Sub GetSpritePosition(sprite, ByRef x, ByRef y)

Gets the position of a sprite on the canvas

isFullScreen = false 
vSync = true 
winWidth = 640 
winHeight = 480 
canViewPortX = 0 
canViewPortY = 0 
  
OpenWindow("GetSpritePosition", winWidth, winHeight, isFullScreen, vSync) 
pCanvas = OpenCanvas(2008000200801)                                     'Need to open a canvas for drawing the text
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight) 
Canvas(sCanvas) 
  
DIM font1 
  
Font1 = LoadFont("DripOctober.ttf"16) 
SetFont(Font1) 
SetColor(RGB(100200200)) 
  
DIM eye 
DIM eyeW 
DIM eyeH 
DIM eyeX            'Variables to pass into the function for holding the x and y values
DIM eyeY 
eyeSpriteX = 100 
eyeSpriteY = 100 
destX = 0 
  
eye = LoadImage("theEye.png") 
GetImageSize(eye, eyeW, eyeH) 
  
eyeSprite = CreateSprite(eye, eyeW, eyeH) 
SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY) 
  
While Not Key(K_ESCAPE) 
clearcanvas() 
Canvas(sCanvas)                                           'change to the sprite canvas for drawing sprites
If SpriteX(eyeSprite) < 450 And destX = 0 Then 
   SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY) 
   eyeSpriteX = eyeSpriteX + 0.5 
ElseIf SpriteX(eyeSprite) >= 440 And destX = 0 Then 
   destX = 1 
End If 
  
If destX = 1 Then 
   SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY) 
   eyeSpriteX = eyeSpriteX - 0.5 
End If 
  
GetSpritePosition(eyeSprite, eyeX, eyeY) 
Canvas(pCanvas)                                            'change to the standard drawing canvas for drawing text
DrawText("Sprite X: " + STR$(eyeX)1030) 
DrawText("Sprite Y: " + STR$(eyeY)1050) 
  
Update() 
Wend 


Link to Font (It's locally on your computer, your not downloading anything from the internet)


Related: TranslateSprite SetSpritePosition