#title GetActorCollisionShape [RCBasic Doc] #header function GetActorCollisionShape(actor) Returns the actor's collision shape Possible values: #list ul #li SHAPE_TYPE_NONE #li SHAPE_TYPE_BOX #li SHAPE_TYPE_SPHERE #li SHAPE_TYPE_CYLINDER #li SHAPE_TYPE_CAPSULE #li SHAPE_TYPE_CONE #li SHAPE_TYPE_CONVEXHULL #li SHAPE_TYPE_TRIMESH #/list #ref SetActorCollisionShape