#title SetActorMaterialFlag [RCBasic Doc] #header Sub SetActorMaterialFlag( actor, flag, flag_value) Sets the value of an actor's material flag. Note: The material on this would be material 0. To set other material flag's you need to get a reference to the actor's material with GetActorMaterial(). Possible values for flag: #list #li MATERIAL_FLAG_WIREFRAME  #li MATERIAL_FLAG_POINTCLOUD  #li MATERIAL_FLAG_GOURAUD_SHADING  #li MATERIAL_FLAG_LIGHTING  #li MATERIAL_FLAG_ZBUFFER  #li MATERIAL_FLAG_ZWRITE_ENABLE  #li MATERIAL_FLAG_BACK_FACE_CULLING  #li MATERIAL_FLAG_FRONT_FACE_CULLING  #li MATERIAL_FLAG_BILINEAR_FILTER  #li MATERIAL_FLAG_TRILINEAR_FILTER  #li MATERIAL_FLAG_ANISOTROPIC_FILTER  #li MATERIAL_FLAG_FOG_ENABLE  #li MATERIAL_FLAG_NORMALIZE_NORMALS  #li MATERIAL_FLAG_TEXTURE_WRAP  #li MATERIAL_FLAG_ANTI_ALIASING  #li MATERIAL_FLAG_COLOR_MASK  #li MATERIAL_FLAG_COLOR_MATERIAL  #li MATERIAL_FLAG_USE_MIP_MAPS  #li MATERIAL_FLAG_BLEND_OPERATION  #li MATERIAL_FLAG_POLYGON_OFFSET  #/list #ref GetActorMaterialFlag GetActorMaterial