace 448 #define READINPUT_TOGGLEBACKSPACE_FLAG num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateSprite 448 +#define FN_CreateSprite 449 #define CREATESPRITE_IMG num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DeleteSprite 449 +#define CREATESPRITE_FRAME_W num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define CREATESPRITE_FRAME_H num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_DeleteSprite 450 #define DELETESPRITE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetSpritePosition 450 +#define FN_SetSpritePosition 451 #define SETSPRITEPOSITION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSPRITEPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETSPRITEPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_LoadMesh 451 +#define FN_TranslateSprite 452 +#define TRANSLATESPRITE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define TRANSLATESPRITE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define TRANSLATESPRITE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_GetSpritePosition 453 +#define GETSPRITEPOSITION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETSPRITEPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define GETSPRITEPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_SpriteX 454 +#define SPRITEX_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SpriteY 455 +#define SPRITEY_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SetSpriteRotation 456 +#define SETSPRITEROTATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITEROTATION_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_RotateSprite 457 +#define ROTATESPRITE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define ROTATESPRITE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_GetSpriteRotation 458 +#define GETSPRITEROTATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SetSpriteScale 459 +#define SETSPRITESCALE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITESCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETSPRITESCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_ScaleSprite 460 +#define SCALESPRITE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SCALESPRITE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SCALESPRITE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_GetSpriteScale 461 +#define GETSPRITESCALE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETSPRITESCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define GETSPRITESCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_SetSpriteZ 462 +#define SETSPRITEZ_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITEZ_Z num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_SpriteZ 463 +#define SPRITEZ_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_GetSpriteSize 464 +#define GETSPRITESIZE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETSPRITESIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define GETSPRITESIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_SpriteWidth 465 +#define SPRITEWIDTH_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SpriteHeight 466 +#define SPRITEHEIGHT_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SetSpriteVisible 467 +#define SETSPRITEVISIBLE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITEVISIBLE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_SpriteIsVisible 468 +#define SPRITEISVISIBLE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SetSpriteSolid 469 +#define SETSPRITESOLID_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITESOLID_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_SpriteIsSolid 470 +#define SPRITEISSOLID_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SetSpriteType 471 +#define SETSPRITETYPE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITETYPE_SPRITE_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_GetSpriteType 472 +#define GETSPRITETYPE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SetSpriteSource 473 +#define SETSPRITESOURCE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITESOURCE_IMG num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_GetSpriteSource 474 +#define GETSPRITESOURCE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_CreateSpriteAnimation 475 +#define CREATESPRITEANIMATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define CREATESPRITEANIMATION_ANIM_LENGTH num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define CREATESPRITEANIMATION_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_SetSpriteFrame 476 +#define SETSPRITEFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITEFRAME_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_GetSpriteFrame 477 +#define GETSPRITEFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SetSpriteAnimationFrame 478 +#define SETSPRITEANIMATIONFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITEANIMATIONFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETSPRITEANIMATIONFRAME_ANIM_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define SETSPRITEANIMATIONFRAME_FRAME num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define FN_GetSpriteAnimationFrame 479 +#define GETSPRITEANIMATIONFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETSPRITEANIMATIONFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define GETSPRITEANIMATIONFRAME_ANIM_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_SetSpriteAnimationLength 480 +#define SETSPRITEANIMATIONLENGTH_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITEANIMATIONLENGTH_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETSPRITEANIMATIONLENGTH_ANIM_LENGTH num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_GetSpriteAnimationLength 481 +#define GETSPRITEANIMATIONLENGTH_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETSPRITEANIMATIONLENGTH_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_SetSpriteAnimationSpeed 482 +#define SETSPRITEANIMATIONSPEED_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITEANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETSPRITEANIMATIONSPEED_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_GetSpriteAnimationSpeed 483 +#define GETSPRITEANIMATIONSPEED_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETSPRITEANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_SetSpriteAnimation 484 +#define SETSPRITEANIMATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETSPRITEANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETSPRITEANIMATION_NUM_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_GetSpriteAnimation 485 +#define GETSPRITEANIMATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_GetSpriteCurrentAnimationFrame 486 +#define GETSPRITECURRENTANIMATIONFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_NumSpriteAnimationLoops 487 +#define NUMSPRITEANIMATIONLOOPS_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SpriteAnimationIsPlaying 488 +#define SPRITEANIMATIONISPLAYING_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_DeleteSpriteAnimation 489 +#define DELETESPRITEANIMATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define DELETESPRITEANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_LoadMesh 490 #define LOADMESH_MESH_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_DeleteMesh 452 +#define FN_DeleteMesh 491 #define DELETEMESH_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateMesh 453 -#define FN_AddMeshBuffer 454 +#define FN_CreateMesh 492 +#define FN_AddMeshBuffer 493 #define ADDMESHBUFFER_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ADDMESHBUFFER_VERTEX_COUNT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ADDMESHBUFFER_VERTEX_DATA num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1299,217 +1414,227 @@ #define ADDMESHBUFFER_UV_DATA num_var[4].nref[0].value[ num_var[4].byref_offset ] #define ADDMESHBUFFER_INDEX_COUNT num_var[5].nref[0].value[ num_var[5].byref_offset ] #define ADDMESHBUFFER_INDEX_DATA num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_LoadMeshFromArchive 455 +#define FN_LoadMeshFromArchive 494 #define LOADMESHFROMARCHIVE_ARCHIVE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define LOADMESHFROMARCHIVE_MESH_FILE$ str_var[1].sref[0].value[ str_var[1].byref_offset ] -#define FN_CreatePlaneMesh 456 +#define FN_CreatePlaneMesh 495 #define CREATEPLANEMESH_W num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEPLANEMESH_H num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEPLANEMESH_TILECOUNT_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEPLANEMESH_TILECOUNT_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_CreateMeshActor 457 -#define CREATEMESHACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateMeshOctreeActor 458 -#define CREATEMESHOCTREEACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateCubeActor 459 +#define FN_LoadAN8 496 +#define LOADAN8_AN8_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] +#define FN_LoadMeshFromAN8 497 +#define LOADMESHFROMAN8_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define LOADMESHFROMAN8_AN8_SCENE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] +#define FN_GetNumAN8Scenes 498 +#define GETNUMAN8SCENES_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_GetAN8SceneName$ 499 +#define GETAN8SCENENAME$_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETAN8SCENENAME$_SCENE_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_CreateAnimatedActor 500 +#define CREATEANIMATEDACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_CreateOctreeActor 501 +#define CREATEOCTREEACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_CreateCubeActor 502 #define CREATECUBEACTOR_CUBE_SIZE num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateSphereActor 460 +#define FN_CreateSphereActor 503 #define CREATESPHEREACTOR_RADIUS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateWaterActor 461 +#define FN_CreateWaterActor 504 #define CREATEWATERACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEWATERACTOR_WAVEHEIGHT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEWATERACTOR_WAVESPEED num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEWATERACTOR_WAVELENGTH num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_CreateLightActor 462 -#define FN_CreateBillboardActor 463 -#define FN_CreateTerrainActor 464 +#define FN_CreateLightActor 505 +#define FN_CreateBillboardActor 506 +#define FN_CreateTerrainActor 507 #define CREATETERRAINACTOR_HMAP_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_CreateParticleActor 465 +#define FN_CreateParticleActor 508 #define CREATEPARTICLEACTOR_PARTICLE_TYPE num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DeleteActor 466 +#define FN_DeleteActor 509 #define DELETEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorTransform 467 +#define FN_GetActorTransform 510 #define GETACTORTRANSFORM_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORTRANSFORM_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetActorPosition 468 +#define FN_SetActorPosition 511 #define SETACTORPOSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORPOSITION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_TranslateActorLocal 469 +#define FN_TranslateActorLocal 512 #define TRANSLATEACTORLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TRANSLATEACTORLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define TRANSLATEACTORLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define TRANSLATEACTORLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_TranslateActorWorld 470 +#define FN_TranslateActorWorld 513 #define TRANSLATEACTORWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TRANSLATEACTORWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define TRANSLATEACTORWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define TRANSLATEACTORWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorPosition 471 +#define FN_GetActorPosition 514 #define GETACTORPOSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORPOSITION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorScale 472 +#define FN_SetActorScale 515 #define SETACTORSCALE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_ScaleActor 473 +#define FN_ScaleActor 516 #define SCALEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SCALEACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SCALEACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SCALEACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorScale 474 +#define FN_GetActorScale 517 #define GETACTORSCALE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorRotation 475 +#define FN_SetActorRotation 518 #define SETACTORROTATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_RotateActor 476 +#define FN_RotateActor 519 #define ROTATEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ROTATEACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ROTATEACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define ROTATEACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorRotation 477 +#define FN_GetActorRotation 520 #define GETACTORROTATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorVisible 478 +#define FN_SetActorVisible 521 #define SETACTORVISIBLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORVISIBLE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_ActorIsVisible 479 +#define FN_ActorIsVisible 522 #define ACTORISVISIBLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetActorAutoCulling 480 +#define FN_SetActorAutoCulling 523 #define SETACTORAUTOCULLING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORAUTOCULLING_CULL_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetActorAutoCulling 481 +#define FN_GetActorAutoCulling 524 #define GETACTORAUTOCULLING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_AddActorShadow 482 +#define FN_AddActorShadow 525 #define ADDACTORSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_RemoveActorShadow 483 +#define FN_RemoveActorShadow 526 #define REMOVEACTORSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ActorExists 484 +#define FN_ActorExists 527 #define ACTOREXISTS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetGravity3D 485 +#define FN_SetGravity3D 528 #define SETGRAVITY3D_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETGRAVITY3D_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETGRAVITY3D_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetGravity3D 486 +#define FN_GetGravity3D 529 #define GETGRAVITY3D_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETGRAVITY3D_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETGRAVITY3D_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetActorCollisionShape 487 +#define FN_SetActorCollisionShape 530 #define SETACTORCOLLISIONSHAPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORCOLLISIONSHAPE_SHAPE_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORCOLLISIONSHAPE_MASS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetActorCollisionShape 488 +#define FN_GetActorCollisionShape 531 #define GETACTORCOLLISIONSHAPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetActorSolid 489 +#define FN_SetActorSolid 532 #define SETACTORSOLID_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORSOLID_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_ActorIsSolid 490 +#define FN_ActorIsSolid 533 #define ACTORISSOLID_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorCollision 491 +#define FN_GetActorCollision 534 #define GETACTORCOLLISION_ACTOR1 num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORCOLLISION_ACTOR2 num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetActorGravity 492 +#define FN_SetActorGravity 535 #define SETACTORGRAVITY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORGRAVITY_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORGRAVITY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORGRAVITY_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorGravity 493 +#define FN_GetActorGravity 536 #define GETACTORGRAVITY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORGRAVITY_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORGRAVITY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORGRAVITY_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorDamping 494 +#define FN_setActorDamping 537 #define SETACTORDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORDAMPING_LIN_DAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORDAMPING_ANG_DAMPING num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorLinearDamping 495 +#define FN_getActorLinearDamping 538 #define GETACTORLINEARDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getActorAngularDamping 496 +#define FN_getActorAngularDamping 539 #define GETACTORANGULARDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getActorLinearSleepThreshold 497 +#define FN_getActorLinearSleepThreshold 540 #define GETACTORLINEARSLEEPTHRESHOLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getActorAngularSleepThreshold 498 +#define FN_getActorAngularSleepThreshold 541 #define GETACTORANGULARSLEEPTHRESHOLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_applyActorDamping 499 +#define FN_applyActorDamping 542 #define APPLYACTORDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORDAMPING_TIMESTEP num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setActorMassProperties 500 +#define FN_setActorMassProperties 543 #define SETACTORMASSPROPERTIES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMASSPROPERTIES_MASS num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMASSPROPERTIES_INERTIA_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORMASSPROPERTIES_INERTIA_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define SETACTORMASSPROPERTIES_INERTIA_Z num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_getActorLinearFactor 501 +#define FN_getActorLinearFactor 544 #define GETACTORLINEARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLINEARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLINEARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORLINEARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorLinearFactor 502 +#define FN_setActorLinearFactor 545 #define SETACTORLINEARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORLINEARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORLINEARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORLINEARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorInverseMass 503 +#define FN_getActorInverseMass 546 #define GETACTORINVERSEMASS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_integrateActorVelocities 504 +#define FN_integrateActorVelocities 547 #define INTEGRATEACTORVELOCITIES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define INTEGRATEACTORVELOCITIES_V_STEP num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_applyActorCentralForceLocal 505 +#define FN_applyActorCentralForceLocal 548 #define APPLYACTORCENTRALFORCELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORCENTRALFORCELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORCENTRALFORCELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORCENTRALFORCELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorCentralForceWorld 506 +#define FN_applyActorCentralForceWorld 549 #define APPLYACTORCENTRALFORCEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORCENTRALFORCEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORCENTRALFORCEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORCENTRALFORCEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorTotalForce 507 +#define FN_getActorTotalForce 550 #define GETACTORTOTALFORCE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORTOTALFORCE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORTOTALFORCE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORTOTALFORCE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorTotalTorque 508 +#define FN_getActorTotalTorque 551 #define GETACTORTOTALTORQUE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORTOTALTORQUE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORTOTALTORQUE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORTOTALTORQUE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorInverseInertiaDiagLocal 509 +#define FN_getActorInverseInertiaDiagLocal 552 #define GETACTORINVERSEINERTIADIAGLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORINVERSEINERTIADIAGLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORINVERSEINERTIADIAGLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORINVERSEINERTIADIAGLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorInverseInertiaDiagLocal 510 +#define FN_setActorInverseInertiaDiagLocal 553 #define SETACTORINVERSEINERTIADIAGLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORINVERSEINERTIADIAGLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORINVERSEINERTIADIAGLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORINVERSEINERTIADIAGLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorSleepThresholds 511 +#define FN_setActorSleepThresholds 554 #define SETACTORSLEEPTHRESHOLDS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORSLEEPTHRESHOLDS_LINEAR num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORSLEEPTHRESHOLDS_ANGULAR num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_applyActorTorqueLocal 512 +#define FN_applyActorTorqueLocal 555 #define APPLYACTORTORQUELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORTORQUELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORTORQUELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORTORQUELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorTorqueWorld 513 +#define FN_applyActorTorqueWorld 556 #define APPLYACTORTORQUEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORTORQUEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORTORQUEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORTORQUEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorForceLocal 514 +#define FN_applyActorForceLocal 557 #define APPLYACTORFORCELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORFORCELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORFORCELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1517,7 +1642,7 @@ #define APPLYACTORFORCELOCAL_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define APPLYACTORFORCELOCAL_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define APPLYACTORFORCELOCAL_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_applyActorForceWorld 515 +#define FN_applyActorForceWorld 558 #define APPLYACTORFORCEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORFORCEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORFORCEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1525,27 +1650,27 @@ #define APPLYACTORFORCEWORLD_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define APPLYACTORFORCEWORLD_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define APPLYACTORFORCEWORLD_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_applyActorCentralImpulseLocal 516 +#define FN_applyActorCentralImpulseLocal 559 #define APPLYACTORCENTRALIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORCENTRALIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORCENTRALIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORCENTRALIMPULSELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorCentralImpulseWorld 517 +#define FN_applyActorCentralImpulseWorld 560 #define APPLYACTORCENTRALIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORCENTRALIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORCENTRALIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORCENTRALIMPULSEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorTorqueImpulseLocal 518 +#define FN_applyActorTorqueImpulseLocal 561 #define APPLYACTORTORQUEIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORTORQUEIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORTORQUEIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORTORQUEIMPULSELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorTorqueImpulseWorld 519 +#define FN_applyActorTorqueImpulseWorld 562 #define APPLYACTORTORQUEIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORTORQUEIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORTORQUEIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORTORQUEIMPULSEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorImpulseLocal 520 +#define FN_applyActorImpulseLocal 563 #define APPLYACTORIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1553,7 +1678,7 @@ #define APPLYACTORIMPULSELOCAL_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define APPLYACTORIMPULSELOCAL_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define APPLYACTORIMPULSELOCAL_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_applyActorImpulseWorld 521 +#define FN_applyActorImpulseWorld 564 #define APPLYACTORIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1561,52 +1686,52 @@ #define APPLYACTORIMPULSEWORLD_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define APPLYACTORIMPULSEWORLD_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define APPLYACTORIMPULSEWORLD_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_clearActorForces 522 +#define FN_clearActorForces 565 #define CLEARACTORFORCES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_updateActorInertiaTensor 523 +#define FN_updateActorInertiaTensor 566 #define UPDATEACTORINERTIATENSOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getActorCOMPosition 524 +#define FN_getActorCOMPosition 567 #define GETACTORCOMPOSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORCOMPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORCOMPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORCOMPOSITION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorRotationQ 525 +#define FN_getActorRotationQ 568 #define GETACTORROTATIONQ_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORROTATIONQ_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORROTATIONQ_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORROTATIONQ_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETACTORROTATIONQ_W num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_getActorLinearVelocityWorld 526 +#define FN_getActorLinearVelocityWorld 569 #define GETACTORLINEARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLINEARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLINEARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORLINEARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorAngularVelocityWorld 527 +#define FN_getActorAngularVelocityWorld 570 #define GETACTORANGULARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANGULARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORANGULARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORANGULARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorLinearVelocityLocal 528 +#define FN_setActorLinearVelocityLocal 571 #define SETACTORLINEARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORLINEARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORLINEARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORLINEARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorLinearVelocityWorld 529 +#define FN_setActorLinearVelocityWorld 572 #define SETACTORLINEARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORLINEARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORLINEARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORLINEARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorAngularVelocityLocal 530 +#define FN_setActorAngularVelocityLocal 573 #define SETACTORANGULARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANGULARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANGULARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORANGULARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorAngularVelocityWorld 531 +#define FN_setActorAngularVelocityWorld 574 #define SETACTORANGULARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANGULARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANGULARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORANGULARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorLocalPointVelocity 532 +#define FN_getActorLocalPointVelocity 575 #define GETACTORLOCALPOINTVELOCITY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLOCALPOINTVELOCITY_REL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLOCALPOINTVELOCITY_REL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1614,17 +1739,17 @@ #define GETACTORLOCALPOINTVELOCITY_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETACTORLOCALPOINTVELOCITY_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETACTORLOCALPOINTVELOCITY_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getActorLinearVelocityLocal 533 +#define FN_getActorLinearVelocityLocal 576 #define GETACTORLINEARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLINEARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLINEARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORLINEARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorAngularVelocityLocal 534 +#define FN_getActorAngularVelocityLocal 577 #define GETACTORANGULARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANGULARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORANGULARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORANGULARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorAABB 535 +#define FN_getActorAABB 578 #define GETACTORAABB_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORAABB_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORAABB_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1632,7 +1757,7 @@ #define GETACTORAABB_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETACTORAABB_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETACTORAABB_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_computeActorImpulseDenominator 536 +#define FN_computeActorImpulseDenominator 579 #define COMPUTEACTORIMPULSEDENOMINATOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COMPUTEACTORIMPULSEDENOMINATOR_POS_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COMPUTEACTORIMPULSEDENOMINATOR_POS_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1640,47 +1765,47 @@ #define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_computeActorAngularImpulseDenominator 537 +#define FN_computeActorAngularImpulseDenominator 580 #define COMPUTEACTORANGULARIMPULSEDENOMINATOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COMPUTEACTORANGULARIMPULSEDENOMINATOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COMPUTEACTORANGULARIMPULSEDENOMINATOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define COMPUTEACTORANGULARIMPULSEDENOMINATOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorAngularFactor 538 +#define FN_setActorAngularFactor 581 #define SETACTORANGULARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANGULARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANGULARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORANGULARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorAngularFactor 539 +#define FN_getActorAngularFactor 582 #define GETACTORANGULARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANGULARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORANGULARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORANGULARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_computeActorGyroImpulseLocal 540 +#define FN_computeActorGyroImpulseLocal 583 #define COMPUTEACTORGYROIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COMPUTEACTORGYROIMPULSELOCAL_DT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COMPUTEACTORGYROIMPULSELOCAL_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define COMPUTEACTORGYROIMPULSELOCAL_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define COMPUTEACTORGYROIMPULSELOCAL_Z num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_computeActorGyroImpulseWorld 541 +#define FN_computeActorGyroImpulseWorld 584 #define COMPUTEACTORGYROIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COMPUTEACTORGYROIMPULSEWORLD_DT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COMPUTEACTORGYROIMPULSEWORLD_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define COMPUTEACTORGYROIMPULSEWORLD_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define COMPUTEACTORGYROIMPULSEWORLD_Z num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_getActorLocalInertia 542 +#define FN_getActorLocalInertia 585 #define GETACTORLOCALINERTIA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLOCALINERTIA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLOCALINERTIA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORLOCALINERTIA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorSleepState 543 +#define FN_SetActorSleepState 586 #define SETACTORSLEEPSTATE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORSLEEPSTATE_STATE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_createPointConstraint 544 +#define FN_createPointConstraint 587 #define CREATEPOINTCONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEPOINTCONSTRAINT_PXA num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEPOINTCONSTRAINT_PYA num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEPOINTCONSTRAINT_PZA num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_createPointConstraintEx 545 +#define FN_createPointConstraintEx 588 #define CREATEPOINTCONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEPOINTCONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEPOINTCONSTRAINTEX_PXA num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1689,47 +1814,47 @@ #define CREATEPOINTCONSTRAINTEX_PXB num_var[5].nref[0].value[ num_var[5].byref_offset ] #define CREATEPOINTCONSTRAINTEX_PYB num_var[6].nref[0].value[ num_var[6].byref_offset ] #define CREATEPOINTCONSTRAINTEX_PZB num_var[7].nref[0].value[ num_var[7].byref_offset ] -#define FN_setPointPivotA 546 +#define FN_setPointPivotA 589 #define SETPOINTPIVOTA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPOINTPIVOTA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPOINTPIVOTA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPOINTPIVOTA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setPointPivotB 547 +#define FN_setPointPivotB 590 #define SETPOINTPIVOTB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPOINTPIVOTB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPOINTPIVOTB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPOINTPIVOTB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_createHingeConstraint 548 +#define FN_createHingeConstraint 591 #define CREATEHINGECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEHINGECONSTRAINT_FRAMEA num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEHINGECONSTRAINT_USEREFERENCEFRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_createHingeConstraintEx 549 +#define FN_createHingeConstraintEx 592 #define CREATEHINGECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEHINGECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEHINGECONSTRAINTEX_FRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEHINGECONSTRAINTEX_FRAMEB num_var[3].nref[0].value[ num_var[3].byref_offset ] #define CREATEHINGECONSTRAINTEX_USEREFERENCEFRAMEA num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_createSlideConstraint 550 +#define FN_createSlideConstraint 593 #define CREATESLIDECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATESLIDECONSTRAINT_FRAMEINB_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATESLIDECONSTRAINT_USELINEARREFERENCEFRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_createSlideConstraintEx 551 +#define FN_createSlideConstraintEx 594 #define CREATESLIDECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATESLIDECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATESLIDECONSTRAINTEX_FRAMEINA_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATESLIDECONSTRAINTEX_FRAMEINB_MATRIX num_var[3].nref[0].value[ num_var[3].byref_offset ] #define CREATESLIDECONSTRAINTEX_USELINEARREFERENCEFRAMEA num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_createConeConstraint 552 +#define FN_createConeConstraint 595 #define CREATECONECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATECONECONSTRAINT_RBAFRAME_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_createConeConstraintEx 553 +#define FN_createConeConstraintEx 596 #define CREATECONECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATECONECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATECONECONSTRAINTEX_RBAFRAME_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATECONECONSTRAINTEX_RBBFRAME_MATRIX num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_deleteConstraint 554 +#define FN_deleteConstraint 597 #define DELETECONSTRAINT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintFrameOffsetA 555 +#define FN_getConstraintFrameOffsetA 598 #define GETCONSTRAINTFRAMEOFFSETA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1737,7 +1862,7 @@ #define GETCONSTRAINTFRAMEOFFSETA_RX num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETA_RY num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETA_RZ num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getConstraintFrameOffsetB 556 +#define FN_getConstraintFrameOffsetB 599 #define GETCONSTRAINTFRAMEOFFSETB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1745,43 +1870,43 @@ #define GETCONSTRAINTFRAMEOFFSETB_RX num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETB_RY num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETB_RZ num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_useConstraintFrameOffset 557 +#define FN_useConstraintFrameOffset 600 #define USECONSTRAINTFRAMEOFFSET_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USECONSTRAINTFRAMEOFFSET_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getHingeAngle 558 +#define FN_getHingeAngle 601 #define GETHINGEANGLE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getHingeAngleEx 559 +#define FN_getHingeAngleEx 602 #define GETHINGEANGLEEX_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETHINGEANGLEEX_T_MATRIXA num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETHINGEANGLEEX_T_MATRIXB num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getConstraintBreakingImpulseThreshold 560 +#define FN_getConstraintBreakingImpulseThreshold 603 #define GETCONSTRAINTBREAKINGIMPULSETHRESHOLD_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintAFrame 561 +#define FN_getConstraintAFrame 604 #define GETCONSTRAINTAFRAME_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONSTRAINTAFRAME_MA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getConstraintBFrame 562 +#define FN_getConstraintBFrame 605 #define GETCONSTRAINTBFRAME_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONSTRAINTBFRAME_MA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setHingeAxis 563 +#define FN_setHingeAxis 606 #define SETHINGEAXIS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETHINGEAXIS_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETHINGEAXIS_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETHINGEAXIS_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setConstraintBreakingImpulseThreshold 564 +#define FN_setConstraintBreakingImpulseThreshold 607 #define SETCONSTRAINTBREAKINGIMPULSETHRESHOLD_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONSTRAINTBREAKINGIMPULSETHRESHOLD_THRESHOLD num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setConstraintFrames 565 +#define FN_setConstraintFrames 608 #define SETCONSTRAINTFRAMES_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONSTRAINTFRAMES_FRAMEA_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCONSTRAINTFRAMES_FRAMEB_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setHingeLimit 566 +#define FN_setHingeLimit 609 #define SETHINGELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETHINGELIMIT_LOW num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETHINGELIMIT_HIGH num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETHINGELIMIT_SOFTNESS num_var[3].nref[0].value[ num_var[3].byref_offset ] #define SETHINGELIMIT_BIAS_FACTOR num_var[4].nref[0].value[ num_var[4].byref_offset ] #define SETHINGELIMIT_RELAXATION_FACTOR num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_setConeLimit 567 +#define FN_setConeLimit 610 #define SETCONELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONELIMIT_SWINGSPAN1 num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCONELIMIT_SWINGSPAN2 num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1789,380 +1914,391 @@ #define SETCONELIMIT_SOFTNESS num_var[4].nref[0].value[ num_var[4].byref_offset ] #define SETCONELIMIT_BIAS_FACTOR num_var[5].nref[0].value[ num_var[5].byref_offset ] #define SETCONELIMIT_RELAXATION_FACTOR num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getHingeLimitBiasFactor 568 +#define FN_getHingeLimitBiasFactor 611 #define GETHINGELIMITBIASFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getHingeLimitRelaxationFactor 569 +#define FN_getHingeLimitRelaxationFactor 612 #define GETHINGELIMITRELAXATIONFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getHingeLimitSign 570 +#define FN_getHingeLimitSign 613 #define GETHINGELIMITSIGN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getHingeSolveLimit 571 +#define FN_getHingeSolveLimit 614 #define GETHINGESOLVELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_useHingeReferenceFrameA 572 +#define FN_useHingeReferenceFrameA 615 #define USEHINGEREFERENCEFRAMEA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEHINGEREFERENCEFRAMEA_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getConstraintAppliedImpulse 573 +#define FN_getConstraintAppliedImpulse 616 #define GETCONSTRAINTAPPLIEDIMPULSE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintFixedActor 574 +#define FN_getConstraintFixedActor 617 #define GETCONSTRAINTFIXEDACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getPointPivotA 575 +#define FN_getPointPivotA 618 #define GETPOINTPIVOTA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPOINTPIVOTA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPOINTPIVOTA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPOINTPIVOTA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getPointPivotB 576 +#define FN_getPointPivotB 619 #define GETPOINTPIVOTB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPOINTPIVOTB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPOINTPIVOTB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPOINTPIVOTB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getConstraintActorA 577 +#define FN_getConstraintActorA 620 #define GETCONSTRAINTACTORA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintActorB 578 +#define FN_getConstraintActorB 621 #define GETCONSTRAINTACTORB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setConstraintSolverIterations 579 +#define FN_setConstraintSolverIterations 622 #define SETCONSTRAINTSOLVERITERATIONS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONSTRAINTSOLVERITERATIONS_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getConeBiasFactor 580 +#define FN_getConeBiasFactor 623 #define GETCONEBIASFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeDamping 581 +#define FN_getConeDamping 624 #define GETCONEDAMPING_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeFixThresh 582 +#define FN_getConeFixThresh 625 #define GETCONEFIXTHRESH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeLimit 583 +#define FN_getConeLimit 626 #define GETCONELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONELIMIT_LIMIT_INDEX num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getConstraintLimitSoftness 584 +#define FN_getConstraintLimitSoftness 627 #define GETCONSTRAINTLIMITSOFTNESS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintSolverIterations 585 +#define FN_getConstraintSolverIterations 628 #define GETCONSTRAINTSOLVERITERATIONS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeAnglePoint 586 +#define FN_getConeAnglePoint 629 #define GETCONEANGLEPOINT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONEANGLEPOINT_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCONEANGLEPOINT_C_LEN num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETCONEANGLEPOINT_X num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETCONEANGLEPOINT_Y num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETCONEANGLEPOINT_Z num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_getConstraintAngularOnly 587 +#define FN_getConstraintAngularOnly 630 #define GETCONSTRAINTANGULARONLY_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeSolveSwingLimit 588 +#define FN_getConeSolveSwingLimit 631 #define GETCONESOLVESWINGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeSolveTwistLimit 589 +#define FN_getConeSolveTwistLimit 632 #define GETCONESOLVETWISTLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeSwingSpan1 590 +#define FN_getConeSwingSpan1 633 #define GETCONESWINGSPAN1_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeSwingSpan2 591 +#define FN_getConeSwingSpan2 634 #define GETCONESWINGSPAN2_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeTwistAngle 592 +#define FN_getConeTwistAngle 635 #define GETCONETWISTANGLE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeTwistLimitSign 593 +#define FN_getConeTwistLimitSign 636 #define GETCONETWISTLIMITSIGN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeTwistSpan 594 +#define FN_getConeTwistSpan 637 #define GETCONETWISTSPAN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setConstraintAngularOnly 595 +#define FN_setConstraintAngularOnly 638 #define SETCONSTRAINTANGULARONLY_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONSTRAINTANGULARONLY_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setConeDamping 596 +#define FN_setConeDamping 639 #define SETCONEDAMPING_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONEDAMPING_DAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setConeFixThresh 597 +#define FN_setConeFixThresh 640 #define SETCONEFIXTHRESH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONEFIXTHRESH_FIXTHRESH num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getSlideAnchorA 598 +#define FN_getSlideAnchorA 641 #define GETSLIDEANCHORA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETSLIDEANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETSLIDEANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETSLIDEANCHORA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getSlideAnchorB 599 +#define FN_getSlideAnchorB 642 #define GETSLIDEANCHORB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETSLIDEANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETSLIDEANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETSLIDEANCHORB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getSlideAngDepth 600 +#define FN_getSlideAngDepth 643 #define GETSLIDEANGDEPTH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideAngularPos 601 +#define FN_getSlideAngularPos 644 #define GETSLIDEANGULARPOS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingDirAng 602 +#define FN_getSlideDampingDirAng 645 #define GETSLIDEDAMPINGDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingDirLin 603 +#define FN_getSlideDampingDirLin 646 #define GETSLIDEDAMPINGDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingLimAng 604 +#define FN_getSlideDampingLimAng 647 #define GETSLIDEDAMPINGLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingLimLin 605 +#define FN_getSlideDampingLimLin 648 #define GETSLIDEDAMPINGLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingOrthoAng 606 +#define FN_getSlideDampingOrthoAng 649 #define GETSLIDEDAMPINGORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingOrthoLin 607 +#define FN_getSlideDampingOrthoLin 650 #define GETSLIDEDAMPINGORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideLinearPos 608 +#define FN_getSlideLinearPos 651 #define GETSLIDELINEARPOS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideLinDepth 609 +#define FN_getSlideLinDepth 652 #define GETSLIDELINDEPTH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideLowerAngLimit 610 +#define FN_getSlideLowerAngLimit 653 #define GETSLIDELOWERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideLowerLinLimit 611 +#define FN_getSlideLowerLinLimit 654 #define GETSLIDELOWERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionDirAng 612 +#define FN_getSlideRestitutionDirAng 655 #define GETSLIDERESTITUTIONDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionDirLin 613 +#define FN_getSlideRestitutionDirLin 656 #define GETSLIDERESTITUTIONDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionLimAng 614 +#define FN_getSlideRestitutionLimAng 657 #define GETSLIDERESTITUTIONLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionLimLin 615 +#define FN_getSlideRestitutionLimLin 658 #define GETSLIDERESTITUTIONLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionOrthoAng 616 +#define FN_getSlideRestitutionOrthoAng 659 #define GETSLIDERESTITUTIONORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionOrthoLin 617 +#define FN_getSlideRestitutionOrthoLin 660 #define GETSLIDERESTITUTIONORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessDirAng 618 +#define FN_getSlideSoftnessDirAng 661 #define GETSLIDESOFTNESSDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessDirLin 619 +#define FN_getSlideSoftnessDirLin 662 #define GETSLIDESOFTNESSDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessLimAng 620 +#define FN_getSlideSoftnessLimAng 663 #define GETSLIDESOFTNESSLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessLimLin 621 +#define FN_getSlideSoftnessLimLin 664 #define GETSLIDESOFTNESSLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessOrthoAng 622 +#define FN_getSlideSoftnessOrthoAng 665 #define GETSLIDESOFTNESSORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessOrthoLin 623 +#define FN_getSlideSoftnessOrthoLin 666 #define GETSLIDESOFTNESSORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSolveAngLimit 624 +#define FN_getSlideSolveAngLimit 667 #define GETSLIDESOLVEANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSolveLinLimit 625 +#define FN_getSlideSolveLinLimit 668 #define GETSLIDESOLVELINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideUpperAngLimit 626 +#define FN_getSlideUpperAngLimit 669 #define GETSLIDEUPPERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideUpperLinLimit 627 +#define FN_getSlideUpperLinLimit 670 #define GETSLIDEUPPERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideUseFrameOffset 628 +#define FN_getSlideUseFrameOffset 671 #define GETSLIDEUSEFRAMEOFFSET_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setSlideDampingDirAng 629 +#define FN_setSlideDampingDirAng 672 #define SETSLIDEDAMPINGDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingDirLin 630 +#define FN_setSlideDampingDirLin 673 #define SETSLIDEDAMPINGDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingLimAng 631 +#define FN_setSlideDampingLimAng 674 #define SETSLIDEDAMPINGLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingLimLin 632 +#define FN_setSlideDampingLimLin 675 #define SETSLIDEDAMPINGLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingOrthoAng 633 +#define FN_setSlideDampingOrthoAng 676 #define SETSLIDEDAMPINGORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingOrthoLin 634 +#define FN_setSlideDampingOrthoLin 677 #define SETSLIDEDAMPINGORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideLowerAngLimit 635 +#define FN_setSlideLowerAngLimit 678 #define SETSLIDELOWERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDELOWERANGLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideLowerLinLimit 636 +#define FN_setSlideLowerLinLimit 679 #define SETSLIDELOWERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDELOWERLINLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionDirAng 637 +#define FN_setSlideRestitutionDirAng 680 #define SETSLIDERESTITUTIONDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionDirLin 638 +#define FN_setSlideRestitutionDirLin 681 #define SETSLIDERESTITUTIONDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionLimAng 639 +#define FN_setSlideRestitutionLimAng 682 #define SETSLIDERESTITUTIONLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionLimLin 640 +#define FN_setSlideRestitutionLimLin 683 #define SETSLIDERESTITUTIONLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionOrthoAng 641 +#define FN_setSlideRestitutionOrthoAng 684 #define SETSLIDERESTITUTIONORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionOrthoLin 642 +#define FN_setSlideRestitutionOrthoLin 685 #define SETSLIDERESTITUTIONORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessDirAng 643 +#define FN_setSlideSoftnessDirAng 686 #define SETSLIDESOFTNESSDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessDirLin 644 +#define FN_setSlideSoftnessDirLin 687 #define SETSLIDESOFTNESSDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessLimAng 645 +#define FN_setSlideSoftnessLimAng 688 #define SETSLIDESOFTNESSLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessLimLin 646 +#define FN_setSlideSoftnessLimLin 689 #define SETSLIDESOFTNESSLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessOrthoAng 647 +#define FN_setSlideSoftnessOrthoAng 690 #define SETSLIDESOFTNESSORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessOrthoLin 648 +#define FN_setSlideSoftnessOrthoLin 691 #define SETSLIDESOFTNESSORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideUpperAngLimit 649 +#define FN_setSlideUpperAngLimit 692 #define SETSLIDEUPPERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEUPPERANGLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideUpperLinLimit 650 +#define FN_setSlideUpperLinLimit 693 #define SETSLIDEUPPERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEUPPERLINLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_ConstraintExists 651 +#define FN_ConstraintExists 694 #define CONSTRAINTEXISTS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetCameraPosition 652 +#define FN_SetCameraPosition 695 #define SETCAMERAPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCAMERAPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCAMERAPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetCameraPosition 653 +#define FN_GetCameraPosition 696 #define GETCAMERAPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCAMERAPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCAMERAPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_TranslateCamera 654 +#define FN_TranslateCamera 697 #define TRANSLATECAMERA_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TRANSLATECAMERA_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define TRANSLATECAMERA_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetCameraRotation 655 +#define FN_SetCameraRotation 698 #define SETCAMERAROTATION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCAMERAROTATION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCAMERAROTATION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetCameraRotation 656 +#define FN_GetCameraRotation 699 #define GETCAMERAROTATION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCAMERAROTATION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCAMERAROTATION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_RotateCamera 657 +#define FN_RotateCamera 700 #define ROTATECAMERA_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ROTATECAMERA_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ROTATECAMERA_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetCameraFOV 658 +#define FN_SetCameraFOV 701 #define SETCAMERAFOV_FOV num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetCameraFOV 659 -#define FN_SetCameraAspectRatio 660 +#define FN_GetCameraFOV 702 +#define FN_SetCameraAspectRatio 703 #define SETCAMERAASPECTRATIO_ASPECT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetCameraAspectRatio 661 -#define FN_SetCameraFarValue 662 +#define FN_GetCameraAspectRatio 704 +#define FN_SetCameraFarValue 705 #define SETCAMERAFARVALUE_ZF num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetCameraFarValue 663 -#define FN_SetCameraNearValue 664 +#define FN_GetCameraFarValue 706 +#define FN_SetCameraNearValue 707 #define SETCAMERANEARVALUE_ZN num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetCameraNearValue 665 -#define FN_AddSceneSkyBox 666 +#define FN_GetCameraNearValue 708 +#define FN_SetProjectionMatrix 709 +#define SETPROJECTIONMATRIX_MATA num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETPROJECTIONMATRIX_PROJECTION_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_GetProjectionMatrix 710 +#define GETPROJECTIONMATRIX_MATA num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_GetWorldToViewportPosition 711 +#define GETWORLDTOVIEWPORTPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETWORLDTOVIEWPORTPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define GETWORLDTOVIEWPORTPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define GETWORLDTOVIEWPORTPOSITION_VX num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define GETWORLDTOVIEWPORTPOSITION_VY num_var[4].nref[0].value[ num_var[4].byref_offset ] +#define FN_AddSceneSkyBox 712 #define ADDSCENESKYBOX_IMG_TOP num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ADDSCENESKYBOX_IMG_BOTTOM num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ADDSCENESKYBOX_IMG_LEFT num_var[2].nref[0].value[ num_var[2].byref_offset ] #define ADDSCENESKYBOX_IMG_RIGHT num_var[3].nref[0].value[ num_var[3].byref_offset ] #define ADDSCENESKYBOX_IMG_FRONT num_var[4].nref[0].value[ num_var[4].byref_offset ] #define ADDSCENESKYBOX_IMG_BACK num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_AddSceneSkyDome 667 +#define FN_AddSceneSkyDome 713 #define ADDSCENESKYDOME_IMG num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_AddSceneSkyDomeEx 668 +#define FN_AddSceneSkyDomeEx 714 #define ADDSCENESKYDOMEEX_IMG num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ADDSCENESKYDOMEEX_HORIRES num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ADDSCENESKYDOMEEX_VERTRES num_var[2].nref[0].value[ num_var[2].byref_offset ] #define ADDSCENESKYDOMEEX_TXPERCENTAGE num_var[3].nref[0].value[ num_var[3].byref_offset ] #define ADDSCENESKYDOMEEX_SPHEREPERCENTAGE num_var[4].nref[0].value[ num_var[4].byref_offset ] #define ADDSCENESKYDOMEEX_RADIUS num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_RemoveSceneSky 669 -#define FN_SetWorld3DMaxSubSteps 670 +#define FN_RemoveSceneSky 715 +#define FN_SetWorld3DMaxSubSteps 716 #define SETWORLD3DMAXSUBSTEPS_STEPS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetWorld3DTimeStep 671 +#define FN_SetWorld3DTimeStep 717 #define SETWORLD3DTIMESTEP_TS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_startParticleEmitter 672 +#define FN_startParticleEmitter 718 #define STARTPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_stopParticleEmitter 673 +#define FN_stopParticleEmitter 719 #define STOPPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleDirection 674 +#define FN_setParticleDirection 720 #define SETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleDirection 675 +#define FN_getParticleDirection 721 #define GETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_useParticleEveryMeshVertex 676 +#define FN_useParticleEveryMeshVertex 722 #define USEPARTICLEEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLEEVERYMESHVERTEX_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingEveryMeshVertex 677 +#define FN_particleIsUsingEveryMeshVertex 723 #define PARTICLEISUSINGEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleNormalDirectionMod 678 +#define FN_setParticleNormalDirectionMod 724 #define SETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLENORMALDIRECTIONMOD_ND_MOD num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleNormalDirectionMod 679 +#define FN_getParticleNormalDirectionMod 725 #define GETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_useParticleNormalDirection 680 +#define FN_useParticleNormalDirection 726 #define USEPARTICLENORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLENORMALDIRECTION_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingNormalDirection 681 +#define FN_particleIsUsingNormalDirection 727 #define PARTICLEISUSINGNORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMesh 682 +#define FN_setParticleMesh 728 #define SETPARTICLEMESH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMESH_MESH num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setMinParticlesPerSecond 683 +#define FN_setMinParticlesPerSecond 729 #define SETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMINPARTICLESPERSECOND_MINPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMinParticlesPerSecond 684 +#define FN_getMinParticlesPerSecond 730 #define GETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaxParticlesPerSecond 685 +#define FN_setMaxParticlesPerSecond 731 #define SETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMAXPARTICLESPERSECOND_MAXPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaxParticlesPerSecond 686 +#define FN_getMaxParticlesPerSecond 732 #define GETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinStartColor 687 +#define FN_setParticleMinStartColor 733 #define SETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMinStartColor 688 +#define FN_getParticleMinStartColor 734 #define GETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxStartColor 689 +#define FN_setParticleMaxStartColor 735 #define SETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxStartColor 690 +#define FN_getParticleMaxStartColor 736 #define GETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinLife 691 +#define FN_setParticleMinLife 737 #define SETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINLIFE_MINLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMinLife 692 +#define FN_getParticleMinLife 738 #define GETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxLife 693 +#define FN_setParticleMaxLife 739 #define SETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXLIFE_MAXLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxLife 694 +#define FN_getParticleMaxLife 740 #define GETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxAngle 695 +#define FN_setParticleMaxAngle 741 #define SETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXANGLE_MAXANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxAngle 696 +#define FN_getParticleMaxAngle 742 #define GETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinStartSize 697 +#define FN_setParticleMinStartSize 743 #define SETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getParticleMinStartSize 698 +#define FN_getParticleMinStartSize 744 #define GETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setParticleMaxStartSize 699 +#define FN_setParticleMaxStartSize 745 #define SETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getParticleMaxStartSize 700 +#define FN_getParticleMaxStartSize 746 #define GETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setParticleCenter 701 +#define FN_setParticleCenter 747 #define SETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleCenter 702 +#define FN_getParticleCenter 748 #define GETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setParticleRadius 703 +#define FN_setParticleRadius 749 #define SETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLERADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleRadius 704 +#define FN_getParticleRadius 750 #define GETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleRingThickness 705 +#define FN_setParticleRingThickness 751 #define SETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLERINGTHICKNESS_RINGTHICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleRingThickness 706 +#define FN_getParticleRingThickness 752 #define GETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleBox 707 +#define FN_setParticleBox 753 #define SETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2170,7 +2306,7 @@ #define SETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define SETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define SETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getParticleBox 708 +#define FN_getParticleBox 754 #define GETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2178,84 +2314,84 @@ #define GETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_setParticleNormal 709 +#define FN_setParticleNormal 755 #define SETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleNormal 710 +#define FN_getParticleNormal 756 #define GETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setParticleLength 711 +#define FN_setParticleLength 757 #define SETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLELENGTH_P_LEN num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleLength 712 +#define FN_getParticleLength 758 #define GETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_useParticleOutlineOnly 713 +#define FN_useParticleOutlineOnly 759 #define USEPARTICLEOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLEOUTLINEONLY_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingOutlineOnly 714 +#define FN_particleIsUsingOutlineOnly 760 #define PARTICLEISUSINGOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getParticleType 715 +#define FN_getParticleType 761 #define GETPARTICLETYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_lightIsCastingShadow 716 +#define FN_lightIsCastingShadow 762 #define LIGHTISCASTINGSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getLightType 717 +#define FN_getLightType 763 #define GETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getLightRadius 718 +#define FN_getLightRadius 764 #define GETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setLightType 719 +#define FN_setLightType 765 #define SETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTTYPE_LIGHT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setLightRadius 720 +#define FN_setLightRadius 766 #define SETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTRADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setLightShadowCast 721 +#define FN_setLightShadowCast 767 #define SETLIGHTSHADOWCAST_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTSHADOWCAST_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetLightAmbientColor 722 +#define FN_SetLightAmbientColor 768 #define SETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightAmbientColor 723 +#define FN_GetLightAmbientColor 769 #define GETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightAttenuation 724 +#define FN_SetLightAttenuation 770 #define SETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTATTENUATION_L_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETLIGHTATTENUATION_L_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETLIGHTATTENUATION_L_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetLightAttenuation 725 +#define FN_GetLightAttenuation 771 #define GETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETLIGHTATTENUATION_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETLIGHTATTENUATION_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETLIGHTATTENUATION_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetLightDiffuseColor 726 +#define FN_SetLightDiffuseColor 772 #define SETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightDiffuseColor 727 +#define FN_GetLightDiffuseColor 773 #define GETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightFalloff 728 +#define FN_SetLightFalloff 774 #define SETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTFALLOFF_FALLOFF num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightFalloff 729 +#define FN_GetLightFalloff 775 #define GETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightInnerCone 730 +#define FN_SetLightInnerCone 776 #define SETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTINNERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightInnerCone 731 +#define FN_GetLightInnerCone 777 #define GETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightOuterCone 732 +#define FN_SetLightOuterCone 778 #define SETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTOUTERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightOuterCone 733 +#define FN_GetLightOuterCone 779 #define GETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightSpecularColor 734 +#define FN_SetLightSpecularColor 780 #define SETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightSpecularColor 735 +#define FN_GetLightSpecularColor 781 #define GETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetTerrainPatchAABB 736 +#define FN_GetTerrainPatchAABB 782 #define GETTERRAINPATCHAABB_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINPATCHAABB_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINPATCHAABB_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2265,232 +2401,242 @@ #define GETTERRAINPATCHAABB_MAXX num_var[6].nref[0].value[ num_var[6].byref_offset ] #define GETTERRAINPATCHAABB_MAXY num_var[7].nref[0].value[ num_var[7].byref_offset ] #define GETTERRAINPATCHAABB_MAXZ num_var[8].nref[0].value[ num_var[8].byref_offset ] -#define FN_GetTerrainPatchLOD 737 +#define FN_GetTerrainPatchLOD 783 #define GETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTerrainHeight 738 +#define FN_GetTerrainHeight 784 #define GETTERRAINHEIGHT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINHEIGHT_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINHEIGHT_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTerrainCenter 739 +#define FN_GetTerrainCenter 785 #define GETTERRAINCENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINCENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINCENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETTERRAINCENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetTerrainLODDistance 740 +#define FN_SetTerrainLODDistance 786 #define SETTERRAINLODDISTANCE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINLODDISTANCE_LOD num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTERRAINLODDISTANCE_DISTANCE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ScaleTerrainTexture 741 +#define FN_ScaleTerrainTexture 787 #define SCALETERRAINTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SCALETERRAINTEXTURE_SCALE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SCALETERRAINTEXTURE_SCALE2 num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetTerrainCameraMovementDelta 742 +#define FN_SetTerrainCameraMovementDelta 788 #define SETTERRAINCAMERAMOVEMENTDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINCAMERAMOVEMENTDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetTerrainCameraRotationDelta 743 +#define FN_SetTerrainCameraRotationDelta 789 #define SETTERRAINCAMERAROTATIONDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINCAMERAROTATIONDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetTerrainPatchLOD 744 +#define FN_SetTerrainPatchLOD 790 #define SETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETTERRAINPATCHLOD_LOD num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorAnimation 745 +#define FN_CreateActorAnimation 791 +#define CREATEACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define CREATEACTORANIMATION_START_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define CREATEACTORANIMATION_END_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define CREATEACTORANIMATION_SPEED num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define FN_SetActorAnimation 792 #define SETACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define SETACTORANIMATION_START_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define SETACTORANIMATION_END_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetActorAnimationSpeed 746 +#define SETACTORANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETACTORANIMATION_NUM_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_SetActorAnimationSpeed 793 #define SETACTORANIMATIONSPEED_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define SETACTORANIMATIONSPEED_SPEED num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetActorFrame 747 +#define SETACTORANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETACTORANIMATIONSPEED_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_SetActorAnimationFrames 794 +#define SETACTORANIMATIONFRAMES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define SETACTORANIMATIONFRAMES_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define SETACTORANIMATIONFRAMES_START_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define SETACTORANIMATIONFRAMES_END_FRAME num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define FN_GetActorCurrentAnimation 795 +#define GETACTORCURRENTANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_GetActorAnimationSpeed 796 +#define GETACTORANIMATIONSPEED_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETACTORANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_GetActorAnimationStartFrame 797 +#define GETACTORANIMATIONSTARTFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETACTORANIMATIONSTARTFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_GetActorAnimationEndFrame 798 +#define GETACTORANIMATIONENDFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETACTORANIMATIONENDFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_SetActorFrame 799 #define SETACTORFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORFRAME_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetActorMD2Animation 748 +#define FN_GetActorFrame 800 +#define GETACTORFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_ActorAnimationIsPlaying 801 +#define ACTORANIMATIONISPLAYING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_NumActorAnimationLoops 802 +#define NUMACTORANIMATIONLOOPS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define FN_SetActorMD2Animation 803 #define SETACTORMD2ANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMD2ANIMATION_ANIM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetActorMD2AnimationByName 749 +#define SETACTORMD2ANIMATION_NUM_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define FN_SetActorMD2AnimationByName 804 #define SETACTORMD2ANIMATIONBYNAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_GetActorAnimationSpeed 750 -#define GETACTORANIMATIONSPEED_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorEndFrame 751 -#define GETACTORENDFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorCurrentFrame 752 -#define GETACTORCURRENTFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorStartFrame 753 -#define GETACTORSTARTFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_StartActorTransition 754 -#define STARTACTORTRANSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define STARTACTORTRANSITION_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define STARTACTORTRANSITION_TRANSITION_TIME num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_StopActorTransition 755 -#define STOPACTORTRANSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ActorIsInTransition 756 -#define ACTORISINTRANSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorTransitionTime 757 -#define GETACTORTRANSITIONTIME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_actorAnimationIsLooped 758 -#define ACTORANIMATIONISLOOPED_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_loopActorAnimation 759 -#define LOOPACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define LOOPACTORANIMATION_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_createMaterial 760 -#define FN_deleteMaterial 761 +#define SETACTORMD2ANIMATIONBYNAME_NUM_LOOPS num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_DeleteActorAnimation 805 +#define DELETEACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define DELETEACTORANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define FN_createMaterial 806 +#define FN_deleteMaterial 807 #define DELETEMATERIAL_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorMaterial 762 +#define FN_setActorMaterial 808 #define SETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMATERIAL_MATERIAL_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterial 763 +#define FN_getActorMaterial 809 #define GETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_copyActorMaterial 764 +#define FN_copyActorMaterial 810 #define COPYACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COPYACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_copyMaterial 765 +#define FN_copyMaterial 811 #define COPYMATERIAL_SMATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialTextureCanvas 766 +#define FN_setMaterialTextureCanvas 812 #define SETMATERIALTEXTURECANVAS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTEXTURECANVAS_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALTEXTURECANVAS_CANVAS_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setMaterialAmbientColor 767 +#define FN_setMaterialAmbientColor 813 #define SETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialAmbientColor 768 +#define FN_getMaterialAmbientColor 814 #define GETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialAntiAliasing 769 +#define FN_setMaterialAntiAliasing 815 #define SETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALANTIALIASING_AA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialAntiAliasing 770 +#define FN_getMaterialAntiAliasing 816 #define GETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBackfaceCulling 771 +#define FN_setMaterialBackfaceCulling 817 #define SETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBACKFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBackfaceCulling 772 +#define FN_getMaterialBackfaceCulling 818 #define GETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBlendFactor 773 +#define FN_setMaterialBlendFactor 819 #define SETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBLENDFACTOR_BF num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBlendFactor 774 +#define FN_getMaterialBlendFactor 820 #define GETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBlendMode 775 +#define FN_setMaterialBlendMode 821 #define SETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBLENDMODE_BLEND_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBlendMode 776 +#define FN_getMaterialBlendMode 822 #define GETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialColorMask 777 +#define FN_setMaterialColorMask 823 #define SETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALCOLORMASK_COLOR_MASK num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialColorMask 778 +#define FN_getMaterialColorMask 824 #define GETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialColorMode 779 +#define FN_setMaterialColorMode 825 #define SETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALCOLORMODE_COLOR_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialColorMode 780 +#define FN_getMaterialColorMode 826 #define GETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialDiffuseColor 781 +#define FN_setMaterialDiffuseColor 827 #define SETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialDiffuseColor 782 +#define FN_getMaterialDiffuseColor 828 #define GETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialEmissiveColor 783 +#define FN_setMaterialEmissiveColor 829 #define SETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALEMISSIVECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialEmissiveColor 784 +#define FN_getMaterialEmissiveColor 830 #define GETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFog 785 +#define FN_setMaterialFog 831 #define SETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFOG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialFog 786 +#define FN_getMaterialFog 832 #define GETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFrontfaceCulling 787 +#define FN_setMaterialFrontfaceCulling 833 #define SETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFRONTFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialFrontfaceCulling 788 +#define FN_getMaterialFrontfaceCulling 834 #define GETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialGouraudShading 789 +#define FN_setMaterialGouraudShading 835 #define SETMATERIALGOURAUDSHADING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALGOURAUDSHADING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsGouraudShaded 790 +#define FN_materialIsGouraudShaded 836 #define MATERIALISGOURAUDSHADED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_materialIsAplhaBlend 791 +#define FN_materialIsAplhaBlend 837 #define MATERIALISAPLHABLEND_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_materialIsTransparent 792 +#define FN_materialIsTransparent 838 #define MATERIALISTRANSPARENT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialLighting 793 +#define FN_setMaterialLighting 839 #define SETMATERIALLIGHTING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALLIGHTING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsLit 794 +#define FN_materialIsLit 840 #define MATERIALISLIT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialType 795 +#define FN_setMaterialType 841 #define SETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTYPE_MAT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialType 796 +#define FN_getMaterialType 842 #define GETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialNormalize 797 +#define FN_setMaterialNormalize 843 #define SETMATERIALNORMALIZE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALNORMALIZE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsNormalized 798 +#define FN_materialIsNormalized 844 #define MATERIALISNORMALIZED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialPointCloud 799 +#define FN_setMaterialPointCloud 845 #define SETMATERIALPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALPOINTCLOUD_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsPointCloud 800 +#define FN_materialIsPointCloud 846 #define MATERIALISPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFlag 801 +#define FN_setMaterialFlag 847 #define SETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALFLAG_F_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getMaterialFlag 802 +#define FN_getMaterialFlag 848 #define GETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setMaterialTexture 803 +#define FN_setMaterialTexture 849 #define SETMATERIALTEXTURE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTEXTURE_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALTEXTURE_IMG_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setMaterialShininess 804 +#define FN_setMaterialShininess 850 #define SETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALSHININESS_SHININESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialShininess 805 +#define FN_getMaterialShininess 851 #define GETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialSpecularColor 806 +#define FN_setMaterialSpecularColor 852 #define SETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialSpecularColor 807 +#define FN_getMaterialSpecularColor 853 #define GETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialThickness 808 +#define FN_setMaterialThickness 854 #define SETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTHICKNESS_THICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialThickness 809 +#define FN_getMaterialThickness 855 #define GETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialWireframe 810 +#define FN_setMaterialWireframe 856 #define SETMATERIALWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALWIREFRAME_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsWireframe 811 +#define FN_materialIsWireframe 857 #define MATERIALISWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorTexture 812 +#define FN_setActorTexture 858 #define SETACTORTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORTEXTURE_LAYER num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORTEXTURE_IMAGE_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterialCount 813 +#define FN_getActorMaterialCount 859 #define GETACTORMATERIALCOUNT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorMaterialFlag 814 +#define FN_setActorMaterialFlag 860 #define SETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIALFLAG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMATERIALFLAG_FLAG_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterialFlag 815 +#define FN_getActorMaterialFlag 861 #define GETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIALFLAG_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORMATERIALFLAG_FLAG num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setActorMaterialType 816 +#define FN_setActorMaterialType 862 #define SETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIALTYPE_MATERIAL_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getActorMaterialType 817 +#define FN_getActorMaterialType 863 #define GETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIALTYPE_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_MaterialExists 818 +#define FN_MaterialExists 864 #define MATERIALEXISTS_MATERIAL num_var[0].nref[0].value[ num_var[0].byref_offset ]