#title GetActorBoneAbsoluteTranform [RCBasic Doc] #header Function GetActorBoneAbsoluteTranform( actor, bone_index, t_matrix ) Stores the absolute transform of a bone in t_matrix NOTE: This is only for actors that use skeletal animation (ie. *.b3d, *.x, *.ms3d, and actors created from Anim8or files)