#title GetRayHit3D [RCBasic Doc] #header Sub GetRayHit3D( index, ByRef actor_id, ByRef x, ByRef y, ByRef z, ByRef normal_x, ByRef normal_y, ByRef normal_z ) This function will get the collision point and the normal of a ray hit. NOTES: #list ul #li CastRay3D or CastRay3D_All must be called prior to calling this function #li actor_id will return -1 if there was not a hit at the specified index #/list #ref CastRay3D CastRay3D_All CastRay2D CastRay2D_All GetRayHit2D