function LoadMesh( mesh_file$ ) sub DeleteMesh( mesh ) function CreateMesh( ) sub AddMeshBuffer( mesh, vertex_count, ByRef vertex_data, ByRef normal_data, ByRef uv_data, index_count, ByRef index_data ) function LoadMeshFromArchive( archive$, mesh_file$ ) Function CreatePlaneMesh( w, h, tileCount_w, tileCount_h, txRepeat_x, txRepeat_y ) Function LoadAN8( an8_file$ ) Function LoadMeshFromAN8(an8_project, an8_scene$) Function GetNumAN8Scenes(an8_project) Function GetAN8SceneName$(an8_project, scene_num) Function CreateConeMesh( radius, cone_length, tesselation, top_color, bottom_color ) Function CreateCylinderMesh( radius, cylinder_length, tesselation, color, close_top ) Function CreateVolumeLightMesh( u, v, foot_color, tail_color, lp_distance, dim_x, dim_y, dim_z ) Sub DeleteAN8( an8_project ) Sub SetMeshBoundingBox( mesh, min_x, min_y, min_z, max_x, max_y, max_z ) Sub GetMeshBoundingBox( mesh, ByRef min_x, ByRef min_y, ByRef min_z, ByRef max_x, ByRef max_y, ByRef max_z ) Sub ReCalculateMeshBoundingBox( mesh ) Sub MakePlanarTextureMap( mesh, resolution ) Sub ReCalculateMeshNormals( mesh ) Function GetMeshPolygonCount( mesh ) Sub FlipMeshSurfaces( mesh )