#title SetSpriteCanvasRenderPriority [RCBasic Doc] #header function SetSpriteCanvasRenderPriority( c_num, priority, order ) Sets the order sprites are rendered on a sprite canvas. Returns False if canvas is not a valid canvas Possible priority values #list ul #li SPRITE_PRIORITY_NONE - Sprites are rendered in the order they are added #li SPRITE_PRIORITY_LEAST_X - Sprites are rendered based on the X position #li SPRITE_PRIORITY_GREATEST_X - Sprites are rendered based on the X position plus the width #list ul #li NOTE: Width is adjusted by Scale when calculating the position #/list #li SPRITE_PRIORITY_LEAST_Y - Sprites are rendered based on the Y position #li SPRITE_PRIORITY_GREATEST_Y - Sprites are rendered based on the Y position plus the height #list ul #li NOTE: Height is adjusted by Scale when calculating the position #/list #/list
Possible order values #list ul #li SPRITE_ORDER_ASCENDING - Sprites are ordered from lowest in priority to highest when rendered #li SPRITE_ORDER_DESCENDING - Sprites are ordered from highest in priority to lowest when rendered #/list #ref GetSpriteCanvasRenderPriority