Function SpriteZ(sprite)

Returns the drawing priority for sprites.

Note: Sprites with a higher Z order are drawn first and those with lower values will be drawn on top

isFullScreen = false 
vSync = true 
winWidth = 640 
winHeight = 480 
canViewPortX = 0 
canViewPortY = 0 
  
OpenWindow("ScaleSprite", winWidth, winHeight, isFullScreen, vSync) 
pCanvas = OpenCanvas(2008000200801)                                     'Need to open a canvas for drawing the text
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight) 
Canvas(sCanvas) 
  
DIM eye 
DIM eyeW 
DIM eyeH 
DIM eyeZ 
DIM sword 
DIM swordW 
DIM swordH 
DIM swordZ 
ReleaseKey = 0 
  
DIM font1 
  
Font1 = LoadFont("DripOctober.ttf"16) 
SetFont(Font1) 
SetColor(RGB(100200200)) 
  
eye = LoadImage("theEye.png") 
GetImageSize(eye, eyeW, eyeH) 
  
sword = LoadImage("sword.png") 
GetImageSize(sword, swordW, swordH) 
  
eyeSprite = CreateSprite(eye, eyeW, eyeH) 
SetSpritePosition(eyeSprite, 100100) 
SetSpriteZ(eyeSprite, 1) 
  
swordSprite = CreateSprite(sword, swordW, swordH) 
SetSpritePosition(swordSprite, 8975) 
SetSpriteZ(swordSprite, 5) 
  
While Not Key(K_ESCAPE) 
  
swordZ = SpriteZ(swordSprite) 
eyeZ = SpriteZ(eyeSprite) 
  
Canvas(pCanvas)                                            'change to the standard drawing canvas for drawing text
DrawText("Eye Sprite Z: " + STR$(eyeZ)1030) 
DrawText("Sword Sprite Z: " + STR$(swordZ)1050) 
  
Update() 
Wend 


Link to Font (It's locally on your computer, your not downloading anything from the internet)


Related: SetSpriteZ