Sub SetSpriteType(sprite, sprite_type)

Sets the type of collision body a sprite has

Here is an example of SPRITE_TYPE_DYNAMIC:

'This is showing SPRITE_TYPE_DYNAMIC
  
isFullScreen = false 
vSync = true 
winWidth = 640 
winHeight = 480 
canViewPortX = 0 
canViewPortY = 0 
  
OpenWindow("SetSpriteType_Dynamic", winWidth, winHeight, isFullScreen, vSync) 
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight) 
Canvas(sCanvas) 
  
DIM eye 
DIM eyeW 
DIM eyeH 
eyeSpriteX = 100 
eyeSpriteY = 100 
eyeSprite2X = 400 
eyeSprite2Y = 125 
  
eye = LoadImage("theEye.png") 
GetImageSize(eye, eyeW, eyeH) 
  
eyeSprite = CreateSprite(eye, eyeW, eyeH) 
SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY) 
SetSpriteSolid(eyeSprite, 1) 
  
'When Sprites are created and physics activated there "type" is Dyanmic by default
'The sprites have collision and physics activated, so they can move and react to other bodies.
  
eyeSprite2 = CreateSprite(eye, eyeW, eyeH) 
SetSpritePosition(eyeSprite2, eyeSprite2X, eyeSprite2Y) 
SetSpriteSolid(eyeSprite2, 1) 
  
While Not Key(K_ESCAPE) 
  
SetSpriteLinearVelocity(eyeSprite, 800) 
  
Update() 
Wend 

Here is an example of SPRITE_TYPE_STATIC:

'This is showing SPRITE_TYPE_STATIC
  
isFullScreen = false 
vSync = true 
winWidth = 640 
winHeight = 480 
canViewPortX = 0 
canViewPortY = 0 
  
OpenWindow("SetSpriteType_Static", winWidth, winHeight, isFullScreen, vSync) 
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight) 
Canvas(sCanvas) 
  
DIM eye 
DIM eyeW 
DIM eyeH 
eyeSpriteX = 100 
eyeSpriteY = 100 
eyeSprite2X = 400 
eyeSprite2Y = 125 
  
eye = LoadImage("theEye.png") 
GetImageSize(eye, eyeW, eyeH) 
  
eyeSprite = CreateSprite(eye, eyeW, eyeH) 
SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY) 
SetSpriteSolid(eyeSprite, 1) 
  
'When Sprites are created and physics activated there "type" is Dyanmic by default
'The sprites have collision and physics activated, so they can move and react to other bodies.
  
eyeSprite2 = CreateSprite(eye, eyeW, eyeH) 
SetSpritePosition(eyeSprite2, eyeSprite2X, eyeSprite2Y) 
SetSpriteSolid(eyeSprite2, 1) 
SetSpriteType(eyeSprite2, SPRITE_TYPE_STATIC)               'When a sprite is made solid nothing can move it
  
While Not Key(K_ESCAPE) 
  
SetSpriteLinearVelocity(eyeSprite, 800) 
  
Update() 
Wend 

Finally here is an example of SPRITE_TYPE_KINEMATIC:

'This is showing SPRITE_TYPE_KINEMATIC
  
isFullScreen = false 
vSync = true 
winWidth = 640 
winHeight = 480 
canViewPortX = 0 
canViewPortY = 0 
  
OpenWindow("SetSpriteType_Kinematic", winWidth, winHeight, isFullScreen, vSync) 
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight) 
Canvas(sCanvas) 
  
DIM eye 
DIM eyeW 
DIM eyeH 
eyeSpriteX = 100 
eyeSpriteY = 100 
eyeSprite2X = 400 
eyeSprite2Y = 125 
  
eye = LoadImage("theEye.png") 
GetImageSize(eye, eyeW, eyeH) 
  
eyeSprite = CreateSprite(eye, eyeW, eyeH) 
SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY) 
SetSpriteSolid(eyeSprite, 1) 
SetSpriteType(eyeSprite, SPRITE_TYPE_KINEMATIC)         'KINEMATIC type makes the sprite able to be moved, but it does not react to dynamic bodies.
  
eyeSprite2 = CreateSprite(eye, eyeW, eyeH) 
SetSpritePosition(eyeSprite2, eyeSprite2X, eyeSprite2Y) 
SetSpriteSolid(eyeSprite2, 1) 
  
While Not Key(K_ESCAPE) 
  
SetSpriteLinearVelocity(eyeSprite, 800) 
  
Update() 
Wend 


Related: GetSpriteType