#title SpriteY [RCBasic Doc] #header Function SpriteY(sprite) Returns the Y position of a sprite on a canvas #code isFullScreen = false vSync = true winWidth = 640 winHeight = 480 canViewPortX = 0 canViewPortY = 0 OpenWindow("SpriteY", winWidth, winHeight, isFullScreen, vSync) pCanvas = OpenCanvas(200, 80, 0, 0, 200, 80, 1) 'Need to open a canvas for drawing the text sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight) Canvas(sCanvas) DIM font1 Font1 = LoadFont("DripOctober.ttf", 16) SetFont(Font1) SetColor(RGB(100, 200, 200)) DIM eye DIM eyeW DIM eyeH DIM eyeY 'Variables to pass into the function for holding the y value eyeSpriteX = 100 eyeSpriteY = 100 destY = 0 eye = LoadImage("theEye.png") GetImageSize(eye, eyeW, eyeH) eyeSprite = CreateSprite(eye, eyeW, eyeH) SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY) While Not Key(K_ESCAPE) clearcanvas() Canvas(sCanvas) 'change to the sprite canvas for drawing sprites If SpriteY(eyeSprite) < 450 And destY = 0 Then SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY) eyeSpriteY = eyeSpriteY + 0.5 ElseIf SpriteY(eyeSprite) >= 440 And destY = 0 Then destY = 1 End If If destY = 1 Then SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY) eyeSpriteY = eyeSpriteY - 0.5 End If Canvas(pCanvas) eyeY = SpriteY(eyeSprite) 'change to the standard drawing canvas for drawing text DrawText("Sprite Y: " + STR$(eyeY), 10, 30) Update() Wend #/code #image "images/theEye.png"
Link to Font (It's locally on your computer, your not downloading anything from the internet)
#ref SpriteX SetSpritePosition GetSpritePosition SpriteX