Sub GetRayHit3D( index, ByRef actor_id, ByRef x, ByRef y, ByRef z, ByRef normal_x, ByRef normal_y, ByRef normal_z )
This function will get the collision point and the normal of a ray hit.
NOTES:
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CastRay3D or CastRay3D_All must be called prior to calling this function
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actor_id will return -1 if there was not a hit at the specified index
Related:
CastRay3D
CastRay3D_All
CastRay2D
CastRay2D_All
GetRayHit2D