#title Nirvana2D [RCBasic Doc] #header Nirvana2D Sprite Editor The sprite editor allows you to edit sprite definitions used to create sprites in the stage editor. A definition can have animations and the collider shapes uses in physics simulations. At the far left of the screen there are 2 buttons: #list ul #li Load Sprite - Loads a sprite sheet into the definition list. #list ul #li NOTE: This will also load any existing animation and collision data for the sheet as well. #/list #li Delete Sprite - Removes a sprite definition from the editor. #list ul #li NOTE: This will remove any sprites in the stage that use this definition. #/list #/list At the top of the Sprite Editor is a text field labeled "Sprite ID" where you can change the name of the Sprite. To the right of the Sprite ID field, the dimensions of the sprite frame are shown.
#1 - Animation List - This is the list of animations for the selected Sprite. Above the list are buttons for adding an animation and removing the selected animation.
#2 - Animation ID - This is the name of the current selected animation. You can change it from this field.
#3 - Sprite Sheet - This is where you can view the current sprite sheet and select a sheet frame to set as the currently selected animation frame in the Animation Frames Panel (#4). #list ul #li Movement - With the mouse hovered over the Sprite Sheet, you can use W/A/S/D to move around the sheet #/list
#4 - Animation Frames - A horizontal layout of each frame in the animation. #list ul #li Setting a frame - To set a frame, first select the animation frame on the frame panel then select the desired frame on the sprite sheet #li Long Animations - If the number of frames in the animation exceed the viewable frames on the frame panel, use the buttons to the left and right of the panel to scroll the panel #/list
#5 - Frame Count - Sets the number of frames in the current animation
#6 - Speed - Sets the number of frames per second the animation plays at
#7 - Preview - Plays the selected animation.
#1 - Editor Viewport - Here you can draw a polygon shape or move and resize box and circle shapes.
#2 - Tool Bar - Tools for editing the shape. #list ul #li Select - Selects a single point #list ul #li NOTE: Hold Ctrl to keep previous points selected #/list #li Box Select - Selects multiple points #li Select - Selects a single point #list ul #li NOTE: Hold Ctrl to keep previous points selected #/list #li Move - Moves the selected points #li Draw Polygon - When polygon shape is selected, this allows you to draw points #/list
#3 - Shape Selection - Select the shape type
#4 - Shape Parameters - Change Parameters for the shape #list ul #li NOTE: Parameters are different depending on shape type #/list