#title SetSpriteVisible [RCBasic Doc] #header Function SetSpriteVisible(sprite, flag) Set the sprite visible with the flAG #code isFullScreen = false vSync = true winWidth = 640 winHeight = 480 canViewPortX = 0 canViewPortY = 0 OpenWindow("SetSpriteVisible", winWidth, winHeight, isFullScreen, vSync) sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight) Canvas(sCanvas) DIM eye DIM eyeW DIM eyeH DIM spriteTimer : spriteTimer = Timer() DIM spriteTimerDiff : spriteTimerDiff = 2000 eye = LoadImage("theEye.png") GetImageSize(eye, eyeW, eyeH) eyeSprite = CreateSprite(eye, eyeW, eyeH) SetSpritePosition(eyeSprite, 100, 100) While Not Key(K_ESCAPE) If Timer() - spriteTimer > spriteTimerDiff Then SetSpriteVisible(eyeSprite, 0) 'Set sprite visible flag to 0 or false and it will become not visible Print ("Function Called") End If Update() Wend #/code #image "images/theEye.png" #ref SetSpriteVisible