#title GetActorCollisionShape [RCBasic Doc] #header function GetActorCollisionShape(actor) Returns the actor's collision shape Possible values: #list ul #li ACTOR_SHAPE_NONE #li ACTOR_SHAPE_BOX #li ACTOR_SHAPE_SPHERE #li ACTOR_SHAPE_CYLINDER #li ACTOR_SHAPE_CAPSULE #li ACTOR_SHAPE_CONE #li ACTOR_SHAPE_CONVEXHULL #li ACTOR_SHAPE_TRIMESH #/list #ref SetActorCollisionShape