#title Nirvana2D [RCBasic Doc] #header Nirvana2D Sprite Editor The sprite editor allows you to edit sprite definitions used to create sprites in the stage editor. A definition can have animations and the collider shapes uses in physics simulations. At the far left of the screen there are 2 buttons: #list ul #li Load Sprite - Loads a sprite sheet into the definition list. #list ul #li NOTE: This will also load any existing animation and collision data for the sheet as well. #/list #li Delete Sprite - Removes a sprite definition from the editor. #list ul #li NOTE: This will remove any sprites in the stage that use this definition. #/list #/list At the top of the Sprite Editor is a text field labeled "Sprite ID" where you can change the name of the Sprite. To the right of the Sprite ID field, the dimensions of the sprite frame are shown.

Animation Editor

#image "images/nirvana_sprite_animation_editor.png", w=640, h=380

#1 - Animation List - This is the list of animations for the selected Sprite. Above the list are buttons for adding an animation and removing the selected animation.

#2 - Animation ID - This is the name of the current selected animation. You can change it from this field.

#3 - Sprite Sheet - This is where you can view the current sprite sheet and select a sheet frame to set as the currently selected animation frame in the Animation Frames Panel (#4). #list ul #li Movement - With the mouse hovered over the Sprite Sheet, you can use W/A/S/D to move around the sheet #/list

#4 - Animation Frames - A horizontal layout of each frame in the animation. #list ul #li Setting a frame - To set a frame, first select the animation frame on the frame panel then select the desired frame on the sprite sheet #li Long Animations - If the number of frames in the animation exceed the viewable frames on the frame panel, use the buttons to the left and right of the panel to scroll the panel #/list

#5 - Frame Count - Sets the number of frames in the current animation

#6 - Speed - Sets the number of frames per second the animation plays at

#7 - Preview - Plays the selected animation.

Shape Editor

#image "images/nirvana_sprite_shape_editor.png", w=720, h=440

#1 - Editor Viewport - Here you can draw a polygon shape or move and resize box and circle shapes.

#2 - Tool Bar - Tools for editing the shape. #list ul #li Select - Selects a single point #list ul #li NOTE: Hold Ctrl to keep previous points selected #/list #li Box Select - Selects multiple points #li Select - Selects a single point #list ul #li NOTE: Hold Ctrl to keep previous points selected #/list #li Move - Moves the selected points #li Draw Polygon - When polygon shape is selected, this allows you to draw points #/list

#3 - Shape Selection - Select the shape type

#4 - Shape Parameters - Change Parameters for the shape #list ul #li NOTE: Parameters are different depending on shape type #/list