#title getMaterialType [RCBasic Doc] #header function getMaterialType( material_id) Returns a material's type Possible types #list ul #li MATERIAL_TYPE_SOLID  #li MATERIAL_TYPE_SOLID_2_LAYER  #li MATERIAL_TYPE_LIGHTMAP  #li MATERIAL_TYPE_LIGHTMAP_ADD  #li MATERIAL_TYPE_LIGHTMAP_M2  #li MATERIAL_TYPE_LIGHTMAP_M4  #li MATERIAL_TYPE_LIGHTMAP_LIGHTING  #li MATERIAL_TYPE_LIGHTMAP_LIGHTING_M2  #li MATERIAL_TYPE_LIGHTMAP_LIGHTING_M4  #li MATERIAL_TYPE_DETAIL_MAP  #li MATERIAL_TYPE_SPHERE_MAP  #li MATERIAL_TYPE_REFLECTION_2_LAYER  #li MATERIAL_TYPE_TRANSPARENT_ADD_COLOR  #li MATERIAL_TYPE_TRANSPARENT_ALPHA_CHANNEL  #li MATERIAL_TYPE_TRANSPARENT_ALPHA_CHANNEL_REF  #li MATERIAL_TYPE_TRANSPARENT_VERTEX_ALPHA  #li MATERIAL_TYPE_TRANSPARENT_REFLECTION_2_LAYER  #li MATERIAL_TYPE_NORMAL_MAP_SOLID  #li MATERIAL_TYPE_NORMAL_MAP_TRANSPARENT_ADD_COLOR  #li MATERIAL_TYPE_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA  #li MATERIAL_TYPE_PARALLAX_MAP_SOLID  #li MATERIAL_TYPE_PARALLAX_MAP_TRANSPARENT_ADD_COLOR  #li MATERIAL_TYPE_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA  #li MATERIAL_TYPE_ONETEXTURE_BLEND  #li MATERIAL_TYPE_FORCE_32BIT  #/list #ref SetMaterialType GetActorMaterialType SetActorMaterialType