#title Serenity3D [RCBasic Doc]
#header Serenity3D Mesh Editor
The mesh editor performs the following functions
#list ol
#li Load Mesh from file
#li Create Mesh from a mesh primitive shape
#li Remove mesh from project
#/list
The mesh preview window has the same controls as the material preview.
Hold the middle mouse button down and move the mouse left/right to rotate around the mesh.
In the ID panel, you can set the ID and choose a separate mesh for collision data.
#image "images/mesh_id_panel.png", w=750, h=150
#list ol
#li ID - Must be a valid RCBasic variable
#li File - The file the mesh was loaded from
#li Collider - You can select another mesh to use for collision geometry
#/list
The material panel is where you can set materials for a mesh.
#image "images/mesh_material_panel.png", w=600, h=240
#list ol
#li Add - Add a material to the mesh
#list ul
#li Meshes can have more than one material if there are multiple materials on the 3D model
#/list
#li Remove - Removes the selected mesh
#li Set/UnSet - Sets or Clears a material slot
#/list
The animation panel is pretty simplistic. You can't modify any frames. You only assign which frames belong to an animation ID for reference in your project.
#image "images/mesh_animation_panel.png", w=600, h=240
#list ol
#li Animation ID - This is the name you want attached to the animation
#li Start Frame - The first frame of the animation
#li End Frame - The last frame of the animation
#li Speed - The speed in frames per second of the animation
#/list