#title ActorIsSolid [RCBasic Doc] #header Function ActorIsSolid(actor) Returns true or false depending on if physics and collision response applies to an actor. Note: Collision is still able to be checked on an actor but the actor will be like a ghost able to go through wall and other objects. #code SetActorSolid(actor, true) Print "Actor solid state: "; ActorIsSolid(actor) 'This will output 1 SetActorSolid(actor, false) Print "Actor solid state: "; ActorIsSolid(actor) 'This will output 0 #/end #ref SetActorSolid