Function CastRay3D_All( from_x, from_y, from_z, to_x, to_y, to_z )

Cast a ray and gets all hits on the ray

Returns the number of hits from the ray cast

NOTE: GetRayHit3D is used to read each hit


Related: GetRayHit3D CastRay3D CastRay2D CastRay2D_All GetRayHit2D