#title SetSpriteRotation [RCBasic Doc] #header Sub SetSpriteRotation(sprite, angle) Sets the angle the sprite is rotated by #code isFullScreen = false vSync = true winWidth = 640 winHeight = 480 canViewPortX = 0 canViewPortY = 0 OpenWindow("SetSpriteRotation", winWidth, winHeight, isFullScreen, vSync) sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight) Canvas(sCanvas) DIM eye DIM eyeW DIM eyeH DIM eyeAngle 'Variable to hold the sprites angle value eye = LoadImage("theEye.png") GetImageSize(eye, eyeW, eyeH) eyeSprite = CreateSprite(eye, eyeW, eyeH) SetSpritePosition(eyeSprite, 100, 100) While Not Key(K_ESCAPE) 'ClearCanvas() For a sprite layer canvas, you don't need to call ClearCanvas. It's automatically called. SetSpriteRotation(eyeSprite, eyeAngle) eyeAngle = eyeAngle + 0.3 Update() 'Update automatically deals with drawing the sprites on the sprite canvas. Wend #/code #image "images/theEye.png" #ref GetSpriteRotation RotateSprite