#title CreateSprite [RCBasic Doc] #header Function CreateSprite( img, frame_w, frame_h ) This function returns a new sprite which you can place in a variable for use in your program. Here is an example of opening a sprite canvas layer, creating a sprite, setting it's position and finally displaying it. #code isFullScreen = false vSync = true winWidth = 640 winHeight = 480 canViewPortX = 0 canViewPortY = 0 OpenWindow("CreateSprite", winWidth, winHeight, isFullScreen, vSync) sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight) Canvas(sCanvas) DIM eye DIM eyeW DIM eyeH eye = LoadImage("theEye.png") GetImageSize(eye, eyeW, eyeH) eyeSprite = CreateSprite(eye, eyeW, eyeH) SetSpritePosition(eyeSprite, 100, 100) While Not Key(K_ESCAPE) 'ClearCanvas() For a sprite layer canvas, you don't need to call ClearCanvas. It's automatically called. Update() 'Update automatically deals with drawing the sprites on the sprite canvas. Wend #/code #image "images/theEye.png" #ref OpenCanvasSpriteLayer SetSpritePosition