diff --git a/doc/doc_files/images/main_toolbar.png b/doc/doc_files/images/main_toolbar.png
new file mode 100644
index 0000000..d7455e1
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diff --git a/doc/doc_files/images/mesh_animation_panel.png b/doc/doc_files/images/mesh_animation_panel.png
new file mode 100644
index 0000000..feaf7df
Binary files /dev/null and b/doc/doc_files/images/mesh_animation_panel.png differ
diff --git a/doc/doc_files/images/mesh_id_panel.png b/doc/doc_files/images/mesh_id_panel.png
new file mode 100644
index 0000000..f38cc67
Binary files /dev/null and b/doc/doc_files/images/mesh_id_panel.png differ
diff --git a/doc/doc_files/images/mesh_material_panel.png b/doc/doc_files/images/mesh_material_panel.png
new file mode 100644
index 0000000..8f77501
Binary files /dev/null and b/doc/doc_files/images/mesh_material_panel.png differ
diff --git a/doc/doc_files/images/serenity_fx_var_panel.png b/doc/doc_files/images/serenity_fx_var_panel.png
new file mode 100644
index 0000000..ff4fa8d
Binary files /dev/null and b/doc/doc_files/images/serenity_fx_var_panel.png differ
diff --git a/doc/doc_files/images/serenity_material_properties.png b/doc/doc_files/images/serenity_material_properties.png
index aa1bf7a..b4b89ae 100644
Binary files a/doc/doc_files/images/serenity_material_properties.png and b/doc/doc_files/images/serenity_material_properties.png differ
diff --git a/doc/doc_files/images/sn_project_tree.png b/doc/doc_files/images/sn_project_tree.png
new file mode 100644
index 0000000..0ababd8
Binary files /dev/null and b/doc/doc_files/images/sn_project_tree.png differ
diff --git a/doc/doc_files/nav_bottom.html b/doc/doc_files/nav_bottom.html
index 6a00d74..4f0f2f7 100644
--- a/doc/doc_files/nav_bottom.html
+++ b/doc/doc_files/nav_bottom.html
@@ -551,6 +551,24 @@ ul, #myUL {
OpenCanvasSpriteLayer
+SetSpriteCanvasBlendMode
+
+GetSpriteCanvasBlendMode
+
+SetSpriteCanvasAntiAliasMode
+
+GetSpriteCanvasAntiAliasMode
+
+SetSpriteCanvasBilinearFilter
+
+GetSpriteCanvasBilinearFilter
+
+GetSpriteCanvasPhysics
+
+SetSpriteCanvasRenderPriority
+
+GetSpriteCanvasRenderPriority
+
@@ -887,6 +905,10 @@ ul, #myUL {
NumGyros
+TouchX
+
+TouchY
+
@@ -1025,6 +1047,16 @@ ul, #myUL {
GetGPUInfo$
+Steam_AddAchievement
+
+Steam_ClearAchievements
+
+Steam_FinalizeAchievements
+
+Steam_TriggerAchievement
+
+Steam_GetID$
+
@@ -1645,6 +1677,12 @@ ul, #myUL {
DeleteAN8
+SetMeshBoundingBox
+
+GetMeshBoundingBox
+
+ReCalculateMeshBoundingBox
+
diff --git a/doc/doc_files/nirvana_api_tile.html b/doc/doc_files/nirvana_api_tile.html
index dee4c1c..f478e39 100644
--- a/doc/doc_files/nirvana_api_tile.html
+++ b/doc/doc_files/nirvana_api_tile.html
@@ -11,6 +11,9 @@
+
+
TILE MAP
+
Type Nirvana_TileMap
@@ -43,10 +46,10 @@
-
+
- Function Nirvana_GetLayerTileSetName$(layer_index)
+
TILE LAYER PROPERTIES
Function Nirvana_GetLayerTileSetName$(layer_index)
-
+
+
+
+
TILE MASK
Function Nirvana_GetLayerTileMaskCount(layer_index)
@@ -135,7 +141,58 @@
Returns TRUE if the tile at the given position is flagged in the given mask
-
- NOTE: (x, y) is a world position and not a row and column position in the tile map
+ NOTE: (x, y) is a world position and not a row/column position in the tile map
+
+
+
+
+
+
+
+
+
SET/GET TILES
+
+
+ Function Nirvana_GetTile(layer_index, x, y)
+
+
+ -
+ Return the tile index of the tile at the given map position
+
+ -
+ NOTE: (x, y) is a row/colum position and not a world position in the tile map
+
+
+
+
+
+
+
+
+ Function Nirvana_GetTileMapPosition(layer_index, stage_x, stage_y) As Nirvana_Vector2D
+
+
+ -
+ Return a Nirvana_Vector2D object with the row/column position of the tile at the absolute world position in the layer
+
+ -
+ NOTE: (x, y) is a world position and not a row/column position in the tile map
+
+
+
+
+
+
+
+
+ Function Nirvana_SetTile(layer_index, tile_index, x, y)
+
+
+ -
+ Sets the tile at the given row/column position in the tile map for the layer
+
+ -
+ NOTE: (x, y) is a row/column position in the tile map
diff --git a/doc/doc_files/serenity_material_editor.html b/doc/doc_files/serenity_material_editor.html
index 3a890c6..2da43a2 100644
--- a/doc/doc_files/serenity_material_editor.html
+++ b/doc/doc_files/serenity_material_editor.html
@@ -14,7 +14,7 @@
The main properties panel is where a majority of settings for the material is set.
- 
+ 
@@ -25,6 +25,16 @@
+
+ The FX Varialbe panel is where you can set variables that are used to control FX Materials. Check the SetMaterialConstant() function for info on which variables are available on which materials.
+
+ 
+
Related:
+ SetMaterialConstant
+
+
+
+
The material preview allows you to view the current material on a mesh.
diff --git a/doc/doc_files/serenity_mesh_editor.html b/doc/doc_files/serenity_mesh_editor.html
index fb5e991..f1970d2 100644
--- a/doc/doc_files/serenity_mesh_editor.html
+++ b/doc/doc_files/serenity_mesh_editor.html
@@ -26,12 +26,12 @@
- The mesh preview window has the same controls as the material preview.
+ The mesh preview window has the same controls as the material preview. Hold the middle mouse button down and move the mouse left/right to rotate around the mesh.
- Hold the middle mouse button down and move the mouse left/right to rotate around the mesh.
+ In the ID panel, you can set the ID and choose a separate mesh for collision data.
- 
+ 
-
ID - Must be a valid RCBasic variable
@@ -40,16 +40,52 @@
File - The file the mesh was loaded from
-
- Materials - Add materials and set them
+ Collider - You can select another mesh to use for collision geometry
+
+
+
+
+
+ The material panel is where you can set materials for a mesh.
+
+ 
+
-
- Animations - Add and remove animations from mesh
+ Add - Add a material to the mesh
-
- NOTE: MD2 meshes will load default animations
+ Meshes can have more than one material if there are multiple materials on the 3D model
+ -
+ Remove - Removes the selected mesh
+
+ -
+ Set/UnSet - Sets or Clears a material slot
+
+
+
+
+
+
+ The animation panel is pretty simplistic. You can't modify any frames. You only assign which frames belong to an animation ID for reference in your project.
+
+ 
+
+ -
+ Animation ID - This is the name you want attached to the animation
+
+ -
+ Start Frame - The first frame of the animation
+
+ -
+ End Frame - The last frame of the animation
+
+ -
+ Speed - The speed in frames per second of the animation
+
diff --git a/doc/doc_files/serenity_scene_editor.html b/doc/doc_files/serenity_scene_editor.html
index 219daf5..a2d1a12 100644
--- a/doc/doc_files/serenity_scene_editor.html
+++ b/doc/doc_files/serenity_scene_editor.html
@@ -25,6 +25,13 @@
+
+ The project tree is where the project is organized. To be able to add actors to a project there must be an active stage.
NOTE: A stage will be bold in the tree view when its active.
+
+ 
+
+
+
The scene view is where most of the work is done.
diff --git a/doc/files/getspritecanvasantialiasmode.txt b/doc/files/getspritecanvasantialiasmode.txt
new file mode 100644
index 0000000..e653e8c
--- /dev/null
+++ b/doc/files/getspritecanvasantialiasmode.txt
@@ -0,0 +1,4 @@
+#title GetSpriteCanvasAntiAliasMode [RCBasic Doc]
+#header function GetSpriteCanvasAntiAliasMode( c_num )
+
+
diff --git a/doc/files/getspritecanvasbilinearfilter.txt b/doc/files/getspritecanvasbilinearfilter.txt
new file mode 100644
index 0000000..aab50ac
--- /dev/null
+++ b/doc/files/getspritecanvasbilinearfilter.txt
@@ -0,0 +1,4 @@
+#title GetSpriteCanvasBilinearFilter [RCBasic Doc]
+#header function GetSpriteCanvasBilinearFilter( c_num )
+
+
diff --git a/doc/files/getspritecanvasblendmode.txt b/doc/files/getspritecanvasblendmode.txt
new file mode 100644
index 0000000..29532fe
--- /dev/null
+++ b/doc/files/getspritecanvasblendmode.txt
@@ -0,0 +1,4 @@
+#title GetSpriteCanvasBlendMode [RCBasic Doc]
+#header function GetSpriteCanvasBlendMode( c_num )
+
+
diff --git a/doc/files/getspritecanvasphysics.txt b/doc/files/getspritecanvasphysics.txt
new file mode 100644
index 0000000..159c511
--- /dev/null
+++ b/doc/files/getspritecanvasphysics.txt
@@ -0,0 +1,4 @@
+#title GetSpriteCanvasPhysics [RCBasic Doc]
+#header function GetSpriteCanvasPhysics( c_num )
+
+
diff --git a/doc/files/getspritecanvasrenderpriority.txt b/doc/files/getspritecanvasrenderpriority.txt
new file mode 100644
index 0000000..7621a23
--- /dev/null
+++ b/doc/files/getspritecanvasrenderpriority.txt
@@ -0,0 +1,4 @@
+#title GetSpriteCanvasRenderPriority [RCBasic Doc]
+#header sub GetSpriteCanvasRenderPriority( c_num, ByRef priority, ByRef order )
+
+
diff --git a/doc/files/setspritecanvasantialiasmode.txt b/doc/files/setspritecanvasantialiasmode.txt
new file mode 100644
index 0000000..7e40d5b
--- /dev/null
+++ b/doc/files/setspritecanvasantialiasmode.txt
@@ -0,0 +1,4 @@
+#title SetSpriteCanvasAntiAliasMode [RCBasic Doc]
+#header sub SetSpriteCanvasAntiAliasMode( c_num, aa_mode )
+
+
diff --git a/doc/files/setspritecanvasbilinearfilter.txt b/doc/files/setspritecanvasbilinearfilter.txt
new file mode 100644
index 0000000..f4eee73
--- /dev/null
+++ b/doc/files/setspritecanvasbilinearfilter.txt
@@ -0,0 +1,4 @@
+#title SetSpriteCanvasBilinearFilter [RCBasic Doc]
+#header sub SetSpriteCanvasBilinearFilter( c_num, flag )
+
+
diff --git a/doc/files/setspritecanvasblendmode.txt b/doc/files/setspritecanvasblendmode.txt
new file mode 100644
index 0000000..6d47aed
--- /dev/null
+++ b/doc/files/setspritecanvasblendmode.txt
@@ -0,0 +1,4 @@
+#title SetSpriteCanvasBlendMode [RCBasic Doc]
+#header sub SetSpriteCanvasBlendMode( c_num, blend_mode )
+
+
diff --git a/doc/files/setspritecanvasrenderpriority.txt b/doc/files/setspritecanvasrenderpriority.txt
new file mode 100644
index 0000000..b1128e6
--- /dev/null
+++ b/doc/files/setspritecanvasrenderpriority.txt
@@ -0,0 +1,4 @@
+#title SetSpriteCanvasRenderPriority [RCBasic Doc]
+#header function SetSpriteCanvasRenderPriority( c_num, priority, order )
+
+
diff --git a/doc/files/setspritelayerpriority.txt b/doc/files/setspritelayerpriority.txt
new file mode 100644
index 0000000..bc80793
--- /dev/null
+++ b/doc/files/setspritelayerpriority.txt
@@ -0,0 +1,4 @@
+#title SetSpriteLayerPriority [RCBasic Doc]
+#header Function SetSpriteLayerPriority( c_num, priority, order )
+
+
diff --git a/doc/files/sortspritelayer.txt b/doc/files/sortspritelayer.txt
new file mode 100644
index 0000000..b3c807b
--- /dev/null
+++ b/doc/files/sortspritelayer.txt
@@ -0,0 +1,4 @@
+#title SortSpriteLayer [RCBasic Doc]
+#header Function SortSpriteLayer( c_num, sort_option )
+
+
diff --git a/doc/nirvana_docs/nirvana_api_tile.html b/doc/nirvana_docs/nirvana_api_tile.html
index dee4c1c..f478e39 100644
--- a/doc/nirvana_docs/nirvana_api_tile.html
+++ b/doc/nirvana_docs/nirvana_api_tile.html
@@ -11,6 +11,9 @@
+
+
TILE MAP
+
Type Nirvana_TileMap
@@ -43,10 +46,10 @@
-
+
- Function Nirvana_GetLayerTileSetName$(layer_index)
+
TILE LAYER PROPERTIES
Function Nirvana_GetLayerTileSetName$(layer_index)
-
+
+
+
+
TILE MASK
Function Nirvana_GetLayerTileMaskCount(layer_index)
@@ -135,7 +141,58 @@
Returns TRUE if the tile at the given position is flagged in the given mask
-
- NOTE: (x, y) is a world position and not a row and column position in the tile map
+ NOTE: (x, y) is a world position and not a row/column position in the tile map
+
+
+
+
+
+
+
+
+
SET/GET TILES
+
+
+ Function Nirvana_GetTile(layer_index, x, y)
+
+
+ -
+ Return the tile index of the tile at the given map position
+
+ -
+ NOTE: (x, y) is a row/colum position and not a world position in the tile map
+
+
+
+
+
+
+
+
+ Function Nirvana_GetTileMapPosition(layer_index, stage_x, stage_y) As Nirvana_Vector2D
+
+
+ -
+ Return a Nirvana_Vector2D object with the row/column position of the tile at the absolute world position in the layer
+
+ -
+ NOTE: (x, y) is a world position and not a row/column position in the tile map
+
+
+
+
+
+
+
+
+ Function Nirvana_SetTile(layer_index, tile_index, x, y)
+
+
+ -
+ Sets the tile at the given row/column position in the tile map for the layer
+
+ -
+ NOTE: (x, y) is a row/column position in the tile map
diff --git a/doc/nirvana_docs/nirvana_api_tile.txt b/doc/nirvana_docs/nirvana_api_tile.txt
index 8a3be3d..4b16d94 100644
--- a/doc/nirvana_docs/nirvana_api_tile.txt
+++ b/doc/nirvana_docs/nirvana_api_tile.txt
@@ -3,6 +3,9 @@
+TILE MAP
+
+
Type Nirvana_TileMap
#list ul
#li Dim TilesetName$
@@ -17,9 +20,10 @@
#list ul
#li Create a Nirvana TileMap
#/list
-
+
+TILE LAYER PROPERTIES
Function Nirvana_GetLayerTileSetName$(layer_index)
#list ul
#li Returns the name of tileset associated with the given layer or empty string if layer is not valid
@@ -36,7 +40,9 @@
#list ul
#li Returns the RCBasic tile map associated with the given layer or -1 if layer is not valid
#/list
-
+
+
+TILE MASK
Function Nirvana_GetLayerTileMaskCount(layer_index)
#list ul
@@ -53,7 +59,6 @@
#/list
-
Function Nirvana_GetTileMaskName$(mask_index)
#list ul
#li Returns the name of the given tile mask or an empty string if the mask index is not valid
@@ -70,8 +75,39 @@
#list ul
#li Returns TRUE if the tile at the given position is flagged in the given mask
#list ul
-#li NOTE: (x, y) is a world position and not a row and column position in the tile map
+#li NOTE: (x, y) is a world position and not a row/column position in the tile map
#/list
#/list
+
+SET/GET TILES
+
+Function Nirvana_GetTile(layer_index, x, y)
+#list ul
+#li Return the tile index of the tile at the given map position
+#list ul
+#li NOTE: (x, y) is a row/colum position and not a world position in the tile map
+#/list
+#/list
+
+
+
+Function Nirvana_GetTileMapPosition(layer_index, stage_x, stage_y) As Nirvana_Vector2D
+#list ul
+#li Return a Nirvana_Vector2D object with the row/column position of the tile at the absolute world position in the layer
+#list ul
+#li NOTE: (x, y) is a world position and not a row/column position in the tile map
+#/list
+#/list
+
+
+
+Function Nirvana_SetTile(layer_index, tile_index, x, y)
+#list ul
+#li Sets the tile at the given row/column position in the tile map for the layer
+#list ul
+#li NOTE: (x, y) is a row/column position in the tile map
+#/list
+#/list
+
diff --git a/doc/serenity_docs/images/main_toolbar.png b/doc/serenity_docs/images/main_toolbar.png
new file mode 100644
index 0000000..d7455e1
Binary files /dev/null and b/doc/serenity_docs/images/main_toolbar.png differ
diff --git a/doc/serenity_docs/images/mesh_animation_panel.png b/doc/serenity_docs/images/mesh_animation_panel.png
new file mode 100644
index 0000000..feaf7df
Binary files /dev/null and b/doc/serenity_docs/images/mesh_animation_panel.png differ
diff --git a/doc/serenity_docs/images/mesh_id_panel.png b/doc/serenity_docs/images/mesh_id_panel.png
new file mode 100644
index 0000000..f38cc67
Binary files /dev/null and b/doc/serenity_docs/images/mesh_id_panel.png differ
diff --git a/doc/serenity_docs/images/mesh_material_panel.png b/doc/serenity_docs/images/mesh_material_panel.png
new file mode 100644
index 0000000..8f77501
Binary files /dev/null and b/doc/serenity_docs/images/mesh_material_panel.png differ
diff --git a/doc/serenity_docs/images/serenity_fx_var_panel.png b/doc/serenity_docs/images/serenity_fx_var_panel.png
new file mode 100644
index 0000000..ff4fa8d
Binary files /dev/null and b/doc/serenity_docs/images/serenity_fx_var_panel.png differ
diff --git a/doc/serenity_docs/images/serenity_material_properties.png b/doc/serenity_docs/images/serenity_material_properties.png
index aa1bf7a..b4b89ae 100644
Binary files a/doc/serenity_docs/images/serenity_material_properties.png and b/doc/serenity_docs/images/serenity_material_properties.png differ
diff --git a/doc/serenity_docs/images/sn_project_tree.png b/doc/serenity_docs/images/sn_project_tree.png
new file mode 100644
index 0000000..0ababd8
Binary files /dev/null and b/doc/serenity_docs/images/sn_project_tree.png differ
diff --git a/doc/serenity_docs/serenity_material_editor.html b/doc/serenity_docs/serenity_material_editor.html
index 3a890c6..2da43a2 100644
--- a/doc/serenity_docs/serenity_material_editor.html
+++ b/doc/serenity_docs/serenity_material_editor.html
@@ -14,7 +14,7 @@
The main properties panel is where a majority of settings for the material is set.
- 
+ 
@@ -25,6 +25,16 @@
+
+ The FX Varialbe panel is where you can set variables that are used to control FX Materials. Check the SetMaterialConstant() function for info on which variables are available on which materials.
+
+ 
+
Related:
+ SetMaterialConstant
+
+
+
+
The material preview allows you to view the current material on a mesh.
diff --git a/doc/serenity_docs/serenity_material_editor.txt b/doc/serenity_docs/serenity_material_editor.txt
index 767849b..4819b37 100644
--- a/doc/serenity_docs/serenity_material_editor.txt
+++ b/doc/serenity_docs/serenity_material_editor.txt
@@ -5,7 +5,7 @@ The material editor allows you to create, edit, and view materials. On the left
The main properties panel is where a majority of settings for the material is set.
-#image "images/serenity_material_properties.png"
+#image "images/serenity_material_properties.png", w=600, h=600
@@ -13,6 +13,11 @@ The texture panel is where you set textures for the material. Each material can
#image "images/serenity_material_texture_panel.png"
+The FX Varialbe panel is where you can set variables that are used to control FX Materials. Check the SetMaterialConstant() function for info on which variables are available on which materials.
+#image "images/serenity_fx_var_panel.png"
+#ref SetMaterialConstant
+
+
The material preview allows you to view the current material on a mesh.
#list ul
diff --git a/doc/serenity_docs/serenity_mesh_editor.html b/doc/serenity_docs/serenity_mesh_editor.html
index fb5e991..f1970d2 100644
--- a/doc/serenity_docs/serenity_mesh_editor.html
+++ b/doc/serenity_docs/serenity_mesh_editor.html
@@ -26,12 +26,12 @@
- The mesh preview window has the same controls as the material preview.
+ The mesh preview window has the same controls as the material preview. Hold the middle mouse button down and move the mouse left/right to rotate around the mesh.
- Hold the middle mouse button down and move the mouse left/right to rotate around the mesh.
+ In the ID panel, you can set the ID and choose a separate mesh for collision data.
- 
+ 
-
ID - Must be a valid RCBasic variable
@@ -40,16 +40,52 @@
File - The file the mesh was loaded from
-
- Materials - Add materials and set them
+ Collider - You can select another mesh to use for collision geometry
+
+
+
+
+
+ The material panel is where you can set materials for a mesh.
+
+ 
+
-
- Animations - Add and remove animations from mesh
+ Add - Add a material to the mesh
-
- NOTE: MD2 meshes will load default animations
+ Meshes can have more than one material if there are multiple materials on the 3D model
+ -
+ Remove - Removes the selected mesh
+
+ -
+ Set/UnSet - Sets or Clears a material slot
+
+
+
+
+
+
+ The animation panel is pretty simplistic. You can't modify any frames. You only assign which frames belong to an animation ID for reference in your project.
+
+ 
+
+ -
+ Animation ID - This is the name you want attached to the animation
+
+ -
+ Start Frame - The first frame of the animation
+
+ -
+ End Frame - The last frame of the animation
+
+ -
+ Speed - The speed in frames per second of the animation
+
diff --git a/doc/serenity_docs/serenity_mesh_editor.txt b/doc/serenity_docs/serenity_mesh_editor.txt
index 2118fd3..f11066b 100644
--- a/doc/serenity_docs/serenity_mesh_editor.txt
+++ b/doc/serenity_docs/serenity_mesh_editor.txt
@@ -10,17 +10,36 @@ The mesh editor performs the following functions
The mesh preview window has the same controls as the material preview.
-
Hold the middle mouse button down and move the mouse left/right to rotate around the mesh.
-#image "images/serenity_mesh_editor.png", w=640, h=400
+
+In the ID panel, you can set the ID and choose a separate mesh for collision data.
+#image "images/mesh_id_panel.png", w=750, h=150
#list ol
#li ID - Must be a valid RCBasic variable
#li File - The file the mesh was loaded from
-#li Materials - Add materials and set them
-#li Animations - Add and remove animations from mesh
-#list ul
-#li NOTE: MD2 meshes will load default animations
-#/list
+#li Collider - You can select another mesh to use for collision geometry
#/list
+
+
+The material panel is where you can set materials for a mesh.
+#image "images/mesh_material_panel.png", w=600, h=240
+#list ol
+#li Add - Add a material to the mesh
+#list ul
+#li Meshes can have more than one material if there are multiple materials on the 3D model
+#/list
+#li Remove - Removes the selected mesh
+#li Set/UnSet - Sets or Clears a material slot
+#/list
+
+
+The animation panel is pretty simplistic. You can't modify any frames. You only assign which frames belong to an animation ID for reference in your project.
+#image "images/mesh_animation_panel.png", w=600, h=240
+#list ol
+#li Animation ID - This is the name you want attached to the animation
+#li Start Frame - The first frame of the animation
+#li End Frame - The last frame of the animation
+#li Speed - The speed in frames per second of the animation
+#/list
diff --git a/doc/serenity_docs/serenity_scene_editor.html b/doc/serenity_docs/serenity_scene_editor.html
index 219daf5..a2d1a12 100644
--- a/doc/serenity_docs/serenity_scene_editor.html
+++ b/doc/serenity_docs/serenity_scene_editor.html
@@ -25,6 +25,13 @@
+
+ The project tree is where the project is organized. To be able to add actors to a project there must be an active stage.
NOTE: A stage will be bold in the tree view when its active.
+
+ 
+
+
+
The scene view is where most of the work is done.
diff --git a/doc/serenity_docs/serenity_scene_editor.txt b/doc/serenity_docs/serenity_scene_editor.txt
index 1489305..d9c1faf 100644
--- a/doc/serenity_docs/serenity_scene_editor.txt
+++ b/doc/serenity_docs/serenity_scene_editor.txt
@@ -9,6 +9,14 @@ The scene editor performs the following functions
#/list
+
+The project tree is where the project is organized. To be able to add actors to a project there must be an active stage.
+
+NOTE: A stage will be bold in the tree view when its active.
+#image "images/sn_project_tree.png", w=300, h=300
+
+
+
The scene view is where most of the work is done.
#image "images/serenity_scene_editor.png", w=640, h=400
diff --git a/rcbasic_build/intern_inc/switch_cases.h b/rcbasic_build/intern_inc/switch_cases.h
index d6ebe6e..6bc853e 100644
--- a/rcbasic_build/intern_inc/switch_cases.h
+++ b/rcbasic_build/intern_inc/switch_cases.h
@@ -197,6 +197,15 @@ rc_canvasClip( CANVASCLIP_X, CANVASCLIP_Y, CANVASCLIP_W, CANVASCLIP_H )
rc_activeCanvas( )
rc_setCanvasPhysics2D( SETCANVASPHYSICS2D_C_NUM, SETCANVASPHYSICS2D_STATE )
rc_canvasOpenSpriteLayer( OPENCANVASSPRITELAYER_VIEWPORT_X, OPENCANVASSPRITELAYER_VIEWPORT_Y, OPENCANVASSPRITELAYER_VIEWPORT_W, OPENCANVASSPRITELAYER_VIEWPORT_H )
+rc_setSpriteCanvasBlendMode( SETSPRITECANVASBLENDMODE_C_NUM, SETSPRITECANVASBLENDMODE_BLEND_MODE )
+rc_getSpriteCanvasBlendMode( GETSPRITECANVASBLENDMODE_C_NUM )
+rc_setSpriteCanvasAntiAliasMode( SETSPRITECANVASANTIALIASMODE_C_NUM, SETSPRITECANVASANTIALIASMODE_AA_MODE )
+rc_getSpriteCanvasAntiAliasMode( GETSPRITECANVASANTIALIASMODE_C_NUM )
+rc_setSpriteCanvasBilinearFilter( SETSPRITECANVASBILINEARFILTER_C_NUM, SETSPRITECANVASBILINEARFILTER_FLAG )
+rc_getSpriteCanvasBilinearFilter( GETSPRITECANVASBILINEARFILTER_C_NUM )
+rc_getSpriteCanvasPhysics( GETSPRITECANVASPHYSICS_C_NUM )
+rc_setSpriteCanvasRenderPriority( SETSPRITECANVASRENDERPRIORITY_C_NUM, SETSPRITECANVASRENDERPRIORITY_PRIORITY, SETSPRITECANVASRENDERPRIORITY_ORDER )
+rc_getSpriteCanvasRenderPriority( GETSPRITECANVASRENDERPRIORITY_C_NUM, &GETSPRITECANVASRENDERPRIORITY_PRIORITY, &GETSPRITECANVASRENDERPRIORITY_ORDER )
rc_drawCircle( CIRCLE_X, CIRCLE_Y, CIRCLE_RADIUS )
rc_drawCircleFill( CIRCLEFILL_X, CIRCLEFILL_Y, CIRCLEFILL_RADIUS )
rc_drawEllipse( ELLIPSE_X, ELLIPSE_Y, ELLIPSE_RX, ELLIPSE_RY )
diff --git a/rcbasic_build/intern_lib/canvas.bas b/rcbasic_build/intern_lib/canvas.bas
index 5ce8205..24f5540 100644
--- a/rcbasic_build/intern_lib/canvas.bas
+++ b/rcbasic_build/intern_lib/canvas.bas
@@ -21,3 +21,12 @@ function CanvasClip(x, y, w, h)
function ActiveCanvas()
sub SetCanvasPhysics2D(c_num, state)
function OpenCanvasSpriteLayer(viewport_x, viewport_y, viewport_w, viewport_h)
+sub SetSpriteCanvasBlendMode( c_num, blend_mode )
+function GetSpriteCanvasBlendMode( c_num )
+sub SetSpriteCanvasAntiAliasMode( c_num, aa_mode )
+function GetSpriteCanvasAntiAliasMode( c_num )
+sub SetSpriteCanvasBilinearFilter( c_num, flag )
+function GetSpriteCanvasBilinearFilter( c_num )
+function GetSpriteCanvasPhysics( c_num )
+function SetSpriteCanvasRenderPriority( c_num, priority, order )
+sub GetSpriteCanvasRenderPriority( c_num, ByRef priority, ByRef order )
diff --git a/rcbasic_build/main.cpp b/rcbasic_build/main.cpp
index 0b57e47..eff441d 100755
--- a/rcbasic_build/main.cpp
+++ b/rcbasic_build/main.cpp
@@ -959,7 +959,7 @@ int main(int argc, char * argv[])
if(rc_filename.compare("--version")==0)
{
- cout << "RCBASIC Compiler v4.4" << endl;
+ cout << "RCBASIC Compiler v4.5" << endl;
return 0;
}
diff --git a/rcbasic_build/rc_builtin.h b/rcbasic_build/rc_builtin.h
index 4f5839f..010397e 100755
--- a/rcbasic_build/rc_builtin.h
+++ b/rcbasic_build/rc_builtin.h
@@ -526,6 +526,31 @@ void init_embedded_functions()
add_embedded_arg("viewport_y", ID_TYPE_NUM);
add_embedded_arg("viewport_w", ID_TYPE_NUM);
add_embedded_arg("viewport_h", ID_TYPE_NUM);
+ embed_function("SetSpriteCanvasBlendMode", ID_TYPE_SUB);
+ add_embedded_arg("c_num", ID_TYPE_NUM);
+ add_embedded_arg("blend_mode", ID_TYPE_NUM);
+ embed_function("GetSpriteCanvasBlendMode", ID_TYPE_FN_NUM);
+ add_embedded_arg("c_num", ID_TYPE_NUM);
+ embed_function("SetSpriteCanvasAntiAliasMode", ID_TYPE_SUB);
+ add_embedded_arg("c_num", ID_TYPE_NUM);
+ add_embedded_arg("aa_mode", ID_TYPE_NUM);
+ embed_function("GetSpriteCanvasAntiAliasMode", ID_TYPE_FN_NUM);
+ add_embedded_arg("c_num", ID_TYPE_NUM);
+ embed_function("SetSpriteCanvasBilinearFilter", ID_TYPE_SUB);
+ add_embedded_arg("c_num", ID_TYPE_NUM);
+ add_embedded_arg("flag", ID_TYPE_NUM);
+ embed_function("GetSpriteCanvasBilinearFilter", ID_TYPE_FN_NUM);
+ add_embedded_arg("c_num", ID_TYPE_NUM);
+ embed_function("GetSpriteCanvasPhysics", ID_TYPE_FN_NUM);
+ add_embedded_arg("c_num", ID_TYPE_NUM);
+ embed_function("SetSpriteCanvasRenderPriority", ID_TYPE_FN_NUM);
+ add_embedded_arg("c_num", ID_TYPE_NUM);
+ add_embedded_arg("priority", ID_TYPE_NUM);
+ add_embedded_arg("order", ID_TYPE_NUM);
+ embed_function("GetSpriteCanvasRenderPriority", ID_TYPE_SUB);
+ add_embedded_arg("c_num", ID_TYPE_NUM);
+ add_embedded_arg("priority", ID_TYPE_BYREF_NUM);
+ add_embedded_arg("order", ID_TYPE_BYREF_NUM);
embed_function("Circle", ID_TYPE_SUB);
add_embedded_arg("x", ID_TYPE_NUM);
add_embedded_arg("y", ID_TYPE_NUM);
diff --git a/rcbasic_build/rcbasic4_changes.ods b/rcbasic_build/rcbasic4_changes.ods
index d836bf9..f541c01 100644
Binary files a/rcbasic_build/rcbasic4_changes.ods and b/rcbasic_build/rcbasic4_changes.ods differ
diff --git a/rcbasic_build/rcbasic_build.depend b/rcbasic_build/rcbasic_build.depend
index 2d67a36..d360590 100755
--- a/rcbasic_build/rcbasic_build.depend
+++ b/rcbasic_build/rcbasic_build.depend
@@ -1,5 +1,5 @@
# depslib dependency file v1.0
-1752011337 source:/home/n00b/Projects/RCBASIC4/rcbasic_build/main.cpp
+1756692651 source:/home/n00b/Projects/RCBASIC4/rcbasic_build/main.cpp
@@ -54,7 +54,7 @@
1752004854 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_global.h
-1752011318 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_builtin.h
+1756692659 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_builtin.h
"identifier.h"
1752004854 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_vm_asm.h
diff --git a/rcbasic_build/rcbasic_build.layout b/rcbasic_build/rcbasic_build.layout
index bd41c27..6a76053 100755
--- a/rcbasic_build/rcbasic_build.layout
+++ b/rcbasic_build/rcbasic_build.layout
@@ -2,49 +2,26 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
-
+
-
+
-
+
-
-
-
-
-
-
-
-
@@ -55,9 +32,32 @@
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/rcbasic_build/rcbasic_dev.txt b/rcbasic_build/rcbasic_dev.txt
index 95449f6..65dff52 100644
--- a/rcbasic_build/rcbasic_dev.txt
+++ b/rcbasic_build/rcbasic_dev.txt
@@ -520,6 +520,31 @@ add_embedded_arg("viewport_x", ID_TYPE_NUM);
add_embedded_arg("viewport_y", ID_TYPE_NUM);
add_embedded_arg("viewport_w", ID_TYPE_NUM);
add_embedded_arg("viewport_h", ID_TYPE_NUM);
+embed_function("SetSpriteCanvasBlendMode", ID_TYPE_SUB);
+add_embedded_arg("c_num", ID_TYPE_NUM);
+add_embedded_arg("blend_mode", ID_TYPE_NUM);
+embed_function("GetSpriteCanvasBlendMode", ID_TYPE_FN_NUM);
+add_embedded_arg("c_num", ID_TYPE_NUM);
+embed_function("SetSpriteCanvasAntiAliasMode", ID_TYPE_SUB);
+add_embedded_arg("c_num", ID_TYPE_NUM);
+add_embedded_arg("aa_mode", ID_TYPE_NUM);
+embed_function("GetSpriteCanvasAntiAliasMode", ID_TYPE_FN_NUM);
+add_embedded_arg("c_num", ID_TYPE_NUM);
+embed_function("SetSpriteCanvasBilinearFilter", ID_TYPE_SUB);
+add_embedded_arg("c_num", ID_TYPE_NUM);
+add_embedded_arg("flag", ID_TYPE_NUM);
+embed_function("GetSpriteCanvasBilinearFilter", ID_TYPE_FN_NUM);
+add_embedded_arg("c_num", ID_TYPE_NUM);
+embed_function("GetSpriteCanvasPhysics", ID_TYPE_FN_NUM);
+add_embedded_arg("c_num", ID_TYPE_NUM);
+embed_function("SetSpriteCanvasRenderPriority", ID_TYPE_FN_NUM);
+add_embedded_arg("c_num", ID_TYPE_NUM);
+add_embedded_arg("priority", ID_TYPE_NUM);
+add_embedded_arg("order", ID_TYPE_NUM);
+embed_function("GetSpriteCanvasRenderPriority", ID_TYPE_SUB);
+add_embedded_arg("c_num", ID_TYPE_NUM);
+add_embedded_arg("priority", ID_TYPE_BYREF_NUM);
+add_embedded_arg("order", ID_TYPE_BYREF_NUM);
embed_function("Circle", ID_TYPE_SUB);
add_embedded_arg("x", ID_TYPE_NUM);
add_embedded_arg("y", ID_TYPE_NUM);
diff --git a/rcbasic_build/rcbasic_dev2.txt b/rcbasic_build/rcbasic_dev2.txt
index b227463..5f573c7 100644
--- a/rcbasic_build/rcbasic_dev2.txt
+++ b/rcbasic_build/rcbasic_dev2.txt
@@ -520,85 +520,110 @@
#define OPENCANVASSPRITELAYER_VIEWPORT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define OPENCANVASSPRITELAYER_VIEWPORT_W num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define OPENCANVASSPRITELAYER_VIEWPORT_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_Circle 199
+#define FN_SetSpriteCanvasBlendMode 199
+#define SETSPRITECANVASBLENDMODE_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define SETSPRITECANVASBLENDMODE_BLEND_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ]
+#define FN_GetSpriteCanvasBlendMode 200
+#define GETSPRITECANVASBLENDMODE_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define FN_SetSpriteCanvasAntiAliasMode 201
+#define SETSPRITECANVASANTIALIASMODE_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define SETSPRITECANVASANTIALIASMODE_AA_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ]
+#define FN_GetSpriteCanvasAntiAliasMode 202
+#define GETSPRITECANVASANTIALIASMODE_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define FN_SetSpriteCanvasBilinearFilter 203
+#define SETSPRITECANVASBILINEARFILTER_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define SETSPRITECANVASBILINEARFILTER_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
+#define FN_GetSpriteCanvasBilinearFilter 204
+#define GETSPRITECANVASBILINEARFILTER_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define FN_GetSpriteCanvasPhysics 205
+#define GETSPRITECANVASPHYSICS_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define FN_SetSpriteCanvasRenderPriority 206
+#define SETSPRITECANVASRENDERPRIORITY_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define SETSPRITECANVASRENDERPRIORITY_PRIORITY num_var[1].nref[0].value[ num_var[1].byref_offset ]
+#define SETSPRITECANVASRENDERPRIORITY_ORDER num_var[2].nref[0].value[ num_var[2].byref_offset ]
+#define FN_GetSpriteCanvasRenderPriority 207
+#define GETSPRITECANVASRENDERPRIORITY_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define GETSPRITECANVASRENDERPRIORITY_PRIORITY num_var[1].nref[0].value[ num_var[1].byref_offset ]
+#define GETSPRITECANVASRENDERPRIORITY_ORDER num_var[2].nref[0].value[ num_var[2].byref_offset ]
+#define FN_Circle 208
#define CIRCLE_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CIRCLE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CIRCLE_RADIUS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_CircleFill 200
+#define FN_CircleFill 209
#define CIRCLEFILL_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CIRCLEFILL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CIRCLEFILL_RADIUS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_Ellipse 201
+#define FN_Ellipse 210
#define ELLIPSE_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ELLIPSE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ELLIPSE_RX num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define ELLIPSE_RY num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_EllipseFill 202
+#define FN_EllipseFill 211
#define ELLIPSEFILL_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ELLIPSEFILL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ELLIPSEFILL_RX num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define ELLIPSEFILL_RY num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_FloodFill 203
+#define FN_FloodFill 212
#define FLOODFILL_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FLOODFILL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetPixel 204
+#define FN_GetPixel 213
#define GETPIXEL_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPIXEL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetColor 205
+#define FN_SetColor 214
#define SETCOLOR_C num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_Line 206
+#define FN_Line 215
#define LINE_X1 num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define LINE_Y1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define LINE_X2 num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define LINE_Y2 num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_Poly 207
+#define FN_Poly 216
#define POLY_N num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define POLY_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define POLY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_Rect 208
+#define FN_Rect 217
#define RECT_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define RECT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define RECT_W num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define RECT_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_RectFill 209
+#define FN_RectFill 218
#define RECTFILL_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define RECTFILL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define RECTFILL_W num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define RECTFILL_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_RGB 210
+#define FN_RGB 219
#define RGB_R num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define RGB_G num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define RGB_B num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_RGBA 211
+#define FN_RGBA 220
#define RGBA_R num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define RGBA_G num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define RGBA_B num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define RGBA_A num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_Pset 212
+#define FN_Pset 221
#define PSET_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define PSET_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_Triangle 213
+#define FN_Triangle 222
#define TRIANGLE_X1 num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TRIANGLE_Y1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define TRIANGLE_X2 num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define TRIANGLE_Y2 num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define TRIANGLE_X3 num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define TRIANGLE_Y3 num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_Line3D 214
+#define FN_Line3D 223
#define LINE3D_X1 num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define LINE3D_Y1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define LINE3D_Z1 num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define LINE3D_X2 num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define LINE3D_Y2 num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define LINE3D_Z2 num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_Box3D 215
+#define FN_Box3D 224
#define BOX3D_MIN_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define BOX3D_MIN_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define BOX3D_MIN_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define BOX3D_MAX_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define BOX3D_MAX_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define BOX3D_MAX_Z num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_Triangle3D 216
+#define FN_Triangle3D 225
#define TRIANGLE3D_X1 num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TRIANGLE3D_Y1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define TRIANGLE3D_Z1 num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -608,57 +633,57 @@
#define TRIANGLE3D_X3 num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define TRIANGLE3D_Y3 num_var[7].nref[0].value[ num_var[7].byref_offset ]
#define TRIANGLE3D_Z3 num_var[8].nref[0].value[ num_var[8].byref_offset ]
-#define FN_LoadImage 217
+#define FN_LoadImage 226
#define LOADIMAGE_IMG$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_LoadImageEx 218
+#define FN_LoadImageEx 227
#define LOADIMAGEEX_IMG$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define LOADIMAGEEX_COLKEY num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_createImage 219
+#define FN_createImage 228
#define CREATEIMAGE_W num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEIMAGE_H num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEIMAGE_BUFFER num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_createImageEx 220
+#define FN_createImageEx 229
#define CREATEIMAGEEX_W num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEIMAGEEX_H num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEIMAGEEX_BUFFER num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEIMAGEEX_COLOR num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_BufferFromImage 221
+#define FN_BufferFromImage 230
#define BUFFERFROMIMAGE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define BUFFERFROMIMAGE_BUFFER num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_ImageExists 222
+#define FN_ImageExists 231
#define IMAGEEXISTS_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_ColorKey 223
+#define FN_ColorKey 232
#define COLORKEY_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COLORKEY_C num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setBilinearFilter 224
+#define FN_setBilinearFilter 233
#define SETBILINEARFILTER_FLAG num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getBilinearFilter 225
-#define FN_CopyImage 226
+#define FN_getBilinearFilter 234
+#define FN_CopyImage 235
#define COPYIMAGE_IMG_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DeleteImage 227
+#define FN_DeleteImage 236
#define DELETEIMAGE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetImageAlpha 228
+#define FN_SetImageAlpha 237
#define SETIMAGEALPHA_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETIMAGEALPHA_A num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetImageAlpha 229
+#define FN_GetImageAlpha 238
#define GETIMAGEALPHA_IMG_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetImageSize 230
+#define FN_GetImageSize 239
#define GETIMAGESIZE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETIMAGESIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETIMAGESIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetBlendMode 231
+#define FN_SetBlendMode 240
#define SETBLENDMODE_BLEND_MODE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetBlendMode 232
-#define FN_SetImageColorMod 233
+#define FN_GetBlendMode 241
+#define FN_SetImageColorMod 242
#define SETIMAGECOLORMOD_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETIMAGECOLORMOD_C num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetImageColorMod 234
+#define FN_GetImageColorMod 243
#define GETIMAGECOLORMOD_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DrawImage 235
+#define FN_DrawImage 244
#define DRAWIMAGE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_DrawImage_Blit 236
+#define FN_DrawImage_Blit 245
#define DRAWIMAGE_BLIT_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_BLIT_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_BLIT_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -666,7 +691,7 @@
#define DRAWIMAGE_BLIT_SRC_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define DRAWIMAGE_BLIT_SRC_W num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define DRAWIMAGE_BLIT_SRC_H num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_DrawImage_BlitEx 237
+#define FN_DrawImage_BlitEx 246
#define DRAWIMAGE_BLITEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_BLITEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_BLITEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -676,12 +701,12 @@
#define DRAWIMAGE_BLITEX_SRC_Y num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define DRAWIMAGE_BLITEX_SRC_W num_var[7].nref[0].value[ num_var[7].byref_offset ]
#define DRAWIMAGE_BLITEX_SRC_H num_var[8].nref[0].value[ num_var[8].byref_offset ]
-#define FN_DrawImage_Rotate 238
+#define FN_DrawImage_Rotate 247
#define DRAWIMAGE_ROTATE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_ROTATE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_ROTATE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define DRAWIMAGE_ROTATE_ANGLE num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_DrawImage_RotateEx 239
+#define FN_DrawImage_RotateEx 248
#define DRAWIMAGE_ROTATEEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_ROTATEEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_ROTATEEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -690,13 +715,13 @@
#define DRAWIMAGE_ROTATEEX_SRC_W num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define DRAWIMAGE_ROTATEEX_SRC_H num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define DRAWIMAGE_ROTATEEX_ANGLE num_var[7].nref[0].value[ num_var[7].byref_offset ]
-#define FN_DrawImage_Zoom 240
+#define FN_DrawImage_Zoom 249
#define DRAWIMAGE_ZOOM_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_ZOOM_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_ZOOM_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define DRAWIMAGE_ZOOM_ZX num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define DRAWIMAGE_ZOOM_ZY num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_DrawImage_ZoomEx 241
+#define FN_DrawImage_ZoomEx 250
#define DRAWIMAGE_ZOOMEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_ZOOMEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_ZOOMEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -706,14 +731,14 @@
#define DRAWIMAGE_ZOOMEX_SRC_H num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define DRAWIMAGE_ZOOMEX_ZX num_var[7].nref[0].value[ num_var[7].byref_offset ]
#define DRAWIMAGE_ZOOMEX_ZY num_var[8].nref[0].value[ num_var[8].byref_offset ]
-#define FN_DrawImage_Rotozoom 242
+#define FN_DrawImage_Rotozoom 251
#define DRAWIMAGE_ROTOZOOM_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_ROTOZOOM_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_ROTOZOOM_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define DRAWIMAGE_ROTOZOOM_ANGLE num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define DRAWIMAGE_ROTOZOOM_ZX num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define DRAWIMAGE_ROTOZOOM_ZY num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_DrawImage_RotozoomEx 243
+#define FN_DrawImage_RotozoomEx 252
#define DRAWIMAGE_ROTOZOOMEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_ROTOZOOMEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_ROTOZOOMEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -724,13 +749,13 @@
#define DRAWIMAGE_ROTOZOOMEX_ANGLE num_var[7].nref[0].value[ num_var[7].byref_offset ]
#define DRAWIMAGE_ROTOZOOMEX_ZX num_var[8].nref[0].value[ num_var[8].byref_offset ]
#define DRAWIMAGE_ROTOZOOMEX_ZY num_var[9].nref[0].value[ num_var[9].byref_offset ]
-#define FN_DrawImage_Flip 244
+#define FN_DrawImage_Flip 253
#define DRAWIMAGE_FLIP_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_FLIP_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_FLIP_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define DRAWIMAGE_FLIP_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define DRAWIMAGE_FLIP_V num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_DrawImage_FlipEx 245
+#define FN_DrawImage_FlipEx 254
#define DRAWIMAGE_FLIPEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_FLIPEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_FLIPEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -740,918 +765,918 @@
#define DRAWIMAGE_FLIPEX_SRC_H num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define DRAWIMAGE_FLIPEX_H num_var[7].nref[0].value[ num_var[7].byref_offset ]
#define DRAWIMAGE_FLIPEX_V num_var[8].nref[0].value[ num_var[8].byref_offset ]
-#define FN_SetAntiAliasMode 246
+#define FN_SetAntiAliasMode 255
#define SETANTIALIASMODE_AA_MODE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetAntiAliasMode 247
-#define FN_ConvertToNormalMap 248
+#define FN_GetAntiAliasMode 256
+#define FN_ConvertToNormalMap 257
#define CONVERTTONORMALMAP_IMG_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CONVERTTONORMALMAP_AMP num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_InKey 249
-#define FN_Key 250
+#define FN_InKey 258
+#define FN_Key 259
#define KEY_KEY_CODE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_WaitKey 251
-#define FN_HideMouse 252
-#define FN_ShowMouse 253
-#define FN_MouseIsVisible 254
-#define FN_GetMouse 255
+#define FN_WaitKey 260
+#define FN_HideMouse 261
+#define FN_ShowMouse 262
+#define FN_MouseIsVisible 263
+#define FN_GetMouse 264
#define GETMOUSE_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMOUSE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETMOUSE_MB1 num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETMOUSE_MB2 num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETMOUSE_MB3 num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_MouseX 256
-#define FN_MouseY 257
-#define FN_MouseButton 258
+#define FN_MouseX 265
+#define FN_MouseY 266
+#define FN_MouseButton 267
#define MOUSEBUTTON_MB num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetMouseWheel 259
+#define FN_GetMouseWheel 268
#define GETMOUSEWHEEL_X_AXIS num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMOUSEWHEEL_Y_AXIS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_MouseWheelX 260
-#define FN_MouseWheelY 261
-#define FN_GetGlobalMouse 262
+#define FN_MouseWheelX 269
+#define FN_MouseWheelY 270
+#define FN_GetGlobalMouse 271
#define GETGLOBALMOUSE_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETGLOBALMOUSE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETGLOBALMOUSE_MB1 num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETGLOBALMOUSE_MB2 num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETGLOBALMOUSE_MB3 num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_GlobalMouseX 263
-#define FN_GlobalMouseY 264
-#define FN_WarpMouse 265
+#define FN_GlobalMouseX 272
+#define FN_GlobalMouseY 273
+#define FN_WarpMouse 274
#define WARPMOUSE_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define WARPMOUSE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_WarpMouseGlobal 266
+#define FN_WarpMouseGlobal 275
#define WARPMOUSEGLOBAL_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define WARPMOUSEGLOBAL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetMouseZone 267
+#define FN_SetMouseZone 276
#define SETMOUSEZONE_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMOUSEZONE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMOUSEZONE_W num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETMOUSEZONE_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_ClearMouseZone 268
-#define FN_CreateSound 269
+#define FN_ClearMouseZone 277
+#define FN_CreateSound 278
#define CREATESOUND_BUFFER num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATESOUND_BUFFER_SIZE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATESOUND_VOL num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_LoadSound 270
+#define FN_LoadSound 279
#define LOADSOUND_SND_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_LoadMusic 271
+#define FN_LoadMusic 280
#define LOADMUSIC_MUSIC_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_PlaySound 272
+#define FN_PlaySound 281
#define PLAYSOUND_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define PLAYSOUND_CHANNEL num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define PLAYSOUND_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_PlaySoundTimed 273
+#define FN_PlaySoundTimed 282
#define PLAYSOUNDTIMED_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define PLAYSOUNDTIMED_CHANNEL num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define PLAYSOUNDTIMED_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define PLAYSOUNDTIMED_MS num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_PlayMusic 274
+#define FN_PlayMusic 283
#define PLAYMUSIC_MLOOPS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_PauseSound 275
+#define FN_PauseSound 284
#define PAUSESOUND_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_ResumeSound 276
+#define FN_ResumeSound 285
#define RESUMESOUND_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_PauseMusic 277
-#define FN_ResumeMusic 278
-#define FN_DeleteSound 279
+#define FN_PauseMusic 286
+#define FN_ResumeMusic 287
+#define FN_DeleteSound 288
#define DELETESOUND_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DeleteMusic 280
-#define FN_FadeMusicIn 281
+#define FN_DeleteMusic 289
+#define FN_FadeMusicIn 290
#define FADEMUSICIN_FADE_TIME num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FADEMUSICIN_LOOPS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_FadeMusicOut 282
+#define FN_FadeMusicOut 291
#define FADEMUSICOUT_FADE_TIME num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_MusicExists 283
-#define FN_SetMusicVolume 284
+#define FN_MusicExists 292
+#define FN_SetMusicVolume 293
#define SETMUSICVOLUME_VOL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetMusicVolume 285
-#define FN_SetMusicPosition 286
+#define FN_GetMusicVolume 294
+#define FN_SetMusicPosition 295
#define SETMUSICPOSITION_POS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetMusicPosition 287
-#define FN_RewindMusic 288
-#define FN_SetSoundChannels 289
+#define FN_GetMusicPosition 296
+#define FN_RewindMusic 297
+#define FN_SetSoundChannels 298
#define SETSOUNDCHANNELS_MAX_CHANNELS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumSoundChannels 290
-#define FN_SoundIsEnabled 291
-#define FN_SoundExists 292
+#define FN_NumSoundChannels 299
+#define FN_SoundIsEnabled 300
+#define FN_SoundExists 301
#define SOUNDEXISTS_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetChannelVolume 293
+#define FN_SetChannelVolume 302
#define SETCHANNELVOLUME_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCHANNELVOLUME_VOL num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetChannelVolume 294
+#define FN_GetChannelVolume 303
#define GETCHANNELVOLUME_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSoundVolume 295
+#define FN_SetSoundVolume 304
#define SETSOUNDVOLUME_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSOUNDVOLUME_VOL num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSoundVolume 296
+#define FN_GetSoundVolume 305
#define GETSOUNDVOLUME_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_StopMusic 297
-#define FN_StopSound 298
+#define FN_StopMusic 306
+#define FN_StopSound 307
#define STOPSOUND_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetChannelPanning 299
+#define FN_SetChannelPanning 308
#define SETCHANNELPANNING_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCHANNELPANNING_LEFT_VALUE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETCHANNELPANNING_RIGHT_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetChannelDistance 300
+#define FN_SetChannelDistance 309
#define SETCHANNELDISTANCE_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCHANNELDISTANCE_DIST_VALUE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_ChannelIsPlaying 301
+#define FN_ChannelIsPlaying 310
#define CHANNELISPLAYING_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_ChannelIsPaused 302
+#define FN_ChannelIsPaused 311
#define CHANNELISPAUSED_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_QueryAudioSpec 303
+#define FN_QueryAudioSpec 312
#define QUERYAUDIOSPEC_FREQ num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define QUERYAUDIOSPEC_FORMAT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define QUERYAUDIOSPEC_CHANNELS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_MusicIsPlaying 304
-#define FN_SetChannelSpacePosition 305
+#define FN_MusicIsPlaying 313
+#define FN_SetChannelSpacePosition 314
#define SETCHANNELSPACEPOSITION_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCHANNELSPACEPOSITION_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETCHANNELSPACEPOSITION_DISTANCE num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_NumJoysticks 306
-#define FN_NumJoyAxes 307
+#define FN_NumJoysticks 315
+#define FN_NumJoyAxes 316
#define NUMJOYAXES_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumJoyButtons 308
+#define FN_NumJoyButtons 317
#define NUMJOYBUTTONS_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumJoyHats 309
+#define FN_NumJoyHats 318
#define NUMJOYHATS_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumJoyTrackBalls 310
+#define FN_NumJoyTrackBalls 319
#define NUMJOYTRACKBALLS_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_JoyAxis 311
+#define FN_JoyAxis 320
#define JOYAXIS_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define JOYAXIS_JOY_AXIS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_JoyButton 312
+#define FN_JoyButton 321
#define JOYBUTTON_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define JOYBUTTON_JOY_BUTTON num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_JoyHat 313
+#define FN_JoyHat 322
#define JOYHAT_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define JOYHAT_JOY_HAT num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetJoyTrackBall 314
+#define FN_GetJoyTrackBall 323
#define GETJOYTRACKBALL_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOYTRACKBALL_BALL num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOYTRACKBALL_DX num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETJOYTRACKBALL_DY num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_JoyName$ 315
+#define FN_JoyName$ 324
#define JOYNAME$_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_JoystickIsConnected 316
+#define FN_JoystickIsConnected 325
#define JOYSTICKISCONNECTED_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_JoyRumblePlay 317
+#define FN_JoyRumblePlay 326
#define JOYRUMBLEPLAY_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define JOYRUMBLEPLAY_STRENGTH num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define JOYRUMBLEPLAY_DURATION num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_JoyRumbleStop 318
+#define FN_JoyRumbleStop 327
#define JOYRUMBLESTOP_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_JoystickIsHaptic 319
+#define FN_JoystickIsHaptic 328
#define JOYSTICKISHAPTIC_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_LoadFont 320
+#define FN_LoadFont 329
#define LOADFONT_FNT_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define LOADFONT_FONT_SIZE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DeleteFont 321
+#define FN_DeleteFont 330
#define DELETEFONT_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_FontExists 322
+#define FN_FontExists 331
#define FONTEXISTS_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetFont 323
+#define FN_SetFont 332
#define SETFONT_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DrawText 324
+#define FN_DrawText 333
#define DRAWTEXT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define DRAWTEXT_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWTEXT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetTextSize 325
+#define FN_GetTextSize 334
#define GETTEXTSIZE_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define GETTEXTSIZE_W num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTEXTSIZE_H num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_TextWidth 326
+#define FN_TextWidth 335
#define TEXTWIDTH_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_TextHeight 327
+#define FN_TextHeight 336
#define TEXTHEIGHT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_TouchPressure 328
-#define FN_GetTouch 329
+#define FN_TouchPressure 337
+#define FN_GetTouch 338
#define GETTOUCH_STATUS num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTOUCH_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTOUCH_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETTOUCH_DX num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETTOUCH_DY num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_GetMultiTouch 330
+#define FN_GetMultiTouch 339
#define GETMULTITOUCH_STATUS num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMULTITOUCH_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETMULTITOUCH_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETMULTITOUCH_FINGERS num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETMULTITOUCH_DIST num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETMULTITOUCH_THETA num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_GetTouchFinger 331
+#define FN_GetTouchFinger 340
#define GETTOUCHFINGER_FINGER num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTOUCHFINGER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTOUCHFINGER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETTOUCHFINGER_PRESSURE num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_NumFingers 332
-#define FN_GetAccel 333
+#define FN_NumFingers 341
+#define FN_GetAccel 342
#define GETACCEL_ACCEL_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACCEL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACCEL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACCEL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_AccelName$ 334
+#define FN_AccelName$ 343
#define ACCELNAME$_ACCEL_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumAccels 335
-#define FN_GetGyro 336
+#define FN_NumAccels 344
+#define FN_GetGyro 345
#define GETGYRO_GYRO_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETGYRO_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETGYRO_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETGYRO_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GyroName$ 337
+#define FN_GyroName$ 346
#define GYRONAME$_GYRO_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumGyros 338
-#define FN_TouchX 339
-#define FN_TouchY 340
-#define FN_CheckSockets 341
+#define FN_NumGyros 347
+#define FN_TouchX 348
+#define FN_TouchY 349
+#define FN_CheckSockets 350
#define CHECKSOCKETS_TIMEOUT_MS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_TCP_SocketReady 342
+#define FN_TCP_SocketReady 351
#define TCP_SOCKETREADY_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_UDP_SocketReady 343
+#define FN_UDP_SocketReady 352
#define UDP_SOCKETREADY_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_TCP_OpenSocket 344
+#define FN_TCP_OpenSocket 353
#define TCP_OPENSOCKET_HOST$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define TCP_OPENSOCKET_PORT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_TCP_CloseSocket 345
+#define FN_TCP_CloseSocket 354
#define TCP_CLOSESOCKET_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_TCP_RemoteHost 346
+#define FN_TCP_RemoteHost 355
#define TCP_REMOTEHOST_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_TCP_RemotePort 347
+#define FN_TCP_RemotePort 356
#define TCP_REMOTEPORT_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_TCP_GetData 348
+#define FN_TCP_GetData 357
#define TCP_GETDATA_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TCP_GETDATA_NUMBYTES num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define TCP_GETDATA_SDATA$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_TCP_SendData 349
+#define FN_TCP_SendData 358
#define TCP_SENDDATA_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TCP_SENDDATA_SDATA$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_TCP_AcceptSocket 350
+#define FN_TCP_AcceptSocket 359
#define TCP_ACCEPTSOCKET_SERVER num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_UDP_OpenSocket 351
+#define FN_UDP_OpenSocket 360
#define UDP_OPENSOCKET_PORT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_UDP_CloseSocket 352
+#define FN_UDP_CloseSocket 361
#define UDP_CLOSESOCKET_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_UDP_GetData 353
+#define FN_UDP_GetData 362
#define UDP_GETDATA_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define UDP_GETDATA_HOST$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define UDP_GETDATA_PORT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define UDP_GETDATA_SDATA$ str_var[1].sref[0].value[ str_var[1].byref_offset ]
-#define FN_UDP_Length 354
-#define FN_UDP_MaxLength 355
-#define FN_UDP_RemoteHost$ 356
+#define FN_UDP_Length 363
+#define FN_UDP_MaxLength 364
+#define FN_UDP_RemoteHost$ 365
#define UDP_REMOTEHOST$_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_UDP_RemotePort 357
+#define FN_UDP_RemotePort 366
#define UDP_REMOTEPORT_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_UDP_SendData 358
+#define FN_UDP_SendData 367
#define UDP_SENDDATA_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define UDP_SENDDATA_HOST$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define UDP_SENDDATA_PORT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define UDP_SENDDATA_SDATA$ str_var[1].sref[0].value[ str_var[1].byref_offset ]
-#define FN_LoadVideo 359
+#define FN_LoadVideo 368
#define LOADVIDEO_VID$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_PlayVideo 360
+#define FN_PlayVideo 369
#define PLAYVIDEO_VLOOPS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_PauseVideo 361
-#define FN_StopVideo 362
-#define FN_SetVideoPosition 363
+#define FN_PauseVideo 370
+#define FN_StopVideo 371
+#define FN_SetVideoPosition 372
#define SETVIDEOPOSITION_POS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_ResumeVideo 364
-#define FN_GetVideoPosition 365
-#define FN_DeleteVideo 366
-#define FN_VideoIsPlaying 367
-#define FN_VideoEnd 368
-#define FN_GetVideoStats 369
+#define FN_ResumeVideo 373
+#define FN_GetVideoPosition 374
+#define FN_DeleteVideo 375
+#define FN_VideoIsPlaying 376
+#define FN_VideoEnd 377
+#define FN_GetVideoStats 378
#define GETVIDEOSTATS_VFILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define GETVIDEOSTATS_VLEN num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETVIDEOSTATS_VFPS num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETVIDEOSTATS_FRAME_W num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETVIDEOSTATS_FRAME_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetVideoDrawRect 370
+#define FN_SetVideoDrawRect 379
#define SETVIDEODRAWRECT_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETVIDEODRAWRECT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETVIDEODRAWRECT_W num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETVIDEODRAWRECT_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetVideoDrawRect 371
+#define FN_GetVideoDrawRect 380
#define GETVIDEODRAWRECT_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETVIDEODRAWRECT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETVIDEODRAWRECT_W num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETVIDEODRAWRECT_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetVideoSize 372
+#define FN_GetVideoSize 381
#define GETVIDEOSIZE_W num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETVIDEOSIZE_H num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_VideoExists 373
-#define FN_SetVideoVolume 374
+#define FN_VideoExists 382
+#define FN_SetVideoVolume 383
#define SETVIDEOVOLUME_VOL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetVideoVolume 375
-#define FN_System 376
+#define FN_GetVideoVolume 384
+#define FN_System 385
#define SYSTEM_CMD$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_OS$ 377
-#define FN_Command$ 378
+#define FN_OS$ 386
+#define FN_Command$ 387
#define COMMAND$_ARG num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumCommands 379
-#define FN_Env$ 380
+#define FN_NumCommands 388
+#define FN_Env$ 389
#define ENV$_V$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_SetEnv 381
+#define FN_SetEnv 390
#define SETENV_VAR$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define SETENV_VALUE$ str_var[1].sref[0].value[ str_var[1].byref_offset ]
-#define FN_PrefPath$ 382
+#define FN_PrefPath$ 391
#define PREFPATH$_ORG_NAME$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define PREFPATH$_APP_NAME$ str_var[1].sref[0].value[ str_var[1].byref_offset ]
-#define FN_Android_GetExternalStoragePath$ 383
-#define FN_Android_GetExternalStorageState 384
-#define FN_Android_GetInternalStoragePath$ 385
-#define FN_Android_JNI_Message$ 386
+#define FN_Android_GetExternalStoragePath$ 392
+#define FN_Android_GetExternalStorageState 393
+#define FN_Android_GetInternalStoragePath$ 394
+#define FN_Android_JNI_Message$ 395
#define ANDROID_JNI_MESSAGE$_ARG$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_Runtime_Utility_Message$ 387
+#define FN_Runtime_Utility_Message$ 396
#define RUNTIME_UTILITY_MESSAGE$_ARG$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_GetDesktopDisplayMode 388
+#define FN_GetDesktopDisplayMode 397
#define GETDESKTOPDISPLAYMODE_INDEX num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETDESKTOPDISPLAYMODE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETDESKTOPDISPLAYMODE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETDESKTOPDISPLAYMODE_FREQ num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetPowerInfo 389
+#define FN_GetPowerInfo 398
#define GETPOWERINFO_STATUS num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPOWERINFO_SECS num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPOWERINFO_PCT num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_EvalJS$ 390
+#define FN_EvalJS$ 399
#define EVALJS$_JS_CODE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_SystemReturnStdOut$ 391
+#define FN_SystemReturnStdOut$ 400
#define SYSTEMRETURNSTDOUT$_CMD$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_OpenURL 392
+#define FN_OpenURL 401
#define OPENURL_URL$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_MessageBox 393
+#define FN_MessageBox 402
#define MESSAGEBOX_TITLE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define MESSAGEBOX_MSG$ str_var[1].sref[0].value[ str_var[1].byref_offset ]
-#define FN_Runtime$ 394
-#define FN_NumCPUs 395
-#define FN_SystemRam 396
-#define FN_GetGPUInfo$ 397
-#define FN_Steam_AddAchievement 398
+#define FN_Runtime$ 403
+#define FN_NumCPUs 404
+#define FN_SystemRam 405
+#define FN_GetGPUInfo$ 406
+#define FN_Steam_AddAchievement 407
#define STEAM_ADDACHIEVEMENT_ACH_ID$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define STEAM_ADDACHIEVEMENT_ACH_NAME$ str_var[1].sref[0].value[ str_var[1].byref_offset ]
-#define FN_Steam_ClearAchievements 399
-#define FN_Steam_FinalizeAchievements 400
-#define FN_Steam_TriggerAchievement 401
+#define FN_Steam_ClearAchievements 408
+#define FN_Steam_FinalizeAchievements 409
+#define FN_Steam_TriggerAchievement 410
#define STEAM_TRIGGERACHIEVEMENT_ACH_NAME$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_Steam_GetID$ 402
-#define FN_DimMatrix 403
+#define FN_Steam_GetID$ 411
+#define FN_DimMatrix 412
#define DIMMATRIX_M_ROWS num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DIMMATRIX_M_COLS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_DeleteMatrix 404
+#define FN_DeleteMatrix 413
#define DELETEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_AddMatrix 405
+#define FN_AddMatrix 414
#define ADDMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ADDMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ADDMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_AugmentMatrix 406
+#define FN_AugmentMatrix 415
#define AUGMENTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define AUGMENTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define AUGMENTMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_CopyMatrix 407
+#define FN_CopyMatrix 416
#define COPYMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COPYMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_InsertMatrixColumns 408
+#define FN_InsertMatrixColumns 417
#define INSERTMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define INSERTMATRIXCOLUMNS_C num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define INSERTMATRIXCOLUMNS_NUM_COLS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_InsertMatrixRows 409
+#define FN_InsertMatrixRows 418
#define INSERTMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define INSERTMATRIXROWS_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define INSERTMATRIXROWS_NUM_ROWS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_MultiplyMatrix 410
+#define FN_MultiplyMatrix 419
#define MULTIPLYMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define MULTIPLYMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define MULTIPLYMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_CubeMatrix 411
+#define FN_CubeMatrix 420
#define CUBEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CUBEMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_DeleteMatrixColumns 412
+#define FN_DeleteMatrixColumns 421
#define DELETEMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DELETEMATRIXCOLUMNS_C num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DELETEMATRIXCOLUMNS_NUM_COLS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_DeleteMatrixRows 413
+#define FN_DeleteMatrixRows 422
#define DELETEMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DELETEMATRIXROWS_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DELETEMATRIXROWS_NUM_ROWS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_ClearMatrix 414
+#define FN_ClearMatrix 423
#define CLEARMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_ClearMatrixColumns 415
+#define FN_ClearMatrixColumns 424
#define CLEARMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CLEARMATRIXCOLUMNS_C num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CLEARMATRIXCOLUMNS_NUM_COLS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_ClearMatrixRows 416
+#define FN_ClearMatrixRows 425
#define CLEARMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CLEARMATRIXROWS_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CLEARMATRIXROWS_NUM_ROWS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_FillMatrix 417
+#define FN_FillMatrix 426
#define FILLMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FILLMATRIX_V num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_FillMatrixColumns 418
+#define FN_FillMatrixColumns 427
#define FILLMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FILLMATRIXCOLUMNS_C num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FILLMATRIXCOLUMNS_NUM_COLS num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FILLMATRIXCOLUMNS_V num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_FillMatrixRows 419
+#define FN_FillMatrixRows 428
#define FILLMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FILLMATRIXROWS_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FILLMATRIXROWS_NUM_ROWS num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FILLMATRIXROWS_V num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_CopyMatrixColumns 420
+#define FN_CopyMatrixColumns 429
#define COPYMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COPYMATRIXCOLUMNS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define COPYMATRIXCOLUMNS_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define COPYMATRIXCOLUMNS_NUM_COLS num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_CopyMatrixRows 421
+#define FN_CopyMatrixRows 430
#define COPYMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COPYMATRIXROWS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define COPYMATRIXROWS_R num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define COPYMATRIXROWS_NUM_ROWS num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetIdentityMatrix 422
+#define FN_SetIdentityMatrix 431
#define SETIDENTITYMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETIDENTITYMATRIX_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SolveMatrix 423
+#define FN_SolveMatrix 432
#define SOLVEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SOLVEMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SOLVEMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_IsEqualMatrix 424
+#define FN_IsEqualMatrix 433
#define ISEQUALMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ISEQUALMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ISEQUALMATRIX_TOLERANCE num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_Determinant 425
+#define FN_Determinant 434
#define DETERMINANT_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_AdjointMatrix 426
+#define FN_AdjointMatrix 435
#define ADJOINTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ADJOINTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_InvertMatrix 427
+#define FN_InvertMatrix 436
#define INVERTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define INVERTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_MatrixFromBuffer 428
+#define FN_MatrixFromBuffer 437
#define MATRIXFROMBUFFER_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define MATRIXFROMBUFFER_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define MATRIXFROMBUFFER_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define MATRIXFROMBUFFER_BUFFER num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_BufferFromMatrix 429
+#define FN_BufferFromMatrix 438
#define BUFFERFROMMATRIX_BUFFER num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define BUFFERFROMMATRIX_MA num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_RandomizeMatrix 430
+#define FN_RandomizeMatrix 439
#define RANDOMIZEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define RANDOMIZEMATRIX_VMIN num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define RANDOMIZEMATRIX_VMAX num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_MatrixValue 431
+#define FN_MatrixValue 440
#define MATRIXVALUE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define MATRIXVALUE_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define MATRIXVALUE_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetMatrixValue 432
+#define FN_SetMatrixValue 441
#define SETMATRIXVALUE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATRIXVALUE_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATRIXVALUE_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETMATRIXVALUE_V num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_ScalarMatrix 433
+#define FN_ScalarMatrix 442
#define SCALARMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SCALARMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SCALARMATRIX_S_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_ScalarMatrixColumns 434
+#define FN_ScalarMatrixColumns 443
#define SCALARMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SCALARMATRIXCOLUMNS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SCALARMATRIXCOLUMNS_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SCALARMATRIXCOLUMNS_NUM_COLS num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define SCALARMATRIXCOLUMNS_S_VALUE num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_ScalarMatrixRows 435
+#define FN_ScalarMatrixRows 444
#define SCALARMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SCALARMATRIXROWS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SCALARMATRIXROWS_R num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SCALARMATRIXROWS_NUM_ROWS num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define SCALARMATRIXROWS_S_VALUE num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_SquareMatrix 436
+#define FN_SquareMatrix 445
#define SQUAREMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SQUAREMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_CofactorMatrix 437
+#define FN_CofactorMatrix 446
#define COFACTORMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COFACTORMATRIX_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define COFACTORMATRIX_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SubtractMatrix 438
+#define FN_SubtractMatrix 447
#define SUBTRACTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SUBTRACTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SUBTRACTMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SwapMatrix 439
+#define FN_SwapMatrix 448
#define SWAPMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SWAPMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SwapMatrixColumn 440
+#define FN_SwapMatrixColumn 449
#define SWAPMATRIXCOLUMN_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SWAPMATRIXCOLUMN_C1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SWAPMATRIXCOLUMN_C2 num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SwapMatrixRow 441
+#define FN_SwapMatrixRow 450
#define SWAPMATRIXROW_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SWAPMATRIXROW_R1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SWAPMATRIXROW_R2 num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_TransposeMatrix 442
+#define FN_TransposeMatrix 451
#define TRANSPOSEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TRANSPOSEMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_UnAugmentMatrix 443
+#define FN_UnAugmentMatrix 452
#define UNAUGMENTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define UNAUGMENTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define UNAUGMENTMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_ZeroMatrix 444
+#define FN_ZeroMatrix 453
#define ZEROMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetMatrixSize 445
+#define FN_GetMatrixSize 454
#define GETMATRIXSIZE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMATRIXSIZE_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETMATRIXSIZE_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_IncrementMatrixRows 446
+#define FN_IncrementMatrixRows 455
#define INCREMENTMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define INCREMENTMATRIXROWS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define INCREMENTMATRIXROWS_R num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define INCREMENTMATRIXROWS_NUM_ROWS num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define INCREMENTMATRIXROWS_VALUE num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_IncrementMatrixColumns 447
+#define FN_IncrementMatrixColumns 456
#define INCREMENTMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define INCREMENTMATRIXCOLUMNS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define INCREMENTMATRIXCOLUMNS_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define INCREMENTMATRIXCOLUMNS_NUM_COLS num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define INCREMENTMATRIXCOLUMNS_VALUE num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_JoinMatrixRows 448
+#define FN_JoinMatrixRows 457
#define JOINMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define JOINMATRIXROWS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define JOINMATRIXROWS_MC num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_JoinMatrixColumns 449
+#define FN_JoinMatrixColumns 458
#define JOINMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define JOINMATRIXCOLUMNS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define JOINMATRIXCOLUMNS_MC num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_ClipMatrix 450
+#define FN_ClipMatrix 459
#define CLIPMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CLIPMATRIX_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CLIPMATRIX_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CLIPMATRIX_NUM_ROWS num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CLIPMATRIX_NUM_COLS num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define CLIPMATRIX_MB num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_SetMatrixTranslation 451
+#define FN_SetMatrixTranslation 460
#define SETMATRIXTRANSLATION_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATRIXTRANSLATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATRIXTRANSLATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETMATRIXTRANSLATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetMatrixRotation 452
+#define FN_SetMatrixRotation 461
#define SETMATRIXROTATION_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATRIXROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATRIXROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETMATRIXROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetMatrixScale 453
+#define FN_SetMatrixScale 462
#define SETMATRIXSCALE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATRIXSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATRIXSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETMATRIXSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetMatrixTranslation 454
+#define FN_GetMatrixTranslation 463
#define GETMATRIXTRANSLATION_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMATRIXTRANSLATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETMATRIXTRANSLATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETMATRIXTRANSLATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetMatrixRotation 455
+#define FN_GetMatrixRotation 464
#define GETMATRIXROTATION_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMATRIXROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETMATRIXROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETMATRIXROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetMatrixScale 456
+#define FN_GetMatrixScale 465
#define GETMATRIXSCALE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMATRIXSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETMATRIXSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETMATRIXSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetClipboardText$ 457
-#define FN_SetClipboardText 458
+#define FN_GetClipboardText$ 466
+#define FN_SetClipboardText 467
#define SETCLIPBOARDTEXT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_HasClipboardText 459
-#define FN_ReadInput_Start 460
-#define FN_ReadInput_Stop 461
-#define FN_ReadInput_GetText$ 462
-#define FN_ReadInput_SetText 463
+#define FN_HasClipboardText 468
+#define FN_ReadInput_Start 469
+#define FN_ReadInput_Stop 470
+#define FN_ReadInput_GetText$ 471
+#define FN_ReadInput_SetText 472
#define READINPUT_SETTEXT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_ReadInput_ToggleBackspace 464
+#define FN_ReadInput_ToggleBackspace 473
#define READINPUT_TOGGLEBACKSPACE_FLAG num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateSprite 465
+#define FN_CreateSprite 474
#define CREATESPRITE_IMG num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATESPRITE_FRAME_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATESPRITE_FRAME_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_DeleteSprite 466
+#define FN_DeleteSprite 475
#define DELETESPRITE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpritePosition 467
+#define FN_SetSpritePosition 476
#define SETSPRITEPOSITION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITEPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_TranslateSprite 468
+#define FN_TranslateSprite 477
#define TRANSLATESPRITE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TRANSLATESPRITE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define TRANSLATESPRITE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetSpritePosition 469
+#define FN_GetSpritePosition 478
#define GETSPRITEPOSITION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITEPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITEPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SpriteX 470
+#define FN_SpriteX 479
#define SPRITEX_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SpriteY 471
+#define FN_SpriteY 480
#define SPRITEY_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteRotation 472
+#define FN_SetSpriteRotation 481
#define SETSPRITEROTATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEROTATION_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_RotateSprite 473
+#define FN_RotateSprite 482
#define ROTATESPRITE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ROTATESPRITE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteRotation 474
+#define FN_GetSpriteRotation 483
#define GETSPRITEROTATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteScale 475
+#define FN_SetSpriteScale 484
#define SETSPRITESCALE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITESCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITESCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_ScaleSprite 476
+#define FN_ScaleSprite 485
#define SCALESPRITE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SCALESPRITE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SCALESPRITE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetSpriteScale 477
+#define FN_GetSpriteScale 486
#define GETSPRITESCALE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITESCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITESCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetSpriteZ 478
+#define FN_SetSpriteZ 487
#define SETSPRITEZ_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEZ_Z num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SpriteZ 479
+#define FN_SpriteZ 488
#define SPRITEZ_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetSpriteSize 480
+#define FN_GetSpriteSize 489
#define GETSPRITESIZE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITESIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITESIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SpriteWidth 481
+#define FN_SpriteWidth 490
#define SPRITEWIDTH_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SpriteHeight 482
+#define FN_SpriteHeight 491
#define SPRITEHEIGHT_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteVisible 483
+#define FN_SetSpriteVisible 492
#define SETSPRITEVISIBLE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEVISIBLE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SpriteIsVisible 484
+#define FN_SpriteIsVisible 493
#define SPRITEISVISIBLE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteSolid 485
+#define FN_SetSpriteSolid 494
#define SETSPRITESOLID_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITESOLID_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SpriteIsSolid 486
+#define FN_SpriteIsSolid 495
#define SPRITEISSOLID_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteType 487
+#define FN_SetSpriteType 496
#define SETSPRITETYPE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITETYPE_SPRITE_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteType 488
+#define FN_GetSpriteType 497
#define GETSPRITETYPE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteSource 489
+#define FN_SetSpriteSource 498
#define SETSPRITESOURCE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITESOURCE_IMG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteSource 490
+#define FN_GetSpriteSource 499
#define GETSPRITESOURCE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SpriteExists 491
+#define FN_SpriteExists 500
#define SPRITEEXISTS_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteColorMod 492
+#define FN_SetSpriteColorMod 501
#define SETSPRITECOLORMOD_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITECOLORMOD_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetSpriteAlpha 493
+#define FN_SetSpriteAlpha 502
#define SETSPRITEALPHA_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEALPHA_ALPHA num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteColorMod 494
+#define FN_GetSpriteColorMod 503
#define GETSPRITECOLORMOD_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetSpriteAlpha 495
+#define FN_GetSpriteAlpha 504
#define GETSPRITEALPHA_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateSpriteAnimation 496
+#define FN_CreateSpriteAnimation 505
#define CREATESPRITEANIMATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATESPRITEANIMATION_ANIM_LENGTH num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATESPRITEANIMATION_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetSpriteFrame 497
+#define FN_SetSpriteFrame 506
#define SETSPRITEFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEFRAME_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteFrame 498
+#define FN_GetSpriteFrame 507
#define GETSPRITEFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteAnimationFrame 499
+#define FN_SetSpriteAnimationFrame 508
#define SETSPRITEANIMATIONFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEANIMATIONFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITEANIMATIONFRAME_ANIM_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETSPRITEANIMATIONFRAME_FRAME num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetSpriteAnimationFrame 500
+#define FN_GetSpriteAnimationFrame 509
#define GETSPRITEANIMATIONFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITEANIMATIONFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITEANIMATIONFRAME_ANIM_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetSpriteAnimationLength 501
+#define FN_SetSpriteAnimationLength 510
#define SETSPRITEANIMATIONLENGTH_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEANIMATIONLENGTH_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITEANIMATIONLENGTH_ANIM_LENGTH num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetSpriteAnimationLength 502
+#define FN_GetSpriteAnimationLength 511
#define GETSPRITEANIMATIONLENGTH_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITEANIMATIONLENGTH_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetSpriteAnimationSpeed 503
+#define FN_SetSpriteAnimationSpeed 512
#define SETSPRITEANIMATIONSPEED_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITEANIMATIONSPEED_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetSpriteAnimationSpeed 504
+#define FN_GetSpriteAnimationSpeed 513
#define GETSPRITEANIMATIONSPEED_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITEANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetSpriteAnimation 505
+#define FN_SetSpriteAnimation 514
#define SETSPRITEANIMATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITEANIMATION_NUM_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetSpriteAnimation 506
+#define FN_GetSpriteAnimation 515
#define GETSPRITEANIMATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetSpriteCurrentAnimationFrame 507
+#define FN_GetSpriteCurrentAnimationFrame 516
#define GETSPRITECURRENTANIMATIONFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumSpriteAnimationLoops 508
+#define FN_NumSpriteAnimationLoops 517
#define NUMSPRITEANIMATIONLOOPS_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SpriteAnimationIsPlaying 509
+#define FN_SpriteAnimationIsPlaying 518
#define SPRITEANIMATIONISPLAYING_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DeleteSpriteAnimation 510
+#define FN_DeleteSpriteAnimation 519
#define DELETESPRITEANIMATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DELETESPRITEANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getSpriteCenter 511
+#define FN_getSpriteCenter 520
#define GETSPRITECENTER_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setSpriteLinearVelocity 512
+#define FN_setSpriteLinearVelocity 521
#define SETSPRITELINEARVELOCITY_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITELINEARVELOCITY_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITELINEARVELOCITY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getSpriteLinearVelocity 513
+#define FN_getSpriteLinearVelocity 522
#define GETSPRITELINEARVELOCITY_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITELINEARVELOCITY_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITELINEARVELOCITY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setSpriteAngularVelocity 514
+#define FN_setSpriteAngularVelocity 523
#define SETSPRITEANGULARVELOCITY_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEANGULARVELOCITY_AV num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getSpriteAngularVelocity 515
+#define FN_getSpriteAngularVelocity 524
#define GETSPRITEANGULARVELOCITY_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_applySpriteForce 516
+#define FN_applySpriteForce 525
#define APPLYSPRITEFORCE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYSPRITEFORCE_FX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYSPRITEFORCE_FY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYSPRITEFORCE_PX num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define APPLYSPRITEFORCE_PY num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_applySpriteCentralForce 517
+#define FN_applySpriteCentralForce 526
#define APPLYSPRITECENTRALFORCE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYSPRITECENTRALFORCE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYSPRITECENTRALFORCE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_applySpriteTorque 518
+#define FN_applySpriteTorque 527
#define APPLYSPRITETORQUE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYSPRITETORQUE_TORQUE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_applySpriteLinearImpulse 519
+#define FN_applySpriteLinearImpulse 528
#define APPLYSPRITELINEARIMPULSE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYSPRITELINEARIMPULSE_IX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYSPRITELINEARIMPULSE_IY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYSPRITELINEARIMPULSE_PX num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define APPLYSPRITELINEARIMPULSE_PY num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_applySpriteAngularImpulse 520
+#define FN_applySpriteAngularImpulse 529
#define APPLYSPRITEANGULARIMPULSE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYSPRITEANGULARIMPULSE_IMPULSE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getSpriteMass 521
+#define FN_getSpriteMass 530
#define GETSPRITEMASS_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSpriteInertia 522
+#define FN_getSpriteInertia 531
#define GETSPRITEINERTIA_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSpriteWorldPoint 523
+#define FN_getSpriteWorldPoint 532
#define GETSPRITEWORLDPOINT_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITEWORLDPOINT_LX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITEWORLDPOINT_LY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSPRITEWORLDPOINT_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETSPRITEWORLDPOINT_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getSpriteWorldVector 524
+#define FN_getSpriteWorldVector 533
#define GETSPRITEWORLDVECTOR_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITEWORLDVECTOR_LX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITEWORLDVECTOR_LY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSPRITEWORLDVECTOR_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETSPRITEWORLDVECTOR_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getSpriteLocalPoint 525
+#define FN_getSpriteLocalPoint 534
#define GETSPRITELOCALPOINT_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITELOCALPOINT_WX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITELOCALPOINT_WY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSPRITELOCALPOINT_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETSPRITELOCALPOINT_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getSpriteLocalVector 526
+#define FN_getSpriteLocalVector 535
#define GETSPRITELOCALVECTOR_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITELOCALVECTOR_WX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITELOCALVECTOR_WY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSPRITELOCALVECTOR_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETSPRITELOCALVECTOR_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getSpriteLinearVelocityFromLocalPoint 527
+#define FN_getSpriteLinearVelocityFromLocalPoint 536
#define GETSPRITELINEARVELOCITYFROMLOCALPOINT_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITELINEARVELOCITYFROMLOCALPOINT_PX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITELINEARVELOCITYFROMLOCALPOINT_PY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSPRITELINEARVELOCITYFROMLOCALPOINT_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETSPRITELINEARVELOCITYFROMLOCALPOINT_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getSpriteLinearVelocityFromWorldPoint 528
+#define FN_getSpriteLinearVelocityFromWorldPoint 537
#define GETSPRITELINEARVELOCITYFROMWORLDPOINT_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITELINEARVELOCITYFROMWORLDPOINT_WX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITELINEARVELOCITYFROMWORLDPOINT_WY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSPRITELINEARVELOCITYFROMWORLDPOINT_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETSPRITELINEARVELOCITYFROMWORLDPOINT_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getSpriteLinearDamping 529
+#define FN_getSpriteLinearDamping 538
#define GETSPRITELINEARDAMPING_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setSpriteLinearDamping 530
+#define FN_setSpriteLinearDamping 539
#define SETSPRITELINEARDAMPING_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITELINEARDAMPING_LINEARDAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getSpriteAngularDamping 531
+#define FN_getSpriteAngularDamping 540
#define GETSPRITEANGULARDAMPING_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setSpriteAngularDamping 532
+#define FN_setSpriteAngularDamping 541
#define SETSPRITEANGULARDAMPING_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEANGULARDAMPING_ANGULARDAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getSpriteGravityScale 533
+#define FN_getSpriteGravityScale 542
#define GETSPRITEGRAVITYSCALE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setSpriteGravityScale 534
+#define FN_setSpriteGravityScale 543
#define SETSPRITEGRAVITYSCALE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEGRAVITYSCALE_G_SCALE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSpriteBullet 535
+#define FN_setSpriteBullet 544
#define SETSPRITEBULLET_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEBULLET_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_spriteIsBullet 536
+#define FN_spriteIsBullet 545
#define SPRITEISBULLET_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setSpriteSleepAllowed 537
+#define FN_setSpriteSleepAllowed 546
#define SETSPRITESLEEPALLOWED_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITESLEEPALLOWED_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_spriteSleepAllowed 538
+#define FN_spriteSleepAllowed 547
#define SPRITESLEEPALLOWED_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setSpriteAwake 539
+#define FN_setSpriteAwake 548
#define SETSPRITEAWAKE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEAWAKE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_spriteIsAwake 540
+#define FN_spriteIsAwake 549
#define SPRITEISAWAKE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setSpriteFixedRotation 541
+#define FN_setSpriteFixedRotation 550
#define SETSPRITEFIXEDROTATION_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEFIXEDROTATION_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_spriteIsFixedRotation 542
+#define FN_spriteIsFixedRotation 551
#define SPRITEISFIXEDROTATION_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteDensity 543
+#define FN_SetSpriteDensity 552
#define SETSPRITEDENSITY_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEDENSITY_DENSITY num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteDensity 544
+#define FN_GetSpriteDensity 553
#define GETSPRITEDENSITY_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteFriction 545
+#define FN_SetSpriteFriction 554
#define SETSPRITEFRICTION_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEFRICTION_FRICTION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteFriction 546
+#define FN_GetSpriteFriction 555
#define GETSPRITEFRICTION_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteRestitution 547
+#define FN_SetSpriteRestitution 556
#define SETSPRITERESTITUTION_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITERESTITUTION_RESTITUTION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteRestitution 548
+#define FN_GetSpriteRestitution 557
#define GETSPRITERESTITUTION_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteRestitutionThreshold 549
+#define FN_SetSpriteRestitutionThreshold 558
#define SETSPRITERESTITUTIONTHRESHOLD_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITERESTITUTIONTHRESHOLD_THRESHOLD num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteRestitutionThreshold 550
+#define FN_GetSpriteRestitutionThreshold 559
#define GETSPRITERESTITUTIONTHRESHOLD_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetSpriteAABB 551
+#define FN_GetSpriteAABB 560
#define GETSPRITEAABB_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITEAABB_X1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITEAABB_Y1 num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSPRITEAABB_X2 num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETSPRITEAABB_Y2 num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_SetGravity2D 552
+#define FN_SetGravity2D 561
#define SETGRAVITY2D_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETGRAVITY2D_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetGravity2D 553
+#define FN_GetGravity2D 562
#define GETGRAVITY2D_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETGRAVITY2D_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetWorld2DTimeStep 554
+#define FN_SetWorld2DTimeStep 563
#define SETWORLD2DTIMESTEP_TS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetWorld2DVelocityIterations 555
+#define FN_SetWorld2DVelocityIterations 564
#define SETWORLD2DVELOCITYITERATIONS_V num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetWorld2DPositionIterations 556
+#define FN_SetWorld2DPositionIterations 565
#define SETWORLD2DPOSITIONITERATIONS_P num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetWorld2DTimeStep 557
-#define FN_GetWorld2DVelocityIterations 558
-#define FN_GetWorld2DPositionIterations 559
-#define FN_SetWorld2DAutoClearForces 560
+#define FN_GetWorld2DTimeStep 566
+#define FN_GetWorld2DVelocityIterations 567
+#define FN_GetWorld2DPositionIterations 568
+#define FN_SetWorld2DAutoClearForces 569
#define SETWORLD2DAUTOCLEARFORCES_FLAG num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetWorld2DAutoClearForces 561
-#define FN_CastRay2D 562
+#define FN_GetWorld2DAutoClearForces 570
+#define FN_CastRay2D 571
#define CASTRAY2D_FROM_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CASTRAY2D_FROM_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CASTRAY2D_TO_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CASTRAY2D_TO_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_CastRay2D_All 563
+#define FN_CastRay2D_All 572
#define CASTRAY2D_ALL_FROM_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CASTRAY2D_ALL_FROM_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CASTRAY2D_ALL_TO_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CASTRAY2D_ALL_TO_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetRayHit2D 564
+#define FN_GetRayHit2D 573
#define GETRAYHIT2D_INDEX num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETRAYHIT2D_SPR_ID num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETRAYHIT2D_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETRAYHIT2D_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETRAYHIT2D_NORMAL_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETRAYHIT2D_NORMAL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_SetSpriteShape 565
+#define FN_SetSpriteShape 574
#define SETSPRITESHAPE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITESHAPE_SHAPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteShape 566
+#define FN_GetSpriteShape 575
#define GETSPRITESHAPE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteRadius 567
+#define FN_SetSpriteRadius 576
#define SETSPRITERADIUS_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITERADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteRadius 568
+#define FN_GetSpriteRadius 577
#define GETSPRITERADIUS_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteBox 569
+#define FN_SetSpriteBox 578
#define SETSPRITEBOX_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEBOX_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITEBOX_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetSpriteBoxSize 570
+#define FN_GetSpriteBoxSize 579
#define GETSPRITEBOXSIZE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITEBOXSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITEBOXSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetSpriteChain 571
+#define FN_SetSpriteChain 580
#define SETSPRITECHAIN_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITECHAIN_VX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITECHAIN_VY num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -1660,25 +1685,25 @@
#define SETSPRITECHAIN_PREV_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define SETSPRITECHAIN_NEXT_X num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define SETSPRITECHAIN_NEXT_Y num_var[7].nref[0].value[ num_var[7].byref_offset ]
-#define FN_SetSpriteChainLoop 572
+#define FN_SetSpriteChainLoop 581
#define SETSPRITECHAINLOOP_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITECHAINLOOP_VX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITECHAINLOOP_VY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETSPRITECHAINLOOP_V_COUNT num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetSpritePolygon 573
+#define FN_SetSpritePolygon 582
#define SETSPRITEPOLYGON_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEPOLYGON_VX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITEPOLYGON_VY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETSPRITEPOLYGON_V_COUNT num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetSpriteShapeOffset 574
+#define FN_SetSpriteShapeOffset 583
#define SETSPRITESHAPEOFFSET_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITESHAPEOFFSET_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITESHAPEOFFSET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetSpriteShapeOffset 575
+#define FN_GetSpriteShapeOffset 584
#define GETSPRITESHAPEOFFSET_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITESHAPEOFFSET_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITESHAPEOFFSET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_createDistanceJoint 576
+#define FN_createDistanceJoint 585
#define CREATEDISTANCEJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEDISTANCEJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEDISTANCEJOINT_AX num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -1686,22 +1711,22 @@
#define CREATEDISTANCEJOINT_BX num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define CREATEDISTANCEJOINT_BY num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define CREATEDISTANCEJOINT_COLLIDE_CONNECT num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_createFrictionJoint 577
+#define FN_createFrictionJoint 586
#define CREATEFRICTIONJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEFRICTIONJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEFRICTIONJOINT_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEFRICTIONJOINT_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CREATEFRICTIONJOINT_COLLIDE_CONNECT num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_createGearJoint 578
+#define FN_createGearJoint 587
#define CREATEGEARJOINT_JOINTA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEGEARJOINT_JOINTB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEGEARJOINT_G_RATIO num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEGEARJOINT_COLLIDE_CONNECT num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_createMotorJoint 579
+#define FN_createMotorJoint 588
#define CREATEMOTORJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEMOTORJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEMOTORJOINT_COLLIDE_CONNECT num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_createPrismaticJoint 580
+#define FN_createPrismaticJoint 589
#define CREATEPRISMATICJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEPRISMATICJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEPRISMATICJOINT_AX num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -1709,7 +1734,7 @@
#define CREATEPRISMATICJOINT_AXISX num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define CREATEPRISMATICJOINT_AXISY num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define CREATEPRISMATICJOINT_COLLIDE_CONNECT num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_createPulleyJoint 581
+#define FN_createPulleyJoint 590
#define CREATEPULLEYJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEPULLEYJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEPULLEYJOINT_GAX num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -1722,19 +1747,19 @@
#define CREATEPULLEYJOINT_BY num_var[9].nref[0].value[ num_var[9].byref_offset ]
#define CREATEPULLEYJOINT_J_RATIO num_var[10].nref[0].value[ num_var[10].byref_offset ]
#define CREATEPULLEYJOINT_COLLIDE_CONNECT num_var[11].nref[0].value[ num_var[11].byref_offset ]
-#define FN_createRevoluteJoint 582
+#define FN_createRevoluteJoint 591
#define CREATEREVOLUTEJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEREVOLUTEJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEREVOLUTEJOINT_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEREVOLUTEJOINT_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CREATEREVOLUTEJOINT_COLLIDE_CONNECT num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_createWeldJoint 583
+#define FN_createWeldJoint 592
#define CREATEWELDJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEWELDJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEWELDJOINT_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEWELDJOINT_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CREATEWELDJOINT_COLLIDE_CONNECT num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_createWheelJoint 584
+#define FN_createWheelJoint 593
#define CREATEWHEELJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEWHEELJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEWHEELJOINT_AX num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -1742,225 +1767,225 @@
#define CREATEWHEELJOINT_AXISX num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define CREATEWHEELJOINT_AXISY num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define CREATEWHEELJOINT_COLLIDE_CONNECT num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_getJointWorldAnchorA 585
+#define FN_getJointWorldAnchorA 594
#define GETJOINTWORLDANCHORA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTWORLDANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTWORLDANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getJointWorldAnchorB 586
+#define FN_getJointWorldAnchorB 595
#define GETJOINTWORLDANCHORB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTWORLDANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTWORLDANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getJointReactionForce 587
+#define FN_getJointReactionForce 596
#define GETJOINTREACTIONFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTREACTIONFORCE_INV_DT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTREACTIONFORCE_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETJOINTREACTIONFORCE_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getJointReactionTorque 588
+#define FN_getJointReactionTorque 597
#define GETJOINTREACTIONTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTREACTIONTORQUE_INV_DT num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointLocalAnchorA 589
+#define FN_getJointLocalAnchorA 598
#define GETJOINTLOCALANCHORA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTLOCALANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTLOCALANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getJointLocalAnchorB 590
+#define FN_getJointLocalAnchorB 599
#define GETJOINTLOCALANCHORB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTLOCALANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTLOCALANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setJointLength 591
+#define FN_setJointLength 600
#define SETJOINTLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTLENGTH_JLEN num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointLength 592
+#define FN_getJointLength 601
#define GETJOINTLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointMinLength 593
+#define FN_setJointMinLength 602
#define SETJOINTMINLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTMINLENGTH_JLEN num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointMinLength 594
+#define FN_getJointMinLength 603
#define GETJOINTMINLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointMaxLength 595
+#define FN_setJointMaxLength 604
#define SETJOINTMAXLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTMAXLENGTH_JLEN num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointMaxLength 596
+#define FN_getJointMaxLength 605
#define GETJOINTMAXLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointCurrentLength 597
+#define FN_getJointCurrentLength 606
#define GETJOINTCURRENTLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointStiffness 598
+#define FN_setJointStiffness 607
#define SETJOINTSTIFFNESS_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTSTIFFNESS_STIFFNESS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointStiffness 599
+#define FN_getJointStiffness 608
#define GETJOINTSTIFFNESS_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointDamping 600
+#define FN_setJointDamping 609
#define SETJOINTDAMPING_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTDAMPING_DAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointDamping 601
+#define FN_getJointDamping 610
#define GETJOINTDAMPING_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointMaxForce 602
+#define FN_setJointMaxForce 611
#define SETJOINTMAXFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTMAXFORCE_FORCE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointMaxForce 603
+#define FN_getJointMaxForce 612
#define GETJOINTMAXFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointMaxTorque 604
+#define FN_setJointMaxTorque 613
#define SETJOINTMAXTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTMAXTORQUE_TORQUE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointMaxTorque 605
+#define FN_getJointMaxTorque 614
#define GETJOINTMAXTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointCorrectionFactor 606
+#define FN_setJointCorrectionFactor 615
#define SETJOINTCORRECTIONFACTOR_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTCORRECTIONFACTOR_FACTOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointCorrectionFactor 607
+#define FN_getJointCorrectionFactor 616
#define GETJOINTCORRECTIONFACTOR_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointRatio 608
+#define FN_setJointRatio 617
#define SETJOINTRATIO_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTRATIO_J_RATIO num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointRatio 609
+#define FN_getJointRatio 618
#define GETJOINTRATIO_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointLinearOffset 610
+#define FN_setJointLinearOffset 619
#define SETJOINTLINEAROFFSET_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTLINEAROFFSET_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETJOINTLINEAROFFSET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getJointLinearOffset 611
+#define FN_getJointLinearOffset 620
#define GETJOINTLINEAROFFSET_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTLINEAROFFSET_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTLINEAROFFSET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setJointAngularOffset 612
+#define FN_setJointAngularOffset 621
#define SETJOINTANGULAROFFSET_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTANGULAROFFSET_ANGLEOFFSET num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointAngularOffset 613
+#define FN_getJointAngularOffset 622
#define GETJOINTANGULAROFFSET_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointLocalAxisA 614
+#define FN_getJointLocalAxisA 623
#define GETJOINTLOCALAXISA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTLOCALAXISA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTLOCALAXISA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getJointReferenceAngle 615
+#define FN_getJointReferenceAngle 624
#define GETJOINTREFERENCEANGLE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointTranslation 616
+#define FN_getJointTranslation 625
#define GETJOINTTRANSLATION_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointSpeed 617
+#define FN_getJointSpeed 626
#define GETJOINTSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_jointIsLimitEnabled 618
+#define FN_jointIsLimitEnabled 627
#define JOINTISLIMITENABLED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_enableJointLimit 619
+#define FN_enableJointLimit 628
#define ENABLEJOINTLIMIT_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ENABLEJOINTLIMIT_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointLowerLimit 620
+#define FN_getJointLowerLimit 629
#define GETJOINTLOWERLIMIT_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointUpperLimit 621
+#define FN_getJointUpperLimit 630
#define GETJOINTUPPERLIMIT_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointLimits 622
+#define FN_setJointLimits 631
#define SETJOINTLIMITS_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTLIMITS_LOWER_LIMIT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETJOINTLIMITS_UPPER_LIMIT num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_jointMotorIsEnabled 623
+#define FN_jointMotorIsEnabled 632
#define JOINTMOTORISENABLED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_enableJointMotor 624
+#define FN_enableJointMotor 633
#define ENABLEJOINTMOTOR_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ENABLEJOINTMOTOR_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setJointMotorSpeed 625
+#define FN_setJointMotorSpeed 634
#define SETJOINTMOTORSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTMOTORSPEED_SPEED num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointMotorSpeed 626
+#define FN_getJointMotorSpeed 635
#define GETJOINTMOTORSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointMaxMotorForce 627
+#define FN_setJointMaxMotorForce 636
#define SETJOINTMAXMOTORFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTMAXMOTORFORCE_FORCE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointMaxMotorForce 628
+#define FN_getJointMaxMotorForce 637
#define GETJOINTMAXMOTORFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointMotorForce 629
+#define FN_getJointMotorForce 638
#define GETJOINTMOTORFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTMOTORFORCE_INV_DT num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setJointMaxMotorTorque 630
+#define FN_setJointMaxMotorTorque 639
#define SETJOINTMAXMOTORTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTMAXMOTORTORQUE_TORQUE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointMaxMotorTorque 631
+#define FN_getJointMaxMotorTorque 640
#define GETJOINTMAXMOTORTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointMotorTorque 632
+#define FN_getJointMotorTorque 641
#define GETJOINTMOTORTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTMOTORTORQUE_INV_DT num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointGroundAnchorA 633
+#define FN_getJointGroundAnchorA 642
#define GETJOINTGROUNDANCHORA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTGROUNDANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTGROUNDANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getJointGroundAnchorB 634
+#define FN_getJointGroundAnchorB 643
#define GETJOINTGROUNDANCHORB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTGROUNDANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTGROUNDANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getJointLengthA 635
+#define FN_getJointLengthA 644
#define GETJOINTLENGTHA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointLengthB 636
+#define FN_getJointLengthB 645
#define GETJOINTLENGTHB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointCurrentLengthA 637
+#define FN_getJointCurrentLengthA 646
#define GETJOINTCURRENTLENGTHA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointCurrentLengthB 638
+#define FN_getJointCurrentLengthB 647
#define GETJOINTCURRENTLENGTHB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointOrigin 639
+#define FN_setJointOrigin 648
#define SETJOINTORIGIN_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTORIGIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETJOINTORIGIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getJointAngle 640
+#define FN_getJointAngle 649
#define GETJOINTANGLE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointLinearSpeed 641
+#define FN_getJointLinearSpeed 650
#define GETJOINTLINEARSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointAngularSpeed 642
+#define FN_getJointAngularSpeed 651
#define GETJOINTANGULARSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DeleteJoint 643
+#define FN_DeleteJoint 652
#define DELETEJOINT_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_JointExists 644
+#define FN_JointExists 653
#define JOINTEXISTS_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateTileSet 645
+#define FN_CreateTileSet 654
#define CREATETILESET_IMG_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATETILESET_TILE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATETILESET_TILE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetTileAnimationLength 646
+#define FN_SetTileAnimationLength 655
#define SETTILEANIMATIONLENGTH_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTILEANIMATIONLENGTH_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETTILEANIMATIONLENGTH_NUM_FRAMES num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetTileAnimationLength 647
+#define FN_GetTileAnimationLength 656
#define GETTILEANIMATIONLENGTH_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTILEANIMATIONLENGTH_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetTileAnimationFrame 648
+#define FN_SetTileAnimationFrame 657
#define SETTILEANIMATIONFRAME_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTILEANIMATIONFRAME_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETTILEANIMATIONFRAME_ANIM_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETTILEANIMATIONFRAME_TILE_FRAME num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetTileAnimationFrame 649
+#define FN_GetTileAnimationFrame 658
#define GETTILEANIMATIONFRAME_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTILEANIMATIONFRAME_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTILEANIMATIONFRAME_ANIM_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetTileAnimationSpeed 650
+#define FN_SetTileAnimationSpeed 659
#define SETTILEANIMATIONSPEED_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTILEANIMATIONSPEED_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETTILEANIMATIONSPEED_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetTileAnimationSpeed 651
+#define FN_GetTileAnimationSpeed 660
#define GETTILEANIMATIONSPEED_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTILEANIMATIONSPEED_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_CreateTileMap 652
+#define FN_CreateTileMap 661
#define CREATETILEMAP_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATETILEMAP_WIDTHINTILES num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATETILEMAP_HEIGHTINTILES num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetTileMapSize 653
+#define FN_SetTileMapSize 662
#define SETTILEMAPSIZE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTILEMAPSIZE_WIDTHINTILES num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETTILEMAPSIZE_HEIGHTINTILES num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetTileMapSize 654
+#define FN_GetTileMapSize 663
#define GETTILEMAPSIZE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTILEMAPSIZE_WIDTHINTILES num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTILEMAPSIZE_HEIGHTINTILES num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetTile 655
+#define FN_SetTile 664
#define SETTILE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTILE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETTILE_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETTILE_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetTile 656
+#define FN_GetTile 665
#define GETTILE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTILE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTILE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_FillTile 657
+#define FN_FillTile 666
#define FILLTILE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FILLTILE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FILLTILE_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FILLTILE_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define FILLTILE_WIDTHINTILES num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define FILLTILE_HEIGHTINTILES num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_DrawTileMap 658
+#define FN_DrawTileMap 667
#define DRAWTILEMAP_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWTILEMAP_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWTILEMAP_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -1968,20 +1993,20 @@
#define DRAWTILEMAP_H num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define DRAWTILEMAP_OFFSET_X num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define DRAWTILEMAP_OFFSET_Y num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_DeleteTileSet 659
+#define FN_DeleteTileSet 668
#define DELETETILESET_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DeleteTileMap 660
+#define FN_DeleteTileMap 669
#define DELETETILEMAP_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_TileSetExists 661
+#define FN_TileSetExists 670
#define TILESETEXISTS_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_TileMapExists 662
+#define FN_TileMapExists 671
#define TILEMAPEXISTS_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_LoadMesh 663
+#define FN_LoadMesh 672
#define LOADMESH_MESH_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_DeleteMesh 664
+#define FN_DeleteMesh 673
#define DELETEMESH_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateMesh 665
-#define FN_AddMeshBuffer 666
+#define FN_CreateMesh 674
+#define FN_AddMeshBuffer 675
#define ADDMESHBUFFER_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ADDMESHBUFFER_VERTEX_COUNT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ADDMESHBUFFER_VERTEX_DATA num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -1989,39 +2014,39 @@
#define ADDMESHBUFFER_UV_DATA num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define ADDMESHBUFFER_INDEX_COUNT num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define ADDMESHBUFFER_INDEX_DATA num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_LoadMeshFromArchive 667
+#define FN_LoadMeshFromArchive 676
#define LOADMESHFROMARCHIVE_ARCHIVE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define LOADMESHFROMARCHIVE_MESH_FILE$ str_var[1].sref[0].value[ str_var[1].byref_offset ]
-#define FN_CreatePlaneMesh 668
+#define FN_CreatePlaneMesh 677
#define CREATEPLANEMESH_W num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEPLANEMESH_H num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEPLANEMESH_TILECOUNT_W num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEPLANEMESH_TILECOUNT_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CREATEPLANEMESH_TXREPEAT_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define CREATEPLANEMESH_TXREPEAT_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_LoadAN8 669
+#define FN_LoadAN8 678
#define LOADAN8_AN8_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_LoadMeshFromAN8 670
+#define FN_LoadMeshFromAN8 679
#define LOADMESHFROMAN8_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define LOADMESHFROMAN8_AN8_SCENE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_GetNumAN8Scenes 671
+#define FN_GetNumAN8Scenes 680
#define GETNUMAN8SCENES_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetAN8SceneName$ 672
+#define FN_GetAN8SceneName$ 681
#define GETAN8SCENENAME$_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETAN8SCENENAME$_SCENE_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_CreateConeMesh 673
+#define FN_CreateConeMesh 682
#define CREATECONEMESH_RADIUS num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATECONEMESH_CONE_LENGTH num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATECONEMESH_TESSELATION num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATECONEMESH_TOP_COLOR num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CREATECONEMESH_BOTTOM_COLOR num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_CreateCylinderMesh 674
+#define FN_CreateCylinderMesh 683
#define CREATECYLINDERMESH_RADIUS num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATECYLINDERMESH_CYLINDER_LENGTH num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATECYLINDERMESH_TESSELATION num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATECYLINDERMESH_COLOR num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CREATECYLINDERMESH_CLOSE_TOP num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_CreateVolumeLightMesh 675
+#define FN_CreateVolumeLightMesh 684
#define CREATEVOLUMELIGHTMESH_U num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEVOLUMELIGHTMESH_V num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEVOLUMELIGHTMESH_FOOT_COLOR num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2030,9 +2055,9 @@
#define CREATEVOLUMELIGHTMESH_DIM_X num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define CREATEVOLUMELIGHTMESH_DIM_Y num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define CREATEVOLUMELIGHTMESH_DIM_Z num_var[7].nref[0].value[ num_var[7].byref_offset ]
-#define FN_DeleteAN8 676
+#define FN_DeleteAN8 685
#define DELETEAN8_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetMeshBoundingBox 677
+#define FN_SetMeshBoundingBox 686
#define SETMESHBOUNDINGBOX_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMESHBOUNDINGBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMESHBOUNDINGBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2040,7 +2065,7 @@
#define SETMESHBOUNDINGBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define SETMESHBOUNDINGBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define SETMESHBOUNDINGBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_GetMeshBoundingBox 678
+#define FN_GetMeshBoundingBox 687
#define GETMESHBOUNDINGBOX_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMESHBOUNDINGBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETMESHBOUNDINGBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2048,261 +2073,261 @@
#define GETMESHBOUNDINGBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETMESHBOUNDINGBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETMESHBOUNDINGBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_ReCalculateMeshBoundingBox 679
+#define FN_ReCalculateMeshBoundingBox 688
#define RECALCULATEMESHBOUNDINGBOX_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateAnimatedActor 680
+#define FN_CreateAnimatedActor 689
#define CREATEANIMATEDACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateOctreeActor 681
+#define FN_CreateOctreeActor 690
#define CREATEOCTREEACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateCubeActor 682
+#define FN_CreateCubeActor 691
#define CREATECUBEACTOR_CUBE_SIZE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateSphereActor 683
+#define FN_CreateSphereActor 692
#define CREATESPHEREACTOR_RADIUS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateWaterActor 684
+#define FN_CreateWaterActor 693
#define CREATEWATERACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEWATERACTOR_WAVEHEIGHT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEWATERACTOR_WAVESPEED num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEWATERACTOR_WAVELENGTH num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_CreateLightActor 685
-#define FN_CreateBillboardActor 686
-#define FN_CreateTerrainActor 687
+#define FN_CreateLightActor 694
+#define FN_CreateBillboardActor 695
+#define FN_CreateTerrainActor 696
#define CREATETERRAINACTOR_HMAP_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_CreateParticleActor 688
+#define FN_CreateParticleActor 697
#define CREATEPARTICLEACTOR_PARTICLE_TYPE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DeleteActor 689
+#define FN_DeleteActor 698
#define DELETEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetActorTransform 690
+#define FN_GetActorTransform 699
#define GETACTORTRANSFORM_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORTRANSFORM_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetActorPosition 691
+#define FN_SetActorPosition 700
#define SETACTORPOSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORPOSITION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_TranslateActorLocal 692
+#define FN_TranslateActorLocal 701
#define TRANSLATEACTORLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TRANSLATEACTORLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define TRANSLATEACTORLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define TRANSLATEACTORLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_TranslateActorWorld 693
+#define FN_TranslateActorWorld 702
#define TRANSLATEACTORWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TRANSLATEACTORWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define TRANSLATEACTORWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define TRANSLATEACTORWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetActorPosition 694
+#define FN_GetActorPosition 703
#define GETACTORPOSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORPOSITION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetActorScale 695
+#define FN_SetActorScale 704
#define SETACTORSCALE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_ScaleActor 696
+#define FN_ScaleActor 705
#define SCALEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SCALEACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SCALEACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SCALEACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetActorScale 697
+#define FN_GetActorScale 706
#define GETACTORSCALE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetActorRotation 698
+#define FN_SetActorRotation 707
#define SETACTORROTATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_RotateActor 699
+#define FN_RotateActor 708
#define ROTATEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ROTATEACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ROTATEACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define ROTATEACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetActorRotation 700
+#define FN_GetActorRotation 709
#define GETACTORROTATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetActorVisible 701
+#define FN_SetActorVisible 710
#define SETACTORVISIBLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORVISIBLE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_ActorIsVisible 702
+#define FN_ActorIsVisible 711
#define ACTORISVISIBLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetActorAutoCulling 703
+#define FN_SetActorAutoCulling 712
#define SETACTORAUTOCULLING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORAUTOCULLING_CULL_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetActorAutoCulling 704
+#define FN_GetActorAutoCulling 713
#define GETACTORAUTOCULLING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_AddActorShadow 705
+#define FN_AddActorShadow 714
#define ADDACTORSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_RemoveActorShadow 706
+#define FN_RemoveActorShadow 715
#define REMOVEACTORSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_ActorExists 707
+#define FN_ActorExists 716
#define ACTOREXISTS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateProjectorActor 708
-#define FN_CreateActorAnimation 709
+#define FN_CreateProjectorActor 717
+#define FN_CreateActorAnimation 718
#define CREATEACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEACTORANIMATION_START_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEACTORANIMATION_END_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEACTORANIMATION_SPEED num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetActorAnimation 710
+#define FN_SetActorAnimation 719
#define SETACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORANIMATION_NUM_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetActorAnimationSpeed 711
+#define FN_SetActorAnimationSpeed 720
#define SETACTORANIMATIONSPEED_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORANIMATIONSPEED_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetActorAnimationFrames 712
+#define FN_SetActorAnimationFrames 721
#define SETACTORANIMATIONFRAMES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORANIMATIONFRAMES_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORANIMATIONFRAMES_START_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORANIMATIONFRAMES_END_FRAME num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetActorCurrentAnimation 713
+#define FN_GetActorCurrentAnimation 722
#define GETACTORCURRENTANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetActorAnimationSpeed 714
+#define FN_GetActorAnimationSpeed 723
#define GETACTORANIMATIONSPEED_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetActorAnimationStartFrame 715
+#define FN_GetActorAnimationStartFrame 724
#define GETACTORANIMATIONSTARTFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORANIMATIONSTARTFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetActorAnimationEndFrame 716
+#define FN_GetActorAnimationEndFrame 725
#define GETACTORANIMATIONENDFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORANIMATIONENDFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetActorFrame 717
+#define FN_SetActorFrame 726
#define SETACTORFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORFRAME_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetActorFrame 718
+#define FN_GetActorFrame 727
#define GETACTORFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_ActorAnimationIsPlaying 719
+#define FN_ActorAnimationIsPlaying 728
#define ACTORANIMATIONISPLAYING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumActorAnimationLoops 720
+#define FN_NumActorAnimationLoops 729
#define NUMACTORANIMATIONLOOPS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetActorMD2Animation 721
+#define FN_SetActorMD2Animation 730
#define SETACTORMD2ANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORMD2ANIMATION_ANIM num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORMD2ANIMATION_NUM_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetActorMD2AnimationByName 722
+#define FN_SetActorMD2AnimationByName 731
#define SETACTORMD2ANIMATIONBYNAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define SETACTORMD2ANIMATIONBYNAME_NUM_LOOPS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_DeleteActorAnimation 723
+#define FN_DeleteActorAnimation 732
#define DELETEACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DELETEACTORANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetGravity3D 724
+#define FN_SetGravity3D 733
#define SETGRAVITY3D_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETGRAVITY3D_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETGRAVITY3D_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetGravity3D 725
+#define FN_GetGravity3D 734
#define GETGRAVITY3D_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETGRAVITY3D_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETGRAVITY3D_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetActorShape 726
+#define FN_SetActorShape 735
#define SETACTORSHAPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORSHAPE_SHAPE_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORSHAPE_MASS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetActorShape 727
+#define FN_GetActorShape 736
#define GETACTORSHAPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetActorSolid 728
+#define FN_SetActorSolid 737
#define SETACTORSOLID_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORSOLID_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_ActorIsSolid 729
+#define FN_ActorIsSolid 738
#define ACTORISSOLID_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetActorCollision 730
+#define FN_GetActorCollision 739
#define GETACTORCOLLISION_ACTOR1 num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORCOLLISION_ACTOR2 num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetActorGravity 731
+#define FN_SetActorGravity 740
#define SETACTORGRAVITY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORGRAVITY_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORGRAVITY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORGRAVITY_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetActorGravity 732
+#define FN_GetActorGravity 741
#define GETACTORGRAVITY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORGRAVITY_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORGRAVITY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORGRAVITY_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorDamping 733
+#define FN_setActorDamping 742
#define SETACTORDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORDAMPING_LIN_DAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORDAMPING_ANG_DAMPING num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getActorLinearDamping 734
+#define FN_getActorLinearDamping 743
#define GETACTORLINEARDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getActorAngularDamping 735
+#define FN_getActorAngularDamping 744
#define GETACTORANGULARDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getActorLinearSleepThreshold 736
+#define FN_getActorLinearSleepThreshold 745
#define GETACTORLINEARSLEEPTHRESHOLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getActorAngularSleepThreshold 737
+#define FN_getActorAngularSleepThreshold 746
#define GETACTORANGULARSLEEPTHRESHOLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_applyActorDamping 738
+#define FN_applyActorDamping 747
#define APPLYACTORDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORDAMPING_TIMESTEP num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setActorMassProperties 739
+#define FN_setActorMassProperties 748
#define SETACTORMASSPROPERTIES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORMASSPROPERTIES_MASS num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORMASSPROPERTIES_INERTIA_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORMASSPROPERTIES_INERTIA_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define SETACTORMASSPROPERTIES_INERTIA_Z num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getActorLinearFactor 740
+#define FN_getActorLinearFactor 749
#define GETACTORLINEARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORLINEARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORLINEARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORLINEARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorLinearFactor 741
+#define FN_setActorLinearFactor 750
#define SETACTORLINEARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORLINEARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORLINEARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORLINEARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorInverseMass 742
+#define FN_getActorInverseMass 751
#define GETACTORINVERSEMASS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_integrateActorVelocities 743
+#define FN_integrateActorVelocities 752
#define INTEGRATEACTORVELOCITIES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define INTEGRATEACTORVELOCITIES_V_STEP num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_applyActorCentralForceLocal 744
+#define FN_applyActorCentralForceLocal 753
#define APPLYACTORCENTRALFORCELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORCENTRALFORCELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORCENTRALFORCELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYACTORCENTRALFORCELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_applyActorCentralForceWorld 745
+#define FN_applyActorCentralForceWorld 754
#define APPLYACTORCENTRALFORCEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORCENTRALFORCEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORCENTRALFORCEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYACTORCENTRALFORCEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorTotalForce 746
+#define FN_getActorTotalForce 755
#define GETACTORTOTALFORCE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORTOTALFORCE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORTOTALFORCE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORTOTALFORCE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorTotalTorque 747
+#define FN_getActorTotalTorque 756
#define GETACTORTOTALTORQUE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORTOTALTORQUE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORTOTALTORQUE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORTOTALTORQUE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorInverseInertiaDiagLocal 748
+#define FN_getActorInverseInertiaDiagLocal 757
#define GETACTORINVERSEINERTIADIAGLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORINVERSEINERTIADIAGLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORINVERSEINERTIADIAGLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORINVERSEINERTIADIAGLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorInverseInertiaDiagLocal 749
+#define FN_setActorInverseInertiaDiagLocal 758
#define SETACTORINVERSEINERTIADIAGLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORINVERSEINERTIADIAGLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORINVERSEINERTIADIAGLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORINVERSEINERTIADIAGLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorSleepThresholds 750
+#define FN_setActorSleepThresholds 759
#define SETACTORSLEEPTHRESHOLDS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORSLEEPTHRESHOLDS_LINEAR num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORSLEEPTHRESHOLDS_ANGULAR num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_applyActorTorqueLocal 751
+#define FN_applyActorTorqueLocal 760
#define APPLYACTORTORQUELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORTORQUELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORTORQUELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYACTORTORQUELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_applyActorTorqueWorld 752
+#define FN_applyActorTorqueWorld 761
#define APPLYACTORTORQUEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORTORQUEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORTORQUEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYACTORTORQUEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_applyActorForceLocal 753
+#define FN_applyActorForceLocal 762
#define APPLYACTORFORCELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORFORCELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORFORCELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2310,7 +2335,7 @@
#define APPLYACTORFORCELOCAL_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define APPLYACTORFORCELOCAL_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define APPLYACTORFORCELOCAL_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_applyActorForceWorld 754
+#define FN_applyActorForceWorld 763
#define APPLYACTORFORCEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORFORCEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORFORCEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2318,27 +2343,27 @@
#define APPLYACTORFORCEWORLD_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define APPLYACTORFORCEWORLD_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define APPLYACTORFORCEWORLD_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_applyActorCentralImpulseLocal 755
+#define FN_applyActorCentralImpulseLocal 764
#define APPLYACTORCENTRALIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORCENTRALIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORCENTRALIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYACTORCENTRALIMPULSELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_applyActorCentralImpulseWorld 756
+#define FN_applyActorCentralImpulseWorld 765
#define APPLYACTORCENTRALIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORCENTRALIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORCENTRALIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYACTORCENTRALIMPULSEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_applyActorTorqueImpulseLocal 757
+#define FN_applyActorTorqueImpulseLocal 766
#define APPLYACTORTORQUEIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORTORQUEIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORTORQUEIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYACTORTORQUEIMPULSELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_applyActorTorqueImpulseWorld 758
+#define FN_applyActorTorqueImpulseWorld 767
#define APPLYACTORTORQUEIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORTORQUEIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORTORQUEIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYACTORTORQUEIMPULSEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_applyActorImpulseLocal 759
+#define FN_applyActorImpulseLocal 768
#define APPLYACTORIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2346,7 +2371,7 @@
#define APPLYACTORIMPULSELOCAL_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define APPLYACTORIMPULSELOCAL_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define APPLYACTORIMPULSELOCAL_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_applyActorImpulseWorld 760
+#define FN_applyActorImpulseWorld 769
#define APPLYACTORIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2354,52 +2379,52 @@
#define APPLYACTORIMPULSEWORLD_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define APPLYACTORIMPULSEWORLD_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define APPLYACTORIMPULSEWORLD_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_clearActorForces 761
+#define FN_clearActorForces 770
#define CLEARACTORFORCES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_updateActorInertiaTensor 762
+#define FN_updateActorInertiaTensor 771
#define UPDATEACTORINERTIATENSOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getActorCenter 763
+#define FN_getActorCenter 772
#define GETACTORCENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORCENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORCENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORCENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorRotationQ 764
+#define FN_getActorRotationQ 773
#define GETACTORROTATIONQ_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORROTATIONQ_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORROTATIONQ_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORROTATIONQ_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETACTORROTATIONQ_W num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getActorLinearVelocityWorld 765
+#define FN_getActorLinearVelocityWorld 774
#define GETACTORLINEARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORLINEARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORLINEARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORLINEARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorAngularVelocityWorld 766
+#define FN_getActorAngularVelocityWorld 775
#define GETACTORANGULARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORANGULARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORANGULARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORANGULARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorLinearVelocityLocal 767
+#define FN_setActorLinearVelocityLocal 776
#define SETACTORLINEARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORLINEARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORLINEARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORLINEARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorLinearVelocityWorld 768
+#define FN_setActorLinearVelocityWorld 777
#define SETACTORLINEARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORLINEARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORLINEARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORLINEARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorAngularVelocityLocal 769
+#define FN_setActorAngularVelocityLocal 778
#define SETACTORANGULARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORANGULARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORANGULARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORANGULARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorAngularVelocityWorld 770
+#define FN_setActorAngularVelocityWorld 779
#define SETACTORANGULARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORANGULARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORANGULARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORANGULARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorVelocityInLocalPoint 771
+#define FN_getActorVelocityInLocalPoint 780
#define GETACTORVELOCITYINLOCALPOINT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORVELOCITYINLOCALPOINT_REL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORVELOCITYINLOCALPOINT_REL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2407,17 +2432,17 @@
#define GETACTORVELOCITYINLOCALPOINT_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETACTORVELOCITYINLOCALPOINT_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETACTORVELOCITYINLOCALPOINT_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_getActorLinearVelocityLocal 772
+#define FN_getActorLinearVelocityLocal 781
#define GETACTORLINEARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORLINEARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORLINEARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORLINEARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorAngularVelocityLocal 773
+#define FN_getActorAngularVelocityLocal 782
#define GETACTORANGULARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORANGULARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORANGULARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORANGULARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorAABB 774
+#define FN_getActorAABB 783
#define GETACTORAABB_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORAABB_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORAABB_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2425,7 +2450,7 @@
#define GETACTORAABB_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETACTORAABB_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETACTORAABB_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_computeActorImpulseDenominator 775
+#define FN_computeActorImpulseDenominator 784
#define COMPUTEACTORIMPULSEDENOMINATOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COMPUTEACTORIMPULSEDENOMINATOR_POS_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define COMPUTEACTORIMPULSEDENOMINATOR_POS_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2433,56 +2458,56 @@
#define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_computeActorAngularImpulseDenominator 776
+#define FN_computeActorAngularImpulseDenominator 785
#define COMPUTEACTORANGULARIMPULSEDENOMINATOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COMPUTEACTORANGULARIMPULSEDENOMINATOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define COMPUTEACTORANGULARIMPULSEDENOMINATOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define COMPUTEACTORANGULARIMPULSEDENOMINATOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorAngularFactor 777
+#define FN_setActorAngularFactor 786
#define SETACTORANGULARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORANGULARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORANGULARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORANGULARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorAngularFactor 778
+#define FN_getActorAngularFactor 787
#define GETACTORANGULARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORANGULARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORANGULARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORANGULARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_computeActorGyroImpulseLocal 779
+#define FN_computeActorGyroImpulseLocal 788
#define COMPUTEACTORGYROIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COMPUTEACTORGYROIMPULSELOCAL_DT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define COMPUTEACTORGYROIMPULSELOCAL_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define COMPUTEACTORGYROIMPULSELOCAL_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define COMPUTEACTORGYROIMPULSELOCAL_Z num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_computeActorGyroImpulseWorld 780
+#define FN_computeActorGyroImpulseWorld 789
#define COMPUTEACTORGYROIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COMPUTEACTORGYROIMPULSEWORLD_DT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define COMPUTEACTORGYROIMPULSEWORLD_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define COMPUTEACTORGYROIMPULSEWORLD_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define COMPUTEACTORGYROIMPULSEWORLD_Z num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getActorLocalInertia 781
+#define FN_getActorLocalInertia 790
#define GETACTORLOCALINERTIA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORLOCALINERTIA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORLOCALINERTIA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORLOCALINERTIA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetActorSleepState 782
+#define FN_SetActorSleepState 791
#define SETACTORSLEEPSTATE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORSLEEPSTATE_STATE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_CastRay3D 783
+#define FN_CastRay3D 792
#define CASTRAY3D_FROM_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CASTRAY3D_FROM_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CASTRAY3D_FROM_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CASTRAY3D_TO_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CASTRAY3D_TO_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define CASTRAY3D_TO_Z num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_CastRay3D_All 784
+#define FN_CastRay3D_All 793
#define CASTRAY3D_ALL_FROM_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CASTRAY3D_ALL_FROM_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CASTRAY3D_ALL_FROM_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CASTRAY3D_ALL_TO_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CASTRAY3D_ALL_TO_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define CASTRAY3D_ALL_TO_Z num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_GetRayHit3D 785
+#define FN_GetRayHit3D 794
#define GETRAYHIT3D_INDEX num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETRAYHIT3D_ACTOR_ID num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETRAYHIT3D_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2491,12 +2516,12 @@
#define GETRAYHIT3D_NORMAL_X num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETRAYHIT3D_NORMAL_Y num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define GETRAYHIT3D_NORMAL_Z num_var[7].nref[0].value[ num_var[7].byref_offset ]
-#define FN_createPointConstraint 786
+#define FN_createPointConstraint 795
#define CREATEPOINTCONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEPOINTCONSTRAINT_PXA num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEPOINTCONSTRAINT_PYA num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEPOINTCONSTRAINT_PZA num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_createPointConstraintEx 787
+#define FN_createPointConstraintEx 796
#define CREATEPOINTCONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEPOINTCONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEPOINTCONSTRAINTEX_PXA num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2505,47 +2530,47 @@
#define CREATEPOINTCONSTRAINTEX_PXB num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define CREATEPOINTCONSTRAINTEX_PYB num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define CREATEPOINTCONSTRAINTEX_PZB num_var[7].nref[0].value[ num_var[7].byref_offset ]
-#define FN_setPointPivotA 788
+#define FN_setPointPivotA 797
#define SETPOINTPIVOTA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPOINTPIVOTA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPOINTPIVOTA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETPOINTPIVOTA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setPointPivotB 789
+#define FN_setPointPivotB 798
#define SETPOINTPIVOTB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPOINTPIVOTB_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPOINTPIVOTB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETPOINTPIVOTB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_createHingeConstraint 790
+#define FN_createHingeConstraint 799
#define CREATEHINGECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEHINGECONSTRAINT_FRAMEA num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEHINGECONSTRAINT_USEREFERENCEFRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_createHingeConstraintEx 791
+#define FN_createHingeConstraintEx 800
#define CREATEHINGECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEHINGECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEHINGECONSTRAINTEX_FRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEHINGECONSTRAINTEX_FRAMEB num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CREATEHINGECONSTRAINTEX_USEREFERENCEFRAMEA num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_createSlideConstraint 792
+#define FN_createSlideConstraint 801
#define CREATESLIDECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATESLIDECONSTRAINT_FRAMEINB_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATESLIDECONSTRAINT_USELINEARREFERENCEFRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_createSlideConstraintEx 793
+#define FN_createSlideConstraintEx 802
#define CREATESLIDECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATESLIDECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATESLIDECONSTRAINTEX_FRAMEINA_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATESLIDECONSTRAINTEX_FRAMEINB_MATRIX num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CREATESLIDECONSTRAINTEX_USELINEARREFERENCEFRAMEA num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_createConeConstraint 794
+#define FN_createConeConstraint 803
#define CREATECONECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATECONECONSTRAINT_RBAFRAME_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_createConeConstraintEx 795
+#define FN_createConeConstraintEx 804
#define CREATECONECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATECONECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATECONECONSTRAINTEX_RBAFRAME_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATECONECONSTRAINTEX_RBBFRAME_MATRIX num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_deleteConstraint 796
+#define FN_deleteConstraint 805
#define DELETECONSTRAINT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConstraintFrameOffsetA 797
+#define FN_getConstraintFrameOffsetA 806
#define GETCONSTRAINTFRAMEOFFSETA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETCONSTRAINTFRAMEOFFSETA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETCONSTRAINTFRAMEOFFSETA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2553,7 +2578,7 @@
#define GETCONSTRAINTFRAMEOFFSETA_RX num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETCONSTRAINTFRAMEOFFSETA_RY num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETCONSTRAINTFRAMEOFFSETA_RZ num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_getConstraintFrameOffsetB 798
+#define FN_getConstraintFrameOffsetB 807
#define GETCONSTRAINTFRAMEOFFSETB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETCONSTRAINTFRAMEOFFSETB_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETCONSTRAINTFRAMEOFFSETB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2561,43 +2586,43 @@
#define GETCONSTRAINTFRAMEOFFSETB_RX num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETCONSTRAINTFRAMEOFFSETB_RY num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETCONSTRAINTFRAMEOFFSETB_RZ num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_useConstraintFrameOffset 799
+#define FN_useConstraintFrameOffset 808
#define USECONSTRAINTFRAMEOFFSET_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define USECONSTRAINTFRAMEOFFSET_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getHingeAngle 800
+#define FN_getHingeAngle 809
#define GETHINGEANGLE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getHingeAngleEx 801
+#define FN_getHingeAngleEx 810
#define GETHINGEANGLEEX_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETHINGEANGLEEX_T_MATRIXA num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETHINGEANGLEEX_T_MATRIXB num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getConstraintBreakingImpulseThreshold 802
+#define FN_getConstraintBreakingImpulseThreshold 811
#define GETCONSTRAINTBREAKINGIMPULSETHRESHOLD_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConstraintAFrame 803
+#define FN_getConstraintAFrame 812
#define GETCONSTRAINTAFRAME_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETCONSTRAINTAFRAME_MA num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getConstraintBFrame 804
+#define FN_getConstraintBFrame 813
#define GETCONSTRAINTBFRAME_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETCONSTRAINTBFRAME_MA num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setHingeAxis 805
+#define FN_setHingeAxis 814
#define SETHINGEAXIS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETHINGEAXIS_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETHINGEAXIS_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETHINGEAXIS_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setConstraintBreakingImpulseThreshold 806
+#define FN_setConstraintBreakingImpulseThreshold 815
#define SETCONSTRAINTBREAKINGIMPULSETHRESHOLD_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCONSTRAINTBREAKINGIMPULSETHRESHOLD_THRESHOLD num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setConstraintFrames 807
+#define FN_setConstraintFrames 816
#define SETCONSTRAINTFRAMES_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCONSTRAINTFRAMES_FRAMEA_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETCONSTRAINTFRAMES_FRAMEB_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setHingeLimit 808
+#define FN_setHingeLimit 817
#define SETHINGELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETHINGELIMIT_LOW num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETHINGELIMIT_HIGH num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETHINGELIMIT_SOFTNESS num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define SETHINGELIMIT_BIAS_FACTOR num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define SETHINGELIMIT_RELAXATION_FACTOR num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_setConeLimit 809
+#define FN_setConeLimit 818
#define SETCONELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCONELIMIT_SWINGSPAN1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETCONELIMIT_SWINGSPAN2 num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2605,290 +2630,290 @@
#define SETCONELIMIT_SOFTNESS num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define SETCONELIMIT_BIAS_FACTOR num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define SETCONELIMIT_RELAXATION_FACTOR num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_getHingeLimitBiasFactor 810
+#define FN_getHingeLimitBiasFactor 819
#define GETHINGELIMITBIASFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getHingeLimitRelaxationFactor 811
+#define FN_getHingeLimitRelaxationFactor 820
#define GETHINGELIMITRELAXATIONFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getHingeLimitSign 812
+#define FN_getHingeLimitSign 821
#define GETHINGELIMITSIGN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getHingeSolveLimit 813
+#define FN_getHingeSolveLimit 822
#define GETHINGESOLVELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_useHingeReferenceFrameA 814
+#define FN_useHingeReferenceFrameA 823
#define USEHINGEREFERENCEFRAMEA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define USEHINGEREFERENCEFRAMEA_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getConstraintAppliedImpulse 815
+#define FN_getConstraintAppliedImpulse 824
#define GETCONSTRAINTAPPLIEDIMPULSE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConstraintFixedActor 816
+#define FN_getConstraintFixedActor 825
#define GETCONSTRAINTFIXEDACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getPointPivotA 817
+#define FN_getPointPivotA 826
#define GETPOINTPIVOTA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPOINTPIVOTA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPOINTPIVOTA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETPOINTPIVOTA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getPointPivotB 818
+#define FN_getPointPivotB 827
#define GETPOINTPIVOTB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPOINTPIVOTB_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPOINTPIVOTB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETPOINTPIVOTB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getConstraintActorA 819
+#define FN_getConstraintActorA 828
#define GETCONSTRAINTACTORA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConstraintActorB 820
+#define FN_getConstraintActorB 829
#define GETCONSTRAINTACTORB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setConstraintSolverIterations 821
+#define FN_setConstraintSolverIterations 830
#define SETCONSTRAINTSOLVERITERATIONS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCONSTRAINTSOLVERITERATIONS_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getConeBiasFactor 822
+#define FN_getConeBiasFactor 831
#define GETCONEBIASFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeDamping 823
+#define FN_getConeDamping 832
#define GETCONEDAMPING_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeFixThresh 824
+#define FN_getConeFixThresh 833
#define GETCONEFIXTHRESH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeLimit 825
+#define FN_getConeLimit 834
#define GETCONELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETCONELIMIT_LIMIT_INDEX num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getConstraintLimitSoftness 826
+#define FN_getConstraintLimitSoftness 835
#define GETCONSTRAINTLIMITSOFTNESS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConstraintSolverIterations 827
+#define FN_getConstraintSolverIterations 836
#define GETCONSTRAINTSOLVERITERATIONS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeAnglePoint 828
+#define FN_getConeAnglePoint 837
#define GETCONEANGLEPOINT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETCONEANGLEPOINT_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETCONEANGLEPOINT_C_LEN num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETCONEANGLEPOINT_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETCONEANGLEPOINT_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETCONEANGLEPOINT_Z num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_getConstraintAngularOnly 829
+#define FN_getConstraintAngularOnly 838
#define GETCONSTRAINTANGULARONLY_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeSolveSwingLimit 830
+#define FN_getConeSolveSwingLimit 839
#define GETCONESOLVESWINGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeSolveTwistLimit 831
+#define FN_getConeSolveTwistLimit 840
#define GETCONESOLVETWISTLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeSwingSpan1 832
+#define FN_getConeSwingSpan1 841
#define GETCONESWINGSPAN1_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeSwingSpan2 833
+#define FN_getConeSwingSpan2 842
#define GETCONESWINGSPAN2_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeTwistAngle 834
+#define FN_getConeTwistAngle 843
#define GETCONETWISTANGLE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeTwistLimitSign 835
+#define FN_getConeTwistLimitSign 844
#define GETCONETWISTLIMITSIGN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeTwistSpan 836
+#define FN_getConeTwistSpan 845
#define GETCONETWISTSPAN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setConstraintAngularOnly 837
+#define FN_setConstraintAngularOnly 846
#define SETCONSTRAINTANGULARONLY_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCONSTRAINTANGULARONLY_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setConeDamping 838
+#define FN_setConeDamping 847
#define SETCONEDAMPING_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCONEDAMPING_DAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setConeFixThresh 839
+#define FN_setConeFixThresh 848
#define SETCONEFIXTHRESH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCONEFIXTHRESH_FIXTHRESH num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getSlideAnchorA 840
+#define FN_getSlideAnchorA 849
#define GETSLIDEANCHORA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSLIDEANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSLIDEANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSLIDEANCHORA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getSlideAnchorB 841
+#define FN_getSlideAnchorB 850
#define GETSLIDEANCHORB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSLIDEANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSLIDEANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSLIDEANCHORB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getSlideAngDepth 842
+#define FN_getSlideAngDepth 851
#define GETSLIDEANGDEPTH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideAngularPos 843
+#define FN_getSlideAngularPos 852
#define GETSLIDEANGULARPOS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideDampingDirAng 844
+#define FN_getSlideDampingDirAng 853
#define GETSLIDEDAMPINGDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideDampingDirLin 845
+#define FN_getSlideDampingDirLin 854
#define GETSLIDEDAMPINGDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideDampingLimAng 846
+#define FN_getSlideDampingLimAng 855
#define GETSLIDEDAMPINGLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideDampingLimLin 847
+#define FN_getSlideDampingLimLin 856
#define GETSLIDEDAMPINGLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideDampingOrthoAng 848
+#define FN_getSlideDampingOrthoAng 857
#define GETSLIDEDAMPINGORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideDampingOrthoLin 849
+#define FN_getSlideDampingOrthoLin 858
#define GETSLIDEDAMPINGORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideLinearPos 850
+#define FN_getSlideLinearPos 859
#define GETSLIDELINEARPOS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideLinDepth 851
+#define FN_getSlideLinDepth 860
#define GETSLIDELINDEPTH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideLowerAngLimit 852
+#define FN_getSlideLowerAngLimit 861
#define GETSLIDELOWERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideLowerLinLimit 853
+#define FN_getSlideLowerLinLimit 862
#define GETSLIDELOWERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideRestitutionDirAng 854
+#define FN_getSlideRestitutionDirAng 863
#define GETSLIDERESTITUTIONDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideRestitutionDirLin 855
+#define FN_getSlideRestitutionDirLin 864
#define GETSLIDERESTITUTIONDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideRestitutionLimAng 856
+#define FN_getSlideRestitutionLimAng 865
#define GETSLIDERESTITUTIONLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideRestitutionLimLin 857
+#define FN_getSlideRestitutionLimLin 866
#define GETSLIDERESTITUTIONLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideRestitutionOrthoAng 858
+#define FN_getSlideRestitutionOrthoAng 867
#define GETSLIDERESTITUTIONORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideRestitutionOrthoLin 859
+#define FN_getSlideRestitutionOrthoLin 868
#define GETSLIDERESTITUTIONORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideSoftnessDirAng 860
+#define FN_getSlideSoftnessDirAng 869
#define GETSLIDESOFTNESSDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideSoftnessDirLin 861
+#define FN_getSlideSoftnessDirLin 870
#define GETSLIDESOFTNESSDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideSoftnessLimAng 862
+#define FN_getSlideSoftnessLimAng 871
#define GETSLIDESOFTNESSLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideSoftnessLimLin 863
+#define FN_getSlideSoftnessLimLin 872
#define GETSLIDESOFTNESSLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideSoftnessOrthoAng 864
+#define FN_getSlideSoftnessOrthoAng 873
#define GETSLIDESOFTNESSORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideSoftnessOrthoLin 865
+#define FN_getSlideSoftnessOrthoLin 874
#define GETSLIDESOFTNESSORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideSolveAngLimit 866
+#define FN_getSlideSolveAngLimit 875
#define GETSLIDESOLVEANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideSolveLinLimit 867
+#define FN_getSlideSolveLinLimit 876
#define GETSLIDESOLVELINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideUpperAngLimit 868
+#define FN_getSlideUpperAngLimit 877
#define GETSLIDEUPPERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideUpperLinLimit 869
+#define FN_getSlideUpperLinLimit 878
#define GETSLIDEUPPERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideUseFrameOffset 870
+#define FN_getSlideUseFrameOffset 879
#define GETSLIDEUSEFRAMEOFFSET_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setSlideDampingDirAng 871
+#define FN_setSlideDampingDirAng 880
#define SETSLIDEDAMPINGDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDEDAMPINGDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideDampingDirLin 872
+#define FN_setSlideDampingDirLin 881
#define SETSLIDEDAMPINGDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDEDAMPINGDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideDampingLimAng 873
+#define FN_setSlideDampingLimAng 882
#define SETSLIDEDAMPINGLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDEDAMPINGLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideDampingLimLin 874
+#define FN_setSlideDampingLimLin 883
#define SETSLIDEDAMPINGLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDEDAMPINGLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideDampingOrthoAng 875
+#define FN_setSlideDampingOrthoAng 884
#define SETSLIDEDAMPINGORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDEDAMPINGORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideDampingOrthoLin 876
+#define FN_setSlideDampingOrthoLin 885
#define SETSLIDEDAMPINGORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDEDAMPINGORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideLowerAngLimit 877
+#define FN_setSlideLowerAngLimit 886
#define SETSLIDELOWERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDELOWERANGLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideLowerLinLimit 878
+#define FN_setSlideLowerLinLimit 887
#define SETSLIDELOWERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDELOWERLINLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideRestitutionDirAng 879
+#define FN_setSlideRestitutionDirAng 888
#define SETSLIDERESTITUTIONDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDERESTITUTIONDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideRestitutionDirLin 880
+#define FN_setSlideRestitutionDirLin 889
#define SETSLIDERESTITUTIONDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDERESTITUTIONDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideRestitutionLimAng 881
+#define FN_setSlideRestitutionLimAng 890
#define SETSLIDERESTITUTIONLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDERESTITUTIONLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideRestitutionLimLin 882
+#define FN_setSlideRestitutionLimLin 891
#define SETSLIDERESTITUTIONLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDERESTITUTIONLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideRestitutionOrthoAng 883
+#define FN_setSlideRestitutionOrthoAng 892
#define SETSLIDERESTITUTIONORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDERESTITUTIONORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideRestitutionOrthoLin 884
+#define FN_setSlideRestitutionOrthoLin 893
#define SETSLIDERESTITUTIONORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDERESTITUTIONORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideSoftnessDirAng 885
+#define FN_setSlideSoftnessDirAng 894
#define SETSLIDESOFTNESSDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDESOFTNESSDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideSoftnessDirLin 886
+#define FN_setSlideSoftnessDirLin 895
#define SETSLIDESOFTNESSDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDESOFTNESSDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideSoftnessLimAng 887
+#define FN_setSlideSoftnessLimAng 896
#define SETSLIDESOFTNESSLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDESOFTNESSLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideSoftnessLimLin 888
+#define FN_setSlideSoftnessLimLin 897
#define SETSLIDESOFTNESSLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDESOFTNESSLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideSoftnessOrthoAng 889
+#define FN_setSlideSoftnessOrthoAng 898
#define SETSLIDESOFTNESSORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDESOFTNESSORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideSoftnessOrthoLin 890
+#define FN_setSlideSoftnessOrthoLin 899
#define SETSLIDESOFTNESSORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDESOFTNESSORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideUpperAngLimit 891
+#define FN_setSlideUpperAngLimit 900
#define SETSLIDEUPPERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDEUPPERANGLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideUpperLinLimit 892
+#define FN_setSlideUpperLinLimit 901
#define SETSLIDEUPPERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDEUPPERLINLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_ConstraintExists 893
+#define FN_ConstraintExists 902
#define CONSTRAINTEXISTS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetCameraPosition 894
+#define FN_SetCameraPosition 903
#define SETCAMERAPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCAMERAPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETCAMERAPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetCameraPosition 895
+#define FN_GetCameraPosition 904
#define GETCAMERAPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETCAMERAPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETCAMERAPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_TranslateCamera 896
+#define FN_TranslateCamera 905
#define TRANSLATECAMERA_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TRANSLATECAMERA_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define TRANSLATECAMERA_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetCameraRotation 897
+#define FN_SetCameraRotation 906
#define SETCAMERAROTATION_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCAMERAROTATION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETCAMERAROTATION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetCameraRotation 898
+#define FN_GetCameraRotation 907
#define GETCAMERAROTATION_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETCAMERAROTATION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETCAMERAROTATION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_RotateCamera 899
+#define FN_RotateCamera 908
#define ROTATECAMERA_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ROTATECAMERA_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ROTATECAMERA_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetCameraFOV 900
+#define FN_SetCameraFOV 909
#define SETCAMERAFOV_FOV num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetCameraFOV 901
-#define FN_SetCameraAspectRatio 902
+#define FN_GetCameraFOV 910
+#define FN_SetCameraAspectRatio 911
#define SETCAMERAASPECTRATIO_ASPECT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetCameraAspectRatio 903
-#define FN_SetCameraFarValue 904
+#define FN_GetCameraAspectRatio 912
+#define FN_SetCameraFarValue 913
#define SETCAMERAFARVALUE_ZF num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetCameraFarValue 905
-#define FN_SetCameraNearValue 906
+#define FN_GetCameraFarValue 914
+#define FN_SetCameraNearValue 915
#define SETCAMERANEARVALUE_ZN num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetCameraNearValue 907
-#define FN_SetProjectionMatrix 908
+#define FN_GetCameraNearValue 916
+#define FN_SetProjectionMatrix 917
#define SETPROJECTIONMATRIX_MATA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPROJECTIONMATRIX_PROJECTION_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetProjectionMatrix 909
+#define FN_GetProjectionMatrix 918
#define GETPROJECTIONMATRIX_MATA num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetWorldToViewportPosition 910
+#define FN_GetWorldToViewportPosition 919
#define GETWORLDTOVIEWPORTPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETWORLDTOVIEWPORTPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETWORLDTOVIEWPORTPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETWORLDTOVIEWPORTPOSITION_VX num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETWORLDTOVIEWPORTPOSITION_VY num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_AddSceneSkyBox 911
+#define FN_AddSceneSkyBox 920
#define ADDSCENESKYBOX_IMG_TOP num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ADDSCENESKYBOX_IMG_BOTTOM num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ADDSCENESKYBOX_IMG_LEFT num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define ADDSCENESKYBOX_IMG_RIGHT num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define ADDSCENESKYBOX_IMG_FRONT num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define ADDSCENESKYBOX_IMG_BACK num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_AddSceneSkyDome 912
+#define FN_AddSceneSkyDome 921
#define ADDSCENESKYDOME_IMG num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_AddSceneSkyDomeEx 913
+#define FN_AddSceneSkyDomeEx 922
#define ADDSCENESKYDOMEEX_IMG num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ADDSCENESKYDOMEEX_HORIRES num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ADDSCENESKYDOMEEX_VERTRES num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define ADDSCENESKYDOMEEX_TXPERCENTAGE num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define ADDSCENESKYDOMEEX_SPHEREPERCENTAGE num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define ADDSCENESKYDOMEEX_RADIUS num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_RemoveSceneSky 914
-#define FN_SetWorld3DMaxSubSteps 915
+#define FN_RemoveSceneSky 923
+#define FN_SetWorld3DMaxSubSteps 924
#define SETWORLD3DMAXSUBSTEPS_STEPS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetWorld3DTimeStep 916
+#define FN_SetWorld3DTimeStep 925
#define SETWORLD3DTIMESTEP_TS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetWorld3DMaxSubSteps 917
-#define FN_GetWorld3DTimeStep 918
-#define FN_SetSceneFog 919
+#define FN_GetWorld3DMaxSubSteps 926
+#define FN_GetWorld3DTimeStep 927
+#define FN_SetSceneFog 928
#define SETSCENEFOG_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSCENEFOG_FOG_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSCENEFOG_START_VAL num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2896,7 +2921,7 @@
#define SETSCENEFOG_DENSITY num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define SETSCENEFOG_PIXELFOG num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define SETSCENEFOG_RANGEFOG num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_GetSceneFog 920
+#define FN_GetSceneFog 929
#define GETSCENEFOG_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSCENEFOG_FOG_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSCENEFOG_START_VAL num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2904,117 +2929,117 @@
#define GETSCENEFOG_DENSITY num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETSCENEFOG_PIXELFOG num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETSCENEFOG_RANGEFOG num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_ClearScene 921
-#define FN_SetSceneShadowColor 922
+#define FN_ClearScene 930
+#define FN_SetSceneShadowColor 931
#define SETSCENESHADOWCOLOR_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetSceneShadowColor 923
-#define FN_SetSceneAmbientColor 924
+#define FN_GetSceneShadowColor 932
+#define FN_SetSceneAmbientColor 933
#define SETSCENEAMBIENTCOLOR_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetSceneAmbientColor 925
-#define FN_startParticleEmitter 926
+#define FN_GetSceneAmbientColor 934
+#define FN_startParticleEmitter 935
#define STARTPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_stopParticleEmitter 927
+#define FN_stopParticleEmitter 936
#define STOPPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleDirection 928
+#define FN_setParticleDirection 937
#define SETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getParticleDirection 929
+#define FN_getParticleDirection 938
#define GETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_useParticleEveryMeshVertex 930
+#define FN_useParticleEveryMeshVertex 939
#define USEPARTICLEEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define USEPARTICLEEVERYMESHVERTEX_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_particleIsUsingEveryMeshVertex 931
+#define FN_particleIsUsingEveryMeshVertex 940
#define PARTICLEISUSINGEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleNormalDirectionMod 932
+#define FN_setParticleNormalDirectionMod 941
#define SETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLENORMALDIRECTIONMOD_ND_MOD num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleNormalDirectionMod 933
+#define FN_getParticleNormalDirectionMod 942
#define GETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_useParticleNormalDirection 934
+#define FN_useParticleNormalDirection 943
#define USEPARTICLENORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define USEPARTICLENORMALDIRECTION_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_particleIsUsingNormalDirection 935
+#define FN_particleIsUsingNormalDirection 944
#define PARTICLEISUSINGNORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleMesh 936
+#define FN_setParticleMesh 945
#define SETPARTICLEMESH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMESH_MESH num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setMinParticlesPerSecond 937
+#define FN_setMinParticlesPerSecond 946
#define SETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMINPARTICLESPERSECOND_MINPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMinParticlesPerSecond 938
+#define FN_getMinParticlesPerSecond 947
#define GETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaxParticlesPerSecond 939
+#define FN_setMaxParticlesPerSecond 948
#define SETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMAXPARTICLESPERSECOND_MAXPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaxParticlesPerSecond 940
+#define FN_getMaxParticlesPerSecond 949
#define GETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleMinStartColor 941
+#define FN_setParticleMinStartColor 950
#define SETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMINSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleMinStartColor 942
+#define FN_getParticleMinStartColor 951
#define GETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleMaxStartColor 943
+#define FN_setParticleMaxStartColor 952
#define SETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMAXSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleMaxStartColor 944
+#define FN_getParticleMaxStartColor 953
#define GETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleMinLife 945
+#define FN_setParticleMinLife 954
#define SETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMINLIFE_MINLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleMinLife 946
+#define FN_getParticleMinLife 955
#define GETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleMaxLife 947
+#define FN_setParticleMaxLife 956
#define SETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMAXLIFE_MAXLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleMaxLife 948
+#define FN_getParticleMaxLife 957
#define GETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleMaxAngle 949
+#define FN_setParticleMaxAngle 958
#define SETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMAXANGLE_MAXANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleMaxAngle 950
+#define FN_getParticleMaxAngle 959
#define GETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleMinStartSize 951
+#define FN_setParticleMinStartSize 960
#define SETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getParticleMinStartSize 952
+#define FN_getParticleMinStartSize 961
#define GETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setParticleMaxStartSize 953
+#define FN_setParticleMaxStartSize 962
#define SETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getParticleMaxStartSize 954
+#define FN_getParticleMaxStartSize 963
#define GETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setParticleCenter 955
+#define FN_setParticleCenter 964
#define SETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getParticleCenter 956
+#define FN_getParticleCenter 965
#define GETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setParticleRadius 957
+#define FN_setParticleRadius 966
#define SETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLERADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleRadius 958
+#define FN_getParticleRadius 967
#define GETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleRingThickness 959
+#define FN_setParticleRingThickness 968
#define SETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLERINGTHICKNESS_RINGTHICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleRingThickness 960
+#define FN_getParticleRingThickness 969
#define GETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleBox 961
+#define FN_setParticleBox 970
#define SETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -3022,7 +3047,7 @@
#define SETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define SETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define SETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_getParticleBox 962
+#define FN_getParticleBox 971
#define GETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -3030,84 +3055,84 @@
#define GETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_setParticleNormal 963
+#define FN_setParticleNormal 972
#define SETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getParticleNormal 964
+#define FN_getParticleNormal 973
#define GETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setParticleLength 965
+#define FN_setParticleLength 974
#define SETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLELENGTH_P_LEN num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleLength 966
+#define FN_getParticleLength 975
#define GETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_useParticleOutlineOnly 967
+#define FN_useParticleOutlineOnly 976
#define USEPARTICLEOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define USEPARTICLEOUTLINEONLY_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_particleIsUsingOutlineOnly 968
+#define FN_particleIsUsingOutlineOnly 977
#define PARTICLEISUSINGOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getParticleType 969
+#define FN_getParticleType 978
#define GETPARTICLETYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_lightIsCastingShadow 970
+#define FN_lightIsCastingShadow 979
#define LIGHTISCASTINGSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getLightType 971
+#define FN_getLightType 980
#define GETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getLightRadius 972
+#define FN_getLightRadius 981
#define GETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setLightType 973
+#define FN_setLightType 982
#define SETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTTYPE_LIGHT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setLightRadius 974
+#define FN_setLightRadius 983
#define SETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTRADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setLightShadowCast 975
+#define FN_setLightShadowCast 984
#define SETLIGHTSHADOWCAST_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTSHADOWCAST_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetLightAmbientColor 976
+#define FN_SetLightAmbientColor 985
#define SETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetLightAmbientColor 977
+#define FN_GetLightAmbientColor 986
#define GETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetLightAttenuation 978
+#define FN_SetLightAttenuation 987
#define SETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTATTENUATION_L_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETLIGHTATTENUATION_L_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETLIGHTATTENUATION_L_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetLightAttenuation 979
+#define FN_GetLightAttenuation 988
#define GETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETLIGHTATTENUATION_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETLIGHTATTENUATION_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETLIGHTATTENUATION_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetLightDiffuseColor 980
+#define FN_SetLightDiffuseColor 989
#define SETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetLightDiffuseColor 981
+#define FN_GetLightDiffuseColor 990
#define GETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetLightFalloff 982
+#define FN_SetLightFalloff 991
#define SETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTFALLOFF_FALLOFF num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetLightFalloff 983
+#define FN_GetLightFalloff 992
#define GETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetLightInnerCone 984
+#define FN_SetLightInnerCone 993
#define SETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTINNERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetLightInnerCone 985
+#define FN_GetLightInnerCone 994
#define GETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetLightOuterCone 986
+#define FN_SetLightOuterCone 995
#define SETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTOUTERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetLightOuterCone 987
+#define FN_GetLightOuterCone 996
#define GETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetLightSpecularColor 988
+#define FN_SetLightSpecularColor 997
#define SETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetLightSpecularColor 989
+#define FN_GetLightSpecularColor 998
#define GETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetTerrainPatchAABB 990
+#define FN_GetTerrainPatchAABB 999
#define GETTERRAINPATCHAABB_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTERRAINPATCHAABB_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTERRAINPATCHAABB_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -3117,222 +3142,222 @@
#define GETTERRAINPATCHAABB_MAXX num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define GETTERRAINPATCHAABB_MAXY num_var[7].nref[0].value[ num_var[7].byref_offset ]
#define GETTERRAINPATCHAABB_MAXZ num_var[8].nref[0].value[ num_var[8].byref_offset ]
-#define FN_GetTerrainPatchLOD 991
+#define FN_GetTerrainPatchLOD 1000
#define GETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetTerrainHeight 992
+#define FN_GetTerrainHeight 1001
#define GETTERRAINHEIGHT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTERRAINHEIGHT_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTERRAINHEIGHT_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetTerrainCenter 993
+#define FN_GetTerrainCenter 1002
#define GETTERRAINCENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTERRAINCENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTERRAINCENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETTERRAINCENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetTerrainLODDistance 994
+#define FN_SetTerrainLODDistance 1003
#define SETTERRAINLODDISTANCE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTERRAINLODDISTANCE_LOD num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETTERRAINLODDISTANCE_DISTANCE num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_ScaleTerrainTexture 995
+#define FN_ScaleTerrainTexture 1004
#define SCALETERRAINTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SCALETERRAINTEXTURE_SCALE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SCALETERRAINTEXTURE_SCALE2 num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetTerrainCameraMovementDelta 996
+#define FN_SetTerrainCameraMovementDelta 1005
#define SETTERRAINCAMERAMOVEMENTDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTERRAINCAMERAMOVEMENTDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetTerrainCameraRotationDelta 997
+#define FN_SetTerrainCameraRotationDelta 1006
#define SETTERRAINCAMERAROTATIONDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTERRAINCAMERAROTATIONDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetTerrainPatchLOD 998
+#define FN_SetTerrainPatchLOD 1007
#define SETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETTERRAINPATCHLOD_LOD num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetProjectorTarget 999
+#define FN_SetProjectorTarget 1008
#define SETPROJECTORTARGET_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPROJECTORTARGET_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPROJECTORTARGET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETPROJECTORTARGET_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetProjectorTarget 1000
+#define FN_GetProjectorTarget 1009
#define GETPROJECTORTARGET_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPROJECTORTARGET_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPROJECTORTARGET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETPROJECTORTARGET_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetProjectorFOV 1001
+#define FN_SetProjectorFOV 1010
#define SETPROJECTORFOV_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPROJECTORFOV_FOV num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetProjectorFOV 1002
+#define FN_GetProjectorFOV 1011
#define GETPROJECTORFOV_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_createMaterial 1003
-#define FN_deleteMaterial 1004
+#define FN_createMaterial 1012
+#define FN_deleteMaterial 1013
#define DELETEMATERIAL_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setActorMaterial 1005
+#define FN_setActorMaterial 1014
#define SETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORMATERIAL_MATERIAL_ID num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getActorMaterial 1006
+#define FN_getActorMaterial 1015
#define GETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_copyActorMaterial 1007
+#define FN_copyActorMaterial 1016
#define COPYACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COPYACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_copyMaterial 1008
+#define FN_copyMaterial 1017
#define COPYMATERIAL_SMATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialTextureCanvas 1009
+#define FN_setMaterialTextureCanvas 1018
#define SETMATERIALTEXTURECANVAS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALTEXTURECANVAS_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATERIALTEXTURECANVAS_CANVAS_ID num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setMaterialAmbientColor 1010
+#define FN_setMaterialAmbientColor 1019
#define SETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialAmbientColor 1011
+#define FN_getMaterialAmbientColor 1020
#define GETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialAntiAliasing 1012
+#define FN_setMaterialAntiAliasing 1021
#define SETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALANTIALIASING_AA num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialAntiAliasing 1013
+#define FN_getMaterialAntiAliasing 1022
#define GETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialBackfaceCulling 1014
+#define FN_setMaterialBackfaceCulling 1023
#define SETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALBACKFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialBackfaceCulling 1015
+#define FN_getMaterialBackfaceCulling 1024
#define GETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialBlendFactor 1016
+#define FN_setMaterialBlendFactor 1025
#define SETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALBLENDFACTOR_BF num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialBlendFactor 1017
+#define FN_getMaterialBlendFactor 1026
#define GETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialBlendMode 1018
+#define FN_setMaterialBlendMode 1027
#define SETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALBLENDMODE_BLEND_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialBlendMode 1019
+#define FN_getMaterialBlendMode 1028
#define GETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialColorMask 1020
+#define FN_setMaterialColorMask 1029
#define SETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALCOLORMASK_COLOR_MASK num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialColorMask 1021
+#define FN_getMaterialColorMask 1030
#define GETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialColorMode 1022
+#define FN_setMaterialColorMode 1031
#define SETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALCOLORMODE_COLOR_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialColorMode 1023
+#define FN_getMaterialColorMode 1032
#define GETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialDiffuseColor 1024
+#define FN_setMaterialDiffuseColor 1033
#define SETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialDiffuseColor 1025
+#define FN_getMaterialDiffuseColor 1034
#define GETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialEmissiveColor 1026
+#define FN_setMaterialEmissiveColor 1035
#define SETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALEMISSIVECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialEmissiveColor 1027
+#define FN_getMaterialEmissiveColor 1036
#define GETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialFog 1028
+#define FN_setMaterialFog 1037
#define SETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALFOG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialFog 1029
+#define FN_getMaterialFog 1038
#define GETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialFrontfaceCulling 1030
+#define FN_setMaterialFrontfaceCulling 1039
#define SETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALFRONTFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialFrontfaceCulling 1031
+#define FN_getMaterialFrontfaceCulling 1040
#define GETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialGouraudShading 1032
+#define FN_setMaterialGouraudShading 1041
#define SETMATERIALGOURAUDSHADING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALGOURAUDSHADING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_materialIsGouraudShaded 1033
+#define FN_materialIsGouraudShaded 1042
#define MATERIALISGOURAUDSHADED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_materialIsAplhaBlend 1034
+#define FN_materialIsAplhaBlend 1043
#define MATERIALISAPLHABLEND_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_materialIsTransparent 1035
+#define FN_materialIsTransparent 1044
#define MATERIALISTRANSPARENT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialLighting 1036
+#define FN_setMaterialLighting 1045
#define SETMATERIALLIGHTING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALLIGHTING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_materialIsLit 1037
+#define FN_materialIsLit 1046
#define MATERIALISLIT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialType 1038
+#define FN_setMaterialType 1047
#define SETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALTYPE_MAT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialType 1039
+#define FN_getMaterialType 1048
#define GETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialNormalize 1040
+#define FN_setMaterialNormalize 1049
#define SETMATERIALNORMALIZE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALNORMALIZE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_materialIsNormalized 1041
+#define FN_materialIsNormalized 1050
#define MATERIALISNORMALIZED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialPointCloud 1042
+#define FN_setMaterialPointCloud 1051
#define SETMATERIALPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALPOINTCLOUD_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_materialIsPointCloud 1043
+#define FN_materialIsPointCloud 1052
#define MATERIALISPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialFlag 1044
+#define FN_setMaterialFlag 1053
#define SETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATERIALFLAG_F_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getMaterialFlag 1045
+#define FN_getMaterialFlag 1054
#define GETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setMaterialTexture 1046
+#define FN_setMaterialTexture 1055
#define SETMATERIALTEXTURE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALTEXTURE_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATERIALTEXTURE_IMG_ID num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setMaterialShininess 1047
+#define FN_setMaterialShininess 1056
#define SETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALSHININESS_SHININESS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialShininess 1048
+#define FN_getMaterialShininess 1057
#define GETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialSpecularColor 1049
+#define FN_setMaterialSpecularColor 1058
#define SETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialSpecularColor 1050
+#define FN_getMaterialSpecularColor 1059
#define GETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialThickness 1051
+#define FN_setMaterialThickness 1060
#define SETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALTHICKNESS_THICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialThickness 1052
+#define FN_getMaterialThickness 1061
#define GETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialWireframe 1053
+#define FN_setMaterialWireframe 1062
#define SETMATERIALWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALWIREFRAME_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_materialIsWireframe 1054
+#define FN_materialIsWireframe 1063
#define MATERIALISWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setActorTexture 1055
+#define FN_setActorTexture 1064
#define SETACTORTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORTEXTURE_LAYER num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORTEXTURE_IMAGE_ID num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getActorMaterialCount 1056
+#define FN_getActorMaterialCount 1065
#define GETACTORMATERIALCOUNT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setActorMaterialFlag 1057
+#define FN_setActorMaterialFlag 1066
#define SETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORMATERIALFLAG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORMATERIALFLAG_FLAG_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getActorMaterialFlag 1058
+#define FN_getActorMaterialFlag 1067
#define GETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORMATERIALFLAG_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORMATERIALFLAG_FLAG num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setActorMaterialType 1059
+#define FN_setActorMaterialType 1068
#define SETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORMATERIALTYPE_MATERIAL_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getActorMaterialType 1060
+#define FN_getActorMaterialType 1069
#define GETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORMATERIALTYPE_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_MaterialExists 1061
+#define FN_MaterialExists 1070
#define MATERIALEXISTS_MATERIAL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumMaterialConstants 1062
+#define FN_NumMaterialConstants 1071
#define NUMMATERIALCONSTANTS_MATERIAL_TYPE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetMaterialConstantName$ 1063
+#define FN_GetMaterialConstantName$ 1072
#define GETMATERIALCONSTANTNAME$_MATERIAL_TYPE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMATERIALCONSTANTNAME$_INDEX num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetMaterialConstant 1064
+#define FN_SetMaterialConstant 1073
#define SETMATERIALCONSTANT_MATERIAL num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALCONSTANT_M_CONSTANT$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define SETMATERIALCONSTANT_N1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATERIALCONSTANT_N2 num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETMATERIALCONSTANT_N3 num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define SETMATERIALCONSTANT_N4 num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_GetMaterialConstant 1065
+#define FN_GetMaterialConstant 1074
#define GETMATERIALCONSTANT_MATERIAL num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMATERIALCONSTANT_M_CONSTANT$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define GETMATERIALCONSTANT_N1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
diff --git a/rcbasic_build/rcbasic_dev3.txt b/rcbasic_build/rcbasic_dev3.txt
index 9d43f04..2fee269 100644
--- a/rcbasic_build/rcbasic_dev3.txt
+++ b/rcbasic_build/rcbasic_dev3.txt
@@ -622,6 +622,33 @@ case FN_SetCanvasPhysics2D: //Sub Procedure
case FN_OpenCanvasSpriteLayer: //Number Function
rc_push_num(rc_canvasOpenSpriteLayer( OPENCANVASSPRITELAYER_VIEWPORT_X, OPENCANVASSPRITELAYER_VIEWPORT_Y, OPENCANVASSPRITELAYER_VIEWPORT_W, OPENCANVASSPRITELAYER_VIEWPORT_H ));
break;
+case FN_SetSpriteCanvasBlendMode: //Sub Procedure
+ rc_setSpriteCanvasBlendMode( SETSPRITECANVASBLENDMODE_C_NUM, SETSPRITECANVASBLENDMODE_BLEND_MODE );
+ break;
+case FN_GetSpriteCanvasBlendMode: //Number Function
+ rc_push_num(rc_getSpriteCanvasBlendMode( GETSPRITECANVASBLENDMODE_C_NUM ));
+ break;
+case FN_SetSpriteCanvasAntiAliasMode: //Sub Procedure
+ rc_setSpriteCanvasAntiAliasMode( SETSPRITECANVASANTIALIASMODE_C_NUM, SETSPRITECANVASANTIALIASMODE_AA_MODE );
+ break;
+case FN_GetSpriteCanvasAntiAliasMode: //Number Function
+ rc_push_num(rc_getSpriteCanvasAntiAliasMode( GETSPRITECANVASANTIALIASMODE_C_NUM ));
+ break;
+case FN_SetSpriteCanvasBilinearFilter: //Sub Procedure
+ rc_setSpriteCanvasBilinearFilter( SETSPRITECANVASBILINEARFILTER_C_NUM, SETSPRITECANVASBILINEARFILTER_FLAG );
+ break;
+case FN_GetSpriteCanvasBilinearFilter: //Number Function
+ rc_push_num(rc_getSpriteCanvasBilinearFilter( GETSPRITECANVASBILINEARFILTER_C_NUM ));
+ break;
+case FN_GetSpriteCanvasPhysics: //Number Function
+ rc_push_num(rc_getSpriteCanvasPhysics( GETSPRITECANVASPHYSICS_C_NUM ));
+ break;
+case FN_SetSpriteCanvasRenderPriority: //Number Function
+ rc_push_num(rc_setSpriteCanvasRenderPriority( SETSPRITECANVASRENDERPRIORITY_C_NUM, SETSPRITECANVASRENDERPRIORITY_PRIORITY, SETSPRITECANVASRENDERPRIORITY_ORDER ));
+ break;
+case FN_GetSpriteCanvasRenderPriority: //Sub Procedure
+ rc_getSpriteCanvasRenderPriority( GETSPRITECANVASRENDERPRIORITY_C_NUM, &GETSPRITECANVASRENDERPRIORITY_PRIORITY, &GETSPRITECANVASRENDERPRIORITY_ORDER );
+ break;
case FN_Circle: //Sub Procedure
rc_drawCircle( CIRCLE_X, CIRCLE_Y, CIRCLE_RADIUS );
break;
diff --git a/rcbasic_build/tokenizer.h b/rcbasic_build/tokenizer.h
index 8826740..427b218 100755
--- a/rcbasic_build/tokenizer.h
+++ b/rcbasic_build/tokenizer.h
@@ -1286,6 +1286,20 @@ string rc_keywordToken(string sline)
return "3";
else if(sline.compare("SPRITE_SHAPE_CHAIN")==0)
return "4";
+ else if(sline.compare("SPRITE_PRIORITY_NONE")==0)
+ return "0";
+ else if(sline.compare("SPRITE_PRIORITY_LEAST_X")==0)
+ return "1";
+ else if(sline.compare("SPRITE_PRIORITY_GREATEST_X")==0)
+ return "2";
+ else if(sline.compare("SPRITE_PRIORITY_LEAST_Y")==0)
+ return "3";
+ else if(sline.compare("SPRITE_PRIORITY_GREATEST_Y")==0)
+ return "4";
+ else if(sline.compare("SPRITE_ORDER_ASCENDING")==0)
+ return "0";
+ else if(sline.compare("SPRITE_ORDER_DESCENDING")==0)
+ return "1";
else
{
for(int i = 0; i < rc_constants.size(); i++)
diff --git a/rcbasic_runtime/main.cpp b/rcbasic_runtime/main.cpp
index 5d2ddb5..02ca744 100755
--- a/rcbasic_runtime/main.cpp
+++ b/rcbasic_runtime/main.cpp
@@ -4398,7 +4398,7 @@ int main(int argc, char * argv[])
if(rc_filename.compare("--version")==0)
{
- cout << "RCBASIC Runtime v4.4" << endl;
+ cout << "RCBASIC Runtime v4.5" << endl;
return 0;
}
@@ -4452,7 +4452,7 @@ int main(int argc, char * argv[])
//ogles2 test
#ifdef RC_TESTING
- rc_intern_dirChange("/home/n00b/Desktop/tutorial/sn_video_tutorial/SN_Tutorial");
+ rc_intern_dirChange("/home/n00b/Projects/SerenityEngine/Untitled_Project/test");
//rc_intern_dirChange("");
rc_filename = "main.cbc";
diff --git a/rcbasic_runtime/rc_defines.h b/rcbasic_runtime/rc_defines.h
index a7949f3..e162ad1 100755
--- a/rcbasic_runtime/rc_defines.h
+++ b/rcbasic_runtime/rc_defines.h
@@ -523,85 +523,110 @@
#define OPENCANVASSPRITELAYER_VIEWPORT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define OPENCANVASSPRITELAYER_VIEWPORT_W num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define OPENCANVASSPRITELAYER_VIEWPORT_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_Circle 199
+#define FN_SetSpriteCanvasBlendMode 199
+#define SETSPRITECANVASBLENDMODE_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define SETSPRITECANVASBLENDMODE_BLEND_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ]
+#define FN_GetSpriteCanvasBlendMode 200
+#define GETSPRITECANVASBLENDMODE_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define FN_SetSpriteCanvasAntiAliasMode 201
+#define SETSPRITECANVASANTIALIASMODE_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define SETSPRITECANVASANTIALIASMODE_AA_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ]
+#define FN_GetSpriteCanvasAntiAliasMode 202
+#define GETSPRITECANVASANTIALIASMODE_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define FN_SetSpriteCanvasBilinearFilter 203
+#define SETSPRITECANVASBILINEARFILTER_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define SETSPRITECANVASBILINEARFILTER_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
+#define FN_GetSpriteCanvasBilinearFilter 204
+#define GETSPRITECANVASBILINEARFILTER_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define FN_GetSpriteCanvasPhysics 205
+#define GETSPRITECANVASPHYSICS_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define FN_SetSpriteCanvasRenderPriority 206
+#define SETSPRITECANVASRENDERPRIORITY_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define SETSPRITECANVASRENDERPRIORITY_PRIORITY num_var[1].nref[0].value[ num_var[1].byref_offset ]
+#define SETSPRITECANVASRENDERPRIORITY_ORDER num_var[2].nref[0].value[ num_var[2].byref_offset ]
+#define FN_GetSpriteCanvasRenderPriority 207
+#define GETSPRITECANVASRENDERPRIORITY_C_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
+#define GETSPRITECANVASRENDERPRIORITY_PRIORITY num_var[1].nref[0].value[ num_var[1].byref_offset ]
+#define GETSPRITECANVASRENDERPRIORITY_ORDER num_var[2].nref[0].value[ num_var[2].byref_offset ]
+#define FN_Circle 208
#define CIRCLE_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CIRCLE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CIRCLE_RADIUS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_CircleFill 200
+#define FN_CircleFill 209
#define CIRCLEFILL_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CIRCLEFILL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CIRCLEFILL_RADIUS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_Ellipse 201
+#define FN_Ellipse 210
#define ELLIPSE_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ELLIPSE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ELLIPSE_RX num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define ELLIPSE_RY num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_EllipseFill 202
+#define FN_EllipseFill 211
#define ELLIPSEFILL_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ELLIPSEFILL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ELLIPSEFILL_RX num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define ELLIPSEFILL_RY num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_FloodFill 203
+#define FN_FloodFill 212
#define FLOODFILL_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FLOODFILL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetPixel 204
+#define FN_GetPixel 213
#define GETPIXEL_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPIXEL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetColor 205
+#define FN_SetColor 214
#define SETCOLOR_C num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_Line 206
+#define FN_Line 215
#define LINE_X1 num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define LINE_Y1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define LINE_X2 num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define LINE_Y2 num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_Poly 207
+#define FN_Poly 216
#define POLY_N num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define POLY_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define POLY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_Rect 208
+#define FN_Rect 217
#define RECT_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define RECT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define RECT_W num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define RECT_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_RectFill 209
+#define FN_RectFill 218
#define RECTFILL_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define RECTFILL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define RECTFILL_W num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define RECTFILL_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_RGB 210
+#define FN_RGB 219
#define RGB_R num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define RGB_G num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define RGB_B num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_RGBA 211
+#define FN_RGBA 220
#define RGBA_R num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define RGBA_G num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define RGBA_B num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define RGBA_A num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_Pset 212
+#define FN_Pset 221
#define PSET_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define PSET_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_Triangle 213
+#define FN_Triangle 222
#define TRIANGLE_X1 num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TRIANGLE_Y1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define TRIANGLE_X2 num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define TRIANGLE_Y2 num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define TRIANGLE_X3 num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define TRIANGLE_Y3 num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_Line3D 214
+#define FN_Line3D 223
#define LINE3D_X1 num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define LINE3D_Y1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define LINE3D_Z1 num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define LINE3D_X2 num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define LINE3D_Y2 num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define LINE3D_Z2 num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_Box3D 215
+#define FN_Box3D 224
#define BOX3D_MIN_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define BOX3D_MIN_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define BOX3D_MIN_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define BOX3D_MAX_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define BOX3D_MAX_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define BOX3D_MAX_Z num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_Triangle3D 216
+#define FN_Triangle3D 225
#define TRIANGLE3D_X1 num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TRIANGLE3D_Y1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define TRIANGLE3D_Z1 num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -611,57 +636,57 @@
#define TRIANGLE3D_X3 num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define TRIANGLE3D_Y3 num_var[7].nref[0].value[ num_var[7].byref_offset ]
#define TRIANGLE3D_Z3 num_var[8].nref[0].value[ num_var[8].byref_offset ]
-#define FN_LoadImage 217
+#define FN_LoadImage 226
#define LOADIMAGE_IMG$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_LoadImageEx 218
+#define FN_LoadImageEx 227
#define LOADIMAGEEX_IMG$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define LOADIMAGEEX_COLKEY num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_createImage 219
+#define FN_createImage 228
#define CREATEIMAGE_W num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEIMAGE_H num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEIMAGE_BUFFER num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_createImageEx 220
+#define FN_createImageEx 229
#define CREATEIMAGEEX_W num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEIMAGEEX_H num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEIMAGEEX_BUFFER num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEIMAGEEX_COLOR num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_BufferFromImage 221
+#define FN_BufferFromImage 230
#define BUFFERFROMIMAGE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define BUFFERFROMIMAGE_BUFFER num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_ImageExists 222
+#define FN_ImageExists 231
#define IMAGEEXISTS_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_ColorKey 223
+#define FN_ColorKey 232
#define COLORKEY_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COLORKEY_C num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setBilinearFilter 224
+#define FN_setBilinearFilter 233
#define SETBILINEARFILTER_FLAG num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getBilinearFilter 225
-#define FN_CopyImage 226
+#define FN_getBilinearFilter 234
+#define FN_CopyImage 235
#define COPYIMAGE_IMG_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DeleteImage 227
+#define FN_DeleteImage 236
#define DELETEIMAGE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetImageAlpha 228
+#define FN_SetImageAlpha 237
#define SETIMAGEALPHA_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETIMAGEALPHA_A num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetImageAlpha 229
+#define FN_GetImageAlpha 238
#define GETIMAGEALPHA_IMG_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetImageSize 230
+#define FN_GetImageSize 239
#define GETIMAGESIZE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETIMAGESIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETIMAGESIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetBlendMode 231
+#define FN_SetBlendMode 240
#define SETBLENDMODE_BLEND_MODE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetBlendMode 232
-#define FN_SetImageColorMod 233
+#define FN_GetBlendMode 241
+#define FN_SetImageColorMod 242
#define SETIMAGECOLORMOD_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETIMAGECOLORMOD_C num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetImageColorMod 234
+#define FN_GetImageColorMod 243
#define GETIMAGECOLORMOD_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DrawImage 235
+#define FN_DrawImage 244
#define DRAWIMAGE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_DrawImage_Blit 236
+#define FN_DrawImage_Blit 245
#define DRAWIMAGE_BLIT_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_BLIT_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_BLIT_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -669,7 +694,7 @@
#define DRAWIMAGE_BLIT_SRC_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define DRAWIMAGE_BLIT_SRC_W num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define DRAWIMAGE_BLIT_SRC_H num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_DrawImage_BlitEx 237
+#define FN_DrawImage_BlitEx 246
#define DRAWIMAGE_BLITEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_BLITEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_BLITEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -679,12 +704,12 @@
#define DRAWIMAGE_BLITEX_SRC_Y num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define DRAWIMAGE_BLITEX_SRC_W num_var[7].nref[0].value[ num_var[7].byref_offset ]
#define DRAWIMAGE_BLITEX_SRC_H num_var[8].nref[0].value[ num_var[8].byref_offset ]
-#define FN_DrawImage_Rotate 238
+#define FN_DrawImage_Rotate 247
#define DRAWIMAGE_ROTATE_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_ROTATE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_ROTATE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define DRAWIMAGE_ROTATE_ANGLE num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_DrawImage_RotateEx 239
+#define FN_DrawImage_RotateEx 248
#define DRAWIMAGE_ROTATEEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_ROTATEEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_ROTATEEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -693,13 +718,13 @@
#define DRAWIMAGE_ROTATEEX_SRC_W num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define DRAWIMAGE_ROTATEEX_SRC_H num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define DRAWIMAGE_ROTATEEX_ANGLE num_var[7].nref[0].value[ num_var[7].byref_offset ]
-#define FN_DrawImage_Zoom 240
+#define FN_DrawImage_Zoom 249
#define DRAWIMAGE_ZOOM_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_ZOOM_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_ZOOM_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define DRAWIMAGE_ZOOM_ZX num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define DRAWIMAGE_ZOOM_ZY num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_DrawImage_ZoomEx 241
+#define FN_DrawImage_ZoomEx 250
#define DRAWIMAGE_ZOOMEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_ZOOMEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_ZOOMEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -709,14 +734,14 @@
#define DRAWIMAGE_ZOOMEX_SRC_H num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define DRAWIMAGE_ZOOMEX_ZX num_var[7].nref[0].value[ num_var[7].byref_offset ]
#define DRAWIMAGE_ZOOMEX_ZY num_var[8].nref[0].value[ num_var[8].byref_offset ]
-#define FN_DrawImage_Rotozoom 242
+#define FN_DrawImage_Rotozoom 251
#define DRAWIMAGE_ROTOZOOM_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_ROTOZOOM_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_ROTOZOOM_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define DRAWIMAGE_ROTOZOOM_ANGLE num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define DRAWIMAGE_ROTOZOOM_ZX num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define DRAWIMAGE_ROTOZOOM_ZY num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_DrawImage_RotozoomEx 243
+#define FN_DrawImage_RotozoomEx 252
#define DRAWIMAGE_ROTOZOOMEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_ROTOZOOMEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_ROTOZOOMEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -727,13 +752,13 @@
#define DRAWIMAGE_ROTOZOOMEX_ANGLE num_var[7].nref[0].value[ num_var[7].byref_offset ]
#define DRAWIMAGE_ROTOZOOMEX_ZX num_var[8].nref[0].value[ num_var[8].byref_offset ]
#define DRAWIMAGE_ROTOZOOMEX_ZY num_var[9].nref[0].value[ num_var[9].byref_offset ]
-#define FN_DrawImage_Flip 244
+#define FN_DrawImage_Flip 253
#define DRAWIMAGE_FLIP_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_FLIP_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_FLIP_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define DRAWIMAGE_FLIP_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define DRAWIMAGE_FLIP_V num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_DrawImage_FlipEx 245
+#define FN_DrawImage_FlipEx 254
#define DRAWIMAGE_FLIPEX_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWIMAGE_FLIPEX_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWIMAGE_FLIPEX_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -743,918 +768,918 @@
#define DRAWIMAGE_FLIPEX_SRC_H num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define DRAWIMAGE_FLIPEX_H num_var[7].nref[0].value[ num_var[7].byref_offset ]
#define DRAWIMAGE_FLIPEX_V num_var[8].nref[0].value[ num_var[8].byref_offset ]
-#define FN_SetAntiAliasMode 246
+#define FN_SetAntiAliasMode 255
#define SETANTIALIASMODE_AA_MODE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetAntiAliasMode 247
-#define FN_ConvertToNormalMap 248
+#define FN_GetAntiAliasMode 256
+#define FN_ConvertToNormalMap 257
#define CONVERTTONORMALMAP_IMG_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CONVERTTONORMALMAP_AMP num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_InKey 249
-#define FN_Key 250
+#define FN_InKey 258
+#define FN_Key 259
#define KEY_KEY_CODE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_WaitKey 251
-#define FN_HideMouse 252
-#define FN_ShowMouse 253
-#define FN_MouseIsVisible 254
-#define FN_GetMouse 255
+#define FN_WaitKey 260
+#define FN_HideMouse 261
+#define FN_ShowMouse 262
+#define FN_MouseIsVisible 263
+#define FN_GetMouse 264
#define GETMOUSE_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMOUSE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETMOUSE_MB1 num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETMOUSE_MB2 num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETMOUSE_MB3 num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_MouseX 256
-#define FN_MouseY 257
-#define FN_MouseButton 258
+#define FN_MouseX 265
+#define FN_MouseY 266
+#define FN_MouseButton 267
#define MOUSEBUTTON_MB num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetMouseWheel 259
+#define FN_GetMouseWheel 268
#define GETMOUSEWHEEL_X_AXIS num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMOUSEWHEEL_Y_AXIS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_MouseWheelX 260
-#define FN_MouseWheelY 261
-#define FN_GetGlobalMouse 262
+#define FN_MouseWheelX 269
+#define FN_MouseWheelY 270
+#define FN_GetGlobalMouse 271
#define GETGLOBALMOUSE_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETGLOBALMOUSE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETGLOBALMOUSE_MB1 num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETGLOBALMOUSE_MB2 num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETGLOBALMOUSE_MB3 num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_GlobalMouseX 263
-#define FN_GlobalMouseY 264
-#define FN_WarpMouse 265
+#define FN_GlobalMouseX 272
+#define FN_GlobalMouseY 273
+#define FN_WarpMouse 274
#define WARPMOUSE_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define WARPMOUSE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_WarpMouseGlobal 266
+#define FN_WarpMouseGlobal 275
#define WARPMOUSEGLOBAL_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define WARPMOUSEGLOBAL_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetMouseZone 267
+#define FN_SetMouseZone 276
#define SETMOUSEZONE_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMOUSEZONE_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMOUSEZONE_W num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETMOUSEZONE_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_ClearMouseZone 268
-#define FN_CreateSound 269
+#define FN_ClearMouseZone 277
+#define FN_CreateSound 278
#define CREATESOUND_BUFFER num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATESOUND_BUFFER_SIZE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATESOUND_VOL num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_LoadSound 270
+#define FN_LoadSound 279
#define LOADSOUND_SND_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_LoadMusic 271
+#define FN_LoadMusic 280
#define LOADMUSIC_MUSIC_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_PlaySound 272
+#define FN_PlaySound 281
#define PLAYSOUND_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define PLAYSOUND_CHANNEL num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define PLAYSOUND_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_PlaySoundTimed 273
+#define FN_PlaySoundTimed 282
#define PLAYSOUNDTIMED_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define PLAYSOUNDTIMED_CHANNEL num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define PLAYSOUNDTIMED_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define PLAYSOUNDTIMED_MS num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_PlayMusic 274
+#define FN_PlayMusic 283
#define PLAYMUSIC_MLOOPS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_PauseSound 275
+#define FN_PauseSound 284
#define PAUSESOUND_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_ResumeSound 276
+#define FN_ResumeSound 285
#define RESUMESOUND_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_PauseMusic 277
-#define FN_ResumeMusic 278
-#define FN_DeleteSound 279
+#define FN_PauseMusic 286
+#define FN_ResumeMusic 287
+#define FN_DeleteSound 288
#define DELETESOUND_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DeleteMusic 280
-#define FN_FadeMusicIn 281
+#define FN_DeleteMusic 289
+#define FN_FadeMusicIn 290
#define FADEMUSICIN_FADE_TIME num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FADEMUSICIN_LOOPS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_FadeMusicOut 282
+#define FN_FadeMusicOut 291
#define FADEMUSICOUT_FADE_TIME num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_MusicExists 283
-#define FN_SetMusicVolume 284
+#define FN_MusicExists 292
+#define FN_SetMusicVolume 293
#define SETMUSICVOLUME_VOL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetMusicVolume 285
-#define FN_SetMusicPosition 286
+#define FN_GetMusicVolume 294
+#define FN_SetMusicPosition 295
#define SETMUSICPOSITION_POS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetMusicPosition 287
-#define FN_RewindMusic 288
-#define FN_SetSoundChannels 289
+#define FN_GetMusicPosition 296
+#define FN_RewindMusic 297
+#define FN_SetSoundChannels 298
#define SETSOUNDCHANNELS_MAX_CHANNELS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumSoundChannels 290
-#define FN_SoundIsEnabled 291
-#define FN_SoundExists 292
+#define FN_NumSoundChannels 299
+#define FN_SoundIsEnabled 300
+#define FN_SoundExists 301
#define SOUNDEXISTS_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetChannelVolume 293
+#define FN_SetChannelVolume 302
#define SETCHANNELVOLUME_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCHANNELVOLUME_VOL num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetChannelVolume 294
+#define FN_GetChannelVolume 303
#define GETCHANNELVOLUME_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSoundVolume 295
+#define FN_SetSoundVolume 304
#define SETSOUNDVOLUME_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSOUNDVOLUME_VOL num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSoundVolume 296
+#define FN_GetSoundVolume 305
#define GETSOUNDVOLUME_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_StopMusic 297
-#define FN_StopSound 298
+#define FN_StopMusic 306
+#define FN_StopSound 307
#define STOPSOUND_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetChannelPanning 299
+#define FN_SetChannelPanning 308
#define SETCHANNELPANNING_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCHANNELPANNING_LEFT_VALUE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETCHANNELPANNING_RIGHT_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetChannelDistance 300
+#define FN_SetChannelDistance 309
#define SETCHANNELDISTANCE_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCHANNELDISTANCE_DIST_VALUE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_ChannelIsPlaying 301
+#define FN_ChannelIsPlaying 310
#define CHANNELISPLAYING_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_ChannelIsPaused 302
+#define FN_ChannelIsPaused 311
#define CHANNELISPAUSED_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_QueryAudioSpec 303
+#define FN_QueryAudioSpec 312
#define QUERYAUDIOSPEC_FREQ num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define QUERYAUDIOSPEC_FORMAT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define QUERYAUDIOSPEC_CHANNELS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_MusicIsPlaying 304
-#define FN_SetChannelSpacePosition 305
+#define FN_MusicIsPlaying 313
+#define FN_SetChannelSpacePosition 314
#define SETCHANNELSPACEPOSITION_CHANNEL num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCHANNELSPACEPOSITION_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETCHANNELSPACEPOSITION_DISTANCE num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_NumJoysticks 306
-#define FN_NumJoyAxes 307
+#define FN_NumJoysticks 315
+#define FN_NumJoyAxes 316
#define NUMJOYAXES_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumJoyButtons 308
+#define FN_NumJoyButtons 317
#define NUMJOYBUTTONS_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumJoyHats 309
+#define FN_NumJoyHats 318
#define NUMJOYHATS_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumJoyTrackBalls 310
+#define FN_NumJoyTrackBalls 319
#define NUMJOYTRACKBALLS_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_JoyAxis 311
+#define FN_JoyAxis 320
#define JOYAXIS_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define JOYAXIS_JOY_AXIS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_JoyButton 312
+#define FN_JoyButton 321
#define JOYBUTTON_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define JOYBUTTON_JOY_BUTTON num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_JoyHat 313
+#define FN_JoyHat 322
#define JOYHAT_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define JOYHAT_JOY_HAT num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetJoyTrackBall 314
+#define FN_GetJoyTrackBall 323
#define GETJOYTRACKBALL_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOYTRACKBALL_BALL num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOYTRACKBALL_DX num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETJOYTRACKBALL_DY num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_JoyName$ 315
+#define FN_JoyName$ 324
#define JOYNAME$_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_JoystickIsConnected 316
+#define FN_JoystickIsConnected 325
#define JOYSTICKISCONNECTED_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_JoyRumblePlay 317
+#define FN_JoyRumblePlay 326
#define JOYRUMBLEPLAY_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define JOYRUMBLEPLAY_STRENGTH num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define JOYRUMBLEPLAY_DURATION num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_JoyRumbleStop 318
+#define FN_JoyRumbleStop 327
#define JOYRUMBLESTOP_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_JoystickIsHaptic 319
+#define FN_JoystickIsHaptic 328
#define JOYSTICKISHAPTIC_JOY_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_LoadFont 320
+#define FN_LoadFont 329
#define LOADFONT_FNT_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define LOADFONT_FONT_SIZE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DeleteFont 321
+#define FN_DeleteFont 330
#define DELETEFONT_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_FontExists 322
+#define FN_FontExists 331
#define FONTEXISTS_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetFont 323
+#define FN_SetFont 332
#define SETFONT_SLOT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DrawText 324
+#define FN_DrawText 333
#define DRAWTEXT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define DRAWTEXT_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWTEXT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetTextSize 325
+#define FN_GetTextSize 334
#define GETTEXTSIZE_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define GETTEXTSIZE_W num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTEXTSIZE_H num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_TextWidth 326
+#define FN_TextWidth 335
#define TEXTWIDTH_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_TextHeight 327
+#define FN_TextHeight 336
#define TEXTHEIGHT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_TouchPressure 328
-#define FN_GetTouch 329
+#define FN_TouchPressure 337
+#define FN_GetTouch 338
#define GETTOUCH_STATUS num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTOUCH_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTOUCH_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETTOUCH_DX num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETTOUCH_DY num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_GetMultiTouch 330
+#define FN_GetMultiTouch 339
#define GETMULTITOUCH_STATUS num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMULTITOUCH_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETMULTITOUCH_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETMULTITOUCH_FINGERS num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETMULTITOUCH_DIST num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETMULTITOUCH_THETA num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_GetTouchFinger 331
+#define FN_GetTouchFinger 340
#define GETTOUCHFINGER_FINGER num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTOUCHFINGER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTOUCHFINGER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETTOUCHFINGER_PRESSURE num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_NumFingers 332
-#define FN_GetAccel 333
+#define FN_NumFingers 341
+#define FN_GetAccel 342
#define GETACCEL_ACCEL_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACCEL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACCEL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACCEL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_AccelName$ 334
+#define FN_AccelName$ 343
#define ACCELNAME$_ACCEL_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumAccels 335
-#define FN_GetGyro 336
+#define FN_NumAccels 344
+#define FN_GetGyro 345
#define GETGYRO_GYRO_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETGYRO_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETGYRO_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETGYRO_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GyroName$ 337
+#define FN_GyroName$ 346
#define GYRONAME$_GYRO_NUM num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumGyros 338
-#define FN_TouchX 339
-#define FN_TouchY 340
-#define FN_CheckSockets 341
+#define FN_NumGyros 347
+#define FN_TouchX 348
+#define FN_TouchY 349
+#define FN_CheckSockets 350
#define CHECKSOCKETS_TIMEOUT_MS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_TCP_SocketReady 342
+#define FN_TCP_SocketReady 351
#define TCP_SOCKETREADY_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_UDP_SocketReady 343
+#define FN_UDP_SocketReady 352
#define UDP_SOCKETREADY_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_TCP_OpenSocket 344
+#define FN_TCP_OpenSocket 353
#define TCP_OPENSOCKET_HOST$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define TCP_OPENSOCKET_PORT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_TCP_CloseSocket 345
+#define FN_TCP_CloseSocket 354
#define TCP_CLOSESOCKET_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_TCP_RemoteHost 346
+#define FN_TCP_RemoteHost 355
#define TCP_REMOTEHOST_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_TCP_RemotePort 347
+#define FN_TCP_RemotePort 356
#define TCP_REMOTEPORT_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_TCP_GetData 348
+#define FN_TCP_GetData 357
#define TCP_GETDATA_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TCP_GETDATA_NUMBYTES num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define TCP_GETDATA_SDATA$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_TCP_SendData 349
+#define FN_TCP_SendData 358
#define TCP_SENDDATA_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TCP_SENDDATA_SDATA$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_TCP_AcceptSocket 350
+#define FN_TCP_AcceptSocket 359
#define TCP_ACCEPTSOCKET_SERVER num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_UDP_OpenSocket 351
+#define FN_UDP_OpenSocket 360
#define UDP_OPENSOCKET_PORT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_UDP_CloseSocket 352
+#define FN_UDP_CloseSocket 361
#define UDP_CLOSESOCKET_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_UDP_GetData 353
+#define FN_UDP_GetData 362
#define UDP_GETDATA_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define UDP_GETDATA_HOST$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define UDP_GETDATA_PORT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define UDP_GETDATA_SDATA$ str_var[1].sref[0].value[ str_var[1].byref_offset ]
-#define FN_UDP_Length 354
-#define FN_UDP_MaxLength 355
-#define FN_UDP_RemoteHost$ 356
+#define FN_UDP_Length 363
+#define FN_UDP_MaxLength 364
+#define FN_UDP_RemoteHost$ 365
#define UDP_REMOTEHOST$_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_UDP_RemotePort 357
+#define FN_UDP_RemotePort 366
#define UDP_REMOTEPORT_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_UDP_SendData 358
+#define FN_UDP_SendData 367
#define UDP_SENDDATA_SOCKET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define UDP_SENDDATA_HOST$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define UDP_SENDDATA_PORT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define UDP_SENDDATA_SDATA$ str_var[1].sref[0].value[ str_var[1].byref_offset ]
-#define FN_LoadVideo 359
+#define FN_LoadVideo 368
#define LOADVIDEO_VID$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_PlayVideo 360
+#define FN_PlayVideo 369
#define PLAYVIDEO_VLOOPS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_PauseVideo 361
-#define FN_StopVideo 362
-#define FN_SetVideoPosition 363
+#define FN_PauseVideo 370
+#define FN_StopVideo 371
+#define FN_SetVideoPosition 372
#define SETVIDEOPOSITION_POS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_ResumeVideo 364
-#define FN_GetVideoPosition 365
-#define FN_DeleteVideo 366
-#define FN_VideoIsPlaying 367
-#define FN_VideoEnd 368
-#define FN_GetVideoStats 369
+#define FN_ResumeVideo 373
+#define FN_GetVideoPosition 374
+#define FN_DeleteVideo 375
+#define FN_VideoIsPlaying 376
+#define FN_VideoEnd 377
+#define FN_GetVideoStats 378
#define GETVIDEOSTATS_VFILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define GETVIDEOSTATS_VLEN num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETVIDEOSTATS_VFPS num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETVIDEOSTATS_FRAME_W num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETVIDEOSTATS_FRAME_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetVideoDrawRect 370
+#define FN_SetVideoDrawRect 379
#define SETVIDEODRAWRECT_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETVIDEODRAWRECT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETVIDEODRAWRECT_W num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETVIDEODRAWRECT_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetVideoDrawRect 371
+#define FN_GetVideoDrawRect 380
#define GETVIDEODRAWRECT_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETVIDEODRAWRECT_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETVIDEODRAWRECT_W num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETVIDEODRAWRECT_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetVideoSize 372
+#define FN_GetVideoSize 381
#define GETVIDEOSIZE_W num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETVIDEOSIZE_H num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_VideoExists 373
-#define FN_SetVideoVolume 374
+#define FN_VideoExists 382
+#define FN_SetVideoVolume 383
#define SETVIDEOVOLUME_VOL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetVideoVolume 375
-#define FN_System 376
+#define FN_GetVideoVolume 384
+#define FN_System 385
#define SYSTEM_CMD$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_OS$ 377
-#define FN_Command$ 378
+#define FN_OS$ 386
+#define FN_Command$ 387
#define COMMAND$_ARG num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumCommands 379
-#define FN_Env$ 380
+#define FN_NumCommands 388
+#define FN_Env$ 389
#define ENV$_V$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_SetEnv 381
+#define FN_SetEnv 390
#define SETENV_VAR$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define SETENV_VALUE$ str_var[1].sref[0].value[ str_var[1].byref_offset ]
-#define FN_PrefPath$ 382
+#define FN_PrefPath$ 391
#define PREFPATH$_ORG_NAME$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define PREFPATH$_APP_NAME$ str_var[1].sref[0].value[ str_var[1].byref_offset ]
-#define FN_Android_GetExternalStoragePath$ 383
-#define FN_Android_GetExternalStorageState 384
-#define FN_Android_GetInternalStoragePath$ 385
-#define FN_Android_JNI_Message$ 386
+#define FN_Android_GetExternalStoragePath$ 392
+#define FN_Android_GetExternalStorageState 393
+#define FN_Android_GetInternalStoragePath$ 394
+#define FN_Android_JNI_Message$ 395
#define ANDROID_JNI_MESSAGE$_ARG$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_Runtime_Utility_Message$ 387
+#define FN_Runtime_Utility_Message$ 396
#define RUNTIME_UTILITY_MESSAGE$_ARG$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_GetDesktopDisplayMode 388
+#define FN_GetDesktopDisplayMode 397
#define GETDESKTOPDISPLAYMODE_INDEX num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETDESKTOPDISPLAYMODE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETDESKTOPDISPLAYMODE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETDESKTOPDISPLAYMODE_FREQ num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetPowerInfo 389
+#define FN_GetPowerInfo 398
#define GETPOWERINFO_STATUS num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPOWERINFO_SECS num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPOWERINFO_PCT num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_EvalJS$ 390
+#define FN_EvalJS$ 399
#define EVALJS$_JS_CODE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_SystemReturnStdOut$ 391
+#define FN_SystemReturnStdOut$ 400
#define SYSTEMRETURNSTDOUT$_CMD$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_OpenURL 392
+#define FN_OpenURL 401
#define OPENURL_URL$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_MessageBox 393
+#define FN_MessageBox 402
#define MESSAGEBOX_TITLE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define MESSAGEBOX_MSG$ str_var[1].sref[0].value[ str_var[1].byref_offset ]
-#define FN_Runtime$ 394
-#define FN_NumCPUs 395
-#define FN_SystemRam 396
-#define FN_GetGPUInfo$ 397
-#define FN_Steam_AddAchievement 398
+#define FN_Runtime$ 403
+#define FN_NumCPUs 404
+#define FN_SystemRam 405
+#define FN_GetGPUInfo$ 406
+#define FN_Steam_AddAchievement 407
#define STEAM_ADDACHIEVEMENT_ACH_ID$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define STEAM_ADDACHIEVEMENT_ACH_NAME$ str_var[1].sref[0].value[ str_var[1].byref_offset ]
-#define FN_Steam_ClearAchievements 399
-#define FN_Steam_FinalizeAchievements 400
-#define FN_Steam_TriggerAchievement 401
+#define FN_Steam_ClearAchievements 408
+#define FN_Steam_FinalizeAchievements 409
+#define FN_Steam_TriggerAchievement 410
#define STEAM_TRIGGERACHIEVEMENT_ACH_NAME$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_Steam_GetID$ 402
-#define FN_DimMatrix 403
+#define FN_Steam_GetID$ 411
+#define FN_DimMatrix 412
#define DIMMATRIX_M_ROWS num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DIMMATRIX_M_COLS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_DeleteMatrix 404
+#define FN_DeleteMatrix 413
#define DELETEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_AddMatrix 405
+#define FN_AddMatrix 414
#define ADDMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ADDMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ADDMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_AugmentMatrix 406
+#define FN_AugmentMatrix 415
#define AUGMENTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define AUGMENTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define AUGMENTMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_CopyMatrix 407
+#define FN_CopyMatrix 416
#define COPYMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COPYMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_InsertMatrixColumns 408
+#define FN_InsertMatrixColumns 417
#define INSERTMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define INSERTMATRIXCOLUMNS_C num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define INSERTMATRIXCOLUMNS_NUM_COLS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_InsertMatrixRows 409
+#define FN_InsertMatrixRows 418
#define INSERTMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define INSERTMATRIXROWS_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define INSERTMATRIXROWS_NUM_ROWS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_MultiplyMatrix 410
+#define FN_MultiplyMatrix 419
#define MULTIPLYMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define MULTIPLYMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define MULTIPLYMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_CubeMatrix 411
+#define FN_CubeMatrix 420
#define CUBEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CUBEMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_DeleteMatrixColumns 412
+#define FN_DeleteMatrixColumns 421
#define DELETEMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DELETEMATRIXCOLUMNS_C num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DELETEMATRIXCOLUMNS_NUM_COLS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_DeleteMatrixRows 413
+#define FN_DeleteMatrixRows 422
#define DELETEMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DELETEMATRIXROWS_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DELETEMATRIXROWS_NUM_ROWS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_ClearMatrix 414
+#define FN_ClearMatrix 423
#define CLEARMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_ClearMatrixColumns 415
+#define FN_ClearMatrixColumns 424
#define CLEARMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CLEARMATRIXCOLUMNS_C num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CLEARMATRIXCOLUMNS_NUM_COLS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_ClearMatrixRows 416
+#define FN_ClearMatrixRows 425
#define CLEARMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CLEARMATRIXROWS_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CLEARMATRIXROWS_NUM_ROWS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_FillMatrix 417
+#define FN_FillMatrix 426
#define FILLMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FILLMATRIX_V num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_FillMatrixColumns 418
+#define FN_FillMatrixColumns 427
#define FILLMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FILLMATRIXCOLUMNS_C num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FILLMATRIXCOLUMNS_NUM_COLS num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FILLMATRIXCOLUMNS_V num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_FillMatrixRows 419
+#define FN_FillMatrixRows 428
#define FILLMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FILLMATRIXROWS_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FILLMATRIXROWS_NUM_ROWS num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FILLMATRIXROWS_V num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_CopyMatrixColumns 420
+#define FN_CopyMatrixColumns 429
#define COPYMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COPYMATRIXCOLUMNS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define COPYMATRIXCOLUMNS_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define COPYMATRIXCOLUMNS_NUM_COLS num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_CopyMatrixRows 421
+#define FN_CopyMatrixRows 430
#define COPYMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COPYMATRIXROWS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define COPYMATRIXROWS_R num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define COPYMATRIXROWS_NUM_ROWS num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetIdentityMatrix 422
+#define FN_SetIdentityMatrix 431
#define SETIDENTITYMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETIDENTITYMATRIX_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SolveMatrix 423
+#define FN_SolveMatrix 432
#define SOLVEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SOLVEMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SOLVEMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_IsEqualMatrix 424
+#define FN_IsEqualMatrix 433
#define ISEQUALMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ISEQUALMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ISEQUALMATRIX_TOLERANCE num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_Determinant 425
+#define FN_Determinant 434
#define DETERMINANT_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_AdjointMatrix 426
+#define FN_AdjointMatrix 435
#define ADJOINTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ADJOINTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_InvertMatrix 427
+#define FN_InvertMatrix 436
#define INVERTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define INVERTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_MatrixFromBuffer 428
+#define FN_MatrixFromBuffer 437
#define MATRIXFROMBUFFER_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define MATRIXFROMBUFFER_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define MATRIXFROMBUFFER_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define MATRIXFROMBUFFER_BUFFER num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_BufferFromMatrix 429
+#define FN_BufferFromMatrix 438
#define BUFFERFROMMATRIX_BUFFER num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define BUFFERFROMMATRIX_MA num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_RandomizeMatrix 430
+#define FN_RandomizeMatrix 439
#define RANDOMIZEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define RANDOMIZEMATRIX_VMIN num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define RANDOMIZEMATRIX_VMAX num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_MatrixValue 431
+#define FN_MatrixValue 440
#define MATRIXVALUE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define MATRIXVALUE_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define MATRIXVALUE_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetMatrixValue 432
+#define FN_SetMatrixValue 441
#define SETMATRIXVALUE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATRIXVALUE_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATRIXVALUE_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETMATRIXVALUE_V num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_ScalarMatrix 433
+#define FN_ScalarMatrix 442
#define SCALARMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SCALARMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SCALARMATRIX_S_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_ScalarMatrixColumns 434
+#define FN_ScalarMatrixColumns 443
#define SCALARMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SCALARMATRIXCOLUMNS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SCALARMATRIXCOLUMNS_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SCALARMATRIXCOLUMNS_NUM_COLS num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define SCALARMATRIXCOLUMNS_S_VALUE num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_ScalarMatrixRows 435
+#define FN_ScalarMatrixRows 444
#define SCALARMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SCALARMATRIXROWS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SCALARMATRIXROWS_R num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SCALARMATRIXROWS_NUM_ROWS num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define SCALARMATRIXROWS_S_VALUE num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_SquareMatrix 436
+#define FN_SquareMatrix 445
#define SQUAREMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SQUAREMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_CofactorMatrix 437
+#define FN_CofactorMatrix 446
#define COFACTORMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COFACTORMATRIX_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define COFACTORMATRIX_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SubtractMatrix 438
+#define FN_SubtractMatrix 447
#define SUBTRACTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SUBTRACTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SUBTRACTMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SwapMatrix 439
+#define FN_SwapMatrix 448
#define SWAPMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SWAPMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SwapMatrixColumn 440
+#define FN_SwapMatrixColumn 449
#define SWAPMATRIXCOLUMN_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SWAPMATRIXCOLUMN_C1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SWAPMATRIXCOLUMN_C2 num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SwapMatrixRow 441
+#define FN_SwapMatrixRow 450
#define SWAPMATRIXROW_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SWAPMATRIXROW_R1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SWAPMATRIXROW_R2 num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_TransposeMatrix 442
+#define FN_TransposeMatrix 451
#define TRANSPOSEMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TRANSPOSEMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_UnAugmentMatrix 443
+#define FN_UnAugmentMatrix 452
#define UNAUGMENTMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define UNAUGMENTMATRIX_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define UNAUGMENTMATRIX_MC num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_ZeroMatrix 444
+#define FN_ZeroMatrix 453
#define ZEROMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetMatrixSize 445
+#define FN_GetMatrixSize 454
#define GETMATRIXSIZE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMATRIXSIZE_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETMATRIXSIZE_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_IncrementMatrixRows 446
+#define FN_IncrementMatrixRows 455
#define INCREMENTMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define INCREMENTMATRIXROWS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define INCREMENTMATRIXROWS_R num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define INCREMENTMATRIXROWS_NUM_ROWS num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define INCREMENTMATRIXROWS_VALUE num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_IncrementMatrixColumns 447
+#define FN_IncrementMatrixColumns 456
#define INCREMENTMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define INCREMENTMATRIXCOLUMNS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define INCREMENTMATRIXCOLUMNS_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define INCREMENTMATRIXCOLUMNS_NUM_COLS num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define INCREMENTMATRIXCOLUMNS_VALUE num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_JoinMatrixRows 448
+#define FN_JoinMatrixRows 457
#define JOINMATRIXROWS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define JOINMATRIXROWS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define JOINMATRIXROWS_MC num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_JoinMatrixColumns 449
+#define FN_JoinMatrixColumns 458
#define JOINMATRIXCOLUMNS_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define JOINMATRIXCOLUMNS_MB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define JOINMATRIXCOLUMNS_MC num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_ClipMatrix 450
+#define FN_ClipMatrix 459
#define CLIPMATRIX_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CLIPMATRIX_R num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CLIPMATRIX_C num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CLIPMATRIX_NUM_ROWS num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CLIPMATRIX_NUM_COLS num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define CLIPMATRIX_MB num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_SetMatrixTranslation 451
+#define FN_SetMatrixTranslation 460
#define SETMATRIXTRANSLATION_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATRIXTRANSLATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATRIXTRANSLATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETMATRIXTRANSLATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetMatrixRotation 452
+#define FN_SetMatrixRotation 461
#define SETMATRIXROTATION_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATRIXROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATRIXROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETMATRIXROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetMatrixScale 453
+#define FN_SetMatrixScale 462
#define SETMATRIXSCALE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATRIXSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATRIXSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETMATRIXSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetMatrixTranslation 454
+#define FN_GetMatrixTranslation 463
#define GETMATRIXTRANSLATION_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMATRIXTRANSLATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETMATRIXTRANSLATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETMATRIXTRANSLATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetMatrixRotation 455
+#define FN_GetMatrixRotation 464
#define GETMATRIXROTATION_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMATRIXROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETMATRIXROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETMATRIXROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetMatrixScale 456
+#define FN_GetMatrixScale 465
#define GETMATRIXSCALE_MA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMATRIXSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETMATRIXSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETMATRIXSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetClipboardText$ 457
-#define FN_SetClipboardText 458
+#define FN_GetClipboardText$ 466
+#define FN_SetClipboardText 467
#define SETCLIPBOARDTEXT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_HasClipboardText 459
-#define FN_ReadInput_Start 460
-#define FN_ReadInput_Stop 461
-#define FN_ReadInput_GetText$ 462
-#define FN_ReadInput_SetText 463
+#define FN_HasClipboardText 468
+#define FN_ReadInput_Start 469
+#define FN_ReadInput_Stop 470
+#define FN_ReadInput_GetText$ 471
+#define FN_ReadInput_SetText 472
#define READINPUT_SETTEXT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_ReadInput_ToggleBackspace 464
+#define FN_ReadInput_ToggleBackspace 473
#define READINPUT_TOGGLEBACKSPACE_FLAG num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateSprite 465
+#define FN_CreateSprite 474
#define CREATESPRITE_IMG num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATESPRITE_FRAME_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATESPRITE_FRAME_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_DeleteSprite 466
+#define FN_DeleteSprite 475
#define DELETESPRITE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpritePosition 467
+#define FN_SetSpritePosition 476
#define SETSPRITEPOSITION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITEPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_TranslateSprite 468
+#define FN_TranslateSprite 477
#define TRANSLATESPRITE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TRANSLATESPRITE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define TRANSLATESPRITE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetSpritePosition 469
+#define FN_GetSpritePosition 478
#define GETSPRITEPOSITION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITEPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITEPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SpriteX 470
+#define FN_SpriteX 479
#define SPRITEX_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SpriteY 471
+#define FN_SpriteY 480
#define SPRITEY_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteRotation 472
+#define FN_SetSpriteRotation 481
#define SETSPRITEROTATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEROTATION_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_RotateSprite 473
+#define FN_RotateSprite 482
#define ROTATESPRITE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ROTATESPRITE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteRotation 474
+#define FN_GetSpriteRotation 483
#define GETSPRITEROTATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteScale 475
+#define FN_SetSpriteScale 484
#define SETSPRITESCALE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITESCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITESCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_ScaleSprite 476
+#define FN_ScaleSprite 485
#define SCALESPRITE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SCALESPRITE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SCALESPRITE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetSpriteScale 477
+#define FN_GetSpriteScale 486
#define GETSPRITESCALE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITESCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITESCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetSpriteZ 478
+#define FN_SetSpriteZ 487
#define SETSPRITEZ_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEZ_Z num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SpriteZ 479
+#define FN_SpriteZ 488
#define SPRITEZ_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetSpriteSize 480
+#define FN_GetSpriteSize 489
#define GETSPRITESIZE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITESIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITESIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SpriteWidth 481
+#define FN_SpriteWidth 490
#define SPRITEWIDTH_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SpriteHeight 482
+#define FN_SpriteHeight 491
#define SPRITEHEIGHT_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteVisible 483
+#define FN_SetSpriteVisible 492
#define SETSPRITEVISIBLE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEVISIBLE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SpriteIsVisible 484
+#define FN_SpriteIsVisible 493
#define SPRITEISVISIBLE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteSolid 485
+#define FN_SetSpriteSolid 494
#define SETSPRITESOLID_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITESOLID_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SpriteIsSolid 486
+#define FN_SpriteIsSolid 495
#define SPRITEISSOLID_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteType 487
+#define FN_SetSpriteType 496
#define SETSPRITETYPE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITETYPE_SPRITE_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteType 488
+#define FN_GetSpriteType 497
#define GETSPRITETYPE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteSource 489
+#define FN_SetSpriteSource 498
#define SETSPRITESOURCE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITESOURCE_IMG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteSource 490
+#define FN_GetSpriteSource 499
#define GETSPRITESOURCE_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SpriteExists 491
+#define FN_SpriteExists 500
#define SPRITEEXISTS_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteColorMod 492
+#define FN_SetSpriteColorMod 501
#define SETSPRITECOLORMOD_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITECOLORMOD_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetSpriteAlpha 493
+#define FN_SetSpriteAlpha 502
#define SETSPRITEALPHA_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEALPHA_ALPHA num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteColorMod 494
+#define FN_GetSpriteColorMod 503
#define GETSPRITECOLORMOD_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetSpriteAlpha 495
+#define FN_GetSpriteAlpha 504
#define GETSPRITEALPHA_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateSpriteAnimation 496
+#define FN_CreateSpriteAnimation 505
#define CREATESPRITEANIMATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATESPRITEANIMATION_ANIM_LENGTH num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATESPRITEANIMATION_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetSpriteFrame 497
+#define FN_SetSpriteFrame 506
#define SETSPRITEFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEFRAME_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteFrame 498
+#define FN_GetSpriteFrame 507
#define GETSPRITEFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteAnimationFrame 499
+#define FN_SetSpriteAnimationFrame 508
#define SETSPRITEANIMATIONFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEANIMATIONFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITEANIMATIONFRAME_ANIM_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETSPRITEANIMATIONFRAME_FRAME num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetSpriteAnimationFrame 500
+#define FN_GetSpriteAnimationFrame 509
#define GETSPRITEANIMATIONFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITEANIMATIONFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITEANIMATIONFRAME_ANIM_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetSpriteAnimationLength 501
+#define FN_SetSpriteAnimationLength 510
#define SETSPRITEANIMATIONLENGTH_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEANIMATIONLENGTH_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITEANIMATIONLENGTH_ANIM_LENGTH num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetSpriteAnimationLength 502
+#define FN_GetSpriteAnimationLength 511
#define GETSPRITEANIMATIONLENGTH_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITEANIMATIONLENGTH_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetSpriteAnimationSpeed 503
+#define FN_SetSpriteAnimationSpeed 512
#define SETSPRITEANIMATIONSPEED_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITEANIMATIONSPEED_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetSpriteAnimationSpeed 504
+#define FN_GetSpriteAnimationSpeed 513
#define GETSPRITEANIMATIONSPEED_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITEANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetSpriteAnimation 505
+#define FN_SetSpriteAnimation 514
#define SETSPRITEANIMATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITEANIMATION_NUM_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetSpriteAnimation 506
+#define FN_GetSpriteAnimation 515
#define GETSPRITEANIMATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetSpriteCurrentAnimationFrame 507
+#define FN_GetSpriteCurrentAnimationFrame 516
#define GETSPRITECURRENTANIMATIONFRAME_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumSpriteAnimationLoops 508
+#define FN_NumSpriteAnimationLoops 517
#define NUMSPRITEANIMATIONLOOPS_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SpriteAnimationIsPlaying 509
+#define FN_SpriteAnimationIsPlaying 518
#define SPRITEANIMATIONISPLAYING_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DeleteSpriteAnimation 510
+#define FN_DeleteSpriteAnimation 519
#define DELETESPRITEANIMATION_SPRITE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DELETESPRITEANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getSpriteCenter 511
+#define FN_getSpriteCenter 520
#define GETSPRITECENTER_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setSpriteLinearVelocity 512
+#define FN_setSpriteLinearVelocity 521
#define SETSPRITELINEARVELOCITY_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITELINEARVELOCITY_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITELINEARVELOCITY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getSpriteLinearVelocity 513
+#define FN_getSpriteLinearVelocity 522
#define GETSPRITELINEARVELOCITY_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITELINEARVELOCITY_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITELINEARVELOCITY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setSpriteAngularVelocity 514
+#define FN_setSpriteAngularVelocity 523
#define SETSPRITEANGULARVELOCITY_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEANGULARVELOCITY_AV num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getSpriteAngularVelocity 515
+#define FN_getSpriteAngularVelocity 524
#define GETSPRITEANGULARVELOCITY_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_applySpriteForce 516
+#define FN_applySpriteForce 525
#define APPLYSPRITEFORCE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYSPRITEFORCE_FX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYSPRITEFORCE_FY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYSPRITEFORCE_PX num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define APPLYSPRITEFORCE_PY num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_applySpriteCentralForce 517
+#define FN_applySpriteCentralForce 526
#define APPLYSPRITECENTRALFORCE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYSPRITECENTRALFORCE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYSPRITECENTRALFORCE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_applySpriteTorque 518
+#define FN_applySpriteTorque 527
#define APPLYSPRITETORQUE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYSPRITETORQUE_TORQUE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_applySpriteLinearImpulse 519
+#define FN_applySpriteLinearImpulse 528
#define APPLYSPRITELINEARIMPULSE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYSPRITELINEARIMPULSE_IX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYSPRITELINEARIMPULSE_IY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYSPRITELINEARIMPULSE_PX num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define APPLYSPRITELINEARIMPULSE_PY num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_applySpriteAngularImpulse 520
+#define FN_applySpriteAngularImpulse 529
#define APPLYSPRITEANGULARIMPULSE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYSPRITEANGULARIMPULSE_IMPULSE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getSpriteMass 521
+#define FN_getSpriteMass 530
#define GETSPRITEMASS_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSpriteInertia 522
+#define FN_getSpriteInertia 531
#define GETSPRITEINERTIA_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSpriteWorldPoint 523
+#define FN_getSpriteWorldPoint 532
#define GETSPRITEWORLDPOINT_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITEWORLDPOINT_LX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITEWORLDPOINT_LY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSPRITEWORLDPOINT_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETSPRITEWORLDPOINT_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getSpriteWorldVector 524
+#define FN_getSpriteWorldVector 533
#define GETSPRITEWORLDVECTOR_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITEWORLDVECTOR_LX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITEWORLDVECTOR_LY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSPRITEWORLDVECTOR_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETSPRITEWORLDVECTOR_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getSpriteLocalPoint 525
+#define FN_getSpriteLocalPoint 534
#define GETSPRITELOCALPOINT_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITELOCALPOINT_WX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITELOCALPOINT_WY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSPRITELOCALPOINT_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETSPRITELOCALPOINT_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getSpriteLocalVector 526
+#define FN_getSpriteLocalVector 535
#define GETSPRITELOCALVECTOR_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITELOCALVECTOR_WX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITELOCALVECTOR_WY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSPRITELOCALVECTOR_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETSPRITELOCALVECTOR_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getSpriteLinearVelocityFromLocalPoint 527
+#define FN_getSpriteLinearVelocityFromLocalPoint 536
#define GETSPRITELINEARVELOCITYFROMLOCALPOINT_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITELINEARVELOCITYFROMLOCALPOINT_PX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITELINEARVELOCITYFROMLOCALPOINT_PY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSPRITELINEARVELOCITYFROMLOCALPOINT_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETSPRITELINEARVELOCITYFROMLOCALPOINT_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getSpriteLinearVelocityFromWorldPoint 528
+#define FN_getSpriteLinearVelocityFromWorldPoint 537
#define GETSPRITELINEARVELOCITYFROMWORLDPOINT_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITELINEARVELOCITYFROMWORLDPOINT_WX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITELINEARVELOCITYFROMWORLDPOINT_WY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSPRITELINEARVELOCITYFROMWORLDPOINT_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETSPRITELINEARVELOCITYFROMWORLDPOINT_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getSpriteLinearDamping 529
+#define FN_getSpriteLinearDamping 538
#define GETSPRITELINEARDAMPING_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setSpriteLinearDamping 530
+#define FN_setSpriteLinearDamping 539
#define SETSPRITELINEARDAMPING_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITELINEARDAMPING_LINEARDAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getSpriteAngularDamping 531
+#define FN_getSpriteAngularDamping 540
#define GETSPRITEANGULARDAMPING_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setSpriteAngularDamping 532
+#define FN_setSpriteAngularDamping 541
#define SETSPRITEANGULARDAMPING_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEANGULARDAMPING_ANGULARDAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getSpriteGravityScale 533
+#define FN_getSpriteGravityScale 542
#define GETSPRITEGRAVITYSCALE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setSpriteGravityScale 534
+#define FN_setSpriteGravityScale 543
#define SETSPRITEGRAVITYSCALE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEGRAVITYSCALE_G_SCALE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSpriteBullet 535
+#define FN_setSpriteBullet 544
#define SETSPRITEBULLET_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEBULLET_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_spriteIsBullet 536
+#define FN_spriteIsBullet 545
#define SPRITEISBULLET_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setSpriteSleepAllowed 537
+#define FN_setSpriteSleepAllowed 546
#define SETSPRITESLEEPALLOWED_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITESLEEPALLOWED_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_spriteSleepAllowed 538
+#define FN_spriteSleepAllowed 547
#define SPRITESLEEPALLOWED_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setSpriteAwake 539
+#define FN_setSpriteAwake 548
#define SETSPRITEAWAKE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEAWAKE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_spriteIsAwake 540
+#define FN_spriteIsAwake 549
#define SPRITEISAWAKE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setSpriteFixedRotation 541
+#define FN_setSpriteFixedRotation 550
#define SETSPRITEFIXEDROTATION_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEFIXEDROTATION_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_spriteIsFixedRotation 542
+#define FN_spriteIsFixedRotation 551
#define SPRITEISFIXEDROTATION_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteDensity 543
+#define FN_SetSpriteDensity 552
#define SETSPRITEDENSITY_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEDENSITY_DENSITY num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteDensity 544
+#define FN_GetSpriteDensity 553
#define GETSPRITEDENSITY_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteFriction 545
+#define FN_SetSpriteFriction 554
#define SETSPRITEFRICTION_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEFRICTION_FRICTION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteFriction 546
+#define FN_GetSpriteFriction 555
#define GETSPRITEFRICTION_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteRestitution 547
+#define FN_SetSpriteRestitution 556
#define SETSPRITERESTITUTION_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITERESTITUTION_RESTITUTION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteRestitution 548
+#define FN_GetSpriteRestitution 557
#define GETSPRITERESTITUTION_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteRestitutionThreshold 549
+#define FN_SetSpriteRestitutionThreshold 558
#define SETSPRITERESTITUTIONTHRESHOLD_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITERESTITUTIONTHRESHOLD_THRESHOLD num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteRestitutionThreshold 550
+#define FN_GetSpriteRestitutionThreshold 559
#define GETSPRITERESTITUTIONTHRESHOLD_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetSpriteAABB 551
+#define FN_GetSpriteAABB 560
#define GETSPRITEAABB_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITEAABB_X1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITEAABB_Y1 num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSPRITEAABB_X2 num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETSPRITEAABB_Y2 num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_SetGravity2D 552
+#define FN_SetGravity2D 561
#define SETGRAVITY2D_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETGRAVITY2D_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetGravity2D 553
+#define FN_GetGravity2D 562
#define GETGRAVITY2D_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETGRAVITY2D_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetWorld2DTimeStep 554
+#define FN_SetWorld2DTimeStep 563
#define SETWORLD2DTIMESTEP_TS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetWorld2DVelocityIterations 555
+#define FN_SetWorld2DVelocityIterations 564
#define SETWORLD2DVELOCITYITERATIONS_V num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetWorld2DPositionIterations 556
+#define FN_SetWorld2DPositionIterations 565
#define SETWORLD2DPOSITIONITERATIONS_P num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetWorld2DTimeStep 557
-#define FN_GetWorld2DVelocityIterations 558
-#define FN_GetWorld2DPositionIterations 559
-#define FN_SetWorld2DAutoClearForces 560
+#define FN_GetWorld2DTimeStep 566
+#define FN_GetWorld2DVelocityIterations 567
+#define FN_GetWorld2DPositionIterations 568
+#define FN_SetWorld2DAutoClearForces 569
#define SETWORLD2DAUTOCLEARFORCES_FLAG num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetWorld2DAutoClearForces 561
-#define FN_CastRay2D 562
+#define FN_GetWorld2DAutoClearForces 570
+#define FN_CastRay2D 571
#define CASTRAY2D_FROM_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CASTRAY2D_FROM_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CASTRAY2D_TO_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CASTRAY2D_TO_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_CastRay2D_All 563
+#define FN_CastRay2D_All 572
#define CASTRAY2D_ALL_FROM_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CASTRAY2D_ALL_FROM_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CASTRAY2D_ALL_TO_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CASTRAY2D_ALL_TO_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetRayHit2D 564
+#define FN_GetRayHit2D 573
#define GETRAYHIT2D_INDEX num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETRAYHIT2D_SPR_ID num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETRAYHIT2D_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETRAYHIT2D_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETRAYHIT2D_NORMAL_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETRAYHIT2D_NORMAL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_SetSpriteShape 565
+#define FN_SetSpriteShape 574
#define SETSPRITESHAPE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITESHAPE_SHAPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteShape 566
+#define FN_GetSpriteShape 575
#define GETSPRITESHAPE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteRadius 567
+#define FN_SetSpriteRadius 576
#define SETSPRITERADIUS_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITERADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetSpriteRadius 568
+#define FN_GetSpriteRadius 577
#define GETSPRITERADIUS_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetSpriteBox 569
+#define FN_SetSpriteBox 578
#define SETSPRITEBOX_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEBOX_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITEBOX_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetSpriteBoxSize 570
+#define FN_GetSpriteBoxSize 579
#define GETSPRITEBOXSIZE_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITEBOXSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITEBOXSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetSpriteChain 571
+#define FN_SetSpriteChain 580
#define SETSPRITECHAIN_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITECHAIN_VX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITECHAIN_VY num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -1663,25 +1688,25 @@
#define SETSPRITECHAIN_PREV_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define SETSPRITECHAIN_NEXT_X num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define SETSPRITECHAIN_NEXT_Y num_var[7].nref[0].value[ num_var[7].byref_offset ]
-#define FN_SetSpriteChainLoop 572
+#define FN_SetSpriteChainLoop 581
#define SETSPRITECHAINLOOP_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITECHAINLOOP_VX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITECHAINLOOP_VY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETSPRITECHAINLOOP_V_COUNT num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetSpritePolygon 573
+#define FN_SetSpritePolygon 582
#define SETSPRITEPOLYGON_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITEPOLYGON_VX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITEPOLYGON_VY num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETSPRITEPOLYGON_V_COUNT num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetSpriteShapeOffset 574
+#define FN_SetSpriteShapeOffset 583
#define SETSPRITESHAPEOFFSET_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSPRITESHAPEOFFSET_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSPRITESHAPEOFFSET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetSpriteShapeOffset 575
+#define FN_GetSpriteShapeOffset 584
#define GETSPRITESHAPEOFFSET_SPR_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSPRITESHAPEOFFSET_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSPRITESHAPEOFFSET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_createDistanceJoint 576
+#define FN_createDistanceJoint 585
#define CREATEDISTANCEJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEDISTANCEJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEDISTANCEJOINT_AX num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -1689,22 +1714,22 @@
#define CREATEDISTANCEJOINT_BX num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define CREATEDISTANCEJOINT_BY num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define CREATEDISTANCEJOINT_COLLIDE_CONNECT num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_createFrictionJoint 577
+#define FN_createFrictionJoint 586
#define CREATEFRICTIONJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEFRICTIONJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEFRICTIONJOINT_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEFRICTIONJOINT_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CREATEFRICTIONJOINT_COLLIDE_CONNECT num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_createGearJoint 578
+#define FN_createGearJoint 587
#define CREATEGEARJOINT_JOINTA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEGEARJOINT_JOINTB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEGEARJOINT_G_RATIO num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEGEARJOINT_COLLIDE_CONNECT num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_createMotorJoint 579
+#define FN_createMotorJoint 588
#define CREATEMOTORJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEMOTORJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEMOTORJOINT_COLLIDE_CONNECT num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_createPrismaticJoint 580
+#define FN_createPrismaticJoint 589
#define CREATEPRISMATICJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEPRISMATICJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEPRISMATICJOINT_AX num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -1712,7 +1737,7 @@
#define CREATEPRISMATICJOINT_AXISX num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define CREATEPRISMATICJOINT_AXISY num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define CREATEPRISMATICJOINT_COLLIDE_CONNECT num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_createPulleyJoint 581
+#define FN_createPulleyJoint 590
#define CREATEPULLEYJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEPULLEYJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEPULLEYJOINT_GAX num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -1725,19 +1750,19 @@
#define CREATEPULLEYJOINT_BY num_var[9].nref[0].value[ num_var[9].byref_offset ]
#define CREATEPULLEYJOINT_J_RATIO num_var[10].nref[0].value[ num_var[10].byref_offset ]
#define CREATEPULLEYJOINT_COLLIDE_CONNECT num_var[11].nref[0].value[ num_var[11].byref_offset ]
-#define FN_createRevoluteJoint 582
+#define FN_createRevoluteJoint 591
#define CREATEREVOLUTEJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEREVOLUTEJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEREVOLUTEJOINT_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEREVOLUTEJOINT_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CREATEREVOLUTEJOINT_COLLIDE_CONNECT num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_createWeldJoint 583
+#define FN_createWeldJoint 592
#define CREATEWELDJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEWELDJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEWELDJOINT_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEWELDJOINT_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CREATEWELDJOINT_COLLIDE_CONNECT num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_createWheelJoint 584
+#define FN_createWheelJoint 593
#define CREATEWHEELJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEWHEELJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEWHEELJOINT_AX num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -1745,225 +1770,225 @@
#define CREATEWHEELJOINT_AXISX num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define CREATEWHEELJOINT_AXISY num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define CREATEWHEELJOINT_COLLIDE_CONNECT num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_getJointWorldAnchorA 585
+#define FN_getJointWorldAnchorA 594
#define GETJOINTWORLDANCHORA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTWORLDANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTWORLDANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getJointWorldAnchorB 586
+#define FN_getJointWorldAnchorB 595
#define GETJOINTWORLDANCHORB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTWORLDANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTWORLDANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getJointReactionForce 587
+#define FN_getJointReactionForce 596
#define GETJOINTREACTIONFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTREACTIONFORCE_INV_DT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTREACTIONFORCE_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETJOINTREACTIONFORCE_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getJointReactionTorque 588
+#define FN_getJointReactionTorque 597
#define GETJOINTREACTIONTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTREACTIONTORQUE_INV_DT num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointLocalAnchorA 589
+#define FN_getJointLocalAnchorA 598
#define GETJOINTLOCALANCHORA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTLOCALANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTLOCALANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getJointLocalAnchorB 590
+#define FN_getJointLocalAnchorB 599
#define GETJOINTLOCALANCHORB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTLOCALANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTLOCALANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setJointLength 591
+#define FN_setJointLength 600
#define SETJOINTLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTLENGTH_JLEN num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointLength 592
+#define FN_getJointLength 601
#define GETJOINTLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointMinLength 593
+#define FN_setJointMinLength 602
#define SETJOINTMINLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTMINLENGTH_JLEN num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointMinLength 594
+#define FN_getJointMinLength 603
#define GETJOINTMINLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointMaxLength 595
+#define FN_setJointMaxLength 604
#define SETJOINTMAXLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTMAXLENGTH_JLEN num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointMaxLength 596
+#define FN_getJointMaxLength 605
#define GETJOINTMAXLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointCurrentLength 597
+#define FN_getJointCurrentLength 606
#define GETJOINTCURRENTLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointStiffness 598
+#define FN_setJointStiffness 607
#define SETJOINTSTIFFNESS_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTSTIFFNESS_STIFFNESS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointStiffness 599
+#define FN_getJointStiffness 608
#define GETJOINTSTIFFNESS_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointDamping 600
+#define FN_setJointDamping 609
#define SETJOINTDAMPING_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTDAMPING_DAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointDamping 601
+#define FN_getJointDamping 610
#define GETJOINTDAMPING_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointMaxForce 602
+#define FN_setJointMaxForce 611
#define SETJOINTMAXFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTMAXFORCE_FORCE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointMaxForce 603
+#define FN_getJointMaxForce 612
#define GETJOINTMAXFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointMaxTorque 604
+#define FN_setJointMaxTorque 613
#define SETJOINTMAXTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTMAXTORQUE_TORQUE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointMaxTorque 605
+#define FN_getJointMaxTorque 614
#define GETJOINTMAXTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointCorrectionFactor 606
+#define FN_setJointCorrectionFactor 615
#define SETJOINTCORRECTIONFACTOR_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTCORRECTIONFACTOR_FACTOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointCorrectionFactor 607
+#define FN_getJointCorrectionFactor 616
#define GETJOINTCORRECTIONFACTOR_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointRatio 608
+#define FN_setJointRatio 617
#define SETJOINTRATIO_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTRATIO_J_RATIO num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointRatio 609
+#define FN_getJointRatio 618
#define GETJOINTRATIO_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointLinearOffset 610
+#define FN_setJointLinearOffset 619
#define SETJOINTLINEAROFFSET_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTLINEAROFFSET_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETJOINTLINEAROFFSET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getJointLinearOffset 611
+#define FN_getJointLinearOffset 620
#define GETJOINTLINEAROFFSET_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTLINEAROFFSET_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTLINEAROFFSET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setJointAngularOffset 612
+#define FN_setJointAngularOffset 621
#define SETJOINTANGULAROFFSET_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTANGULAROFFSET_ANGLEOFFSET num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointAngularOffset 613
+#define FN_getJointAngularOffset 622
#define GETJOINTANGULAROFFSET_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointLocalAxisA 614
+#define FN_getJointLocalAxisA 623
#define GETJOINTLOCALAXISA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTLOCALAXISA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTLOCALAXISA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getJointReferenceAngle 615
+#define FN_getJointReferenceAngle 624
#define GETJOINTREFERENCEANGLE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointTranslation 616
+#define FN_getJointTranslation 625
#define GETJOINTTRANSLATION_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointSpeed 617
+#define FN_getJointSpeed 626
#define GETJOINTSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_jointIsLimitEnabled 618
+#define FN_jointIsLimitEnabled 627
#define JOINTISLIMITENABLED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_enableJointLimit 619
+#define FN_enableJointLimit 628
#define ENABLEJOINTLIMIT_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ENABLEJOINTLIMIT_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointLowerLimit 620
+#define FN_getJointLowerLimit 629
#define GETJOINTLOWERLIMIT_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointUpperLimit 621
+#define FN_getJointUpperLimit 630
#define GETJOINTUPPERLIMIT_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointLimits 622
+#define FN_setJointLimits 631
#define SETJOINTLIMITS_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTLIMITS_LOWER_LIMIT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETJOINTLIMITS_UPPER_LIMIT num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_jointMotorIsEnabled 623
+#define FN_jointMotorIsEnabled 632
#define JOINTMOTORISENABLED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_enableJointMotor 624
+#define FN_enableJointMotor 633
#define ENABLEJOINTMOTOR_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ENABLEJOINTMOTOR_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setJointMotorSpeed 625
+#define FN_setJointMotorSpeed 634
#define SETJOINTMOTORSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTMOTORSPEED_SPEED num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointMotorSpeed 626
+#define FN_getJointMotorSpeed 635
#define GETJOINTMOTORSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointMaxMotorForce 627
+#define FN_setJointMaxMotorForce 636
#define SETJOINTMAXMOTORFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTMAXMOTORFORCE_FORCE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointMaxMotorForce 628
+#define FN_getJointMaxMotorForce 637
#define GETJOINTMAXMOTORFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointMotorForce 629
+#define FN_getJointMotorForce 638
#define GETJOINTMOTORFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTMOTORFORCE_INV_DT num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setJointMaxMotorTorque 630
+#define FN_setJointMaxMotorTorque 639
#define SETJOINTMAXMOTORTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTMAXMOTORTORQUE_TORQUE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointMaxMotorTorque 631
+#define FN_getJointMaxMotorTorque 640
#define GETJOINTMAXMOTORTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointMotorTorque 632
+#define FN_getJointMotorTorque 641
#define GETJOINTMOTORTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTMOTORTORQUE_INV_DT num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getJointGroundAnchorA 633
+#define FN_getJointGroundAnchorA 642
#define GETJOINTGROUNDANCHORA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTGROUNDANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTGROUNDANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getJointGroundAnchorB 634
+#define FN_getJointGroundAnchorB 643
#define GETJOINTGROUNDANCHORB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETJOINTGROUNDANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETJOINTGROUNDANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getJointLengthA 635
+#define FN_getJointLengthA 644
#define GETJOINTLENGTHA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointLengthB 636
+#define FN_getJointLengthB 645
#define GETJOINTLENGTHB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointCurrentLengthA 637
+#define FN_getJointCurrentLengthA 646
#define GETJOINTCURRENTLENGTHA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointCurrentLengthB 638
+#define FN_getJointCurrentLengthB 647
#define GETJOINTCURRENTLENGTHB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setJointOrigin 639
+#define FN_setJointOrigin 648
#define SETJOINTORIGIN_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETJOINTORIGIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETJOINTORIGIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getJointAngle 640
+#define FN_getJointAngle 649
#define GETJOINTANGLE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointLinearSpeed 641
+#define FN_getJointLinearSpeed 650
#define GETJOINTLINEARSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getJointAngularSpeed 642
+#define FN_getJointAngularSpeed 651
#define GETJOINTANGULARSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DeleteJoint 643
+#define FN_DeleteJoint 652
#define DELETEJOINT_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_JointExists 644
+#define FN_JointExists 653
#define JOINTEXISTS_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateTileSet 645
+#define FN_CreateTileSet 654
#define CREATETILESET_IMG_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATETILESET_TILE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATETILESET_TILE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetTileAnimationLength 646
+#define FN_SetTileAnimationLength 655
#define SETTILEANIMATIONLENGTH_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTILEANIMATIONLENGTH_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETTILEANIMATIONLENGTH_NUM_FRAMES num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetTileAnimationLength 647
+#define FN_GetTileAnimationLength 656
#define GETTILEANIMATIONLENGTH_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTILEANIMATIONLENGTH_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetTileAnimationFrame 648
+#define FN_SetTileAnimationFrame 657
#define SETTILEANIMATIONFRAME_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTILEANIMATIONFRAME_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETTILEANIMATIONFRAME_ANIM_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETTILEANIMATIONFRAME_TILE_FRAME num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetTileAnimationFrame 649
+#define FN_GetTileAnimationFrame 658
#define GETTILEANIMATIONFRAME_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTILEANIMATIONFRAME_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTILEANIMATIONFRAME_ANIM_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetTileAnimationSpeed 650
+#define FN_SetTileAnimationSpeed 659
#define SETTILEANIMATIONSPEED_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTILEANIMATIONSPEED_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETTILEANIMATIONSPEED_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetTileAnimationSpeed 651
+#define FN_GetTileAnimationSpeed 660
#define GETTILEANIMATIONSPEED_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTILEANIMATIONSPEED_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_CreateTileMap 652
+#define FN_CreateTileMap 661
#define CREATETILEMAP_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATETILEMAP_WIDTHINTILES num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATETILEMAP_HEIGHTINTILES num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetTileMapSize 653
+#define FN_SetTileMapSize 662
#define SETTILEMAPSIZE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTILEMAPSIZE_WIDTHINTILES num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETTILEMAPSIZE_HEIGHTINTILES num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetTileMapSize 654
+#define FN_GetTileMapSize 663
#define GETTILEMAPSIZE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTILEMAPSIZE_WIDTHINTILES num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTILEMAPSIZE_HEIGHTINTILES num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetTile 655
+#define FN_SetTile 664
#define SETTILE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTILE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETTILE_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETTILE_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetTile 656
+#define FN_GetTile 665
#define GETTILE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTILE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTILE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_FillTile 657
+#define FN_FillTile 666
#define FILLTILE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FILLTILE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FILLTILE_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FILLTILE_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define FILLTILE_WIDTHINTILES num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define FILLTILE_HEIGHTINTILES num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_DrawTileMap 658
+#define FN_DrawTileMap 667
#define DRAWTILEMAP_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DRAWTILEMAP_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define DRAWTILEMAP_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -1971,20 +1996,20 @@
#define DRAWTILEMAP_H num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define DRAWTILEMAP_OFFSET_X num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define DRAWTILEMAP_OFFSET_Y num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_DeleteTileSet 659
+#define FN_DeleteTileSet 668
#define DELETETILESET_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DeleteTileMap 660
+#define FN_DeleteTileMap 669
#define DELETETILEMAP_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_TileSetExists 661
+#define FN_TileSetExists 670
#define TILESETEXISTS_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_TileMapExists 662
+#define FN_TileMapExists 671
#define TILEMAPEXISTS_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_LoadMesh 663
+#define FN_LoadMesh 672
#define LOADMESH_MESH_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_DeleteMesh 664
+#define FN_DeleteMesh 673
#define DELETEMESH_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateMesh 665
-#define FN_AddMeshBuffer 666
+#define FN_CreateMesh 674
+#define FN_AddMeshBuffer 675
#define ADDMESHBUFFER_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ADDMESHBUFFER_VERTEX_COUNT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ADDMESHBUFFER_VERTEX_DATA num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -1992,39 +2017,39 @@
#define ADDMESHBUFFER_UV_DATA num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define ADDMESHBUFFER_INDEX_COUNT num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define ADDMESHBUFFER_INDEX_DATA num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_LoadMeshFromArchive 667
+#define FN_LoadMeshFromArchive 676
#define LOADMESHFROMARCHIVE_ARCHIVE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define LOADMESHFROMARCHIVE_MESH_FILE$ str_var[1].sref[0].value[ str_var[1].byref_offset ]
-#define FN_CreatePlaneMesh 668
+#define FN_CreatePlaneMesh 677
#define CREATEPLANEMESH_W num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEPLANEMESH_H num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEPLANEMESH_TILECOUNT_W num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEPLANEMESH_TILECOUNT_H num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CREATEPLANEMESH_TXREPEAT_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define CREATEPLANEMESH_TXREPEAT_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_LoadAN8 669
+#define FN_LoadAN8 678
#define LOADAN8_AN8_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_LoadMeshFromAN8 670
+#define FN_LoadMeshFromAN8 679
#define LOADMESHFROMAN8_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define LOADMESHFROMAN8_AN8_SCENE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_GetNumAN8Scenes 671
+#define FN_GetNumAN8Scenes 680
#define GETNUMAN8SCENES_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetAN8SceneName$ 672
+#define FN_GetAN8SceneName$ 681
#define GETAN8SCENENAME$_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETAN8SCENENAME$_SCENE_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_CreateConeMesh 673
+#define FN_CreateConeMesh 682
#define CREATECONEMESH_RADIUS num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATECONEMESH_CONE_LENGTH num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATECONEMESH_TESSELATION num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATECONEMESH_TOP_COLOR num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CREATECONEMESH_BOTTOM_COLOR num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_CreateCylinderMesh 674
+#define FN_CreateCylinderMesh 683
#define CREATECYLINDERMESH_RADIUS num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATECYLINDERMESH_CYLINDER_LENGTH num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATECYLINDERMESH_TESSELATION num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATECYLINDERMESH_COLOR num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CREATECYLINDERMESH_CLOSE_TOP num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_CreateVolumeLightMesh 675
+#define FN_CreateVolumeLightMesh 684
#define CREATEVOLUMELIGHTMESH_U num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEVOLUMELIGHTMESH_V num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEVOLUMELIGHTMESH_FOOT_COLOR num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2033,9 +2058,9 @@
#define CREATEVOLUMELIGHTMESH_DIM_X num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define CREATEVOLUMELIGHTMESH_DIM_Y num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define CREATEVOLUMELIGHTMESH_DIM_Z num_var[7].nref[0].value[ num_var[7].byref_offset ]
-#define FN_DeleteAN8 676
+#define FN_DeleteAN8 685
#define DELETEAN8_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetMeshBoundingBox 677
+#define FN_SetMeshBoundingBox 686
#define SETMESHBOUNDINGBOX_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMESHBOUNDINGBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMESHBOUNDINGBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2043,7 +2068,7 @@
#define SETMESHBOUNDINGBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define SETMESHBOUNDINGBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define SETMESHBOUNDINGBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_GetMeshBoundingBox 678
+#define FN_GetMeshBoundingBox 687
#define GETMESHBOUNDINGBOX_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMESHBOUNDINGBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETMESHBOUNDINGBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2051,261 +2076,261 @@
#define GETMESHBOUNDINGBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETMESHBOUNDINGBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETMESHBOUNDINGBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_ReCalculateMeshBoundingBox 679
+#define FN_ReCalculateMeshBoundingBox 688
#define RECALCULATEMESHBOUNDINGBOX_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateAnimatedActor 680
+#define FN_CreateAnimatedActor 689
#define CREATEANIMATEDACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateOctreeActor 681
+#define FN_CreateOctreeActor 690
#define CREATEOCTREEACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateCubeActor 682
+#define FN_CreateCubeActor 691
#define CREATECUBEACTOR_CUBE_SIZE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateSphereActor 683
+#define FN_CreateSphereActor 692
#define CREATESPHEREACTOR_RADIUS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateWaterActor 684
+#define FN_CreateWaterActor 693
#define CREATEWATERACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEWATERACTOR_WAVEHEIGHT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEWATERACTOR_WAVESPEED num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEWATERACTOR_WAVELENGTH num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_CreateLightActor 685
-#define FN_CreateBillboardActor 686
-#define FN_CreateTerrainActor 687
+#define FN_CreateLightActor 694
+#define FN_CreateBillboardActor 695
+#define FN_CreateTerrainActor 696
#define CREATETERRAINACTOR_HMAP_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
-#define FN_CreateParticleActor 688
+#define FN_CreateParticleActor 697
#define CREATEPARTICLEACTOR_PARTICLE_TYPE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_DeleteActor 689
+#define FN_DeleteActor 698
#define DELETEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetActorTransform 690
+#define FN_GetActorTransform 699
#define GETACTORTRANSFORM_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORTRANSFORM_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetActorPosition 691
+#define FN_SetActorPosition 700
#define SETACTORPOSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORPOSITION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_TranslateActorLocal 692
+#define FN_TranslateActorLocal 701
#define TRANSLATEACTORLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TRANSLATEACTORLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define TRANSLATEACTORLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define TRANSLATEACTORLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_TranslateActorWorld 693
+#define FN_TranslateActorWorld 702
#define TRANSLATEACTORWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TRANSLATEACTORWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define TRANSLATEACTORWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define TRANSLATEACTORWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetActorPosition 694
+#define FN_GetActorPosition 703
#define GETACTORPOSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORPOSITION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetActorScale 695
+#define FN_SetActorScale 704
#define SETACTORSCALE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_ScaleActor 696
+#define FN_ScaleActor 705
#define SCALEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SCALEACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SCALEACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SCALEACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetActorScale 697
+#define FN_GetActorScale 706
#define GETACTORSCALE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetActorRotation 698
+#define FN_SetActorRotation 707
#define SETACTORROTATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_RotateActor 699
+#define FN_RotateActor 708
#define ROTATEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ROTATEACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ROTATEACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define ROTATEACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetActorRotation 700
+#define FN_GetActorRotation 709
#define GETACTORROTATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetActorVisible 701
+#define FN_SetActorVisible 710
#define SETACTORVISIBLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORVISIBLE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_ActorIsVisible 702
+#define FN_ActorIsVisible 711
#define ACTORISVISIBLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetActorAutoCulling 703
+#define FN_SetActorAutoCulling 712
#define SETACTORAUTOCULLING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORAUTOCULLING_CULL_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetActorAutoCulling 704
+#define FN_GetActorAutoCulling 713
#define GETACTORAUTOCULLING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_AddActorShadow 705
+#define FN_AddActorShadow 714
#define ADDACTORSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_RemoveActorShadow 706
+#define FN_RemoveActorShadow 715
#define REMOVEACTORSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_ActorExists 707
+#define FN_ActorExists 716
#define ACTOREXISTS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_CreateProjectorActor 708
-#define FN_CreateActorAnimation 709
+#define FN_CreateProjectorActor 717
+#define FN_CreateActorAnimation 718
#define CREATEACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEACTORANIMATION_START_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEACTORANIMATION_END_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEACTORANIMATION_SPEED num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetActorAnimation 710
+#define FN_SetActorAnimation 719
#define SETACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORANIMATION_NUM_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetActorAnimationSpeed 711
+#define FN_SetActorAnimationSpeed 720
#define SETACTORANIMATIONSPEED_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORANIMATIONSPEED_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetActorAnimationFrames 712
+#define FN_SetActorAnimationFrames 721
#define SETACTORANIMATIONFRAMES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORANIMATIONFRAMES_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORANIMATIONFRAMES_START_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORANIMATIONFRAMES_END_FRAME num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetActorCurrentAnimation 713
+#define FN_GetActorCurrentAnimation 722
#define GETACTORCURRENTANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetActorAnimationSpeed 714
+#define FN_GetActorAnimationSpeed 723
#define GETACTORANIMATIONSPEED_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetActorAnimationStartFrame 715
+#define FN_GetActorAnimationStartFrame 724
#define GETACTORANIMATIONSTARTFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORANIMATIONSTARTFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetActorAnimationEndFrame 716
+#define FN_GetActorAnimationEndFrame 725
#define GETACTORANIMATIONENDFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORANIMATIONENDFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetActorFrame 717
+#define FN_SetActorFrame 726
#define SETACTORFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORFRAME_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetActorFrame 718
+#define FN_GetActorFrame 727
#define GETACTORFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_ActorAnimationIsPlaying 719
+#define FN_ActorAnimationIsPlaying 728
#define ACTORANIMATIONISPLAYING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumActorAnimationLoops 720
+#define FN_NumActorAnimationLoops 729
#define NUMACTORANIMATIONLOOPS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetActorMD2Animation 721
+#define FN_SetActorMD2Animation 730
#define SETACTORMD2ANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORMD2ANIMATION_ANIM num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORMD2ANIMATION_NUM_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetActorMD2AnimationByName 722
+#define FN_SetActorMD2AnimationByName 731
#define SETACTORMD2ANIMATIONBYNAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define SETACTORMD2ANIMATIONBYNAME_NUM_LOOPS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_DeleteActorAnimation 723
+#define FN_DeleteActorAnimation 732
#define DELETEACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define DELETEACTORANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetGravity3D 724
+#define FN_SetGravity3D 733
#define SETGRAVITY3D_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETGRAVITY3D_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETGRAVITY3D_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetGravity3D 725
+#define FN_GetGravity3D 734
#define GETGRAVITY3D_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETGRAVITY3D_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETGRAVITY3D_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetActorShape 726
+#define FN_SetActorShape 735
#define SETACTORSHAPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORSHAPE_SHAPE_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORSHAPE_MASS num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetActorShape 727
+#define FN_GetActorShape 736
#define GETACTORSHAPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetActorSolid 728
+#define FN_SetActorSolid 737
#define SETACTORSOLID_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORSOLID_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_ActorIsSolid 729
+#define FN_ActorIsSolid 738
#define ACTORISSOLID_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetActorCollision 730
+#define FN_GetActorCollision 739
#define GETACTORCOLLISION_ACTOR1 num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORCOLLISION_ACTOR2 num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetActorGravity 731
+#define FN_SetActorGravity 740
#define SETACTORGRAVITY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORGRAVITY_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORGRAVITY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORGRAVITY_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetActorGravity 732
+#define FN_GetActorGravity 741
#define GETACTORGRAVITY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORGRAVITY_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORGRAVITY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORGRAVITY_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorDamping 733
+#define FN_setActorDamping 742
#define SETACTORDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORDAMPING_LIN_DAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORDAMPING_ANG_DAMPING num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getActorLinearDamping 734
+#define FN_getActorLinearDamping 743
#define GETACTORLINEARDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getActorAngularDamping 735
+#define FN_getActorAngularDamping 744
#define GETACTORANGULARDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getActorLinearSleepThreshold 736
+#define FN_getActorLinearSleepThreshold 745
#define GETACTORLINEARSLEEPTHRESHOLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getActorAngularSleepThreshold 737
+#define FN_getActorAngularSleepThreshold 746
#define GETACTORANGULARSLEEPTHRESHOLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_applyActorDamping 738
+#define FN_applyActorDamping 747
#define APPLYACTORDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORDAMPING_TIMESTEP num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setActorMassProperties 739
+#define FN_setActorMassProperties 748
#define SETACTORMASSPROPERTIES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORMASSPROPERTIES_MASS num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORMASSPROPERTIES_INERTIA_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORMASSPROPERTIES_INERTIA_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define SETACTORMASSPROPERTIES_INERTIA_Z num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getActorLinearFactor 740
+#define FN_getActorLinearFactor 749
#define GETACTORLINEARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORLINEARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORLINEARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORLINEARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorLinearFactor 741
+#define FN_setActorLinearFactor 750
#define SETACTORLINEARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORLINEARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORLINEARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORLINEARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorInverseMass 742
+#define FN_getActorInverseMass 751
#define GETACTORINVERSEMASS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_integrateActorVelocities 743
+#define FN_integrateActorVelocities 752
#define INTEGRATEACTORVELOCITIES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define INTEGRATEACTORVELOCITIES_V_STEP num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_applyActorCentralForceLocal 744
+#define FN_applyActorCentralForceLocal 753
#define APPLYACTORCENTRALFORCELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORCENTRALFORCELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORCENTRALFORCELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYACTORCENTRALFORCELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_applyActorCentralForceWorld 745
+#define FN_applyActorCentralForceWorld 754
#define APPLYACTORCENTRALFORCEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORCENTRALFORCEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORCENTRALFORCEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYACTORCENTRALFORCEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorTotalForce 746
+#define FN_getActorTotalForce 755
#define GETACTORTOTALFORCE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORTOTALFORCE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORTOTALFORCE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORTOTALFORCE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorTotalTorque 747
+#define FN_getActorTotalTorque 756
#define GETACTORTOTALTORQUE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORTOTALTORQUE_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORTOTALTORQUE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORTOTALTORQUE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorInverseInertiaDiagLocal 748
+#define FN_getActorInverseInertiaDiagLocal 757
#define GETACTORINVERSEINERTIADIAGLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORINVERSEINERTIADIAGLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORINVERSEINERTIADIAGLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORINVERSEINERTIADIAGLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorInverseInertiaDiagLocal 749
+#define FN_setActorInverseInertiaDiagLocal 758
#define SETACTORINVERSEINERTIADIAGLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORINVERSEINERTIADIAGLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORINVERSEINERTIADIAGLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORINVERSEINERTIADIAGLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorSleepThresholds 750
+#define FN_setActorSleepThresholds 759
#define SETACTORSLEEPTHRESHOLDS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORSLEEPTHRESHOLDS_LINEAR num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORSLEEPTHRESHOLDS_ANGULAR num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_applyActorTorqueLocal 751
+#define FN_applyActorTorqueLocal 760
#define APPLYACTORTORQUELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORTORQUELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORTORQUELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYACTORTORQUELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_applyActorTorqueWorld 752
+#define FN_applyActorTorqueWorld 761
#define APPLYACTORTORQUEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORTORQUEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORTORQUEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYACTORTORQUEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_applyActorForceLocal 753
+#define FN_applyActorForceLocal 762
#define APPLYACTORFORCELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORFORCELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORFORCELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2313,7 +2338,7 @@
#define APPLYACTORFORCELOCAL_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define APPLYACTORFORCELOCAL_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define APPLYACTORFORCELOCAL_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_applyActorForceWorld 754
+#define FN_applyActorForceWorld 763
#define APPLYACTORFORCEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORFORCEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORFORCEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2321,27 +2346,27 @@
#define APPLYACTORFORCEWORLD_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define APPLYACTORFORCEWORLD_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define APPLYACTORFORCEWORLD_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_applyActorCentralImpulseLocal 755
+#define FN_applyActorCentralImpulseLocal 764
#define APPLYACTORCENTRALIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORCENTRALIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORCENTRALIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYACTORCENTRALIMPULSELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_applyActorCentralImpulseWorld 756
+#define FN_applyActorCentralImpulseWorld 765
#define APPLYACTORCENTRALIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORCENTRALIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORCENTRALIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYACTORCENTRALIMPULSEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_applyActorTorqueImpulseLocal 757
+#define FN_applyActorTorqueImpulseLocal 766
#define APPLYACTORTORQUEIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORTORQUEIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORTORQUEIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYACTORTORQUEIMPULSELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_applyActorTorqueImpulseWorld 758
+#define FN_applyActorTorqueImpulseWorld 767
#define APPLYACTORTORQUEIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORTORQUEIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORTORQUEIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define APPLYACTORTORQUEIMPULSEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_applyActorImpulseLocal 759
+#define FN_applyActorImpulseLocal 768
#define APPLYACTORIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2349,7 +2374,7 @@
#define APPLYACTORIMPULSELOCAL_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define APPLYACTORIMPULSELOCAL_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define APPLYACTORIMPULSELOCAL_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_applyActorImpulseWorld 760
+#define FN_applyActorImpulseWorld 769
#define APPLYACTORIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define APPLYACTORIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define APPLYACTORIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2357,52 +2382,52 @@
#define APPLYACTORIMPULSEWORLD_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define APPLYACTORIMPULSEWORLD_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define APPLYACTORIMPULSEWORLD_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_clearActorForces 761
+#define FN_clearActorForces 770
#define CLEARACTORFORCES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_updateActorInertiaTensor 762
+#define FN_updateActorInertiaTensor 771
#define UPDATEACTORINERTIATENSOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getActorCenter 763
+#define FN_getActorCenter 772
#define GETACTORCENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORCENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORCENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORCENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorRotationQ 764
+#define FN_getActorRotationQ 773
#define GETACTORROTATIONQ_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORROTATIONQ_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORROTATIONQ_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORROTATIONQ_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETACTORROTATIONQ_W num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getActorLinearVelocityWorld 765
+#define FN_getActorLinearVelocityWorld 774
#define GETACTORLINEARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORLINEARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORLINEARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORLINEARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorAngularVelocityWorld 766
+#define FN_getActorAngularVelocityWorld 775
#define GETACTORANGULARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORANGULARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORANGULARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORANGULARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorLinearVelocityLocal 767
+#define FN_setActorLinearVelocityLocal 776
#define SETACTORLINEARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORLINEARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORLINEARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORLINEARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorLinearVelocityWorld 768
+#define FN_setActorLinearVelocityWorld 777
#define SETACTORLINEARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORLINEARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORLINEARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORLINEARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorAngularVelocityLocal 769
+#define FN_setActorAngularVelocityLocal 778
#define SETACTORANGULARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORANGULARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORANGULARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORANGULARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorAngularVelocityWorld 770
+#define FN_setActorAngularVelocityWorld 779
#define SETACTORANGULARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORANGULARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORANGULARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORANGULARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorVelocityInLocalPoint 771
+#define FN_getActorVelocityInLocalPoint 780
#define GETACTORVELOCITYINLOCALPOINT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORVELOCITYINLOCALPOINT_REL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORVELOCITYINLOCALPOINT_REL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2410,17 +2435,17 @@
#define GETACTORVELOCITYINLOCALPOINT_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETACTORVELOCITYINLOCALPOINT_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETACTORVELOCITYINLOCALPOINT_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_getActorLinearVelocityLocal 772
+#define FN_getActorLinearVelocityLocal 781
#define GETACTORLINEARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORLINEARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORLINEARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORLINEARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorAngularVelocityLocal 773
+#define FN_getActorAngularVelocityLocal 782
#define GETACTORANGULARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORANGULARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORANGULARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORANGULARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorAABB 774
+#define FN_getActorAABB 783
#define GETACTORAABB_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORAABB_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORAABB_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2428,7 +2453,7 @@
#define GETACTORAABB_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETACTORAABB_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETACTORAABB_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_computeActorImpulseDenominator 775
+#define FN_computeActorImpulseDenominator 784
#define COMPUTEACTORIMPULSEDENOMINATOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COMPUTEACTORIMPULSEDENOMINATOR_POS_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define COMPUTEACTORIMPULSEDENOMINATOR_POS_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2436,56 +2461,56 @@
#define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_computeActorAngularImpulseDenominator 776
+#define FN_computeActorAngularImpulseDenominator 785
#define COMPUTEACTORANGULARIMPULSEDENOMINATOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COMPUTEACTORANGULARIMPULSEDENOMINATOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define COMPUTEACTORANGULARIMPULSEDENOMINATOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define COMPUTEACTORANGULARIMPULSEDENOMINATOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setActorAngularFactor 777
+#define FN_setActorAngularFactor 786
#define SETACTORANGULARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORANGULARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORANGULARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETACTORANGULARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getActorAngularFactor 778
+#define FN_getActorAngularFactor 787
#define GETACTORANGULARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORANGULARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORANGULARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORANGULARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_computeActorGyroImpulseLocal 779
+#define FN_computeActorGyroImpulseLocal 788
#define COMPUTEACTORGYROIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COMPUTEACTORGYROIMPULSELOCAL_DT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define COMPUTEACTORGYROIMPULSELOCAL_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define COMPUTEACTORGYROIMPULSELOCAL_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define COMPUTEACTORGYROIMPULSELOCAL_Z num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_computeActorGyroImpulseWorld 780
+#define FN_computeActorGyroImpulseWorld 789
#define COMPUTEACTORGYROIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COMPUTEACTORGYROIMPULSEWORLD_DT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define COMPUTEACTORGYROIMPULSEWORLD_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define COMPUTEACTORGYROIMPULSEWORLD_Y num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define COMPUTEACTORGYROIMPULSEWORLD_Z num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_getActorLocalInertia 781
+#define FN_getActorLocalInertia 790
#define GETACTORLOCALINERTIA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORLOCALINERTIA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORLOCALINERTIA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETACTORLOCALINERTIA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetActorSleepState 782
+#define FN_SetActorSleepState 791
#define SETACTORSLEEPSTATE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORSLEEPSTATE_STATE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_CastRay3D 783
+#define FN_CastRay3D 792
#define CASTRAY3D_FROM_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CASTRAY3D_FROM_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CASTRAY3D_FROM_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CASTRAY3D_TO_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CASTRAY3D_TO_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define CASTRAY3D_TO_Z num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_CastRay3D_All 784
+#define FN_CastRay3D_All 793
#define CASTRAY3D_ALL_FROM_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CASTRAY3D_ALL_FROM_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CASTRAY3D_ALL_FROM_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CASTRAY3D_ALL_TO_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CASTRAY3D_ALL_TO_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define CASTRAY3D_ALL_TO_Z num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_GetRayHit3D 785
+#define FN_GetRayHit3D 794
#define GETRAYHIT3D_INDEX num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETRAYHIT3D_ACTOR_ID num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETRAYHIT3D_X num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2494,12 +2519,12 @@
#define GETRAYHIT3D_NORMAL_X num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETRAYHIT3D_NORMAL_Y num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define GETRAYHIT3D_NORMAL_Z num_var[7].nref[0].value[ num_var[7].byref_offset ]
-#define FN_createPointConstraint 786
+#define FN_createPointConstraint 795
#define CREATEPOINTCONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEPOINTCONSTRAINT_PXA num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEPOINTCONSTRAINT_PYA num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEPOINTCONSTRAINT_PZA num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_createPointConstraintEx 787
+#define FN_createPointConstraintEx 796
#define CREATEPOINTCONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEPOINTCONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEPOINTCONSTRAINTEX_PXA num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2508,47 +2533,47 @@
#define CREATEPOINTCONSTRAINTEX_PXB num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define CREATEPOINTCONSTRAINTEX_PYB num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define CREATEPOINTCONSTRAINTEX_PZB num_var[7].nref[0].value[ num_var[7].byref_offset ]
-#define FN_setPointPivotA 788
+#define FN_setPointPivotA 797
#define SETPOINTPIVOTA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPOINTPIVOTA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPOINTPIVOTA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETPOINTPIVOTA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setPointPivotB 789
+#define FN_setPointPivotB 798
#define SETPOINTPIVOTB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPOINTPIVOTB_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPOINTPIVOTB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETPOINTPIVOTB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_createHingeConstraint 790
+#define FN_createHingeConstraint 799
#define CREATEHINGECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEHINGECONSTRAINT_FRAMEA num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEHINGECONSTRAINT_USEREFERENCEFRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_createHingeConstraintEx 791
+#define FN_createHingeConstraintEx 800
#define CREATEHINGECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATEHINGECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATEHINGECONSTRAINTEX_FRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATEHINGECONSTRAINTEX_FRAMEB num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CREATEHINGECONSTRAINTEX_USEREFERENCEFRAMEA num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_createSlideConstraint 792
+#define FN_createSlideConstraint 801
#define CREATESLIDECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATESLIDECONSTRAINT_FRAMEINB_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATESLIDECONSTRAINT_USELINEARREFERENCEFRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_createSlideConstraintEx 793
+#define FN_createSlideConstraintEx 802
#define CREATESLIDECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATESLIDECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATESLIDECONSTRAINTEX_FRAMEINA_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATESLIDECONSTRAINTEX_FRAMEINB_MATRIX num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define CREATESLIDECONSTRAINTEX_USELINEARREFERENCEFRAMEA num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_createConeConstraint 794
+#define FN_createConeConstraint 803
#define CREATECONECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATECONECONSTRAINT_RBAFRAME_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_createConeConstraintEx 795
+#define FN_createConeConstraintEx 804
#define CREATECONECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define CREATECONECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define CREATECONECONSTRAINTEX_RBAFRAME_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define CREATECONECONSTRAINTEX_RBBFRAME_MATRIX num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_deleteConstraint 796
+#define FN_deleteConstraint 805
#define DELETECONSTRAINT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConstraintFrameOffsetA 797
+#define FN_getConstraintFrameOffsetA 806
#define GETCONSTRAINTFRAMEOFFSETA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETCONSTRAINTFRAMEOFFSETA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETCONSTRAINTFRAMEOFFSETA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2556,7 +2581,7 @@
#define GETCONSTRAINTFRAMEOFFSETA_RX num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETCONSTRAINTFRAMEOFFSETA_RY num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETCONSTRAINTFRAMEOFFSETA_RZ num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_getConstraintFrameOffsetB 798
+#define FN_getConstraintFrameOffsetB 807
#define GETCONSTRAINTFRAMEOFFSETB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETCONSTRAINTFRAMEOFFSETB_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETCONSTRAINTFRAMEOFFSETB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2564,43 +2589,43 @@
#define GETCONSTRAINTFRAMEOFFSETB_RX num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETCONSTRAINTFRAMEOFFSETB_RY num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETCONSTRAINTFRAMEOFFSETB_RZ num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_useConstraintFrameOffset 799
+#define FN_useConstraintFrameOffset 808
#define USECONSTRAINTFRAMEOFFSET_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define USECONSTRAINTFRAMEOFFSET_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getHingeAngle 800
+#define FN_getHingeAngle 809
#define GETHINGEANGLE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getHingeAngleEx 801
+#define FN_getHingeAngleEx 810
#define GETHINGEANGLEEX_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETHINGEANGLEEX_T_MATRIXA num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETHINGEANGLEEX_T_MATRIXB num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getConstraintBreakingImpulseThreshold 802
+#define FN_getConstraintBreakingImpulseThreshold 811
#define GETCONSTRAINTBREAKINGIMPULSETHRESHOLD_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConstraintAFrame 803
+#define FN_getConstraintAFrame 812
#define GETCONSTRAINTAFRAME_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETCONSTRAINTAFRAME_MA num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getConstraintBFrame 804
+#define FN_getConstraintBFrame 813
#define GETCONSTRAINTBFRAME_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETCONSTRAINTBFRAME_MA num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setHingeAxis 805
+#define FN_setHingeAxis 814
#define SETHINGEAXIS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETHINGEAXIS_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETHINGEAXIS_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETHINGEAXIS_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setConstraintBreakingImpulseThreshold 806
+#define FN_setConstraintBreakingImpulseThreshold 815
#define SETCONSTRAINTBREAKINGIMPULSETHRESHOLD_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCONSTRAINTBREAKINGIMPULSETHRESHOLD_THRESHOLD num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setConstraintFrames 807
+#define FN_setConstraintFrames 816
#define SETCONSTRAINTFRAMES_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCONSTRAINTFRAMES_FRAMEA_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETCONSTRAINTFRAMES_FRAMEB_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setHingeLimit 808
+#define FN_setHingeLimit 817
#define SETHINGELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETHINGELIMIT_LOW num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETHINGELIMIT_HIGH num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETHINGELIMIT_SOFTNESS num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define SETHINGELIMIT_BIAS_FACTOR num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define SETHINGELIMIT_RELAXATION_FACTOR num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_setConeLimit 809
+#define FN_setConeLimit 818
#define SETCONELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCONELIMIT_SWINGSPAN1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETCONELIMIT_SWINGSPAN2 num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2608,290 +2633,290 @@
#define SETCONELIMIT_SOFTNESS num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define SETCONELIMIT_BIAS_FACTOR num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define SETCONELIMIT_RELAXATION_FACTOR num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_getHingeLimitBiasFactor 810
+#define FN_getHingeLimitBiasFactor 819
#define GETHINGELIMITBIASFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getHingeLimitRelaxationFactor 811
+#define FN_getHingeLimitRelaxationFactor 820
#define GETHINGELIMITRELAXATIONFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getHingeLimitSign 812
+#define FN_getHingeLimitSign 821
#define GETHINGELIMITSIGN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getHingeSolveLimit 813
+#define FN_getHingeSolveLimit 822
#define GETHINGESOLVELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_useHingeReferenceFrameA 814
+#define FN_useHingeReferenceFrameA 823
#define USEHINGEREFERENCEFRAMEA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define USEHINGEREFERENCEFRAMEA_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getConstraintAppliedImpulse 815
+#define FN_getConstraintAppliedImpulse 824
#define GETCONSTRAINTAPPLIEDIMPULSE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConstraintFixedActor 816
+#define FN_getConstraintFixedActor 825
#define GETCONSTRAINTFIXEDACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getPointPivotA 817
+#define FN_getPointPivotA 826
#define GETPOINTPIVOTA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPOINTPIVOTA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPOINTPIVOTA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETPOINTPIVOTA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getPointPivotB 818
+#define FN_getPointPivotB 827
#define GETPOINTPIVOTB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPOINTPIVOTB_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPOINTPIVOTB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETPOINTPIVOTB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getConstraintActorA 819
+#define FN_getConstraintActorA 828
#define GETCONSTRAINTACTORA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConstraintActorB 820
+#define FN_getConstraintActorB 829
#define GETCONSTRAINTACTORB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setConstraintSolverIterations 821
+#define FN_setConstraintSolverIterations 830
#define SETCONSTRAINTSOLVERITERATIONS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCONSTRAINTSOLVERITERATIONS_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getConeBiasFactor 822
+#define FN_getConeBiasFactor 831
#define GETCONEBIASFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeDamping 823
+#define FN_getConeDamping 832
#define GETCONEDAMPING_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeFixThresh 824
+#define FN_getConeFixThresh 833
#define GETCONEFIXTHRESH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeLimit 825
+#define FN_getConeLimit 834
#define GETCONELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETCONELIMIT_LIMIT_INDEX num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getConstraintLimitSoftness 826
+#define FN_getConstraintLimitSoftness 835
#define GETCONSTRAINTLIMITSOFTNESS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConstraintSolverIterations 827
+#define FN_getConstraintSolverIterations 836
#define GETCONSTRAINTSOLVERITERATIONS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeAnglePoint 828
+#define FN_getConeAnglePoint 837
#define GETCONEANGLEPOINT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETCONEANGLEPOINT_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETCONEANGLEPOINT_C_LEN num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETCONEANGLEPOINT_X num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETCONEANGLEPOINT_Y num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETCONEANGLEPOINT_Z num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_getConstraintAngularOnly 829
+#define FN_getConstraintAngularOnly 838
#define GETCONSTRAINTANGULARONLY_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeSolveSwingLimit 830
+#define FN_getConeSolveSwingLimit 839
#define GETCONESOLVESWINGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeSolveTwistLimit 831
+#define FN_getConeSolveTwistLimit 840
#define GETCONESOLVETWISTLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeSwingSpan1 832
+#define FN_getConeSwingSpan1 841
#define GETCONESWINGSPAN1_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeSwingSpan2 833
+#define FN_getConeSwingSpan2 842
#define GETCONESWINGSPAN2_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeTwistAngle 834
+#define FN_getConeTwistAngle 843
#define GETCONETWISTANGLE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeTwistLimitSign 835
+#define FN_getConeTwistLimitSign 844
#define GETCONETWISTLIMITSIGN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getConeTwistSpan 836
+#define FN_getConeTwistSpan 845
#define GETCONETWISTSPAN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setConstraintAngularOnly 837
+#define FN_setConstraintAngularOnly 846
#define SETCONSTRAINTANGULARONLY_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCONSTRAINTANGULARONLY_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setConeDamping 838
+#define FN_setConeDamping 847
#define SETCONEDAMPING_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCONEDAMPING_DAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setConeFixThresh 839
+#define FN_setConeFixThresh 848
#define SETCONEFIXTHRESH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCONEFIXTHRESH_FIXTHRESH num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getSlideAnchorA 840
+#define FN_getSlideAnchorA 849
#define GETSLIDEANCHORA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSLIDEANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSLIDEANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSLIDEANCHORA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getSlideAnchorB 841
+#define FN_getSlideAnchorB 850
#define GETSLIDEANCHORB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSLIDEANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSLIDEANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETSLIDEANCHORB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getSlideAngDepth 842
+#define FN_getSlideAngDepth 851
#define GETSLIDEANGDEPTH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideAngularPos 843
+#define FN_getSlideAngularPos 852
#define GETSLIDEANGULARPOS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideDampingDirAng 844
+#define FN_getSlideDampingDirAng 853
#define GETSLIDEDAMPINGDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideDampingDirLin 845
+#define FN_getSlideDampingDirLin 854
#define GETSLIDEDAMPINGDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideDampingLimAng 846
+#define FN_getSlideDampingLimAng 855
#define GETSLIDEDAMPINGLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideDampingLimLin 847
+#define FN_getSlideDampingLimLin 856
#define GETSLIDEDAMPINGLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideDampingOrthoAng 848
+#define FN_getSlideDampingOrthoAng 857
#define GETSLIDEDAMPINGORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideDampingOrthoLin 849
+#define FN_getSlideDampingOrthoLin 858
#define GETSLIDEDAMPINGORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideLinearPos 850
+#define FN_getSlideLinearPos 859
#define GETSLIDELINEARPOS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideLinDepth 851
+#define FN_getSlideLinDepth 860
#define GETSLIDELINDEPTH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideLowerAngLimit 852
+#define FN_getSlideLowerAngLimit 861
#define GETSLIDELOWERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideLowerLinLimit 853
+#define FN_getSlideLowerLinLimit 862
#define GETSLIDELOWERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideRestitutionDirAng 854
+#define FN_getSlideRestitutionDirAng 863
#define GETSLIDERESTITUTIONDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideRestitutionDirLin 855
+#define FN_getSlideRestitutionDirLin 864
#define GETSLIDERESTITUTIONDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideRestitutionLimAng 856
+#define FN_getSlideRestitutionLimAng 865
#define GETSLIDERESTITUTIONLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideRestitutionLimLin 857
+#define FN_getSlideRestitutionLimLin 866
#define GETSLIDERESTITUTIONLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideRestitutionOrthoAng 858
+#define FN_getSlideRestitutionOrthoAng 867
#define GETSLIDERESTITUTIONORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideRestitutionOrthoLin 859
+#define FN_getSlideRestitutionOrthoLin 868
#define GETSLIDERESTITUTIONORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideSoftnessDirAng 860
+#define FN_getSlideSoftnessDirAng 869
#define GETSLIDESOFTNESSDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideSoftnessDirLin 861
+#define FN_getSlideSoftnessDirLin 870
#define GETSLIDESOFTNESSDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideSoftnessLimAng 862
+#define FN_getSlideSoftnessLimAng 871
#define GETSLIDESOFTNESSLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideSoftnessLimLin 863
+#define FN_getSlideSoftnessLimLin 872
#define GETSLIDESOFTNESSLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideSoftnessOrthoAng 864
+#define FN_getSlideSoftnessOrthoAng 873
#define GETSLIDESOFTNESSORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideSoftnessOrthoLin 865
+#define FN_getSlideSoftnessOrthoLin 874
#define GETSLIDESOFTNESSORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideSolveAngLimit 866
+#define FN_getSlideSolveAngLimit 875
#define GETSLIDESOLVEANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideSolveLinLimit 867
+#define FN_getSlideSolveLinLimit 876
#define GETSLIDESOLVELINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideUpperAngLimit 868
+#define FN_getSlideUpperAngLimit 877
#define GETSLIDEUPPERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideUpperLinLimit 869
+#define FN_getSlideUpperLinLimit 878
#define GETSLIDEUPPERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getSlideUseFrameOffset 870
+#define FN_getSlideUseFrameOffset 879
#define GETSLIDEUSEFRAMEOFFSET_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setSlideDampingDirAng 871
+#define FN_setSlideDampingDirAng 880
#define SETSLIDEDAMPINGDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDEDAMPINGDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideDampingDirLin 872
+#define FN_setSlideDampingDirLin 881
#define SETSLIDEDAMPINGDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDEDAMPINGDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideDampingLimAng 873
+#define FN_setSlideDampingLimAng 882
#define SETSLIDEDAMPINGLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDEDAMPINGLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideDampingLimLin 874
+#define FN_setSlideDampingLimLin 883
#define SETSLIDEDAMPINGLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDEDAMPINGLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideDampingOrthoAng 875
+#define FN_setSlideDampingOrthoAng 884
#define SETSLIDEDAMPINGORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDEDAMPINGORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideDampingOrthoLin 876
+#define FN_setSlideDampingOrthoLin 885
#define SETSLIDEDAMPINGORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDEDAMPINGORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideLowerAngLimit 877
+#define FN_setSlideLowerAngLimit 886
#define SETSLIDELOWERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDELOWERANGLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideLowerLinLimit 878
+#define FN_setSlideLowerLinLimit 887
#define SETSLIDELOWERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDELOWERLINLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideRestitutionDirAng 879
+#define FN_setSlideRestitutionDirAng 888
#define SETSLIDERESTITUTIONDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDERESTITUTIONDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideRestitutionDirLin 880
+#define FN_setSlideRestitutionDirLin 889
#define SETSLIDERESTITUTIONDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDERESTITUTIONDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideRestitutionLimAng 881
+#define FN_setSlideRestitutionLimAng 890
#define SETSLIDERESTITUTIONLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDERESTITUTIONLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideRestitutionLimLin 882
+#define FN_setSlideRestitutionLimLin 891
#define SETSLIDERESTITUTIONLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDERESTITUTIONLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideRestitutionOrthoAng 883
+#define FN_setSlideRestitutionOrthoAng 892
#define SETSLIDERESTITUTIONORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDERESTITUTIONORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideRestitutionOrthoLin 884
+#define FN_setSlideRestitutionOrthoLin 893
#define SETSLIDERESTITUTIONORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDERESTITUTIONORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideSoftnessDirAng 885
+#define FN_setSlideSoftnessDirAng 894
#define SETSLIDESOFTNESSDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDESOFTNESSDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideSoftnessDirLin 886
+#define FN_setSlideSoftnessDirLin 895
#define SETSLIDESOFTNESSDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDESOFTNESSDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideSoftnessLimAng 887
+#define FN_setSlideSoftnessLimAng 896
#define SETSLIDESOFTNESSLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDESOFTNESSLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideSoftnessLimLin 888
+#define FN_setSlideSoftnessLimLin 897
#define SETSLIDESOFTNESSLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDESOFTNESSLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideSoftnessOrthoAng 889
+#define FN_setSlideSoftnessOrthoAng 898
#define SETSLIDESOFTNESSORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDESOFTNESSORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideSoftnessOrthoLin 890
+#define FN_setSlideSoftnessOrthoLin 899
#define SETSLIDESOFTNESSORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDESOFTNESSORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideUpperAngLimit 891
+#define FN_setSlideUpperAngLimit 900
#define SETSLIDEUPPERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDEUPPERANGLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setSlideUpperLinLimit 892
+#define FN_setSlideUpperLinLimit 901
#define SETSLIDEUPPERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSLIDEUPPERLINLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_ConstraintExists 893
+#define FN_ConstraintExists 902
#define CONSTRAINTEXISTS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetCameraPosition 894
+#define FN_SetCameraPosition 903
#define SETCAMERAPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCAMERAPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETCAMERAPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetCameraPosition 895
+#define FN_GetCameraPosition 904
#define GETCAMERAPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETCAMERAPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETCAMERAPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_TranslateCamera 896
+#define FN_TranslateCamera 905
#define TRANSLATECAMERA_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define TRANSLATECAMERA_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define TRANSLATECAMERA_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetCameraRotation 897
+#define FN_SetCameraRotation 906
#define SETCAMERAROTATION_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETCAMERAROTATION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETCAMERAROTATION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetCameraRotation 898
+#define FN_GetCameraRotation 907
#define GETCAMERAROTATION_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETCAMERAROTATION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETCAMERAROTATION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_RotateCamera 899
+#define FN_RotateCamera 908
#define ROTATECAMERA_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ROTATECAMERA_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ROTATECAMERA_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetCameraFOV 900
+#define FN_SetCameraFOV 909
#define SETCAMERAFOV_FOV num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetCameraFOV 901
-#define FN_SetCameraAspectRatio 902
+#define FN_GetCameraFOV 910
+#define FN_SetCameraAspectRatio 911
#define SETCAMERAASPECTRATIO_ASPECT num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetCameraAspectRatio 903
-#define FN_SetCameraFarValue 904
+#define FN_GetCameraAspectRatio 912
+#define FN_SetCameraFarValue 913
#define SETCAMERAFARVALUE_ZF num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetCameraFarValue 905
-#define FN_SetCameraNearValue 906
+#define FN_GetCameraFarValue 914
+#define FN_SetCameraNearValue 915
#define SETCAMERANEARVALUE_ZN num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetCameraNearValue 907
-#define FN_SetProjectionMatrix 908
+#define FN_GetCameraNearValue 916
+#define FN_SetProjectionMatrix 917
#define SETPROJECTIONMATRIX_MATA num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPROJECTIONMATRIX_PROJECTION_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetProjectionMatrix 909
+#define FN_GetProjectionMatrix 918
#define GETPROJECTIONMATRIX_MATA num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetWorldToViewportPosition 910
+#define FN_GetWorldToViewportPosition 919
#define GETWORLDTOVIEWPORTPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETWORLDTOVIEWPORTPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETWORLDTOVIEWPORTPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETWORLDTOVIEWPORTPOSITION_VX num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define GETWORLDTOVIEWPORTPOSITION_VY num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_AddSceneSkyBox 911
+#define FN_AddSceneSkyBox 920
#define ADDSCENESKYBOX_IMG_TOP num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ADDSCENESKYBOX_IMG_BOTTOM num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ADDSCENESKYBOX_IMG_LEFT num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define ADDSCENESKYBOX_IMG_RIGHT num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define ADDSCENESKYBOX_IMG_FRONT num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define ADDSCENESKYBOX_IMG_BACK num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_AddSceneSkyDome 912
+#define FN_AddSceneSkyDome 921
#define ADDSCENESKYDOME_IMG num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_AddSceneSkyDomeEx 913
+#define FN_AddSceneSkyDomeEx 922
#define ADDSCENESKYDOMEEX_IMG num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define ADDSCENESKYDOMEEX_HORIRES num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define ADDSCENESKYDOMEEX_VERTRES num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define ADDSCENESKYDOMEEX_TXPERCENTAGE num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define ADDSCENESKYDOMEEX_SPHEREPERCENTAGE num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define ADDSCENESKYDOMEEX_RADIUS num_var[5].nref[0].value[ num_var[5].byref_offset ]
-#define FN_RemoveSceneSky 914
-#define FN_SetWorld3DMaxSubSteps 915
+#define FN_RemoveSceneSky 923
+#define FN_SetWorld3DMaxSubSteps 924
#define SETWORLD3DMAXSUBSTEPS_STEPS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetWorld3DTimeStep 916
+#define FN_SetWorld3DTimeStep 925
#define SETWORLD3DTIMESTEP_TS num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetWorld3DMaxSubSteps 917
-#define FN_GetWorld3DTimeStep 918
-#define FN_SetSceneFog 919
+#define FN_GetWorld3DMaxSubSteps 926
+#define FN_GetWorld3DTimeStep 927
+#define FN_SetSceneFog 928
#define SETSCENEFOG_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETSCENEFOG_FOG_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETSCENEFOG_START_VAL num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2899,7 +2924,7 @@
#define SETSCENEFOG_DENSITY num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define SETSCENEFOG_PIXELFOG num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define SETSCENEFOG_RANGEFOG num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_GetSceneFog 920
+#define FN_GetSceneFog 929
#define GETSCENEFOG_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETSCENEFOG_FOG_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETSCENEFOG_START_VAL num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2907,117 +2932,117 @@
#define GETSCENEFOG_DENSITY num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETSCENEFOG_PIXELFOG num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETSCENEFOG_RANGEFOG num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_ClearScene 921
-#define FN_SetSceneShadowColor 922
+#define FN_ClearScene 930
+#define FN_SetSceneShadowColor 931
#define SETSCENESHADOWCOLOR_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetSceneShadowColor 923
-#define FN_SetSceneAmbientColor 924
+#define FN_GetSceneShadowColor 932
+#define FN_SetSceneAmbientColor 933
#define SETSCENEAMBIENTCOLOR_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetSceneAmbientColor 925
-#define FN_startParticleEmitter 926
+#define FN_GetSceneAmbientColor 934
+#define FN_startParticleEmitter 935
#define STARTPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_stopParticleEmitter 927
+#define FN_stopParticleEmitter 936
#define STOPPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleDirection 928
+#define FN_setParticleDirection 937
#define SETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getParticleDirection 929
+#define FN_getParticleDirection 938
#define GETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_useParticleEveryMeshVertex 930
+#define FN_useParticleEveryMeshVertex 939
#define USEPARTICLEEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define USEPARTICLEEVERYMESHVERTEX_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_particleIsUsingEveryMeshVertex 931
+#define FN_particleIsUsingEveryMeshVertex 940
#define PARTICLEISUSINGEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleNormalDirectionMod 932
+#define FN_setParticleNormalDirectionMod 941
#define SETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLENORMALDIRECTIONMOD_ND_MOD num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleNormalDirectionMod 933
+#define FN_getParticleNormalDirectionMod 942
#define GETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_useParticleNormalDirection 934
+#define FN_useParticleNormalDirection 943
#define USEPARTICLENORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define USEPARTICLENORMALDIRECTION_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_particleIsUsingNormalDirection 935
+#define FN_particleIsUsingNormalDirection 944
#define PARTICLEISUSINGNORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleMesh 936
+#define FN_setParticleMesh 945
#define SETPARTICLEMESH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMESH_MESH num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setMinParticlesPerSecond 937
+#define FN_setMinParticlesPerSecond 946
#define SETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMINPARTICLESPERSECOND_MINPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMinParticlesPerSecond 938
+#define FN_getMinParticlesPerSecond 947
#define GETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaxParticlesPerSecond 939
+#define FN_setMaxParticlesPerSecond 948
#define SETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMAXPARTICLESPERSECOND_MAXPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaxParticlesPerSecond 940
+#define FN_getMaxParticlesPerSecond 949
#define GETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleMinStartColor 941
+#define FN_setParticleMinStartColor 950
#define SETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMINSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleMinStartColor 942
+#define FN_getParticleMinStartColor 951
#define GETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleMaxStartColor 943
+#define FN_setParticleMaxStartColor 952
#define SETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMAXSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleMaxStartColor 944
+#define FN_getParticleMaxStartColor 953
#define GETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleMinLife 945
+#define FN_setParticleMinLife 954
#define SETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMINLIFE_MINLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleMinLife 946
+#define FN_getParticleMinLife 955
#define GETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleMaxLife 947
+#define FN_setParticleMaxLife 956
#define SETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMAXLIFE_MAXLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleMaxLife 948
+#define FN_getParticleMaxLife 957
#define GETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleMaxAngle 949
+#define FN_setParticleMaxAngle 958
#define SETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMAXANGLE_MAXANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleMaxAngle 950
+#define FN_getParticleMaxAngle 959
#define GETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleMinStartSize 951
+#define FN_setParticleMinStartSize 960
#define SETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getParticleMinStartSize 952
+#define FN_getParticleMinStartSize 961
#define GETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setParticleMaxStartSize 953
+#define FN_setParticleMaxStartSize 962
#define SETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getParticleMaxStartSize 954
+#define FN_getParticleMaxStartSize 963
#define GETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setParticleCenter 955
+#define FN_setParticleCenter 964
#define SETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getParticleCenter 956
+#define FN_getParticleCenter 965
#define GETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setParticleRadius 957
+#define FN_setParticleRadius 966
#define SETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLERADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleRadius 958
+#define FN_getParticleRadius 967
#define GETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleRingThickness 959
+#define FN_setParticleRingThickness 968
#define SETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLERINGTHICKNESS_RINGTHICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleRingThickness 960
+#define FN_getParticleRingThickness 969
#define GETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setParticleBox 961
+#define FN_setParticleBox 970
#define SETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -3025,7 +3050,7 @@
#define SETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define SETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define SETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_getParticleBox 962
+#define FN_getParticleBox 971
#define GETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -3033,84 +3058,84 @@
#define GETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
-#define FN_setParticleNormal 963
+#define FN_setParticleNormal 972
#define SETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_getParticleNormal 964
+#define FN_getParticleNormal 973
#define GETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_setParticleLength 965
+#define FN_setParticleLength 974
#define SETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLELENGTH_P_LEN num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getParticleLength 966
+#define FN_getParticleLength 975
#define GETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_useParticleOutlineOnly 967
+#define FN_useParticleOutlineOnly 976
#define USEPARTICLEOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define USEPARTICLEOUTLINEONLY_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_particleIsUsingOutlineOnly 968
+#define FN_particleIsUsingOutlineOnly 977
#define PARTICLEISUSINGOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getParticleType 969
+#define FN_getParticleType 978
#define GETPARTICLETYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_lightIsCastingShadow 970
+#define FN_lightIsCastingShadow 979
#define LIGHTISCASTINGSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getLightType 971
+#define FN_getLightType 980
#define GETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_getLightRadius 972
+#define FN_getLightRadius 981
#define GETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setLightType 973
+#define FN_setLightType 982
#define SETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTTYPE_LIGHT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setLightRadius 974
+#define FN_setLightRadius 983
#define SETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTRADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setLightShadowCast 975
+#define FN_setLightShadowCast 984
#define SETLIGHTSHADOWCAST_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTSHADOWCAST_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetLightAmbientColor 976
+#define FN_SetLightAmbientColor 985
#define SETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetLightAmbientColor 977
+#define FN_GetLightAmbientColor 986
#define GETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetLightAttenuation 978
+#define FN_SetLightAttenuation 987
#define SETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTATTENUATION_L_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETLIGHTATTENUATION_L_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETLIGHTATTENUATION_L_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetLightAttenuation 979
+#define FN_GetLightAttenuation 988
#define GETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETLIGHTATTENUATION_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETLIGHTATTENUATION_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETLIGHTATTENUATION_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetLightDiffuseColor 980
+#define FN_SetLightDiffuseColor 989
#define SETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetLightDiffuseColor 981
+#define FN_GetLightDiffuseColor 990
#define GETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetLightFalloff 982
+#define FN_SetLightFalloff 991
#define SETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTFALLOFF_FALLOFF num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetLightFalloff 983
+#define FN_GetLightFalloff 992
#define GETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetLightInnerCone 984
+#define FN_SetLightInnerCone 993
#define SETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTINNERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetLightInnerCone 985
+#define FN_GetLightInnerCone 994
#define GETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetLightOuterCone 986
+#define FN_SetLightOuterCone 995
#define SETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTOUTERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetLightOuterCone 987
+#define FN_GetLightOuterCone 996
#define GETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_SetLightSpecularColor 988
+#define FN_SetLightSpecularColor 997
#define SETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetLightSpecularColor 989
+#define FN_GetLightSpecularColor 998
#define GETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetTerrainPatchAABB 990
+#define FN_GetTerrainPatchAABB 999
#define GETTERRAINPATCHAABB_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTERRAINPATCHAABB_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTERRAINPATCHAABB_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -3120,222 +3145,222 @@
#define GETTERRAINPATCHAABB_MAXX num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define GETTERRAINPATCHAABB_MAXY num_var[7].nref[0].value[ num_var[7].byref_offset ]
#define GETTERRAINPATCHAABB_MAXZ num_var[8].nref[0].value[ num_var[8].byref_offset ]
-#define FN_GetTerrainPatchLOD 991
+#define FN_GetTerrainPatchLOD 1000
#define GETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetTerrainHeight 992
+#define FN_GetTerrainHeight 1001
#define GETTERRAINHEIGHT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTERRAINHEIGHT_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTERRAINHEIGHT_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_GetTerrainCenter 993
+#define FN_GetTerrainCenter 1002
#define GETTERRAINCENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTERRAINCENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTERRAINCENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETTERRAINCENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetTerrainLODDistance 994
+#define FN_SetTerrainLODDistance 1003
#define SETTERRAINLODDISTANCE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTERRAINLODDISTANCE_LOD num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETTERRAINLODDISTANCE_DISTANCE num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_ScaleTerrainTexture 995
+#define FN_ScaleTerrainTexture 1004
#define SCALETERRAINTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SCALETERRAINTEXTURE_SCALE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SCALETERRAINTEXTURE_SCALE2 num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_SetTerrainCameraMovementDelta 996
+#define FN_SetTerrainCameraMovementDelta 1005
#define SETTERRAINCAMERAMOVEMENTDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTERRAINCAMERAMOVEMENTDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetTerrainCameraRotationDelta 997
+#define FN_SetTerrainCameraRotationDelta 1006
#define SETTERRAINCAMERAROTATIONDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTERRAINCAMERAROTATIONDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetTerrainPatchLOD 998
+#define FN_SetTerrainPatchLOD 1007
#define SETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETTERRAINPATCHLOD_LOD num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetProjectorTarget 999
+#define FN_SetProjectorTarget 1008
#define SETPROJECTORTARGET_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPROJECTORTARGET_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPROJECTORTARGET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETPROJECTORTARGET_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_GetProjectorTarget 1000
+#define FN_GetProjectorTarget 1009
#define GETPROJECTORTARGET_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPROJECTORTARGET_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPROJECTORTARGET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETPROJECTORTARGET_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
-#define FN_SetProjectorFOV 1001
+#define FN_SetProjectorFOV 1010
#define SETPROJECTORFOV_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPROJECTORFOV_FOV num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_GetProjectorFOV 1002
+#define FN_GetProjectorFOV 1011
#define GETPROJECTORFOV_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_createMaterial 1003
-#define FN_deleteMaterial 1004
+#define FN_createMaterial 1012
+#define FN_deleteMaterial 1013
#define DELETEMATERIAL_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setActorMaterial 1005
+#define FN_setActorMaterial 1014
#define SETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORMATERIAL_MATERIAL_ID num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getActorMaterial 1006
+#define FN_getActorMaterial 1015
#define GETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_copyActorMaterial 1007
+#define FN_copyActorMaterial 1016
#define COPYACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COPYACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_copyMaterial 1008
+#define FN_copyMaterial 1017
#define COPYMATERIAL_SMATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialTextureCanvas 1009
+#define FN_setMaterialTextureCanvas 1018
#define SETMATERIALTEXTURECANVAS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALTEXTURECANVAS_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATERIALTEXTURECANVAS_CANVAS_ID num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setMaterialAmbientColor 1010
+#define FN_setMaterialAmbientColor 1019
#define SETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialAmbientColor 1011
+#define FN_getMaterialAmbientColor 1020
#define GETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialAntiAliasing 1012
+#define FN_setMaterialAntiAliasing 1021
#define SETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALANTIALIASING_AA num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialAntiAliasing 1013
+#define FN_getMaterialAntiAliasing 1022
#define GETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialBackfaceCulling 1014
+#define FN_setMaterialBackfaceCulling 1023
#define SETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALBACKFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialBackfaceCulling 1015
+#define FN_getMaterialBackfaceCulling 1024
#define GETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialBlendFactor 1016
+#define FN_setMaterialBlendFactor 1025
#define SETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALBLENDFACTOR_BF num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialBlendFactor 1017
+#define FN_getMaterialBlendFactor 1026
#define GETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialBlendMode 1018
+#define FN_setMaterialBlendMode 1027
#define SETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALBLENDMODE_BLEND_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialBlendMode 1019
+#define FN_getMaterialBlendMode 1028
#define GETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialColorMask 1020
+#define FN_setMaterialColorMask 1029
#define SETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALCOLORMASK_COLOR_MASK num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialColorMask 1021
+#define FN_getMaterialColorMask 1030
#define GETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialColorMode 1022
+#define FN_setMaterialColorMode 1031
#define SETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALCOLORMODE_COLOR_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialColorMode 1023
+#define FN_getMaterialColorMode 1032
#define GETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialDiffuseColor 1024
+#define FN_setMaterialDiffuseColor 1033
#define SETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialDiffuseColor 1025
+#define FN_getMaterialDiffuseColor 1034
#define GETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialEmissiveColor 1026
+#define FN_setMaterialEmissiveColor 1035
#define SETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALEMISSIVECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialEmissiveColor 1027
+#define FN_getMaterialEmissiveColor 1036
#define GETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialFog 1028
+#define FN_setMaterialFog 1037
#define SETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALFOG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialFog 1029
+#define FN_getMaterialFog 1038
#define GETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialFrontfaceCulling 1030
+#define FN_setMaterialFrontfaceCulling 1039
#define SETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALFRONTFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialFrontfaceCulling 1031
+#define FN_getMaterialFrontfaceCulling 1040
#define GETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialGouraudShading 1032
+#define FN_setMaterialGouraudShading 1041
#define SETMATERIALGOURAUDSHADING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALGOURAUDSHADING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_materialIsGouraudShaded 1033
+#define FN_materialIsGouraudShaded 1042
#define MATERIALISGOURAUDSHADED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_materialIsAplhaBlend 1034
+#define FN_materialIsAplhaBlend 1043
#define MATERIALISAPLHABLEND_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_materialIsTransparent 1035
+#define FN_materialIsTransparent 1044
#define MATERIALISTRANSPARENT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialLighting 1036
+#define FN_setMaterialLighting 1045
#define SETMATERIALLIGHTING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALLIGHTING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_materialIsLit 1037
+#define FN_materialIsLit 1046
#define MATERIALISLIT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialType 1038
+#define FN_setMaterialType 1047
#define SETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALTYPE_MAT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialType 1039
+#define FN_getMaterialType 1048
#define GETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialNormalize 1040
+#define FN_setMaterialNormalize 1049
#define SETMATERIALNORMALIZE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALNORMALIZE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_materialIsNormalized 1041
+#define FN_materialIsNormalized 1050
#define MATERIALISNORMALIZED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialPointCloud 1042
+#define FN_setMaterialPointCloud 1051
#define SETMATERIALPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALPOINTCLOUD_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_materialIsPointCloud 1043
+#define FN_materialIsPointCloud 1052
#define MATERIALISPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialFlag 1044
+#define FN_setMaterialFlag 1053
#define SETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATERIALFLAG_F_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getMaterialFlag 1045
+#define FN_getMaterialFlag 1054
#define GETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_setMaterialTexture 1046
+#define FN_setMaterialTexture 1055
#define SETMATERIALTEXTURE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALTEXTURE_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATERIALTEXTURE_IMG_ID num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setMaterialShininess 1047
+#define FN_setMaterialShininess 1056
#define SETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALSHININESS_SHININESS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialShininess 1048
+#define FN_getMaterialShininess 1057
#define GETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialSpecularColor 1049
+#define FN_setMaterialSpecularColor 1058
#define SETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialSpecularColor 1050
+#define FN_getMaterialSpecularColor 1059
#define GETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialThickness 1051
+#define FN_setMaterialThickness 1060
#define SETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALTHICKNESS_THICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getMaterialThickness 1052
+#define FN_getMaterialThickness 1061
#define GETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setMaterialWireframe 1053
+#define FN_setMaterialWireframe 1062
#define SETMATERIALWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALWIREFRAME_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_materialIsWireframe 1054
+#define FN_materialIsWireframe 1063
#define MATERIALISWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setActorTexture 1055
+#define FN_setActorTexture 1064
#define SETACTORTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORTEXTURE_LAYER num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORTEXTURE_IMAGE_ID num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getActorMaterialCount 1056
+#define FN_getActorMaterialCount 1065
#define GETACTORMATERIALCOUNT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_setActorMaterialFlag 1057
+#define FN_setActorMaterialFlag 1066
#define SETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORMATERIALFLAG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORMATERIALFLAG_FLAG_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_getActorMaterialFlag 1058
+#define FN_getActorMaterialFlag 1067
#define GETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORMATERIALFLAG_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORMATERIALFLAG_FLAG num_var[2].nref[0].value[ num_var[2].byref_offset ]
-#define FN_setActorMaterialType 1059
+#define FN_setActorMaterialType 1068
#define SETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORMATERIALTYPE_MATERIAL_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_getActorMaterialType 1060
+#define FN_getActorMaterialType 1069
#define GETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORMATERIALTYPE_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_MaterialExists 1061
+#define FN_MaterialExists 1070
#define MATERIALEXISTS_MATERIAL num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_NumMaterialConstants 1062
+#define FN_NumMaterialConstants 1071
#define NUMMATERIALCONSTANTS_MATERIAL_TYPE num_var[0].nref[0].value[ num_var[0].byref_offset ]
-#define FN_GetMaterialConstantName$ 1063
+#define FN_GetMaterialConstantName$ 1072
#define GETMATERIALCONSTANTNAME$_MATERIAL_TYPE num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMATERIALCONSTANTNAME$_INDEX num_var[1].nref[0].value[ num_var[1].byref_offset ]
-#define FN_SetMaterialConstant 1064
+#define FN_SetMaterialConstant 1073
#define SETMATERIALCONSTANT_MATERIAL num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALCONSTANT_M_CONSTANT$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define SETMATERIALCONSTANT_N1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATERIALCONSTANT_N2 num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETMATERIALCONSTANT_N3 num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define SETMATERIALCONSTANT_N4 num_var[4].nref[0].value[ num_var[4].byref_offset ]
-#define FN_GetMaterialConstant 1065
+#define FN_GetMaterialConstant 1074
#define GETMATERIALCONSTANT_MATERIAL num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMATERIALCONSTANT_M_CONSTANT$ str_var[0].sref[0].value[ str_var[0].byref_offset ]
#define GETMATERIALCONSTANT_N1 num_var[1].nref[0].value[ num_var[1].byref_offset ]
diff --git a/rcbasic_runtime/rc_func130_cases.h b/rcbasic_runtime/rc_func130_cases.h
index 84720d4..2b2bdd4 100644
--- a/rcbasic_runtime/rc_func130_cases.h
+++ b/rcbasic_runtime/rc_func130_cases.h
@@ -622,6 +622,33 @@ case FN_SetCanvasPhysics2D: //Sub Procedure
case FN_OpenCanvasSpriteLayer: //Number Function
rc_push_num(rc_canvasOpenSpriteLayer( OPENCANVASSPRITELAYER_VIEWPORT_X, OPENCANVASSPRITELAYER_VIEWPORT_Y, OPENCANVASSPRITELAYER_VIEWPORT_W, OPENCANVASSPRITELAYER_VIEWPORT_H ));
break;
+case FN_SetSpriteCanvasBlendMode: //Sub Procedure
+ rc_setSpriteCanvasBlendMode( SETSPRITECANVASBLENDMODE_C_NUM, SETSPRITECANVASBLENDMODE_BLEND_MODE );
+ break;
+case FN_GetSpriteCanvasBlendMode: //Number Function
+ rc_push_num(rc_getSpriteCanvasBlendMode( GETSPRITECANVASBLENDMODE_C_NUM ));
+ break;
+case FN_SetSpriteCanvasAntiAliasMode: //Sub Procedure
+ rc_setSpriteCanvasAntiAliasMode( SETSPRITECANVASANTIALIASMODE_C_NUM, SETSPRITECANVASANTIALIASMODE_AA_MODE );
+ break;
+case FN_GetSpriteCanvasAntiAliasMode: //Number Function
+ rc_push_num(rc_getSpriteCanvasAntiAliasMode( GETSPRITECANVASANTIALIASMODE_C_NUM ));
+ break;
+case FN_SetSpriteCanvasBilinearFilter: //Sub Procedure
+ rc_setSpriteCanvasBilinearFilter( SETSPRITECANVASBILINEARFILTER_C_NUM, SETSPRITECANVASBILINEARFILTER_FLAG );
+ break;
+case FN_GetSpriteCanvasBilinearFilter: //Number Function
+ rc_push_num(rc_getSpriteCanvasBilinearFilter( GETSPRITECANVASBILINEARFILTER_C_NUM ));
+ break;
+case FN_GetSpriteCanvasPhysics: //Number Function
+ rc_push_num(rc_getSpriteCanvasPhysics( GETSPRITECANVASPHYSICS_C_NUM ));
+ break;
+case FN_SetSpriteCanvasRenderPriority: //Number Function
+ rc_push_num(rc_setSpriteCanvasRenderPriority( SETSPRITECANVASRENDERPRIORITY_C_NUM, SETSPRITECANVASRENDERPRIORITY_PRIORITY, SETSPRITECANVASRENDERPRIORITY_ORDER ));
+ break;
+case FN_GetSpriteCanvasRenderPriority: //Sub Procedure
+ rc_getSpriteCanvasRenderPriority( GETSPRITECANVASRENDERPRIORITY_C_NUM, &GETSPRITECANVASRENDERPRIORITY_PRIORITY, &GETSPRITECANVASRENDERPRIORITY_ORDER );
+ break;
case FN_Circle: //Sub Procedure
rc_drawCircle( CIRCLE_X, CIRCLE_Y, CIRCLE_RADIUS );
break;
diff --git a/rcbasic_runtime/rc_gfx.h b/rcbasic_runtime/rc_gfx.h
index ea182ef..1613044 100644
--- a/rcbasic_runtime/rc_gfx.h
+++ b/rcbasic_runtime/rc_gfx.h
@@ -1057,6 +1057,11 @@ int rc_canvasOpen(int w, int h, int vx, int vy, int vw, int vh, int mode, int ca
canvas.physics2D.contact_listener = new rc_contactListener_obj();
canvas.physics2D.world->SetContactListener(canvas.physics2D.contact_listener);
canvas.sprite_id.clear();
+ canvas.spriteCanvasProperties.blend_mode = irr::video::EBO_ADD;
+ canvas.spriteCanvasProperties.anti_alias = irr::video::EAAM_OFF;
+ canvas.spriteCanvasProperties.bilinear_filter = false;
+ canvas.spriteCanvasProperties.priority = RC_SPRITE_PRIORITY_NONE;
+ canvas.spriteCanvasProperties.order = RC_SPRITE_ORDER_ASCENDING;
}
switch(mode)
@@ -1188,9 +1193,85 @@ void rc_setCanvasPhysics2D(int canvas_id, bool flag)
rc_canvas[canvas_id].physics2D.enabled = flag;
}
+int rc_getSpriteCanvasPhysics(int canvas_id)
+{
+ if(canvas_id > 0 && canvas_id < rc_canvas.size())
+ return rc_canvas[canvas_id].physics2D.enabled;
+ return 0;
+}
+
+void rc_setSpriteCanvasBlendMode(int canvas_id, int blend_mode)
+{
+ if(canvas_id <= 0 || canvas_id >= rc_canvas.size())
+ return;
+
+ rc_canvas[canvas_id].spriteCanvasProperties.blend_mode = (irr::video::E_BLEND_OPERATION)blend_mode;
+}
+
+int rc_getSpriteCanvasBlendMode(int canvas_id)
+{
+ if(canvas_id <= 0 || canvas_id >= rc_canvas.size())
+ return 0;
+
+ return (int)rc_canvas[canvas_id].spriteCanvasProperties.blend_mode;
+}
+
+void rc_setSpriteCanvasAntiAliasMode(int canvas_id, int aa_mode)
+{
+ if(canvas_id <= 0 || canvas_id >= rc_canvas.size())
+ return;
+
+ rc_canvas[canvas_id].spriteCanvasProperties.anti_alias = (irr::video::E_ANTI_ALIASING_MODE)aa_mode;
+}
+
+int rc_getSpriteCanvasAntiAliasMode(int canvas_id)
+{
+ if(canvas_id <= 0 || canvas_id >= rc_canvas.size())
+ return 0;
+
+ return (int)rc_canvas[canvas_id].spriteCanvasProperties.anti_alias;
+}
+
+void rc_setSpriteCanvasBilinearFilter(int canvas_id, bool flag)
+{
+ if(canvas_id <= 0 || canvas_id >= rc_canvas.size())
+ return;
+
+ rc_canvas[canvas_id].spriteCanvasProperties.bilinear_filter = flag;
+}
+
+int rc_getSpriteCanvasBilinearFilter(int canvas_id)
+{
+ if(canvas_id <= 0 || canvas_id >= rc_canvas.size())
+ return 0;
+
+ return (int)rc_canvas[canvas_id].spriteCanvasProperties.bilinear_filter;
+}
+
+int rc_setSpriteCanvasRenderPriority( int canvas_id, int priority, int order )
+{
+ if(canvas_id <= 0 || canvas_id >= rc_canvas.size())
+ return 0;
+
+ rc_canvas[canvas_id].spriteCanvasProperties.priority = priority;
+ rc_canvas[canvas_id].spriteCanvasProperties.order = order;
+
+ return 1;
+}
+
+void rc_getSpriteCanvasRenderPriority( int canvas_id, double* priority, double* order )
+{
+ if(canvas_id <= 0 || canvas_id >= rc_canvas.size())
+ return;
+
+ *priority = (double)rc_canvas[canvas_id].spriteCanvasProperties.priority;
+ *order = (double)rc_canvas[canvas_id].spriteCanvasProperties.order;
+}
+
+
void rc_setCanvasVisible(int canvas_id, bool flag)
{
- if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer
+ if(canvas_id <= 0 || canvas_id >= rc_canvas.size())
return;
if(rc_canvas[canvas_id].texture)
diff --git a/rcbasic_runtime/rc_gfx_core.h b/rcbasic_runtime/rc_gfx_core.h
index 0664197..40d172e 100755
--- a/rcbasic_runtime/rc_gfx_core.h
+++ b/rcbasic_runtime/rc_gfx_core.h
@@ -325,6 +325,15 @@ struct rc_physicsWorld2D_obj
int positionIterations = 3; //how strongly to correct position
};
+struct rc_spriteCanvasProperties
+{
+ irr::video::E_BLEND_OPERATION blend_mode; // = irr::video::EBO_ADD;
+ bool bilinear_filter; // = false;
+ irr::video::E_ANTI_ALIASING_MODE anti_alias; // = irr::video::EAAM_OFF;
+ int priority;
+ int order;
+};
+
#define RC_CANVAS_TYPE_2D 0
#define RC_CANVAS_TYPE_3D 1
#define RC_CANVAS_TYPE_SPRITE 2
@@ -332,6 +341,15 @@ struct rc_physicsWorld2D_obj
#define RC_PROJECTION_TYPE_ORTHOGRAPHIC 0
#define RC_PROJECTION_TYPE_PERSPECTIVE 1
+#define RC_SPRITE_PRIORITY_NONE 0
+#define RC_SPRITE_PRIORITY_LEAST_X 1
+#define RC_SPRITE_PRIORITY_GREATEST_X 2
+#define RC_SPRITE_PRIORITY_LEAST_Y 3
+#define RC_SPRITE_PRIORITY_GREATEST_Y 4
+
+#define RC_SPRITE_ORDER_ASCENDING 0
+#define RC_SPRITE_ORDER_DESCENDING 1
+
struct rc_canvas_obj
{
irr::video::ITexture* texture;
@@ -363,6 +381,7 @@ struct rc_canvas_obj
rc_physicsWorld2D_obj physics2D;
irr::core::array sprite_id;
+ rc_spriteCanvasProperties spriteCanvasProperties;
};
irr::core::array rc_canvas;
@@ -809,6 +828,29 @@ void rc_setDriverMaterial()
}
+void rc_setDriverMaterial_B(irr::video::E_BLEND_OPERATION op, irr::video::E_ANTI_ALIASING_MODE aa, bool bf)
+{
+ if(!VideoDriver)
+ return;
+
+ irr::video::SMaterial material;
+ material.Lighting = false;
+ material.ZWriteEnable = irr::video::EZW_OFF;
+ material.ZBuffer = false;
+ material.BackfaceCulling = false;
+ material.TextureLayer[0].Texture = 0;
+ material.TextureLayer[0].BilinearFilter = bf;
+ material.MaterialTypeParam = irr::video::pack_textureBlendFunc(irr::video::EBF_SRC_ALPHA, irr::video::EBF_ONE_MINUS_SRC_ALPHA, irr::video::EMFN_MODULATE_1X, irr::video::EAS_TEXTURE | irr::video::EAS_VERTEX_COLOR);
+ material.BlendOperation = op;
+ //material.BlendOperation = irr::video::EBO_ADD;
+ material.AntiAliasing = aa;
+
+ material.MaterialType = irr::video::EMT_ONETEXTURE_BLEND;
+
+ VideoDriver->setMaterial(material);
+}
+
+
void draw2DImage(irr::video::IVideoDriver *driver, irr::video::ITexture* texture, irr::core::rect sourceRect, irr::core::position2d position, irr::core::position2d rotationPoint, irr::f32 rotation, irr::core::vector2df scale, bool useAlphaChannel, irr::video::SColor color, irr::core::vector2d screenSize)
{
if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
diff --git a/rcbasic_runtime/rc_spritelib.h b/rcbasic_runtime/rc_spritelib.h
old mode 100755
new mode 100644
index 6bb7cf6..d022e6e
--- a/rcbasic_runtime/rc_spritelib.h
+++ b/rcbasic_runtime/rc_spritelib.h
@@ -1535,6 +1535,100 @@ Uint32 rc_getSpriteAlpha(int spr_id)
//-----------------------------------PHYSICS----------------------------------------------------------------------------------
+void draw2DImage_sprite(int canvas_id, irr::video::IVideoDriver *driver, irr::video::ITexture* texture, irr::core::rect sourceRect, irr::core::position2d position, irr::core::position2d rotationPoint, irr::f32 rotation, irr::core::vector2df scale, bool useAlphaChannel, irr::video::SColor color, irr::core::vector2d screenSize)
+{
+ if(canvas_id < 0 || canvas_id >= rc_canvas.size())
+ return;
+
+ // Store and clear the projection matrix
+ irr::core::matrix4 oldProjMat = driver->getTransform(irr::video::ETS_PROJECTION);
+ driver->setTransform(irr::video::ETS_PROJECTION,irr::core::matrix4());
+
+ // Store and clear the view matrix
+ irr::core::matrix4 oldViewMat = driver->getTransform(irr::video::ETS_VIEW);
+ driver->setTransform(irr::video::ETS_VIEW,irr::core::matrix4());
+
+ // Store and clear the world matrix
+ irr::core::matrix4 oldWorldMat = driver->getTransform(irr::video::ETS_WORLD);
+ driver->setTransform(irr::video::ETS_WORLD,irr::core::matrix4());
+
+ // Find horizontal and vertical axes after rotation
+ irr::f32 c = cos(-rotation*irr::core::DEGTORAD);
+ irr::f32 s = sin(-rotation*irr::core::DEGTORAD);
+ irr::core::vector2df horizontalAxis(c,s);
+ irr::core::vector2df verticalAxis(s,-c);
+
+ // First, we'll find the offset of the center and then where the center would be after rotation
+ irr::core::vector2df centerOffset(position.X+sourceRect.getWidth()/2.0f*scale.X-rotationPoint.X,position.Y+sourceRect.getHeight()/2.0f*scale.Y-rotationPoint.Y);
+ irr::core::vector2df center = centerOffset.X*horizontalAxis - centerOffset.Y*verticalAxis;
+ center.X += rotationPoint.X;
+ center.Y += rotationPoint.Y;
+
+ // Now find the corners based off the center
+ irr::core::vector2df cornerOffset(sourceRect.getWidth()*scale.X/2.0f,sourceRect.getHeight()*scale.Y/2.0f);
+ verticalAxis *= cornerOffset.Y;
+ horizontalAxis *= cornerOffset.X;
+ irr::core::vector2df corner[4];
+ corner[0] = center + verticalAxis - horizontalAxis;
+ corner[1] = center + verticalAxis + horizontalAxis;
+ corner[2] = center - verticalAxis - horizontalAxis;
+ corner[3] = center - verticalAxis + horizontalAxis;
+
+ // Find the uv coordinates of the sourceRect
+ irr::core::vector2df textureSize(texture->getSize().Width, texture->getSize().Height);
+ irr::core::vector2df uvCorner[4];
+ uvCorner[0] = irr::core::vector2df(sourceRect.UpperLeftCorner.X,sourceRect.UpperLeftCorner.Y);
+ uvCorner[1] = irr::core::vector2df(sourceRect.LowerRightCorner.X,sourceRect.UpperLeftCorner.Y);
+ uvCorner[2] = irr::core::vector2df(sourceRect.UpperLeftCorner.X,sourceRect.LowerRightCorner.Y);
+ uvCorner[3] = irr::core::vector2df(sourceRect.LowerRightCorner.X,sourceRect.LowerRightCorner.Y);
+ for (irr::s32 i = 0; i < 4; i++)
+ uvCorner[i] /= textureSize;
+
+ // Vertices for the image
+ irr::video::S3DVertex vertices[4];
+ irr::u16 indices[6] = { 0, 1, 2, 3 ,2 ,1 };
+
+ // Convert pixels to world coordinates
+ //irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height);
+
+ for (irr::s32 i = 0; i < 4; i++) {
+ vertices[i].Pos = irr::core::vector3df(((corner[i].X/screenSize.X)-0.5f)*2.0f,((corner[i].Y/screenSize.Y)-0.5f)*-2.0f,1);
+ vertices[i].TCoords = uvCorner[i];
+ vertices[i].Color = color;
+ }
+
+ // Create the material
+ // IMPORTANT: For irrlicht 1.8 and above you MUST ADD THIS LINE:
+ // material.BlendOperation = irr::video::EBO_ADD;
+ irr::video::SMaterial material;
+ material.Lighting = false;
+ material.ZWriteEnable = irr::video::EZW_OFF;
+ material.ZBuffer = false;
+ material.BackfaceCulling = false;
+ material.TextureLayer[0].Texture = texture;
+ material.TextureLayer[0].BilinearFilter = rc_canvas[canvas_id].spriteCanvasProperties.bilinear_filter;
+ material.MaterialTypeParam = irr::video::pack_textureBlendFunc(irr::video::EBF_SRC_ALPHA, irr::video::EBF_ONE_MINUS_SRC_ALPHA, irr::video::EMFN_MODULATE_1X, irr::video::EAS_TEXTURE | irr::video::EAS_VERTEX_COLOR);
+ material.BlendOperation = rc_canvas[canvas_id].spriteCanvasProperties.blend_mode;
+ material.AntiAliasing = rc_canvas[canvas_id].spriteCanvasProperties.anti_alias;
+ //material.BlendOperation = irr::video::EBO_ADD;
+
+ if (useAlphaChannel)
+ material.MaterialType = irr::video::EMT_ONETEXTURE_BLEND;
+ else
+ material.MaterialType = irr::video::EMT_SOLID;
+
+ driver->setMaterial(material);
+ driver->drawIndexedTriangleList(&vertices[0],4,&indices[0],2);
+
+ // Restore projection, world, and view matrices
+ driver->setTransform(irr::video::ETS_PROJECTION,oldProjMat);
+ driver->setTransform(irr::video::ETS_VIEW,oldViewMat);
+ driver->setTransform(irr::video::ETS_WORLD,oldWorldMat);
+
+ rc_setDriverMaterial();
+}
+
+
//This function is called on each canvas on update
void drawSprites(int canvas_id)
@@ -1581,9 +1675,258 @@ void drawSprites(int canvas_id)
int offset_x = rc_canvas[canvas_id].offset.X;
int offset_y = rc_canvas[canvas_id].offset.Y;
- for(int spr_index = 0; spr_index < rc_canvas[canvas_id].sprite_id.size(); spr_index++)
+ irr::core::array sorted_sprites(rc_canvas[canvas_id].sprite_id.size());
+
+ sorted_sprites.clear();
+ for(int spr_index = 0; spr_index < rc_canvas[canvas_id].sprite_id.size(); spr_index++)
+ {
+ sorted_sprites.push_back(rc_canvas[canvas_id].sprite_id[spr_index]);
+ }
+
+ switch(rc_canvas[canvas_id].spriteCanvasProperties.priority)
+ {
+ case RC_SPRITE_PRIORITY_NONE:
+ {
+ }
+ break;
+
+ case RC_SPRITE_PRIORITY_LEAST_X:
+ {
+ if(rc_canvas[canvas_id].spriteCanvasProperties.order == RC_SPRITE_ORDER_ASCENDING)
+ {
+ for(int a = 0; a < sorted_sprites.size(); a++)
+ {
+ for(int b = (a + 1); b < sorted_sprites.size(); b++)
+ {
+ int a_index = sorted_sprites[a];
+ int b_index = sorted_sprites[b];
+
+ int a_off_x = rc_sprite[a_index].physics.offset_x;
+ a_off_x += rc_sprite[a_index].physics.user_offset_x;
+ int a_x = rc_sprite[a_index].physics.body->GetPosition().x - a_off_x;
+
+ int b_off_x = rc_sprite[b_index].physics.offset_x;
+ b_off_x += rc_sprite[b_index].physics.user_offset_x;
+ int b_x = rc_sprite[b_index].physics.body->GetPosition().x - b_off_x;
+
+ if(b_x < a_x)
+ {
+ sorted_sprites[a] = b_index;
+ sorted_sprites[b] = a_index;
+ }
+ }
+ }
+ }
+ else
+ {
+ for(int a = 0; a < sorted_sprites.size(); a++)
+ {
+ for(int b = (a + 1); b < sorted_sprites.size(); b++)
+ {
+ int a_index = sorted_sprites[a];
+ int b_index = sorted_sprites[b];
+
+ int a_off_x = rc_sprite[a_index].physics.offset_x;
+ a_off_x += rc_sprite[a_index].physics.user_offset_x;
+ int a_x = rc_sprite[a_index].physics.body->GetPosition().x - a_off_x;
+
+ int b_off_x = rc_sprite[b_index].physics.offset_x;
+ b_off_x += rc_sprite[b_index].physics.user_offset_x;
+ int b_x = rc_sprite[b_index].physics.body->GetPosition().x - b_off_x;
+
+ if(b_x > a_x)
+ {
+ sorted_sprites[a] = b_index;
+ sorted_sprites[b] = a_index;
+ }
+ }
+ }
+ }
+ }
+ break;
+
+ case RC_SPRITE_PRIORITY_GREATEST_X:
+ {
+ if(rc_canvas[canvas_id].spriteCanvasProperties.order == RC_SPRITE_ORDER_ASCENDING)
+ {
+ for(int a = 0; a < sorted_sprites.size(); a++)
+ {
+ for(int b = (a + 1); b < sorted_sprites.size(); b++)
+ {
+ int a_index = sorted_sprites[a];
+ int b_index = sorted_sprites[b];
+
+ int a_off_x = rc_sprite[a_index].physics.offset_x;
+ a_off_x += rc_sprite[a_index].physics.user_offset_x;
+ int a_x = rc_sprite[a_index].physics.body->GetPosition().x - a_off_x;
+
+ int b_off_x = rc_sprite[b_index].physics.offset_x;
+ b_off_x += rc_sprite[b_index].physics.user_offset_x;
+ int b_x = rc_sprite[b_index].physics.body->GetPosition().x - b_off_x;
+
+ a_x += (rc_sprite[a_index].frame_size.Width * rc_sprite[a_index].scale.X);
+ b_x += (rc_sprite[b_index].frame_size.Width * rc_sprite[b_index].scale.X);
+
+ if(b_x < a_x)
+ {
+ sorted_sprites[a] = b_index;
+ sorted_sprites[b] = a_index;
+ }
+ }
+ }
+ }
+ else
+ {
+ for(int a = 0; a < sorted_sprites.size(); a++)
+ {
+ for(int b = (a + 1); b < sorted_sprites.size(); b++)
+ {
+ int a_index = sorted_sprites[a];
+ int b_index = sorted_sprites[b];
+
+ int a_off_x = rc_sprite[a_index].physics.offset_x;
+ a_off_x += rc_sprite[a_index].physics.user_offset_x;
+ int a_x = rc_sprite[a_index].physics.body->GetPosition().x - a_off_x;
+
+ int b_off_x = rc_sprite[b_index].physics.offset_x;
+ b_off_x += rc_sprite[b_index].physics.user_offset_x;
+ int b_x = rc_sprite[b_index].physics.body->GetPosition().x - b_off_x;
+
+ a_x += (rc_sprite[a_index].frame_size.Width * rc_sprite[a_index].scale.X);
+ b_x += (rc_sprite[b_index].frame_size.Width * rc_sprite[b_index].scale.X);
+
+ if(b_x > a_x)
+ {
+ sorted_sprites[a] = b_index;
+ sorted_sprites[b] = a_index;
+ }
+ }
+ }
+ }
+ }
+ break;
+
+ case RC_SPRITE_PRIORITY_LEAST_Y:
+ {
+ if(rc_canvas[canvas_id].spriteCanvasProperties.order == RC_SPRITE_ORDER_ASCENDING)
+ {
+ for(int a = 0; a < sorted_sprites.size(); a++)
+ {
+ for(int b = (a + 1); b < sorted_sprites.size(); b++)
+ {
+ int a_index = sorted_sprites[a];
+ int b_index = sorted_sprites[b];
+
+ int a_off_y = rc_sprite[a_index].physics.offset_y;
+ a_off_y += rc_sprite[a_index].physics.user_offset_y;
+ int a_y = rc_sprite[a_index].physics.body->GetPosition().y - a_off_y;
+
+ int b_off_y = rc_sprite[b_index].physics.offset_y;
+ b_off_y += rc_sprite[b_index].physics.user_offset_y;
+ int b_y = rc_sprite[b_index].physics.body->GetPosition().y - b_off_y;
+
+ if(b_y < a_y)
+ {
+ sorted_sprites[a] = b_index;
+ sorted_sprites[b] = a_index;
+ }
+ }
+ }
+ }
+ else
+ {
+ for(int a = 0; a < sorted_sprites.size(); a++)
+ {
+ for(int b = (a + 1); b < sorted_sprites.size(); b++)
+ {
+ int a_index = sorted_sprites[a];
+ int b_index = sorted_sprites[b];
+
+ int a_off_y = rc_sprite[a_index].physics.offset_y;
+ a_off_y += rc_sprite[a_index].physics.user_offset_y;
+ int a_y = rc_sprite[a_index].physics.body->GetPosition().y - a_off_y;
+
+ int b_off_y = rc_sprite[b_index].physics.offset_y;
+ b_off_y += rc_sprite[b_index].physics.user_offset_y;
+ int b_y = rc_sprite[b_index].physics.body->GetPosition().y - b_off_y;
+
+ if(b_y > a_y)
+ {
+ sorted_sprites[a] = b_index;
+ sorted_sprites[b] = a_index;
+ }
+ }
+ }
+ }
+ }
+ break;
+
+ case RC_SPRITE_PRIORITY_GREATEST_Y:
+ {
+ if(rc_canvas[canvas_id].spriteCanvasProperties.order == RC_SPRITE_ORDER_ASCENDING)
+ {
+ for(int a = 0; a < sorted_sprites.size(); a++)
+ {
+ for(int b = (a + 1); b < sorted_sprites.size(); b++)
+ {
+ int a_index = sorted_sprites[a];
+ int b_index = sorted_sprites[b];
+
+ int a_off_y = rc_sprite[a_index].physics.offset_y;
+ a_off_y += rc_sprite[a_index].physics.user_offset_y;
+ int a_y = rc_sprite[a_index].physics.body->GetPosition().y - a_off_y;
+
+ int b_off_y = rc_sprite[b_index].physics.offset_y;
+ b_off_y += rc_sprite[b_index].physics.user_offset_y;
+ int b_y = rc_sprite[b_index].physics.body->GetPosition().y - b_off_y;
+
+ a_y += (rc_sprite[a_index].frame_size.Height * rc_sprite[a_index].scale.Y);
+ b_y += (rc_sprite[b_index].frame_size.Height * rc_sprite[b_index].scale.Y);
+
+ if(b_y < a_y)
+ {
+ sorted_sprites[a] = b_index;
+ sorted_sprites[b] = a_index;
+ }
+ }
+ }
+ }
+ else
+ {
+ for(int a = 0; a < sorted_sprites.size(); a++)
+ {
+ for(int b = (a + 1); b < sorted_sprites.size(); b++)
+ {
+ int a_index = sorted_sprites[a];
+ int b_index = sorted_sprites[b];
+
+ int a_off_y = rc_sprite[a_index].physics.offset_y;
+ a_off_y += rc_sprite[a_index].physics.user_offset_y;
+ int a_y = rc_sprite[a_index].physics.body->GetPosition().y - a_off_y;
+
+ int b_off_y = rc_sprite[b_index].physics.offset_y;
+ b_off_y += rc_sprite[b_index].physics.user_offset_y;
+ int b_y = rc_sprite[b_index].physics.body->GetPosition().y - b_off_y;
+
+ a_y += (rc_sprite[a_index].frame_size.Height * rc_sprite[a_index].scale.Y);
+ b_y += (rc_sprite[b_index].frame_size.Height * rc_sprite[b_index].scale.Y);
+
+ if(b_y > a_y)
+ {
+ sorted_sprites[a] = b_index;
+ sorted_sprites[b] = a_index;
+ }
+ }
+ }
+ }
+ }
+ break;
+ }
+
+
+ for(int spr_index = 0; spr_index < sorted_sprites.size(); spr_index++)
{
- int spr_id = rc_canvas[canvas_id].sprite_id[spr_index];
+ int spr_id = sorted_sprites[spr_index];
rc_sprite2D_obj* sprite = &rc_sprite[spr_id];
//std::cout << "debug info: " << canvas_id << " --> " << spr_index << " id = " << sprite->id << " anim_size = " << sprite->animation.size() << std::endl; continue;
//if(!sprite->visible)
@@ -1723,7 +2066,7 @@ void drawSprites(int canvas_id)
sprite->color_mod.getBlue());
//I don't want to draw an image that doesn't exists. Thats just crazy.
- draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize);
+ draw2DImage_sprite(canvas_id, VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize);
}
//Must set back to canvas 0 (the backbuffer) before returning
diff --git a/rcbasic_runtime/rcbasic_runtime.cbp b/rcbasic_runtime/rcbasic_runtime.cbp
index dfab155..728a11a 100755
--- a/rcbasic_runtime/rcbasic_runtime.cbp
+++ b/rcbasic_runtime/rcbasic_runtime.cbp
@@ -45,6 +45,33 @@
+
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diff --git a/rcbasic_runtime/rcbasic_runtime.depend b/rcbasic_runtime/rcbasic_runtime.depend
index 9429f95..46079cc 100755
--- a/rcbasic_runtime/rcbasic_runtime.depend
+++ b/rcbasic_runtime/rcbasic_runtime.depend
@@ -1,5 +1,5 @@
# depslib dependency file v1.0
-1755890851 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp
+1756697836 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp
"rc_os_defines.h"
@@ -33,10 +33,10 @@
"rc_func130_cases.h"
-1755890765 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
+1756697837 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
-1754605794 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h
+1758301650 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h
1748042868 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_stdlib.h
"rc_os_defines.h"
@@ -1248,7 +1248,7 @@
1734372058 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/RealisticWater.h
-1754344132 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx.h
+1758334476 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx.h
"SDL.h"
@@ -1272,7 +1272,7 @@
"rc_joints.h"
-1752028340 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx_core.h
+1758303818 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx_core.h
"SDL.h"
"btBulletDynamicsCommon.h"
"BulletSoftBody/btSoftRigidDynamicsWorld.h"
@@ -2145,7 +2145,8 @@
"irrBulletTriangleMeshShape.h"
-1724469097 /home/n00b/Projects/irrBullet/include/irrBulletTriangleMeshShape.h
+1756629046 /home/n00b/Projects/irrBullet/include/irrBulletTriangleMeshShape.h
+
"irrBulletCollisionShape.h"
"irrBulletCommon.h"
@@ -2276,7 +2277,7 @@
"rc_gfx_core.h"
-1754605794 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_func130_cases.h
+1758301650 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_func130_cases.h
1724469097 source:/home/n00b/Projects/irrBullet/src/irrBullet.cpp
"irrBullet.h"
@@ -2287,10 +2288,11 @@
"btBulletCollisionCommon.h"
"irrBulletBoxShape.h"
-1724469097 source:/home/n00b/Projects/irrBullet/src/irrBulletBvhTriangleMeshShape.cpp
+1756630993 source:/home/n00b/Projects/irrBullet/src/irrBulletBvhTriangleMeshShape.cpp
"irrBulletBvhTriangleMeshShape.h"
+
1724627004 source:/home/n00b/Projects/irrBullet/src/irrBulletCapsuleShape.cpp
@@ -2442,12 +2444,15 @@
"irrBulletSphereShape.h"
-1724469097 source:/home/n00b/Projects/irrBullet/src/irrBulletTriangleMeshShape.cpp
+1756658396 source:/home/n00b/Projects/irrBullet/src/irrBulletTriangleMeshShape.cpp
+
+
"btBulletDynamicsCommon.h"
"btBulletCollisionCommon.h"
"irrBulletTriangleMeshShape.h"
+
1748037413 source:/home/n00b/Projects/irrBullet/src/irrBulletWorld.cpp
@@ -2494,7 +2499,7 @@
-1752028340 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_spritelib.h
+1758334384 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_spritelib.h
"SDL.h"
"rc_sprite2D.h"
@@ -2527,7 +2532,7 @@
1752028340 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_base_actor.h
"ProjectiveTextures.h"
-1755897401 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_material.h
+1755925625 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_material.h
"rc_fx_materials.h"
1752028340 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_animation.h
@@ -2559,7 +2564,7 @@
-1755890976 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_fx_materials.h
+1755925625 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_fx_materials.h
"CShader.h"
"rc_fx_shaders.h"
diff --git a/rcbasic_runtime/rcbasic_runtime.layout b/rcbasic_runtime/rcbasic_runtime.layout
index fa8dd68..6e7fc9d 100755
--- a/rcbasic_runtime/rcbasic_runtime.layout
+++ b/rcbasic_runtime/rcbasic_runtime.layout
@@ -2,214 +2,9 @@
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@@ -262,4 +106,204 @@
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