#title SpriteX [RCBasic Doc] #header Function SpriteX(sprite) Returns the X position of a sprite on a canvas #code isFullScreen = false vSync = true winWidth = 640 winHeight = 480 canViewPortX = 0 canViewPortY = 0 OpenWindow("SpriteX", winWidth, winHeight, isFullScreen, vSync) pCanvas = OpenCanvas(200, 80, 0, 0, 200, 80, 1) 'Need to open a canvas for drawing the text sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight) Canvas(sCanvas) DIM font1 Font1 = LoadFont("DripOctober.ttf", 16) SetFont(Font1) SetColor(RGB(100, 200, 200)) DIM eye DIM eyeW DIM eyeH DIM eyeX 'Variables to pass into the function for holding the x value eyeSpriteX = 100 eyeSpriteY = 100 destX = 0 eye = LoadImage("theEye.png") GetImageSize(eye, eyeW, eyeH) eyeSprite = CreateSprite(eye, eyeW, eyeH) SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY) While Not Key(K_ESCAPE) clearcanvas() Canvas(sCanvas) 'change to the sprite canvas for drawing sprites If SpriteX(eyeSprite) < 450 And destX = 0 Then SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY) eyeSpriteX = eyeSpriteX + 0.5 ElseIf SpriteX(eyeSprite) >= 440 And destX = 0 Then destX = 1 'eyeSpriteX = SpriteX(eyeSprite) End If If destX = 1 Then SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY) eyeSpriteX = eyeSpriteX - 0.5 End If Canvas(pCanvas) eyeX = SpriteX(eyeSprite) 'change to the standard drawing canvas for drawing text DrawText("Sprite X: " + STR$(eyeX), 10, 30) Update() Wend #/code #image "images/theEye.png"
Link to Font (It's locally on your computer, your not downloading anything from the internet)
#ref SpriteY SetSpritePosition GetSpritePosition