#title DeleteSprite [RCBasic Doc] #header Sub DeleteSprite( sprite ) Removes a sprite from memory Here is an example: #code isFullScreen = false vSync = true winWidth = 640 winHeight = 480 canViewPortX = 0 canViewPortY = 0 OpenWindow("CreateSprite", winWidth, winHeight, isFullScreen, vSync) sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight) Canvas(sCanvas) DIM eye DIM eyeW DIM eyeH eye = LoadImage("theEye.png") GetImageSize(eye, eyeW, eyeH) eyeSprite = CreateSprite(eye, eyeW, eyeH) SetSpritePosition(eyeSprite, 100, 100) eyeSprite2 = CreateSprite(eye, eyeW, eyeH) SetSpritePosition(eyeSprite2, 150, 100) timePassed = Timer() timePassedDiff = 2000 While Not Key(K_ESCAPE) If Timer() - timePassed > timePassedDiff Then 'After 2 seconds eyeSprite2 will be deleted DeleteSprite(eyeSprite2) End If Update() Wend #/code #image "images/theEye.png" #ref OpenCanvasSpriteLayer SetSpritePosition CreateSprite