#title SetMaterialConstant [RCBasic Doc]
#header Sub SetMaterialConstant(material, m_constant$, n1, n2, n3, n4)
Sets the constant value of an FX material
NOTE: Each constant can be of type Float, Vec2, Vec3, or Vec4. The ones listed as defined are set internally by the runtime.
FX_MATERIAL_TYPE_NORMAL_BLEND
Possible Constants
#list ul
#li [Float] Alpha
#/list
FX_MATERIAL_TYPE_REFRACTION
Possible Constants
#list ul
#li [Vec3] BaseColor
#li [Float] Depth
#li [Float] MixRatio
#li [Float] FrameWidth
#li [Float] FrameHeight
#li [-Defined-] EnvMap
#li [-Defined-] RefractionMap
#/list
FX_MATERIAL_TYPE_REFRACTION2
Possible Constants
#list ul
#li NONE
#/list
FX_MATERIAL_TYPE_GOOCH
Possible Constants
#list ul
#li [Vec3] SurfaceColor
#li [Vec3] WarmColor
#li [Vec3] CoolColor
#li [Float] DiffuseWarm
#li [Float] DiffuseCool
#/list
FX_MATERIAL_TYPE_PLASTIC
Possible Constants
#list ul
#li [Vec4] Color
#li [Float] Intensity
#/list
FX_MATERIAL_TYPE_TANGENT
Possible Constants
#list ul
#li [Float] BViewSpace
#li [Defined] MatView
#/list
FX_MATERIAL_TYPE_SPEAKER
Possible Constants
#list ul
#li [Float] PulseSharpness
#li [Float] Beat
#li [Float] Amplitude
#li [Float] BassFrequency
#li [Defined] Base
#li [Defined] View_Proj_Matrix
#li [Defined] View_Matrix
#li [Defined] Time_0_X
#/list
FX_MATERIAL_TYPE_PHONG_TEXTURE
Possible Constants
#list ul
#li [Vec4] fvAmbient
#li [Vec4] fvSpecular
#li [Vec4] fvDiffuse
#li [Float] fSpecularPower
#li [-Defined-] BaseMap
#li [-Defined-] fvEyePosition
#/list
FX_MATERIAL_TYPE_STYLE
Possible Constants
#list ul
#li [-Defined-] LightPos
#/list
FX_MATERIAL_TYPE_STYLE2
Possible Constants
#list ul
#li [-Defined-] BaseMap
#/list
FX_MATERIAL_TYPE_STYLE3
Possible Constants
#list ul
#li NONE
#/list
FX_MATERIAL_TYPE_STYLE4
Possible Constants
#list ul
#li [Float] SilhouetteThreshold
#li [Vec4] SilhouetteColor
#li [Float] EnableLighting
#li [-Defined-] Tex
#/list
#ref GetMaterialConstant