#title LoadMeshFromArchive [RCBasic Doc] #header function LoadMeshFromArchive( archive$, mesh_file$ ) Returns a mesh id for the loaded mesh from an archive (*.zip, *.pak, etc.) Supported formats #list ul #li Animated objects: #list ul #li B3D files (.b3d, r, skeleton) #li Microsoft DirectX (.x, r) (binary & text, skeleton) #li Milkshape (.ms3d, r, skeleton) #li Quake 3 models (.md3, r, morph) #li Quake 2 models (.md2, r, morph) #/list #li Static objects: #list ul #li Irrlicht scenes (.irr, r/w) #li Irrlicht static meshes (.irrmesh, r/w) #li 3D Studio meshes (.3ds, r) #li Alias Wavefront Maya (.obj, r/w) #li Lightwave Objects (.lwo, r) #li COLLADA 1.4 (.xml, .dae, r/w) #li OGRE meshes (.mesh, r) #li My3DTools 3 (.my3D, r) #li Pulsar LMTools (.lmts, r) #li Quake 3 levels (.bsp, r) #li DeleD (.dmf, r) #li FSRad oct (.oct, r) #li Cartography shop 4 (.csm, r) #li STL 3D files (.stl, r/w) #li PLY 3D files (.ply, r/w) #/list #/list #ref LoadMesh