#title Update [RCBasic Doc] #header sub Update() This is the most important function in a graphics window. It must be called every frame. It performs a few different operations #list ol #li Renders all graphics #li Checks for every event on the window #list ul #li Keyboard and Mouse Events #li Joystick Events #li Window Control Events (minimize, maximize, close, etc.) #/list #li Updates the physics simulation for 2D and 3D objects if enabled #li Makes breakfast if you are hungry #/list If you have a window open, you should have this function being called in your main render loop every frame.