#title SetActorMD2Animation [RCBasic Doc] #header sub SetActorMD2Animation( actor, anim ) Sets the current animation for an *.md2 model Possible Animations #list ul #li MD2_ANIMATION_STAND #li MD2_ANIMATION_RUN #li MD2_ANIMATION_ATTACK #li MD2_ANIMATION_PAIN_A #li MD2_ANIMATION_PAIN_B #li MD2_ANIMATION_PAIN_C #li MD2_ANIMATION_JUMP #li MD2_ANIMATION_FLIP #li MD2_ANIMATION_SALUTE #li MD2_ANIMATION_FALLBACK #li MD2_ANIMATION_WAVE #li MD2_ANIMATION_POINT #li MD2_ANIMATION_CROUCH_STAND #li MD2_ANIMATION_CROUCH_WALK #li MD2_ANIMATION_CROUCH_ATTACK #li MD2_ANIMATION_CROUCH_PAIN #li MD2_ANIMATION_CROUCH_DEATH #li MD2_ANIMATION_DEATH_FALLBACK #li MD2_ANIMATION_DEATH_FALLFORWARD #li MD2_ANIMATION_DEATH_FALLBACKSLOW #li MD2_ANIMATION_BOOM #/list #ref SetActorMD2AnimationByName