#title CastRay3D [RCBasic Doc] #header Function CastRay3D( from_x, from_y, from_z, to_x, to_y, to_z ) Cast a ray and get the closest hit on the ray Returns 1 if there is a hit and 0 if not NOTE: GetRayHit3D is used to read each hit #ref GetRayHit3D CastRay3D_All CastRay2D CastRay2D_All GetRayHit2D