#title GetRayHit2D [RCBasic Doc] #header sub GetRayHit2D( index, ByRef spr_id, ByRef x, ByRef y, ByRef normal_x, ByRef normal_y ) This function will get the collision point and the normal of a ray hit. NOTES: #list ul #li CastRay2D or CastRay2D_All must be called prior to calling this function #li spr_id will return -1 if there was not a hit at the specified index #/list #ref GetRayHit3D CastRay3D CastRay3D_All CastRay2D CastRay2D_All