Nirvana2D Sprite Editor

The sprite editor allows you to edit sprite definitions used to create sprites in the stage editor. A definition can have animations and the collider shapes uses in physics simulations.

At the far left of the screen there are 2 buttons:

At the top of the Sprite Editor is a text field labeled "Sprite ID" where you can change the name of the Sprite. To the right of the Sprite ID field, the dimensions of the sprite frame are shown.

Animation Editor

#1 - Animation List - This is the list of animations for the selected Sprite. Above the list are buttons for adding an animation and removing the selected animation.

#2 - Animation ID - This is the name of the current selected animation. You can change it from this field.

#3 - Sprite Sheet - This is where you can view the current sprite sheet and select a sheet frame to set as the currently selected animation frame in the Animation Frames Panel (#4).

#4 - Animation Frames - A horizontal layout of each frame in the animation.

#5 - Frame Count - Sets the number of frames in the current animation

#6 - Speed - Sets the number of frames per second the animation plays at

#7 - Preview - Plays the selected animation.

Shape Editor

#1 - Editor Viewport - Here you can draw a polygon shape or move and resize box and circle shapes.

#2 - Tool Bar - Tools for editing the shape.

#3 - Shape Selection - Select the shape type

#4 - Shape Parameters - Change Parameters for the shape