#title GetSpriteRotation [RCBasic Doc] #header Function GetSpriteRotation(sprite) Returns the angle the sprite is rotated by #code isFullScreen = false vSync = true winWidth = 640 winHeight = 480 canViewPortX = 0 canViewPortY = 0 OpenWindow("GetSpriteRotation", winWidth, winHeight, isFullScreen, vSync) pCanvas = OpenCanvas(200, 80, 0, 0, 200, 80, 1) 'Need to open a canvas for drawing the text sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight) Canvas(sCanvas) DIM font1 Font1 = LoadFont("DripOctober.ttf", 16) SetFont(Font1) SetColor(RGB(100, 200, 200)) DIM eye DIM eyeW DIM eyeH DIM eyeAngle 'Variable to hold the sprites angle value DIM displayAngle ReleaseKey = 0 eye = LoadImage("theEye.png") GetImageSize(eye, eyeW, eyeH) eyeSprite = CreateSprite(eye, eyeW, eyeH) SetSpritePosition(eyeSprite, 100, 100) 'RotateSprite(eyeSprite, eyeAngle) While Not Key(K_ESCAPE) ClearCanvas() Canvas(sCanvas) If Key(K_SPACE) And ReleaseKey = 0 Then eyeAngle = 30 RotateSprite(eyeSprite, eyeAngle) ReleaseKey = 1 ElseIf Not Key(K_SPACE) And ReleaseKey = 1 then ReleaseKey = 0 End If displayAngle = GetSpriteRotation(eyeSprite) Canvas(pCanvas) 'change to the standard drawing canvas for drawing text DrawText("Sprite Angle: " + STR$(displayAngle), 10, 30) Update() Wend #/code #image "images/theEye.png"
Link to Font (It's locally on your computer, your not downloading anything from the internet)
#ref SetSpriteRotation RotateSprite