#title SetSpriteScale [RCBasic Doc] #header Sub SetSpriteScale(sprite, x, y) Sets the scale of a sprite #code isFullScreen = false vSync = true winWidth = 640 winHeight = 480 canViewPortX = 0 canViewPortY = 0 OpenWindow("SetSpriteScale", winWidth, winHeight, isFullScreen, vSync) sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight) Canvas(sCanvas) DIM eye DIM eyeW DIM eyeH DIM eyeScale 'Variable to hold the sprites scale eyeScale = 2 eye = LoadImage("theEye.png") GetImageSize(eye, eyeW, eyeH) eyeSprite = CreateSprite(eye, eyeW, eyeH) SetSpritePosition(eyeSprite, 100, 100) eyeSprite2 = CreateSprite(eye, eyeW, eyeH) SetSpritePosition(eyeSprite2, 200, 100) SetSpriteScale(eyeSprite2, eyeScale, eyeScale) While Not Key(K_ESCAPE) Update() Wend #/code #image "images/theEye.png" #ref ScaleSprite GetSpriteScale