Returns the source image the sprite renders its frames from
isFullScreen = false
vSync = true
winWidth = 640
winHeight = 480
canViewPortX = 0
canViewPortY = 0
OpenWindow("GetSpriteSource", winWidth, winHeight, isFullScreen, vSync)
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
Canvas(sCanvas)
DIM frown
DIM frownW
DIM frownH
DIM spSource$
frowny1 = LoadImage("frowny1.png")
frowny2 = LoadImage("frowny2.png")
GetImageSize(frown, frownW, frownH)
frownSprite = CreateSprite(frown, frownW, frownH)
SetSpritePosition(frownSprite, 100, 100)
While Not Key(K_ESCAPE)
If KEY(K_SPACE) Then
SetSpriteSource(frownSprite, frowny2)
End If
Update()
spSource$ = STR$(GetSpriteSource(frown))
Print spSource$
Wend


Related: SetSpriteSource CreateSprite