#title CreateSlideConstraint [RCBasic Doc] #header Function CreateSlideConstraint( actorA, frameInB_matrix, useLinearReferenceFrameA) A type of constraint that restricts the motion between two actors (or between an actor and the world) in such a way that they can slide along a specific axis and rotate around the same axis, while limiting or allowing movement along other axes. This constraint is similar to a prismatic joint with added rotational freedom, making it useful for simulating objects like pistons, sliding doors, or rail systems. #code actorA = CreateCubeActor(100) 'Creates a cube actor frameB = DimMatrix(4, 4) 'A transform matrix must be a 4x4 matrix SetIdentityMatrix(frameB, 4) 'Sets frameB to a 4x4 identity matrix SetMatrixTranslation(frameB, 0, 50, 0) 'Sets the attach point of the constraint to the top of the cube SetMatrixRotation(frameB, 0, 90, 0) 'Rotates the constraint axis by 90 degrees around y slide = CreateSlideConstraint(actorA, frameB, true) #/code Note: It is recommended to use CreateSlideConstraintEx() in most cases #ref CreateSlideConstraintEx SetIdentityMatrix SetMatrixTranslation SetMatrixRotation