diff --git a/doc/doc_files/nav_bottom.html b/doc/doc_files/nav_bottom.html index cd36d10..cff39e6 100644 --- a/doc/doc_files/nav_bottom.html +++ b/doc/doc_files/nav_bottom.html @@ -81,7 +81,7 @@ ul, #myUL { diff --git a/rcbasic_build/intern_inc/switch_cases.h b/rcbasic_build/intern_inc/switch_cases.h index 50c66ab..0ee4806 100644 --- a/rcbasic_build/intern_inc/switch_cases.h +++ b/rcbasic_build/intern_inc/switch_cases.h @@ -538,6 +538,9 @@ rc_getWorld2DVelocityIterations( ) rc_getWorld2DPositionIterations( ) rc_setWorld2DAutoClearForces( SETWORLD2DAUTOCLEARFORCES_FLAG ) rc_getWorld2DAutoClearForces( ) +rc_castRay2D( CASTRAY2D_FROM_X, CASTRAY2D_FROM_Y, CASTRAY2D_TO_X, CASTRAY2D_TO_Y ) +rc_castRay2D_All( CASTRAY2D_ALL_FROM_X, CASTRAY2D_ALL_FROM_Y, CASTRAY2D_ALL_TO_X, CASTRAY2D_ALL_TO_Y ) +rc_getRayHit2D( GETRAYHIT2D_INDEX, &GETRAYHIT2D_SPR_ID, &GETRAYHIT2D_X, &GETRAYHIT2D_Y, &GETRAYHIT2D_NORMAL_X, &GETRAYHIT2D_NORMAL_Y ) rc_createDistanceJoint( CREATEDISTANCEJOINT_SPRITEA, CREATEDISTANCEJOINT_SPRITEB, CREATEDISTANCEJOINT_AX, CREATEDISTANCEJOINT_AY, CREATEDISTANCEJOINT_BX, CREATEDISTANCEJOINT_BY, CREATEDISTANCEJOINT_COLLIDE_CONNECT ) rc_createFrictionJoint( CREATEFRICTIONJOINT_SPRITEA, CREATEFRICTIONJOINT_SPRITEB, CREATEFRICTIONJOINT_X, CREATEFRICTIONJOINT_Y, CREATEFRICTIONJOINT_COLLIDE_CONNECT ) rc_createGearJoint( CREATEGEARJOINT_JOINTA, CREATEGEARJOINT_JOINTB, CREATEGEARJOINT_G_RATIO, CREATEGEARJOINT_COLLIDE_CONNECT ) @@ -734,6 +737,9 @@ rc_computeActorGyroImpulseLocal( COMPUTEACTORGYROIMPULSELOCAL_ACTOR, COMPUTEACT rc_computeActorGyroImpulseWorld( COMPUTEACTORGYROIMPULSEWORLD_ACTOR, COMPUTEACTORGYROIMPULSEWORLD_DT, &COMPUTEACTORGYROIMPULSEWORLD_X, &COMPUTEACTORGYROIMPULSEWORLD_Y, &COMPUTEACTORGYROIMPULSEWORLD_Z ) rc_getActorLocalInertia( GETACTORLOCALINERTIA_ACTOR, &GETACTORLOCALINERTIA_X, &GETACTORLOCALINERTIA_Y, &GETACTORLOCALINERTIA_Z ) rc_setActorSleepState( SETACTORSLEEPSTATE_ACTOR, SETACTORSLEEPSTATE_STATE ) +rc_castRay3D( CASTRAY3D_FROM_X, CASTRAY3D_FROM_Y, CASTRAY3D_FROM_Z, CASTRAY3D_TO_X, CASTRAY3D_TO_Y, CASTRAY3D_TO_Z ) +rc_castRay3D_All( CASTRAY3D_ALL_FROM_X, CASTRAY3D_ALL_FROM_Y, CASTRAY3D_ALL_FROM_Z, CASTRAY3D_ALL_TO_X, CASTRAY3D_ALL_TO_Y, CASTRAY3D_ALL_TO_Z ) +rc_getRayHit3D( GETRAYHIT3D_INDEX, &GETRAYHIT3D_ACTOR_ID, &GETRAYHIT3D_X, &GETRAYHIT3D_Y, &GETRAYHIT3D_Z, &GETRAYHIT3D_NORMAL_X, &GETRAYHIT3D_NORMAL_Y, &GETRAYHIT3D_NORMAL_Z ) rc_createPointConstraint( CREATEPOINTCONSTRAINT_ACTORA, CREATEPOINTCONSTRAINT_PXA, CREATEPOINTCONSTRAINT_PYA, CREATEPOINTCONSTRAINT_PZA ) rc_createPointConstraintEx( CREATEPOINTCONSTRAINTEX_ACTORA, CREATEPOINTCONSTRAINTEX_ACTORB, CREATEPOINTCONSTRAINTEX_PXA, CREATEPOINTCONSTRAINTEX_PYA, CREATEPOINTCONSTRAINTEX_PZA, CREATEPOINTCONSTRAINTEX_PXB, CREATEPOINTCONSTRAINTEX_PYB, CREATEPOINTCONSTRAINTEX_PZB ) rc_setPointPivotA( SETPOINTPIVOTA_CONSTRAINT_ID, SETPOINTPIVOTA_X, SETPOINTPIVOTA_Y, SETPOINTPIVOTA_Z ) diff --git a/rcbasic_build/intern_lib/actor_physics.bas b/rcbasic_build/intern_lib/actor_physics.bas index 72d4e54..8da4efb 100644 --- a/rcbasic_build/intern_lib/actor_physics.bas +++ b/rcbasic_build/intern_lib/actor_physics.bas @@ -57,3 +57,6 @@ sub computeActorGyroImpulseLocal( actor, dt, ByRef x, ByRef y, ByRef z) sub computeActorGyroImpulseWorld( actor, dt, ByRef x, ByRef y, ByRef z) sub getActorLocalInertia( actor, ByRef x, ByRef y, ByRef z) sub SetActorSleepState(actor, state) +function CastRay3D( from_x, from_y, from_z, to_x, to_y, to_z ) +function CastRay3D_All( from_x, from_y, from_z, to_x, to_y, to_z ) +sub GetRayHit3D( index, ByRef actor_id, ByRef x, ByRef y, ByRef z, ByRef normal_x, ByRef normal_y, ByRef normal_z ) diff --git a/rcbasic_build/intern_lib/conio.bas b/rcbasic_build/intern_lib/conio.bas index ecad6fb..5812ad5 100644 --- a/rcbasic_build/intern_lib/conio.bas +++ b/rcbasic_build/intern_lib/conio.bas @@ -1,2 +1,2 @@ -sub Fprint(txt$) +sub FPrint(txt$) function Input$(prompt$) diff --git a/rcbasic_build/intern_lib/sprite_physics.bas b/rcbasic_build/intern_lib/sprite_physics.bas index 2df8303..70a2445 100644 --- a/rcbasic_build/intern_lib/sprite_physics.bas +++ b/rcbasic_build/intern_lib/sprite_physics.bas @@ -49,3 +49,6 @@ function GetWorld2DVelocityIterations() function GetWorld2DPositionIterations() sub SetWorld2DAutoClearForces( flag ) function GetWorld2DAutoClearForces() +function CastRay2D( from_x, from_y, to_x, to_y ) +function CastRay2D_All( from_x, from_y, to_x, to_y ) +sub GetRayHit2D( index, ByRef spr_id, ByRef x, ByRef y, ByRef normal_x, ByRef normal_y ) diff --git a/rcbasic_build/rc_builtin.h b/rcbasic_build/rc_builtin.h index 3513144..592e408 100755 --- a/rcbasic_build/rc_builtin.h +++ b/rcbasic_build/rc_builtin.h @@ -4,7 +4,7 @@ void init_embedded_functions() { - embed_function("Fprint", ID_TYPE_SUB); + embed_function("FPrint", ID_TYPE_SUB); add_embedded_arg("txt$", ID_TYPE_STR); embed_function("Input$", ID_TYPE_FN_STR); add_embedded_arg("prompt$", ID_TYPE_STR); @@ -1559,6 +1559,23 @@ void init_embedded_functions() embed_function("SetWorld2DAutoClearForces", ID_TYPE_SUB); add_embedded_arg("flag", ID_TYPE_NUM); embed_function("GetWorld2DAutoClearForces", ID_TYPE_FN_NUM); + embed_function("CastRay2D", ID_TYPE_FN_NUM); + add_embedded_arg("from_x", ID_TYPE_NUM); + add_embedded_arg("from_y", ID_TYPE_NUM); + add_embedded_arg("to_x", ID_TYPE_NUM); + add_embedded_arg("to_y", ID_TYPE_NUM); + embed_function("CastRay2D_All", ID_TYPE_FN_NUM); + add_embedded_arg("from_x", ID_TYPE_NUM); + add_embedded_arg("from_y", ID_TYPE_NUM); + add_embedded_arg("to_x", ID_TYPE_NUM); + add_embedded_arg("to_y", ID_TYPE_NUM); + embed_function("GetRayHit2D", ID_TYPE_SUB); + add_embedded_arg("index", ID_TYPE_NUM); + add_embedded_arg("spr_id", ID_TYPE_BYREF_NUM); + add_embedded_arg("x", ID_TYPE_BYREF_NUM); + add_embedded_arg("y", ID_TYPE_BYREF_NUM); + add_embedded_arg("normal_x", ID_TYPE_BYREF_NUM); + add_embedded_arg("normal_y", ID_TYPE_BYREF_NUM); embed_function("createDistanceJoint", ID_TYPE_FN_NUM); add_embedded_arg("spriteA", ID_TYPE_NUM); add_embedded_arg("spriteB", ID_TYPE_NUM); @@ -2299,6 +2316,29 @@ void init_embedded_functions() embed_function("SetActorSleepState", ID_TYPE_SUB); add_embedded_arg("actor", ID_TYPE_NUM); add_embedded_arg("state", ID_TYPE_NUM); + embed_function("CastRay3D", ID_TYPE_FN_NUM); + add_embedded_arg("from_x", ID_TYPE_NUM); + add_embedded_arg("from_y", ID_TYPE_NUM); + add_embedded_arg("from_z", ID_TYPE_NUM); + add_embedded_arg("to_x", ID_TYPE_NUM); + add_embedded_arg("to_y", ID_TYPE_NUM); + add_embedded_arg("to_z", ID_TYPE_NUM); + embed_function("CastRay3D_All", ID_TYPE_FN_NUM); + add_embedded_arg("from_x", ID_TYPE_NUM); + add_embedded_arg("from_y", ID_TYPE_NUM); + add_embedded_arg("from_z", ID_TYPE_NUM); + add_embedded_arg("to_x", ID_TYPE_NUM); + add_embedded_arg("to_y", ID_TYPE_NUM); + add_embedded_arg("to_z", ID_TYPE_NUM); + embed_function("GetRayHit3D", ID_TYPE_SUB); + add_embedded_arg("index", ID_TYPE_NUM); + add_embedded_arg("actor_id", ID_TYPE_BYREF_NUM); + add_embedded_arg("x", ID_TYPE_BYREF_NUM); + add_embedded_arg("y", ID_TYPE_BYREF_NUM); + add_embedded_arg("z", ID_TYPE_BYREF_NUM); + add_embedded_arg("normal_x", ID_TYPE_BYREF_NUM); + add_embedded_arg("normal_y", ID_TYPE_BYREF_NUM); + add_embedded_arg("normal_z", ID_TYPE_BYREF_NUM); embed_function("createPointConstraint", ID_TYPE_FN_NUM); add_embedded_arg("actorA", ID_TYPE_NUM); add_embedded_arg("pxA", ID_TYPE_NUM); diff --git a/rcbasic_build/rcbasic.dbgi b/rcbasic_build/rcbasic.dbgi index 1fc6625..974818a 100644 --- a/rcbasic_build/rcbasic.dbgi +++ b/rcbasic_build/rcbasic.dbgi @@ -1 +1,43 @@ -/home/n00b/Music/Simple 3D Platformer/main.bas +embedded_functions.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/conio.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/arrays.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/math.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/strings.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/stacks.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/files.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/directories.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/datetime.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/window.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/canvas.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/prim2d.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/images.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/keyboard.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/audio.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/joystick.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/gfxconsole.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/text.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/touch.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/network.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/video.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/system.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/matrix.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/process.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/clipboard.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/textedit.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/sprites.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/sprite_animation.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/sprite_physics.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/joint2D.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/tilemaps.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/mesh.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/actor.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/actor_animation.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/actor_physics.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/constraint3D.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/camera.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/scene.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/particles.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/lights.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/terrain.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/water.bas +/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/materials.bas diff --git a/rcbasic_build/rcbasic.dbgs b/rcbasic_build/rcbasic.dbgs index 7c947d6..f5e9c7c 100644 --- a/rcbasic_build/rcbasic.dbgs +++ b/rcbasic_build/rcbasic.dbgs @@ -1,69 +1,2150 @@ -UN main.locatepointonline x 0 -UN main.locatepointonline y 1 -N main.LocatePointOnLine start_x 12 -N main.LocatePointOnLine start_y 13 -N main.LocatePointOnLine end_x 14 -N main.LocatePointOnLine end_y 15 -N main.LocatePointOnLine distance_from_start 16 -U main.LocatePointOnLine pnt 2 -UN main.locatepointonline.pnt x 0 -UN main.locatepointonline.pnt y 1 -N main.LocatePointOnLine t 17 -N main scene_canvas 18 -N main player_camera_distance 19 -N main.Camera_Control cam_canvas 20 -N main.Camera_Control current_canvas 21 -N main.Camera_Control.#IF:2 crx 22 -N main.Camera_Control.#IF:2 cry 23 -N main.Camera_Control.#IF:2 crz 24 -N main.Camera_Control.#ELSE:2->CONDITION:0 crx 25 -N main.Camera_Control.#ELSE:2->CONDITION:0 cry 26 -N main.Camera_Control.#ELSE:2->CONDITION:0 crz 27 -N main.Camera_Control.#IF:4 crx 28 -N main.Camera_Control.#IF:4 cry 29 -N main.Camera_Control.#IF:4 crz 30 -N main.Camera_Control.#ELSE:4->CONDITION:0 crx 31 -N main.Camera_Control.#ELSE:4->CONDITION:0 cry 32 -N main.Camera_Control.#ELSE:4->CONDITION:0 crz 33 -N main.Player_Camera player_actor 34 -N main.Player_Camera px 35 -N main.Player_Camera py 36 -N main.Player_Camera pz 37 -N main.Player_Camera cx 38 -N main.Player_Camera cy 39 -N main.Player_Camera cz 40 -U main.Player_Camera p 3 -UN main.player_camera.p x 0 -UN main.player_camera.p y 1 -N main.Player_Camera dist 41 -N main.Player_Camera computed_y 42 -N main PLAYER_IDLE_ANIMATION 43 -N main PLAYER_RUN_ANIMATION 44 -N main PLAYER_JUMP_ANIMATION 45 -N main PLAYER_KEY_RUN 46 -N main PLAYER_KEY_JUMP 47 -N main.Player_Control player_actor 48 -N main.Player_Control player_animation 49 -S main title$ 3 -N main w 50 -N main h 51 -N main fullscreen 52 -N main vsync 53 -S main asset_dir$ 4 -N main hero_mesh 54 -N main hero_texture 55 -N main level_mesh 56 -N main level_collision_mesh 57 -N main hero 58 -N main level 59 -N main level_collision 60 -N main hero_material 61 -N main.#FOR:0 i 62 -N main.#FOR:0 level_material 63 -N main scene_light 64 -N main.#WHILE:0.#IF:9 cx 65 -N main.#WHILE:0.#IF:9 cy 66 -N main.#WHILE:0.#IF:9 cz 67 -N main.#WHILE:0.#IF:9 rx 68 -N main.#WHILE:0.#IF:9 ry 69 -N main.#WHILE:0.#IF:9 rz 70 +S main #fs0 0 +S main.FPrint txt$ 0 +S main.Input$ prompt$ 0 +BN main #fn0 0 +BN main.ArrayDim id 0 +BS main.StringArrayDim id$ 0 +BN main.NumberArrayDim id 0 +BN main.ArraySize id 0 +N main #fn1 1 +N main.ArraySize array_dim 1 +BS main.StringArraySize id$ 0 +N main.StringArraySize array_dim 0 +BN main.NumberArraySize id 0 +N main.NumberArraySize array_dim 1 +BN main.NumberArrayCopy src 0 +BN main.NumberArrayCopy dst 1 +BS main.StringArrayCopy src$ 0 +BS main #fs1 1 +BS main.StringArrayCopy dst$ 1 +BN main.ArrayCopy src 0 +BN main.ArrayCopy dst 1 +BN main.NumberArrayFill src 0 +N main.NumberArrayFill fdata 1 +BS main.StringArrayFill src$ 0 +S main.StringArrayFill fdata$ 1 +BN main.ArrayFill src 0 +N main.ArrayFill fdata 1 +BU main #fu0 0 +BU main.TypeArrayDim id 0 +BU main.TypeArraySize id 0 +N main.TypeArraySize array_dim 0 +BU main.TypeArrayCopy src 0 +BU main #fu1 1 +BU main.TypeArrayCopy dst 1 +BU main.TypeArrayFill src 0 +U main.TypeArrayFill fdata 1 +N main.Abs n 0 +N main.Acos n 0 +N main.AndBit a 0 +N main.AndBit b 1 +N main.Asin n 0 +N main.Atan n 0 +N main.Bin$ n 0 +N main.CInt32 i 0 +N main.CInt64 i 0 +N main.Cos n 0 +N main.Degrees r 0 +N main.Exp n 0 +N main.Frac n 0 +N main.Hex$ n 0 +S main.HexVal n$ 0 +N main.Int n 0 +N main.Log n 0 +N main.Max a 0 +N main.Max b 1 +N main.Min a 0 +N main.Min b 1 +N main.OrBit a 0 +N main.OrBit b 1 +N main.Radians d 0 +N main.Randomize n 0 +N main.Rand n 0 +N main.Round n 0 +N main.Sign n 0 +N main.Sin n 0 +N main.Sqrt n 0 +N main.Tan n 0 +N main.XOrBit a 0 +N main.XOrBit b 1 +N main.GetLineIntersection p0_x 0 +N main.GetLineIntersection p0_y 1 +N main #fn2 2 +N main.GetLineIntersection p1_x 2 +N main #fn3 3 +N main.GetLineIntersection p1_y 3 +N main #fn4 4 +N main.GetLineIntersection p2_x 4 +N main #fn5 5 +N main.GetLineIntersection p2_y 5 +N main #fn6 6 +N main.GetLineIntersection p3_x 6 +N main #fn7 7 +N main.GetLineIntersection p3_y 7 +BN main #fn8 8 +BN main.GetLineIntersection i_x 8 +BN main #fn9 9 +BN main.GetLineIntersection i_y 9 +N main.Interpolate min_a 0 +N main.Interpolate max_a 1 +N main.Interpolate mid_a 2 +N main.Interpolate min_b 3 +N main.Interpolate max_b 4 +N main.ATan2 y 0 +N main.ATan2 x 1 +N main.PointInQuad x 0 +N main.PointInQuad y 1 +N main.PointInQuad x1 2 +N main.PointInQuad y1 3 +N main.PointInQuad x2 4 +N main.PointInQuad y2 5 +N main.PointInQuad x3 6 +N main.PointInQuad y3 7 +N main.PointInQuad x4 8 +N main.PointInQuad y4 9 +N main.PointInTri x 0 +N main.PointInTri y 1 +N main.PointInTri x1 2 +N main.PointInTri y1 3 +N main.PointInTri x2 4 +N main.PointInTri y2 5 +N main.PointInTri x3 6 +N main.PointInTri y3 7 +N main.Distance2D x1 0 +N main.Distance2D y1 1 +N main.Distance2D x2 2 +N main.Distance2D y2 3 +N main.Distance3D x1 0 +N main.Distance3D y1 1 +N main.Distance3D z1 2 +N main.Distance3D x2 3 +N main.Distance3D y2 4 +N main.Distance3D z2 5 +N main.GetCircleLineIntersection circle_x 0 +N main.GetCircleLineIntersection circle_y 1 +N main.GetCircleLineIntersection radius 2 +N main.GetCircleLineIntersection x1 3 +N main.GetCircleLineIntersection y1 4 +N main.GetCircleLineIntersection x2 5 +N main.GetCircleLineIntersection y2 6 +BN main.GetCircleLineIntersection ix1 7 +BN main.GetCircleLineIntersection iy1 8 +BN main.GetCircleLineIntersection ix2 9 +BN main #fn10 10 +BN main.GetCircleLineIntersection iy2 10 +BN main.GetLinePlaneIntersection line_point 0 +BN main.GetLinePlaneIntersection line_direction 1 +BN main.GetLinePlaneIntersection plane_point_1 2 +BN main.GetLinePlaneIntersection plane_point_2 3 +BN main.GetLinePlaneIntersection plane_point_3 4 +BN main.GetLinePlaneIntersection intersection 5 +S main.Asc c$ 0 +N main.Chr$ n 0 +S main.Insert$ src$ 0 +S main.Insert$ tgt$ 1 +N main.Insert$ pos 0 +S main.InStr src$ 0 +S main.InStr substr$ 1 +S main.Lcase$ src$ 0 +S main.Left$ src$ 0 +N main.Left$ n 0 +S main.Length src$ 0 +S main.Len src$ 0 +S main.Ltrim$ src$ 0 +S main.Mid$ src$ 0 +N main.Mid$ start 0 +N main.Mid$ n 1 +S main.ReplaceSubstr$ src$ 0 +S main.ReplaceSubstr$ rpc$ 1 +N main.ReplaceSubstr$ pos 0 +S main.Replace$ src$ 0 +S main.Replace$ tgt$ 1 +S main #fs2 2 +S main.Replace$ rpc$ 2 +S main.Reverse$ src$ 0 +S main.Right$ src$ 0 +N main.Right$ n 0 +S main.Rtrim$ src$ 0 +S main.StringFill$ src$ 0 +N main.StringFill$ n 0 +N main.Str$ n 0 +N main.Str_F$ n 0 +N main.Str_S$ n 0 +S main.Tally src$ 0 +S main.Tally substr$ 1 +S main.Trim$ src$ 0 +S main.Ucase$ src$ 0 +S main.Val n$ 0 +S main.Size s$ 0 +S main.BufferFromString s$ 0 +BN main.BufferFromString buffer 0 +BN main.StringFromBuffer$ buffer 0 +N main.StringFromBuffer$ buffer_size 1 +N main.ClearStack_N num_stack 0 +N main.ClearStack_S str_stack 0 +N main.DeleteStack_N num_stack 0 +N main.DeleteStack_S str_stack 0 +N main.Push_N num_stack 0 +N main.Push_N n 1 +N main.Pop_N num_stack 0 +N main.Push_S str_stack 0 +S main.Push_S s$ 0 +N main.Pop_S$ str_stack 0 +N main.Stack_Size_N num_stack 0 +N main.Stack_Size_S str_stack 0 +S main.OpenFile fileName$ 0 +N main.OpenFile mode 0 +N main.CloseFile stream 0 +N main.ReadByte stream 0 +N main.WriteByte stream 0 +N main.WriteByte byte 1 +N main.ReadLine$ stream 0 +N main.Write stream 0 +S main.Write txt$ 0 +N main.WriteLine stream 0 +S main.WriteLine txt$ 0 +S main.CopyFile src$ 0 +S main.CopyFile dst$ 1 +S main.RemoveFile fileName$ 0 +S main.FileExists fileName$ 0 +S main.MoveFile src$ 0 +S main.MoveFile dst$ 1 +S main.RenameFile src$ 0 +S main.RenameFile dst$ 1 +S main.FileLength fileName$ 0 +N main.Tell stream 0 +N main.Seek stream 0 +N main.Seek pos 1 +N main.EOF stream 0 +N main.WriteByteBuffer stream 0 +BN main.WriteByteBuffer buf 1 +N main.WriteByteBuffer buf_size 2 +N main.ReadByteBuffer stream 0 +BN main.ReadByteBuffer buf 1 +N main.ReadByteBuffer buf_size 2 +S main.ChangeDir p$ 0 +S main.DirExists p$ 0 +S main.MakeDir p$ 0 +S main.RemoveDir p$ 0 +N main.Easter$ year 0 +N main.Wait m_sec 0 +S main.OpenWindow title$ 0 +N main.OpenWindow w 0 +N main.OpenWindow h 1 +N main.OpenWindow fullscreen 2 +N 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main.SetWindowAutoClose exit_on_close 0 +N main.SetWindowResizable flag 0 +N main.WindowMode visible 0 +N main.WindowMode fullscreen 1 +N main.WindowMode resizable 2 +N main.WindowMode borderless 3 +N main.WindowMode highDPI 4 +N main.GrabInput flag 0 +N main.SetWindowAlwaysOnTop flag 0 +N main.SetMouseRelative flag 0 +N main.FlashWindow flag 0 +N main.OpenCanvas w 0 +N main.OpenCanvas h 1 +N main.OpenCanvas viewport_x 2 +N main.OpenCanvas viewport_y 3 +N main.OpenCanvas viewport_w 4 +N main.OpenCanvas viewport_h 5 +N main.OpenCanvas mode 6 +N main.CloseCanvas c_num 0 +N main.OpenCanvas3D viewport_x 0 +N main.OpenCanvas3D viewport_y 1 +N main.OpenCanvas3D viewport_w 2 +N main.OpenCanvas3D viewport_h 3 +N main.OpenCanvas3D mode 4 +N main.SetCanvasVisible c_num 0 +N main.SetCanvasVisible flag 1 +N main.CanvasIsVisible c_num 0 +N main.SetCanvasViewport cnum 0 +N main.SetCanvasViewport x 1 +N main.SetCanvasViewport y 2 +N main.SetCanvasViewport w 3 +N main.SetCanvasViewport h 4 +N 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0 +N main.setSpriteLinearDamping spr_id 0 +N main.setSpriteLinearDamping linearDamping 1 +N main.getSpriteAngularDamping spr_id 0 +N main.setSpriteAngularDamping spr_id 0 +N main.setSpriteAngularDamping angularDamping 1 +N main.getSpriteGravityScale spr_id 0 +N main.setSpriteGravityScale spr_id 0 +N main.setSpriteGravityScale g_scale 1 +N main.setSpriteBullet spr_id 0 +N main.setSpriteBullet flag 1 +N main.spriteIsBullet spr_id 0 +N main.setSpriteSleepAllowed spr_id 0 +N main.setSpriteSleepAllowed flag 1 +N main.spriteSleepAllowed spr_id 0 +N main.setSpriteAwake spr_id 0 +N main.setSpriteAwake flag 1 +N main.spriteIsAwake spr_id 0 +N main.setSpriteFixedRotation spr_id 0 +N main.setSpriteFixedRotation flag 1 +N main.spriteIsFixedRotation spr_id 0 +N main.SetSpriteDensity spr_id 0 +N main.SetSpriteDensity density 1 +N main.GetSpriteDensity spr_id 0 +N main.SetSpriteFriction spr_id 0 +N main.SetSpriteFriction friction 1 +N main.GetSpriteFriction spr_id 0 +N main.SetSpriteRestitution spr_id 0 +N main.SetSpriteRestitution restitution 1 +N main.GetSpriteRestitution spr_id 0 +N main.SetSpriteRestitutionThreshold spr_id 0 +N main.SetSpriteRestitutionThreshold threshold 1 +N main.GetSpriteRestitutionThreshold spr_id 0 +N main.GetSpriteAABB spr_id 0 +BN main.GetSpriteAABB x1 1 +BN main.GetSpriteAABB y1 2 +BN main.GetSpriteAABB x2 3 +BN main.GetSpriteAABB y2 4 +N main.SetGravity2D x 0 +N main.SetGravity2D y 1 +BN main.GetGravity2D x 0 +BN main.GetGravity2D y 1 +N main.SetWorld2DTimeStep ts 0 +N main.SetWorld2DVelocityIterations v 0 +N main.SetWorld2DPositionIterations p 0 +N main.SetWorld2DAutoClearForces flag 0 +N main.CastRay2D from_x 0 +N main.CastRay2D from_y 1 +N main.CastRay2D to_x 2 +N main.CastRay2D to_y 3 +N main.CastRay2D_All from_x 0 +N main.CastRay2D_All from_y 1 +N main.CastRay2D_All to_x 2 +N main.CastRay2D_All to_y 3 +N main.GetRayHit2D index 0 +BN main.GetRayHit2D spr_id 1 +BN main.GetRayHit2D x 2 +BN main.GetRayHit2D y 3 +BN main.GetRayHit2D normal_x 4 +BN main.GetRayHit2D normal_y 5 +N main.createDistanceJoint spriteA 0 +N main.createDistanceJoint spriteB 1 +N main.createDistanceJoint aX 2 +N main.createDistanceJoint aY 3 +N main.createDistanceJoint bX 4 +N main.createDistanceJoint bY 5 +N main.createDistanceJoint collide_connect 6 +N main.createFrictionJoint spriteA 0 +N main.createFrictionJoint spriteB 1 +N main.createFrictionJoint x 2 +N main.createFrictionJoint y 3 +N main.createFrictionJoint collide_connect 4 +N main.createGearJoint jointA 0 +N main.createGearJoint jointB 1 +N main.createGearJoint g_ratio 2 +N main.createGearJoint collide_connect 3 +N main.createMotorJoint spriteA 0 +N main.createMotorJoint spriteB 1 +N main.createMotorJoint collide_connect 2 +N main.createPrismaticJoint spriteA 0 +N main.createPrismaticJoint spriteB 1 +N main.createPrismaticJoint aX 2 +N main.createPrismaticJoint aY 3 +N main.createPrismaticJoint axisX 4 +N main.createPrismaticJoint axisY 5 +N main.createPrismaticJoint collide_connect 6 +N main.createPulleyJoint spriteA 0 +N main.createPulleyJoint spriteB 1 +N main.createPulleyJoint gaX 2 +N main.createPulleyJoint gaY 3 +N main.createPulleyJoint gbX 4 +N main.createPulleyJoint gbY 5 +N main.createPulleyJoint aX 6 +N main.createPulleyJoint aY 7 +N main.createPulleyJoint bX 8 +N main.createPulleyJoint bY 9 +N main.createPulleyJoint j_ratio 10 +N main #fn11 11 +N main.createPulleyJoint collide_connect 11 +N main.createRevoluteJoint spriteA 0 +N main.createRevoluteJoint spriteB 1 +N main.createRevoluteJoint x 2 +N main.createRevoluteJoint y 3 +N main.createRevoluteJoint collide_connect 4 +N main.createWeldJoint spriteA 0 +N main.createWeldJoint spriteB 1 +N main.createWeldJoint x 2 +N main.createWeldJoint y 3 +N main.createWeldJoint collide_connect 4 +N main.createWheelJoint spriteA 0 +N main.createWheelJoint spriteB 1 +N main.createWheelJoint aX 2 +N main.createWheelJoint aY 3 +N main.createWheelJoint axisX 4 +N main.createWheelJoint axisY 5 +N main.createWheelJoint collide_connect 6 +N main.getJointWorldAnchorA joint_id 0 +BN main.getJointWorldAnchorA x 1 +BN main.getJointWorldAnchorA y 2 +N main.getJointWorldAnchorB joint_id 0 +BN main.getJointWorldAnchorB x 1 +BN main.getJointWorldAnchorB y 2 +N main.getJointReactionForce joint_id 0 +N main.getJointReactionForce inv_dt 1 +BN main.getJointReactionForce x 2 +BN main.getJointReactionForce y 3 +N main.getJointReactionTorque joint_id 0 +N main.getJointReactionTorque inv_dt 1 +N main.getJointLocalAnchorA joint_id 0 +BN main.getJointLocalAnchorA x 1 +BN main.getJointLocalAnchorA y 2 +N main.getJointLocalAnchorB joint_id 0 +BN main.getJointLocalAnchorB x 1 +BN main.getJointLocalAnchorB y 2 +N main.setJointLength joint_id 0 +N main.setJointLength jlen 1 +N main.getJointLength joint_id 0 +N main.setJointMinLength joint_id 0 +N main.setJointMinLength jlen 1 +N main.getJointMinLength joint_id 0 +N main.setJointMaxLength joint_id 0 +N main.setJointMaxLength jlen 1 +N main.getJointMaxLength joint_id 0 +N main.getJointCurrentLength joint_id 0 +N main.setJointStiffness joint_id 0 +N main.setJointStiffness stiffness 1 +N main.getJointStiffness joint_id 0 +N main.setJointDamping joint_id 0 +N main.setJointDamping damping 1 +N main.getJointDamping joint_id 0 +N main.setJointMaxForce joint_id 0 +N main.setJointMaxForce force 1 +N main.getJointMaxForce joint_id 0 +N main.setJointMaxTorque joint_id 0 +N main.setJointMaxTorque torque 1 +N main.getJointMaxTorque joint_id 0 +N main.setJointCorrectionFactor joint_id 0 +N main.setJointCorrectionFactor factor 1 +N main.getJointCorrectionFactor joint_id 0 +N main.setJointRatio joint_id 0 +N main.setJointRatio j_ratio 1 +N main.getJointRatio joint_id 0 +N main.setJointLinearOffset joint_id 0 +N main.setJointLinearOffset x 1 +N main.setJointLinearOffset y 2 +N main.getJointLinearOffset joint_id 0 +BN main.getJointLinearOffset x 1 +BN main.getJointLinearOffset y 2 +N main.setJointAngularOffset joint_id 0 +N main.setJointAngularOffset angleOffset 1 +N main.getJointAngularOffset joint_id 0 +N main.getJointLocalAxisA joint_id 0 +BN main.getJointLocalAxisA x 1 +BN main.getJointLocalAxisA y 2 +N main.getJointReferenceAngle joint_id 0 +N main.getJointTranslation joint_id 0 +N main.getJointSpeed joint_id 0 +N main.jointIsLimitEnabled joint_id 0 +N main.enableJointLimit joint_id 0 +N main.enableJointLimit flag 1 +N main.getJointLowerLimit joint_id 0 +N main.getJointUpperLimit joint_id 0 +N main.setJointLimits joint_id 0 +N main.setJointLimits lower_limit 1 +N main.setJointLimits upper_limit 2 +N main.jointMotorIsEnabled joint_id 0 +N main.enableJointMotor joint_id 0 +N main.enableJointMotor flag 1 +N main.setJointMotorSpeed joint_id 0 +N main.setJointMotorSpeed speed 1 +N main.getJointMotorSpeed joint_id 0 +N main.setJointMaxMotorForce joint_id 0 +N main.setJointMaxMotorForce force 1 +N main.getJointMaxMotorForce joint_id 0 +N main.getJointMotorForce joint_id 0 +N main.getJointMotorForce inv_dt 1 +N main.setJointMaxMotorTorque joint_id 0 +N main.setJointMaxMotorTorque torque 1 +N main.getJointMaxMotorTorque joint_id 0 +N main.getJointMotorTorque joint_id 0 +N main.getJointMotorTorque inv_dt 1 +N main.getJointGroundAnchorA joint_id 0 +BN main.getJointGroundAnchorA x 1 +BN main.getJointGroundAnchorA y 2 +N main.getJointGroundAnchorB joint_id 0 +BN main.getJointGroundAnchorB x 1 +BN main.getJointGroundAnchorB y 2 +N main.getJointLengthA joint_id 0 +N main.getJointLengthB joint_id 0 +N main.getJointCurrentLengthA joint_id 0 +N main.getJointCurrentLengthB joint_id 0 +N main.setJointOrigin joint_id 0 +N main.setJointOrigin x 1 +N main.setJointOrigin y 2 +N main.getJointAngle joint_id 0 +N main.getJointLinearSpeed joint_id 0 +N main.getJointAngularSpeed joint_id 0 +N main.DeleteJoint joint_id 0 +N main.CreateTileSet img_id 0 +N main.CreateTileSet tile_w 1 +N main.CreateTileSet tile_h 2 +N main.SetTileAnimationLength tileset 0 +N main.SetTileAnimationLength base_tile 1 +N main.SetTileAnimationLength num_frames 2 +N main.GetTileAnimationLength tileset 0 +N main.GetTileAnimationLength base_tile 1 +N main.SetTileAnimationFrame tileset 0 +N main.SetTileAnimationFrame base_tile 1 +N main.SetTileAnimationFrame anim_frame 2 +N main.SetTileAnimationFrame tile_frame 3 +N main.GetTileAnimationFrame tileset 0 +N main.GetTileAnimationFrame base_tile 1 +N main.GetTileAnimationFrame anim_frame 2 +N main.SetTileAnimationSpeed tileset 0 +N main.SetTileAnimationSpeed base_tile 1 +N main.SetTileAnimationSpeed speed 2 +N main.GetTileAnimationSpeed tileset 0 +N main.GetTileAnimationSpeed base_tile 1 +N main.CreateTileMap tileset 0 +N main.CreateTileMap widthInTiles 1 +N main.CreateTileMap heightInTiles 2 +N main.SetTileMapSize tilemap 0 +N main.SetTileMapSize widthInTiles 1 +N main.SetTileMapSize heightInTiles 2 +N main.GetTileMapSize tilemap 0 +BN main.GetTileMapSize widthInTiles 1 +BN main.GetTileMapSize heightInTiles 2 +N main.SetTile tilemap 0 +N main.SetTile tile 1 +N main.SetTile x 2 +N main.SetTile y 3 +N main.GetTile tilemap 0 +N main.GetTile x 1 +N main.GetTile y 2 +N main.FillTile tilemap 0 +N main.FillTile tile 1 +N main.FillTile x 2 +N main.FillTile y 3 +N main.FillTile widthInTiles 4 +N main.FillTile heightInTiles 5 +N main.DrawTileMap tilemap 0 +N main.DrawTileMap x 1 +N main.DrawTileMap y 2 +N main.DrawTileMap w 3 +N main.DrawTileMap h 4 +N main.DrawTileMap offset_x 5 +N main.DrawTileMap offset_y 6 +N main.DeleteTileSet tileset 0 +N main.DeleteTileMap tilemap 0 +S main.LoadMesh mesh_file$ 0 +N main.DeleteMesh mesh 0 +N main.AddMeshBuffer mesh 0 +N main.AddMeshBuffer vertex_count 1 +BN main.AddMeshBuffer vertex_data 2 +BN main.AddMeshBuffer normal_data 3 +BN main.AddMeshBuffer uv_data 4 +N main.AddMeshBuffer index_count 5 +BN main.AddMeshBuffer index_data 6 +S main.LoadMeshFromArchive archive$ 0 +S main.LoadMeshFromArchive mesh_file$ 1 +N main.CreatePlaneMesh w 0 +N main.CreatePlaneMesh h 1 +N main.CreatePlaneMesh tileCount_w 2 +N main.CreatePlaneMesh tileCount_h 3 +S main.LoadAN8 an8_file$ 0 +N main.LoadMeshFromAN8 an8_project 0 +S main.LoadMeshFromAN8 an8_scene$ 0 +N main.GetNumAN8Scenes an8_project 0 +N main.GetAN8SceneName$ an8_project 0 +N main.GetAN8SceneName$ scene_num 1 +N main.CreateAnimatedActor mesh 0 +N main.CreateOctreeActor mesh 0 +N main.CreateCubeActor cube_size 0 +N main.CreateSphereActor radius 0 +N main.CreateWaterActor mesh 0 +N main.CreateWaterActor waveHeight 1 +N main.CreateWaterActor waveSpeed 2 +N main.CreateWaterActor waveLength 3 +S main.CreateTerrainActor hmap_file$ 0 +N main.CreateParticleActor particle_type 0 +N main.DeleteActor actor 0 +N main.GetActorTransform actor 0 +N main.GetActorTransform matrix 1 +N main.SetActorPosition actor 0 +N main.SetActorPosition x 1 +N main.SetActorPosition y 2 +N main.SetActorPosition z 3 +N main.TranslateActorLocal actor 0 +N main.TranslateActorLocal x 1 +N main.TranslateActorLocal y 2 +N main.TranslateActorLocal z 3 +N main.TranslateActorWorld actor 0 +N main.TranslateActorWorld x 1 +N main.TranslateActorWorld y 2 +N main.TranslateActorWorld z 3 +N main.GetActorPosition actor 0 +BN main.GetActorPosition x 1 +BN main.GetActorPosition y 2 +BN main.GetActorPosition z 3 +N main.SetActorScale actor 0 +N main.SetActorScale x 1 +N main.SetActorScale y 2 +N main.SetActorScale z 3 +N main.ScaleActor actor 0 +N main.ScaleActor x 1 +N main.ScaleActor y 2 +N main.ScaleActor z 3 +N main.GetActorScale actor 0 +BN main.GetActorScale x 1 +BN main.GetActorScale y 2 +BN main.GetActorScale z 3 +N main.SetActorRotation actor 0 +N main.SetActorRotation x 1 +N main.SetActorRotation y 2 +N main.SetActorRotation z 3 +N main.RotateActor actor 0 +N main.RotateActor x 1 +N main.RotateActor y 2 +N main.RotateActor z 3 +N main.GetActorRotation actor 0 +BN main.GetActorRotation x 1 +BN main.GetActorRotation y 2 +BN main.GetActorRotation z 3 +N main.SetActorVisible actor 0 +N main.SetActorVisible flag 1 +N main.ActorIsVisible actor 0 +N main.SetActorAutoCulling actor 0 +N main.SetActorAutoCulling cull_type 1 +N main.GetActorAutoCulling actor 0 +N main.AddActorShadow actor 0 +N main.RemoveActorShadow actor 0 +N main.ActorExists actor 0 +N main.CreateActorAnimation actor 0 +N main.CreateActorAnimation start_frame 1 +N main.CreateActorAnimation end_frame 2 +N main.CreateActorAnimation speed 3 +N main.SetActorAnimation actor 0 +N main.SetActorAnimation animation 1 +N main.SetActorAnimation num_loops 2 +N main.SetActorAnimationSpeed actor 0 +N main.SetActorAnimationSpeed animation 1 +N main.SetActorAnimationSpeed speed 2 +N main.SetActorAnimationFrames actor 0 +N main.SetActorAnimationFrames animation 1 +N main.SetActorAnimationFrames start_frame 2 +N main.SetActorAnimationFrames end_frame 3 +N main.GetActorCurrentAnimation actor 0 +N main.GetActorAnimationSpeed actor 0 +N main.GetActorAnimationSpeed animation 1 +N main.GetActorAnimationStartFrame actor 0 +N main.GetActorAnimationStartFrame animation 1 +N main.GetActorAnimationEndFrame actor 0 +N main.GetActorAnimationEndFrame animation 1 +N main.SetActorFrame actor 0 +N main.SetActorFrame frame 1 +N main.GetActorFrame actor 0 +N main.ActorAnimationIsPlaying actor 0 +N main.NumActorAnimationLoops actor 0 +N main.SetActorMD2Animation actor 0 +N main.SetActorMD2Animation anim 1 +N main.SetActorMD2Animation num_loops 2 +N main.SetActorMD2AnimationByName actor 0 +S main.SetActorMD2AnimationByName anim_name$ 0 +N main.SetActorMD2AnimationByName num_loops 1 +N main.DeleteActorAnimation actor 0 +N main.DeleteActorAnimation animation 1 +N main.SetGravity3D x 0 +N main.SetGravity3D y 1 +N main.SetGravity3D z 2 +BN main.GetGravity3D x 0 +BN main.GetGravity3D y 1 +BN main.GetGravity3D z 2 +N main.SetActorCollisionShape actor 0 +N main.SetActorCollisionShape shape_type 1 +N main.SetActorCollisionShape mass 2 +N main.GetActorCollisionShape actor 0 +N main.SetActorSolid actor 0 +N main.SetActorSolid flag 1 +N main.ActorIsSolid actor 0 +N main.GetActorCollision actor1 0 +N main.GetActorCollision actor2 1 +N main.SetActorGravity actor 0 +N main.SetActorGravity x 1 +N main.SetActorGravity y 2 +N main.SetActorGravity z 3 +N main.GetActorGravity actor 0 +BN main.GetActorGravity x 1 +BN main.GetActorGravity y 2 +BN main.GetActorGravity z 3 +N main.setActorDamping actor 0 +N main.setActorDamping lin_damping 1 +N main.setActorDamping ang_damping 2 +N main.getActorLinearDamping actor 0 +N main.getActorAngularDamping actor 0 +N main.getActorLinearSleepThreshold actor 0 +N main.getActorAngularSleepThreshold actor 0 +N main.applyActorDamping actor 0 +N main.applyActorDamping timeStep 1 +N main.setActorMassProperties actor 0 +N main.setActorMassProperties mass 1 +N main.setActorMassProperties inertia_x 2 +N main.setActorMassProperties inertia_y 3 +N main.setActorMassProperties inertia_z 4 +N main.getActorLinearFactor actor 0 +BN main.getActorLinearFactor x 1 +BN main.getActorLinearFactor y 2 +BN main.getActorLinearFactor z 3 +N main.setActorLinearFactor actor 0 +N main.setActorLinearFactor x 1 +N main.setActorLinearFactor y 2 +N main.setActorLinearFactor z 3 +N main.getActorInverseMass actor 0 +N main.integrateActorVelocities actor 0 +N main.integrateActorVelocities v_step 1 +N main.applyActorCentralForceLocal actor 0 +N main.applyActorCentralForceLocal x 1 +N main.applyActorCentralForceLocal y 2 +N main.applyActorCentralForceLocal z 3 +N main.applyActorCentralForceWorld actor 0 +N main.applyActorCentralForceWorld x 1 +N main.applyActorCentralForceWorld y 2 +N main.applyActorCentralForceWorld z 3 +N main.getActorTotalForce actor 0 +BN main.getActorTotalForce x 1 +BN main.getActorTotalForce y 2 +BN main.getActorTotalForce z 3 +N main.getActorTotalTorque actor 0 +BN main.getActorTotalTorque x 1 +BN main.getActorTotalTorque y 2 +BN main.getActorTotalTorque z 3 +N main.getActorInverseInertiaDiagLocal actor 0 +BN main.getActorInverseInertiaDiagLocal x 1 +BN main.getActorInverseInertiaDiagLocal y 2 +BN main.getActorInverseInertiaDiagLocal z 3 +N main.setActorInverseInertiaDiagLocal actor 0 +N main.setActorInverseInertiaDiagLocal x 1 +N main.setActorInverseInertiaDiagLocal y 2 +N main.setActorInverseInertiaDiagLocal z 3 +N main.setActorSleepThresholds actor 0 +N main.setActorSleepThresholds linear 1 +N main.setActorSleepThresholds angular 2 +N main.applyActorTorqueLocal actor 0 +N main.applyActorTorqueLocal x 1 +N main.applyActorTorqueLocal y 2 +N main.applyActorTorqueLocal z 3 +N main.applyActorTorqueWorld actor 0 +N main.applyActorTorqueWorld x 1 +N main.applyActorTorqueWorld y 2 +N main.applyActorTorqueWorld z 3 +N main.applyActorForceLocal actor 0 +N main.applyActorForceLocal x 1 +N main.applyActorForceLocal y 2 +N main.applyActorForceLocal z 3 +N main.applyActorForceLocal rel_x 4 +N main.applyActorForceLocal rel_y 5 +N main.applyActorForceLocal rel_z 6 +N main.applyActorForceWorld actor 0 +N main.applyActorForceWorld x 1 +N main.applyActorForceWorld y 2 +N main.applyActorForceWorld z 3 +N main.applyActorForceWorld rel_x 4 +N main.applyActorForceWorld rel_y 5 +N main.applyActorForceWorld rel_z 6 +N main.applyActorCentralImpulseLocal actor 0 +N main.applyActorCentralImpulseLocal x 1 +N main.applyActorCentralImpulseLocal y 2 +N main.applyActorCentralImpulseLocal z 3 +N main.applyActorCentralImpulseWorld actor 0 +N main.applyActorCentralImpulseWorld x 1 +N main.applyActorCentralImpulseWorld y 2 +N main.applyActorCentralImpulseWorld z 3 +N main.applyActorTorqueImpulseLocal actor 0 +N main.applyActorTorqueImpulseLocal x 1 +N main.applyActorTorqueImpulseLocal y 2 +N main.applyActorTorqueImpulseLocal z 3 +N main.applyActorTorqueImpulseWorld actor 0 +N main.applyActorTorqueImpulseWorld x 1 +N main.applyActorTorqueImpulseWorld y 2 +N main.applyActorTorqueImpulseWorld z 3 +N main.applyActorImpulseLocal actor 0 +N main.applyActorImpulseLocal x 1 +N main.applyActorImpulseLocal y 2 +N main.applyActorImpulseLocal z 3 +N main.applyActorImpulseLocal rel_x 4 +N main.applyActorImpulseLocal rel_y 5 +N main.applyActorImpulseLocal rel_z 6 +N main.applyActorImpulseWorld actor 0 +N main.applyActorImpulseWorld x 1 +N main.applyActorImpulseWorld y 2 +N main.applyActorImpulseWorld z 3 +N main.applyActorImpulseWorld rel_x 4 +N main.applyActorImpulseWorld rel_y 5 +N main.applyActorImpulseWorld rel_z 6 +N main.clearActorForces actor 0 +N main.updateActorInertiaTensor actor 0 +N main.getActorCenter actor 0 +BN main.getActorCenter x 1 +BN main.getActorCenter y 2 +BN main.getActorCenter z 3 +N main.getActorRotationQ actor 0 +BN main.getActorRotationQ x 1 +BN main.getActorRotationQ y 2 +BN main.getActorRotationQ z 3 +BN main.getActorRotationQ w 4 +N main.getActorLinearVelocityWorld actor 0 +BN main.getActorLinearVelocityWorld x 1 +BN main.getActorLinearVelocityWorld y 2 +BN main.getActorLinearVelocityWorld z 3 +N main.getActorAngularVelocityWorld actor 0 +BN main.getActorAngularVelocityWorld x 1 +BN main.getActorAngularVelocityWorld y 2 +BN main.getActorAngularVelocityWorld z 3 +N main.setActorLinearVelocityLocal actor 0 +N main.setActorLinearVelocityLocal x 1 +N main.setActorLinearVelocityLocal y 2 +N main.setActorLinearVelocityLocal z 3 +N main.setActorLinearVelocityWorld actor 0 +N main.setActorLinearVelocityWorld x 1 +N main.setActorLinearVelocityWorld y 2 +N main.setActorLinearVelocityWorld z 3 +N main.setActorAngularVelocityLocal actor 0 +N main.setActorAngularVelocityLocal x 1 +N main.setActorAngularVelocityLocal y 2 +N main.setActorAngularVelocityLocal z 3 +N main.setActorAngularVelocityWorld actor 0 +N main.setActorAngularVelocityWorld x 1 +N main.setActorAngularVelocityWorld y 2 +N main.setActorAngularVelocityWorld z 3 +N main.getActorVelocityInLocalPoint actor 0 +N main.getActorVelocityInLocalPoint rel_x 1 +N main.getActorVelocityInLocalPoint rel_y 2 +N main.getActorVelocityInLocalPoint rel_z 3 +BN main.getActorVelocityInLocalPoint x 4 +BN main.getActorVelocityInLocalPoint y 5 +BN main.getActorVelocityInLocalPoint z 6 +N main.getActorLinearVelocityLocal actor 0 +BN main.getActorLinearVelocityLocal x 1 +BN main.getActorLinearVelocityLocal y 2 +BN main.getActorLinearVelocityLocal z 3 +N main.getActorAngularVelocityLocal actor 0 +BN main.getActorAngularVelocityLocal x 1 +BN main.getActorAngularVelocityLocal y 2 +BN main.getActorAngularVelocityLocal z 3 +N main.getActorAABB actor 0 +BN main.getActorAABB min_x 1 +BN main.getActorAABB min_y 2 +BN main.getActorAABB min_z 3 +BN main.getActorAABB max_x 4 +BN main.getActorAABB max_y 5 +BN main.getActorAABB max_z 6 +N main.computeActorImpulseDenominator actor 0 +N main.computeActorImpulseDenominator pos_x 1 +N main.computeActorImpulseDenominator pos_y 2 +N main.computeActorImpulseDenominator pos_z 3 +N main.computeActorImpulseDenominator normal_x 4 +N main.computeActorImpulseDenominator normal_y 5 +N main.computeActorImpulseDenominator normal_z 6 +N main.computeActorAngularImpulseDenominator actor 0 +N main.computeActorAngularImpulseDenominator x 1 +N main.computeActorAngularImpulseDenominator y 2 +N main.computeActorAngularImpulseDenominator z 3 +N main.setActorAngularFactor actor 0 +N main.setActorAngularFactor x 1 +N main.setActorAngularFactor y 2 +N main.setActorAngularFactor z 3 +N main.getActorAngularFactor actor 0 +BN main.getActorAngularFactor x 1 +BN main.getActorAngularFactor y 2 +BN main.getActorAngularFactor z 3 +N main.computeActorGyroImpulseLocal actor 0 +N main.computeActorGyroImpulseLocal dt 1 +BN main.computeActorGyroImpulseLocal x 2 +BN main.computeActorGyroImpulseLocal y 3 +BN main.computeActorGyroImpulseLocal z 4 +N main.computeActorGyroImpulseWorld actor 0 +N main.computeActorGyroImpulseWorld dt 1 +BN main.computeActorGyroImpulseWorld x 2 +BN main.computeActorGyroImpulseWorld y 3 +BN main.computeActorGyroImpulseWorld z 4 +N main.getActorLocalInertia actor 0 +BN main.getActorLocalInertia x 1 +BN main.getActorLocalInertia y 2 +BN main.getActorLocalInertia z 3 +N main.SetActorSleepState actor 0 +N main.SetActorSleepState state 1 +N main.CastRay3D from_x 0 +N main.CastRay3D from_y 1 +N main.CastRay3D from_z 2 +N main.CastRay3D to_x 3 +N main.CastRay3D to_y 4 +N main.CastRay3D to_z 5 +N main.CastRay3D_All from_x 0 +N main.CastRay3D_All from_y 1 +N main.CastRay3D_All from_z 2 +N main.CastRay3D_All to_x 3 +N main.CastRay3D_All to_y 4 +N main.CastRay3D_All to_z 5 +N main.GetRayHit3D index 0 +BN main.GetRayHit3D actor_id 1 +BN main.GetRayHit3D x 2 +BN main.GetRayHit3D y 3 +BN main.GetRayHit3D z 4 +BN main.GetRayHit3D normal_x 5 +BN main.GetRayHit3D normal_y 6 +BN main.GetRayHit3D normal_z 7 +N main.createPointConstraint actorA 0 +N main.createPointConstraint pxA 1 +N main.createPointConstraint pyA 2 +N main.createPointConstraint pzA 3 +N main.createPointConstraintEx actorA 0 +N main.createPointConstraintEx actorB 1 +N main.createPointConstraintEx pxA 2 +N main.createPointConstraintEx pyA 3 +N main.createPointConstraintEx pzA 4 +N main.createPointConstraintEx pxB 5 +N main.createPointConstraintEx pyB 6 +N main.createPointConstraintEx pzB 7 +N main.setPointPivotA constraint_id 0 +N main.setPointPivotA x 1 +N main.setPointPivotA y 2 +N main.setPointPivotA z 3 +N main.setPointPivotB constraint_id 0 +N main.setPointPivotB x 1 +N main.setPointPivotB y 2 +N main.setPointPivotB z 3 +N main.createHingeConstraint actorA 0 +N main.createHingeConstraint frameA 1 +N main.createHingeConstraint useReferenceFrameA 2 +N main.createHingeConstraintEx actorA 0 +N main.createHingeConstraintEx actorB 1 +N main.createHingeConstraintEx frameA 2 +N main.createHingeConstraintEx frameB 3 +N main.createHingeConstraintEx useReferenceFrameA 4 +N main.createSlideConstraint actorA 0 +N main.createSlideConstraint frameInB_matrix 1 +N main.createSlideConstraint useLinearReferenceFrameA 2 +N main.createSlideConstraintEx actorA 0 +N main.createSlideConstraintEx actorB 1 +N main.createSlideConstraintEx frameInA_matrix 2 +N main.createSlideConstraintEx frameInB_matrix 3 +N main.createSlideConstraintEx useLinearReferenceFrameA 4 +N main.createConeConstraint actorA 0 +N main.createConeConstraint rbAFrame_matrix 1 +N main.createConeConstraintEx actorA 0 +N main.createConeConstraintEx actorB 1 +N main.createConeConstraintEx rbAFrame_matrix 2 +N main.createConeConstraintEx rbBFrame_matrix 3 +N main.deleteConstraint constraint_id 0 +N main.getConstraintFrameOffsetA constraint_id 0 +BN main.getConstraintFrameOffsetA x 1 +BN main.getConstraintFrameOffsetA y 2 +BN main.getConstraintFrameOffsetA z 3 +BN main.getConstraintFrameOffsetA rx 4 +BN main.getConstraintFrameOffsetA ry 5 +BN main.getConstraintFrameOffsetA rz 6 +N main.getConstraintFrameOffsetB constraint_id 0 +BN main.getConstraintFrameOffsetB x 1 +BN main.getConstraintFrameOffsetB y 2 +BN main.getConstraintFrameOffsetB z 3 +BN main.getConstraintFrameOffsetB rx 4 +BN main.getConstraintFrameOffsetB ry 5 +BN main.getConstraintFrameOffsetB rz 6 +N main.useConstraintFrameOffset constraint_id 0 +N main.useConstraintFrameOffset flag 1 +N main.getHingeAngle constraint_id 0 +N main.getHingeAngleEx constraint_id 0 +N main.getHingeAngleEx t_matrixA 1 +N main.getHingeAngleEx t_matrixB 2 +N main.getConstraintBreakingImpulseThreshold constraint_id 0 +N main.getConstraintAFrame constraint_id 0 +N main.getConstraintAFrame mA 1 +N main.getConstraintBFrame constraint_id 0 +N main.getConstraintBFrame mA 1 +N main.setHingeAxis constraint_id 0 +N main.setHingeAxis x 1 +N main.setHingeAxis y 2 +N main.setHingeAxis z 3 +N main.setConstraintBreakingImpulseThreshold constraint_id 0 +N main.setConstraintBreakingImpulseThreshold threshold 1 +N main.setConstraintFrames constraint_id 0 +N main.setConstraintFrames frameA_matrix 1 +N main.setConstraintFrames frameB_matrix 2 +N main.setHingeLimit constraint_id 0 +N main.setHingeLimit low 1 +N main.setHingeLimit high 2 +N main.setHingeLimit softness 3 +N main.setHingeLimit bias_factor 4 +N main.setHingeLimit relaxation_factor 5 +N main.setConeLimit constraint_id 0 +N main.setConeLimit swingSpan1 1 +N main.setConeLimit swingSpan2 2 +N main.setConeLimit twistSpan 3 +N main.setConeLimit softness 4 +N main.setConeLimit bias_factor 5 +N main.setConeLimit relaxation_factor 6 +N main.getHingeLimitBiasFactor constraint_id 0 +N main.getHingeLimitRelaxationFactor constraint_id 0 +N main.getHingeLimitSign constraint_id 0 +N main.getHingeSolveLimit constraint_id 0 +N main.useHingeReferenceFrameA constraint_id 0 +N main.useHingeReferenceFrameA flag 1 +N main.getConstraintAppliedImpulse constraint_id 0 +N main.getConstraintFixedActor constraint_id 0 +N main.getPointPivotA constraint_id 0 +BN main.getPointPivotA x 1 +BN main.getPointPivotA y 2 +BN main.getPointPivotA z 3 +N main.getPointPivotB constraint_id 0 +BN main.getPointPivotB x 1 +BN main.getPointPivotB y 2 +BN main.getPointPivotB z 3 +N main.getConstraintActorA constraint_id 0 +N main.getConstraintActorB constraint_id 0 +N main.setConstraintSolverIterations constraint_id 0 +N main.setConstraintSolverIterations num 1 +N main.getConeBiasFactor constraint_id 0 +N main.getConeDamping constraint_id 0 +N main.getConeFixThresh constraint_id 0 +N main.getConeLimit constraint_id 0 +N main.getConeLimit limit_index 1 +N main.getConstraintLimitSoftness constraint_id 0 +N main.getConstraintSolverIterations constraint_id 0 +N main.getConeAnglePoint constraint_id 0 +N main.getConeAnglePoint angle 1 +N main.getConeAnglePoint c_len 2 +BN main.getConeAnglePoint x 3 +BN main.getConeAnglePoint y 4 +BN main.getConeAnglePoint z 5 +N main.getConstraintAngularOnly constraint_id 0 +N main.getConeSolveSwingLimit constraint_id 0 +N main.getConeSolveTwistLimit constraint_id 0 +N main.getConeSwingSpan1 constraint_id 0 +N main.getConeSwingSpan2 constraint_id 0 +N main.getConeTwistAngle constraint_id 0 +N main.getConeTwistLimitSign constraint_id 0 +N main.getConeTwistSpan constraint_id 0 +N main.setConstraintAngularOnly constraint_id 0 +N main.setConstraintAngularOnly flag 1 +N main.setConeDamping constraint_id 0 +N main.setConeDamping damping 1 +N main.setConeFixThresh constraint_id 0 +N main.setConeFixThresh fixThresh 1 +N main.getSlideAnchorA constraint_id 0 +BN main.getSlideAnchorA x 1 +BN main.getSlideAnchorA y 2 +BN main.getSlideAnchorA z 3 +N main.getSlideAnchorB constraint_id 0 +BN main.getSlideAnchorB x 1 +BN main.getSlideAnchorB y 2 +BN main.getSlideAnchorB z 3 +N main.getSlideAngDepth constraint_id 0 +N main.getSlideAngularPos constraint_id 0 +N main.getSlideDampingDirAng constraint_id 0 +N main.getSlideDampingDirLin constraint_id 0 +N main.getSlideDampingLimAng constraint_id 0 +N main.getSlideDampingLimLin constraint_id 0 +N main.getSlideDampingOrthoAng constraint_id 0 +N main.getSlideDampingOrthoLin constraint_id 0 +N main.getSlideLinearPos constraint_id 0 +N main.getSlideLinDepth constraint_id 0 +N main.getSlideLowerAngLimit constraint_id 0 +N main.getSlideLowerLinLimit constraint_id 0 +N main.getSlideRestitutionDirAng constraint_id 0 +N main.getSlideRestitutionDirLin constraint_id 0 +N main.getSlideRestitutionLimAng constraint_id 0 +N main.getSlideRestitutionLimLin constraint_id 0 +N main.getSlideRestitutionOrthoAng constraint_id 0 +N main.getSlideRestitutionOrthoLin constraint_id 0 +N main.getSlideSoftnessDirAng constraint_id 0 +N main.getSlideSoftnessDirLin constraint_id 0 +N main.getSlideSoftnessLimAng constraint_id 0 +N main.getSlideSoftnessLimLin constraint_id 0 +N main.getSlideSoftnessOrthoAng constraint_id 0 +N main.getSlideSoftnessOrthoLin constraint_id 0 +N main.getSlideSolveAngLimit constraint_id 0 +N main.getSlideSolveLinLimit constraint_id 0 +N main.getSlideUpperAngLimit constraint_id 0 +N main.getSlideUpperLinLimit constraint_id 0 +N main.getSlideUseFrameOffset constraint_id 0 +N main.setSlideDampingDirAng constraint_id 0 +N main.setSlideDampingDirAng n 1 +N main.setSlideDampingDirLin constraint_id 0 +N main.setSlideDampingDirLin n 1 +N main.setSlideDampingLimAng constraint_id 0 +N main.setSlideDampingLimAng n 1 +N main.setSlideDampingLimLin constraint_id 0 +N main.setSlideDampingLimLin n 1 +N main.setSlideDampingOrthoAng constraint_id 0 +N main.setSlideDampingOrthoAng n 1 +N main.setSlideDampingOrthoLin constraint_id 0 +N main.setSlideDampingOrthoLin n 1 +N main.setSlideLowerAngLimit constraint_id 0 +N main.setSlideLowerAngLimit n 1 +N main.setSlideLowerLinLimit constraint_id 0 +N main.setSlideLowerLinLimit n 1 +N main.setSlideRestitutionDirAng constraint_id 0 +N main.setSlideRestitutionDirAng n 1 +N main.setSlideRestitutionDirLin constraint_id 0 +N main.setSlideRestitutionDirLin n 1 +N main.setSlideRestitutionLimAng constraint_id 0 +N main.setSlideRestitutionLimAng n 1 +N main.setSlideRestitutionLimLin constraint_id 0 +N main.setSlideRestitutionLimLin n 1 +N main.setSlideRestitutionOrthoAng constraint_id 0 +N main.setSlideRestitutionOrthoAng n 1 +N main.setSlideRestitutionOrthoLin constraint_id 0 +N main.setSlideRestitutionOrthoLin n 1 +N main.setSlideSoftnessDirAng constraint_id 0 +N main.setSlideSoftnessDirAng n 1 +N main.setSlideSoftnessDirLin constraint_id 0 +N main.setSlideSoftnessDirLin n 1 +N main.setSlideSoftnessLimAng constraint_id 0 +N main.setSlideSoftnessLimAng n 1 +N main.setSlideSoftnessLimLin constraint_id 0 +N main.setSlideSoftnessLimLin n 1 +N main.setSlideSoftnessOrthoAng constraint_id 0 +N main.setSlideSoftnessOrthoAng n 1 +N main.setSlideSoftnessOrthoLin constraint_id 0 +N main.setSlideSoftnessOrthoLin n 1 +N main.setSlideUpperAngLimit constraint_id 0 +N main.setSlideUpperAngLimit n 1 +N main.setSlideUpperLinLimit constraint_id 0 +N main.setSlideUpperLinLimit n 1 +N main.ConstraintExists constraint_id 0 +N main.SetCameraPosition x 0 +N main.SetCameraPosition y 1 +N main.SetCameraPosition z 2 +BN main.GetCameraPosition x 0 +BN main.GetCameraPosition y 1 +BN main.GetCameraPosition z 2 +N main.TranslateCamera x 0 +N main.TranslateCamera y 1 +N main.TranslateCamera z 2 +N main.SetCameraRotation x 0 +N main.SetCameraRotation y 1 +N main.SetCameraRotation z 2 +BN main.GetCameraRotation x 0 +BN main.GetCameraRotation y 1 +BN main.GetCameraRotation z 2 +N main.RotateCamera x 0 +N main.RotateCamera y 1 +N main.RotateCamera z 2 +N main.SetCameraFOV fov 0 +N main.SetCameraAspectRatio aspect 0 +N main.SetCameraFarValue zf 0 +N main.SetCameraNearValue zn 0 +N main.SetProjectionMatrix matA 0 +N main.SetProjectionMatrix projection_type 1 +N main.GetProjectionMatrix matA 0 +N main.GetWorldToViewportPosition x 0 +N main.GetWorldToViewportPosition y 1 +N main.GetWorldToViewportPosition z 2 +BN main.GetWorldToViewportPosition vx 3 +BN main.GetWorldToViewportPosition vy 4 +N main.AddSceneSkyBox img_top 0 +N main.AddSceneSkyBox img_bottom 1 +N main.AddSceneSkyBox img_left 2 +N main.AddSceneSkyBox img_right 3 +N main.AddSceneSkyBox img_front 4 +N main.AddSceneSkyBox img_back 5 +N main.AddSceneSkyDome img 0 +N main.AddSceneSkyDomeEx img 0 +N main.AddSceneSkyDomeEx horiRes 1 +N main.AddSceneSkyDomeEx vertRes 2 +N main.AddSceneSkyDomeEx txPercentage 3 +N main.AddSceneSkyDomeEx spherePercentage 4 +N main.AddSceneSkyDomeEx radius 5 +N main.SetWorld3DMaxSubSteps steps 0 +N main.SetWorld3DTimeStep ts 0 +N main.SetSceneFog color 0 +N main.SetSceneFog fog_type 1 +N main.SetSceneFog start_val 2 +N main.SetSceneFog end_val 3 +N main.SetSceneFog density 4 +N main.SetSceneFog pixelFog 5 +N main.SetSceneFog rangeFog 6 +BN main.GetSceneFog color 0 +BN main.GetSceneFog fog_type 1 +BN main.GetSceneFog start_val 2 +BN main.GetSceneFog end_val 3 +BN main.GetSceneFog density 4 +BN main.GetSceneFog pixelFog 5 +BN main.GetSceneFog rangeFog 6 +N main.startParticleEmitter actor 0 +N main.stopParticleEmitter actor 0 +N main.setParticleDirection actor 0 +N main.setParticleDirection x 1 +N main.setParticleDirection y 2 +N main.setParticleDirection z 3 +N main.getParticleDirection actor 0 +BN main.getParticleDirection x 1 +BN main.getParticleDirection y 2 +BN main.getParticleDirection z 3 +N main.useParticleEveryMeshVertex actor 0 +N main.useParticleEveryMeshVertex flag 1 +N main.particleIsUsingEveryMeshVertex actor 0 +N main.setParticleNormalDirectionMod actor 0 +N main.setParticleNormalDirectionMod nd_mod 1 +N main.getParticleNormalDirectionMod actor 0 +N main.useParticleNormalDirection actor 0 +N main.useParticleNormalDirection flag 1 +N main.particleIsUsingNormalDirection actor 0 +N main.setParticleMesh actor 0 +N main.setParticleMesh mesh 1 +N main.setMinParticlesPerSecond actor 0 +N main.setMinParticlesPerSecond minParticlesPerSecond 1 +N main.getMinParticlesPerSecond actor 0 +N main.setMaxParticlesPerSecond actor 0 +N main.setMaxParticlesPerSecond maxParticlesPerSecond 1 +N main.getMaxParticlesPerSecond actor 0 +N main.setParticleMinStartColor actor 0 +N main.setParticleMinStartColor color 1 +N main.getParticleMinStartColor actor 0 +N main.setParticleMaxStartColor actor 0 +N main.setParticleMaxStartColor color 1 +N main.getParticleMaxStartColor actor 0 +N main.setParticleMinLife actor 0 +N main.setParticleMinLife minLife 1 +N main.getParticleMinLife actor 0 +N main.setParticleMaxLife actor 0 +N main.setParticleMaxLife maxLife 1 +N main.getParticleMaxLife actor 0 +N main.setParticleMaxAngle actor 0 +N main.setParticleMaxAngle maxAngle 1 +N main.getParticleMaxAngle actor 0 +N main.setParticleMinStartSize actor 0 +N main.setParticleMinStartSize w 1 +N main.setParticleMinStartSize h 2 +N main.getParticleMinStartSize actor 0 +BN main.getParticleMinStartSize w 1 +BN main.getParticleMinStartSize h 2 +N main.setParticleMaxStartSize actor 0 +N main.setParticleMaxStartSize w 1 +N main.setParticleMaxStartSize h 2 +N main.getParticleMaxStartSize actor 0 +BN main.getParticleMaxStartSize w 1 +BN main.getParticleMaxStartSize h 2 +N main.setParticleCenter actor 0 +N main.setParticleCenter x 1 +N main.setParticleCenter y 2 +N main.setParticleCenter z 3 +N main.getParticleCenter actor 0 +BN main.getParticleCenter x 1 +BN main.getParticleCenter y 2 +BN main.getParticleCenter z 3 +N main.setParticleRadius actor 0 +N main.setParticleRadius radius 1 +N main.getParticleRadius actor 0 +N main.setParticleRingThickness actor 0 +N main.setParticleRingThickness ringThickness 1 +N main.getParticleRingThickness actor 0 +N main.setParticleBox actor 0 +N main.setParticleBox min_x 1 +N main.setParticleBox min_y 2 +N main.setParticleBox min_z 3 +N main.setParticleBox max_x 4 +N main.setParticleBox max_y 5 +N main.setParticleBox max_z 6 +N main.getParticleBox actor 0 +BN main.getParticleBox min_x 1 +BN main.getParticleBox min_y 2 +BN main.getParticleBox min_z 3 +BN main.getParticleBox max_x 4 +BN main.getParticleBox max_y 5 +BN main.getParticleBox max_z 6 +N main.setParticleNormal actor 0 +N main.setParticleNormal x 1 +N main.setParticleNormal y 2 +N main.setParticleNormal z 3 +N main.getParticleNormal actor 0 +BN main.getParticleNormal x 1 +BN main.getParticleNormal y 2 +BN main.getParticleNormal z 3 +N main.setParticleLength actor 0 +N main.setParticleLength p_len 1 +N main.getParticleLength actor 0 +N main.useParticleOutlineOnly actor 0 +N main.useParticleOutlineOnly flag 1 +N main.particleIsUsingOutlineOnly actor 0 +N main.getParticleType actor 0 +N main.lightIsCastingShadow actor 0 +N main.getLightType actor 0 +N main.getLightRadius actor 0 +N main.setLightType actor 0 +N main.setLightType light_type 1 +N main.setLightRadius actor 0 +N main.setLightRadius radius 1 +N main.setLightShadowCast actor 0 +N main.setLightShadowCast flag 1 +N main.SetLightAmbientColor actor 0 +N main.SetLightAmbientColor color 1 +N main.GetLightAmbientColor actor 0 +N main.SetLightAttenuation actor 0 +N main.SetLightAttenuation l_constant 1 +N main.SetLightAttenuation l_linear 2 +N main.SetLightAttenuation l_quadratic 3 +N main.GetLightAttenuation actor 0 +BN main.GetLightAttenuation constant 1 +BN main.GetLightAttenuation linear 2 +BN main.GetLightAttenuation quadratic 3 +N main.SetLightDiffuseColor actor 0 +N main.SetLightDiffuseColor color 1 +N main.GetLightDiffuseColor actor 0 +N main.SetLightFalloff actor 0 +N main.SetLightFalloff falloff 1 +N main.GetLightFalloff actor 0 +N main.SetLightInnerCone actor 0 +N main.SetLightInnerCone angle 1 +N main.GetLightInnerCone actor 0 +N main.SetLightOuterCone actor 0 +N main.SetLightOuterCone angle 1 +N main.GetLightOuterCone actor 0 +N main.SetLightSpecularColor actor 0 +N main.SetLightSpecularColor color 1 +N main.GetLightSpecularColor actor 0 +N main.GetTerrainPatchAABB actor 0 +N main.GetTerrainPatchAABB patchX 1 +N main.GetTerrainPatchAABB patchZ 2 +BN main.GetTerrainPatchAABB minX 3 +BN main.GetTerrainPatchAABB minY 4 +BN main.GetTerrainPatchAABB minZ 5 +BN main.GetTerrainPatchAABB maxX 6 +BN main.GetTerrainPatchAABB maxY 7 +BN main.GetTerrainPatchAABB maxZ 8 +N main.GetTerrainPatchLOD actor 0 +N main.GetTerrainPatchLOD patchX 1 +N main.GetTerrainPatchLOD patchZ 2 +N main.GetTerrainHeight actor 0 +N main.GetTerrainHeight patchX 1 +N main.GetTerrainHeight patchZ 2 +N main.GetTerrainCenter actor 0 +BN main.GetTerrainCenter x 1 +BN main.GetTerrainCenter y 2 +BN main.GetTerrainCenter z 3 +N main.SetTerrainLODDistance actor 0 +N main.SetTerrainLODDistance LOD 1 +N main.SetTerrainLODDistance distance 2 +N main.ScaleTerrainTexture actor 0 +N main.ScaleTerrainTexture scale 1 +N main.ScaleTerrainTexture scale2 2 +N main.SetTerrainCameraMovementDelta actor 0 +N main.SetTerrainCameraMovementDelta delta 1 +N main.SetTerrainCameraRotationDelta actor 0 +N main.SetTerrainCameraRotationDelta delta 1 +N main.SetTerrainPatchLOD actor 0 +N main.SetTerrainPatchLOD patchX 1 +N main.SetTerrainPatchLOD patchZ 2 +N main.SetTerrainPatchLOD LOD 3 +N main.deleteMaterial material_id 0 +N main.setActorMaterial actor 0 +N main.setActorMaterial material_num 1 +N main.setActorMaterial material_id 2 +N main.getActorMaterial actor 0 +N main.getActorMaterial material_num 1 +N main.copyActorMaterial actor 0 +N main.copyActorMaterial material_num 1 +N main.copyMaterial smaterial_id 0 +N main.setMaterialTextureCanvas material_id 0 +N main.setMaterialTextureCanvas level 1 +N main.setMaterialTextureCanvas canvas_id 2 +N main.setMaterialAmbientColor material_id 0 +N main.setMaterialAmbientColor color 1 +N main.getMaterialAmbientColor material_id 0 +N main.setMaterialAntiAliasing material_id 0 +N main.setMaterialAntiAliasing aa 1 +N main.getMaterialAntiAliasing material_id 0 +N main.setMaterialBackfaceCulling material_id 0 +N main.setMaterialBackfaceCulling flag 1 +N main.getMaterialBackfaceCulling material_id 0 +N main.setMaterialBlendFactor material_id 0 +N main.setMaterialBlendFactor bf 1 +N main.getMaterialBlendFactor material_id 0 +N main.setMaterialBlendMode material_id 0 +N main.setMaterialBlendMode blend_mode 1 +N main.getMaterialBlendMode material_id 0 +N main.setMaterialColorMask material_id 0 +N main.setMaterialColorMask color_mask 1 +N main.getMaterialColorMask material_id 0 +N main.setMaterialColorMode material_id 0 +N main.setMaterialColorMode color_mode 1 +N main.getMaterialColorMode material_id 0 +N main.setMaterialDiffuseColor material_id 0 +N main.setMaterialDiffuseColor color 1 +N main.getMaterialDiffuseColor material_id 0 +N main.setMaterialEmissiveColor material_id 0 +N main.setMaterialEmissiveColor color 1 +N main.getMaterialEmissiveColor material_id 0 +N main.setMaterialFog material_id 0 +N main.setMaterialFog flag 1 +N main.getMaterialFog material_id 0 +N main.setMaterialFrontfaceCulling material_id 0 +N main.setMaterialFrontfaceCulling flag 1 +N main.getMaterialFrontfaceCulling material_id 0 +N main.setMaterialGouraudShading material_id 0 +N main.setMaterialGouraudShading flag 1 +N main.materialIsGouraudShaded material_id 0 +N main.materialIsAplhaBlend material_id 0 +N main.materialIsTransparent material_id 0 +N main.setMaterialLighting material_id 0 +N main.setMaterialLighting flag 1 +N main.materialIsLit material_id 0 +N main.setMaterialType material_id 0 +N main.setMaterialType mat_type 1 +N main.getMaterialType material_id 0 +N main.setMaterialNormalize material_id 0 +N main.setMaterialNormalize flag 1 +N main.materialIsNormalized material_id 0 +N main.setMaterialPointCloud material_id 0 +N main.setMaterialPointCloud flag 1 +N main.materialIsPointCloud material_id 0 +N main.setMaterialFlag material_id 0 +N main.setMaterialFlag material_flag 1 +N main.setMaterialFlag f_value 2 +N main.getMaterialFlag material_id 0 +N main.getMaterialFlag material_flag 1 +N main.setMaterialTexture material_id 0 +N main.setMaterialTexture level 1 +N main.setMaterialTexture img_id 2 +N main.setMaterialShininess material_id 0 +N main.setMaterialShininess shininess 1 +N main.getMaterialShininess material_id 0 +N main.setMaterialSpecularColor material_id 0 +N main.setMaterialSpecularColor color 1 +N main.getMaterialSpecularColor material_id 0 +N main.setMaterialThickness material_id 0 +N main.setMaterialThickness thickness 1 +N main.getMaterialThickness material_id 0 +N main.setMaterialWireframe material_id 0 +N main.setMaterialWireframe flag 1 +N main.materialIsWireframe material_id 0 +N main.setActorTexture actor 0 +N main.setActorTexture layer 1 +N main.setActorTexture image_id 2 +N main.getActorMaterialCount actor 0 +N main.setActorMaterialFlag actor 0 +N main.setActorMaterialFlag flag 1 +N main.setActorMaterialFlag flag_value 2 +N main.getActorMaterialFlag actor 0 +N main.getActorMaterialFlag material 1 +N main.getActorMaterialFlag flag 2 +N main.setActorMaterialType actor 0 +N main.setActorMaterialType material_type 1 +N main.getActorMaterialType actor 0 +N main.getActorMaterialType material 1 +N main.MaterialExists material 0 diff --git a/rcbasic_build/rcbasic4_changes.ods b/rcbasic_build/rcbasic4_changes.ods index c472cf0..3d69b24 100644 Binary files a/rcbasic_build/rcbasic4_changes.ods and b/rcbasic_build/rcbasic4_changes.ods differ diff --git a/rcbasic_build/rcbasic_dev.txt b/rcbasic_build/rcbasic_dev.txt index 6b0734b..b3d9e1c 100644 --- a/rcbasic_build/rcbasic_dev.txt +++ b/rcbasic_build/rcbasic_dev.txt @@ -1,4 +1,4 @@ -embed_function("Fprint", ID_TYPE_SUB); +embed_function("FPrint", ID_TYPE_SUB); add_embedded_arg("txt$", ID_TYPE_STR); embed_function("Input$", ID_TYPE_FN_STR); add_embedded_arg("prompt$", ID_TYPE_STR); @@ -1553,6 +1553,23 @@ embed_function("GetWorld2DPositionIterations", ID_TYPE_FN_NUM); embed_function("SetWorld2DAutoClearForces", ID_TYPE_SUB); add_embedded_arg("flag", ID_TYPE_NUM); embed_function("GetWorld2DAutoClearForces", ID_TYPE_FN_NUM); +embed_function("CastRay2D", ID_TYPE_FN_NUM); +add_embedded_arg("from_x", ID_TYPE_NUM); +add_embedded_arg("from_y", ID_TYPE_NUM); +add_embedded_arg("to_x", ID_TYPE_NUM); +add_embedded_arg("to_y", ID_TYPE_NUM); +embed_function("CastRay2D_All", ID_TYPE_FN_NUM); +add_embedded_arg("from_x", ID_TYPE_NUM); +add_embedded_arg("from_y", ID_TYPE_NUM); +add_embedded_arg("to_x", ID_TYPE_NUM); +add_embedded_arg("to_y", ID_TYPE_NUM); +embed_function("GetRayHit2D", ID_TYPE_SUB); +add_embedded_arg("index", ID_TYPE_NUM); +add_embedded_arg("spr_id", ID_TYPE_BYREF_NUM); +add_embedded_arg("x", ID_TYPE_BYREF_NUM); +add_embedded_arg("y", ID_TYPE_BYREF_NUM); +add_embedded_arg("normal_x", ID_TYPE_BYREF_NUM); +add_embedded_arg("normal_y", ID_TYPE_BYREF_NUM); embed_function("createDistanceJoint", ID_TYPE_FN_NUM); add_embedded_arg("spriteA", ID_TYPE_NUM); add_embedded_arg("spriteB", ID_TYPE_NUM); @@ -2293,6 +2310,29 @@ add_embedded_arg("z", ID_TYPE_BYREF_NUM); embed_function("SetActorSleepState", ID_TYPE_SUB); add_embedded_arg("actor", ID_TYPE_NUM); add_embedded_arg("state", ID_TYPE_NUM); +embed_function("CastRay3D", ID_TYPE_FN_NUM); +add_embedded_arg("from_x", ID_TYPE_NUM); +add_embedded_arg("from_y", ID_TYPE_NUM); +add_embedded_arg("from_z", ID_TYPE_NUM); +add_embedded_arg("to_x", ID_TYPE_NUM); +add_embedded_arg("to_y", ID_TYPE_NUM); +add_embedded_arg("to_z", ID_TYPE_NUM); +embed_function("CastRay3D_All", ID_TYPE_FN_NUM); +add_embedded_arg("from_x", ID_TYPE_NUM); +add_embedded_arg("from_y", ID_TYPE_NUM); +add_embedded_arg("from_z", ID_TYPE_NUM); +add_embedded_arg("to_x", ID_TYPE_NUM); +add_embedded_arg("to_y", ID_TYPE_NUM); +add_embedded_arg("to_z", ID_TYPE_NUM); +embed_function("GetRayHit3D", ID_TYPE_SUB); +add_embedded_arg("index", ID_TYPE_NUM); +add_embedded_arg("actor_id", ID_TYPE_BYREF_NUM); +add_embedded_arg("x", ID_TYPE_BYREF_NUM); +add_embedded_arg("y", ID_TYPE_BYREF_NUM); +add_embedded_arg("z", ID_TYPE_BYREF_NUM); +add_embedded_arg("normal_x", ID_TYPE_BYREF_NUM); +add_embedded_arg("normal_y", ID_TYPE_BYREF_NUM); +add_embedded_arg("normal_z", ID_TYPE_BYREF_NUM); embed_function("createPointConstraint", ID_TYPE_FN_NUM); add_embedded_arg("actorA", ID_TYPE_NUM); add_embedded_arg("pxA", ID_TYPE_NUM); diff --git a/rcbasic_build/rcbasic_dev2.txt b/rcbasic_build/rcbasic_dev2.txt index 41b100d..98dc6bb 100644 --- a/rcbasic_build/rcbasic_dev2.txt +++ b/rcbasic_build/rcbasic_dev2.txt @@ -1,4 +1,4 @@ -#define FN_Fprint 0 +#define FN_FPrint 0 #define FPRINT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define FN_Input$ 1 #define INPUT$_PROMPT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] @@ -1553,7 +1553,24 @@ #define FN_SetWorld2DAutoClearForces 538 #define SETWORLD2DAUTOCLEARFORCES_FLAG num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FN_GetWorld2DAutoClearForces 539 -#define FN_createDistanceJoint 540 +#define FN_CastRay2D 540 +#define CASTRAY2D_FROM_X num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define CASTRAY2D_FROM_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define CASTRAY2D_TO_X num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define CASTRAY2D_TO_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define FN_CastRay2D_All 541 +#define CASTRAY2D_ALL_FROM_X num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define CASTRAY2D_ALL_FROM_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define CASTRAY2D_ALL_TO_X num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define CASTRAY2D_ALL_TO_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define FN_GetRayHit2D 542 +#define GETRAYHIT2D_INDEX num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETRAYHIT2D_SPR_ID num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define GETRAYHIT2D_X num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define GETRAYHIT2D_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define GETRAYHIT2D_NORMAL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] +#define GETRAYHIT2D_NORMAL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] +#define FN_createDistanceJoint 543 #define CREATEDISTANCEJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEDISTANCEJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEDISTANCEJOINT_AX num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1561,22 +1578,22 @@ #define CREATEDISTANCEJOINT_BX num_var[4].nref[0].value[ num_var[4].byref_offset ] #define CREATEDISTANCEJOINT_BY num_var[5].nref[0].value[ num_var[5].byref_offset ] #define CREATEDISTANCEJOINT_COLLIDE_CONNECT num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_createFrictionJoint 541 +#define FN_createFrictionJoint 544 #define CREATEFRICTIONJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEFRICTIONJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEFRICTIONJOINT_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEFRICTIONJOINT_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define CREATEFRICTIONJOINT_COLLIDE_CONNECT num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_createGearJoint 542 +#define FN_createGearJoint 545 #define CREATEGEARJOINT_JOINTA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEGEARJOINT_JOINTB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEGEARJOINT_G_RATIO num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEGEARJOINT_COLLIDE_CONNECT num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_createMotorJoint 543 +#define FN_createMotorJoint 546 #define CREATEMOTORJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEMOTORJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEMOTORJOINT_COLLIDE_CONNECT num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_createPrismaticJoint 544 +#define FN_createPrismaticJoint 547 #define CREATEPRISMATICJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEPRISMATICJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEPRISMATICJOINT_AX num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1584,7 +1601,7 @@ #define CREATEPRISMATICJOINT_AXISX num_var[4].nref[0].value[ num_var[4].byref_offset ] #define CREATEPRISMATICJOINT_AXISY num_var[5].nref[0].value[ num_var[5].byref_offset ] #define CREATEPRISMATICJOINT_COLLIDE_CONNECT num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_createPulleyJoint 545 +#define FN_createPulleyJoint 548 #define CREATEPULLEYJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEPULLEYJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEPULLEYJOINT_GAX num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1597,19 +1614,19 @@ #define CREATEPULLEYJOINT_BY num_var[9].nref[0].value[ num_var[9].byref_offset ] #define CREATEPULLEYJOINT_J_RATIO num_var[10].nref[0].value[ num_var[10].byref_offset ] #define CREATEPULLEYJOINT_COLLIDE_CONNECT num_var[11].nref[0].value[ num_var[11].byref_offset ] -#define FN_createRevoluteJoint 546 +#define FN_createRevoluteJoint 549 #define CREATEREVOLUTEJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEREVOLUTEJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEREVOLUTEJOINT_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEREVOLUTEJOINT_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define CREATEREVOLUTEJOINT_COLLIDE_CONNECT num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_createWeldJoint 547 +#define FN_createWeldJoint 550 #define CREATEWELDJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEWELDJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEWELDJOINT_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEWELDJOINT_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define CREATEWELDJOINT_COLLIDE_CONNECT num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_createWheelJoint 548 +#define FN_createWheelJoint 551 #define CREATEWHEELJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEWHEELJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEWHEELJOINT_AX num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1617,223 +1634,223 @@ #define CREATEWHEELJOINT_AXISX num_var[4].nref[0].value[ num_var[4].byref_offset ] #define CREATEWHEELJOINT_AXISY num_var[5].nref[0].value[ num_var[5].byref_offset ] #define CREATEWHEELJOINT_COLLIDE_CONNECT num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getJointWorldAnchorA 549 +#define FN_getJointWorldAnchorA 552 #define GETJOINTWORLDANCHORA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTWORLDANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTWORLDANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getJointWorldAnchorB 550 +#define FN_getJointWorldAnchorB 553 #define GETJOINTWORLDANCHORB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTWORLDANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTWORLDANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getJointReactionForce 551 +#define FN_getJointReactionForce 554 #define GETJOINTREACTIONFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTREACTIONFORCE_INV_DT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTREACTIONFORCE_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETJOINTREACTIONFORCE_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getJointReactionTorque 552 +#define FN_getJointReactionTorque 555 #define GETJOINTREACTIONTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTREACTIONTORQUE_INV_DT num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointLocalAnchorA 553 +#define FN_getJointLocalAnchorA 556 #define GETJOINTLOCALANCHORA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTLOCALANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTLOCALANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getJointLocalAnchorB 554 +#define FN_getJointLocalAnchorB 557 #define GETJOINTLOCALANCHORB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTLOCALANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTLOCALANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setJointLength 555 +#define FN_setJointLength 558 #define SETJOINTLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTLENGTH_JLEN num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointLength 556 +#define FN_getJointLength 559 #define GETJOINTLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointMinLength 557 +#define FN_setJointMinLength 560 #define SETJOINTMINLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTMINLENGTH_JLEN num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointMinLength 558 +#define FN_getJointMinLength 561 #define GETJOINTMINLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointMaxLength 559 +#define FN_setJointMaxLength 562 #define SETJOINTMAXLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTMAXLENGTH_JLEN num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointMaxLength 560 +#define FN_getJointMaxLength 563 #define GETJOINTMAXLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointCurrentLength 561 +#define FN_getJointCurrentLength 564 #define GETJOINTCURRENTLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointStiffness 562 +#define FN_setJointStiffness 565 #define SETJOINTSTIFFNESS_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTSTIFFNESS_STIFFNESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointStiffness 563 +#define FN_getJointStiffness 566 #define GETJOINTSTIFFNESS_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointDamping 564 +#define FN_setJointDamping 567 #define SETJOINTDAMPING_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTDAMPING_DAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointDamping 565 +#define FN_getJointDamping 568 #define GETJOINTDAMPING_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointMaxForce 566 +#define FN_setJointMaxForce 569 #define SETJOINTMAXFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTMAXFORCE_FORCE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointMaxForce 567 +#define FN_getJointMaxForce 570 #define GETJOINTMAXFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointMaxTorque 568 +#define FN_setJointMaxTorque 571 #define SETJOINTMAXTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTMAXTORQUE_TORQUE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointMaxTorque 569 +#define FN_getJointMaxTorque 572 #define GETJOINTMAXTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointCorrectionFactor 570 +#define FN_setJointCorrectionFactor 573 #define SETJOINTCORRECTIONFACTOR_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTCORRECTIONFACTOR_FACTOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointCorrectionFactor 571 +#define FN_getJointCorrectionFactor 574 #define GETJOINTCORRECTIONFACTOR_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointRatio 572 +#define FN_setJointRatio 575 #define SETJOINTRATIO_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTRATIO_J_RATIO num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointRatio 573 +#define FN_getJointRatio 576 #define GETJOINTRATIO_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointLinearOffset 574 +#define FN_setJointLinearOffset 577 #define SETJOINTLINEAROFFSET_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTLINEAROFFSET_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETJOINTLINEAROFFSET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getJointLinearOffset 575 +#define FN_getJointLinearOffset 578 #define GETJOINTLINEAROFFSET_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTLINEAROFFSET_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTLINEAROFFSET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setJointAngularOffset 576 +#define FN_setJointAngularOffset 579 #define SETJOINTANGULAROFFSET_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTANGULAROFFSET_ANGLEOFFSET num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointAngularOffset 577 +#define FN_getJointAngularOffset 580 #define GETJOINTANGULAROFFSET_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointLocalAxisA 578 +#define FN_getJointLocalAxisA 581 #define GETJOINTLOCALAXISA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTLOCALAXISA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTLOCALAXISA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getJointReferenceAngle 579 +#define FN_getJointReferenceAngle 582 #define GETJOINTREFERENCEANGLE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointTranslation 580 +#define FN_getJointTranslation 583 #define GETJOINTTRANSLATION_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointSpeed 581 +#define FN_getJointSpeed 584 #define GETJOINTSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_jointIsLimitEnabled 582 +#define FN_jointIsLimitEnabled 585 #define JOINTISLIMITENABLED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_enableJointLimit 583 +#define FN_enableJointLimit 586 #define ENABLEJOINTLIMIT_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ENABLEJOINTLIMIT_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointLowerLimit 584 +#define FN_getJointLowerLimit 587 #define GETJOINTLOWERLIMIT_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointUpperLimit 585 +#define FN_getJointUpperLimit 588 #define GETJOINTUPPERLIMIT_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointLimits 586 +#define FN_setJointLimits 589 #define SETJOINTLIMITS_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTLIMITS_LOWER_LIMIT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETJOINTLIMITS_UPPER_LIMIT num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_jointMotorIsEnabled 587 +#define FN_jointMotorIsEnabled 590 #define JOINTMOTORISENABLED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_enableJointMotor 588 +#define FN_enableJointMotor 591 #define ENABLEJOINTMOTOR_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ENABLEJOINTMOTOR_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setJointMotorSpeed 589 +#define FN_setJointMotorSpeed 592 #define SETJOINTMOTORSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTMOTORSPEED_SPEED num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointMotorSpeed 590 +#define FN_getJointMotorSpeed 593 #define GETJOINTMOTORSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointMaxMotorForce 591 +#define FN_setJointMaxMotorForce 594 #define SETJOINTMAXMOTORFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTMAXMOTORFORCE_FORCE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointMaxMotorForce 592 +#define FN_getJointMaxMotorForce 595 #define GETJOINTMAXMOTORFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointMotorForce 593 +#define FN_getJointMotorForce 596 #define GETJOINTMOTORFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTMOTORFORCE_INV_DT num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setJointMaxMotorTorque 594 +#define FN_setJointMaxMotorTorque 597 #define SETJOINTMAXMOTORTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTMAXMOTORTORQUE_TORQUE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointMaxMotorTorque 595 +#define FN_getJointMaxMotorTorque 598 #define GETJOINTMAXMOTORTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointMotorTorque 596 +#define FN_getJointMotorTorque 599 #define GETJOINTMOTORTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTMOTORTORQUE_INV_DT num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointGroundAnchorA 597 +#define FN_getJointGroundAnchorA 600 #define GETJOINTGROUNDANCHORA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTGROUNDANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTGROUNDANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getJointGroundAnchorB 598 +#define FN_getJointGroundAnchorB 601 #define GETJOINTGROUNDANCHORB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTGROUNDANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTGROUNDANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getJointLengthA 599 +#define FN_getJointLengthA 602 #define GETJOINTLENGTHA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointLengthB 600 +#define FN_getJointLengthB 603 #define GETJOINTLENGTHB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointCurrentLengthA 601 +#define FN_getJointCurrentLengthA 604 #define GETJOINTCURRENTLENGTHA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointCurrentLengthB 602 +#define FN_getJointCurrentLengthB 605 #define GETJOINTCURRENTLENGTHB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointOrigin 603 +#define FN_setJointOrigin 606 #define SETJOINTORIGIN_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTORIGIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETJOINTORIGIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getJointAngle 604 +#define FN_getJointAngle 607 #define GETJOINTANGLE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointLinearSpeed 605 +#define FN_getJointLinearSpeed 608 #define GETJOINTLINEARSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointAngularSpeed 606 +#define FN_getJointAngularSpeed 609 #define GETJOINTANGULARSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DeleteJoint 607 +#define FN_DeleteJoint 610 #define DELETEJOINT_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateTileSet 608 +#define FN_CreateTileSet 611 #define CREATETILESET_IMG_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATETILESET_TILE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATETILESET_TILE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetTileAnimationLength 609 +#define FN_SetTileAnimationLength 612 #define SETTILEANIMATIONLENGTH_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTILEANIMATIONLENGTH_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTILEANIMATIONLENGTH_NUM_FRAMES num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTileAnimationLength 610 +#define FN_GetTileAnimationLength 613 #define GETTILEANIMATIONLENGTH_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTILEANIMATIONLENGTH_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetTileAnimationFrame 611 +#define FN_SetTileAnimationFrame 614 #define SETTILEANIMATIONFRAME_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTILEANIMATIONFRAME_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTILEANIMATIONFRAME_ANIM_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETTILEANIMATIONFRAME_TILE_FRAME num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetTileAnimationFrame 612 +#define FN_GetTileAnimationFrame 615 #define GETTILEANIMATIONFRAME_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTILEANIMATIONFRAME_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTILEANIMATIONFRAME_ANIM_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetTileAnimationSpeed 613 +#define FN_SetTileAnimationSpeed 616 #define SETTILEANIMATIONSPEED_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTILEANIMATIONSPEED_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTILEANIMATIONSPEED_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTileAnimationSpeed 614 +#define FN_GetTileAnimationSpeed 617 #define GETTILEANIMATIONSPEED_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTILEANIMATIONSPEED_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_CreateTileMap 615 +#define FN_CreateTileMap 618 #define CREATETILEMAP_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATETILEMAP_WIDTHINTILES num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATETILEMAP_HEIGHTINTILES num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetTileMapSize 616 +#define FN_SetTileMapSize 619 #define SETTILEMAPSIZE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTILEMAPSIZE_WIDTHINTILES num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTILEMAPSIZE_HEIGHTINTILES num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTileMapSize 617 +#define FN_GetTileMapSize 620 #define GETTILEMAPSIZE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTILEMAPSIZE_WIDTHINTILES num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTILEMAPSIZE_HEIGHTINTILES num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetTile 618 +#define FN_SetTile 621 #define SETTILE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTILE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTILE_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETTILE_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetTile 619 +#define FN_GetTile 622 #define GETTILE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTILE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTILE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_FillTile 620 +#define FN_FillTile 623 #define FILLTILE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FILLTILE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define FILLTILE_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define FILLTILE_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define FILLTILE_WIDTHINTILES num_var[4].nref[0].value[ num_var[4].byref_offset ] #define FILLTILE_HEIGHTINTILES num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_DrawTileMap 621 +#define FN_DrawTileMap 624 #define DRAWTILEMAP_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWTILEMAP_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWTILEMAP_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1841,16 +1858,16 @@ #define DRAWTILEMAP_H num_var[4].nref[0].value[ num_var[4].byref_offset ] #define DRAWTILEMAP_OFFSET_X num_var[5].nref[0].value[ num_var[5].byref_offset ] #define DRAWTILEMAP_OFFSET_Y num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_DeleteTileSet 622 +#define FN_DeleteTileSet 625 #define DELETETILESET_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DeleteTileMap 623 +#define FN_DeleteTileMap 626 #define DELETETILEMAP_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_LoadMesh 624 +#define FN_LoadMesh 627 #define LOADMESH_MESH_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_DeleteMesh 625 +#define FN_DeleteMesh 628 #define DELETEMESH_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateMesh 626 -#define FN_AddMeshBuffer 627 +#define FN_CreateMesh 629 +#define FN_AddMeshBuffer 630 #define ADDMESHBUFFER_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ADDMESHBUFFER_VERTEX_COUNT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ADDMESHBUFFER_VERTEX_DATA num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1858,276 +1875,276 @@ #define ADDMESHBUFFER_UV_DATA num_var[4].nref[0].value[ num_var[4].byref_offset ] #define ADDMESHBUFFER_INDEX_COUNT num_var[5].nref[0].value[ num_var[5].byref_offset ] #define ADDMESHBUFFER_INDEX_DATA num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_LoadMeshFromArchive 628 +#define FN_LoadMeshFromArchive 631 #define LOADMESHFROMARCHIVE_ARCHIVE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define LOADMESHFROMARCHIVE_MESH_FILE$ str_var[1].sref[0].value[ str_var[1].byref_offset ] -#define FN_CreatePlaneMesh 629 +#define FN_CreatePlaneMesh 632 #define CREATEPLANEMESH_W num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEPLANEMESH_H num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEPLANEMESH_TILECOUNT_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEPLANEMESH_TILECOUNT_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_LoadAN8 630 +#define FN_LoadAN8 633 #define LOADAN8_AN8_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_LoadMeshFromAN8 631 +#define FN_LoadMeshFromAN8 634 #define LOADMESHFROMAN8_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define LOADMESHFROMAN8_AN8_SCENE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_GetNumAN8Scenes 632 +#define FN_GetNumAN8Scenes 635 #define GETNUMAN8SCENES_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetAN8SceneName$ 633 +#define FN_GetAN8SceneName$ 636 #define GETAN8SCENENAME$_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETAN8SCENENAME$_SCENE_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_CreateAnimatedActor 634 +#define FN_CreateAnimatedActor 637 #define CREATEANIMATEDACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateOctreeActor 635 +#define FN_CreateOctreeActor 638 #define CREATEOCTREEACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateCubeActor 636 +#define FN_CreateCubeActor 639 #define CREATECUBEACTOR_CUBE_SIZE num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateSphereActor 637 +#define FN_CreateSphereActor 640 #define CREATESPHEREACTOR_RADIUS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateWaterActor 638 +#define FN_CreateWaterActor 641 #define CREATEWATERACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEWATERACTOR_WAVEHEIGHT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEWATERACTOR_WAVESPEED num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEWATERACTOR_WAVELENGTH num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_CreateLightActor 639 -#define FN_CreateBillboardActor 640 -#define FN_CreateTerrainActor 641 +#define FN_CreateLightActor 642 +#define FN_CreateBillboardActor 643 +#define FN_CreateTerrainActor 644 #define CREATETERRAINACTOR_HMAP_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_CreateParticleActor 642 +#define FN_CreateParticleActor 645 #define CREATEPARTICLEACTOR_PARTICLE_TYPE num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DeleteActor 643 +#define FN_DeleteActor 646 #define DELETEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorTransform 644 +#define FN_GetActorTransform 647 #define GETACTORTRANSFORM_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORTRANSFORM_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetActorPosition 645 +#define FN_SetActorPosition 648 #define SETACTORPOSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORPOSITION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_TranslateActorLocal 646 +#define FN_TranslateActorLocal 649 #define TRANSLATEACTORLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TRANSLATEACTORLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define TRANSLATEACTORLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define TRANSLATEACTORLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_TranslateActorWorld 647 +#define FN_TranslateActorWorld 650 #define TRANSLATEACTORWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TRANSLATEACTORWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define TRANSLATEACTORWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define TRANSLATEACTORWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorPosition 648 +#define FN_GetActorPosition 651 #define GETACTORPOSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORPOSITION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorScale 649 +#define FN_SetActorScale 652 #define SETACTORSCALE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_ScaleActor 650 +#define FN_ScaleActor 653 #define SCALEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SCALEACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SCALEACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SCALEACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorScale 651 +#define FN_GetActorScale 654 #define GETACTORSCALE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorRotation 652 +#define FN_SetActorRotation 655 #define SETACTORROTATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_RotateActor 653 +#define FN_RotateActor 656 #define ROTATEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ROTATEACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ROTATEACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define ROTATEACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorRotation 654 +#define FN_GetActorRotation 657 #define GETACTORROTATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorVisible 655 +#define FN_SetActorVisible 658 #define SETACTORVISIBLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORVISIBLE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_ActorIsVisible 656 +#define FN_ActorIsVisible 659 #define ACTORISVISIBLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetActorAutoCulling 657 +#define FN_SetActorAutoCulling 660 #define SETACTORAUTOCULLING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORAUTOCULLING_CULL_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetActorAutoCulling 658 +#define FN_GetActorAutoCulling 661 #define GETACTORAUTOCULLING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_AddActorShadow 659 +#define FN_AddActorShadow 662 #define ADDACTORSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_RemoveActorShadow 660 +#define FN_RemoveActorShadow 663 #define REMOVEACTORSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ActorExists 661 +#define FN_ActorExists 664 #define ACTOREXISTS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateActorAnimation 662 +#define FN_CreateActorAnimation 665 #define CREATEACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEACTORANIMATION_START_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEACTORANIMATION_END_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEACTORANIMATION_SPEED num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorAnimation 663 +#define FN_SetActorAnimation 666 #define SETACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANIMATION_NUM_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetActorAnimationSpeed 664 +#define FN_SetActorAnimationSpeed 667 #define SETACTORANIMATIONSPEED_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANIMATIONSPEED_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetActorAnimationFrames 665 +#define FN_SetActorAnimationFrames 668 #define SETACTORANIMATIONFRAMES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANIMATIONFRAMES_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANIMATIONFRAMES_START_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORANIMATIONFRAMES_END_FRAME num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorCurrentAnimation 666 +#define FN_GetActorCurrentAnimation 669 #define GETACTORCURRENTANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorAnimationSpeed 667 +#define FN_GetActorAnimationSpeed 670 #define GETACTORANIMATIONSPEED_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetActorAnimationStartFrame 668 +#define FN_GetActorAnimationStartFrame 671 #define GETACTORANIMATIONSTARTFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANIMATIONSTARTFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetActorAnimationEndFrame 669 +#define FN_GetActorAnimationEndFrame 672 #define GETACTORANIMATIONENDFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANIMATIONENDFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetActorFrame 670 +#define FN_SetActorFrame 673 #define SETACTORFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORFRAME_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetActorFrame 671 +#define FN_GetActorFrame 674 #define GETACTORFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ActorAnimationIsPlaying 672 +#define FN_ActorAnimationIsPlaying 675 #define ACTORANIMATIONISPLAYING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_NumActorAnimationLoops 673 +#define FN_NumActorAnimationLoops 676 #define NUMACTORANIMATIONLOOPS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetActorMD2Animation 674 +#define FN_SetActorMD2Animation 677 #define SETACTORMD2ANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMD2ANIMATION_ANIM num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMD2ANIMATION_NUM_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetActorMD2AnimationByName 675 +#define FN_SetActorMD2AnimationByName 678 #define SETACTORMD2ANIMATIONBYNAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define SETACTORMD2ANIMATIONBYNAME_NUM_LOOPS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_DeleteActorAnimation 676 +#define FN_DeleteActorAnimation 679 #define DELETEACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DELETEACTORANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetGravity3D 677 +#define FN_SetGravity3D 680 #define SETGRAVITY3D_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETGRAVITY3D_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETGRAVITY3D_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetGravity3D 678 +#define FN_GetGravity3D 681 #define GETGRAVITY3D_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETGRAVITY3D_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETGRAVITY3D_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetActorCollisionShape 679 +#define FN_SetActorCollisionShape 682 #define SETACTORCOLLISIONSHAPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORCOLLISIONSHAPE_SHAPE_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORCOLLISIONSHAPE_MASS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetActorCollisionShape 680 +#define FN_GetActorCollisionShape 683 #define GETACTORCOLLISIONSHAPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetActorSolid 681 +#define FN_SetActorSolid 684 #define SETACTORSOLID_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORSOLID_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_ActorIsSolid 682 +#define FN_ActorIsSolid 685 #define ACTORISSOLID_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorCollision 683 +#define FN_GetActorCollision 686 #define GETACTORCOLLISION_ACTOR1 num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORCOLLISION_ACTOR2 num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetActorGravity 684 +#define FN_SetActorGravity 687 #define SETACTORGRAVITY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORGRAVITY_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORGRAVITY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORGRAVITY_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorGravity 685 +#define FN_GetActorGravity 688 #define GETACTORGRAVITY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORGRAVITY_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORGRAVITY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORGRAVITY_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorDamping 686 +#define FN_setActorDamping 689 #define SETACTORDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORDAMPING_LIN_DAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORDAMPING_ANG_DAMPING num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorLinearDamping 687 +#define FN_getActorLinearDamping 690 #define GETACTORLINEARDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getActorAngularDamping 688 +#define FN_getActorAngularDamping 691 #define GETACTORANGULARDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getActorLinearSleepThreshold 689 +#define FN_getActorLinearSleepThreshold 692 #define GETACTORLINEARSLEEPTHRESHOLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getActorAngularSleepThreshold 690 +#define FN_getActorAngularSleepThreshold 693 #define GETACTORANGULARSLEEPTHRESHOLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_applyActorDamping 691 +#define FN_applyActorDamping 694 #define APPLYACTORDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORDAMPING_TIMESTEP num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setActorMassProperties 692 +#define FN_setActorMassProperties 695 #define SETACTORMASSPROPERTIES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMASSPROPERTIES_MASS num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMASSPROPERTIES_INERTIA_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORMASSPROPERTIES_INERTIA_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define SETACTORMASSPROPERTIES_INERTIA_Z num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_getActorLinearFactor 693 +#define FN_getActorLinearFactor 696 #define GETACTORLINEARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLINEARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLINEARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORLINEARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorLinearFactor 694 +#define FN_setActorLinearFactor 697 #define SETACTORLINEARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORLINEARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORLINEARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORLINEARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorInverseMass 695 +#define FN_getActorInverseMass 698 #define GETACTORINVERSEMASS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_integrateActorVelocities 696 +#define FN_integrateActorVelocities 699 #define INTEGRATEACTORVELOCITIES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define INTEGRATEACTORVELOCITIES_V_STEP num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_applyActorCentralForceLocal 697 +#define FN_applyActorCentralForceLocal 700 #define APPLYACTORCENTRALFORCELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORCENTRALFORCELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORCENTRALFORCELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORCENTRALFORCELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorCentralForceWorld 698 +#define FN_applyActorCentralForceWorld 701 #define APPLYACTORCENTRALFORCEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORCENTRALFORCEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORCENTRALFORCEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORCENTRALFORCEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorTotalForce 699 +#define FN_getActorTotalForce 702 #define GETACTORTOTALFORCE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORTOTALFORCE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORTOTALFORCE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORTOTALFORCE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorTotalTorque 700 +#define FN_getActorTotalTorque 703 #define GETACTORTOTALTORQUE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORTOTALTORQUE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORTOTALTORQUE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORTOTALTORQUE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorInverseInertiaDiagLocal 701 +#define FN_getActorInverseInertiaDiagLocal 704 #define GETACTORINVERSEINERTIADIAGLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORINVERSEINERTIADIAGLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORINVERSEINERTIADIAGLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORINVERSEINERTIADIAGLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorInverseInertiaDiagLocal 702 +#define FN_setActorInverseInertiaDiagLocal 705 #define SETACTORINVERSEINERTIADIAGLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORINVERSEINERTIADIAGLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORINVERSEINERTIADIAGLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORINVERSEINERTIADIAGLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorSleepThresholds 703 +#define FN_setActorSleepThresholds 706 #define SETACTORSLEEPTHRESHOLDS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORSLEEPTHRESHOLDS_LINEAR num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORSLEEPTHRESHOLDS_ANGULAR num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_applyActorTorqueLocal 704 +#define FN_applyActorTorqueLocal 707 #define APPLYACTORTORQUELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORTORQUELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORTORQUELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORTORQUELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorTorqueWorld 705 +#define FN_applyActorTorqueWorld 708 #define APPLYACTORTORQUEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORTORQUEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORTORQUEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORTORQUEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorForceLocal 706 +#define FN_applyActorForceLocal 709 #define APPLYACTORFORCELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORFORCELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORFORCELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2135,7 +2152,7 @@ #define APPLYACTORFORCELOCAL_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define APPLYACTORFORCELOCAL_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define APPLYACTORFORCELOCAL_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_applyActorForceWorld 707 +#define FN_applyActorForceWorld 710 #define APPLYACTORFORCEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORFORCEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORFORCEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2143,27 +2160,27 @@ #define APPLYACTORFORCEWORLD_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define APPLYACTORFORCEWORLD_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define APPLYACTORFORCEWORLD_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_applyActorCentralImpulseLocal 708 +#define FN_applyActorCentralImpulseLocal 711 #define APPLYACTORCENTRALIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORCENTRALIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORCENTRALIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORCENTRALIMPULSELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorCentralImpulseWorld 709 +#define FN_applyActorCentralImpulseWorld 712 #define APPLYACTORCENTRALIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORCENTRALIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORCENTRALIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORCENTRALIMPULSEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorTorqueImpulseLocal 710 +#define FN_applyActorTorqueImpulseLocal 713 #define APPLYACTORTORQUEIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORTORQUEIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORTORQUEIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORTORQUEIMPULSELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorTorqueImpulseWorld 711 +#define FN_applyActorTorqueImpulseWorld 714 #define APPLYACTORTORQUEIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORTORQUEIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORTORQUEIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORTORQUEIMPULSEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorImpulseLocal 712 +#define FN_applyActorImpulseLocal 715 #define APPLYACTORIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2171,7 +2188,7 @@ #define APPLYACTORIMPULSELOCAL_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define APPLYACTORIMPULSELOCAL_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define APPLYACTORIMPULSELOCAL_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_applyActorImpulseWorld 713 +#define FN_applyActorImpulseWorld 716 #define APPLYACTORIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2179,52 +2196,52 @@ #define APPLYACTORIMPULSEWORLD_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define APPLYACTORIMPULSEWORLD_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define APPLYACTORIMPULSEWORLD_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_clearActorForces 714 +#define FN_clearActorForces 717 #define CLEARACTORFORCES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_updateActorInertiaTensor 715 +#define FN_updateActorInertiaTensor 718 #define UPDATEACTORINERTIATENSOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getActorCenter 716 +#define FN_getActorCenter 719 #define GETACTORCENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORCENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORCENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORCENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorRotationQ 717 +#define FN_getActorRotationQ 720 #define GETACTORROTATIONQ_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORROTATIONQ_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORROTATIONQ_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORROTATIONQ_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETACTORROTATIONQ_W num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_getActorLinearVelocityWorld 718 +#define FN_getActorLinearVelocityWorld 721 #define GETACTORLINEARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLINEARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLINEARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORLINEARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorAngularVelocityWorld 719 +#define FN_getActorAngularVelocityWorld 722 #define GETACTORANGULARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANGULARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORANGULARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORANGULARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorLinearVelocityLocal 720 +#define FN_setActorLinearVelocityLocal 723 #define SETACTORLINEARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORLINEARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORLINEARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORLINEARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorLinearVelocityWorld 721 +#define FN_setActorLinearVelocityWorld 724 #define SETACTORLINEARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORLINEARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORLINEARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORLINEARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorAngularVelocityLocal 722 +#define FN_setActorAngularVelocityLocal 725 #define SETACTORANGULARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANGULARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANGULARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORANGULARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorAngularVelocityWorld 723 +#define FN_setActorAngularVelocityWorld 726 #define SETACTORANGULARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANGULARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANGULARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORANGULARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorVelocityInLocalPoint 724 +#define FN_getActorVelocityInLocalPoint 727 #define GETACTORVELOCITYINLOCALPOINT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORVELOCITYINLOCALPOINT_REL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORVELOCITYINLOCALPOINT_REL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2232,17 +2249,17 @@ #define GETACTORVELOCITYINLOCALPOINT_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETACTORVELOCITYINLOCALPOINT_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETACTORVELOCITYINLOCALPOINT_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getActorLinearVelocityLocal 725 +#define FN_getActorLinearVelocityLocal 728 #define GETACTORLINEARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLINEARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLINEARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORLINEARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorAngularVelocityLocal 726 +#define FN_getActorAngularVelocityLocal 729 #define GETACTORANGULARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANGULARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORANGULARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORANGULARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorAABB 727 +#define FN_getActorAABB 730 #define GETACTORAABB_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORAABB_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORAABB_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2250,7 +2267,7 @@ #define GETACTORAABB_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETACTORAABB_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETACTORAABB_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_computeActorImpulseDenominator 728 +#define FN_computeActorImpulseDenominator 731 #define COMPUTEACTORIMPULSEDENOMINATOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COMPUTEACTORIMPULSEDENOMINATOR_POS_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COMPUTEACTORIMPULSEDENOMINATOR_POS_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2258,47 +2275,70 @@ #define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_computeActorAngularImpulseDenominator 729 +#define FN_computeActorAngularImpulseDenominator 732 #define COMPUTEACTORANGULARIMPULSEDENOMINATOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COMPUTEACTORANGULARIMPULSEDENOMINATOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COMPUTEACTORANGULARIMPULSEDENOMINATOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define COMPUTEACTORANGULARIMPULSEDENOMINATOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorAngularFactor 730 +#define FN_setActorAngularFactor 733 #define SETACTORANGULARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANGULARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANGULARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORANGULARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorAngularFactor 731 +#define FN_getActorAngularFactor 734 #define GETACTORANGULARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANGULARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORANGULARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORANGULARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_computeActorGyroImpulseLocal 732 +#define FN_computeActorGyroImpulseLocal 735 #define COMPUTEACTORGYROIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COMPUTEACTORGYROIMPULSELOCAL_DT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COMPUTEACTORGYROIMPULSELOCAL_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define COMPUTEACTORGYROIMPULSELOCAL_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define COMPUTEACTORGYROIMPULSELOCAL_Z num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_computeActorGyroImpulseWorld 733 +#define FN_computeActorGyroImpulseWorld 736 #define COMPUTEACTORGYROIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COMPUTEACTORGYROIMPULSEWORLD_DT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COMPUTEACTORGYROIMPULSEWORLD_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define COMPUTEACTORGYROIMPULSEWORLD_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define COMPUTEACTORGYROIMPULSEWORLD_Z num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_getActorLocalInertia 734 +#define FN_getActorLocalInertia 737 #define GETACTORLOCALINERTIA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLOCALINERTIA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLOCALINERTIA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORLOCALINERTIA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorSleepState 735 +#define FN_SetActorSleepState 738 #define SETACTORSLEEPSTATE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORSLEEPSTATE_STATE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_createPointConstraint 736 +#define FN_CastRay3D 739 +#define CASTRAY3D_FROM_X num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define CASTRAY3D_FROM_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define CASTRAY3D_FROM_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define CASTRAY3D_TO_X num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define CASTRAY3D_TO_Y num_var[4].nref[0].value[ num_var[4].byref_offset ] +#define CASTRAY3D_TO_Z num_var[5].nref[0].value[ num_var[5].byref_offset ] +#define FN_CastRay3D_All 740 +#define CASTRAY3D_ALL_FROM_X num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define CASTRAY3D_ALL_FROM_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define CASTRAY3D_ALL_FROM_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define CASTRAY3D_ALL_TO_X num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define CASTRAY3D_ALL_TO_Y num_var[4].nref[0].value[ num_var[4].byref_offset ] +#define CASTRAY3D_ALL_TO_Z num_var[5].nref[0].value[ num_var[5].byref_offset ] +#define FN_GetRayHit3D 741 +#define GETRAYHIT3D_INDEX num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETRAYHIT3D_ACTOR_ID num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define GETRAYHIT3D_X num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define GETRAYHIT3D_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define GETRAYHIT3D_Z num_var[4].nref[0].value[ num_var[4].byref_offset ] +#define GETRAYHIT3D_NORMAL_X num_var[5].nref[0].value[ num_var[5].byref_offset ] +#define GETRAYHIT3D_NORMAL_Y num_var[6].nref[0].value[ num_var[6].byref_offset ] +#define GETRAYHIT3D_NORMAL_Z num_var[7].nref[0].value[ num_var[7].byref_offset ] +#define FN_createPointConstraint 742 #define CREATEPOINTCONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEPOINTCONSTRAINT_PXA num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEPOINTCONSTRAINT_PYA num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEPOINTCONSTRAINT_PZA num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_createPointConstraintEx 737 +#define FN_createPointConstraintEx 743 #define CREATEPOINTCONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEPOINTCONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEPOINTCONSTRAINTEX_PXA num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2307,47 +2347,47 @@ #define CREATEPOINTCONSTRAINTEX_PXB num_var[5].nref[0].value[ num_var[5].byref_offset ] #define CREATEPOINTCONSTRAINTEX_PYB num_var[6].nref[0].value[ num_var[6].byref_offset ] #define CREATEPOINTCONSTRAINTEX_PZB num_var[7].nref[0].value[ num_var[7].byref_offset ] -#define FN_setPointPivotA 738 +#define FN_setPointPivotA 744 #define SETPOINTPIVOTA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPOINTPIVOTA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPOINTPIVOTA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPOINTPIVOTA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setPointPivotB 739 +#define FN_setPointPivotB 745 #define SETPOINTPIVOTB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPOINTPIVOTB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPOINTPIVOTB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPOINTPIVOTB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_createHingeConstraint 740 +#define FN_createHingeConstraint 746 #define CREATEHINGECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEHINGECONSTRAINT_FRAMEA num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEHINGECONSTRAINT_USEREFERENCEFRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_createHingeConstraintEx 741 +#define FN_createHingeConstraintEx 747 #define CREATEHINGECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEHINGECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEHINGECONSTRAINTEX_FRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEHINGECONSTRAINTEX_FRAMEB num_var[3].nref[0].value[ num_var[3].byref_offset ] #define CREATEHINGECONSTRAINTEX_USEREFERENCEFRAMEA num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_createSlideConstraint 742 +#define FN_createSlideConstraint 748 #define CREATESLIDECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATESLIDECONSTRAINT_FRAMEINB_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATESLIDECONSTRAINT_USELINEARREFERENCEFRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_createSlideConstraintEx 743 +#define FN_createSlideConstraintEx 749 #define CREATESLIDECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATESLIDECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATESLIDECONSTRAINTEX_FRAMEINA_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATESLIDECONSTRAINTEX_FRAMEINB_MATRIX num_var[3].nref[0].value[ num_var[3].byref_offset ] #define CREATESLIDECONSTRAINTEX_USELINEARREFERENCEFRAMEA num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_createConeConstraint 744 +#define FN_createConeConstraint 750 #define CREATECONECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATECONECONSTRAINT_RBAFRAME_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_createConeConstraintEx 745 +#define FN_createConeConstraintEx 751 #define CREATECONECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATECONECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATECONECONSTRAINTEX_RBAFRAME_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATECONECONSTRAINTEX_RBBFRAME_MATRIX num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_deleteConstraint 746 +#define FN_deleteConstraint 752 #define DELETECONSTRAINT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintFrameOffsetA 747 +#define FN_getConstraintFrameOffsetA 753 #define GETCONSTRAINTFRAMEOFFSETA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2355,7 +2395,7 @@ #define GETCONSTRAINTFRAMEOFFSETA_RX num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETA_RY num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETA_RZ num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getConstraintFrameOffsetB 748 +#define FN_getConstraintFrameOffsetB 754 #define GETCONSTRAINTFRAMEOFFSETB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2363,43 +2403,43 @@ #define GETCONSTRAINTFRAMEOFFSETB_RX num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETB_RY num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETB_RZ num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_useConstraintFrameOffset 749 +#define FN_useConstraintFrameOffset 755 #define USECONSTRAINTFRAMEOFFSET_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USECONSTRAINTFRAMEOFFSET_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getHingeAngle 750 +#define FN_getHingeAngle 756 #define GETHINGEANGLE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getHingeAngleEx 751 +#define FN_getHingeAngleEx 757 #define GETHINGEANGLEEX_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETHINGEANGLEEX_T_MATRIXA num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETHINGEANGLEEX_T_MATRIXB num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getConstraintBreakingImpulseThreshold 752 +#define FN_getConstraintBreakingImpulseThreshold 758 #define GETCONSTRAINTBREAKINGIMPULSETHRESHOLD_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintAFrame 753 +#define FN_getConstraintAFrame 759 #define GETCONSTRAINTAFRAME_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONSTRAINTAFRAME_MA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getConstraintBFrame 754 +#define FN_getConstraintBFrame 760 #define GETCONSTRAINTBFRAME_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONSTRAINTBFRAME_MA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setHingeAxis 755 +#define FN_setHingeAxis 761 #define SETHINGEAXIS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETHINGEAXIS_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETHINGEAXIS_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETHINGEAXIS_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setConstraintBreakingImpulseThreshold 756 +#define FN_setConstraintBreakingImpulseThreshold 762 #define SETCONSTRAINTBREAKINGIMPULSETHRESHOLD_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONSTRAINTBREAKINGIMPULSETHRESHOLD_THRESHOLD num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setConstraintFrames 757 +#define FN_setConstraintFrames 763 #define SETCONSTRAINTFRAMES_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONSTRAINTFRAMES_FRAMEA_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCONSTRAINTFRAMES_FRAMEB_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setHingeLimit 758 +#define FN_setHingeLimit 764 #define SETHINGELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETHINGELIMIT_LOW num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETHINGELIMIT_HIGH num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETHINGELIMIT_SOFTNESS num_var[3].nref[0].value[ num_var[3].byref_offset ] #define SETHINGELIMIT_BIAS_FACTOR num_var[4].nref[0].value[ num_var[4].byref_offset ] #define SETHINGELIMIT_RELAXATION_FACTOR num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_setConeLimit 759 +#define FN_setConeLimit 765 #define SETCONELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONELIMIT_SWINGSPAN1 num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCONELIMIT_SWINGSPAN2 num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2407,290 +2447,290 @@ #define SETCONELIMIT_SOFTNESS num_var[4].nref[0].value[ num_var[4].byref_offset ] #define SETCONELIMIT_BIAS_FACTOR num_var[5].nref[0].value[ num_var[5].byref_offset ] #define SETCONELIMIT_RELAXATION_FACTOR num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getHingeLimitBiasFactor 760 +#define FN_getHingeLimitBiasFactor 766 #define GETHINGELIMITBIASFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getHingeLimitRelaxationFactor 761 +#define FN_getHingeLimitRelaxationFactor 767 #define GETHINGELIMITRELAXATIONFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getHingeLimitSign 762 +#define FN_getHingeLimitSign 768 #define GETHINGELIMITSIGN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getHingeSolveLimit 763 +#define FN_getHingeSolveLimit 769 #define GETHINGESOLVELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_useHingeReferenceFrameA 764 +#define FN_useHingeReferenceFrameA 770 #define USEHINGEREFERENCEFRAMEA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEHINGEREFERENCEFRAMEA_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getConstraintAppliedImpulse 765 +#define FN_getConstraintAppliedImpulse 771 #define GETCONSTRAINTAPPLIEDIMPULSE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintFixedActor 766 +#define FN_getConstraintFixedActor 772 #define GETCONSTRAINTFIXEDACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getPointPivotA 767 +#define FN_getPointPivotA 773 #define GETPOINTPIVOTA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPOINTPIVOTA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPOINTPIVOTA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPOINTPIVOTA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getPointPivotB 768 +#define FN_getPointPivotB 774 #define GETPOINTPIVOTB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPOINTPIVOTB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPOINTPIVOTB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPOINTPIVOTB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getConstraintActorA 769 +#define FN_getConstraintActorA 775 #define GETCONSTRAINTACTORA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintActorB 770 +#define FN_getConstraintActorB 776 #define GETCONSTRAINTACTORB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setConstraintSolverIterations 771 +#define FN_setConstraintSolverIterations 777 #define SETCONSTRAINTSOLVERITERATIONS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONSTRAINTSOLVERITERATIONS_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getConeBiasFactor 772 +#define FN_getConeBiasFactor 778 #define GETCONEBIASFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeDamping 773 +#define FN_getConeDamping 779 #define GETCONEDAMPING_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeFixThresh 774 +#define FN_getConeFixThresh 780 #define GETCONEFIXTHRESH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeLimit 775 +#define FN_getConeLimit 781 #define GETCONELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONELIMIT_LIMIT_INDEX num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getConstraintLimitSoftness 776 +#define FN_getConstraintLimitSoftness 782 #define GETCONSTRAINTLIMITSOFTNESS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintSolverIterations 777 +#define FN_getConstraintSolverIterations 783 #define GETCONSTRAINTSOLVERITERATIONS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeAnglePoint 778 +#define FN_getConeAnglePoint 784 #define GETCONEANGLEPOINT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONEANGLEPOINT_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCONEANGLEPOINT_C_LEN num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETCONEANGLEPOINT_X num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETCONEANGLEPOINT_Y num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETCONEANGLEPOINT_Z num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_getConstraintAngularOnly 779 +#define FN_getConstraintAngularOnly 785 #define GETCONSTRAINTANGULARONLY_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeSolveSwingLimit 780 +#define FN_getConeSolveSwingLimit 786 #define GETCONESOLVESWINGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeSolveTwistLimit 781 +#define FN_getConeSolveTwistLimit 787 #define GETCONESOLVETWISTLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeSwingSpan1 782 +#define FN_getConeSwingSpan1 788 #define GETCONESWINGSPAN1_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeSwingSpan2 783 +#define FN_getConeSwingSpan2 789 #define GETCONESWINGSPAN2_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeTwistAngle 784 +#define FN_getConeTwistAngle 790 #define GETCONETWISTANGLE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeTwistLimitSign 785 +#define FN_getConeTwistLimitSign 791 #define GETCONETWISTLIMITSIGN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeTwistSpan 786 +#define FN_getConeTwistSpan 792 #define GETCONETWISTSPAN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setConstraintAngularOnly 787 +#define FN_setConstraintAngularOnly 793 #define SETCONSTRAINTANGULARONLY_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONSTRAINTANGULARONLY_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setConeDamping 788 +#define FN_setConeDamping 794 #define SETCONEDAMPING_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONEDAMPING_DAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setConeFixThresh 789 +#define FN_setConeFixThresh 795 #define SETCONEFIXTHRESH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONEFIXTHRESH_FIXTHRESH num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getSlideAnchorA 790 +#define FN_getSlideAnchorA 796 #define GETSLIDEANCHORA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETSLIDEANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETSLIDEANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETSLIDEANCHORA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getSlideAnchorB 791 +#define FN_getSlideAnchorB 797 #define GETSLIDEANCHORB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETSLIDEANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETSLIDEANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETSLIDEANCHORB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getSlideAngDepth 792 +#define FN_getSlideAngDepth 798 #define GETSLIDEANGDEPTH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideAngularPos 793 +#define FN_getSlideAngularPos 799 #define GETSLIDEANGULARPOS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingDirAng 794 +#define FN_getSlideDampingDirAng 800 #define GETSLIDEDAMPINGDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingDirLin 795 +#define FN_getSlideDampingDirLin 801 #define GETSLIDEDAMPINGDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingLimAng 796 +#define FN_getSlideDampingLimAng 802 #define GETSLIDEDAMPINGLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingLimLin 797 +#define FN_getSlideDampingLimLin 803 #define GETSLIDEDAMPINGLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingOrthoAng 798 +#define FN_getSlideDampingOrthoAng 804 #define GETSLIDEDAMPINGORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingOrthoLin 799 +#define FN_getSlideDampingOrthoLin 805 #define GETSLIDEDAMPINGORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideLinearPos 800 +#define FN_getSlideLinearPos 806 #define GETSLIDELINEARPOS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideLinDepth 801 +#define FN_getSlideLinDepth 807 #define GETSLIDELINDEPTH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideLowerAngLimit 802 +#define FN_getSlideLowerAngLimit 808 #define GETSLIDELOWERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideLowerLinLimit 803 +#define FN_getSlideLowerLinLimit 809 #define GETSLIDELOWERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionDirAng 804 +#define FN_getSlideRestitutionDirAng 810 #define GETSLIDERESTITUTIONDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionDirLin 805 +#define FN_getSlideRestitutionDirLin 811 #define GETSLIDERESTITUTIONDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionLimAng 806 +#define FN_getSlideRestitutionLimAng 812 #define GETSLIDERESTITUTIONLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionLimLin 807 +#define FN_getSlideRestitutionLimLin 813 #define GETSLIDERESTITUTIONLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionOrthoAng 808 +#define FN_getSlideRestitutionOrthoAng 814 #define GETSLIDERESTITUTIONORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionOrthoLin 809 +#define FN_getSlideRestitutionOrthoLin 815 #define GETSLIDERESTITUTIONORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessDirAng 810 +#define FN_getSlideSoftnessDirAng 816 #define GETSLIDESOFTNESSDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessDirLin 811 +#define FN_getSlideSoftnessDirLin 817 #define GETSLIDESOFTNESSDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessLimAng 812 +#define FN_getSlideSoftnessLimAng 818 #define GETSLIDESOFTNESSLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessLimLin 813 +#define FN_getSlideSoftnessLimLin 819 #define GETSLIDESOFTNESSLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessOrthoAng 814 +#define FN_getSlideSoftnessOrthoAng 820 #define GETSLIDESOFTNESSORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessOrthoLin 815 +#define FN_getSlideSoftnessOrthoLin 821 #define GETSLIDESOFTNESSORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSolveAngLimit 816 +#define FN_getSlideSolveAngLimit 822 #define GETSLIDESOLVEANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSolveLinLimit 817 +#define FN_getSlideSolveLinLimit 823 #define GETSLIDESOLVELINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideUpperAngLimit 818 +#define FN_getSlideUpperAngLimit 824 #define GETSLIDEUPPERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideUpperLinLimit 819 +#define FN_getSlideUpperLinLimit 825 #define GETSLIDEUPPERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideUseFrameOffset 820 +#define FN_getSlideUseFrameOffset 826 #define GETSLIDEUSEFRAMEOFFSET_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setSlideDampingDirAng 821 +#define FN_setSlideDampingDirAng 827 #define SETSLIDEDAMPINGDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingDirLin 822 +#define FN_setSlideDampingDirLin 828 #define SETSLIDEDAMPINGDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingLimAng 823 +#define FN_setSlideDampingLimAng 829 #define SETSLIDEDAMPINGLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingLimLin 824 +#define FN_setSlideDampingLimLin 830 #define SETSLIDEDAMPINGLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingOrthoAng 825 +#define FN_setSlideDampingOrthoAng 831 #define SETSLIDEDAMPINGORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingOrthoLin 826 +#define FN_setSlideDampingOrthoLin 832 #define SETSLIDEDAMPINGORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideLowerAngLimit 827 +#define FN_setSlideLowerAngLimit 833 #define SETSLIDELOWERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDELOWERANGLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideLowerLinLimit 828 +#define FN_setSlideLowerLinLimit 834 #define SETSLIDELOWERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDELOWERLINLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionDirAng 829 +#define FN_setSlideRestitutionDirAng 835 #define SETSLIDERESTITUTIONDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionDirLin 830 +#define FN_setSlideRestitutionDirLin 836 #define SETSLIDERESTITUTIONDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionLimAng 831 +#define FN_setSlideRestitutionLimAng 837 #define SETSLIDERESTITUTIONLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionLimLin 832 +#define FN_setSlideRestitutionLimLin 838 #define SETSLIDERESTITUTIONLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionOrthoAng 833 +#define FN_setSlideRestitutionOrthoAng 839 #define SETSLIDERESTITUTIONORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionOrthoLin 834 +#define FN_setSlideRestitutionOrthoLin 840 #define SETSLIDERESTITUTIONORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessDirAng 835 +#define FN_setSlideSoftnessDirAng 841 #define SETSLIDESOFTNESSDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessDirLin 836 +#define FN_setSlideSoftnessDirLin 842 #define SETSLIDESOFTNESSDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessLimAng 837 +#define FN_setSlideSoftnessLimAng 843 #define SETSLIDESOFTNESSLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessLimLin 838 +#define FN_setSlideSoftnessLimLin 844 #define SETSLIDESOFTNESSLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessOrthoAng 839 +#define FN_setSlideSoftnessOrthoAng 845 #define SETSLIDESOFTNESSORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessOrthoLin 840 +#define FN_setSlideSoftnessOrthoLin 846 #define SETSLIDESOFTNESSORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideUpperAngLimit 841 +#define FN_setSlideUpperAngLimit 847 #define SETSLIDEUPPERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEUPPERANGLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideUpperLinLimit 842 +#define FN_setSlideUpperLinLimit 848 #define SETSLIDEUPPERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEUPPERLINLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_ConstraintExists 843 +#define FN_ConstraintExists 849 #define CONSTRAINTEXISTS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetCameraPosition 844 +#define FN_SetCameraPosition 850 #define SETCAMERAPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCAMERAPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCAMERAPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetCameraPosition 845 +#define FN_GetCameraPosition 851 #define GETCAMERAPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCAMERAPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCAMERAPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_TranslateCamera 846 +#define FN_TranslateCamera 852 #define TRANSLATECAMERA_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TRANSLATECAMERA_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define TRANSLATECAMERA_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetCameraRotation 847 +#define FN_SetCameraRotation 853 #define SETCAMERAROTATION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCAMERAROTATION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCAMERAROTATION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetCameraRotation 848 +#define FN_GetCameraRotation 854 #define GETCAMERAROTATION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCAMERAROTATION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCAMERAROTATION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_RotateCamera 849 +#define FN_RotateCamera 855 #define ROTATECAMERA_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ROTATECAMERA_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ROTATECAMERA_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetCameraFOV 850 +#define FN_SetCameraFOV 856 #define SETCAMERAFOV_FOV num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetCameraFOV 851 -#define FN_SetCameraAspectRatio 852 +#define FN_GetCameraFOV 857 +#define FN_SetCameraAspectRatio 858 #define SETCAMERAASPECTRATIO_ASPECT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetCameraAspectRatio 853 -#define FN_SetCameraFarValue 854 +#define FN_GetCameraAspectRatio 859 +#define FN_SetCameraFarValue 860 #define SETCAMERAFARVALUE_ZF num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetCameraFarValue 855 -#define FN_SetCameraNearValue 856 +#define FN_GetCameraFarValue 861 +#define FN_SetCameraNearValue 862 #define SETCAMERANEARVALUE_ZN num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetCameraNearValue 857 -#define FN_SetProjectionMatrix 858 +#define FN_GetCameraNearValue 863 +#define FN_SetProjectionMatrix 864 #define SETPROJECTIONMATRIX_MATA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPROJECTIONMATRIX_PROJECTION_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetProjectionMatrix 859 +#define FN_GetProjectionMatrix 865 #define GETPROJECTIONMATRIX_MATA num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetWorldToViewportPosition 860 +#define FN_GetWorldToViewportPosition 866 #define GETWORLDTOVIEWPORTPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETWORLDTOVIEWPORTPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETWORLDTOVIEWPORTPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETWORLDTOVIEWPORTPOSITION_VX num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETWORLDTOVIEWPORTPOSITION_VY num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_AddSceneSkyBox 861 +#define FN_AddSceneSkyBox 867 #define ADDSCENESKYBOX_IMG_TOP num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ADDSCENESKYBOX_IMG_BOTTOM num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ADDSCENESKYBOX_IMG_LEFT num_var[2].nref[0].value[ num_var[2].byref_offset ] #define ADDSCENESKYBOX_IMG_RIGHT num_var[3].nref[0].value[ num_var[3].byref_offset ] #define ADDSCENESKYBOX_IMG_FRONT num_var[4].nref[0].value[ num_var[4].byref_offset ] #define ADDSCENESKYBOX_IMG_BACK num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_AddSceneSkyDome 862 +#define FN_AddSceneSkyDome 868 #define ADDSCENESKYDOME_IMG num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_AddSceneSkyDomeEx 863 +#define FN_AddSceneSkyDomeEx 869 #define ADDSCENESKYDOMEEX_IMG num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ADDSCENESKYDOMEEX_HORIRES num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ADDSCENESKYDOMEEX_VERTRES num_var[2].nref[0].value[ num_var[2].byref_offset ] #define ADDSCENESKYDOMEEX_TXPERCENTAGE num_var[3].nref[0].value[ num_var[3].byref_offset ] #define ADDSCENESKYDOMEEX_SPHEREPERCENTAGE num_var[4].nref[0].value[ num_var[4].byref_offset ] #define ADDSCENESKYDOMEEX_RADIUS num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_RemoveSceneSky 864 -#define FN_SetWorld3DMaxSubSteps 865 +#define FN_RemoveSceneSky 870 +#define FN_SetWorld3DMaxSubSteps 871 #define SETWORLD3DMAXSUBSTEPS_STEPS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetWorld3DTimeStep 866 +#define FN_SetWorld3DTimeStep 872 #define SETWORLD3DTIMESTEP_TS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetWorld3DMaxSubSteps 867 -#define FN_GetWorld3DTimeStep 868 -#define FN_SetSceneFog 869 +#define FN_GetWorld3DMaxSubSteps 873 +#define FN_GetWorld3DTimeStep 874 +#define FN_SetSceneFog 875 #define SETSCENEFOG_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSCENEFOG_FOG_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETSCENEFOG_START_VAL num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2698,7 +2738,7 @@ #define SETSCENEFOG_DENSITY num_var[4].nref[0].value[ num_var[4].byref_offset ] #define SETSCENEFOG_PIXELFOG num_var[5].nref[0].value[ num_var[5].byref_offset ] #define SETSCENEFOG_RANGEFOG num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_GetSceneFog 870 +#define FN_GetSceneFog 876 #define GETSCENEFOG_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETSCENEFOG_FOG_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETSCENEFOG_START_VAL num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2706,111 +2746,111 @@ #define GETSCENEFOG_DENSITY num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETSCENEFOG_PIXELFOG num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETSCENEFOG_RANGEFOG num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_ClearScene 871 -#define FN_startParticleEmitter 872 +#define FN_ClearScene 877 +#define FN_startParticleEmitter 878 #define STARTPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_stopParticleEmitter 873 +#define FN_stopParticleEmitter 879 #define STOPPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleDirection 874 +#define FN_setParticleDirection 880 #define SETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleDirection 875 +#define FN_getParticleDirection 881 #define GETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_useParticleEveryMeshVertex 876 +#define FN_useParticleEveryMeshVertex 882 #define USEPARTICLEEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLEEVERYMESHVERTEX_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingEveryMeshVertex 877 +#define FN_particleIsUsingEveryMeshVertex 883 #define PARTICLEISUSINGEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleNormalDirectionMod 878 +#define FN_setParticleNormalDirectionMod 884 #define SETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLENORMALDIRECTIONMOD_ND_MOD num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleNormalDirectionMod 879 +#define FN_getParticleNormalDirectionMod 885 #define GETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_useParticleNormalDirection 880 +#define FN_useParticleNormalDirection 886 #define USEPARTICLENORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLENORMALDIRECTION_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingNormalDirection 881 +#define FN_particleIsUsingNormalDirection 887 #define PARTICLEISUSINGNORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMesh 882 +#define FN_setParticleMesh 888 #define SETPARTICLEMESH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMESH_MESH num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setMinParticlesPerSecond 883 +#define FN_setMinParticlesPerSecond 889 #define SETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMINPARTICLESPERSECOND_MINPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMinParticlesPerSecond 884 +#define FN_getMinParticlesPerSecond 890 #define GETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaxParticlesPerSecond 885 +#define FN_setMaxParticlesPerSecond 891 #define SETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMAXPARTICLESPERSECOND_MAXPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaxParticlesPerSecond 886 +#define FN_getMaxParticlesPerSecond 892 #define GETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinStartColor 887 +#define FN_setParticleMinStartColor 893 #define SETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMinStartColor 888 +#define FN_getParticleMinStartColor 894 #define GETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxStartColor 889 +#define FN_setParticleMaxStartColor 895 #define SETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxStartColor 890 +#define FN_getParticleMaxStartColor 896 #define GETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinLife 891 +#define FN_setParticleMinLife 897 #define SETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINLIFE_MINLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMinLife 892 +#define FN_getParticleMinLife 898 #define GETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxLife 893 +#define FN_setParticleMaxLife 899 #define SETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXLIFE_MAXLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxLife 894 +#define FN_getParticleMaxLife 900 #define GETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxAngle 895 +#define FN_setParticleMaxAngle 901 #define SETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXANGLE_MAXANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxAngle 896 +#define FN_getParticleMaxAngle 902 #define GETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinStartSize 897 +#define FN_setParticleMinStartSize 903 #define SETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getParticleMinStartSize 898 +#define FN_getParticleMinStartSize 904 #define GETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setParticleMaxStartSize 899 +#define FN_setParticleMaxStartSize 905 #define SETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getParticleMaxStartSize 900 +#define FN_getParticleMaxStartSize 906 #define GETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setParticleCenter 901 +#define FN_setParticleCenter 907 #define SETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleCenter 902 +#define FN_getParticleCenter 908 #define GETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setParticleRadius 903 +#define FN_setParticleRadius 909 #define SETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLERADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleRadius 904 +#define FN_getParticleRadius 910 #define GETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleRingThickness 905 +#define FN_setParticleRingThickness 911 #define SETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLERINGTHICKNESS_RINGTHICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleRingThickness 906 +#define FN_getParticleRingThickness 912 #define GETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleBox 907 +#define FN_setParticleBox 913 #define SETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2818,7 +2858,7 @@ #define SETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define SETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define SETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getParticleBox 908 +#define FN_getParticleBox 914 #define GETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2826,84 +2866,84 @@ #define GETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_setParticleNormal 909 +#define FN_setParticleNormal 915 #define SETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleNormal 910 +#define FN_getParticleNormal 916 #define GETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setParticleLength 911 +#define FN_setParticleLength 917 #define SETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLELENGTH_P_LEN num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleLength 912 +#define FN_getParticleLength 918 #define GETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_useParticleOutlineOnly 913 +#define FN_useParticleOutlineOnly 919 #define USEPARTICLEOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLEOUTLINEONLY_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingOutlineOnly 914 +#define FN_particleIsUsingOutlineOnly 920 #define PARTICLEISUSINGOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getParticleType 915 +#define FN_getParticleType 921 #define GETPARTICLETYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_lightIsCastingShadow 916 +#define FN_lightIsCastingShadow 922 #define LIGHTISCASTINGSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getLightType 917 +#define FN_getLightType 923 #define GETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getLightRadius 918 +#define FN_getLightRadius 924 #define GETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setLightType 919 +#define FN_setLightType 925 #define SETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTTYPE_LIGHT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setLightRadius 920 +#define FN_setLightRadius 926 #define SETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTRADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setLightShadowCast 921 +#define FN_setLightShadowCast 927 #define SETLIGHTSHADOWCAST_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTSHADOWCAST_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetLightAmbientColor 922 +#define FN_SetLightAmbientColor 928 #define SETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightAmbientColor 923 +#define FN_GetLightAmbientColor 929 #define GETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightAttenuation 924 +#define FN_SetLightAttenuation 930 #define SETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTATTENUATION_L_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETLIGHTATTENUATION_L_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETLIGHTATTENUATION_L_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetLightAttenuation 925 +#define FN_GetLightAttenuation 931 #define GETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETLIGHTATTENUATION_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETLIGHTATTENUATION_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETLIGHTATTENUATION_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetLightDiffuseColor 926 +#define FN_SetLightDiffuseColor 932 #define SETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightDiffuseColor 927 +#define FN_GetLightDiffuseColor 933 #define GETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightFalloff 928 +#define FN_SetLightFalloff 934 #define SETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTFALLOFF_FALLOFF num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightFalloff 929 +#define FN_GetLightFalloff 935 #define GETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightInnerCone 930 +#define FN_SetLightInnerCone 936 #define SETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTINNERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightInnerCone 931 +#define FN_GetLightInnerCone 937 #define GETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightOuterCone 932 +#define FN_SetLightOuterCone 938 #define SETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTOUTERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightOuterCone 933 +#define FN_GetLightOuterCone 939 #define GETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightSpecularColor 934 +#define FN_SetLightSpecularColor 940 #define SETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightSpecularColor 935 +#define FN_GetLightSpecularColor 941 #define GETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetTerrainPatchAABB 936 +#define FN_GetTerrainPatchAABB 942 #define GETTERRAINPATCHAABB_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINPATCHAABB_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINPATCHAABB_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2913,191 +2953,191 @@ #define GETTERRAINPATCHAABB_MAXX num_var[6].nref[0].value[ num_var[6].byref_offset ] #define GETTERRAINPATCHAABB_MAXY num_var[7].nref[0].value[ num_var[7].byref_offset ] #define GETTERRAINPATCHAABB_MAXZ num_var[8].nref[0].value[ num_var[8].byref_offset ] -#define FN_GetTerrainPatchLOD 937 +#define FN_GetTerrainPatchLOD 943 #define GETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTerrainHeight 938 +#define FN_GetTerrainHeight 944 #define GETTERRAINHEIGHT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINHEIGHT_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINHEIGHT_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTerrainCenter 939 +#define FN_GetTerrainCenter 945 #define GETTERRAINCENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINCENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINCENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETTERRAINCENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetTerrainLODDistance 940 +#define FN_SetTerrainLODDistance 946 #define SETTERRAINLODDISTANCE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINLODDISTANCE_LOD num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTERRAINLODDISTANCE_DISTANCE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ScaleTerrainTexture 941 +#define FN_ScaleTerrainTexture 947 #define SCALETERRAINTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SCALETERRAINTEXTURE_SCALE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SCALETERRAINTEXTURE_SCALE2 num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetTerrainCameraMovementDelta 942 +#define FN_SetTerrainCameraMovementDelta 948 #define SETTERRAINCAMERAMOVEMENTDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINCAMERAMOVEMENTDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetTerrainCameraRotationDelta 943 +#define FN_SetTerrainCameraRotationDelta 949 #define SETTERRAINCAMERAROTATIONDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINCAMERAROTATIONDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetTerrainPatchLOD 944 +#define FN_SetTerrainPatchLOD 950 #define SETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETTERRAINPATCHLOD_LOD num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_createMaterial 945 -#define FN_deleteMaterial 946 +#define FN_createMaterial 951 +#define FN_deleteMaterial 952 #define DELETEMATERIAL_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorMaterial 947 +#define FN_setActorMaterial 953 #define SETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMATERIAL_MATERIAL_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterial 948 +#define FN_getActorMaterial 954 #define GETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_copyActorMaterial 949 +#define FN_copyActorMaterial 955 #define COPYACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COPYACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_copyMaterial 950 +#define FN_copyMaterial 956 #define COPYMATERIAL_SMATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialTextureCanvas 951 +#define FN_setMaterialTextureCanvas 957 #define SETMATERIALTEXTURECANVAS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTEXTURECANVAS_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALTEXTURECANVAS_CANVAS_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setMaterialAmbientColor 952 +#define FN_setMaterialAmbientColor 958 #define SETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialAmbientColor 953 +#define FN_getMaterialAmbientColor 959 #define GETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialAntiAliasing 954 +#define FN_setMaterialAntiAliasing 960 #define SETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALANTIALIASING_AA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialAntiAliasing 955 +#define FN_getMaterialAntiAliasing 961 #define GETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBackfaceCulling 956 +#define FN_setMaterialBackfaceCulling 962 #define SETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBACKFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBackfaceCulling 957 +#define FN_getMaterialBackfaceCulling 963 #define GETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBlendFactor 958 +#define FN_setMaterialBlendFactor 964 #define SETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBLENDFACTOR_BF num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBlendFactor 959 +#define FN_getMaterialBlendFactor 965 #define GETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBlendMode 960 +#define FN_setMaterialBlendMode 966 #define SETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBLENDMODE_BLEND_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBlendMode 961 +#define FN_getMaterialBlendMode 967 #define GETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialColorMask 962 +#define FN_setMaterialColorMask 968 #define SETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALCOLORMASK_COLOR_MASK num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialColorMask 963 +#define FN_getMaterialColorMask 969 #define GETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialColorMode 964 +#define FN_setMaterialColorMode 970 #define SETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALCOLORMODE_COLOR_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialColorMode 965 +#define FN_getMaterialColorMode 971 #define GETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialDiffuseColor 966 +#define FN_setMaterialDiffuseColor 972 #define SETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialDiffuseColor 967 +#define FN_getMaterialDiffuseColor 973 #define GETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialEmissiveColor 968 +#define FN_setMaterialEmissiveColor 974 #define SETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALEMISSIVECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialEmissiveColor 969 +#define FN_getMaterialEmissiveColor 975 #define GETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFog 970 +#define FN_setMaterialFog 976 #define SETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFOG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialFog 971 +#define FN_getMaterialFog 977 #define GETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFrontfaceCulling 972 +#define FN_setMaterialFrontfaceCulling 978 #define SETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFRONTFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialFrontfaceCulling 973 +#define FN_getMaterialFrontfaceCulling 979 #define GETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialGouraudShading 974 +#define FN_setMaterialGouraudShading 980 #define SETMATERIALGOURAUDSHADING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALGOURAUDSHADING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsGouraudShaded 975 +#define FN_materialIsGouraudShaded 981 #define MATERIALISGOURAUDSHADED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_materialIsAplhaBlend 976 +#define FN_materialIsAplhaBlend 982 #define MATERIALISAPLHABLEND_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_materialIsTransparent 977 +#define FN_materialIsTransparent 983 #define MATERIALISTRANSPARENT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialLighting 978 +#define FN_setMaterialLighting 984 #define SETMATERIALLIGHTING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALLIGHTING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsLit 979 +#define FN_materialIsLit 985 #define MATERIALISLIT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialType 980 +#define FN_setMaterialType 986 #define SETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTYPE_MAT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialType 981 +#define FN_getMaterialType 987 #define GETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialNormalize 982 +#define FN_setMaterialNormalize 988 #define SETMATERIALNORMALIZE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALNORMALIZE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsNormalized 983 +#define FN_materialIsNormalized 989 #define MATERIALISNORMALIZED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialPointCloud 984 +#define FN_setMaterialPointCloud 990 #define SETMATERIALPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALPOINTCLOUD_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsPointCloud 985 +#define FN_materialIsPointCloud 991 #define MATERIALISPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFlag 986 +#define FN_setMaterialFlag 992 #define SETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALFLAG_F_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getMaterialFlag 987 +#define FN_getMaterialFlag 993 #define GETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setMaterialTexture 988 +#define FN_setMaterialTexture 994 #define SETMATERIALTEXTURE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTEXTURE_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALTEXTURE_IMG_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setMaterialShininess 989 +#define FN_setMaterialShininess 995 #define SETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALSHININESS_SHININESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialShininess 990 +#define FN_getMaterialShininess 996 #define GETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialSpecularColor 991 +#define FN_setMaterialSpecularColor 997 #define SETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialSpecularColor 992 +#define FN_getMaterialSpecularColor 998 #define GETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialThickness 993 +#define FN_setMaterialThickness 999 #define SETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTHICKNESS_THICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialThickness 994 +#define FN_getMaterialThickness 1000 #define GETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialWireframe 995 +#define FN_setMaterialWireframe 1001 #define SETMATERIALWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALWIREFRAME_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsWireframe 996 +#define FN_materialIsWireframe 1002 #define MATERIALISWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorTexture 997 +#define FN_setActorTexture 1003 #define SETACTORTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORTEXTURE_LAYER num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORTEXTURE_IMAGE_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterialCount 998 +#define FN_getActorMaterialCount 1004 #define GETACTORMATERIALCOUNT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorMaterialFlag 999 +#define FN_setActorMaterialFlag 1005 #define SETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIALFLAG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMATERIALFLAG_FLAG_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterialFlag 1000 +#define FN_getActorMaterialFlag 1006 #define GETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIALFLAG_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORMATERIALFLAG_FLAG num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setActorMaterialType 1001 +#define FN_setActorMaterialType 1007 #define SETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIALTYPE_MATERIAL_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getActorMaterialType 1002 +#define FN_getActorMaterialType 1008 #define GETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIALTYPE_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_MaterialExists 1003 +#define FN_MaterialExists 1009 #define MATERIALEXISTS_MATERIAL num_var[0].nref[0].value[ num_var[0].byref_offset ] diff --git a/rcbasic_build/rcbasic_dev3.txt b/rcbasic_build/rcbasic_dev3.txt index f26df57..1866c48 100644 --- a/rcbasic_build/rcbasic_dev3.txt +++ b/rcbasic_build/rcbasic_dev3.txt @@ -1,4 +1,4 @@ -case FN_Fprint: //Sub Procedure +case FN_FPrint: //Sub Procedure rc_fprint( FPRINT_TXT$ ); break; case FN_Input$: //String Function @@ -1646,6 +1646,15 @@ case FN_SetWorld2DAutoClearForces: //Sub Procedure case FN_GetWorld2DAutoClearForces: //Number Function rc_push_num(rc_getWorld2DAutoClearForces( )); break; +case FN_CastRay2D: //Number Function + rc_push_num(rc_castRay2D( CASTRAY2D_FROM_X, CASTRAY2D_FROM_Y, CASTRAY2D_TO_X, CASTRAY2D_TO_Y )); + break; +case FN_CastRay2D_All: //Number Function + rc_push_num(rc_castRay2D_All( CASTRAY2D_ALL_FROM_X, CASTRAY2D_ALL_FROM_Y, CASTRAY2D_ALL_TO_X, CASTRAY2D_ALL_TO_Y )); + break; +case FN_GetRayHit2D: //Sub Procedure + rc_getRayHit2D( GETRAYHIT2D_INDEX, &GETRAYHIT2D_SPR_ID, &GETRAYHIT2D_X, &GETRAYHIT2D_Y, &GETRAYHIT2D_NORMAL_X, &GETRAYHIT2D_NORMAL_Y ); + break; case FN_createDistanceJoint: //Number Function rc_push_num(rc_createDistanceJoint( CREATEDISTANCEJOINT_SPRITEA, CREATEDISTANCEJOINT_SPRITEB, CREATEDISTANCEJOINT_AX, CREATEDISTANCEJOINT_AY, CREATEDISTANCEJOINT_BX, CREATEDISTANCEJOINT_BY, CREATEDISTANCEJOINT_COLLIDE_CONNECT )); break; @@ -2234,6 +2243,15 @@ case FN_getActorLocalInertia: //Sub Procedure case FN_SetActorSleepState: //Sub Procedure rc_setActorSleepState( SETACTORSLEEPSTATE_ACTOR, SETACTORSLEEPSTATE_STATE ); break; +case FN_CastRay3D: //Number Function + rc_push_num(rc_castRay3D( CASTRAY3D_FROM_X, CASTRAY3D_FROM_Y, CASTRAY3D_FROM_Z, CASTRAY3D_TO_X, CASTRAY3D_TO_Y, CASTRAY3D_TO_Z )); + break; +case FN_CastRay3D_All: //Number Function + rc_push_num(rc_castRay3D_All( CASTRAY3D_ALL_FROM_X, CASTRAY3D_ALL_FROM_Y, CASTRAY3D_ALL_FROM_Z, CASTRAY3D_ALL_TO_X, CASTRAY3D_ALL_TO_Y, CASTRAY3D_ALL_TO_Z )); + break; +case FN_GetRayHit3D: //Sub Procedure + rc_getRayHit3D( GETRAYHIT3D_INDEX, &GETRAYHIT3D_ACTOR_ID, &GETRAYHIT3D_X, &GETRAYHIT3D_Y, &GETRAYHIT3D_Z, &GETRAYHIT3D_NORMAL_X, &GETRAYHIT3D_NORMAL_Y, &GETRAYHIT3D_NORMAL_Z ); + break; case FN_createPointConstraint: //Number Function rc_push_num(rc_createPointConstraint( CREATEPOINTCONSTRAINT_ACTORA, CREATEPOINTCONSTRAINT_PXA, CREATEPOINTCONSTRAINT_PYA, CREATEPOINTCONSTRAINT_PZA )); break; diff --git a/rcbasic_runtime/rc_defines.h b/rcbasic_runtime/rc_defines.h index e05ee32..9252ef3 100755 --- a/rcbasic_runtime/rc_defines.h +++ b/rcbasic_runtime/rc_defines.h @@ -1,7 +1,7 @@ #ifndef RC_DEFINES_H_INCLUDED #define RC_DEFINES_H_INCLUDED -#define FN_Fprint 0 +#define FN_FPrint 0 #define FPRINT_TXT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define FN_Input$ 1 #define INPUT$_PROMPT$ str_var[0].sref[0].value[ str_var[0].byref_offset ] @@ -1556,7 +1556,24 @@ #define FN_SetWorld2DAutoClearForces 538 #define SETWORLD2DAUTOCLEARFORCES_FLAG num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FN_GetWorld2DAutoClearForces 539 -#define FN_createDistanceJoint 540 +#define FN_CastRay2D 540 +#define CASTRAY2D_FROM_X num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define CASTRAY2D_FROM_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define CASTRAY2D_TO_X num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define CASTRAY2D_TO_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define FN_CastRay2D_All 541 +#define CASTRAY2D_ALL_FROM_X num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define CASTRAY2D_ALL_FROM_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define CASTRAY2D_ALL_TO_X num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define CASTRAY2D_ALL_TO_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define FN_GetRayHit2D 542 +#define GETRAYHIT2D_INDEX num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETRAYHIT2D_SPR_ID num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define GETRAYHIT2D_X num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define GETRAYHIT2D_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define GETRAYHIT2D_NORMAL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] +#define GETRAYHIT2D_NORMAL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] +#define FN_createDistanceJoint 543 #define CREATEDISTANCEJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEDISTANCEJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEDISTANCEJOINT_AX num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1564,22 +1581,22 @@ #define CREATEDISTANCEJOINT_BX num_var[4].nref[0].value[ num_var[4].byref_offset ] #define CREATEDISTANCEJOINT_BY num_var[5].nref[0].value[ num_var[5].byref_offset ] #define CREATEDISTANCEJOINT_COLLIDE_CONNECT num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_createFrictionJoint 541 +#define FN_createFrictionJoint 544 #define CREATEFRICTIONJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEFRICTIONJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEFRICTIONJOINT_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEFRICTIONJOINT_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define CREATEFRICTIONJOINT_COLLIDE_CONNECT num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_createGearJoint 542 +#define FN_createGearJoint 545 #define CREATEGEARJOINT_JOINTA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEGEARJOINT_JOINTB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEGEARJOINT_G_RATIO num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEGEARJOINT_COLLIDE_CONNECT num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_createMotorJoint 543 +#define FN_createMotorJoint 546 #define CREATEMOTORJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEMOTORJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEMOTORJOINT_COLLIDE_CONNECT num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_createPrismaticJoint 544 +#define FN_createPrismaticJoint 547 #define CREATEPRISMATICJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEPRISMATICJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEPRISMATICJOINT_AX num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1587,7 +1604,7 @@ #define CREATEPRISMATICJOINT_AXISX num_var[4].nref[0].value[ num_var[4].byref_offset ] #define CREATEPRISMATICJOINT_AXISY num_var[5].nref[0].value[ num_var[5].byref_offset ] #define CREATEPRISMATICJOINT_COLLIDE_CONNECT num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_createPulleyJoint 545 +#define FN_createPulleyJoint 548 #define CREATEPULLEYJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEPULLEYJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEPULLEYJOINT_GAX num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1600,19 +1617,19 @@ #define CREATEPULLEYJOINT_BY num_var[9].nref[0].value[ num_var[9].byref_offset ] #define CREATEPULLEYJOINT_J_RATIO num_var[10].nref[0].value[ num_var[10].byref_offset ] #define CREATEPULLEYJOINT_COLLIDE_CONNECT num_var[11].nref[0].value[ num_var[11].byref_offset ] -#define FN_createRevoluteJoint 546 +#define FN_createRevoluteJoint 549 #define CREATEREVOLUTEJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEREVOLUTEJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEREVOLUTEJOINT_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEREVOLUTEJOINT_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define CREATEREVOLUTEJOINT_COLLIDE_CONNECT num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_createWeldJoint 547 +#define FN_createWeldJoint 550 #define CREATEWELDJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEWELDJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEWELDJOINT_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEWELDJOINT_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define CREATEWELDJOINT_COLLIDE_CONNECT num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_createWheelJoint 548 +#define FN_createWheelJoint 551 #define CREATEWHEELJOINT_SPRITEA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEWHEELJOINT_SPRITEB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEWHEELJOINT_AX num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1620,223 +1637,223 @@ #define CREATEWHEELJOINT_AXISX num_var[4].nref[0].value[ num_var[4].byref_offset ] #define CREATEWHEELJOINT_AXISY num_var[5].nref[0].value[ num_var[5].byref_offset ] #define CREATEWHEELJOINT_COLLIDE_CONNECT num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getJointWorldAnchorA 549 +#define FN_getJointWorldAnchorA 552 #define GETJOINTWORLDANCHORA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTWORLDANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTWORLDANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getJointWorldAnchorB 550 +#define FN_getJointWorldAnchorB 553 #define GETJOINTWORLDANCHORB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTWORLDANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTWORLDANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getJointReactionForce 551 +#define FN_getJointReactionForce 554 #define GETJOINTREACTIONFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTREACTIONFORCE_INV_DT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTREACTIONFORCE_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETJOINTREACTIONFORCE_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getJointReactionTorque 552 +#define FN_getJointReactionTorque 555 #define GETJOINTREACTIONTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTREACTIONTORQUE_INV_DT num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointLocalAnchorA 553 +#define FN_getJointLocalAnchorA 556 #define GETJOINTLOCALANCHORA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTLOCALANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTLOCALANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getJointLocalAnchorB 554 +#define FN_getJointLocalAnchorB 557 #define GETJOINTLOCALANCHORB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTLOCALANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTLOCALANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setJointLength 555 +#define FN_setJointLength 558 #define SETJOINTLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTLENGTH_JLEN num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointLength 556 +#define FN_getJointLength 559 #define GETJOINTLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointMinLength 557 +#define FN_setJointMinLength 560 #define SETJOINTMINLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTMINLENGTH_JLEN num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointMinLength 558 +#define FN_getJointMinLength 561 #define GETJOINTMINLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointMaxLength 559 +#define FN_setJointMaxLength 562 #define SETJOINTMAXLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTMAXLENGTH_JLEN num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointMaxLength 560 +#define FN_getJointMaxLength 563 #define GETJOINTMAXLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointCurrentLength 561 +#define FN_getJointCurrentLength 564 #define GETJOINTCURRENTLENGTH_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointStiffness 562 +#define FN_setJointStiffness 565 #define SETJOINTSTIFFNESS_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTSTIFFNESS_STIFFNESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointStiffness 563 +#define FN_getJointStiffness 566 #define GETJOINTSTIFFNESS_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointDamping 564 +#define FN_setJointDamping 567 #define SETJOINTDAMPING_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTDAMPING_DAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointDamping 565 +#define FN_getJointDamping 568 #define GETJOINTDAMPING_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointMaxForce 566 +#define FN_setJointMaxForce 569 #define SETJOINTMAXFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTMAXFORCE_FORCE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointMaxForce 567 +#define FN_getJointMaxForce 570 #define GETJOINTMAXFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointMaxTorque 568 +#define FN_setJointMaxTorque 571 #define SETJOINTMAXTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTMAXTORQUE_TORQUE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointMaxTorque 569 +#define FN_getJointMaxTorque 572 #define GETJOINTMAXTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointCorrectionFactor 570 +#define FN_setJointCorrectionFactor 573 #define SETJOINTCORRECTIONFACTOR_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTCORRECTIONFACTOR_FACTOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointCorrectionFactor 571 +#define FN_getJointCorrectionFactor 574 #define GETJOINTCORRECTIONFACTOR_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointRatio 572 +#define FN_setJointRatio 575 #define SETJOINTRATIO_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTRATIO_J_RATIO num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointRatio 573 +#define FN_getJointRatio 576 #define GETJOINTRATIO_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointLinearOffset 574 +#define FN_setJointLinearOffset 577 #define SETJOINTLINEAROFFSET_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTLINEAROFFSET_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETJOINTLINEAROFFSET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getJointLinearOffset 575 +#define FN_getJointLinearOffset 578 #define GETJOINTLINEAROFFSET_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTLINEAROFFSET_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTLINEAROFFSET_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setJointAngularOffset 576 +#define FN_setJointAngularOffset 579 #define SETJOINTANGULAROFFSET_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTANGULAROFFSET_ANGLEOFFSET num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointAngularOffset 577 +#define FN_getJointAngularOffset 580 #define GETJOINTANGULAROFFSET_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointLocalAxisA 578 +#define FN_getJointLocalAxisA 581 #define GETJOINTLOCALAXISA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTLOCALAXISA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTLOCALAXISA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getJointReferenceAngle 579 +#define FN_getJointReferenceAngle 582 #define GETJOINTREFERENCEANGLE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointTranslation 580 +#define FN_getJointTranslation 583 #define GETJOINTTRANSLATION_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointSpeed 581 +#define FN_getJointSpeed 584 #define GETJOINTSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_jointIsLimitEnabled 582 +#define FN_jointIsLimitEnabled 585 #define JOINTISLIMITENABLED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_enableJointLimit 583 +#define FN_enableJointLimit 586 #define ENABLEJOINTLIMIT_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ENABLEJOINTLIMIT_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointLowerLimit 584 +#define FN_getJointLowerLimit 587 #define GETJOINTLOWERLIMIT_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointUpperLimit 585 +#define FN_getJointUpperLimit 588 #define GETJOINTUPPERLIMIT_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointLimits 586 +#define FN_setJointLimits 589 #define SETJOINTLIMITS_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTLIMITS_LOWER_LIMIT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETJOINTLIMITS_UPPER_LIMIT num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_jointMotorIsEnabled 587 +#define FN_jointMotorIsEnabled 590 #define JOINTMOTORISENABLED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_enableJointMotor 588 +#define FN_enableJointMotor 591 #define ENABLEJOINTMOTOR_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ENABLEJOINTMOTOR_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setJointMotorSpeed 589 +#define FN_setJointMotorSpeed 592 #define SETJOINTMOTORSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTMOTORSPEED_SPEED num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointMotorSpeed 590 +#define FN_getJointMotorSpeed 593 #define GETJOINTMOTORSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointMaxMotorForce 591 +#define FN_setJointMaxMotorForce 594 #define SETJOINTMAXMOTORFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTMAXMOTORFORCE_FORCE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointMaxMotorForce 592 +#define FN_getJointMaxMotorForce 595 #define GETJOINTMAXMOTORFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointMotorForce 593 +#define FN_getJointMotorForce 596 #define GETJOINTMOTORFORCE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTMOTORFORCE_INV_DT num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setJointMaxMotorTorque 594 +#define FN_setJointMaxMotorTorque 597 #define SETJOINTMAXMOTORTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTMAXMOTORTORQUE_TORQUE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointMaxMotorTorque 595 +#define FN_getJointMaxMotorTorque 598 #define GETJOINTMAXMOTORTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointMotorTorque 596 +#define FN_getJointMotorTorque 599 #define GETJOINTMOTORTORQUE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTMOTORTORQUE_INV_DT num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getJointGroundAnchorA 597 +#define FN_getJointGroundAnchorA 600 #define GETJOINTGROUNDANCHORA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTGROUNDANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTGROUNDANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getJointGroundAnchorB 598 +#define FN_getJointGroundAnchorB 601 #define GETJOINTGROUNDANCHORB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETJOINTGROUNDANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETJOINTGROUNDANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getJointLengthA 599 +#define FN_getJointLengthA 602 #define GETJOINTLENGTHA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointLengthB 600 +#define FN_getJointLengthB 603 #define GETJOINTLENGTHB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointCurrentLengthA 601 +#define FN_getJointCurrentLengthA 604 #define GETJOINTCURRENTLENGTHA_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointCurrentLengthB 602 +#define FN_getJointCurrentLengthB 605 #define GETJOINTCURRENTLENGTHB_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setJointOrigin 603 +#define FN_setJointOrigin 606 #define SETJOINTORIGIN_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETJOINTORIGIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETJOINTORIGIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getJointAngle 604 +#define FN_getJointAngle 607 #define GETJOINTANGLE_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointLinearSpeed 605 +#define FN_getJointLinearSpeed 608 #define GETJOINTLINEARSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getJointAngularSpeed 606 +#define FN_getJointAngularSpeed 609 #define GETJOINTANGULARSPEED_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DeleteJoint 607 +#define FN_DeleteJoint 610 #define DELETEJOINT_JOINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateTileSet 608 +#define FN_CreateTileSet 611 #define CREATETILESET_IMG_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATETILESET_TILE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATETILESET_TILE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetTileAnimationLength 609 +#define FN_SetTileAnimationLength 612 #define SETTILEANIMATIONLENGTH_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTILEANIMATIONLENGTH_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTILEANIMATIONLENGTH_NUM_FRAMES num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTileAnimationLength 610 +#define FN_GetTileAnimationLength 613 #define GETTILEANIMATIONLENGTH_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTILEANIMATIONLENGTH_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetTileAnimationFrame 611 +#define FN_SetTileAnimationFrame 614 #define SETTILEANIMATIONFRAME_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTILEANIMATIONFRAME_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTILEANIMATIONFRAME_ANIM_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETTILEANIMATIONFRAME_TILE_FRAME num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetTileAnimationFrame 612 +#define FN_GetTileAnimationFrame 615 #define GETTILEANIMATIONFRAME_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTILEANIMATIONFRAME_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTILEANIMATIONFRAME_ANIM_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetTileAnimationSpeed 613 +#define FN_SetTileAnimationSpeed 616 #define SETTILEANIMATIONSPEED_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTILEANIMATIONSPEED_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTILEANIMATIONSPEED_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTileAnimationSpeed 614 +#define FN_GetTileAnimationSpeed 617 #define GETTILEANIMATIONSPEED_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTILEANIMATIONSPEED_BASE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_CreateTileMap 615 +#define FN_CreateTileMap 618 #define CREATETILEMAP_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATETILEMAP_WIDTHINTILES num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATETILEMAP_HEIGHTINTILES num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetTileMapSize 616 +#define FN_SetTileMapSize 619 #define SETTILEMAPSIZE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTILEMAPSIZE_WIDTHINTILES num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTILEMAPSIZE_HEIGHTINTILES num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTileMapSize 617 +#define FN_GetTileMapSize 620 #define GETTILEMAPSIZE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTILEMAPSIZE_WIDTHINTILES num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTILEMAPSIZE_HEIGHTINTILES num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetTile 618 +#define FN_SetTile 621 #define SETTILE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTILE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTILE_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETTILE_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetTile 619 +#define FN_GetTile 622 #define GETTILE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTILE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTILE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_FillTile 620 +#define FN_FillTile 623 #define FILLTILE_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ] #define FILLTILE_TILE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define FILLTILE_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define FILLTILE_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define FILLTILE_WIDTHINTILES num_var[4].nref[0].value[ num_var[4].byref_offset ] #define FILLTILE_HEIGHTINTILES num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_DrawTileMap 621 +#define FN_DrawTileMap 624 #define DRAWTILEMAP_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DRAWTILEMAP_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define DRAWTILEMAP_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1844,16 +1861,16 @@ #define DRAWTILEMAP_H num_var[4].nref[0].value[ num_var[4].byref_offset ] #define DRAWTILEMAP_OFFSET_X num_var[5].nref[0].value[ num_var[5].byref_offset ] #define DRAWTILEMAP_OFFSET_Y num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_DeleteTileSet 622 +#define FN_DeleteTileSet 625 #define DELETETILESET_TILESET num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DeleteTileMap 623 +#define FN_DeleteTileMap 626 #define DELETETILEMAP_TILEMAP num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_LoadMesh 624 +#define FN_LoadMesh 627 #define LOADMESH_MESH_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_DeleteMesh 625 +#define FN_DeleteMesh 628 #define DELETEMESH_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateMesh 626 -#define FN_AddMeshBuffer 627 +#define FN_CreateMesh 629 +#define FN_AddMeshBuffer 630 #define ADDMESHBUFFER_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ADDMESHBUFFER_VERTEX_COUNT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ADDMESHBUFFER_VERTEX_DATA num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -1861,276 +1878,276 @@ #define ADDMESHBUFFER_UV_DATA num_var[4].nref[0].value[ num_var[4].byref_offset ] #define ADDMESHBUFFER_INDEX_COUNT num_var[5].nref[0].value[ num_var[5].byref_offset ] #define ADDMESHBUFFER_INDEX_DATA num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_LoadMeshFromArchive 628 +#define FN_LoadMeshFromArchive 631 #define LOADMESHFROMARCHIVE_ARCHIVE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define LOADMESHFROMARCHIVE_MESH_FILE$ str_var[1].sref[0].value[ str_var[1].byref_offset ] -#define FN_CreatePlaneMesh 629 +#define FN_CreatePlaneMesh 632 #define CREATEPLANEMESH_W num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEPLANEMESH_H num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEPLANEMESH_TILECOUNT_W num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEPLANEMESH_TILECOUNT_H num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_LoadAN8 630 +#define FN_LoadAN8 633 #define LOADAN8_AN8_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_LoadMeshFromAN8 631 +#define FN_LoadMeshFromAN8 634 #define LOADMESHFROMAN8_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define LOADMESHFROMAN8_AN8_SCENE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_GetNumAN8Scenes 632 +#define FN_GetNumAN8Scenes 635 #define GETNUMAN8SCENES_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetAN8SceneName$ 633 +#define FN_GetAN8SceneName$ 636 #define GETAN8SCENENAME$_AN8_PROJECT num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETAN8SCENENAME$_SCENE_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_CreateAnimatedActor 634 +#define FN_CreateAnimatedActor 637 #define CREATEANIMATEDACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateOctreeActor 635 +#define FN_CreateOctreeActor 638 #define CREATEOCTREEACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateCubeActor 636 +#define FN_CreateCubeActor 639 #define CREATECUBEACTOR_CUBE_SIZE num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateSphereActor 637 +#define FN_CreateSphereActor 640 #define CREATESPHEREACTOR_RADIUS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateWaterActor 638 +#define FN_CreateWaterActor 641 #define CREATEWATERACTOR_MESH num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEWATERACTOR_WAVEHEIGHT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEWATERACTOR_WAVESPEED num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEWATERACTOR_WAVELENGTH num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_CreateLightActor 639 -#define FN_CreateBillboardActor 640 -#define FN_CreateTerrainActor 641 +#define FN_CreateLightActor 642 +#define FN_CreateBillboardActor 643 +#define FN_CreateTerrainActor 644 #define CREATETERRAINACTOR_HMAP_FILE$ str_var[0].sref[0].value[ str_var[0].byref_offset ] -#define FN_CreateParticleActor 642 +#define FN_CreateParticleActor 645 #define CREATEPARTICLEACTOR_PARTICLE_TYPE num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_DeleteActor 643 +#define FN_DeleteActor 646 #define DELETEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorTransform 644 +#define FN_GetActorTransform 647 #define GETACTORTRANSFORM_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORTRANSFORM_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetActorPosition 645 +#define FN_SetActorPosition 648 #define SETACTORPOSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORPOSITION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_TranslateActorLocal 646 +#define FN_TranslateActorLocal 649 #define TRANSLATEACTORLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TRANSLATEACTORLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define TRANSLATEACTORLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define TRANSLATEACTORLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_TranslateActorWorld 647 +#define FN_TranslateActorWorld 650 #define TRANSLATEACTORWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TRANSLATEACTORWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define TRANSLATEACTORWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define TRANSLATEACTORWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorPosition 648 +#define FN_GetActorPosition 651 #define GETACTORPOSITION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORPOSITION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORPOSITION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORPOSITION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorScale 649 +#define FN_SetActorScale 652 #define SETACTORSCALE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_ScaleActor 650 +#define FN_ScaleActor 653 #define SCALEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SCALEACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SCALEACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SCALEACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorScale 651 +#define FN_GetActorScale 654 #define GETACTORSCALE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORSCALE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORSCALE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORSCALE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorRotation 652 +#define FN_SetActorRotation 655 #define SETACTORROTATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_RotateActor 653 +#define FN_RotateActor 656 #define ROTATEACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ROTATEACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ROTATEACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define ROTATEACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorRotation 654 +#define FN_GetActorRotation 657 #define GETACTORROTATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORROTATION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORROTATION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORROTATION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorVisible 655 +#define FN_SetActorVisible 658 #define SETACTORVISIBLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORVISIBLE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_ActorIsVisible 656 +#define FN_ActorIsVisible 659 #define ACTORISVISIBLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetActorAutoCulling 657 +#define FN_SetActorAutoCulling 660 #define SETACTORAUTOCULLING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORAUTOCULLING_CULL_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetActorAutoCulling 658 +#define FN_GetActorAutoCulling 661 #define GETACTORAUTOCULLING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_AddActorShadow 659 +#define FN_AddActorShadow 662 #define ADDACTORSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_RemoveActorShadow 660 +#define FN_RemoveActorShadow 663 #define REMOVEACTORSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ActorExists 661 +#define FN_ActorExists 664 #define ACTOREXISTS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_CreateActorAnimation 662 +#define FN_CreateActorAnimation 665 #define CREATEACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEACTORANIMATION_START_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEACTORANIMATION_END_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEACTORANIMATION_SPEED num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorAnimation 663 +#define FN_SetActorAnimation 666 #define SETACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANIMATION_NUM_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetActorAnimationSpeed 664 +#define FN_SetActorAnimationSpeed 667 #define SETACTORANIMATIONSPEED_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANIMATIONSPEED_SPEED num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetActorAnimationFrames 665 +#define FN_SetActorAnimationFrames 668 #define SETACTORANIMATIONFRAMES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANIMATIONFRAMES_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANIMATIONFRAMES_START_FRAME num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORANIMATIONFRAMES_END_FRAME num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorCurrentAnimation 666 +#define FN_GetActorCurrentAnimation 669 #define GETACTORCURRENTANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorAnimationSpeed 667 +#define FN_GetActorAnimationSpeed 670 #define GETACTORANIMATIONSPEED_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANIMATIONSPEED_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetActorAnimationStartFrame 668 +#define FN_GetActorAnimationStartFrame 671 #define GETACTORANIMATIONSTARTFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANIMATIONSTARTFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetActorAnimationEndFrame 669 +#define FN_GetActorAnimationEndFrame 672 #define GETACTORANIMATIONENDFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANIMATIONENDFRAME_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetActorFrame 670 +#define FN_SetActorFrame 673 #define SETACTORFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORFRAME_FRAME num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetActorFrame 671 +#define FN_GetActorFrame 674 #define GETACTORFRAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_ActorAnimationIsPlaying 672 +#define FN_ActorAnimationIsPlaying 675 #define ACTORANIMATIONISPLAYING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_NumActorAnimationLoops 673 +#define FN_NumActorAnimationLoops 676 #define NUMACTORANIMATIONLOOPS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetActorMD2Animation 674 +#define FN_SetActorMD2Animation 677 #define SETACTORMD2ANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMD2ANIMATION_ANIM num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMD2ANIMATION_NUM_LOOPS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetActorMD2AnimationByName 675 +#define FN_SetActorMD2AnimationByName 678 #define SETACTORMD2ANIMATIONBYNAME_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$ str_var[0].sref[0].value[ str_var[0].byref_offset ] #define SETACTORMD2ANIMATIONBYNAME_NUM_LOOPS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_DeleteActorAnimation 676 +#define FN_DeleteActorAnimation 679 #define DELETEACTORANIMATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define DELETEACTORANIMATION_ANIMATION num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetGravity3D 677 +#define FN_SetGravity3D 680 #define SETGRAVITY3D_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETGRAVITY3D_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETGRAVITY3D_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetGravity3D 678 +#define FN_GetGravity3D 681 #define GETGRAVITY3D_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETGRAVITY3D_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETGRAVITY3D_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetActorCollisionShape 679 +#define FN_SetActorCollisionShape 682 #define SETACTORCOLLISIONSHAPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORCOLLISIONSHAPE_SHAPE_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORCOLLISIONSHAPE_MASS num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetActorCollisionShape 680 +#define FN_GetActorCollisionShape 683 #define GETACTORCOLLISIONSHAPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetActorSolid 681 +#define FN_SetActorSolid 684 #define SETACTORSOLID_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORSOLID_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_ActorIsSolid 682 +#define FN_ActorIsSolid 685 #define ACTORISSOLID_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetActorCollision 683 +#define FN_GetActorCollision 686 #define GETACTORCOLLISION_ACTOR1 num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORCOLLISION_ACTOR2 num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetActorGravity 684 +#define FN_SetActorGravity 687 #define SETACTORGRAVITY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORGRAVITY_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORGRAVITY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORGRAVITY_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetActorGravity 685 +#define FN_GetActorGravity 688 #define GETACTORGRAVITY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORGRAVITY_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORGRAVITY_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORGRAVITY_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorDamping 686 +#define FN_setActorDamping 689 #define SETACTORDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORDAMPING_LIN_DAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORDAMPING_ANG_DAMPING num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorLinearDamping 687 +#define FN_getActorLinearDamping 690 #define GETACTORLINEARDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getActorAngularDamping 688 +#define FN_getActorAngularDamping 691 #define GETACTORANGULARDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getActorLinearSleepThreshold 689 +#define FN_getActorLinearSleepThreshold 692 #define GETACTORLINEARSLEEPTHRESHOLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getActorAngularSleepThreshold 690 +#define FN_getActorAngularSleepThreshold 693 #define GETACTORANGULARSLEEPTHRESHOLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_applyActorDamping 691 +#define FN_applyActorDamping 694 #define APPLYACTORDAMPING_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORDAMPING_TIMESTEP num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setActorMassProperties 692 +#define FN_setActorMassProperties 695 #define SETACTORMASSPROPERTIES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMASSPROPERTIES_MASS num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMASSPROPERTIES_INERTIA_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORMASSPROPERTIES_INERTIA_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define SETACTORMASSPROPERTIES_INERTIA_Z num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_getActorLinearFactor 693 +#define FN_getActorLinearFactor 696 #define GETACTORLINEARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLINEARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLINEARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORLINEARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorLinearFactor 694 +#define FN_setActorLinearFactor 697 #define SETACTORLINEARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORLINEARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORLINEARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORLINEARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorInverseMass 695 +#define FN_getActorInverseMass 698 #define GETACTORINVERSEMASS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_integrateActorVelocities 696 +#define FN_integrateActorVelocities 699 #define INTEGRATEACTORVELOCITIES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define INTEGRATEACTORVELOCITIES_V_STEP num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_applyActorCentralForceLocal 697 +#define FN_applyActorCentralForceLocal 700 #define APPLYACTORCENTRALFORCELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORCENTRALFORCELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORCENTRALFORCELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORCENTRALFORCELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorCentralForceWorld 698 +#define FN_applyActorCentralForceWorld 701 #define APPLYACTORCENTRALFORCEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORCENTRALFORCEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORCENTRALFORCEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORCENTRALFORCEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorTotalForce 699 +#define FN_getActorTotalForce 702 #define GETACTORTOTALFORCE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORTOTALFORCE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORTOTALFORCE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORTOTALFORCE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorTotalTorque 700 +#define FN_getActorTotalTorque 703 #define GETACTORTOTALTORQUE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORTOTALTORQUE_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORTOTALTORQUE_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORTOTALTORQUE_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorInverseInertiaDiagLocal 701 +#define FN_getActorInverseInertiaDiagLocal 704 #define GETACTORINVERSEINERTIADIAGLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORINVERSEINERTIADIAGLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORINVERSEINERTIADIAGLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORINVERSEINERTIADIAGLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorInverseInertiaDiagLocal 702 +#define FN_setActorInverseInertiaDiagLocal 705 #define SETACTORINVERSEINERTIADIAGLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORINVERSEINERTIADIAGLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORINVERSEINERTIADIAGLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORINVERSEINERTIADIAGLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorSleepThresholds 703 +#define FN_setActorSleepThresholds 706 #define SETACTORSLEEPTHRESHOLDS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORSLEEPTHRESHOLDS_LINEAR num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORSLEEPTHRESHOLDS_ANGULAR num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_applyActorTorqueLocal 704 +#define FN_applyActorTorqueLocal 707 #define APPLYACTORTORQUELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORTORQUELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORTORQUELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORTORQUELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorTorqueWorld 705 +#define FN_applyActorTorqueWorld 708 #define APPLYACTORTORQUEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORTORQUEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORTORQUEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORTORQUEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorForceLocal 706 +#define FN_applyActorForceLocal 709 #define APPLYACTORFORCELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORFORCELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORFORCELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2138,7 +2155,7 @@ #define APPLYACTORFORCELOCAL_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define APPLYACTORFORCELOCAL_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define APPLYACTORFORCELOCAL_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_applyActorForceWorld 707 +#define FN_applyActorForceWorld 710 #define APPLYACTORFORCEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORFORCEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORFORCEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2146,27 +2163,27 @@ #define APPLYACTORFORCEWORLD_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define APPLYACTORFORCEWORLD_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define APPLYACTORFORCEWORLD_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_applyActorCentralImpulseLocal 708 +#define FN_applyActorCentralImpulseLocal 711 #define APPLYACTORCENTRALIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORCENTRALIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORCENTRALIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORCENTRALIMPULSELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorCentralImpulseWorld 709 +#define FN_applyActorCentralImpulseWorld 712 #define APPLYACTORCENTRALIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORCENTRALIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORCENTRALIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORCENTRALIMPULSEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorTorqueImpulseLocal 710 +#define FN_applyActorTorqueImpulseLocal 713 #define APPLYACTORTORQUEIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORTORQUEIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORTORQUEIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORTORQUEIMPULSELOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorTorqueImpulseWorld 711 +#define FN_applyActorTorqueImpulseWorld 714 #define APPLYACTORTORQUEIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORTORQUEIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORTORQUEIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define APPLYACTORTORQUEIMPULSEWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_applyActorImpulseLocal 712 +#define FN_applyActorImpulseLocal 715 #define APPLYACTORIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORIMPULSELOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORIMPULSELOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2174,7 +2191,7 @@ #define APPLYACTORIMPULSELOCAL_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define APPLYACTORIMPULSELOCAL_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define APPLYACTORIMPULSELOCAL_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_applyActorImpulseWorld 713 +#define FN_applyActorImpulseWorld 716 #define APPLYACTORIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define APPLYACTORIMPULSEWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define APPLYACTORIMPULSEWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2182,52 +2199,52 @@ #define APPLYACTORIMPULSEWORLD_REL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define APPLYACTORIMPULSEWORLD_REL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define APPLYACTORIMPULSEWORLD_REL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_clearActorForces 714 +#define FN_clearActorForces 717 #define CLEARACTORFORCES_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_updateActorInertiaTensor 715 +#define FN_updateActorInertiaTensor 718 #define UPDATEACTORINERTIATENSOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getActorCenter 716 +#define FN_getActorCenter 719 #define GETACTORCENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORCENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORCENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORCENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorRotationQ 717 +#define FN_getActorRotationQ 720 #define GETACTORROTATIONQ_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORROTATIONQ_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORROTATIONQ_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORROTATIONQ_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETACTORROTATIONQ_W num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_getActorLinearVelocityWorld 718 +#define FN_getActorLinearVelocityWorld 721 #define GETACTORLINEARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLINEARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLINEARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORLINEARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorAngularVelocityWorld 719 +#define FN_getActorAngularVelocityWorld 722 #define GETACTORANGULARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANGULARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORANGULARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORANGULARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorLinearVelocityLocal 720 +#define FN_setActorLinearVelocityLocal 723 #define SETACTORLINEARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORLINEARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORLINEARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORLINEARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorLinearVelocityWorld 721 +#define FN_setActorLinearVelocityWorld 724 #define SETACTORLINEARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORLINEARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORLINEARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORLINEARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorAngularVelocityLocal 722 +#define FN_setActorAngularVelocityLocal 725 #define SETACTORANGULARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANGULARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANGULARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORANGULARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorAngularVelocityWorld 723 +#define FN_setActorAngularVelocityWorld 726 #define SETACTORANGULARVELOCITYWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANGULARVELOCITYWORLD_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANGULARVELOCITYWORLD_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORANGULARVELOCITYWORLD_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorVelocityInLocalPoint 724 +#define FN_getActorVelocityInLocalPoint 727 #define GETACTORVELOCITYINLOCALPOINT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORVELOCITYINLOCALPOINT_REL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORVELOCITYINLOCALPOINT_REL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2235,17 +2252,17 @@ #define GETACTORVELOCITYINLOCALPOINT_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETACTORVELOCITYINLOCALPOINT_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETACTORVELOCITYINLOCALPOINT_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getActorLinearVelocityLocal 725 +#define FN_getActorLinearVelocityLocal 728 #define GETACTORLINEARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLINEARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLINEARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORLINEARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorAngularVelocityLocal 726 +#define FN_getActorAngularVelocityLocal 729 #define GETACTORANGULARVELOCITYLOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANGULARVELOCITYLOCAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORANGULARVELOCITYLOCAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORANGULARVELOCITYLOCAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorAABB 727 +#define FN_getActorAABB 730 #define GETACTORAABB_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORAABB_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORAABB_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2253,7 +2270,7 @@ #define GETACTORAABB_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETACTORAABB_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETACTORAABB_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_computeActorImpulseDenominator 728 +#define FN_computeActorImpulseDenominator 731 #define COMPUTEACTORIMPULSEDENOMINATOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COMPUTEACTORIMPULSEDENOMINATOR_POS_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COMPUTEACTORIMPULSEDENOMINATOR_POS_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2261,47 +2278,70 @@ #define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_computeActorAngularImpulseDenominator 729 +#define FN_computeActorAngularImpulseDenominator 732 #define COMPUTEACTORANGULARIMPULSEDENOMINATOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COMPUTEACTORANGULARIMPULSEDENOMINATOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COMPUTEACTORANGULARIMPULSEDENOMINATOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define COMPUTEACTORANGULARIMPULSEDENOMINATOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setActorAngularFactor 730 +#define FN_setActorAngularFactor 733 #define SETACTORANGULARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORANGULARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORANGULARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETACTORANGULARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getActorAngularFactor 731 +#define FN_getActorAngularFactor 734 #define GETACTORANGULARFACTOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORANGULARFACTOR_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORANGULARFACTOR_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORANGULARFACTOR_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_computeActorGyroImpulseLocal 732 +#define FN_computeActorGyroImpulseLocal 735 #define COMPUTEACTORGYROIMPULSELOCAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COMPUTEACTORGYROIMPULSELOCAL_DT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COMPUTEACTORGYROIMPULSELOCAL_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define COMPUTEACTORGYROIMPULSELOCAL_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define COMPUTEACTORGYROIMPULSELOCAL_Z num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_computeActorGyroImpulseWorld 733 +#define FN_computeActorGyroImpulseWorld 736 #define COMPUTEACTORGYROIMPULSEWORLD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COMPUTEACTORGYROIMPULSEWORLD_DT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define COMPUTEACTORGYROIMPULSEWORLD_X num_var[2].nref[0].value[ num_var[2].byref_offset ] #define COMPUTEACTORGYROIMPULSEWORLD_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] #define COMPUTEACTORGYROIMPULSEWORLD_Z num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_getActorLocalInertia 734 +#define FN_getActorLocalInertia 737 #define GETACTORLOCALINERTIA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORLOCALINERTIA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORLOCALINERTIA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETACTORLOCALINERTIA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetActorSleepState 735 +#define FN_SetActorSleepState 738 #define SETACTORSLEEPSTATE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORSLEEPSTATE_STATE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_createPointConstraint 736 +#define FN_CastRay3D 739 +#define CASTRAY3D_FROM_X num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define CASTRAY3D_FROM_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define CASTRAY3D_FROM_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define CASTRAY3D_TO_X num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define CASTRAY3D_TO_Y num_var[4].nref[0].value[ num_var[4].byref_offset ] +#define CASTRAY3D_TO_Z num_var[5].nref[0].value[ num_var[5].byref_offset ] +#define FN_CastRay3D_All 740 +#define CASTRAY3D_ALL_FROM_X num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define CASTRAY3D_ALL_FROM_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define CASTRAY3D_ALL_FROM_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define CASTRAY3D_ALL_TO_X num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define CASTRAY3D_ALL_TO_Y num_var[4].nref[0].value[ num_var[4].byref_offset ] +#define CASTRAY3D_ALL_TO_Z num_var[5].nref[0].value[ num_var[5].byref_offset ] +#define FN_GetRayHit3D 741 +#define GETRAYHIT3D_INDEX num_var[0].nref[0].value[ num_var[0].byref_offset ] +#define GETRAYHIT3D_ACTOR_ID num_var[1].nref[0].value[ num_var[1].byref_offset ] +#define GETRAYHIT3D_X num_var[2].nref[0].value[ num_var[2].byref_offset ] +#define GETRAYHIT3D_Y num_var[3].nref[0].value[ num_var[3].byref_offset ] +#define GETRAYHIT3D_Z num_var[4].nref[0].value[ num_var[4].byref_offset ] +#define GETRAYHIT3D_NORMAL_X num_var[5].nref[0].value[ num_var[5].byref_offset ] +#define GETRAYHIT3D_NORMAL_Y num_var[6].nref[0].value[ num_var[6].byref_offset ] +#define GETRAYHIT3D_NORMAL_Z num_var[7].nref[0].value[ num_var[7].byref_offset ] +#define FN_createPointConstraint 742 #define CREATEPOINTCONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEPOINTCONSTRAINT_PXA num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEPOINTCONSTRAINT_PYA num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEPOINTCONSTRAINT_PZA num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_createPointConstraintEx 737 +#define FN_createPointConstraintEx 743 #define CREATEPOINTCONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEPOINTCONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEPOINTCONSTRAINTEX_PXA num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2310,47 +2350,47 @@ #define CREATEPOINTCONSTRAINTEX_PXB num_var[5].nref[0].value[ num_var[5].byref_offset ] #define CREATEPOINTCONSTRAINTEX_PYB num_var[6].nref[0].value[ num_var[6].byref_offset ] #define CREATEPOINTCONSTRAINTEX_PZB num_var[7].nref[0].value[ num_var[7].byref_offset ] -#define FN_setPointPivotA 738 +#define FN_setPointPivotA 744 #define SETPOINTPIVOTA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPOINTPIVOTA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPOINTPIVOTA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPOINTPIVOTA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setPointPivotB 739 +#define FN_setPointPivotB 745 #define SETPOINTPIVOTB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPOINTPIVOTB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPOINTPIVOTB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPOINTPIVOTB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_createHingeConstraint 740 +#define FN_createHingeConstraint 746 #define CREATEHINGECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEHINGECONSTRAINT_FRAMEA num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEHINGECONSTRAINT_USEREFERENCEFRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_createHingeConstraintEx 741 +#define FN_createHingeConstraintEx 747 #define CREATEHINGECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATEHINGECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATEHINGECONSTRAINTEX_FRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATEHINGECONSTRAINTEX_FRAMEB num_var[3].nref[0].value[ num_var[3].byref_offset ] #define CREATEHINGECONSTRAINTEX_USEREFERENCEFRAMEA num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_createSlideConstraint 742 +#define FN_createSlideConstraint 748 #define CREATESLIDECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATESLIDECONSTRAINT_FRAMEINB_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATESLIDECONSTRAINT_USELINEARREFERENCEFRAMEA num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_createSlideConstraintEx 743 +#define FN_createSlideConstraintEx 749 #define CREATESLIDECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATESLIDECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATESLIDECONSTRAINTEX_FRAMEINA_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATESLIDECONSTRAINTEX_FRAMEINB_MATRIX num_var[3].nref[0].value[ num_var[3].byref_offset ] #define CREATESLIDECONSTRAINTEX_USELINEARREFERENCEFRAMEA num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_createConeConstraint 744 +#define FN_createConeConstraint 750 #define CREATECONECONSTRAINT_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATECONECONSTRAINT_RBAFRAME_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_createConeConstraintEx 745 +#define FN_createConeConstraintEx 751 #define CREATECONECONSTRAINTEX_ACTORA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define CREATECONECONSTRAINTEX_ACTORB num_var[1].nref[0].value[ num_var[1].byref_offset ] #define CREATECONECONSTRAINTEX_RBAFRAME_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ] #define CREATECONECONSTRAINTEX_RBBFRAME_MATRIX num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_deleteConstraint 746 +#define FN_deleteConstraint 752 #define DELETECONSTRAINT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintFrameOffsetA 747 +#define FN_getConstraintFrameOffsetA 753 #define GETCONSTRAINTFRAMEOFFSETA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2358,7 +2398,7 @@ #define GETCONSTRAINTFRAMEOFFSETA_RX num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETA_RY num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETA_RZ num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getConstraintFrameOffsetB 748 +#define FN_getConstraintFrameOffsetB 754 #define GETCONSTRAINTFRAMEOFFSETB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2366,43 +2406,43 @@ #define GETCONSTRAINTFRAMEOFFSETB_RX num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETB_RY num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETCONSTRAINTFRAMEOFFSETB_RZ num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_useConstraintFrameOffset 749 +#define FN_useConstraintFrameOffset 755 #define USECONSTRAINTFRAMEOFFSET_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USECONSTRAINTFRAMEOFFSET_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getHingeAngle 750 +#define FN_getHingeAngle 756 #define GETHINGEANGLE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getHingeAngleEx 751 +#define FN_getHingeAngleEx 757 #define GETHINGEANGLEEX_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETHINGEANGLEEX_T_MATRIXA num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETHINGEANGLEEX_T_MATRIXB num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getConstraintBreakingImpulseThreshold 752 +#define FN_getConstraintBreakingImpulseThreshold 758 #define GETCONSTRAINTBREAKINGIMPULSETHRESHOLD_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintAFrame 753 +#define FN_getConstraintAFrame 759 #define GETCONSTRAINTAFRAME_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONSTRAINTAFRAME_MA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getConstraintBFrame 754 +#define FN_getConstraintBFrame 760 #define GETCONSTRAINTBFRAME_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONSTRAINTBFRAME_MA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setHingeAxis 755 +#define FN_setHingeAxis 761 #define SETHINGEAXIS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETHINGEAXIS_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETHINGEAXIS_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETHINGEAXIS_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setConstraintBreakingImpulseThreshold 756 +#define FN_setConstraintBreakingImpulseThreshold 762 #define SETCONSTRAINTBREAKINGIMPULSETHRESHOLD_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONSTRAINTBREAKINGIMPULSETHRESHOLD_THRESHOLD num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setConstraintFrames 757 +#define FN_setConstraintFrames 763 #define SETCONSTRAINTFRAMES_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONSTRAINTFRAMES_FRAMEA_MATRIX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCONSTRAINTFRAMES_FRAMEB_MATRIX num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setHingeLimit 758 +#define FN_setHingeLimit 764 #define SETHINGELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETHINGELIMIT_LOW num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETHINGELIMIT_HIGH num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETHINGELIMIT_SOFTNESS num_var[3].nref[0].value[ num_var[3].byref_offset ] #define SETHINGELIMIT_BIAS_FACTOR num_var[4].nref[0].value[ num_var[4].byref_offset ] #define SETHINGELIMIT_RELAXATION_FACTOR num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_setConeLimit 759 +#define FN_setConeLimit 765 #define SETCONELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONELIMIT_SWINGSPAN1 num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCONELIMIT_SWINGSPAN2 num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2410,290 +2450,290 @@ #define SETCONELIMIT_SOFTNESS num_var[4].nref[0].value[ num_var[4].byref_offset ] #define SETCONELIMIT_BIAS_FACTOR num_var[5].nref[0].value[ num_var[5].byref_offset ] #define SETCONELIMIT_RELAXATION_FACTOR num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getHingeLimitBiasFactor 760 +#define FN_getHingeLimitBiasFactor 766 #define GETHINGELIMITBIASFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getHingeLimitRelaxationFactor 761 +#define FN_getHingeLimitRelaxationFactor 767 #define GETHINGELIMITRELAXATIONFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getHingeLimitSign 762 +#define FN_getHingeLimitSign 768 #define GETHINGELIMITSIGN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getHingeSolveLimit 763 +#define FN_getHingeSolveLimit 769 #define GETHINGESOLVELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_useHingeReferenceFrameA 764 +#define FN_useHingeReferenceFrameA 770 #define USEHINGEREFERENCEFRAMEA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEHINGEREFERENCEFRAMEA_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getConstraintAppliedImpulse 765 +#define FN_getConstraintAppliedImpulse 771 #define GETCONSTRAINTAPPLIEDIMPULSE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintFixedActor 766 +#define FN_getConstraintFixedActor 772 #define GETCONSTRAINTFIXEDACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getPointPivotA 767 +#define FN_getPointPivotA 773 #define GETPOINTPIVOTA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPOINTPIVOTA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPOINTPIVOTA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPOINTPIVOTA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getPointPivotB 768 +#define FN_getPointPivotB 774 #define GETPOINTPIVOTB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPOINTPIVOTB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPOINTPIVOTB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPOINTPIVOTB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getConstraintActorA 769 +#define FN_getConstraintActorA 775 #define GETCONSTRAINTACTORA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintActorB 770 +#define FN_getConstraintActorB 776 #define GETCONSTRAINTACTORB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setConstraintSolverIterations 771 +#define FN_setConstraintSolverIterations 777 #define SETCONSTRAINTSOLVERITERATIONS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONSTRAINTSOLVERITERATIONS_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getConeBiasFactor 772 +#define FN_getConeBiasFactor 778 #define GETCONEBIASFACTOR_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeDamping 773 +#define FN_getConeDamping 779 #define GETCONEDAMPING_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeFixThresh 774 +#define FN_getConeFixThresh 780 #define GETCONEFIXTHRESH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeLimit 775 +#define FN_getConeLimit 781 #define GETCONELIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONELIMIT_LIMIT_INDEX num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getConstraintLimitSoftness 776 +#define FN_getConstraintLimitSoftness 782 #define GETCONSTRAINTLIMITSOFTNESS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConstraintSolverIterations 777 +#define FN_getConstraintSolverIterations 783 #define GETCONSTRAINTSOLVERITERATIONS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeAnglePoint 778 +#define FN_getConeAnglePoint 784 #define GETCONEANGLEPOINT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCONEANGLEPOINT_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCONEANGLEPOINT_C_LEN num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETCONEANGLEPOINT_X num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETCONEANGLEPOINT_Y num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETCONEANGLEPOINT_Z num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_getConstraintAngularOnly 779 +#define FN_getConstraintAngularOnly 785 #define GETCONSTRAINTANGULARONLY_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeSolveSwingLimit 780 +#define FN_getConeSolveSwingLimit 786 #define GETCONESOLVESWINGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeSolveTwistLimit 781 +#define FN_getConeSolveTwistLimit 787 #define GETCONESOLVETWISTLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeSwingSpan1 782 +#define FN_getConeSwingSpan1 788 #define GETCONESWINGSPAN1_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeSwingSpan2 783 +#define FN_getConeSwingSpan2 789 #define GETCONESWINGSPAN2_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeTwistAngle 784 +#define FN_getConeTwistAngle 790 #define GETCONETWISTANGLE_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeTwistLimitSign 785 +#define FN_getConeTwistLimitSign 791 #define GETCONETWISTLIMITSIGN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getConeTwistSpan 786 +#define FN_getConeTwistSpan 792 #define GETCONETWISTSPAN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setConstraintAngularOnly 787 +#define FN_setConstraintAngularOnly 793 #define SETCONSTRAINTANGULARONLY_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONSTRAINTANGULARONLY_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setConeDamping 788 +#define FN_setConeDamping 794 #define SETCONEDAMPING_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONEDAMPING_DAMPING num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setConeFixThresh 789 +#define FN_setConeFixThresh 795 #define SETCONEFIXTHRESH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCONEFIXTHRESH_FIXTHRESH num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getSlideAnchorA 790 +#define FN_getSlideAnchorA 796 #define GETSLIDEANCHORA_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETSLIDEANCHORA_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETSLIDEANCHORA_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETSLIDEANCHORA_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getSlideAnchorB 791 +#define FN_getSlideAnchorB 797 #define GETSLIDEANCHORB_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETSLIDEANCHORB_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETSLIDEANCHORB_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETSLIDEANCHORB_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getSlideAngDepth 792 +#define FN_getSlideAngDepth 798 #define GETSLIDEANGDEPTH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideAngularPos 793 +#define FN_getSlideAngularPos 799 #define GETSLIDEANGULARPOS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingDirAng 794 +#define FN_getSlideDampingDirAng 800 #define GETSLIDEDAMPINGDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingDirLin 795 +#define FN_getSlideDampingDirLin 801 #define GETSLIDEDAMPINGDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingLimAng 796 +#define FN_getSlideDampingLimAng 802 #define GETSLIDEDAMPINGLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingLimLin 797 +#define FN_getSlideDampingLimLin 803 #define GETSLIDEDAMPINGLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingOrthoAng 798 +#define FN_getSlideDampingOrthoAng 804 #define GETSLIDEDAMPINGORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideDampingOrthoLin 799 +#define FN_getSlideDampingOrthoLin 805 #define GETSLIDEDAMPINGORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideLinearPos 800 +#define FN_getSlideLinearPos 806 #define GETSLIDELINEARPOS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideLinDepth 801 +#define FN_getSlideLinDepth 807 #define GETSLIDELINDEPTH_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideLowerAngLimit 802 +#define FN_getSlideLowerAngLimit 808 #define GETSLIDELOWERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideLowerLinLimit 803 +#define FN_getSlideLowerLinLimit 809 #define GETSLIDELOWERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionDirAng 804 +#define FN_getSlideRestitutionDirAng 810 #define GETSLIDERESTITUTIONDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionDirLin 805 +#define FN_getSlideRestitutionDirLin 811 #define GETSLIDERESTITUTIONDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionLimAng 806 +#define FN_getSlideRestitutionLimAng 812 #define GETSLIDERESTITUTIONLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionLimLin 807 +#define FN_getSlideRestitutionLimLin 813 #define GETSLIDERESTITUTIONLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionOrthoAng 808 +#define FN_getSlideRestitutionOrthoAng 814 #define GETSLIDERESTITUTIONORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideRestitutionOrthoLin 809 +#define FN_getSlideRestitutionOrthoLin 815 #define GETSLIDERESTITUTIONORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessDirAng 810 +#define FN_getSlideSoftnessDirAng 816 #define GETSLIDESOFTNESSDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessDirLin 811 +#define FN_getSlideSoftnessDirLin 817 #define GETSLIDESOFTNESSDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessLimAng 812 +#define FN_getSlideSoftnessLimAng 818 #define GETSLIDESOFTNESSLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessLimLin 813 +#define FN_getSlideSoftnessLimLin 819 #define GETSLIDESOFTNESSLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessOrthoAng 814 +#define FN_getSlideSoftnessOrthoAng 820 #define GETSLIDESOFTNESSORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSoftnessOrthoLin 815 +#define FN_getSlideSoftnessOrthoLin 821 #define GETSLIDESOFTNESSORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSolveAngLimit 816 +#define FN_getSlideSolveAngLimit 822 #define GETSLIDESOLVEANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideSolveLinLimit 817 +#define FN_getSlideSolveLinLimit 823 #define GETSLIDESOLVELINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideUpperAngLimit 818 +#define FN_getSlideUpperAngLimit 824 #define GETSLIDEUPPERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideUpperLinLimit 819 +#define FN_getSlideUpperLinLimit 825 #define GETSLIDEUPPERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getSlideUseFrameOffset 820 +#define FN_getSlideUseFrameOffset 826 #define GETSLIDEUSEFRAMEOFFSET_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setSlideDampingDirAng 821 +#define FN_setSlideDampingDirAng 827 #define SETSLIDEDAMPINGDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingDirLin 822 +#define FN_setSlideDampingDirLin 828 #define SETSLIDEDAMPINGDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingLimAng 823 +#define FN_setSlideDampingLimAng 829 #define SETSLIDEDAMPINGLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingLimLin 824 +#define FN_setSlideDampingLimLin 830 #define SETSLIDEDAMPINGLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingOrthoAng 825 +#define FN_setSlideDampingOrthoAng 831 #define SETSLIDEDAMPINGORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideDampingOrthoLin 826 +#define FN_setSlideDampingOrthoLin 832 #define SETSLIDEDAMPINGORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEDAMPINGORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideLowerAngLimit 827 +#define FN_setSlideLowerAngLimit 833 #define SETSLIDELOWERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDELOWERANGLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideLowerLinLimit 828 +#define FN_setSlideLowerLinLimit 834 #define SETSLIDELOWERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDELOWERLINLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionDirAng 829 +#define FN_setSlideRestitutionDirAng 835 #define SETSLIDERESTITUTIONDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionDirLin 830 +#define FN_setSlideRestitutionDirLin 836 #define SETSLIDERESTITUTIONDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionLimAng 831 +#define FN_setSlideRestitutionLimAng 837 #define SETSLIDERESTITUTIONLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionLimLin 832 +#define FN_setSlideRestitutionLimLin 838 #define SETSLIDERESTITUTIONLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionOrthoAng 833 +#define FN_setSlideRestitutionOrthoAng 839 #define SETSLIDERESTITUTIONORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideRestitutionOrthoLin 834 +#define FN_setSlideRestitutionOrthoLin 840 #define SETSLIDERESTITUTIONORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDERESTITUTIONORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessDirAng 835 +#define FN_setSlideSoftnessDirAng 841 #define SETSLIDESOFTNESSDIRANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSDIRANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessDirLin 836 +#define FN_setSlideSoftnessDirLin 842 #define SETSLIDESOFTNESSDIRLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSDIRLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessLimAng 837 +#define FN_setSlideSoftnessLimAng 843 #define SETSLIDESOFTNESSLIMANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSLIMANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessLimLin 838 +#define FN_setSlideSoftnessLimLin 844 #define SETSLIDESOFTNESSLIMLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSLIMLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessOrthoAng 839 +#define FN_setSlideSoftnessOrthoAng 845 #define SETSLIDESOFTNESSORTHOANG_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSORTHOANG_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideSoftnessOrthoLin 840 +#define FN_setSlideSoftnessOrthoLin 846 #define SETSLIDESOFTNESSORTHOLIN_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDESOFTNESSORTHOLIN_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideUpperAngLimit 841 +#define FN_setSlideUpperAngLimit 847 #define SETSLIDEUPPERANGLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEUPPERANGLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setSlideUpperLinLimit 842 +#define FN_setSlideUpperLinLimit 848 #define SETSLIDEUPPERLINLIMIT_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSLIDEUPPERLINLIMIT_N num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_ConstraintExists 843 +#define FN_ConstraintExists 849 #define CONSTRAINTEXISTS_CONSTRAINT_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetCameraPosition 844 +#define FN_SetCameraPosition 850 #define SETCAMERAPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCAMERAPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCAMERAPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetCameraPosition 845 +#define FN_GetCameraPosition 851 #define GETCAMERAPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCAMERAPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCAMERAPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_TranslateCamera 846 +#define FN_TranslateCamera 852 #define TRANSLATECAMERA_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define TRANSLATECAMERA_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define TRANSLATECAMERA_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetCameraRotation 847 +#define FN_SetCameraRotation 853 #define SETCAMERAROTATION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETCAMERAROTATION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETCAMERAROTATION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetCameraRotation 848 +#define FN_GetCameraRotation 854 #define GETCAMERAROTATION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETCAMERAROTATION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETCAMERAROTATION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_RotateCamera 849 +#define FN_RotateCamera 855 #define ROTATECAMERA_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ROTATECAMERA_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ROTATECAMERA_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetCameraFOV 850 +#define FN_SetCameraFOV 856 #define SETCAMERAFOV_FOV num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetCameraFOV 851 -#define FN_SetCameraAspectRatio 852 +#define FN_GetCameraFOV 857 +#define FN_SetCameraAspectRatio 858 #define SETCAMERAASPECTRATIO_ASPECT num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetCameraAspectRatio 853 -#define FN_SetCameraFarValue 854 +#define FN_GetCameraAspectRatio 859 +#define FN_SetCameraFarValue 860 #define SETCAMERAFARVALUE_ZF num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetCameraFarValue 855 -#define FN_SetCameraNearValue 856 +#define FN_GetCameraFarValue 861 +#define FN_SetCameraNearValue 862 #define SETCAMERANEARVALUE_ZN num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetCameraNearValue 857 -#define FN_SetProjectionMatrix 858 +#define FN_GetCameraNearValue 863 +#define FN_SetProjectionMatrix 864 #define SETPROJECTIONMATRIX_MATA num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPROJECTIONMATRIX_PROJECTION_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetProjectionMatrix 859 +#define FN_GetProjectionMatrix 865 #define GETPROJECTIONMATRIX_MATA num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetWorldToViewportPosition 860 +#define FN_GetWorldToViewportPosition 866 #define GETWORLDTOVIEWPORTPOSITION_X num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETWORLDTOVIEWPORTPOSITION_Y num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETWORLDTOVIEWPORTPOSITION_Z num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETWORLDTOVIEWPORTPOSITION_VX num_var[3].nref[0].value[ num_var[3].byref_offset ] #define GETWORLDTOVIEWPORTPOSITION_VY num_var[4].nref[0].value[ num_var[4].byref_offset ] -#define FN_AddSceneSkyBox 861 +#define FN_AddSceneSkyBox 867 #define ADDSCENESKYBOX_IMG_TOP num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ADDSCENESKYBOX_IMG_BOTTOM num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ADDSCENESKYBOX_IMG_LEFT num_var[2].nref[0].value[ num_var[2].byref_offset ] #define ADDSCENESKYBOX_IMG_RIGHT num_var[3].nref[0].value[ num_var[3].byref_offset ] #define ADDSCENESKYBOX_IMG_FRONT num_var[4].nref[0].value[ num_var[4].byref_offset ] #define ADDSCENESKYBOX_IMG_BACK num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_AddSceneSkyDome 862 +#define FN_AddSceneSkyDome 868 #define ADDSCENESKYDOME_IMG num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_AddSceneSkyDomeEx 863 +#define FN_AddSceneSkyDomeEx 869 #define ADDSCENESKYDOMEEX_IMG num_var[0].nref[0].value[ num_var[0].byref_offset ] #define ADDSCENESKYDOMEEX_HORIRES num_var[1].nref[0].value[ num_var[1].byref_offset ] #define ADDSCENESKYDOMEEX_VERTRES num_var[2].nref[0].value[ num_var[2].byref_offset ] #define ADDSCENESKYDOMEEX_TXPERCENTAGE num_var[3].nref[0].value[ num_var[3].byref_offset ] #define ADDSCENESKYDOMEEX_SPHEREPERCENTAGE num_var[4].nref[0].value[ num_var[4].byref_offset ] #define ADDSCENESKYDOMEEX_RADIUS num_var[5].nref[0].value[ num_var[5].byref_offset ] -#define FN_RemoveSceneSky 864 -#define FN_SetWorld3DMaxSubSteps 865 +#define FN_RemoveSceneSky 870 +#define FN_SetWorld3DMaxSubSteps 871 #define SETWORLD3DMAXSUBSTEPS_STEPS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetWorld3DTimeStep 866 +#define FN_SetWorld3DTimeStep 872 #define SETWORLD3DTIMESTEP_TS num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetWorld3DMaxSubSteps 867 -#define FN_GetWorld3DTimeStep 868 -#define FN_SetSceneFog 869 +#define FN_GetWorld3DMaxSubSteps 873 +#define FN_GetWorld3DTimeStep 874 +#define FN_SetSceneFog 875 #define SETSCENEFOG_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETSCENEFOG_FOG_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETSCENEFOG_START_VAL num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2701,7 +2741,7 @@ #define SETSCENEFOG_DENSITY num_var[4].nref[0].value[ num_var[4].byref_offset ] #define SETSCENEFOG_PIXELFOG num_var[5].nref[0].value[ num_var[5].byref_offset ] #define SETSCENEFOG_RANGEFOG num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_GetSceneFog 870 +#define FN_GetSceneFog 876 #define GETSCENEFOG_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETSCENEFOG_FOG_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETSCENEFOG_START_VAL num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2709,111 +2749,111 @@ #define GETSCENEFOG_DENSITY num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETSCENEFOG_PIXELFOG num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETSCENEFOG_RANGEFOG num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_ClearScene 871 -#define FN_startParticleEmitter 872 +#define FN_ClearScene 877 +#define FN_startParticleEmitter 878 #define STARTPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_stopParticleEmitter 873 +#define FN_stopParticleEmitter 879 #define STOPPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleDirection 874 +#define FN_setParticleDirection 880 #define SETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleDirection 875 +#define FN_getParticleDirection 881 #define GETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_useParticleEveryMeshVertex 876 +#define FN_useParticleEveryMeshVertex 882 #define USEPARTICLEEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLEEVERYMESHVERTEX_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingEveryMeshVertex 877 +#define FN_particleIsUsingEveryMeshVertex 883 #define PARTICLEISUSINGEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleNormalDirectionMod 878 +#define FN_setParticleNormalDirectionMod 884 #define SETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLENORMALDIRECTIONMOD_ND_MOD num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleNormalDirectionMod 879 +#define FN_getParticleNormalDirectionMod 885 #define GETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_useParticleNormalDirection 880 +#define FN_useParticleNormalDirection 886 #define USEPARTICLENORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLENORMALDIRECTION_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingNormalDirection 881 +#define FN_particleIsUsingNormalDirection 887 #define PARTICLEISUSINGNORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMesh 882 +#define FN_setParticleMesh 888 #define SETPARTICLEMESH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMESH_MESH num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setMinParticlesPerSecond 883 +#define FN_setMinParticlesPerSecond 889 #define SETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMINPARTICLESPERSECOND_MINPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMinParticlesPerSecond 884 +#define FN_getMinParticlesPerSecond 890 #define GETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaxParticlesPerSecond 885 +#define FN_setMaxParticlesPerSecond 891 #define SETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMAXPARTICLESPERSECOND_MAXPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaxParticlesPerSecond 886 +#define FN_getMaxParticlesPerSecond 892 #define GETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinStartColor 887 +#define FN_setParticleMinStartColor 893 #define SETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMinStartColor 888 +#define FN_getParticleMinStartColor 894 #define GETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxStartColor 889 +#define FN_setParticleMaxStartColor 895 #define SETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxStartColor 890 +#define FN_getParticleMaxStartColor 896 #define GETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinLife 891 +#define FN_setParticleMinLife 897 #define SETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINLIFE_MINLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMinLife 892 +#define FN_getParticleMinLife 898 #define GETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxLife 893 +#define FN_setParticleMaxLife 899 #define SETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXLIFE_MAXLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxLife 894 +#define FN_getParticleMaxLife 900 #define GETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMaxAngle 895 +#define FN_setParticleMaxAngle 901 #define SETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXANGLE_MAXANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleMaxAngle 896 +#define FN_getParticleMaxAngle 902 #define GETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleMinStartSize 897 +#define FN_setParticleMinStartSize 903 #define SETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getParticleMinStartSize 898 +#define FN_getParticleMinStartSize 904 #define GETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setParticleMaxStartSize 899 +#define FN_setParticleMaxStartSize 905 #define SETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getParticleMaxStartSize 900 +#define FN_getParticleMaxStartSize 906 #define GETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setParticleCenter 901 +#define FN_setParticleCenter 907 #define SETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleCenter 902 +#define FN_getParticleCenter 908 #define GETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setParticleRadius 903 +#define FN_setParticleRadius 909 #define SETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLERADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleRadius 904 +#define FN_getParticleRadius 910 #define GETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleRingThickness 905 +#define FN_setParticleRingThickness 911 #define SETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLERINGTHICKNESS_RINGTHICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleRingThickness 906 +#define FN_getParticleRingThickness 912 #define GETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setParticleBox 907 +#define FN_setParticleBox 913 #define SETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2821,7 +2861,7 @@ #define SETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define SETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define SETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_getParticleBox 908 +#define FN_getParticleBox 914 #define GETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2829,84 +2869,84 @@ #define GETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ] #define GETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ] #define GETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ] -#define FN_setParticleNormal 909 +#define FN_setParticleNormal 915 #define SETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_getParticleNormal 910 +#define FN_getParticleNormal 916 #define GETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_setParticleLength 911 +#define FN_setParticleLength 917 #define SETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETPARTICLELENGTH_P_LEN num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getParticleLength 912 +#define FN_getParticleLength 918 #define GETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_useParticleOutlineOnly 913 +#define FN_useParticleOutlineOnly 919 #define USEPARTICLEOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define USEPARTICLEOUTLINEONLY_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_particleIsUsingOutlineOnly 914 +#define FN_particleIsUsingOutlineOnly 920 #define PARTICLEISUSINGOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getParticleType 915 +#define FN_getParticleType 921 #define GETPARTICLETYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_lightIsCastingShadow 916 +#define FN_lightIsCastingShadow 922 #define LIGHTISCASTINGSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getLightType 917 +#define FN_getLightType 923 #define GETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_getLightRadius 918 +#define FN_getLightRadius 924 #define GETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setLightType 919 +#define FN_setLightType 925 #define SETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTTYPE_LIGHT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setLightRadius 920 +#define FN_setLightRadius 926 #define SETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTRADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setLightShadowCast 921 +#define FN_setLightShadowCast 927 #define SETLIGHTSHADOWCAST_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTSHADOWCAST_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetLightAmbientColor 922 +#define FN_SetLightAmbientColor 928 #define SETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightAmbientColor 923 +#define FN_GetLightAmbientColor 929 #define GETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightAttenuation 924 +#define FN_SetLightAttenuation 930 #define SETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTATTENUATION_L_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETLIGHTATTENUATION_L_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETLIGHTATTENUATION_L_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_GetLightAttenuation 925 +#define FN_GetLightAttenuation 931 #define GETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETLIGHTATTENUATION_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETLIGHTATTENUATION_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETLIGHTATTENUATION_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetLightDiffuseColor 926 +#define FN_SetLightDiffuseColor 932 #define SETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightDiffuseColor 927 +#define FN_GetLightDiffuseColor 933 #define GETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightFalloff 928 +#define FN_SetLightFalloff 934 #define SETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTFALLOFF_FALLOFF num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightFalloff 929 +#define FN_GetLightFalloff 935 #define GETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightInnerCone 930 +#define FN_SetLightInnerCone 936 #define SETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTINNERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightInnerCone 931 +#define FN_GetLightInnerCone 937 #define GETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightOuterCone 932 +#define FN_SetLightOuterCone 938 #define SETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTOUTERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightOuterCone 933 +#define FN_GetLightOuterCone 939 #define GETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_SetLightSpecularColor 934 +#define FN_SetLightSpecularColor 940 #define SETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETLIGHTSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_GetLightSpecularColor 935 +#define FN_GetLightSpecularColor 941 #define GETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_GetTerrainPatchAABB 936 +#define FN_GetTerrainPatchAABB 942 #define GETTERRAINPATCHAABB_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINPATCHAABB_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINPATCHAABB_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] @@ -2916,193 +2956,193 @@ #define GETTERRAINPATCHAABB_MAXX num_var[6].nref[0].value[ num_var[6].byref_offset ] #define GETTERRAINPATCHAABB_MAXY num_var[7].nref[0].value[ num_var[7].byref_offset ] #define GETTERRAINPATCHAABB_MAXZ num_var[8].nref[0].value[ num_var[8].byref_offset ] -#define FN_GetTerrainPatchLOD 937 +#define FN_GetTerrainPatchLOD 943 #define GETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTerrainHeight 938 +#define FN_GetTerrainHeight 944 #define GETTERRAINHEIGHT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINHEIGHT_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINHEIGHT_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_GetTerrainCenter 939 +#define FN_GetTerrainCenter 945 #define GETTERRAINCENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETTERRAINCENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETTERRAINCENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ] #define GETTERRAINCENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_SetTerrainLODDistance 940 +#define FN_SetTerrainLODDistance 946 #define SETTERRAINLODDISTANCE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINLODDISTANCE_LOD num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTERRAINLODDISTANCE_DISTANCE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_ScaleTerrainTexture 941 +#define FN_ScaleTerrainTexture 947 #define SCALETERRAINTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SCALETERRAINTEXTURE_SCALE num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SCALETERRAINTEXTURE_SCALE2 num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_SetTerrainCameraMovementDelta 942 +#define FN_SetTerrainCameraMovementDelta 948 #define SETTERRAINCAMERAMOVEMENTDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINCAMERAMOVEMENTDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetTerrainCameraRotationDelta 943 +#define FN_SetTerrainCameraRotationDelta 949 #define SETTERRAINCAMERAROTATIONDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINCAMERAROTATIONDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_SetTerrainPatchLOD 944 +#define FN_SetTerrainPatchLOD 950 #define SETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ] #define SETTERRAINPATCHLOD_LOD num_var[3].nref[0].value[ num_var[3].byref_offset ] -#define FN_createMaterial 945 -#define FN_deleteMaterial 946 +#define FN_createMaterial 951 +#define FN_deleteMaterial 952 #define DELETEMATERIAL_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorMaterial 947 +#define FN_setActorMaterial 953 #define SETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMATERIAL_MATERIAL_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterial 948 +#define FN_getActorMaterial 954 #define GETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_copyActorMaterial 949 +#define FN_copyActorMaterial 955 #define COPYACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define COPYACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_copyMaterial 950 +#define FN_copyMaterial 956 #define COPYMATERIAL_SMATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialTextureCanvas 951 +#define FN_setMaterialTextureCanvas 957 #define SETMATERIALTEXTURECANVAS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTEXTURECANVAS_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALTEXTURECANVAS_CANVAS_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setMaterialAmbientColor 952 +#define FN_setMaterialAmbientColor 958 #define SETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialAmbientColor 953 +#define FN_getMaterialAmbientColor 959 #define GETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialAntiAliasing 954 +#define FN_setMaterialAntiAliasing 960 #define SETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALANTIALIASING_AA num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialAntiAliasing 955 +#define FN_getMaterialAntiAliasing 961 #define GETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBackfaceCulling 956 +#define FN_setMaterialBackfaceCulling 962 #define SETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBACKFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBackfaceCulling 957 +#define FN_getMaterialBackfaceCulling 963 #define GETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBlendFactor 958 +#define FN_setMaterialBlendFactor 964 #define SETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBLENDFACTOR_BF num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBlendFactor 959 +#define FN_getMaterialBlendFactor 965 #define GETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialBlendMode 960 +#define FN_setMaterialBlendMode 966 #define SETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALBLENDMODE_BLEND_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialBlendMode 961 +#define FN_getMaterialBlendMode 967 #define GETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialColorMask 962 +#define FN_setMaterialColorMask 968 #define SETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALCOLORMASK_COLOR_MASK num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialColorMask 963 +#define FN_getMaterialColorMask 969 #define GETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialColorMode 964 +#define FN_setMaterialColorMode 970 #define SETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALCOLORMODE_COLOR_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialColorMode 965 +#define FN_getMaterialColorMode 971 #define GETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialDiffuseColor 966 +#define FN_setMaterialDiffuseColor 972 #define SETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialDiffuseColor 967 +#define FN_getMaterialDiffuseColor 973 #define GETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialEmissiveColor 968 +#define FN_setMaterialEmissiveColor 974 #define SETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALEMISSIVECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialEmissiveColor 969 +#define FN_getMaterialEmissiveColor 975 #define GETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFog 970 +#define FN_setMaterialFog 976 #define SETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFOG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialFog 971 +#define FN_getMaterialFog 977 #define GETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFrontfaceCulling 972 +#define FN_setMaterialFrontfaceCulling 978 #define SETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFRONTFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialFrontfaceCulling 973 +#define FN_getMaterialFrontfaceCulling 979 #define GETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialGouraudShading 974 +#define FN_setMaterialGouraudShading 980 #define SETMATERIALGOURAUDSHADING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALGOURAUDSHADING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsGouraudShaded 975 +#define FN_materialIsGouraudShaded 981 #define MATERIALISGOURAUDSHADED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_materialIsAplhaBlend 976 +#define FN_materialIsAplhaBlend 982 #define MATERIALISAPLHABLEND_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_materialIsTransparent 977 +#define FN_materialIsTransparent 983 #define MATERIALISTRANSPARENT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialLighting 978 +#define FN_setMaterialLighting 984 #define SETMATERIALLIGHTING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALLIGHTING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsLit 979 +#define FN_materialIsLit 985 #define MATERIALISLIT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialType 980 +#define FN_setMaterialType 986 #define SETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTYPE_MAT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialType 981 +#define FN_getMaterialType 987 #define GETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialNormalize 982 +#define FN_setMaterialNormalize 988 #define SETMATERIALNORMALIZE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALNORMALIZE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsNormalized 983 +#define FN_materialIsNormalized 989 #define MATERIALISNORMALIZED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialPointCloud 984 +#define FN_setMaterialPointCloud 990 #define SETMATERIALPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALPOINTCLOUD_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsPointCloud 985 +#define FN_materialIsPointCloud 991 #define MATERIALISPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialFlag 986 +#define FN_setMaterialFlag 992 #define SETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALFLAG_F_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getMaterialFlag 987 +#define FN_getMaterialFlag 993 #define GETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_setMaterialTexture 988 +#define FN_setMaterialTexture 994 #define SETMATERIALTEXTURE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTEXTURE_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETMATERIALTEXTURE_IMG_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setMaterialShininess 989 +#define FN_setMaterialShininess 995 #define SETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALSHININESS_SHININESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialShininess 990 +#define FN_getMaterialShininess 996 #define GETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialSpecularColor 991 +#define FN_setMaterialSpecularColor 997 #define SETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialSpecularColor 992 +#define FN_getMaterialSpecularColor 998 #define GETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialThickness 993 +#define FN_setMaterialThickness 999 #define SETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALTHICKNESS_THICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getMaterialThickness 994 +#define FN_getMaterialThickness 1000 #define GETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setMaterialWireframe 995 +#define FN_setMaterialWireframe 1001 #define SETMATERIALWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETMATERIALWIREFRAME_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_materialIsWireframe 996 +#define FN_materialIsWireframe 1002 #define MATERIALISWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorTexture 997 +#define FN_setActorTexture 1003 #define SETACTORTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORTEXTURE_LAYER num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORTEXTURE_IMAGE_ID num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterialCount 998 +#define FN_getActorMaterialCount 1004 #define GETACTORMATERIALCOUNT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] -#define FN_setActorMaterialFlag 999 +#define FN_setActorMaterialFlag 1005 #define SETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIALFLAG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ] #define SETACTORMATERIALFLAG_FLAG_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_getActorMaterialFlag 1000 +#define FN_getActorMaterialFlag 1006 #define GETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIALFLAG_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ] #define GETACTORMATERIALFLAG_FLAG num_var[2].nref[0].value[ num_var[2].byref_offset ] -#define FN_setActorMaterialType 1001 +#define FN_setActorMaterialType 1007 #define SETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define SETACTORMATERIALTYPE_MATERIAL_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_getActorMaterialType 1002 +#define FN_getActorMaterialType 1008 #define GETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ] #define GETACTORMATERIALTYPE_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ] -#define FN_MaterialExists 1003 +#define FN_MaterialExists 1009 #define MATERIALEXISTS_MATERIAL num_var[0].nref[0].value[ num_var[0].byref_offset ] diff --git a/rcbasic_runtime/rc_func130_cases.h b/rcbasic_runtime/rc_func130_cases.h index fdba6bd..ea8eadf 100644 --- a/rcbasic_runtime/rc_func130_cases.h +++ b/rcbasic_runtime/rc_func130_cases.h @@ -1,4 +1,4 @@ -case FN_Fprint: //Sub Procedure +case FN_FPrint: //Sub Procedure rc_fprint( FPRINT_TXT$ ); break; case FN_Input$: //String Function @@ -1646,6 +1646,15 @@ case FN_SetWorld2DAutoClearForces: //Sub Procedure case FN_GetWorld2DAutoClearForces: //Number Function rc_push_num(rc_getWorld2DAutoClearForces( )); break; +case FN_CastRay2D: //Number Function + rc_push_num(rc_castRay2D( CASTRAY2D_FROM_X, CASTRAY2D_FROM_Y, CASTRAY2D_TO_X, CASTRAY2D_TO_Y )); + break; +case FN_CastRay2D_All: //Number Function + rc_push_num(rc_castRay2D_All( CASTRAY2D_ALL_FROM_X, CASTRAY2D_ALL_FROM_Y, CASTRAY2D_ALL_TO_X, CASTRAY2D_ALL_TO_Y )); + break; +case FN_GetRayHit2D: //Sub Procedure + rc_getRayHit2D( GETRAYHIT2D_INDEX, &GETRAYHIT2D_SPR_ID, &GETRAYHIT2D_X, &GETRAYHIT2D_Y, &GETRAYHIT2D_NORMAL_X, &GETRAYHIT2D_NORMAL_Y ); + break; case FN_createDistanceJoint: //Number Function rc_push_num(rc_createDistanceJoint( CREATEDISTANCEJOINT_SPRITEA, CREATEDISTANCEJOINT_SPRITEB, CREATEDISTANCEJOINT_AX, CREATEDISTANCEJOINT_AY, CREATEDISTANCEJOINT_BX, CREATEDISTANCEJOINT_BY, CREATEDISTANCEJOINT_COLLIDE_CONNECT )); break; @@ -2234,6 +2243,15 @@ case FN_getActorLocalInertia: //Sub Procedure case FN_SetActorSleepState: //Sub Procedure rc_setActorSleepState( SETACTORSLEEPSTATE_ACTOR, SETACTORSLEEPSTATE_STATE ); break; +case FN_CastRay3D: //Number Function + rc_push_num(rc_castRay3D( CASTRAY3D_FROM_X, CASTRAY3D_FROM_Y, CASTRAY3D_FROM_Z, CASTRAY3D_TO_X, CASTRAY3D_TO_Y, CASTRAY3D_TO_Z )); + break; +case FN_CastRay3D_All: //Number Function + rc_push_num(rc_castRay3D_All( CASTRAY3D_ALL_FROM_X, CASTRAY3D_ALL_FROM_Y, CASTRAY3D_ALL_FROM_Z, CASTRAY3D_ALL_TO_X, CASTRAY3D_ALL_TO_Y, CASTRAY3D_ALL_TO_Z )); + break; +case FN_GetRayHit3D: //Sub Procedure + rc_getRayHit3D( GETRAYHIT3D_INDEX, &GETRAYHIT3D_ACTOR_ID, &GETRAYHIT3D_X, &GETRAYHIT3D_Y, &GETRAYHIT3D_Z, &GETRAYHIT3D_NORMAL_X, &GETRAYHIT3D_NORMAL_Y, &GETRAYHIT3D_NORMAL_Z ); + break; case FN_createPointConstraint: //Number Function rc_push_num(rc_createPointConstraint( CREATEPOINTCONSTRAINT_ACTORA, CREATEPOINTCONSTRAINT_PXA, CREATEPOINTCONSTRAINT_PYA, CREATEPOINTCONSTRAINT_PZA )); break; diff --git a/rcbasic_runtime/rc_gfx_core.h b/rcbasic_runtime/rc_gfx_core.h index 86bca95..e45528a 100644 --- a/rcbasic_runtime/rc_gfx_core.h +++ b/rcbasic_runtime/rc_gfx_core.h @@ -5,10 +5,12 @@ #include "SDL.h" #include "btBulletDynamicsCommon.h" #include "BulletSoftBody/btSoftRigidDynamicsWorld.h" + #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" #else #include #include #include + #include #endif // _IRR_ANDROID_PLATFORM_ #include #include diff --git a/rcbasic_runtime/rc_os_defines.h b/rcbasic_runtime/rc_os_defines.h index c28846f..093fff9 100755 --- a/rcbasic_runtime/rc_os_defines.h +++ b/rcbasic_runtime/rc_os_defines.h @@ -2,7 +2,7 @@ #define RC_OS_DEFINES_H_INCLUDED //USED FOR TESTING ONLY -#define RC_TESTING +//#define RC_TESTING //I am checking Android first since I think it also defines __linux__ diff --git a/rcbasic_runtime/rc_physics3D_base.h b/rcbasic_runtime/rc_physics3D_base.h index 1c66080..ae732dc 100644 --- a/rcbasic_runtime/rc_physics3D_base.h +++ b/rcbasic_runtime/rc_physics3D_base.h @@ -3,6 +3,93 @@ #include "rc_gfx_core.h" +struct rc_rayHit3D_obj +{ + int actor_id; + btVector3 hit_point; + btVector3 hit_normal; +}; + +irr::core::array rc_rayHit3D; + +///all hits +int rc_castRay3D_All(double from_x, double from_y, double from_z, double to_x, double to_y, double to_z) +{ + rc_rayHit3D.clear(); + btVector3 from(from_x, from_y, from_z); + btVector3 to(to_x, to_y, to_z); + //m_dynamicsWorld->getDebugDrawer()->drawLine(from, to, btVector4(0, 0, 0, 1)); + btCollisionWorld::AllHitsRayResultCallback allResults(from, to); + allResults.m_flags |= btTriangleRaycastCallback::kF_KeepUnflippedNormal; + //kF_UseGjkConvexRaytest flag is now enabled by default, use the faster but more approximate algorithm + //allResults.m_flags |= btTriangleRaycastCallback::kF_UseSubSimplexConvexCastRaytest; + allResults.m_flags |= btTriangleRaycastCallback::kF_UseSubSimplexConvexCastRaytest; + + rc_physics3D.world->getPointer()->rayTest(from, to, allResults); + + for (int i = 0; i < allResults.m_hitFractions.size(); i++) + { + rc_rayHit3D_obj hit; + hit.hit_point = from.lerp(to, allResults.m_hitFractions[i]); + hit.hit_normal = allResults.m_hitNormalWorld[i]; + btRigidBody* body = (btRigidBody*)allResults.m_collisionObjects[i]; + SCollisionObjectIdentification* colID = (SCollisionObjectIdentification*)body->getUserPointer(); + hit.actor_id = colID->getId(); + rc_rayHit3D.push_back(hit); + //m_dynamicsWorld->getDebugDrawer()->drawSphere(p, 0.1, red); + //m_dynamicsWorld->getDebugDrawer()->drawLine(p, p + allResults.m_hitNormalWorld[i], red); + } + + return allResults.m_hitFractions.size(); +} + +///first hit +bool rc_castRay3D(double from_x, double from_y, double from_z, double to_x, double to_y, double to_z) +{ + rc_rayHit3D.clear(); + btVector3 from(from_x, from_y, from_z); + btVector3 to(to_x, to_y, to_z); + //m_dynamicsWorld->getDebugDrawer()->drawLine(from, to, btVector4(0, 0, 1, 1)); + + btCollisionWorld::ClosestRayResultCallback closestResults(from, to); + closestResults.m_flags |= btTriangleRaycastCallback::kF_FilterBackfaces; + + rc_physics3D.world->getPointer()->rayTest(from, to, closestResults); + + if (closestResults.hasHit()) + { + rc_rayHit3D_obj hit; + hit.hit_point = from.lerp(to, closestResults.m_closestHitFraction); + hit.hit_normal = closestResults.m_hitNormalWorld; + btRigidBody* body = (btRigidBody*)closestResults.m_collisionObject; + SCollisionObjectIdentification* colID = (SCollisionObjectIdentification*)body->getUserPointer(); + hit.actor_id = colID->getId(); + rc_rayHit3D.push_back(hit); + + //m_dynamicsWorld->getDebugDrawer()->drawSphere(p, 0.1, blue); + //m_dynamicsWorld->getDebugDrawer()->drawLine(p, p + closestResults.m_hitNormalWorld, blue); + } + + return closestResults.hasHit(); +} + +void rc_getRayHit3D( int index, double* actor_id, double* x, double* y, double* z, double* normal_x, double* normal_y, double* normal_z ) +{ + if(index < 0 || index >= rc_rayHit3D.size()) + { + *actor_id = -1; + return; + } + + *actor_id = rc_rayHit3D[index].actor_id; + *x = rc_rayHit3D[index].hit_point.getX(); + *y = rc_rayHit3D[index].hit_point.getY(); + *z = rc_rayHit3D[index].hit_point.getZ(); + *normal_x = rc_rayHit3D[index].hit_normal.getX(); + *normal_y = rc_rayHit3D[index].hit_normal.getY(); + *normal_z = rc_rayHit3D[index].hit_normal.getZ(); +} + //Set Gravity void rc_setGravity3D(double x, double y, double z) { diff --git a/rcbasic_runtime/rc_sprite_physics.h b/rcbasic_runtime/rc_sprite_physics.h index 661248d..935afe9 100644 --- a/rcbasic_runtime/rc_sprite_physics.h +++ b/rcbasic_runtime/rc_sprite_physics.h @@ -586,3 +586,115 @@ void rc_getGravity2D(double* x, double* y) *x = rc_canvas[rc_active_canvas].physics2D.world->GetGravity().x; *y = rc_canvas[rc_active_canvas].physics2D.world->GetGravity().y; } + + + + +// Custom callback to collect all ray cast hits +class RayCastCallback : public b2RayCastCallback { +public: + struct Hit { + b2Fixture* fixture; + b2Vec2 point; + b2Vec2 normal; + float fraction; + }; + + std::vector hits; + + // This function is called for every fixture hit by the ray + float ReportFixture(b2Fixture* fixture, const b2Vec2& point, const b2Vec2& normal, float fraction) override { + hits.push_back({fixture, point, normal, fraction}); + return 1.0f; // Continue the ray cast to find all hits + } +}; + +struct rc_rayHit2D_obj +{ + int sprite_id; + b2Vec2 hit_point; + b2Vec2 hit_normal; +}; + +std::vector rc_rayHit2D; + +// Function to perform a ray cast and collect all hits +int rc_castRay2D_All(double from_x, double from_y, double to_x, double to_y) +{ + rc_rayHit2D.clear(); + RayCastCallback callback; + const b2Vec2 point1(from_x, from_y); + const b2Vec2 point2(to_x, to_y); + + rc_canvas[rc_active_canvas].physics2D.world->RayCast(&callback, point1, point2); + + std::vector cb_hits = callback.hits; + + for(int i = 0; i < cb_hits.size(); i++) + { + rc_rayHit2D_obj hit; + rc_sprite2D_obj* h_sprite = (rc_sprite2D_obj*)cb_hits[i].fixture->GetBody()->GetUserData().pointer; + hit.sprite_id = h_sprite->id; + hit.hit_point = cb_hits[i].point; + hit.hit_normal = cb_hits[i].normal; + rc_rayHit2D.push_back(hit); + } + + return cb_hits.size(); +} + +// Function to perform a ray cast and collect the closest hit +int rc_castRay2D(double from_x, double from_y, double to_x, double to_y) +{ + rc_rayHit2D.clear(); + RayCastCallback callback; + const b2Vec2 point1(from_x, from_y); + const b2Vec2 point2(to_x, to_y); + + rc_canvas[rc_active_canvas].physics2D.world->RayCast(&callback, point1, point2); + + std::vector cb_hits = callback.hits; + + float min_fraction = 0; + int index = 0; + + for(int i = 0; i < cb_hits.size(); i++) + { + rc_rayHit2D_obj hit; + rc_sprite2D_obj* h_sprite = (rc_sprite2D_obj*)cb_hits[i].fixture->GetBody()->GetUserData().pointer; + hit.sprite_id = h_sprite->id; + hit.hit_point = cb_hits[i].point; + hit.hit_normal = cb_hits[i].normal; + + if(i == 0 || cb_hits[i].fraction < min_fraction) + { + min_fraction = cb_hits[i].fraction; + index = rc_rayHit2D.size(); + rc_rayHit2D.push_back(hit); + } + } + + if(cb_hits.size() == 0) + return 0; + + rc_rayHit2D_obj min_hit = rc_rayHit2D[index]; + rc_rayHit2D.clear(); + rc_rayHit2D.push_back(min_hit); + + return 1; +} + +void rc_getRayHit2D(int index, double* spr_id, double* x, double* y, double* normal_x, double* normal_y) +{ + if(index < 0 || index >= rc_rayHit2D.size()) + { + *spr_id = -1; + return; + } + + *spr_id = rc_rayHit2D[index].sprite_id; + *x = rc_rayHit2D[index].hit_point.x; + *y = rc_rayHit2D[index].hit_point.y; + *normal_x = rc_rayHit2D[index].hit_normal.x; + *normal_y = rc_rayHit2D[index].hit_normal.y; +} diff --git a/rcbasic_runtime/rcbasic_runtime.depend b/rcbasic_runtime/rcbasic_runtime.depend index 5a56bc5..253ada3 100755 --- a/rcbasic_runtime/rcbasic_runtime.depend +++ b/rcbasic_runtime/rcbasic_runtime.depend @@ -36,7 +36,7 @@ 1734119283 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h -1733959765 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h +1734207007 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h 1730291453 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_stdlib.h "rc_os_defines.h" @@ -1272,13 +1272,15 @@ "rc_joints.h" -1733777902 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx_core.h +1734192650 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx_core.h "SDL.h" "btBulletDynamicsCommon.h" "BulletSoftBody/btSoftRigidDynamicsWorld.h" + "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" + @@ -2273,7 +2275,7 @@ "rc_gfx_core.h" -1733959765 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_func130_cases.h +1734207007 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_func130_cases.h 1724469097 source:/home/n00b/Projects/irrBullet/src/irrBullet.cpp "irrBullet.h" @@ -2506,7 +2508,7 @@ -1731903210 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_sprite_physics.h +1734205862 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_sprite_physics.h "rc_sprite2D.h" 1730291453 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_joints.h @@ -2515,10 +2517,10 @@ "rc_sprite2D.h" "rc_gfx_core.h" -1733590876 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_physics3D_base.h +1734206925 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_physics3D_base.h "rc_gfx_core.h" -1734125778 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_base_actor.h +1734138955 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_base_actor.h 1731710840 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_material.h @@ -2539,3 +2541,7 @@ 1733959687 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_windowclose.h +1608686973 /usr/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h + "BulletCollision/CollisionShapes/btTriangleCallback.h" + "LinearMath/btTransform.h" +