#title SpriteZ [RCBasic Doc] #header Function SpriteZ(sprite) Returns the drawing priority for sprites. Note: Sprites with a higher Z order are drawn first and those with lower values will be drawn on top #code isFullScreen = false vSync = true winWidth = 640 winHeight = 480 canViewPortX = 0 canViewPortY = 0 OpenWindow("ScaleSprite", winWidth, winHeight, isFullScreen, vSync) pCanvas = OpenCanvas(200, 80, 0, 0, 200, 80, 1) 'Need to open a canvas for drawing the text sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight) Canvas(sCanvas) DIM eye DIM eyeW DIM eyeH DIM eyeZ DIM sword DIM swordW DIM swordH DIM swordZ ReleaseKey = 0 DIM font1 Font1 = LoadFont("DripOctober.ttf", 16) SetFont(Font1) SetColor(RGB(100, 200, 200)) eye = LoadImage("theEye.png") GetImageSize(eye, eyeW, eyeH) sword = LoadImage("sword.png") GetImageSize(sword, swordW, swordH) eyeSprite = CreateSprite(eye, eyeW, eyeH) SetSpritePosition(eyeSprite, 100, 100) SetSpriteZ(eyeSprite, 1) swordSprite = CreateSprite(sword, swordW, swordH) SetSpritePosition(swordSprite, 89, 75) SetSpriteZ(swordSprite, 5) While Not Key(K_ESCAPE) swordZ = SpriteZ(swordSprite) eyeZ = SpriteZ(eyeSprite) Canvas(pCanvas) 'change to the standard drawing canvas for drawing text DrawText("Eye Sprite Z: " + STR$(eyeZ), 10, 30) DrawText("Sword Sprite Z: " + STR$(swordZ), 10, 50) Update() Wend #/code #image "images/theEye.png" #image "images/sword.png"
Link to Font (It's locally on your computer, your not downloading anything from the internet)
#ref SetSpriteZ