#ifndef RC_GFX_INCLUDED #define RC_GFX_INCLUDED #include #include #include #include #include #include #include #include #include #include "gui_freetype_font.h" #include "rc_utf8.h" using namespace irr; using namespace core; using namespace video; using namespace scene; #define MAX_JOYSTICKS 8 #define MAX_FINGERS 10 #define MAX_ACCELS 20 #define MAX_GYROS 20 SDL_Joystick * rc_joystick[MAX_JOYSTICKS]; int rc_joy_axis[MAX_JOYSTICKS][100]; int rc_numJoysticks = 0; int rc_joybutton[MAX_JOYSTICKS][100]; SDL_JoystickID rc_joyID[MAX_JOYSTICKS]; SDL_Joystick * tmp_joy; SDL_JoystickID tmp_joy_id; int tmp_joy_flag = 0; SDL_Haptic * rc_haptic[MAX_JOYSTICKS]; //1 for each joystick double rc_pressure = 0; int rc_touchX = 0; int rc_touchY = 0; int rc_motionX = 0; int rc_motionY = 0; int rc_touch = 0; int rc_mt_status = 0; int rc_mt_x = 0; int rc_mt_y = 0; int rc_mt_numFingers = 0; double rc_mt_theta = 0; double rc_mt_dist = 0; SDL_TouchID rc_touchDevice; SDL_Finger rc_finger[MAX_FINGERS]; set rc_fingers_pressed; SDL_Sensor * rc_accel[MAX_ACCELS]; int num_accels = 0; SDL_Sensor * rc_gyro[MAX_GYROS]; int num_gyros = 0; struct SDLKeyMap { SDLKeyMap() {} SDLKeyMap(s32 x11, s32 win32) : SDLKey(x11), Win32Key(win32) { } s32 SDLKey; s32 Win32Key; bool operator<(const SDLKeyMap& o) const { return SDLKey KeyMap; void createKeyMap() { // I don't know if this is the best method to create // the lookuptable, but I'll leave it like that until // I find a better version. KeyMap.reallocate(105); // buttons missing KeyMap.push_back(SDLKeyMap(SDLK_BACKSPACE, irr::EKEY_CODE::KEY_BACK)); KeyMap.push_back(SDLKeyMap(SDLK_TAB, irr::EKEY_CODE::KEY_TAB)); KeyMap.push_back(SDLKeyMap(SDLK_CLEAR, irr::EKEY_CODE::KEY_CLEAR)); KeyMap.push_back(SDLKeyMap(SDLK_RETURN, irr::EKEY_CODE::KEY_RETURN)); // combined modifiers missing KeyMap.push_back(SDLKeyMap(SDLK_PAUSE, irr::EKEY_CODE::KEY_PAUSE)); KeyMap.push_back(SDLKeyMap(SDLK_CAPSLOCK, irr::EKEY_CODE::KEY_CAPITAL)); // asian letter keys missing KeyMap.push_back(SDLKeyMap(SDLK_ESCAPE, irr::EKEY_CODE::KEY_ESCAPE)); // asian letter keys missing KeyMap.push_back(SDLKeyMap(SDLK_SPACE, irr::EKEY_CODE::KEY_SPACE)); KeyMap.push_back(SDLKeyMap(SDLK_PAGEUP, irr::EKEY_CODE::KEY_PRIOR)); KeyMap.push_back(SDLKeyMap(SDLK_PAGEDOWN, irr::EKEY_CODE::KEY_NEXT)); KeyMap.push_back(SDLKeyMap(SDLK_END, irr::EKEY_CODE::KEY_END)); KeyMap.push_back(SDLKeyMap(SDLK_HOME, irr::EKEY_CODE::KEY_HOME)); KeyMap.push_back(SDLKeyMap(SDLK_LEFT, irr::EKEY_CODE::KEY_LEFT)); KeyMap.push_back(SDLKeyMap(SDLK_UP, irr::EKEY_CODE::KEY_UP)); KeyMap.push_back(SDLKeyMap(SDLK_RIGHT, irr::EKEY_CODE::KEY_RIGHT)); KeyMap.push_back(SDLKeyMap(SDLK_DOWN, irr::EKEY_CODE::KEY_DOWN)); // select missing KeyMap.push_back(SDLKeyMap(SDLK_PRINTSCREEN, irr::EKEY_CODE::KEY_PRINT)); // execute missing KeyMap.push_back(SDLKeyMap(SDLK_PRINTSCREEN, irr::EKEY_CODE::KEY_SNAPSHOT)); KeyMap.push_back(SDLKeyMap(SDLK_INSERT, irr::EKEY_CODE::KEY_INSERT)); KeyMap.push_back(SDLKeyMap(SDLK_DELETE, irr::EKEY_CODE::KEY_DELETE)); KeyMap.push_back(SDLKeyMap(SDLK_HELP, irr::EKEY_CODE::KEY_HELP)); KeyMap.push_back(SDLKeyMap(SDLK_0, irr::EKEY_CODE::KEY_KEY_0)); KeyMap.push_back(SDLKeyMap(SDLK_1, irr::EKEY_CODE::KEY_KEY_1)); KeyMap.push_back(SDLKeyMap(SDLK_2, irr::EKEY_CODE::KEY_KEY_2)); KeyMap.push_back(SDLKeyMap(SDLK_3, irr::EKEY_CODE::KEY_KEY_3)); KeyMap.push_back(SDLKeyMap(SDLK_4, irr::EKEY_CODE::KEY_KEY_4)); KeyMap.push_back(SDLKeyMap(SDLK_5, irr::EKEY_CODE::KEY_KEY_5)); KeyMap.push_back(SDLKeyMap(SDLK_6, irr::EKEY_CODE::KEY_KEY_6)); KeyMap.push_back(SDLKeyMap(SDLK_7, irr::EKEY_CODE::KEY_KEY_7)); KeyMap.push_back(SDLKeyMap(SDLK_8, irr::EKEY_CODE::KEY_KEY_8)); KeyMap.push_back(SDLKeyMap(SDLK_9, irr::EKEY_CODE::KEY_KEY_9)); KeyMap.push_back(SDLKeyMap(SDLK_a, irr::EKEY_CODE::KEY_KEY_A)); KeyMap.push_back(SDLKeyMap(SDLK_b, irr::EKEY_CODE::KEY_KEY_B)); KeyMap.push_back(SDLKeyMap(SDLK_c, irr::EKEY_CODE::KEY_KEY_C)); KeyMap.push_back(SDLKeyMap(SDLK_d, irr::EKEY_CODE::KEY_KEY_D)); KeyMap.push_back(SDLKeyMap(SDLK_e, irr::EKEY_CODE::KEY_KEY_E)); KeyMap.push_back(SDLKeyMap(SDLK_f, irr::EKEY_CODE::KEY_KEY_F)); KeyMap.push_back(SDLKeyMap(SDLK_g, irr::EKEY_CODE::KEY_KEY_G)); KeyMap.push_back(SDLKeyMap(SDLK_h, irr::EKEY_CODE::KEY_KEY_H)); KeyMap.push_back(SDLKeyMap(SDLK_i, irr::EKEY_CODE::KEY_KEY_I)); KeyMap.push_back(SDLKeyMap(SDLK_j, irr::EKEY_CODE::KEY_KEY_J)); KeyMap.push_back(SDLKeyMap(SDLK_k, irr::EKEY_CODE::KEY_KEY_K)); KeyMap.push_back(SDLKeyMap(SDLK_l, irr::EKEY_CODE::KEY_KEY_L)); KeyMap.push_back(SDLKeyMap(SDLK_m, irr::EKEY_CODE::KEY_KEY_M)); KeyMap.push_back(SDLKeyMap(SDLK_n, irr::EKEY_CODE::KEY_KEY_N)); KeyMap.push_back(SDLKeyMap(SDLK_o, irr::EKEY_CODE::KEY_KEY_O)); KeyMap.push_back(SDLKeyMap(SDLK_p, irr::EKEY_CODE::KEY_KEY_P)); KeyMap.push_back(SDLKeyMap(SDLK_q, irr::EKEY_CODE::KEY_KEY_Q)); KeyMap.push_back(SDLKeyMap(SDLK_r, irr::EKEY_CODE::KEY_KEY_R)); KeyMap.push_back(SDLKeyMap(SDLK_s, irr::EKEY_CODE::KEY_KEY_S)); KeyMap.push_back(SDLKeyMap(SDLK_t, irr::EKEY_CODE::KEY_KEY_T)); KeyMap.push_back(SDLKeyMap(SDLK_u, irr::EKEY_CODE::KEY_KEY_U)); KeyMap.push_back(SDLKeyMap(SDLK_v, irr::EKEY_CODE::KEY_KEY_V)); KeyMap.push_back(SDLKeyMap(SDLK_w, irr::EKEY_CODE::KEY_KEY_W)); KeyMap.push_back(SDLKeyMap(SDLK_x, irr::EKEY_CODE::KEY_KEY_X)); KeyMap.push_back(SDLKeyMap(SDLK_y, irr::EKEY_CODE::KEY_KEY_Y)); KeyMap.push_back(SDLKeyMap(SDLK_z, irr::EKEY_CODE::KEY_KEY_Z)); // TODO: //KeyMap.push_back(SDLKeyMap(SDLK_LSUPER, KEY_LWIN)); // TODO: //KeyMap.push_back(SDLKeyMap(SDLK_RSUPER, KEY_RWIN)); // apps missing KeyMap.push_back(SDLKeyMap(SDLK_POWER, irr::EKEY_CODE::KEY_SLEEP)); //?? KeyMap.push_back(SDLKeyMap(SDLK_KP_0, irr::EKEY_CODE::KEY_NUMPAD0)); KeyMap.push_back(SDLKeyMap(SDLK_KP_1, irr::EKEY_CODE::KEY_NUMPAD1)); KeyMap.push_back(SDLKeyMap(SDLK_KP_2, irr::EKEY_CODE::KEY_NUMPAD2)); KeyMap.push_back(SDLKeyMap(SDLK_KP_3, irr::EKEY_CODE::KEY_NUMPAD3)); KeyMap.push_back(SDLKeyMap(SDLK_KP_4, irr::EKEY_CODE::KEY_NUMPAD4)); KeyMap.push_back(SDLKeyMap(SDLK_KP_5, irr::EKEY_CODE::KEY_NUMPAD5)); KeyMap.push_back(SDLKeyMap(SDLK_KP_6, irr::EKEY_CODE::KEY_NUMPAD6)); KeyMap.push_back(SDLKeyMap(SDLK_KP_7, irr::EKEY_CODE::KEY_NUMPAD7)); KeyMap.push_back(SDLKeyMap(SDLK_KP_8, irr::EKEY_CODE::KEY_NUMPAD8)); KeyMap.push_back(SDLKeyMap(SDLK_KP_9, irr::EKEY_CODE::KEY_NUMPAD9)); KeyMap.push_back(SDLKeyMap(SDLK_KP_MULTIPLY, irr::EKEY_CODE::KEY_MULTIPLY)); KeyMap.push_back(SDLKeyMap(SDLK_KP_PLUS, irr::EKEY_CODE::KEY_ADD)); // KeyMap.push_back(SDLKeyMap(SDLK_KP_, KEY_SEPARATOR)); KeyMap.push_back(SDLKeyMap(SDLK_KP_MINUS, irr::EKEY_CODE::KEY_SUBTRACT)); KeyMap.push_back(SDLKeyMap(SDLK_KP_PERIOD, irr::EKEY_CODE::KEY_DECIMAL)); KeyMap.push_back(SDLKeyMap(SDLK_KP_DIVIDE, irr::EKEY_CODE::KEY_DIVIDE)); KeyMap.push_back(SDLKeyMap(SDLK_F1, irr::EKEY_CODE::KEY_F1)); KeyMap.push_back(SDLKeyMap(SDLK_F2, irr::EKEY_CODE::KEY_F2)); KeyMap.push_back(SDLKeyMap(SDLK_F3, irr::EKEY_CODE::KEY_F3)); KeyMap.push_back(SDLKeyMap(SDLK_F4, irr::EKEY_CODE::KEY_F4)); KeyMap.push_back(SDLKeyMap(SDLK_F5, irr::EKEY_CODE::KEY_F5)); KeyMap.push_back(SDLKeyMap(SDLK_F6, irr::EKEY_CODE::KEY_F6)); KeyMap.push_back(SDLKeyMap(SDLK_F7, irr::EKEY_CODE::KEY_F7)); KeyMap.push_back(SDLKeyMap(SDLK_F8, irr::EKEY_CODE::KEY_F8)); KeyMap.push_back(SDLKeyMap(SDLK_F9, irr::EKEY_CODE::KEY_F9)); KeyMap.push_back(SDLKeyMap(SDLK_F10, irr::EKEY_CODE::KEY_F10)); KeyMap.push_back(SDLKeyMap(SDLK_F11, irr::EKEY_CODE::KEY_F11)); KeyMap.push_back(SDLKeyMap(SDLK_F12, irr::EKEY_CODE::KEY_F12)); KeyMap.push_back(SDLKeyMap(SDLK_F13, irr::EKEY_CODE::KEY_F13)); KeyMap.push_back(SDLKeyMap(SDLK_F14, irr::EKEY_CODE::KEY_F14)); KeyMap.push_back(SDLKeyMap(SDLK_F15, irr::EKEY_CODE::KEY_F15)); // no higher F-keys // TODO: //KeyMap.push_back(SDLKeyMap(SDLK_NUMLOCK, KEY_NUMLOCK)); KeyMap.push_back(SDLKeyMap(SDLK_SCROLLLOCK, irr::EKEY_CODE::KEY_SCROLL)); KeyMap.push_back(SDLKeyMap(SDLK_LSHIFT, irr::EKEY_CODE::KEY_LSHIFT)); KeyMap.push_back(SDLKeyMap(SDLK_RSHIFT, irr::EKEY_CODE::KEY_RSHIFT)); KeyMap.push_back(SDLKeyMap(SDLK_LCTRL, irr::EKEY_CODE::KEY_LCONTROL)); KeyMap.push_back(SDLKeyMap(SDLK_RCTRL, irr::EKEY_CODE::KEY_RCONTROL)); KeyMap.push_back(SDLKeyMap(SDLK_LALT, irr::EKEY_CODE::KEY_LMENU)); KeyMap.push_back(SDLKeyMap(SDLK_RALT, irr::EKEY_CODE::KEY_RMENU)); KeyMap.push_back(SDLKeyMap(SDLK_PLUS, irr::EKEY_CODE::KEY_PLUS)); KeyMap.push_back(SDLKeyMap(SDLK_COMMA, irr::EKEY_CODE::KEY_COMMA)); KeyMap.push_back(SDLKeyMap(SDLK_MINUS, irr::EKEY_CODE::KEY_MINUS)); KeyMap.push_back(SDLKeyMap(SDLK_PERIOD, irr::EKEY_CODE::KEY_PERIOD)); // some special keys missing KeyMap.sort(); } IrrlichtDevice* device; irr::video::IVideoDriver * VideoDriver; SDL_Window* rc_window; irr::core::dimension2d rc_window_size; //Canvases struct rc_canvas_obj { irr::video::ITexture* texture; irr::core::dimension2d dimension; struct rc_canvas_viewport { irr::core::vector2d position; irr::core::dimension2d dimension; } viewport; irr::core::vector2d offset; int mode; bool visible = true; int z = 0; irr::u8 alpha; irr::u32 color_mod; }; irr::core::array rc_canvas; irr::core::array rc_canvas_zOrder; int rc_active_canvas = -1; irr::video::SColor rc_active_color(0,0,0,0); irr::video::SColor rc_clear_color(0,0,0,0); bool rc_init_events = false; bool rc_init_timer = false; bool rc_init_video = false; bool rc_init_joystick = false; bool rc_init_haptic = false; bool rc_init_sensor = false; bool rc_init_noparachute = false; bool rc_init_audio = false; irr::s32 MouseX, MouseY, MouseXRel, MouseYRel; irr::u32 MouseButtonStates; int rc_win_event = -1; #define RC_WIN_EVENT_CLOSE 1 #define RC_WIN_EVENT_MINIMIZE 2 #define RC_WIN_EVENT_MAXIMIZE 3 #define RC_WIN_EVENT_RESIZE 4 bool rc_win_exitOnClose = true; std::string rc_textinput_string = ""; std::string rc_textinput_char = ""; int rc_textinput_timer = 0; int rc_textinput_delay = 100; bool rc_textinput_flag = true; bool rc_textinput_isActive = false; int rc_textinput_waitHold = 800; bool rc_textinput_hold = false; bool rc_toggleBackspace = true; static Uint32 baseticks = 0; int rc_inkey_val = 0; const Uint8 * keyState = NULL; std::wstring_convert> converter; struct rc_font_obj { CGUITTFace* face; CGUIFreetypeFont* font; int font_size; }; irr::core::array rc_font; int rc_active_font = -1; bool mobile_active_window_flag = true; void rc_setTouchFingerEvent(SDL_FingerID fingerID, double x, double y, double pressure) { for(int i = 0; i < MAX_FINGERS; i++) { if(rc_finger[i].id == -1 || rc_finger[i].id == fingerID) { rc_finger[i].id = fingerID; rc_finger[i].x = x; rc_finger[i].y = y; rc_finger[i].pressure = pressure; if(rc_finger[i].pressure > 0) { rc_fingers_pressed.insert(i); } return; } } } int mobile_event_filter(void* userdata, SDL_Event* evt) { SDL_Event event = evt[0]; int rc_win_width = 0; int rc_win_height = 0; if(rc_window) SDL_GetWindowSize(rc_window, &rc_win_width, &rc_win_height); switch(evt->type) { case SDL_APP_WILLENTERBACKGROUND: mobile_active_window_flag = false; break; case SDL_APP_DIDENTERFOREGROUND: if(!mobile_active_window_flag) { //rc_win_renderer[0] = SDL_GetRenderer(rc_win[0]); } mobile_active_window_flag = true; break; case SDL_FINGERDOWN: rc_touch = 1; rc_touchX = event.tfinger.x * rc_win_width; rc_touchY = event.tfinger.y * rc_win_height; #ifdef RC_IOS rc_pressure = 1; //FIXME: On IOS pressure is always getting reported as 0 on finger down so I am just setting it to 1 until I figure this out #else rc_pressure = event.tfinger.pressure; #endif rc_setTouchFingerEvent(event.tfinger.fingerId, rc_touchX, rc_touchY, rc_pressure); break; case SDL_FINGERUP: rc_touch = 0; rc_mt_status = 0; rc_touchX = event.tfinger.x * rc_win_width; rc_touchY = event.tfinger.y * rc_win_height; rc_pressure = event.tfinger.pressure; rc_setTouchFingerEvent(event.tfinger.fingerId, -1, -1, 0); break; case SDL_FINGERMOTION: rc_touch = 1; rc_touchX = event.tfinger.x * rc_win_width; rc_touchY = event.tfinger.y * rc_win_height; rc_motionX = event.tfinger.dx * rc_win_width; rc_motionY = event.tfinger.dy * rc_win_height; #ifdef RC_IOS rc_pressure = 1; #else rc_pressure = event.tfinger.pressure; #endif rc_setTouchFingerEvent(event.tfinger.fingerId, rc_touchX, rc_touchY, rc_pressure); break; case SDL_MULTIGESTURE: rc_touch = 2; rc_mt_status = 1; rc_mt_x = event.mgesture.x; rc_mt_y = event.mgesture.y; rc_mt_numFingers = event.mgesture.numFingers; rc_mt_dist = event.mgesture.dDist; rc_mt_theta = event.mgesture.dTheta; #ifdef RC_IOS rc_pressure = 1; #else rc_pressure = event.tfinger.pressure; #endif break; } return 0; } bool rcbasic_init() { if(SDL_Init(SDL_INIT_EVENTS | SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_SENSOR | SDL_INIT_NOPARACHUTE) < 0) //Audio causes init to fail on Fedora40 so I am leaving it out for now { bool rc_init_events = true; bool rc_init_timer = true; bool rc_init_video = true; bool rc_init_joystick = true; bool rc_init_haptic = true; bool rc_init_sensor = true; bool rc_init_noparachute = true; //os::Printer::log("SDL_Init Error: ", SDL_GetError()); std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl; return false; } if(SDL_Init(SDL_INIT_AUDIO) < 0) { std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl; rc_init_audio = false; } #ifdef RC_MOBILE SDL_SetEventFilter(mobile_event_filter, NULL); #endif // RC_MOBILE device = NULL; VideoDriver = NULL; rc_window = NULL; keyState = SDL_GetKeyboardState(NULL); createKeyMap(); for(int i = 0; i < MAX_FINGERS; i++) { rc_finger[i].id = -1; rc_finger[i].x = -1; rc_finger[i].y = -1; rc_finger[i].pressure = 0; } for(int i = 0; i < SDL_NumSensors(); i++) { rc_accel[num_accels] = NULL; rc_gyro[num_gyros] = NULL; switch(SDL_SensorGetDeviceType(i)) { case SDL_SENSOR_ACCEL: rc_accel[num_accels] = SDL_SensorOpen(i); num_accels++; break; case SDL_SENSOR_GYRO: rc_gyro[num_gyros] = SDL_SensorOpen(i); num_gyros++; break; } } for(int i = 0; i < MAX_JOYSTICKS; i++) { if(i < SDL_NumJoysticks()) { rc_joystick[i] = SDL_JoystickOpen(i); if(rc_joystick[i]==NULL) { cout << "Joystick " << i << " could not be opened: " << SDL_GetError() << endl; } rc_joyID[i] = SDL_JoystickInstanceID(rc_joystick[i]); #ifdef RC_WEB rc_haptic[i] = NULL; #else rc_haptic[i] = SDL_HapticOpenFromJoystick(rc_joystick[i]); SDL_HapticRumbleInit(rc_haptic[i]); #endif //if(rc_haptic[i] == NULL){ cout << "HAP NULL: " << SDL_GetError() << endl; } rc_numJoysticks++; } else { rc_joystick[i] = NULL; rc_haptic[i] = NULL; rc_joyID[i] = -1; } } SDL_SetHint("SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS", "1"); return true; } bool rc_windowOpenEx(std::string title, int x, int y, int w, int h, uint32_t window_flags, irr::u8 AntiAlias, bool stencil_buffer, bool vsync) { if(rc_window) { return false; } bool fullscreen = (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) || (window_flags & SDL_WINDOW_FULLSCREEN); bool high_dpi = window_flags & SDL_WINDOW_ALLOW_HIGHDPI; bool borderless = window_flags & SDL_WINDOW_BORDERLESS; bool resizable = window_flags & SDL_WINDOW_RESIZABLE; bool visible = window_flags & SDL_WINDOW_SHOWN; uint32_t flags = SDL_WINDOW_OPENGL; flags |= (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); flags |= (high_dpi ? SDL_WINDOW_ALLOW_HIGHDPI : 0); flags |= (borderless ? SDL_WINDOW_BORDERLESS : 0); flags |= (resizable ? SDL_WINDOW_RESIZABLE : 0); flags |= (visible ? SDL_WINDOW_SHOWN : SDL_WINDOW_HIDDEN); //This size is used for virtual resolution rc_window_size.Width = w; rc_window_size.Height = h; rc_window = SDL_CreateWindow(title.c_str(), x, y, w, h, flags); //Get the actual size of the window to set the dimensions of the device if(rc_window) SDL_GetWindowSize(rc_window, &w, &h); SIrrlichtCreationParameters irr_creation_params; irr_creation_params.DeviceType = EIDT_SDL; irr_creation_params.DriverType = video::EDT_OPENGL; irr_creation_params.WindowId = rc_window; irr_creation_params.WindowSize = dimension2d((u32)w, (u32)h); irr_creation_params.Bits = 16; irr_creation_params.Fullscreen = fullscreen; irr_creation_params.Stencilbuffer = stencil_buffer; irr_creation_params.Vsync = vsync; irr_creation_params.EventReceiver = 0; irr_creation_params.WindowPosition = position2d(x, y); irr_creation_params.AntiAlias = AntiAlias; device = createDeviceEx(irr_creation_params); if (!device) { std::cout << "WindowOpen Error: Failed to Create Renderer" << std::endl; return false; } VideoDriver = device->getVideoDriver(); rc_canvas.clear(); rc_canvas_zOrder.clear(); rc_font.clear(); rc_canvas_obj back_buffer; back_buffer.texture = VideoDriver->addRenderTargetTexture(irr::core::dimension2d((irr::u32)w, (irr::u32)h), "rt", ECF_A8R8G8B8); back_buffer.dimension.Width = w; back_buffer.dimension.Height = h; back_buffer.viewport.position.set(0,0); back_buffer.viewport.dimension.set(w,h); VideoDriver->setRenderTarget(back_buffer.texture, true, true); rc_canvas.push_back(back_buffer); return true; } bool rc_windowOpen(std::string title, int w, int h, bool fullscreen, bool vsync) { uint32_t flags = SDL_WINDOW_SHOWN | (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); if(!rc_windowOpenEx(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags, 0, false, vsync)) { return false; } return true; } void rc_closeWindow_hw() { if(rc_window!=NULL) SDL_DestroyWindow(rc_window); rc_window = NULL; rc_canvas.clear(); rc_canvas_zOrder.clear(); rc_font.clear(); device->drop(); } Uint32 rc_windowMode(int visible_flag, int fullscreen_flag, int resizable_flag, int borderless_flag, int highDPI_flag) { Uint32 window_mode = ( visible_flag == 0 ? SDL_WINDOW_HIDDEN : SDL_WINDOW_SHOWN ) | ( fullscreen_flag == 0 ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP ) | ( resizable_flag == 0 ? 0 : SDL_WINDOW_RESIZABLE ) | ( borderless_flag == 0 ? 0 : SDL_WINDOW_BORDERLESS ) | ( highDPI_flag == 0 ? 0 : SDL_WINDOW_ALLOW_HIGHDPI ); return window_mode; } Uint32 rc_getWindowMode() { if(rc_window == NULL) { return 0; } return SDL_GetWindowFlags(rc_window); } void rc_raiseWindow() { if(rc_window==NULL) { return; } SDL_RaiseWindow(rc_window); } void rc_showWindow() { if(rc_window==NULL) { return; } SDL_ShowWindow(rc_window); } void rc_hideWindow() { if(rc_window==NULL) { return; } SDL_HideWindow(rc_window); } void rc_getDesktopDisplayMode(int index, double * w, double * h, double * freq) { SDL_DisplayMode dm; SDL_GetDesktopDisplayMode(index, &dm); *w = (double)dm.w; *h = (double)dm.h; *freq = (double)dm.refresh_rate; } void rc_setWindowTitle(std::string title) { if(rc_window) { SDL_SetWindowTitle(rc_window, title.c_str()); } } std::string rc_getWindowTitle() { if(rc_window) { return SDL_GetWindowTitle(rc_window); } return ""; } void rc_setWindowPosition(int x, int y) { if(rc_window) SDL_SetWindowPosition(rc_window, x, y); } void rc_getWindowPosition(double * x, double * y) { int x_data=0, y_data=0; if(rc_window) SDL_GetWindowPosition(rc_window,&x_data,&y_data); *x = x_data; *y = y_data; } void rc_setWindowSize(int w, int h) { if(rc_window) { SDL_SetWindowSize(rc_window, w, h); irr::core::dimension2d win_size; int w, h; SDL_GetWindowSize(rc_window, &w, &h); win_size.Width = w; win_size.Height = h; device->setWindowSize(win_size); rc_window_size.Width = w; rc_window_size.Height = h; } } void rc_getWindowSize(double * w, double * h) { int w_data = -1, h_data = -1; if(rc_window) SDL_GetWindowSize(rc_window, &w_data, &h_data); *w = w_data; *h = h_data; } void rc_setWindowMinSize(int w, int h) { if(rc_window) SDL_SetWindowMinimumSize(rc_window, w, h); } void rc_getWindowMinSize(double * w, double * h) { int w_data=0, h_data=0; if(rc_window) SDL_GetWindowMinimumSize(rc_window, &w_data, &h_data); *w = w_data; *h = h_data; } void rc_setWindowMaxSize(int w, int h) { if(rc_window) SDL_SetWindowMaximumSize(rc_window, w, h); } void rc_getWindowMaxSize(double * w, double * h) { int w_data=0, h_data=0; if(rc_window) SDL_GetWindowMaximumSize(rc_window, &w_data, &h_data); *w = w_data; *h = h_data; } bool rc_windowIsFullscreen() { if(rc_window) { Uint32 wflags = SDL_GetWindowFlags(rc_window); Uint32 wflags_cmp1 = wflags & SDL_WINDOW_FULLSCREEN; Uint32 wflags_cmp2 = wflags & SDL_WINDOW_FULLSCREEN_DESKTOP; if(wflags_cmp1 || wflags_cmp2) return true; else return false; } return false; } bool rc_windowIsVisible() { if(rc_window) { Uint32 wflags = SDL_GetWindowFlags(rc_window); if(wflags & SDL_WINDOW_SHOWN) return true; else return false; } return false; } bool rc_windowHasMouseFocus() { if(rc_window) { Uint32 wflags = SDL_GetWindowFlags(rc_window); if(wflags & SDL_WINDOW_MOUSE_FOCUS) return true; else return false; } return false; } bool rc_windowHasInputFocus() { if(rc_window) { Uint32 wflags = SDL_GetWindowFlags(rc_window); if(wflags & SDL_WINDOW_INPUT_FOCUS) return true; else return false; } return false; } bool rc_windowIsBordered() { if(rc_window) { Uint32 wflags = SDL_GetWindowFlags(rc_window); if(wflags & SDL_WINDOW_BORDERLESS) return false; else return true; } return false; } bool rc_windowIsResizable() { if(rc_window) { Uint32 wflags = SDL_GetWindowFlags(rc_window); if(wflags & SDL_WINDOW_RESIZABLE) return true; else return false; } return false; } bool rc_windowIsMinimized() { if(rc_window) { Uint32 wflags = SDL_GetWindowFlags(rc_window); if(wflags & SDL_WINDOW_MINIMIZED) return true; else return false; } return false; } bool rc_windowIsMaximized() { if(rc_window) { Uint32 wflags = SDL_GetWindowFlags(rc_window); if(wflags & SDL_WINDOW_MAXIMIZED) return true; else return false; } return false; } bool rc_setWindowFullscreen(int flag) { if(rc_window) { switch(flag) { case 0: flag = 0; break; default: flag = SDL_WINDOW_FULLSCREEN_DESKTOP; break; } Uint32 wflags_preOp = SDL_GetWindowFlags(rc_window); if( flag != 0 && ( (wflags_preOp & SDL_WINDOW_FULLSCREEN_DESKTOP) || (wflags_preOp & SDL_WINDOW_FULLSCREEN) ) ) return true; else if( flag == 0 && !((wflags_preOp & SDL_WINDOW_FULLSCREEN_DESKTOP) || (wflags_preOp & SDL_WINDOW_FULLSCREEN))) return true; if(SDL_SetWindowFullscreen(rc_window, flag) < 0) { return false; } int w, h; SDL_GetWindowSize(rc_window, &w, &h); irr::core::dimension2d win_size(w, h); device->setWindowSize(win_size); if(!(w==rc_window_size.Width && h==rc_window_size.Height)) { //TODO: change mouse scale adjust } SDL_PumpEvents(); SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT); return true; } return false; } bool rc_maximizeWindow() { if(rc_window) { SDL_MaximizeWindow(rc_window); SDL_DisplayMode mode; SDL_GetWindowDisplayMode(rc_window, &mode); irr::core::dimension2d win_size(mode.w, mode.h); device->setWindowSize(win_size); return true; } return false; } bool rc_minimizeWindow() { if(rc_window) { SDL_MinimizeWindow(rc_window); SDL_DisplayMode mode; SDL_GetWindowDisplayMode(rc_window, &mode); irr::core::dimension2d win_size(mode.w, mode.h); device->setWindowSize(win_size); return true; } return false; } void rc_setWindowBordered(bool b) { SDL_bool bswitch = SDL_FALSE; if(b) bswitch = SDL_TRUE; if(rc_window) SDL_SetWindowBordered(rc_window, bswitch); } void rc_setWindowResizable(bool b) { SDL_bool bswitch = SDL_FALSE; if(b) bswitch = SDL_TRUE; if(rc_window) { SDL_SetWindowResizable(rc_window, bswitch); device->setResizable(true); } } bool rc_media_windowExists() { return (rc_window!=NULL); } bool rc_restoreWindow() { if(rc_window) { SDL_RestoreWindow(rc_window); SDL_DisplayMode mode; SDL_GetWindowDisplayMode(rc_window, &mode); irr::core::dimension2d win_size(mode.w, mode.h); device->setWindowSize(win_size); return true; } return false; } void rc_setWindowIcon(int slot) { SDL_Rect img_rect; img_rect.x = 0; img_rect.y = 0; //img_rect.w = rc_image_width[slot]; //img_rect.h = rc_image_height[slot]; /* if(rc_himage[slot][win_num] != NULL) { //SDL_RendererFlip rf = (SDL_RendererFlip)(SDL_FLIP_VERTICAL); SDL_Surface * tmp_surf = SDL_CreateRGBSurface(0, rc_image_width[slot], rc_image_height[slot], 32, 0, 0, 0, 0); SDL_Texture * tmp_tex = SDL_CreateTexture(rc_win_renderer[rc_active_window], rc_pformat->format, SDL_TEXTUREACCESS_TARGET, rc_image_width[slot], rc_image_height[slot]); SDL_SetRenderTarget(rc_win_renderer[rc_active_window],NULL); SDL_RenderCopy(rc_win_renderer[rc_active_window],rc_himage[slot][rc_active_window],NULL,&img_rect); //SDL_RenderCopyEx(rc_win_renderer[rc_active_window],rc_himage[slot][rc_active_window],NULL,NULL,0,NULL,rf); SDL_RenderReadPixels(rc_win_renderer[rc_active_window], &img_rect, rc_pformat->format,tmp_surf->pixels,tmp_surf->pitch); SDL_SetColorKey(tmp_surf,SDL_TRUE,rc_image_colorKey[slot]); SDL_SetWindowIcon(rc_win[rc_active_window], tmp_surf); if(rc_active_screen >= 0) SDL_SetRenderTarget(rc_win_renderer[rc_active_window], rc_hscreen[rc_active_window][rc_active_screen]); SDL_DestroyTexture(tmp_tex); SDL_FreeSurface(tmp_surf); } */ } std::string rc_getClipboardText() { return (std::string) SDL_GetClipboardText(); } void rc_setClipboardText(std::string txt) { SDL_SetClipboardText(txt.c_str()); } int rc_hasClipboardText() { return (int)SDL_HasClipboardText(); } Uint32 rc_canvasOpen(int w, int h, int vx, int vy, int vw, int vh, int mode) { if(!VideoDriver) return -1; rc_canvas_obj canvas; canvas.texture = VideoDriver->addRenderTargetTexture(irr::core::dimension2d(w,h), "rt", ECF_A8R8G8B8); //std::cout << "texture format = " << canvas.texture->getColorFormat() << std::endl; canvas.dimension.Width = w; canvas.dimension.Height = h; canvas.viewport.position.X = vx; canvas.viewport.position.Y = vy; canvas.viewport.dimension.Width = vw; canvas.viewport.dimension.Height = vh; canvas.offset.X = 0; canvas.offset.Y = 0; canvas.mode = mode; switch(mode) { case 0: break; case 1: VideoDriver->makeColorKeyTexture(canvas.texture, irr::video::SColor(0,0,0,0)); break; } int canvas_id = -1; for(int i = 0; i < rc_canvas.size(); i++) { if(!rc_canvas[i].texture) { canvas_id = i; break; } } if(canvas_id < 0) { canvas_id = rc_canvas.size(); rc_canvas.push_back(canvas); } if(rc_active_canvas < 0) rc_active_canvas = canvas_id; for(int i = 0; i < rc_canvas_zOrder.size(); i++) { if(rc_canvas_zOrder[i] == canvas_id) { rc_canvas_zOrder.erase(i); i--; } } rc_canvas_zOrder.push_back(canvas_id); return canvas_id; } void rc_canvasClose(int canvas_id) { if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer return; if(rc_canvas[canvas_id].texture != NULL) VideoDriver->removeTexture(rc_canvas[canvas_id].texture); rc_canvas[canvas_id].texture = NULL; if(rc_active_canvas == canvas_id) rc_active_canvas = -1; for(int i = 0; i < rc_canvas_zOrder.size(); i++) { if(rc_canvas_zOrder[i] == canvas_id) { rc_canvas_zOrder.erase(i); break; } } } void rc_setActiveCanvas(int canvas_id) { rc_active_canvas = canvas_id; if(rc_active_canvas >= 0 && rc_active_canvas < rc_canvas.size()) { if(rc_canvas[rc_active_canvas].texture) VideoDriver->setRenderTarget(rc_canvas[rc_active_canvas].texture, false, false); } } int rc_getActiveCanvas() { return rc_active_canvas; } void rc_clearCanvas() { if(rc_active_canvas >= 0 && rc_active_canvas < rc_canvas.size()) { if(rc_canvas[rc_active_canvas].texture) VideoDriver->clearBuffers(true, true, true, rc_clear_color); } } void rc_setClearColor(Uint32 color) { rc_clear_color.set(color); } Uint32 rc_rgba(Uint32 r, Uint32 g, Uint32 b, Uint32 a) { irr::video::SColor color(a, r, g, b); return color.color; } Uint32 rc_rgb(Uint32 r, Uint32 g, Uint32 b) { irr::video::SColor color(255, r, g, b); return color.color; } void rc_setColor(Uint32 color) { rc_active_color.set(color); } Uint32 rc_getPixel(int x, int y) { if(!rc_canvas[0].texture) { return 0; } if(x < 0 || x >= rc_window_size.Width) x = 0; if(y < 0 || y >= rc_window_size.Height) y = 0; irr::video::ITexture* texture = rc_canvas[0].texture; video::ECOLOR_FORMAT format = texture->getColorFormat(); //std::cout << "format = " << (int) format << std::endl; Uint32 color = 0; //this if statement is unnessesary since right now ECF_A8R8G8B8 is the only color format supported. //I am leaving it here since I may want to support more color formats in the future if(video::ECF_A8R8G8B8 == format) { u8 * texels = (u8 *)texture->lock(irr::video::ETLM_READ_ONLY); u32 pitch = texture->getPitch(); irr::video::SColor * texel = (SColor *)(texels + ((y * pitch) + (x * sizeof(SColor)))); irr::video::SColor c = texel[0]; texture->unlock(); //std::cout << "color(" << x << ", " << y << ") = " << c.getRed() << ", " << c.getGreen() << ", " << c.getBlue() << std::endl; } return color; } void rc_drawRect(int x, int y, int w, int h) { irr::core::vector2d r_pos(x,y); irr::core::dimension2d r_dim(w,h); irr::core::rect r(r_pos, r_dim); //std::cout << "drawRect: color=" << rc_active_color.color << " ( " << x << ", " << y << ", " << w << ", " << h << " ) " << std::endl; VideoDriver->draw2DRectangleOutline(r, rc_active_color); } void rc_drawRectFill(int x, int y, int w, int h) { irr::core::vector2d r_pos(x,y); irr::core::dimension2d r_dim(w,h); irr::core::rect r(r_pos, r_dim); //std::cout << "drawRect: color=" << rc_active_color.color << " ( " << x << ", " << y << ", " << w << ", " << h << " ) " << std::endl; VideoDriver->draw2DRectangle(rc_active_color, r); } void rc_drawCircle(int x, int y, double r) { irr::core::vector2d r_pos(x,y); VideoDriver->draw2DPolygon(r_pos, r, rc_active_color, 30); } //Filled Circle Code from CuteAlien on Irrlicht forum struct CircleSettings { vector2di center; // in screen coordinates f32 radius; // in pixels f32 radius2; video::SColor color; u32 numVertices = 21; // including center }; void makeCircle(irr::core::array& vertices, irr::core::array& indices, const CircleSettings& settings) { const f64 stepSize = 360.0 / (f64)(settings.numVertices-1); // degree angles between vertex points on circle indices.set_used(settings.numVertices+1); // one more as first and last vertex in circle is identical for ( u32 i=0; i r_pos(x,y); // create the circle irr::core::array verticesCircle; irr::core::array indicesCircle; CircleSettings circle; circle.center = r_pos; circle.radius = r; circle.color = rc_active_color; makeCircle(verticesCircle, indicesCircle, circle); VideoDriver->draw2DVertexPrimitiveList(verticesCircle.pointer(), verticesCircle.size(), indicesCircle.pointer(), indicesCircle.size()-2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, video::EIT_16BIT); } void rc_drawLine(int x1, int y1, int x2, int y2) { irr::core::vector2d r_pos_start(x1,y1); irr::core::vector2d r_pos_end(x2,y2); VideoDriver->draw2DLine(r_pos_start, r_pos_end, rc_active_color); } void rc_poly(Uint32 n, double* vx_d, double* vy_d) { if(n <= 0) return; for(int i = 1; i < n; i++) { rc_drawLine((int)vx_d[i-1], (int)vy_d[i-1], (int)vx_d[i], (int)vy_d[i]); } rc_drawLine((int)vx_d[n-1], (int)vy_d[n-1], (int)vx_d[0], (int)vy_d[0]); } void rc_drawPixel(int x, int y) { VideoDriver->drawPixel(x, y, rc_active_color); } double radians(double degree) { double pi = 3.14159265359; return (degree * (pi / 180)); } void makeEllipse(irr::core::array& vertices, irr::core::array& indices, const CircleSettings& settings) { const f64 stepSize = 360.0 / (f64)(settings.numVertices-1); // degree angles between vertex points on circle indices.set_used(settings.numVertices+1); // one more as first and last vertex in circle is identical for ( u32 i=0; i r_pos(x,y); // create the circle irr::core::array verticesCircle; irr::core::array indicesCircle; CircleSettings circle; circle.center = r_pos; circle.radius = ry; circle.radius2 = rx; circle.color = rc_active_color; circle.numVertices = 21; makeEllipse(verticesCircle, indicesCircle, circle); for(int i = 2; i < verticesCircle.size(); i++) { rc_drawLine(verticesCircle[i-1].Pos.X, verticesCircle[i-1].Pos.Y, verticesCircle[i].Pos.X, verticesCircle[i].Pos.Y); } int n = verticesCircle.size()-1; rc_drawLine(verticesCircle[n].Pos.X, verticesCircle[n].Pos.Y, verticesCircle[1].Pos.X, verticesCircle[1].Pos.Y); } void rc_drawEllipseFill(int x, int y, int rx, int ry) { irr::core::vector2d r_pos(x,y); // create the circle irr::core::array verticesCircle; irr::core::array indicesCircle; CircleSettings circle; circle.center = r_pos; circle.radius = ry; circle.radius2 = rx; circle.color = rc_active_color; circle.numVertices = 21; makeEllipse(verticesCircle, indicesCircle, circle); VideoDriver->draw2DVertexPrimitiveList(verticesCircle.pointer(), verticesCircle.size(), indicesCircle.pointer(), indicesCircle.size()-2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, video::EIT_16BIT); } int rc_loadFont(irr::io::path file_path, int font_size) { int font_id = -1; for(int i = 0; i < rc_font.size(); i++) { if(rc_font[i]!=NULL) { font_id = i; break; } } CGUITTFace* Face; CGUIFreetypeFont* dfont; Face = new CGUITTFace(); Face->load(file_path); dfont = new CGUIFreetypeFont(VideoDriver); dfont->attach(Face, font_size); if(font_id < 0) { font_id = rc_font.size(); rc_font_obj* f = new rc_font_obj(); f->face = Face; f->font = dfont; f->font_size = font_size; rc_font.push_back(f); rc_active_font = font_id; } else { rc_font[font_id]->face = Face; rc_font[font_id]->font = dfont; rc_font[font_id]->font_size = font_size; } return font_id; } bool rc_fontExists(int font_id) { if(font_id >= 0 && font_id < rc_font.size()) { if(rc_font[font_id]->font != NULL) return true; } return false; } void rc_deleteFont(int font_id) { if(rc_fontExists(font_id)) { delete rc_font[font_id]->font; delete rc_font[font_id]->face; rc_font[font_id]->font = NULL; rc_font[font_id]->face = NULL; rc_font[font_id]->font_size = 0; } } void rc_setFont(int font_id) { if(rc_fontExists(font_id)) rc_active_font = font_id; } void rc_drawText(std::string txt, int x, int y) { if(rc_fontExists(rc_active_font)) { std::wstring text = utf8_to_wstring(txt); irr::core::dimension2d text_dim = rc_font[rc_active_font]->font->getDimension(text.c_str()); irr::core::rect tpos(x, y, text_dim.Width, rc_font[rc_active_font]->font_size); //std::cout << "Start drawing text: " << tpos.getWidth() << ", " << tpos.getHeight() << std::endl; rc_font[rc_active_font]->font->draw(text.c_str(), tpos, rc_active_color); //std::cout << "------------------" << std::endl; } } Uint32 rc_getTextWidth(const std::string txt) { if(rc_fontExists(rc_active_font)) { std::wstring text = utf8_to_wstring(txt); irr::core::dimension2d text_dim = rc_font[rc_active_font]->font->getDimension(text.c_str()); return text_dim.Width; } return 0; } Uint32 rc_getTextHeight(const std::string txt) { if(rc_fontExists(rc_active_font)) { std::wstring text = utf8_to_wstring(txt); //std::wstring wide = converter.from_bytes(txt); //irr::core::dimension2d text_dim = rc_font[rc_active_font]->getDimension(wide.c_str()); return rc_font[rc_active_font]->font_size; } return 0; } void rc_getTextSize(const std::string txt, double* w, double* h) { if(rc_fontExists(rc_active_font)) { std::wstring text = utf8_to_wstring(txt); irr::core::dimension2d text_dim = rc_font[rc_active_font]->font->getDimension(text.c_str()); *w = text_dim.Width; *h = rc_font[rc_active_font]->font_size; } else { *w = 0; *h = 0; } } #define RC_MOUSE_BUTTON_LEFT 0 #define RC_MOUSE_BUTTON_MIDDLE 1 #define RC_MOUSE_BUTTON_RIGHT 2 int rc_mwheelx = -1; int rc_mwheely = -1; bool rc_cursor_visible = true; bool rc_mouseButton(int b) { bool button_state = false; switch(b) { case 0: button_state = ((MouseButtonStates & irr::EMBSM_LEFT)!=0); break; case 1: button_state = ((MouseButtonStates & irr::EMBSM_MIDDLE)!=0); break; case 2: button_state = ((MouseButtonStates & irr::EMBSM_RIGHT)!=0); break; } return button_state; } int rc_mouseX() { int x, y; SDL_GetMouseState(&x, &y); return x; } int rc_mouseY() { int x, y; SDL_GetMouseState(&x, &y); return y; } void rc_getMouse(double* x, double* y) { int ix, iy; SDL_GetMouseState(&ix, &iy); *x = ix; *y = iy; } int rc_mouseWheelX() { return rc_mwheelx; } int rc_mouseWheelY() { return rc_mwheely; } int rc_globalMouseX() { int x, y; SDL_GetGlobalMouseState(&x,&y); return x; } int rc_globalMouseY() { int x, y; SDL_GetGlobalMouseState(&x,&y); return y; } void rc_globalMouse(double * x, double* y) { int ix, iy; SDL_GetGlobalMouseState(&ix,&iy); *x = ix; *y = iy; } void rc_getMouseWheel(double* x, double* y) { *x = rc_mwheelx; *y = rc_mwheely; } void rc_hideMouse() { SDL_ShowCursor(0); rc_cursor_visible = false; } void rc_showMouse() { SDL_ShowCursor(1); rc_cursor_visible = true; } bool rc_mouseIsVisible() { return rc_cursor_visible; } int rc_inkey() { return rc_inkey_val; } int rc_key(int check_Key) { return keyState[SDL_GetScancodeFromKey(check_Key)]; } int rc_waitKey() { bool wk_loop = true; SDL_Event e; while(wk_loop) { while(SDL_WaitEvent(&e)) { if(e.type == SDL_KEYDOWN) return (int)e.key.keysym.sym; } } return 0; } void rc_wait(Uint32 ms) { SDL_Delay(ms); } void rc_grabInput(bool flag) { SDL_SetWindowGrab(rc_window, flag ? SDL_TRUE : SDL_FALSE); } int rc_windowIsGrabbed() { return SDL_GetWindowGrab(rc_window); } void rc_warpMouse(int x, int y) { SDL_WarpMouseInWindow(rc_window, x, y); } void rc_warpMouseGlobal(int x, int y) { SDL_WarpMouseGlobal(x, y); } void rc_setMouseZone(int x, int y, int w, int h) { SDL_Rect r; r.x = x; r.y = y; r.w = w; r.h = h; SDL_SetWindowMouseRect(rc_window, &r); } void rc_clearMouseZone() { SDL_SetWindowMouseRect(rc_window, NULL); } void rc_setWindowAlwaysOnTop(bool flag) { SDL_SetWindowAlwaysOnTop(rc_window, flag ? SDL_TRUE : SDL_FALSE); } void rc_setMouseRelative(bool flag) { SDL_SetRelativeMouseMode(flag ? SDL_TRUE : SDL_FALSE); } void rc_setWindowVSync(bool flag) { //TODO } int rc_openURL(std::string url) { return SDL_OpenURL(url.c_str()); } std::string rc_SDLVersion() { SDL_version version; SDL_GetVersion(&version); std::stringstream ss; ss << (uint32_t)version.major << "." << (uint32_t)version.minor << "." << (uint32_t)version.patch; return ss.str(); } int rc_flashWindow(int flag) { switch(flag) { case 0: return SDL_FlashWindow(rc_window, SDL_FLASH_CANCEL); case 1: return SDL_FlashWindow(rc_window, SDL_FLASH_BRIEFLY); case 2: return SDL_FlashWindow(rc_window, SDL_FLASH_UNTIL_FOCUSED); } return -1; } int rc_messageBox(std::string title, std::string msg) { return SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title.c_str(), msg.c_str(), NULL); } int rc_FPS() { return VideoDriver->getFPS(); } int rc_getNumJoysticks() { return SDL_NumJoysticks(); } int rc_joyAxis(int joy_num, int axis) { if(joy_num >= 0 && joy_num < MAX_JOYSTICKS) return SDL_JoystickGetAxis(rc_joystick[joy_num], axis); return 0; } int rc_joyButton(int joy_num, int jbutton) { if(joy_num >= 0 && joy_num < MAX_JOYSTICKS) return SDL_JoystickGetButton(rc_joystick[joy_num], jbutton); return 0; } std::string rc_joystickName(int joy_num) { if(joy_num >= 0 && joy_num < MAX_JOYSTICKS) return (std::string)SDL_JoystickName(rc_joystick[joy_num]); return ""; } int rc_numJoyButtons(int joy_num) { if(joy_num >= 0 && joy_num < MAX_JOYSTICKS) return SDL_JoystickNumButtons(rc_joystick[joy_num]); return 0; } int rc_numJoyAxes(int joy_num) { if(joy_num >= 0 && joy_num < MAX_JOYSTICKS) return SDL_JoystickNumAxes(rc_joystick[joy_num]); return 0; } int rc_numJoyHats(int joy_num) { if(joy_num >= 0 && joy_num < MAX_JOYSTICKS) return SDL_JoystickNumHats(rc_joystick[joy_num]); return 0; } int rc_joyHat(int joy_num, int hat) { if(joy_num >= 0 && joy_num < MAX_JOYSTICKS) return SDL_JoystickGetHat(rc_joystick[joy_num], hat); return 0; } int rc_numJoyTrackBalls(int joy_num) { if(joy_num >= 0 && joy_num < MAX_JOYSTICKS) return SDL_JoystickNumBalls(rc_joystick[joy_num]); return 0; } void rc_getJoyTrackBall(int joy_num, int ball, double * dx, double * dy) { int x = 0; int y = 0; if(joy_num >= 0 && joy_num < MAX_JOYSTICKS) SDL_JoystickGetBall(rc_joystick[joy_num], ball, &x, &y); *dx = x; *dy = y; } bool rc_joystickIsConnected( int joy_num ) { if(joy_num >= 0 && joy_num < MAX_JOYSTICKS) { if(rc_joystick[joy_num]) return true; return false; } return false; } void rc_joyRumblePlay(int joy_num, double strength, double duration) { if(joy_num >= 0 && joy_num < MAX_JOYSTICKS) { SDL_HapticRumblePlay(rc_haptic[joy_num], strength, (Uint32)duration); } } void rc_joyRumbleStop(int joy_num) { if(joy_num >= 0 && joy_num < MAX_JOYSTICKS) SDL_HapticRumbleStop(rc_haptic[joy_num]); } int rc_joystickIsHaptic( int joy_num ) { if(joy_num >= 0 && joy_num < MAX_JOYSTICKS) { if(rc_haptic[joy_num]) return 1; } return 0; } void rc_getTouchFinger(int finger, double * x, double * y, double * pressure) { if(finger < MAX_FINGERS) { *x = rc_finger[finger].x; *y = rc_finger[finger].y; *pressure = rc_finger[finger].pressure; } } int rc_numFingers() { return rc_fingers_pressed.size(); } double rc_touchPressure() { return rc_pressure; } void rc_getTouch(double * status, double * x, double * y, double * distX, double * distY) { *status = (double)rc_touch; *x = (double)rc_touchX; *y = (double)rc_touchY; *distX = (double)rc_motionX; *distY = (double)rc_motionY; return; } void rc_getMultiTouch(double * status, double * x, double * y, double * numFingers, double * dist, double * theta) { *status = (double)rc_mt_status; *x = (double)rc_mt_x; *y = (double)rc_mt_y; *numFingers = (double)rc_mt_numFingers; *dist = rc_mt_dist; *theta = rc_mt_theta; return; } void rc_getAccel(uint32_t accel_num, double * x, double * y, double * z) { float sensor_data[4]; if(accel_num < num_accels) SDL_SensorGetData(rc_accel[accel_num], &sensor_data[0], 3); *x = sensor_data[0]; *y = sensor_data[1]; *z = sensor_data[2]; } std::string rc_accelName(uint32_t accel_num) { if(accel_num < num_accels) return (std::string)SDL_SensorGetName(rc_accel[accel_num]); return ""; } int rc_numAccels() { return num_accels; } void rc_getGyro(uint32_t gyro_num, double * x, double * y, double * z) { float sensor_data[4]; if(gyro_num < num_gyros) SDL_SensorGetData(rc_gyro[gyro_num], &sensor_data[0], 3); *x = sensor_data[0]; *y = sensor_data[1]; *z = sensor_data[2]; } std::string rc_gyroName(uint32_t gyro_num) { if(gyro_num < num_gyros) return (std::string)SDL_SensorGetName(rc_gyro[gyro_num]); return ""; } int rc_numGyros() { return num_gyros; } void rc_readInput_Start() { SDL_StartTextInput(); rc_textinput_isActive = true; rc_textinput_string = ""; rc_textinput_timer = clock() / (double)(CLOCKS_PER_SEC / 1000); } void rc_readInput_Stop() { rc_textinput_isActive = false; rc_textinput_timer = 0; rc_textinput_string = ""; SDL_StopTextInput(); } std::string rc_readInput_Text() { return rc_textinput_string; } void rc_readInput_SetText(std::string txt) { rc_textinput_string = txt; } void rc_readInput_ToggleBackspace(bool flag) { rc_toggleBackspace = flag; } struct rc_image_obj { irr::video::ITexture* image; Uint8 alpha = 255; irr::video::SColor color_mod = irr::video::SColor(255,255,255,255); }; irr::core::array rc_image; irr::video::E_BLEND_OPERATION rc_blend_mode = irr::video::EBO_ADD; bool rc_bilinear_filter = false; int rc_loadImageEx(std::string img_file, Uint32 color_key = 0, bool use_color_key = false) { rc_image_obj img; img.image = VideoDriver->getTexture(img_file.c_str()); if(img.image == NULL) return -1; if(use_color_key) VideoDriver->makeColorKeyTexture(img.image, irr::video::SColor(color_key), false); int img_id = -1; for(int i = 0; i < rc_image.size(); i++) { if(rc_image[i].image == NULL) { img_id = i; break; } } if(img_id < 0) { img_id = rc_image.size(); rc_image.push_back(img); } else { rc_image[img_id] = img; } return img_id; } int rc_loadImage(std::string img_file) { return rc_loadImageEx(img_file); } void rc_deleteImage(int img_id) { if(img_id < 0 || img_id >= rc_image.size()) return; if(rc_image[img_id].image) { rc_image[img_id].image->drop(); rc_image[img_id].image = NULL; rc_image[img_id].alpha = 255; } } int rc_createImageEx(int w, int h, double * pdata, Uint32 colorkey, bool use_color_key=false) { if(w <= 0 || h <=0) return -1; irr::video::IImage* image = VideoDriver->createImage(irr::video::ECF_A8R8G8B8, irr::core::dimension2d((irr::u32)w,(irr::u32)h)); if(!image) return -1; Uint32 * img_pixels = (Uint32*)image->getData(); for(int i = 0; i < (w*h); i++) { img_pixels[i] = (Uint32)pdata[i]; } irr::video::ITexture* texture = VideoDriver->addTexture("buffer_image", image); image->drop(); if(!texture) return -1; if(use_color_key) VideoDriver->makeColorKeyTexture(texture, irr::video::SColor(colorkey)); int img_id = -1; rc_image_obj img; img.image = texture; img.alpha = 255; for(int i = 0; i < rc_image.size(); i++) { if(rc_image[i].image == NULL) { img_id = i; break; } } if(img_id < 0) { img_id = rc_image.size(); rc_image.push_back(img); } else { rc_image[img_id] = img; } return img_id; } int rc_createImage(int w, int h, double* pdata) { return rc_createImageEx(w, h, pdata, 0); } void rc_getImageBuffer(int img_id, double * pdata) { if(img_id < 0 || img_id >= rc_image.size()) return; if(!rc_image[img_id].image) return; Uint32* img_pixels = (Uint32*)rc_image[img_id].image->lock(); int image_size = rc_image[img_id].image->getSize().Width * rc_image[img_id].image->getSize().Height; for(int i = 0; i < image_size; i++) pdata[i] = (double)img_pixels[i]; rc_image[img_id].image->unlock(); } void rc_setBilinearFilter(bool flag) { rc_bilinear_filter = flag; } bool rc_getBilinearFilter() { return rc_bilinear_filter; } void rc_setColorMod(int img_id, Uint32 color) { if(img_id < 0 || img_id >= rc_image.size()) return; if(rc_image[img_id].image) { rc_image[img_id].color_mod = irr::video::SColor(color); } } Uint32 rc_getColorMod(int img_id) { if(img_id < 0 || img_id >= rc_image.size()) return 0; if(rc_image[img_id].image) { return rc_image[img_id].color_mod.color; } return 0; } void rc_setBlendMode(int blend_mode) { switch(blend_mode) { case 0: rc_blend_mode = EBO_NONE; break; case 1: rc_blend_mode = EBO_ADD; break; case 2: rc_blend_mode = EBO_SUBTRACT; break; case 3: rc_blend_mode = EBO_REVSUBTRACT; break; case 4: rc_blend_mode = EBO_MIN; break; case 5: rc_blend_mode = EBO_MAX; break; case 6: rc_blend_mode = EBO_MIN_FACTOR; break; case 7: rc_blend_mode = EBO_MAX_FACTOR; break; case 8: rc_blend_mode = EBO_MIN_ALPHA; break; case 9: rc_blend_mode = EBO_MAX_ALPHA; break; } } int rc_getBlendMode() { return (int)rc_blend_mode; } void draw2DImage(irr::video::IVideoDriver *driver, irr::video::ITexture* texture, irr::core::rect sourceRect, irr::core::position2d position, irr::core::position2d rotationPoint, irr::f32 rotation, irr::core::vector2df scale, bool useAlphaChannel, irr::video::SColor color, irr::core::vector2d screenSize) { if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size()) return; // Store and clear the projection matrix irr::core::matrix4 oldProjMat = driver->getTransform(irr::video::ETS_PROJECTION); driver->setTransform(irr::video::ETS_PROJECTION,irr::core::matrix4()); // Store and clear the view matrix irr::core::matrix4 oldViewMat = driver->getTransform(irr::video::ETS_VIEW); driver->setTransform(irr::video::ETS_VIEW,irr::core::matrix4()); // Store and clear the world matrix irr::core::matrix4 oldWorldMat = driver->getTransform(irr::video::ETS_WORLD); driver->setTransform(irr::video::ETS_WORLD,irr::core::matrix4()); // Find horizontal and vertical axes after rotation irr::f32 c = cos(-rotation*irr::core::DEGTORAD); irr::f32 s = sin(-rotation*irr::core::DEGTORAD); irr::core::vector2df horizontalAxis(c,s); irr::core::vector2df verticalAxis(s,-c); // First, we'll find the offset of the center and then where the center would be after rotation irr::core::vector2df centerOffset(position.X+sourceRect.getWidth()/2.0f*scale.X-rotationPoint.X,position.Y+sourceRect.getHeight()/2.0f*scale.Y-rotationPoint.Y); irr::core::vector2df center = centerOffset.X*horizontalAxis - centerOffset.Y*verticalAxis; center.X += rotationPoint.X; center.Y += rotationPoint.Y; // Now find the corners based off the center irr::core::vector2df cornerOffset(sourceRect.getWidth()*scale.X/2.0f,sourceRect.getHeight()*scale.Y/2.0f); verticalAxis *= cornerOffset.Y; horizontalAxis *= cornerOffset.X; irr::core::vector2df corner[4]; corner[0] = center + verticalAxis - horizontalAxis; corner[1] = center + verticalAxis + horizontalAxis; corner[2] = center - verticalAxis - horizontalAxis; corner[3] = center - verticalAxis + horizontalAxis; // Find the uv coordinates of the sourceRect irr::core::vector2df textureSize(texture->getSize().Width, texture->getSize().Height); irr::core::vector2df uvCorner[4]; uvCorner[0] = irr::core::vector2df(sourceRect.UpperLeftCorner.X,sourceRect.UpperLeftCorner.Y); uvCorner[1] = irr::core::vector2df(sourceRect.LowerRightCorner.X,sourceRect.UpperLeftCorner.Y); uvCorner[2] = irr::core::vector2df(sourceRect.UpperLeftCorner.X,sourceRect.LowerRightCorner.Y); uvCorner[3] = irr::core::vector2df(sourceRect.LowerRightCorner.X,sourceRect.LowerRightCorner.Y); for (irr::s32 i = 0; i < 4; i++) uvCorner[i] /= textureSize; // Vertices for the image irr::video::S3DVertex vertices[4]; irr::u16 indices[6] = { 0, 1, 2, 3 ,2 ,1 }; // Convert pixels to world coordinates //irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height); for (irr::s32 i = 0; i < 4; i++) { vertices[i].Pos = irr::core::vector3df(((corner[i].X/screenSize.X)-0.5f)*2.0f,((corner[i].Y/screenSize.Y)-0.5f)*-2.0f,1); vertices[i].TCoords = uvCorner[i]; vertices[i].Color = color; } // Create the material // IMPORTANT: For irrlicht 1.8 and above you MUST ADD THIS LINE: // material.BlendOperation = irr::video::EBO_ADD; irr::video::SMaterial material; material.Lighting = false; material.ZWriteEnable = irr::video::EZW_OFF; material.ZBuffer = false; material.BackfaceCulling = false; material.TextureLayer[0].Texture = texture; material.TextureLayer[0].BilinearFilter = rc_bilinear_filter; material.MaterialTypeParam = irr::video::pack_textureBlendFunc(irr::video::EBF_SRC_ALPHA, irr::video::EBF_ONE_MINUS_SRC_ALPHA, irr::video::EMFN_MODULATE_1X, irr::video::EAS_TEXTURE | irr::video::EAS_VERTEX_COLOR); material.BlendOperation = rc_blend_mode; //material.BlendOperation = irr::video::EBO_ADD; if (useAlphaChannel) material.MaterialType = irr::video::EMT_ONETEXTURE_BLEND; else material.MaterialType = irr::video::EMT_SOLID; driver->setMaterial(material); driver->drawIndexedTriangleList(&vertices[0],4,&indices[0],2); // Restore projection, world, and view matrices driver->setTransform(irr::video::ETS_PROJECTION,oldProjMat); driver->setTransform(irr::video::ETS_VIEW,oldViewMat); driver->setTransform(irr::video::ETS_WORLD,oldWorldMat); } void draw2DImage2(irr::video::IVideoDriver *driver, irr::video::ITexture* texture, irr::core::rect sourceRect, irr::core::rect destRect, irr::core::position2d rotationPoint, irr::f32 rotation, bool useAlphaChannel, irr::video::SColor color, irr::core::vector2d screenSize ) { if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size()) return; // Store and clear the projection matrix irr::core::matrix4 oldProjMat = driver->getTransform(irr::video::ETS_PROJECTION); driver->setTransform(irr::video::ETS_PROJECTION,irr::core::matrix4()); // Store and clear the view matrix irr::core::matrix4 oldViewMat = driver->getTransform(irr::video::ETS_VIEW); driver->setTransform(irr::video::ETS_VIEW,irr::core::matrix4()); // Store and clear the world matrix irr::core::matrix4 oldWorldMat = driver->getTransform(irr::video::ETS_WORLD); driver->setTransform(irr::video::ETS_WORLD,irr::core::matrix4()); // Find horizontal and vertical axes after rotation irr::f32 c = cos(-rotation*irr::core::DEGTORAD); irr::f32 s = sin(-rotation*irr::core::DEGTORAD); irr::core::vector2df horizontalAxis(c,s); irr::core::vector2df verticalAxis(s,-c); // First, we'll find the offset of the center and then where the center would be after rotation irr::core::vector2df centerOffset(destRect.UpperLeftCorner.X+destRect.getWidth()/2.0f-rotationPoint.X,destRect.UpperLeftCorner.Y+destRect.getHeight()/2.0f-rotationPoint.Y); irr::core::vector2df center = centerOffset.X*horizontalAxis - centerOffset.Y*verticalAxis; center.X += rotationPoint.X; center.Y += rotationPoint.Y; // Now find the corners based off the center irr::core::vector2df cornerOffset(destRect.getWidth()/2.0f,destRect.getHeight()/2.0f); verticalAxis *= cornerOffset.Y; horizontalAxis *= cornerOffset.X; irr::core::vector2df corner[4]; corner[0] = center + verticalAxis - horizontalAxis; corner[1] = center + verticalAxis + horizontalAxis; corner[2] = center - verticalAxis - horizontalAxis; corner[3] = center - verticalAxis + horizontalAxis; // Find the uv coordinates of the sourceRect irr::core::vector2df textureSize(texture->getSize().Width, texture->getSize().Height); irr::core::vector2df uvCorner[4]; uvCorner[0] = irr::core::vector2df(sourceRect.UpperLeftCorner.X,sourceRect.UpperLeftCorner.Y); uvCorner[1] = irr::core::vector2df(sourceRect.LowerRightCorner.X,sourceRect.UpperLeftCorner.Y); uvCorner[2] = irr::core::vector2df(sourceRect.UpperLeftCorner.X,sourceRect.LowerRightCorner.Y); uvCorner[3] = irr::core::vector2df(sourceRect.LowerRightCorner.X,sourceRect.LowerRightCorner.Y); for (irr::s32 i = 0; i < 4; i++) uvCorner[i] /= textureSize; // Vertices for the image irr::video::S3DVertex vertices[4]; irr::u16 indices[6] = { 0, 1, 2, 3 ,2 ,1 }; // Convert pixels to world coordinates //irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height); for (irr::s32 i = 0; i < 4; i++) { vertices[i].Pos = irr::core::vector3df(((corner[i].X/screenSize.X)-0.5f)*2.0f,((corner[i].Y/screenSize.Y)-0.5f)*-2.0f,1); vertices[i].TCoords = uvCorner[i]; vertices[i].Color = color; } // Create the material // IMPORTANT: For irrlicht 1.8 and above you MUST ADD THIS LINE: // material.BlendOperation = irr::video::EBO_ADD; irr::video::SMaterial material; material.Lighting = false; material.ZWriteEnable = irr::video::EZW_OFF; material.ZBuffer = false; material.BackfaceCulling = false; material.TextureLayer[0].Texture = texture; material.TextureLayer[0].BilinearFilter = rc_bilinear_filter; //TODO: Add option to switch this on/off material.BlendOperation = rc_blend_mode; material.MaterialTypeParam = irr::video::pack_textureBlendFunc(irr::video::EBF_SRC_ALPHA, irr::video::EBF_ONE_MINUS_SRC_ALPHA, irr::video::EMFN_MODULATE_1X, irr::video::EAS_TEXTURE | irr::video::EAS_VERTEX_COLOR); //material.AntiAliasing = irr::video::EAAM_OFF; if (useAlphaChannel) material.MaterialType = irr::video::EMT_ONETEXTURE_BLEND; else material.MaterialType = irr::video::EMT_SOLID; driver->setMaterial(material); driver->drawIndexedTriangleList(&vertices[0],4,&indices[0],2); // Restore projection, world, and view matrices driver->setTransform(irr::video::ETS_PROJECTION,oldProjMat); driver->setTransform(irr::video::ETS_VIEW,oldViewMat); driver->setTransform(irr::video::ETS_WORLD,oldWorldMat); } void rc_drawImage(int img_id, int x, int y) { if(img_id < 0 || img_id >= rc_image.size()) return; if(rc_image[img_id].image) { irr::core::dimension2d src_size = rc_image[img_id].image->getSize(); irr::core::rect sourceRect( irr::core::vector2d(0, 0), src_size); irr::core::position2d position(x, y); irr::core::position2d rotationPoint(0, 0); //since we are not rotating it doesn't matter irr::f32 rotation = 0; irr::core::vector2df scale(1.0, 1.0); bool useAlphaChannel = true; irr::video::SColor color(rc_image[img_id].alpha, rc_image[img_id].color_mod.getRed(), rc_image[img_id].color_mod.getGreen(), rc_image[img_id].color_mod.getBlue()); //irr::core::rect dest( irr::core::vector2d(x, y), irr::core::dimension2d(src_w, src_h));; irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height); draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize); } } int rc_copyImage(int src_id) { if(src_id < 0 || src_id >= rc_image.size()) return -1; if(!rc_image[src_id].image) return -1; irr::video::ITexture* texture = VideoDriver->addRenderTargetTexture(rc_image[src_id].image->getSize(), "img_copy", irr::video::ECF_A8R8G8B8); if(!texture) return -1; VideoDriver->setRenderTarget(texture, true, false, irr::video::SColor(0)); irr::core::dimension2d src_size = rc_image[src_id].image->getSize(); irr::core::rect sourceRect( irr::core::vector2d(0, 0), src_size); irr::core::position2d position(0, 0); irr::core::position2d rotationPoint(0, 0); //since we are not rotating it doesn't matter irr::f32 rotation = 0; irr::core::vector2df scale(1.0, 1.0); bool useAlphaChannel = true; irr::video::SColor color(rc_image[src_id].alpha, rc_image[src_id].color_mod.getRed(), rc_image[src_id].color_mod.getGreen(), rc_image[src_id].color_mod.getBlue()); irr::core::vector2df screenSize(src_size.Width, src_size.Height); draw2DImage(VideoDriver, rc_image[src_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize); rc_setActiveCanvas(rc_active_canvas); int img_id = -1; rc_image_obj img; img.image = texture; img.alpha = 255; for(int i = 0; i < rc_image.size(); i++) { if(rc_image[i].image == NULL) { img_id = i; break; } } if(img_id < 0) { img_id = rc_image.size(); rc_image.push_back(img); } else { rc_image[img_id] = img; } return img_id; } void rc_drawImage_rotate(int img_id, int x, int y, double angle) { if(img_id < 0 || img_id >= rc_image.size()) return; if(rc_image[img_id].image) { irr::core::dimension2d src_size = rc_image[img_id].image->getSize(); irr::core::rect sourceRect(0, 0, src_size.Width, src_size.Height); irr::core::position2d position(x, y); irr::core::position2d rotationPoint(x + (src_size.Width/2), y + (src_size.Height/2)); irr::f32 rotation = -1*angle; irr::core::vector2df scale(1.0, 1.0); bool useAlphaChannel = true; irr::video::SColor color(rc_image[img_id].alpha, rc_image[img_id].color_mod.getRed(), rc_image[img_id].color_mod.getGreen(), rc_image[img_id].color_mod.getBlue()); irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height); draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize); } } void rc_drawImage_zoom(int img_id, int x, int y, double zx, double zy) { if(img_id < 0 || img_id >= rc_image.size()) return; if(rc_image[img_id].image) { irr::core::dimension2d src_size = rc_image[img_id].image->getSize(); irr::core::rect sourceRect(0, 0, src_size.Width, src_size.Height); irr::core::position2d position(x, y); irr::core::position2d rotationPoint(x + (src_size.Width/2), y + (src_size.Height/2)); irr::f32 rotation = 0; irr::core::vector2df scale((irr::f32)zx, (irr::f32)zy); bool useAlphaChannel = true; irr::video::SColor color(rc_image[img_id].alpha, rc_image[img_id].color_mod.getRed(), rc_image[img_id].color_mod.getGreen(), rc_image[img_id].color_mod.getBlue()); irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height); draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize); } } void rc_drawImage_zoomEx(int img_id, int x, int y, int src_x, int src_y, int src_w, int src_h, double zx, double zy) { if(img_id < 0 || img_id >= rc_image.size()) return; if(rc_image[img_id].image) { //irr::core::dimension2d src_size = rc_image[img_id].image->getSize(); irr::core::rect sourceRect( irr::core::vector2d(src_x, src_y), irr::core::dimension2d(src_w, src_h)); irr::core::position2d position(x, y); irr::core::position2d rotationPoint(x + (src_w/2), y + (src_h/2)); irr::f32 rotation = 0; irr::core::vector2df scale((irr::f32)zx, (irr::f32)zy); bool useAlphaChannel = true; irr::video::SColor color(rc_image[img_id].alpha, rc_image[img_id].color_mod.getRed(), rc_image[img_id].color_mod.getGreen(), rc_image[img_id].color_mod.getBlue()); irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height); draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize); } } void rc_drawImage_rotozoom(int img_id, int x, int y, double angle, double zx, double zy) { if(img_id < 0 || img_id >= rc_image.size()) return; if(rc_image[img_id].image) { irr::core::dimension2d src_size = rc_image[img_id].image->getSize(); irr::core::rect sourceRect(0, 0, src_size.Width, src_size.Height); irr::core::position2d position(x, y); irr::core::position2d rotationPoint(x + (src_size.Width/2)*zx, y + (src_size.Height/2)*zy); irr::f32 rotation = -1*angle; irr::core::vector2df scale((irr::f32)zx, (irr::f32)zy); bool useAlphaChannel = true; irr::video::SColor color(rc_image[img_id].alpha, rc_image[img_id].color_mod.getRed(), rc_image[img_id].color_mod.getGreen(), rc_image[img_id].color_mod.getBlue()); irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height); draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize); } } void rc_drawImage_rotozoomEx(int img_id, int x, int y, int src_x, int src_y, int src_w, int src_h, double angle, double zx, double zy) { if(img_id < 0 || img_id >= rc_image.size()) return; if(rc_image[img_id].image) { //irr::core::dimension2d src_size = rc_image[img_id].image->getSize(); irr::core::rect sourceRect( irr::core::vector2d(src_x, src_y), irr::core::dimension2d(src_w, src_h)); irr::core::position2d position(x, y); irr::core::position2d rotationPoint(x + (src_w/2)*zx, y + (src_h/2)*zy); irr::f32 rotation = -1*angle; irr::core::vector2df scale((irr::f32)zx, (irr::f32)zy); bool useAlphaChannel = true; irr::video::SColor color(rc_image[img_id].alpha, rc_image[img_id].color_mod.getRed(), rc_image[img_id].color_mod.getGreen(), rc_image[img_id].color_mod.getBlue()); irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height); draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize); } } void rc_drawImage_flip(int img_id, int x, int y, bool h, bool v) { if(img_id < 0 || img_id >= rc_image.size()) return; if(rc_image[img_id].image) { irr::core::dimension2d src_size = rc_image[img_id].image->getSize(); irr::core::rect sourceRect(0, 0, src_size.Width, src_size.Height); irr::core::position2d rotationPoint(x + (src_size.Width/2), y + (src_size.Height/2)); irr::f32 rotation = 0; irr::core::vector2df scale((irr::f32)(h ? -1 : 1), (irr::f32) (v ? -1 : 1)); irr::core::position2d position( (h ? x+src_size.Width : x), (v ? y+src_size.Height : y)); bool useAlphaChannel = true; irr::video::SColor color(rc_image[img_id].alpha, rc_image[img_id].color_mod.getRed(), rc_image[img_id].color_mod.getGreen(), rc_image[img_id].color_mod.getBlue()); irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height); draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize); } } void rc_drawImage_flipEx(int img_id, int x, int y, int src_x, int src_y, int src_w, int src_h, bool h, bool v) { if(img_id < 0 || img_id >= rc_image.size()) return; if(rc_image[img_id].image) { //irr::core::dimension2d src_size = rc_image[img_id].image->getSize(); irr::core::rect sourceRect( irr::core::vector2d(src_x, src_y), irr::core::dimension2d(src_w, src_h)); irr::core::position2d rotationPoint(x + (src_w/2), y + (src_h/2)); irr::f32 rotation = 0; irr::core::vector2df scale((irr::f32)(h ? -1 : 1), (irr::f32) (v ? -1 : 1)); irr::core::position2d position( (h ? x+src_w : x), (v ? y+src_h : y)); bool useAlphaChannel = true; irr::video::SColor color(rc_image[img_id].alpha, rc_image[img_id].color_mod.getRed(), rc_image[img_id].color_mod.getGreen(), rc_image[img_id].color_mod.getBlue()); irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height); draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize); } } void rc_drawImage_blit(int img_id, int x, int y, int src_x, int src_y, int src_w, int src_h) { if(img_id < 0 || img_id >= rc_image.size()) return; if(rc_image[img_id].image) { //irr::core::dimension2d src_size = rc_image[img_id].image->getSize(); irr::core::rect sourceRect( irr::core::vector2d(src_x, src_y), irr::core::dimension2d(src_w, src_h)); irr::core::position2d position(x, y); irr::core::position2d rotationPoint(0, 0); //since we are not rotating it doesn't matter irr::f32 rotation = 0; irr::core::vector2df scale(1.0, 1.0); bool useAlphaChannel = true; irr::video::SColor color(rc_image[img_id].alpha, rc_image[img_id].color_mod.getRed(), rc_image[img_id].color_mod.getGreen(), rc_image[img_id].color_mod.getBlue()); irr::core::rect dest( irr::core::vector2d(x, y), irr::core::dimension2d(src_w, src_h)); irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height); draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize); } } void rc_drawImage_rotateEx(int img_id, int x, int y, int src_x, int src_y, int src_w, int src_h, int angle) { if(img_id < 0 || img_id >= rc_image.size()) return; if(rc_image[img_id].image) { //irr::core::dimension2d src_size = rc_image[img_id].image->getSize(); irr::core::rect sourceRect( irr::core::vector2d(src_x, src_y), irr::core::dimension2d(src_w, src_h)); //irr::core::position2d position(x, y); irr::core::vector2d rotationPoint(x + (src_w/2), y + (src_h/2)); irr::f32 rotation = -1*angle; //irr::core::vector2df scale(1.0, 1.0); bool useAlphaChannel = true; irr::video::SColor color(rc_image[img_id].alpha, rc_image[img_id].color_mod.getRed(), rc_image[img_id].color_mod.getGreen(), rc_image[img_id].color_mod.getBlue()); irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height); irr::core::rect dest( irr::core::vector2d(x, y), irr::core::dimension2d(src_w, src_h)); draw2DImage2(VideoDriver, rc_image[img_id].image, sourceRect, dest, rotationPoint, rotation, useAlphaChannel, color, screenSize); } } void rc_drawImage_blitEx(int img_id, int x, int y, int w, int h, int src_x, int src_y, int src_w, int src_h) { if(img_id < 0 || img_id >= rc_image.size()) return; if(rc_image[img_id].image) { //irr::core::dimension2d src_size = rc_image[img_id].image->getSize(); irr::core::rect sourceRect( irr::core::vector2d(src_x, src_y), irr::core::dimension2d(src_w, src_h)); //irr::core::position2d position(x, y); irr::core::position2d rotationPoint(0, 0); //since we are not rotating it doesn't matter irr::f32 rotation = 0; irr::core::vector2df scale(1.0, 1.0); bool useAlphaChannel = true; irr::video::SColor color(rc_image[img_id].alpha, rc_image[img_id].color_mod.getRed(), rc_image[img_id].color_mod.getGreen(), rc_image[img_id].color_mod.getBlue()); irr::core::rect dest( irr::core::vector2d(x, y), irr::core::dimension2d(w, h)); irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height); draw2DImage2(VideoDriver, rc_image[img_id].image, sourceRect, dest, rotationPoint, rotation, useAlphaChannel, color, screenSize ); } } void rc_setImageAlpha(int img_id, Uint8 alpha) { if(img_id < 0 || img_id >= rc_image.size()) return; if(rc_image[img_id].image) { rc_image[img_id].alpha = alpha; } } Uint32 rc_getImageAlpha(int img_id) { if(img_id < 0 || img_id >= rc_image.size()) return 0; if(rc_image[img_id].image) { return rc_image[img_id].alpha; } return 0; } bool rc_imageExists(int img_id) { if(img_id < 0 || img_id >= rc_image.size()) return false; if(rc_image[img_id].image) return true; return false; } void rc_getImageSize(int img_id, double* w, double* h) { if(img_id < 0 || img_id >= rc_image.size()) return; if(rc_image[img_id].image) { *w = (double)rc_image[img_id].image->getSize().Width; *h = (double)rc_image[img_id].image->getSize().Height; } } void rc_setColorKey(int img_id, Uint32 colorkey) { if(!rc_imageExists(img_id)) return; VideoDriver->makeColorKeyTexture(rc_image[img_id].image, irr::video::SColor(colorkey)); } bool rc_update() { if(!device->run()) return false; int win_w = 0, win_h = 0; int w_scale = 1, h_scale = 1; if(rc_window) { SDL_GetWindowSize(rc_window, &win_w, &win_h); //std::cout << "size = " << win_w << ", " << win_h << std::endl; } SEvent irrevent; SDL_Event SDL_event; bool Close = false; while ( !Close && SDL_PollEvent( &SDL_event ) ) { // os::Printer::log("event: ", core::stringc((int)SDL_event.type).c_str(), ELL_INFORMATION); // just for debugging switch ( SDL_event.type ) { case SDL_QUIT: SDL_PumpEvents(); Close = true; break; case SDL_MOUSEMOTION: irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT; irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED; MouseX = irrevent.MouseInput.X = SDL_event.motion.x; MouseY = irrevent.MouseInput.Y = SDL_event.motion.y; MouseXRel = SDL_event.motion.xrel; MouseYRel = SDL_event.motion.yrel; irrevent.MouseInput.ButtonStates = MouseButtonStates; device->postEventFromUser(irrevent); break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT; irrevent.MouseInput.X = SDL_event.button.x; irrevent.MouseInput.Y = SDL_event.button.y; irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED; switch(SDL_event.button.button) { case SDL_BUTTON_LEFT: if (SDL_event.type == SDL_MOUSEBUTTONDOWN) { irrevent.MouseInput.Event = irr::EMIE_LMOUSE_PRESSED_DOWN; MouseButtonStates |= irr::EMBSM_LEFT; } else { irrevent.MouseInput.Event = irr::EMIE_LMOUSE_LEFT_UP; MouseButtonStates &= !irr::EMBSM_LEFT; } //std::cout << "Position = " << SDL_event.button.x << ", " << SDL_event.button.y << std::endl; //rc_canvas[0].offset.X++; break; case SDL_BUTTON_RIGHT: if (SDL_event.type == SDL_MOUSEBUTTONDOWN) { irrevent.MouseInput.Event = irr::EMIE_RMOUSE_PRESSED_DOWN; MouseButtonStates |= irr::EMBSM_RIGHT; } else { irrevent.MouseInput.Event = irr::EMIE_RMOUSE_LEFT_UP; MouseButtonStates &= !irr::EMBSM_RIGHT; } //rc_setWindowFullscreen(1); //rc_canvas[0].offset.X--; break; case SDL_BUTTON_MIDDLE: if (SDL_event.type == SDL_MOUSEBUTTONDOWN) { irrevent.MouseInput.Event = irr::EMIE_MMOUSE_PRESSED_DOWN; MouseButtonStates |= irr::EMBSM_MIDDLE; } else { irrevent.MouseInput.Event = irr::EMIE_MMOUSE_LEFT_UP; MouseButtonStates &= !irr::EMBSM_MIDDLE; } break; } irrevent.MouseInput.ButtonStates = MouseButtonStates; if (irrevent.MouseInput.Event != irr::EMIE_MOUSE_MOVED) { device->postEventFromUser(irrevent); if ( irrevent.MouseInput.Event >= EMIE_LMOUSE_PRESSED_DOWN && irrevent.MouseInput.Event <= EMIE_MMOUSE_PRESSED_DOWN ) { u32 clicks = device->checkSuccessiveClicks(irrevent.MouseInput.X, irrevent.MouseInput.Y, irrevent.MouseInput.Event); if ( clicks == 2 ) { irrevent.MouseInput.Event = (EMOUSE_INPUT_EVENT)(EMIE_LMOUSE_DOUBLE_CLICK + irrevent.MouseInput.Event-EMIE_LMOUSE_PRESSED_DOWN); device->postEventFromUser(irrevent); } else if ( clicks == 3 ) { irrevent.MouseInput.Event = (EMOUSE_INPUT_EVENT)(EMIE_LMOUSE_TRIPLE_CLICK + irrevent.MouseInput.Event-EMIE_LMOUSE_PRESSED_DOWN); device->postEventFromUser(irrevent); } } } break; case SDL_MOUSEWHEEL: irrevent.MouseInput.Event = irr::EMIE_MOUSE_WHEEL; irrevent.MouseInput.Wheel = SDL_event.wheel.y; rc_mwheelx = SDL_event.wheel.x; rc_mwheely = SDL_event.wheel.y; break; case SDL_TEXTINPUT: if(rc_textinput_flag == true) { rc_textinput_string += SDL_event.text.text; } break; case SDL_KEYUP: case SDL_KEYDOWN: { SDLKeyMap mp; mp.SDLKey = SDL_event.key.keysym.sym; s32 idx = KeyMap.binary_search(mp); EKEY_CODE key; if (idx == -1) key = (EKEY_CODE)0; else key = (EKEY_CODE)KeyMap[idx].Win32Key; irrevent.EventType = irr::EET_KEY_INPUT_EVENT; irrevent.KeyInput.Char = SDL_event.key.keysym.sym; irrevent.KeyInput.Key = key; irrevent.KeyInput.PressedDown = (SDL_event.type == SDL_KEYDOWN); irrevent.KeyInput.Shift = (SDL_event.key.keysym.mod & KMOD_SHIFT) != 0; irrevent.KeyInput.Control = (SDL_event.key.keysym.mod & KMOD_CTRL ) != 0; device->postEventFromUser(irrevent); } if(SDL_event.type == SDL_KEYDOWN) { if(rc_textinput_flag && SDL_event.key.keysym.sym == SDLK_BACKSPACE && rc_textinput_string.length() > 0 && rc_toggleBackspace) { rc_textinput_string = rc_utf8_substr(rc_textinput_string, 0, rc_utf8_length(rc_textinput_string)-1); } rc_inkey_val = SDL_event.key.keysym.sym; } break; case SDL_WINDOWEVENT: if (SDL_event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) { // FIXME: Implement more precise window control // FIXME: Check if the window is game window s32 Width = SDL_event.window.data1; s32 Height = SDL_event.window.data2; rc_win_event = RC_WIN_EVENT_RESIZE; //resizeWindow(Width, Height); if (VideoDriver) VideoDriver->OnResize(core::dimension2d(Width, Height)); } else if(SDL_event.window.event == SDL_WINDOWEVENT_CLOSE) { if(rc_window) { rc_win_event = RC_WIN_EVENT_CLOSE; if(SDL_QuitRequested() != 0) { SDL_FlushEvent(SDL_QUIT); } if(rc_win_exitOnClose) { rc_closeWindow_hw(); Close = true; } } } else if(SDL_event.window.event == SDL_WINDOWEVENT_MINIMIZED) { if(rc_window) { rc_win_event = RC_WIN_EVENT_MINIMIZE; } } else if(SDL_event.window.event == SDL_WINDOWEVENT_MAXIMIZED) { if(rc_window) { rc_win_event = RC_WIN_EVENT_MAXIMIZE; } } break; case SDL_JOYDEVICEREMOVED: //cout << "Joystick Removed: Instance " << event.jdevice.which << endl; for(int i = 0; i < 8; i++) { if(SDL_event.jdevice.which == rc_joyID[i] && rc_joystick[i]) { //cout << "Joystick [" << i << "] was removed" << endl; SDL_HapticClose(rc_haptic[i]); SDL_JoystickClose(rc_joystick[i]); rc_joystick[i] = NULL; rc_haptic[i] = NULL; rc_joyID[i] = -1; rc_numJoysticks--; break; } } break; case SDL_JOYDEVICEADDED: //cout << "Joystick Added: " << event.jdevice.which << endl; tmp_joy = SDL_JoystickOpen(SDL_event.jdevice.which); tmp_joy_id = SDL_JoystickInstanceID(tmp_joy); tmp_joy_flag = 0; for(int i = 0; i < 8; i++) { if(tmp_joy_id == rc_joyID[i]) { tmp_joy_flag = 1; break; } } if(SDL_event.jdevice.which >= 0 && tmp_joy_flag == 0) { for(int i = 0; i < 8; i++) { if(rc_joystick[i] == NULL) { //cout << "Assigned " << i << endl; rc_joystick[i] = tmp_joy; rc_haptic[i] = SDL_HapticOpenFromJoystick(rc_joystick[i]); SDL_HapticRumbleInit(rc_haptic[i]); rc_joyID[i] = tmp_joy_id; rc_numJoysticks++; break; } } } break; #ifndef RC_MOBILE //This block handles touch events for non-mobile devices, Just in case it has a touch screen that SDL2 can get events for case SDL_FINGERDOWN: rc_touch = 1; rc_touchX = SDL_event.tfinger.x * win_w; rc_touchY = SDL_event.tfinger.y * win_h; #ifdef RC_IOS rc_pressure = 1; //FIXME: On IOS pressure is always getting reported as 0 on finger down so I am just setting it to 1 until I figure this out #else rc_pressure = SDL_event.tfinger.pressure; #endif rc_setTouchFingerEvent(SDL_event.tfinger.fingerId, rc_touchX, rc_touchY, rc_pressure); break; case SDL_FINGERUP: rc_touch = 0; rc_mt_status = 0; rc_touchX = SDL_event.tfinger.x * win_w; rc_touchY = SDL_event.tfinger.y * win_h; rc_pressure = SDL_event.tfinger.pressure; rc_setTouchFingerEvent(SDL_event.tfinger.fingerId, -1, -1, 0); break; case SDL_FINGERMOTION: rc_touch = 1; rc_touchX = SDL_event.tfinger.x * win_w; rc_touchY = SDL_event.tfinger.y * win_h; rc_motionX = SDL_event.tfinger.dx * win_w; rc_motionY = SDL_event.tfinger.dy * win_h; #ifdef RC_IOS rc_pressure = 1; #else rc_pressure = SDL_event.tfinger.pressure; #endif rc_setTouchFingerEvent(SDL_event.tfinger.fingerId, rc_touchX, rc_touchY, rc_pressure); break; case SDL_MULTIGESTURE: rc_touch = 2; rc_mt_status = 1; rc_mt_x = SDL_event.mgesture.x; rc_mt_y = SDL_event.mgesture.y; rc_mt_numFingers = SDL_event.mgesture.numFingers; rc_mt_dist = SDL_event.mgesture.dDist; rc_mt_theta = SDL_event.mgesture.dTheta; #ifdef RC_IOS rc_pressure = 1; #else rc_pressure = SDL_event.tfinger.pressure; #endif break; #endif case SDL_USEREVENT: irrevent.EventType = irr::EET_USER_EVENT; irrevent.UserEvent.UserData1 = reinterpret_cast(SDL_event.user.data1); irrevent.UserEvent.UserData2 = reinterpret_cast(SDL_event.user.data2); device->postEventFromUser(irrevent); break; default: break; } // end switch } // end while if(!Close) { VideoDriver->setRenderTarget(rc_canvas[0].texture); for(int cz = 0; cz < rc_canvas_zOrder.size(); cz++) { int canvas_id = rc_canvas_zOrder[cz]; if(rc_canvas[canvas_id].texture) { irr::core::rect dest(rc_canvas[canvas_id].viewport.position, rc_canvas[canvas_id].viewport.dimension); irr::core::rect src(rc_canvas[canvas_id].offset, rc_canvas[canvas_id].viewport.dimension); //std::cout << "draw canvas[" << canvas_id << "]" << std::endl; VideoDriver->draw2DImage(rc_canvas[canvas_id].texture, dest, src); } } //env->drawAll(); VideoDriver->setRenderTarget(0); VideoDriver->beginScene(true, true); VideoDriver->draw2DImage(rc_canvas[0].texture, irr::core::vector2d(0,0)); //device->getGUIEnvironment()->drawAll(); VideoDriver->endScene(); rc_setActiveCanvas(rc_active_canvas); } return (!Close); } #endif // RC_GFX_INCLUDED