From ceee3fc5d06f8597600dc9801bcda542bf6b9d3b Mon Sep 17 00:00:00 2001 From: arc1tec4 Date: Mon, 11 Nov 2024 16:37:24 -0700 Subject: [PATCH] Delete rc_spritelib.h --- rc_spritelib.h | 960 ------------------------------------------------- 1 file changed, 960 deletions(-) delete mode 100644 rc_spritelib.h diff --git a/rc_spritelib.h b/rc_spritelib.h deleted file mode 100644 index 0796d64..0000000 --- a/rc_spritelib.h +++ /dev/null @@ -1,960 +0,0 @@ -#ifndef RC_SPRITELIB_H_INCLUDED -#define RC_SPRITELIB_H_INCLUDED - -#ifdef RC_ANDROID - #include "SDL.h" -#else - #include -#endif // _IRR_ANDROID_PLATFORM_ - -#include "rc_sprite2D.h" -#include "rc_gfx_core.h" - -#include "rc_sprite_physics.h" -#include "rc_joints.h" - -#define RC_SPRITE_BASE_ANIMATION 0 - -int rc_createSpriteAnimation(int spr_id, int anim_length, double fps) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return -1; - - if(!rc_sprite[spr_id].active) - return -1; - - if(anim_length <= 0) - anim_length = 1; - - rc_sprite2D_animation_obj animation; - animation.current_frame = 0; - animation.fps = fps; - animation.frame_swap_time = 1000/fps; - animation.num_frames = anim_length; - for(int i = 0; i < anim_length; i++) - animation.frames.push_back(0); - - int animation_id = rc_sprite[spr_id].animation.size(); - if(rc_sprite[spr_id].deleted_sprites.size() > 0) - { - animation_id = rc_sprite[spr_id].deleted_sprites[0]; - rc_sprite[spr_id].deleted_sprites.erase(0); - rc_sprite[spr_id].animation[animation_id] = animation; - } - else - rc_sprite[spr_id].animation.push_back(animation); - - return animation_id; -} - -void rc_deleteSpriteAnimation(int spr_id, int animation) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - rc_sprite[spr_id].deleted_sprites.push_back(animation); -} - -void rc_setSpriteFrame(int spr_id, int frame) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - if(frame < 0 || frame >= rc_sprite[spr_id].sheet_numFrames) - return; - - rc_sprite[spr_id].current_animation = RC_SPRITE_BASE_ANIMATION; - rc_sprite[spr_id].animation[RC_SPRITE_BASE_ANIMATION].current_frame = 0; - rc_sprite[spr_id].animation[RC_SPRITE_BASE_ANIMATION].frames[0] = frame; -} - -int rc_getSpriteFrame(int spr_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return -1; - - if(!rc_sprite[spr_id].active) - return -1; - - int current_animation = rc_sprite[spr_id].current_animation; - int current_frame = rc_sprite[spr_id].animation[current_animation].current_frame; - return rc_sprite[spr_id].animation[current_animation].frames[current_frame]; -} - -void rc_setSpriteAnimationFrame(int spr_id, int spr_animation, int anim_frame, int frame) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - if(anim_frame < 0 || anim_frame >= rc_sprite[spr_id].animation[spr_animation].num_frames) - return; - - if(frame < 0 || frame >= rc_sprite[spr_id].sheet_numFrames) - return; - - rc_sprite[spr_id].animation[spr_animation].frames[anim_frame] = frame; -} - -int rc_getSpriteAnimationFrame(int spr_id, int spr_animation, int anim_frame) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return -1; - - if(!rc_sprite[spr_id].active) - return -1; - - if(anim_frame < 0 || anim_frame >= rc_sprite[spr_id].animation[spr_animation].num_frames) - return -1; - - return rc_sprite[spr_id].animation[spr_animation].frames[anim_frame]; -} - - -void rc_setSpriteAnimationLength(int spr_id, int animation, int num_frames) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - // I intentionally checked for less than or equal to 0 because 0 is the base animation and should not be changed - if(animation <= 0 || animation >= rc_sprite[spr_id].animation.size()) - return; - - if(num_frames <= 0) - num_frames = 1; - - if(num_frames > rc_sprite[spr_id].animation[animation].num_frames) - { - for(int i = rc_sprite[spr_id].animation[animation].num_frames; i < rc_sprite[spr_id].animation[animation].frames.size(); i++) - rc_sprite[spr_id].animation[animation].frames[i] = 0; - } - - rc_sprite[spr_id].animation[animation].num_frames = num_frames; - if(num_frames > rc_sprite[spr_id].animation[animation].frames.size()) - { - while(num_frames > rc_sprite[spr_id].animation[animation].frames.size()) - rc_sprite[spr_id].animation[animation].frames.push_back(0); - } - - if(num_frames < rc_sprite[spr_id].animation[animation].frames.size()) - { - if(rc_sprite[spr_id].animation[animation].current_frame >= num_frames) - rc_sprite[spr_id].animation[animation].current_frame = num_frames - 1; - } -} - -int rc_getSpriteAnimationLength(int spr_id, int animation) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return 0; - - if(!rc_sprite[spr_id].active) - return 0; - - if(animation < 0 || animation >= rc_sprite[spr_id].animation.size()) - return 0; - - return rc_sprite[spr_id].animation[animation].num_frames; -} - -void rc_setSpriteAnimationSpeed(int spr_id, int animation, double fps) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - if(animation < 0 || animation >= rc_sprite[spr_id].animation.size()) - return; - - rc_sprite[spr_id].animation[animation].fps = fps; - rc_sprite[spr_id].animation[animation].frame_swap_time = 1000/fps; -} - -double rc_getSpriteAnimationSpeed(int spr_id, int animation) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return 0; - - if(!rc_sprite[spr_id].active) - return 0; - - if(animation < 0 || animation >= rc_sprite[spr_id].animation.size()) - return 0; - - return rc_sprite[spr_id].animation[animation].fps; -} - -void rc_setSpriteAnimation(int spr_id, int animation, int num_loops) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - if(animation < 0 || animation >= rc_sprite[spr_id].animation.size()) - return; - - rc_sprite[spr_id].current_animation = animation; - rc_sprite[spr_id].animation[animation].current_frame = 0; - rc_sprite[spr_id].isPlaying = true; - rc_sprite[spr_id].animation[animation].frame_start_time = SDL_GetTicks(); - rc_sprite[spr_id].num_animation_loops = num_loops; -} - -int rc_getSpriteAnimation(int spr_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return -1; - - if(!rc_sprite[spr_id].active) - return -1; - - return rc_sprite[spr_id].current_animation; -} - -int rc_getSpriteCurrentAnimationFrame(int spr_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return -1; - - if(!rc_sprite[spr_id].active) - return -1; - - int current_animation = rc_sprite[spr_id].current_animation; - return rc_sprite[spr_id].animation[current_animation].current_frame; -} - -void rc_setSpriteAnimationLoops(int spr_id, int num_loops) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - rc_sprite[spr_id].num_animation_loops = num_loops; -} - -int rc_numSpriteAnimationLoops(int spr_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return 0; - - if(!rc_sprite[spr_id].active) - return 0; - - return rc_sprite[spr_id].num_animation_loops; -} - -bool rc_spriteAnimationIsPlaying(int spr_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return false; - - if(!rc_sprite[spr_id].active) - return false; - - return rc_sprite[spr_id].isPlaying; -} - -//------------------------------SPRITES------------------------------------------------------- -//Larger z gets drawn first -void sortSpriteZ(int canvas_id) -{ - if(canvas_id < 0 || canvas_id >= rc_canvas.size()) - return; - - if(!rc_canvas[canvas_id].texture) - return; - - for(int i = 0; i < rc_canvas[canvas_id].sprite.size(); i++) - { - rc_sprite2D_obj* spriteA = rc_canvas[canvas_id].sprite[i]; - - for(int j = i+1; j < rc_canvas[canvas_id].sprite.size(); j++) - { - rc_sprite2D_obj* spriteB = rc_canvas[canvas_id].sprite[j]; - - if(spriteB->z > spriteA->z) - { - rc_canvas[canvas_id].sprite[j] = NULL; - rc_canvas[canvas_id].sprite.erase(j); - rc_canvas[canvas_id].sprite.insert(spriteB, i); - } - } - } -} - - -int rc_createSprite(int img_id, double w, double h) -{ - if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size()) - return -1; - - if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE) - return -1; - - //std::cout << "debug 1" << std::endl; - - int spr_id = -1; - for(int i = 0; i < rc_sprite.size(); i++) - { - if(!rc_sprite[i].active) - { - spr_id = i; - break; - } - } - - if(spr_id < 0) - { - spr_id = rc_sprite.size(); - rc_sprite2D_obj sprite; - rc_sprite.push_back(sprite); - } - - rc_sprite[spr_id].active = true; - rc_sprite[spr_id].id = spr_id; - rc_sprite[spr_id].image_id = img_id; - rc_sprite[spr_id].frame_size.set(w, h); - - if(img_id >= 0 && img_id < rc_image.size()) - { - if(rc_image[img_id].image) - { - int img_w = rc_image[img_id].image->getSize().Width; - int img_h = rc_image[img_id].image->getSize().Height; - - rc_sprite[spr_id].frames_per_row = (int)(img_w / w); - rc_sprite[spr_id].sheet_numFrames = ((int)(img_h / h)) * rc_sprite[spr_id].frames_per_row; - } - else - rc_sprite[spr_id].image_id = -1; - } - else - rc_sprite[spr_id].image_id = -1; - - b2BodyDef sprBodyDef; - sprBodyDef.type = b2_dynamicBody; - sprBodyDef.position.Set(0, 0); - sprBodyDef.angle = 0; - sprBodyDef.userData.pointer = (uintptr_t)&rc_sprite[spr_id]; - rc_sprite[spr_id].physics.body = rc_canvas[rc_active_canvas].physics2D.world->CreateBody(&sprBodyDef); - - b2FixtureDef sprFixtureDef; - rc_sprite[spr_id].physics.shape = new b2PolygonShape(); - b2PolygonShape* fix_shape = (b2PolygonShape*)rc_sprite[spr_id].physics.shape; - fix_shape->SetAsBox(w/2, h/2); - sprFixtureDef.shape = rc_sprite[spr_id].physics.shape; - sprFixtureDef.isSensor = true; - sprFixtureDef.density = 1; - rc_sprite[spr_id].physics.fixture = rc_sprite[spr_id].physics.body->CreateFixture(&sprFixtureDef); - - rc_sprite[spr_id].physics.offset_x = 0; - rc_sprite[spr_id].physics.offset_y = 0; - rc_sprite[spr_id].isSolid = false; - - if(rc_sprite[spr_id].image_id < 0) - rc_sprite[spr_id].visible =false; - else - rc_sprite[spr_id].visible = true; - - rc_sprite[spr_id].scale.set(1.0, 1.0); - rc_sprite[spr_id].alpha = 255; - rc_sprite[spr_id].z = 0; - rc_sprite[spr_id].color_mod.set(255,255,255,255); - rc_sprite[spr_id].parent_canvas = rc_active_canvas; - - rc_sprite[spr_id].current_animation = RC_SPRITE_BASE_ANIMATION; - rc_sprite[spr_id].num_animation_loops = 0; - rc_sprite[spr_id].current_animation_loop = 0; - rc_sprite[spr_id].isPlaying = false; - rc_sprite[spr_id].animation.clear(); - rc_createSpriteAnimation(spr_id, 1, 0); - - rc_canvas[rc_active_canvas].sprite.push_back(&rc_sprite[spr_id]); - - sortSpriteZ(rc_active_canvas); - - return spr_id; -} - -void rc_deleteSprite(int spr_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(rc_sprite[spr_id].physics.body) - { - if(rc_sprite[spr_id].parent_canvas >= 0 && rc_sprite[spr_id].parent_canvas < rc_canvas.size()) - { - if(rc_canvas[rc_sprite[spr_id].parent_canvas].physics2D.world) - rc_canvas[rc_sprite[spr_id].parent_canvas].physics2D.world->DestroyBody(rc_sprite[spr_id].physics.body); - } - rc_sprite[spr_id].physics.body = NULL; - } - - rc_sprite[spr_id].active = false; - rc_sprite[spr_id].parent_canvas = -1; - rc_sprite[spr_id].animation.clear(); - - for(int i = 0; i < rc_canvas[rc_active_canvas].sprite.size(); i++) - { - rc_sprite2D_obj* canvas_sprite = rc_canvas[rc_active_canvas].sprite[i]; - rc_sprite2D_obj* global_sprite = &rc_sprite[spr_id]; - if(canvas_sprite == global_sprite) - { - rc_canvas[rc_active_canvas].sprite.erase(i); - break; - } - } -} - -void rc_setSpriteSource(int spr_id, int img_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - if(img_id < 0) - { - rc_sprite[spr_id].image_id = -1; - return; - } - - if(img_id >= rc_image.size()) - return; - - if(!rc_image[img_id].image) - return; - - rc_sprite[spr_id].image_id = img_id; -} - -int rc_getSpriteSource(int spr_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return -1; - - if(!rc_sprite[spr_id].active) - return -1; - - return rc_sprite[spr_id].image_id; -} - - -void rc_setSpriteType(int spr_id, int body_type) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - rc_sprite[spr_id].physics.body->SetType((b2BodyType) body_type); -} - -int rc_getSpriteType(int spr_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return -1; - - if(!rc_sprite[spr_id].active) - return -1; - - return (int)rc_sprite[spr_id].physics.body->GetType(); -} - -void rc_setSpriteSolid(int spr_id, bool flag) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - rc_sprite[spr_id].isSolid = flag; - rc_sprite[spr_id].physics.fixture->SetSensor(!flag); -} - -bool rc_spriteIsSolid(int spr_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return false; - - if(!rc_sprite[spr_id].active) - return false; - - return rc_sprite[spr_id].isSolid; -} - -void rc_setSpritePosition(int spr_id, double x, double y) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - float current_angle = rc_sprite[spr_id].physics.body->GetAngle(); - rc_sprite[spr_id].physics.body->SetTransform(b2Vec2(x, y), current_angle); -} - -void rc_translateSprite(int spr_id, double x, double y) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - float current_angle = rc_sprite[spr_id].physics.body->GetAngle(); - double spr_x = rc_sprite[spr_id].physics.body->GetPosition().x + x; - double spr_y = rc_sprite[spr_id].physics.body->GetPosition().y + y; - rc_sprite[spr_id].physics.body->SetTransform(b2Vec2(spr_x, spr_y), current_angle); -} - -void rc_getSpritePosition(int spr_id, double* x, double* y) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - *x = (double)rc_sprite[spr_id].physics.body->GetPosition().x; - *y = (double)rc_sprite[spr_id].physics.body->GetPosition().y; -} - -double rc_spriteX(int spr_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return 0; - - if(!rc_sprite[spr_id].active) - return 0; - - return (double)rc_sprite[spr_id].physics.body->GetPosition().x; -} - -double rc_spriteY(int spr_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return 0; - - if(!rc_sprite[spr_id].active) - return 0; - - return (double)rc_sprite[spr_id].physics.body->GetPosition().y; -} - -void rc_setSpriteRotation(int spr_id, double angle) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - //convert angle to radians - angle = rc_util_radians(angle); - - rc_sprite[spr_id].physics.body->SetTransform(rc_sprite[spr_id].physics.body->GetPosition(), angle); -} - -void rc_rotateSprite(int spr_id, double angle) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - //convert angle to radians - angle = rc_util_radians(angle); - - float new_angle = rc_sprite[spr_id].physics.body->GetAngle() + angle; - rc_sprite[spr_id].physics.body->SetTransform(rc_sprite[spr_id].physics.body->GetPosition(), new_angle); -} - -double rc_getSpriteRotation(int spr_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return 0; - - if(!rc_sprite[spr_id].active) - return 0; - - return rc_util_degrees(rc_sprite[spr_id].physics.body->GetAngle()); -} - -void rc_setSpriteScale(int spr_id, double x, double y) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - rc_sprite[spr_id].scale.set(x, y); - - if(true) //(rc_sprite[spr_id].isSolid) //I probably originally planned on not having a fixture for non-solid sprites but then I discovered sensors - { - if(rc_sprite[spr_id].physics.fixture) - { - b2FixtureDef fixdef; - fixdef.density = rc_sprite[spr_id].physics.fixture->GetDensity(); - fixdef.friction = rc_sprite[spr_id].physics.fixture->GetFriction(); - fixdef.restitution = rc_sprite[spr_id].physics.fixture->GetRestitution(); - fixdef.restitutionThreshold = rc_sprite[spr_id].physics.fixture->GetRestitutionThreshold(); - fixdef.shape = rc_sprite[spr_id].physics.shape; - fixdef.isSensor = !(rc_sprite[spr_id].isSolid); - - switch(fixdef.shape->GetType()) - { - case b2Shape::e_circle: - { - b2CircleShape* shape = (b2CircleShape*)fixdef.shape; - shape->m_radius = (x+y)/2; - } - break; - - case b2Shape::e_polygon: - { - b2PolygonShape* shape = (b2PolygonShape*)fixdef.shape; - for(int i = 0; i < shape->m_count; i++) - { - shape->m_vertices[i].x *= x; - shape->m_vertices[i].y *= y; - } - } - break; - - case b2Shape::e_chain: - { - b2ChainShape* shape = (b2ChainShape*)fixdef.shape; - for(int i = 0; i < shape->m_count; i++) - { - shape->m_vertices[i].x *= x; - shape->m_vertices[i].y *= y; - } - } - break; - - case b2Shape::e_edge: - { - b2EdgeShape* shape = (b2EdgeShape*)fixdef.shape; - - shape->m_vertex0.x *= x; - shape->m_vertex0.y *= y; - - shape->m_vertex1.x *= x; - shape->m_vertex1.y *= y; - - shape->m_vertex2.x *= x; - shape->m_vertex2.y *= y; - - shape->m_vertex3.x *= x; - shape->m_vertex3.y *= y; - } - break; - } - - rc_sprite[spr_id].physics.body->DestroyFixture(rc_sprite[spr_id].physics.fixture); - rc_sprite[spr_id].physics.fixture = rc_sprite[spr_id].physics.body->CreateFixture(&fixdef); - } - } -} - -void rc_scaleSprite(int spr_id, double x, double y) -{ - double scale_x = rc_sprite[spr_id].scale.X * x; - double scale_y = rc_sprite[spr_id].scale.Y * y; - rc_setSpriteScale(spr_id, scale_x, scale_y); -} - - -void rc_getSpriteScale(int spr_id, double* x, double* y) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - *x = rc_sprite[spr_id].scale.X; - *y = rc_sprite[spr_id].scale.Y; -} - -double rc_spriteWidth(int spr_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return 0; - - if(!rc_sprite[spr_id].active) - return 0; - - return rc_sprite[spr_id].frame_size.Width; -} - -double rc_spriteHeight(int spr_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return 0; - - if(!rc_sprite[spr_id].active) - return 0; - - return rc_sprite[spr_id].frame_size.Height; -} - -void rc_getSpriteSize(int spr_id, double* w, double* h) -{ - *w = 0; - *h = 0; - - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - *w = rc_sprite[spr_id].frame_size.Width; - *h = rc_sprite[spr_id].frame_size.Height; -} - -void rc_setSpriteZ(int spr_id, double z) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - rc_sprite[spr_id].z = z; - sortSpriteZ(rc_sprite[spr_id].parent_canvas); -} - -double rc_spriteZ(int spr_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return 0; - - if(!rc_sprite[spr_id].active) - return 0; - - return rc_sprite[spr_id].z; -} - -void rc_setSpriteVisible(int spr_id, bool flag) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return; - - if(!rc_sprite[spr_id].active) - return; - - if(rc_sprite[spr_id].image_id) - rc_sprite[spr_id].visible = flag; - else - rc_sprite[spr_id].visible = false; -} - -bool rc_spriteIsVisible(int spr_id) -{ - if(spr_id < 0 || spr_id >= rc_sprite.size()) - return false; - - if(!rc_sprite[spr_id].active) - return false; - - return rc_sprite[spr_id].visible; -} - -void rc_setSpriteGravity(double x, double y) -{ - if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size()) - return; - - if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE) - return; - - b2Vec2 gravity(x, y); - b2World(gravity); -} - -void rc_getSpriteGravity(double* x, double* y) -{ - if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size()) - return; - - if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE) - return; - - *x = 0; - *y = 0; - - *x = b2World.GetGravity().x; - *y = b2World.GetGravity().y; -} - - -//-----------------------------------PHYSICS---------------------------------------------------------------------------------- - - - -//This function is called on each canvas on update -void drawSprites(int canvas_id) -{ - float step = rc_canvas[canvas_id].physics2D.timeStep; - int32 velocityIterations = rc_canvas[canvas_id].physics2D.velocityIterations; - int32 positionIterations = rc_canvas[canvas_id].physics2D.positionIterations; - - if(rc_canvas[canvas_id].physics2D.enabled && (!hasPreUpdated)) - rc_canvas[canvas_id].physics2D.world->Step(step, velocityIterations, positionIterations); - - //Setting the render target to the current canvas. NOTE: I might change this target to a separate sprite layer later. - VideoDriver->setRenderTarget(rc_canvas[canvas_id].texture, true, true); - VideoDriver->clearBuffers(true, true, true, irr::video::SColor(0,0,0,0)); - - - irr::core::dimension2d src_size; - irr::core::rect sourceRect; - - irr::core::position2d position; - - irr::core::position2d rotationPoint; - - irr::f32 rotation = 0; - irr::core::vector2df scale(1.0, 1.0); - bool useAlphaChannel = true; - irr::video::SColor color; - - //irr::core::rect dest( irr::core::vector2d(x, y), irr::core::dimension2d(src_w, src_h));; - - irr::core::vector2df screenSize(rc_canvas[canvas_id].dimension.Width, rc_canvas[canvas_id].dimension.Height); - - int x = 0; - int y = 0; - - b2Vec2 physics_pos; - - irr::f32 RAD_TO_DEG = 180.0/3.141592653589793238463; - - double spr_timer = SDL_GetTicks(); - - int offset_x = rc_canvas[canvas_id].offset.X; - int offset_y = rc_canvas[canvas_id].offset.Y; - - for(int spr_index = 0; spr_index < rc_canvas[canvas_id].sprite.size(); spr_index++) - { - rc_sprite2D_obj* sprite = rc_canvas[canvas_id].sprite[spr_index]; - if(!sprite->visible) - continue; - - physics_pos = sprite->physics.body->GetPosition(); - x = (int)physics_pos.x - offset_x; - y = (int)physics_pos.y - offset_y; - - int xf = x + sprite->frame_size.Width; - int yf = y + sprite->frame_size.Height; - - //std::cout << "sprite info: " << xf << ", " << x << ", " << rc_canvas[canvas_id].viewport.dimension.Width << std::endl; - - if( (xf < 0) || (x > ((int)rc_canvas[canvas_id].viewport.dimension.Width)) ) - { - //std::cout << "skip draw[X]: " << spr_index << std::endl; - continue; - } - - if( (yf < 0) || (y > ((int)rc_canvas[canvas_id].viewport.dimension.Height)) ) - { - //std::cout << "skip draw[Y]: " << spr_index << std::endl; - continue; - } - - position.set(x, y); - - int img_id = sprite->image_id; - if(img_id < 0 || img_id >= rc_image.size()) - continue; - - //src_size = rc_image[img_id].image->getSize(); - int current_animation = sprite->current_animation; - if((spr_timer - sprite->animation[current_animation].frame_start_time) >= sprite->animation[current_animation].frame_swap_time) - { - sprite->animation[current_animation].current_frame++; - - if(sprite->animation[current_animation].current_frame >= sprite->animation[current_animation].num_frames) - { - sprite->animation[current_animation].current_frame = 0; - sprite->current_animation_loop++; - - if(sprite->current_animation_loop >= sprite->num_animation_loops) - { - if(sprite->num_animation_loops < 0) - sprite->isPlaying = true; - else - sprite->isPlaying = false; - sprite->current_animation_loop = 0; - } - } - - if(!sprite->isPlaying) - sprite->animation[current_animation].current_frame = 0; - - sprite->animation[current_animation].frame_start_time = spr_timer; - } - - int current_animation_frame = sprite->animation[current_animation].current_frame; - - int frame_x = (int)(sprite->animation[current_animation].frames[current_animation_frame]%sprite->frames_per_row)*sprite->frame_size.Width; - int frame_y = (int)(sprite->animation[current_animation].frames[current_animation_frame]/sprite->frames_per_row)*sprite->frame_size.Height; - irr::core::vector2d frame_pos(frame_x, frame_y); - src_size = sprite->frame_size; - sourceRect = irr::core::rect( frame_pos, src_size); - //sourceRect = irr::core::rect( irr::core::vector2d(0, 0), src_size); - - //physics_pos = sprite->physics.body->GetPosition(); - //x = (int)physics_pos.x; - //y = (int)physics_pos.y; - //position.set(x, y); - - - rotationPoint.set(x + (src_size.Width/2), y + (src_size.Height/2)); //TODO: need to account for offset once that is implemented - rotation = -1 * (sprite->physics.body->GetAngle() * RAD_TO_DEG); //convert Box2D radians to degrees - - scale.set(sprite->scale.X, sprite->scale.Y); - - color.set(sprite->alpha, - sprite->color_mod.getRed(), - sprite->color_mod.getGreen(), - sprite->color_mod.getBlue()); - - //I don't want to draw an image that doesn't exists. Thats just crazy. - draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize); - } - //Must set back to canvas 0 (the backbuffer) before returning - - VideoDriver->setRenderTarget(rc_canvas[0].texture, false, false); -} - -//-----------------------------END OF SPRITE STUFF------------------------------------------------------------------------------ - -#endif // RC_SPRITELIB_H_INCLUDED