Function LoadMeshFromArchive( archive$, mesh_file$ )
Returns a mesh id for the loaded mesh from an archive (*.zip, *.pak, etc.)
Supported formats
-
Animated objects:
-
B3D files (.b3d, r, skeleton)
-
Microsoft DirectX (.x, r) (binary & text, skeleton)
-
Milkshape (.ms3d, r, skeleton)
-
Quake 3 models (.md3, r, morph)
-
Quake 2 models (.md2, r, morph)
-
Static objects:
-
Irrlicht scenes (.irr, r/w)
-
Irrlicht static meshes (.irrmesh, r/w)
-
3D Studio meshes (.3ds, r)
-
Alias Wavefront Maya (.obj, r/w)
-
Lightwave Objects (.lwo, r)
-
COLLADA 1.4 (.xml, .dae, r/w)
-
OGRE meshes (.mesh, r)
-
My3DTools 3 (.my3D, r)
-
Pulsar LMTools (.lmts, r)
-
Quake 3 levels (.bsp, r)
-
DeleD (.dmf, r)
-
FSRad oct (.oct, r)
-
Cartography shop 4 (.csm, r)
-
STL 3D files (.stl, r/w)
-
PLY 3D files (.ply, r/w)
Related:
LoadMesh