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main.DrawImage_RotozoomEx src_y 4 N main.DrawImage_RotozoomEx src_w 5 N main.DrawImage_RotozoomEx src_h 6 N main.DrawImage_RotozoomEx angle 7 N main.DrawImage_RotozoomEx zx 8 N main.DrawImage_RotozoomEx zy 9 N main.DrawImage_Flip slot 0 N main.DrawImage_Flip x 1 N main.DrawImage_Flip y 2 N main.DrawImage_Flip h 3 N main.DrawImage_Flip v 4 N main.DrawImage_FlipEx slot 0 N main.DrawImage_FlipEx x 1 N main.DrawImage_FlipEx y 2 N main.DrawImage_FlipEx src_x 3 N main.DrawImage_FlipEx src_y 4 N main.DrawImage_FlipEx src_w 5 N main.DrawImage_FlipEx src_h 6 N main.DrawImage_FlipEx h 7 N main.DrawImage_FlipEx v 8 N main.Key key_code 0 BN main.GetMouse x 0 BN main.GetMouse y 1 BN main.GetMouse mb1 2 BN main.GetMouse mb2 3 BN main.GetMouse mb3 4 N main.MouseButton mb 0 BN main.GetMouseWheel x_axis 0 BN main.GetMouseWheel y_axis 1 BN main.GetGlobalMouse x 0 BN main.GetGlobalMouse y 1 BN main.GetGlobalMouse mb1 2 BN main.GetGlobalMouse mb2 3 BN main.GetGlobalMouse mb3 4 N main.WarpMouse x 0 N 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N main.DeleteSprite sprite 0 N main.SetSpritePosition sprite 0 N main.SetSpritePosition x 1 N main.SetSpritePosition y 2 N main.TranslateSprite sprite 0 N main.TranslateSprite x 1 N main.TranslateSprite y 2 N main.GetSpritePosition sprite 0 BN main.GetSpritePosition x 1 BN main.GetSpritePosition y 2 N main.SpriteX sprite 0 N main.SpriteY sprite 0 N main.SetSpriteRotation sprite 0 N main.SetSpriteRotation angle 1 N main.RotateSprite sprite 0 N main.RotateSprite angle 1 N main.GetSpriteRotation sprite 0 N main.SetSpriteScale sprite 0 N main.SetSpriteScale x 1 N main.SetSpriteScale y 2 N main.ScaleSprite sprite 0 N main.ScaleSprite x 1 N main.ScaleSprite y 2 N main.GetSpriteScale sprite 0 BN main.GetSpriteScale x 1 BN main.GetSpriteScale y 2 N main.SetSpriteZ sprite 0 N main.SetSpriteZ z 1 N main.SpriteZ sprite 0 N main.GetSpriteSize sprite 0 BN main.GetSpriteSize w 1 BN main.GetSpriteSize h 2 N main.SpriteWidth sprite 0 N main.SpriteHeight sprite 0 N main.SetSpriteVisible sprite 0 N main.SetSpriteVisible flag 1 N main.SpriteIsVisible sprite 0 N main.SetSpriteSolid sprite 0 N main.SetSpriteSolid flag 1 N main.SpriteIsSolid sprite 0 N main.SetSpriteType sprite 0 N main.SetSpriteType sprite_type 1 N main.GetSpriteType sprite 0 N main.SetSpriteSource sprite 0 N main.SetSpriteSource img 1 N main.GetSpriteSource sprite 0 N main.CreateSpriteAnimation sprite 0 N main.CreateSpriteAnimation anim_length 1 N main.CreateSpriteAnimation speed 2 N main.SetSpriteFrame sprite 0 N main.SetSpriteFrame frame 1 N main.GetSpriteFrame sprite 0 N main.SetSpriteAnimationFrame sprite 0 N main.SetSpriteAnimationFrame animation 1 N main.SetSpriteAnimationFrame anim_frame 2 N main.SetSpriteAnimationFrame frame 3 N main.GetSpriteAnimationFrame sprite 0 N main.GetSpriteAnimationFrame animation 1 N main.GetSpriteAnimationFrame anim_frame 2 N main.SetSpriteAnimationLength sprite 0 N main.SetSpriteAnimationLength animation 1 N main.SetSpriteAnimationLength anim_length 2 N main.GetSpriteAnimationLength sprite 0 N main.GetSpriteAnimationLength animation 1 N main.SetSpriteAnimationSpeed sprite 0 N main.SetSpriteAnimationSpeed animation 1 N main.SetSpriteAnimationSpeed speed 2 N main.GetSpriteAnimationSpeed sprite 0 N main.GetSpriteAnimationSpeed animation 1 N main.SetSpriteAnimation sprite 0 N main.SetSpriteAnimation animation 1 N main.SetSpriteAnimation num_loops 2 N main.GetSpriteAnimation sprite 0 N main.GetSpriteCurrentAnimationFrame sprite 0 N main.NumSpriteAnimationLoops sprite 0 N main.SpriteAnimationIsPlaying sprite 0 N main.DeleteSpriteAnimation sprite 0 N main.DeleteSpriteAnimation animation 1 N main.getSpriteCenter spr_id 0 BN main.getSpriteCenter x 1 BN main.getSpriteCenter y 2 N main.setSpriteLinearVelocity spr_id 0 N main.setSpriteLinearVelocity x 1 N main.setSpriteLinearVelocity y 2 N main.getSpriteLinearVelocity spr_id 0 BN main.getSpriteLinearVelocity x 1 BN main.getSpriteLinearVelocity y 2 N main.setSpriteAngularVelocity spr_id 0 N main.setSpriteAngularVelocity av 1 N main.getSpriteAngularVelocity spr_id 0 N main.applySpriteForce spr_id 0 N main.applySpriteForce fX 1 N main.applySpriteForce fY 2 N main.applySpriteForce pX 3 N main.applySpriteForce pY 4 N main.applySpriteCentralForce spr_id 0 N main.applySpriteCentralForce x 1 N main.applySpriteCentralForce y 2 N main.applySpriteTorque spr_id 0 N main.applySpriteTorque torque 1 N main.applySpriteLinearImpulse spr_id 0 N main.applySpriteLinearImpulse iX 1 N main.applySpriteLinearImpulse iY 2 N main.applySpriteLinearImpulse pX 3 N main.applySpriteLinearImpulse pY 4 N main.applySpriteAngularImpulse spr_id 0 N main.applySpriteAngularImpulse impulse 1 N main.getSpriteMass spr_id 0 N main.getSpriteInertia spr_id 0 N main.getSpriteWorldPoint spr_id 0 N main.getSpriteWorldPoint lX 1 N main.getSpriteWorldPoint lY 2 BN main.getSpriteWorldPoint x 3 BN main.getSpriteWorldPoint y 4 N main.getSpriteWorldVector spr_id 0 N main.getSpriteWorldVector lX 1 N main.getSpriteWorldVector lY 2 BN main.getSpriteWorldVector x 3 BN main.getSpriteWorldVector y 4 N main.getSpriteLocalPoint spr_id 0 N main.getSpriteLocalPoint wX 1 N main.getSpriteLocalPoint wY 2 BN main.getSpriteLocalPoint x 3 BN main.getSpriteLocalPoint y 4 N main.getSpriteLocalVector spr_id 0 N main.getSpriteLocalVector wX 1 N main.getSpriteLocalVector wY 2 BN main.getSpriteLocalVector x 3 BN main.getSpriteLocalVector y 4 N main.getSpriteLinearVelocityFromLocalPoint spr_id 0 N main.getSpriteLinearVelocityFromLocalPoint pX 1 N main.getSpriteLinearVelocityFromLocalPoint pY 2 BN main.getSpriteLinearVelocityFromLocalPoint x 3 BN main.getSpriteLinearVelocityFromLocalPoint y 4 N main.getSpriteLinearVelocityFromWorldPoint spr_id 0 N main.getSpriteLinearVelocityFromWorldPoint wX 1 N main.getSpriteLinearVelocityFromWorldPoint wY 2 BN main.getSpriteLinearVelocityFromWorldPoint x 3 BN main.getSpriteLinearVelocityFromWorldPoint y 4 N main.getSpriteLinearDamping spr_id 0 N main.setSpriteLinearDamping spr_id 0 N main.setSpriteLinearDamping linearDamping 1 N main.getSpriteAngularDamping spr_id 0 N main.setSpriteAngularDamping spr_id 0 N main.setSpriteAngularDamping angularDamping 1 N main.getSpriteGravityScale spr_id 0 N main.setSpriteGravityScale spr_id 0 N main.setSpriteGravityScale g_scale 1 N main.setSpriteBullet spr_id 0 N main.setSpriteBullet flag 1 N main.spriteIsBullet spr_id 0 N main.setSpriteSleepAllowed spr_id 0 N main.setSpriteSleepAllowed flag 1 N main.spriteSleepAllowed spr_id 0 N main.setSpriteAwake spr_id 0 N main.setSpriteAwake flag 1 N main.spriteIsAwake spr_id 0 N main.setSpriteFixedRotation spr_id 0 N main.setSpriteFixedRotation flag 1 N main.spriteIsFixedRotation spr_id 0 N main.SetSpriteDensity spr_id 0 N main.SetSpriteDensity density 1 N main.GetSpriteDensity spr_id 0 N main.SetSpriteFriction spr_id 0 N main.SetSpriteFriction friction 1 N main.GetSpriteFriction spr_id 0 N main.SetSpriteRestitution spr_id 0 N main.SetSpriteRestitution restitution 1 N main.GetSpriteRestitution spr_id 0 N main.SetSpriteRestitutionThreshold spr_id 0 N main.SetSpriteRestitutionThreshold threshold 1 N main.GetSpriteRestitutionThreshold spr_id 0 N main.GetSpriteAABB spr_id 0 BN main.GetSpriteAABB x1 1 BN main.GetSpriteAABB y1 2 BN main.GetSpriteAABB x2 3 BN main.GetSpriteAABB y2 4 N main.SetGravity2D x 0 N main.SetGravity2D y 1 BN main.GetGravity2D x 0 BN main.GetGravity2D y 1 N main.SetWorld2DTimeStep ts 0 N main.SetWorld2DVelocityIterations v 0 N main.SetWorld2DPositionIterations p 0 N main.SetWorld2DAutoClearForces flag 0 N main.CastRay2D from_x 0 N main.CastRay2D from_y 1 N main.CastRay2D to_x 2 N main.CastRay2D to_y 3 N main.CastRay2D_All from_x 0 N main.CastRay2D_All from_y 1 N main.CastRay2D_All to_x 2 N main.CastRay2D_All to_y 3 N main.GetRayHit2D index 0 BN main.GetRayHit2D spr_id 1 BN main.GetRayHit2D x 2 BN main.GetRayHit2D y 3 BN main.GetRayHit2D normal_x 4 BN main.GetRayHit2D normal_y 5 N main.createDistanceJoint spriteA 0 N main.createDistanceJoint spriteB 1 N main.createDistanceJoint aX 2 N main.createDistanceJoint aY 3 N main.createDistanceJoint bX 4 N main.createDistanceJoint bY 5 N main.createDistanceJoint collide_connect 6 N main.createFrictionJoint spriteA 0 N main.createFrictionJoint spriteB 1 N main.createFrictionJoint x 2 N main.createFrictionJoint y 3 N main.createFrictionJoint collide_connect 4 N main.createGearJoint jointA 0 N main.createGearJoint jointB 1 N main.createGearJoint g_ratio 2 N main.createGearJoint collide_connect 3 N main.createMotorJoint spriteA 0 N main.createMotorJoint spriteB 1 N main.createMotorJoint collide_connect 2 N main.createPrismaticJoint spriteA 0 N main.createPrismaticJoint spriteB 1 N main.createPrismaticJoint aX 2 N main.createPrismaticJoint aY 3 N main.createPrismaticJoint axisX 4 N main.createPrismaticJoint axisY 5 N main.createPrismaticJoint collide_connect 6 N main.createPulleyJoint spriteA 0 N main.createPulleyJoint spriteB 1 N main.createPulleyJoint gaX 2 N main.createPulleyJoint gaY 3 N main.createPulleyJoint gbX 4 N main.createPulleyJoint gbY 5 N main.createPulleyJoint aX 6 N main.createPulleyJoint aY 7 N main.createPulleyJoint bX 8 N main.createPulleyJoint bY 9 N main.createPulleyJoint j_ratio 10 N main #fn11 11 N main.createPulleyJoint collide_connect 11 N main.createRevoluteJoint spriteA 0 N main.createRevoluteJoint spriteB 1 N main.createRevoluteJoint x 2 N main.createRevoluteJoint y 3 N main.createRevoluteJoint collide_connect 4 N main.createWeldJoint spriteA 0 N main.createWeldJoint spriteB 1 N main.createWeldJoint x 2 N main.createWeldJoint y 3 N main.createWeldJoint collide_connect 4 N main.createWheelJoint spriteA 0 N main.createWheelJoint spriteB 1 N main.createWheelJoint aX 2 N main.createWheelJoint aY 3 N main.createWheelJoint axisX 4 N main.createWheelJoint axisY 5 N main.createWheelJoint collide_connect 6 N main.getJointWorldAnchorA joint_id 0 BN main.getJointWorldAnchorA x 1 BN main.getJointWorldAnchorA y 2 N main.getJointWorldAnchorB joint_id 0 BN main.getJointWorldAnchorB x 1 BN main.getJointWorldAnchorB y 2 N main.getJointReactionForce joint_id 0 N main.getJointReactionForce inv_dt 1 BN main.getJointReactionForce x 2 BN main.getJointReactionForce y 3 N main.getJointReactionTorque joint_id 0 N main.getJointReactionTorque inv_dt 1 N main.getJointLocalAnchorA joint_id 0 BN main.getJointLocalAnchorA x 1 BN main.getJointLocalAnchorA y 2 N main.getJointLocalAnchorB joint_id 0 BN main.getJointLocalAnchorB x 1 BN main.getJointLocalAnchorB y 2 N main.setJointLength joint_id 0 N main.setJointLength jlen 1 N main.getJointLength joint_id 0 N main.setJointMinLength joint_id 0 N main.setJointMinLength jlen 1 N main.getJointMinLength joint_id 0 N main.setJointMaxLength joint_id 0 N main.setJointMaxLength jlen 1 N main.getJointMaxLength joint_id 0 N main.getJointCurrentLength joint_id 0 N main.setJointStiffness joint_id 0 N main.setJointStiffness stiffness 1 N main.getJointStiffness joint_id 0 N main.setJointDamping joint_id 0 N main.setJointDamping damping 1 N main.getJointDamping joint_id 0 N main.setJointMaxForce joint_id 0 N main.setJointMaxForce force 1 N main.getJointMaxForce joint_id 0 N main.setJointMaxTorque joint_id 0 N main.setJointMaxTorque torque 1 N main.getJointMaxTorque joint_id 0 N main.setJointCorrectionFactor joint_id 0 N main.setJointCorrectionFactor factor 1 N main.getJointCorrectionFactor joint_id 0 N main.setJointRatio joint_id 0 N main.setJointRatio j_ratio 1 N main.getJointRatio joint_id 0 N main.setJointLinearOffset joint_id 0 N main.setJointLinearOffset x 1 N main.setJointLinearOffset y 2 N main.getJointLinearOffset joint_id 0 BN main.getJointLinearOffset x 1 BN main.getJointLinearOffset y 2 N main.setJointAngularOffset joint_id 0 N main.setJointAngularOffset angleOffset 1 N main.getJointAngularOffset joint_id 0 N main.getJointLocalAxisA joint_id 0 BN main.getJointLocalAxisA x 1 BN main.getJointLocalAxisA y 2 N main.getJointReferenceAngle joint_id 0 N main.getJointTranslation joint_id 0 N main.getJointSpeed joint_id 0 N main.jointIsLimitEnabled joint_id 0 N main.enableJointLimit joint_id 0 N main.enableJointLimit flag 1 N main.getJointLowerLimit joint_id 0 N main.getJointUpperLimit joint_id 0 N main.setJointLimits joint_id 0 N main.setJointLimits lower_limit 1 N main.setJointLimits upper_limit 2 N main.jointMotorIsEnabled joint_id 0 N main.enableJointMotor joint_id 0 N main.enableJointMotor flag 1 N main.setJointMotorSpeed joint_id 0 N main.setJointMotorSpeed speed 1 N main.getJointMotorSpeed joint_id 0 N main.setJointMaxMotorForce joint_id 0 N main.setJointMaxMotorForce force 1 N main.getJointMaxMotorForce joint_id 0 N main.getJointMotorForce joint_id 0 N main.getJointMotorForce inv_dt 1 N main.setJointMaxMotorTorque joint_id 0 N main.setJointMaxMotorTorque torque 1 N main.getJointMaxMotorTorque joint_id 0 N main.getJointMotorTorque joint_id 0 N main.getJointMotorTorque inv_dt 1 N main.getJointGroundAnchorA joint_id 0 BN main.getJointGroundAnchorA x 1 BN main.getJointGroundAnchorA y 2 N main.getJointGroundAnchorB joint_id 0 BN main.getJointGroundAnchorB x 1 BN main.getJointGroundAnchorB y 2 N main.getJointLengthA joint_id 0 N main.getJointLengthB joint_id 0 N main.getJointCurrentLengthA joint_id 0 N main.getJointCurrentLengthB joint_id 0 N main.setJointOrigin joint_id 0 N main.setJointOrigin x 1 N main.setJointOrigin y 2 N main.getJointAngle joint_id 0 N main.getJointLinearSpeed joint_id 0 N main.getJointAngularSpeed joint_id 0 N main.DeleteJoint joint_id 0 N main.CreateTileSet img_id 0 N main.CreateTileSet tile_w 1 N main.CreateTileSet tile_h 2 N main.SetTileAnimationLength tileset 0 N main.SetTileAnimationLength base_tile 1 N main.SetTileAnimationLength num_frames 2 N main.GetTileAnimationLength tileset 0 N main.GetTileAnimationLength base_tile 1 N main.SetTileAnimationFrame tileset 0 N main.SetTileAnimationFrame base_tile 1 N main.SetTileAnimationFrame anim_frame 2 N main.SetTileAnimationFrame tile_frame 3 N main.GetTileAnimationFrame tileset 0 N main.GetTileAnimationFrame base_tile 1 N main.GetTileAnimationFrame anim_frame 2 N main.SetTileAnimationSpeed tileset 0 N main.SetTileAnimationSpeed base_tile 1 N main.SetTileAnimationSpeed speed 2 N main.GetTileAnimationSpeed tileset 0 N main.GetTileAnimationSpeed base_tile 1 N main.CreateTileMap tileset 0 N main.CreateTileMap widthInTiles 1 N main.CreateTileMap heightInTiles 2 N main.SetTileMapSize tilemap 0 N main.SetTileMapSize widthInTiles 1 N main.SetTileMapSize heightInTiles 2 N main.GetTileMapSize tilemap 0 BN main.GetTileMapSize widthInTiles 1 BN main.GetTileMapSize heightInTiles 2 N main.SetTile tilemap 0 N main.SetTile tile 1 N main.SetTile x 2 N main.SetTile y 3 N main.GetTile tilemap 0 N main.GetTile x 1 N main.GetTile y 2 N main.FillTile tilemap 0 N main.FillTile tile 1 N main.FillTile x 2 N main.FillTile y 3 N main.FillTile widthInTiles 4 N main.FillTile heightInTiles 5 N main.DrawTileMap tilemap 0 N main.DrawTileMap x 1 N main.DrawTileMap y 2 N main.DrawTileMap w 3 N main.DrawTileMap h 4 N main.DrawTileMap offset_x 5 N main.DrawTileMap offset_y 6 N main.DeleteTileSet tileset 0 N main.DeleteTileMap tilemap 0 S main.LoadMesh mesh_file$ 0 N main.DeleteMesh mesh 0 N main.AddMeshBuffer mesh 0 N main.AddMeshBuffer vertex_count 1 BN main.AddMeshBuffer vertex_data 2 BN main.AddMeshBuffer normal_data 3 BN main.AddMeshBuffer uv_data 4 N main.AddMeshBuffer index_count 5 BN main.AddMeshBuffer index_data 6 S main.LoadMeshFromArchive archive$ 0 S main.LoadMeshFromArchive mesh_file$ 1 N main.CreatePlaneMesh w 0 N main.CreatePlaneMesh h 1 N main.CreatePlaneMesh tileCount_w 2 N main.CreatePlaneMesh tileCount_h 3 S main.LoadAN8 an8_file$ 0 N main.LoadMeshFromAN8 an8_project 0 S main.LoadMeshFromAN8 an8_scene$ 0 N main.GetNumAN8Scenes an8_project 0 N main.GetAN8SceneName$ an8_project 0 N main.GetAN8SceneName$ scene_num 1 N main.CreateAnimatedActor mesh 0 N main.CreateOctreeActor mesh 0 N main.CreateCubeActor cube_size 0 N main.CreateSphereActor radius 0 N main.CreateWaterActor mesh 0 N main.CreateWaterActor waveHeight 1 N main.CreateWaterActor waveSpeed 2 N main.CreateWaterActor waveLength 3 S main.CreateTerrainActor hmap_file$ 0 N main.CreateParticleActor particle_type 0 N main.DeleteActor actor 0 N main.GetActorTransform actor 0 N main.GetActorTransform matrix 1 N main.SetActorPosition actor 0 N main.SetActorPosition x 1 N main.SetActorPosition y 2 N main.SetActorPosition z 3 N main.TranslateActorLocal actor 0 N main.TranslateActorLocal x 1 N main.TranslateActorLocal y 2 N main.TranslateActorLocal z 3 N main.TranslateActorWorld actor 0 N main.TranslateActorWorld x 1 N main.TranslateActorWorld y 2 N main.TranslateActorWorld z 3 N main.GetActorPosition actor 0 BN main.GetActorPosition x 1 BN main.GetActorPosition y 2 BN main.GetActorPosition z 3 N main.SetActorScale actor 0 N main.SetActorScale x 1 N main.SetActorScale y 2 N main.SetActorScale z 3 N main.ScaleActor actor 0 N main.ScaleActor x 1 N main.ScaleActor y 2 N main.ScaleActor z 3 N main.GetActorScale actor 0 BN main.GetActorScale x 1 BN main.GetActorScale y 2 BN main.GetActorScale z 3 N main.SetActorRotation actor 0 N main.SetActorRotation x 1 N main.SetActorRotation y 2 N main.SetActorRotation z 3 N main.RotateActor actor 0 N main.RotateActor x 1 N main.RotateActor y 2 N main.RotateActor z 3 N main.GetActorRotation actor 0 BN main.GetActorRotation x 1 BN main.GetActorRotation y 2 BN main.GetActorRotation z 3 N main.SetActorVisible actor 0 N main.SetActorVisible flag 1 N main.ActorIsVisible actor 0 N main.SetActorAutoCulling actor 0 N main.SetActorAutoCulling cull_type 1 N main.GetActorAutoCulling actor 0 N main.AddActorShadow actor 0 N main.RemoveActorShadow actor 0 N main.ActorExists actor 0 N main.CreateActorAnimation actor 0 N main.CreateActorAnimation start_frame 1 N main.CreateActorAnimation end_frame 2 N main.CreateActorAnimation speed 3 N main.SetActorAnimation actor 0 N main.SetActorAnimation animation 1 N main.SetActorAnimation num_loops 2 N main.SetActorAnimationSpeed actor 0 N main.SetActorAnimationSpeed animation 1 N main.SetActorAnimationSpeed speed 2 N main.SetActorAnimationFrames actor 0 N main.SetActorAnimationFrames animation 1 N main.SetActorAnimationFrames start_frame 2 N main.SetActorAnimationFrames end_frame 3 N main.GetActorCurrentAnimation actor 0 N main.GetActorAnimationSpeed actor 0 N main.GetActorAnimationSpeed animation 1 N main.GetActorAnimationStartFrame actor 0 N main.GetActorAnimationStartFrame animation 1 N main.GetActorAnimationEndFrame actor 0 N main.GetActorAnimationEndFrame animation 1 N main.SetActorFrame actor 0 N main.SetActorFrame frame 1 N main.GetActorFrame actor 0 N main.ActorAnimationIsPlaying actor 0 N main.NumActorAnimationLoops actor 0 N main.SetActorMD2Animation actor 0 N main.SetActorMD2Animation anim 1 N main.SetActorMD2Animation num_loops 2 N main.SetActorMD2AnimationByName actor 0 S main.SetActorMD2AnimationByName anim_name$ 0 N main.SetActorMD2AnimationByName num_loops 1 N main.DeleteActorAnimation actor 0 N main.DeleteActorAnimation animation 1 N main.SetGravity3D x 0 N main.SetGravity3D y 1 N main.SetGravity3D z 2 BN main.GetGravity3D x 0 BN main.GetGravity3D y 1 BN main.GetGravity3D z 2 N main.SetActorCollisionShape actor 0 N main.SetActorCollisionShape shape_type 1 N main.SetActorCollisionShape mass 2 N main.GetActorCollisionShape actor 0 N main.SetActorSolid actor 0 N main.SetActorSolid flag 1 N main.ActorIsSolid actor 0 N main.GetActorCollision actor1 0 N main.GetActorCollision actor2 1 N main.SetActorGravity actor 0 N main.SetActorGravity x 1 N main.SetActorGravity y 2 N main.SetActorGravity z 3 N main.GetActorGravity actor 0 BN main.GetActorGravity x 1 BN main.GetActorGravity y 2 BN main.GetActorGravity z 3 N main.setActorDamping actor 0 N main.setActorDamping lin_damping 1 N main.setActorDamping ang_damping 2 N main.getActorLinearDamping actor 0 N main.getActorAngularDamping actor 0 N main.getActorLinearSleepThreshold actor 0 N main.getActorAngularSleepThreshold actor 0 N main.applyActorDamping actor 0 N main.applyActorDamping timeStep 1 N main.setActorMassProperties actor 0 N main.setActorMassProperties mass 1 N main.setActorMassProperties inertia_x 2 N main.setActorMassProperties inertia_y 3 N main.setActorMassProperties inertia_z 4 N main.getActorLinearFactor actor 0 BN main.getActorLinearFactor x 1 BN main.getActorLinearFactor y 2 BN main.getActorLinearFactor z 3 N main.setActorLinearFactor actor 0 N main.setActorLinearFactor x 1 N main.setActorLinearFactor y 2 N main.setActorLinearFactor z 3 N main.getActorInverseMass actor 0 N main.integrateActorVelocities actor 0 N main.integrateActorVelocities v_step 1 N main.applyActorCentralForceLocal actor 0 N main.applyActorCentralForceLocal x 1 N main.applyActorCentralForceLocal y 2 N main.applyActorCentralForceLocal z 3 N main.applyActorCentralForceWorld actor 0 N main.applyActorCentralForceWorld x 1 N main.applyActorCentralForceWorld y 2 N main.applyActorCentralForceWorld z 3 N main.getActorTotalForce actor 0 BN main.getActorTotalForce x 1 BN main.getActorTotalForce y 2 BN main.getActorTotalForce z 3 N main.getActorTotalTorque actor 0 BN main.getActorTotalTorque x 1 BN main.getActorTotalTorque y 2 BN main.getActorTotalTorque z 3 N main.getActorInverseInertiaDiagLocal actor 0 BN main.getActorInverseInertiaDiagLocal x 1 BN main.getActorInverseInertiaDiagLocal y 2 BN main.getActorInverseInertiaDiagLocal z 3 N main.setActorInverseInertiaDiagLocal actor 0 N main.setActorInverseInertiaDiagLocal x 1 N main.setActorInverseInertiaDiagLocal y 2 N main.setActorInverseInertiaDiagLocal z 3 N main.setActorSleepThresholds actor 0 N main.setActorSleepThresholds linear 1 N main.setActorSleepThresholds angular 2 N main.applyActorTorqueLocal actor 0 N main.applyActorTorqueLocal x 1 N main.applyActorTorqueLocal y 2 N main.applyActorTorqueLocal z 3 N main.applyActorTorqueWorld actor 0 N main.applyActorTorqueWorld x 1 N main.applyActorTorqueWorld y 2 N main.applyActorTorqueWorld z 3 N main.applyActorForceLocal actor 0 N main.applyActorForceLocal x 1 N main.applyActorForceLocal y 2 N main.applyActorForceLocal z 3 N main.applyActorForceLocal rel_x 4 N main.applyActorForceLocal rel_y 5 N main.applyActorForceLocal rel_z 6 N main.applyActorForceWorld actor 0 N main.applyActorForceWorld x 1 N main.applyActorForceWorld y 2 N main.applyActorForceWorld z 3 N main.applyActorForceWorld rel_x 4 N main.applyActorForceWorld rel_y 5 N main.applyActorForceWorld rel_z 6 N main.applyActorCentralImpulseLocal actor 0 N main.applyActorCentralImpulseLocal x 1 N main.applyActorCentralImpulseLocal y 2 N main.applyActorCentralImpulseLocal z 3 N main.applyActorCentralImpulseWorld actor 0 N main.applyActorCentralImpulseWorld x 1 N main.applyActorCentralImpulseWorld y 2 N main.applyActorCentralImpulseWorld z 3 N main.applyActorTorqueImpulseLocal actor 0 N main.applyActorTorqueImpulseLocal x 1 N main.applyActorTorqueImpulseLocal y 2 N main.applyActorTorqueImpulseLocal z 3 N main.applyActorTorqueImpulseWorld actor 0 N main.applyActorTorqueImpulseWorld x 1 N main.applyActorTorqueImpulseWorld y 2 N main.applyActorTorqueImpulseWorld z 3 N main.applyActorImpulseLocal actor 0 N main.applyActorImpulseLocal x 1 N main.applyActorImpulseLocal y 2 N main.applyActorImpulseLocal z 3 N main.applyActorImpulseLocal rel_x 4 N main.applyActorImpulseLocal rel_y 5 N main.applyActorImpulseLocal rel_z 6 N main.applyActorImpulseWorld actor 0 N main.applyActorImpulseWorld x 1 N main.applyActorImpulseWorld y 2 N main.applyActorImpulseWorld z 3 N main.applyActorImpulseWorld rel_x 4 N main.applyActorImpulseWorld rel_y 5 N main.applyActorImpulseWorld rel_z 6 N main.clearActorForces actor 0 N main.updateActorInertiaTensor actor 0 N main.getActorCenter actor 0 BN main.getActorCenter x 1 BN main.getActorCenter y 2 BN main.getActorCenter z 3 N main.getActorRotationQ actor 0 BN main.getActorRotationQ x 1 BN main.getActorRotationQ y 2 BN main.getActorRotationQ z 3 BN main.getActorRotationQ w 4 N main.getActorLinearVelocityWorld actor 0 BN main.getActorLinearVelocityWorld x 1 BN main.getActorLinearVelocityWorld y 2 BN main.getActorLinearVelocityWorld z 3 N main.getActorAngularVelocityWorld actor 0 BN main.getActorAngularVelocityWorld x 1 BN main.getActorAngularVelocityWorld y 2 BN main.getActorAngularVelocityWorld z 3 N main.setActorLinearVelocityLocal actor 0 N main.setActorLinearVelocityLocal x 1 N main.setActorLinearVelocityLocal y 2 N main.setActorLinearVelocityLocal z 3 N main.setActorLinearVelocityWorld actor 0 N main.setActorLinearVelocityWorld x 1 N main.setActorLinearVelocityWorld y 2 N main.setActorLinearVelocityWorld z 3 N main.setActorAngularVelocityLocal actor 0 N main.setActorAngularVelocityLocal x 1 N main.setActorAngularVelocityLocal y 2 N main.setActorAngularVelocityLocal z 3 N main.setActorAngularVelocityWorld actor 0 N main.setActorAngularVelocityWorld x 1 N main.setActorAngularVelocityWorld y 2 N main.setActorAngularVelocityWorld z 3 N main.getActorVelocityInLocalPoint actor 0 N main.getActorVelocityInLocalPoint rel_x 1 N main.getActorVelocityInLocalPoint rel_y 2 N main.getActorVelocityInLocalPoint rel_z 3 BN main.getActorVelocityInLocalPoint x 4 BN main.getActorVelocityInLocalPoint y 5 BN main.getActorVelocityInLocalPoint z 6 N main.getActorLinearVelocityLocal actor 0 BN main.getActorLinearVelocityLocal x 1 BN main.getActorLinearVelocityLocal y 2 BN main.getActorLinearVelocityLocal z 3 N main.getActorAngularVelocityLocal actor 0 BN main.getActorAngularVelocityLocal x 1 BN main.getActorAngularVelocityLocal y 2 BN main.getActorAngularVelocityLocal z 3 N main.getActorAABB actor 0 BN main.getActorAABB min_x 1 BN main.getActorAABB min_y 2 BN main.getActorAABB min_z 3 BN main.getActorAABB max_x 4 BN main.getActorAABB max_y 5 BN main.getActorAABB max_z 6 N main.computeActorImpulseDenominator actor 0 N main.computeActorImpulseDenominator pos_x 1 N main.computeActorImpulseDenominator pos_y 2 N main.computeActorImpulseDenominator pos_z 3 N main.computeActorImpulseDenominator normal_x 4 N main.computeActorImpulseDenominator normal_y 5 N main.computeActorImpulseDenominator normal_z 6 N main.computeActorAngularImpulseDenominator actor 0 N main.computeActorAngularImpulseDenominator x 1 N main.computeActorAngularImpulseDenominator y 2 N main.computeActorAngularImpulseDenominator z 3 N main.setActorAngularFactor actor 0 N main.setActorAngularFactor x 1 N main.setActorAngularFactor y 2 N main.setActorAngularFactor z 3 N main.getActorAngularFactor actor 0 BN main.getActorAngularFactor x 1 BN main.getActorAngularFactor y 2 BN main.getActorAngularFactor z 3 N main.computeActorGyroImpulseLocal actor 0 N main.computeActorGyroImpulseLocal dt 1 BN main.computeActorGyroImpulseLocal x 2 BN main.computeActorGyroImpulseLocal y 3 BN main.computeActorGyroImpulseLocal z 4 N main.computeActorGyroImpulseWorld actor 0 N main.computeActorGyroImpulseWorld dt 1 BN main.computeActorGyroImpulseWorld x 2 BN main.computeActorGyroImpulseWorld y 3 BN main.computeActorGyroImpulseWorld z 4 N main.getActorLocalInertia actor 0 BN main.getActorLocalInertia x 1 BN main.getActorLocalInertia y 2 BN main.getActorLocalInertia z 3 N main.SetActorSleepState actor 0 N main.SetActorSleepState state 1 N main.CastRay3D from_x 0 N main.CastRay3D from_y 1 N main.CastRay3D from_z 2 N main.CastRay3D to_x 3 N main.CastRay3D to_y 4 N main.CastRay3D to_z 5 N main.CastRay3D_All from_x 0 N main.CastRay3D_All from_y 1 N main.CastRay3D_All from_z 2 N main.CastRay3D_All to_x 3 N main.CastRay3D_All to_y 4 N main.CastRay3D_All to_z 5 N main.GetRayHit3D index 0 BN main.GetRayHit3D actor_id 1 BN main.GetRayHit3D x 2 BN main.GetRayHit3D y 3 BN main.GetRayHit3D z 4 BN main.GetRayHit3D normal_x 5 BN main.GetRayHit3D normal_y 6 BN main.GetRayHit3D normal_z 7 N main.createPointConstraint actorA 0 N main.createPointConstraint pxA 1 N main.createPointConstraint pyA 2 N main.createPointConstraint pzA 3 N main.createPointConstraintEx actorA 0 N main.createPointConstraintEx actorB 1 N main.createPointConstraintEx pxA 2 N main.createPointConstraintEx pyA 3 N main.createPointConstraintEx pzA 4 N main.createPointConstraintEx pxB 5 N main.createPointConstraintEx pyB 6 N main.createPointConstraintEx pzB 7 N main.setPointPivotA constraint_id 0 N main.setPointPivotA x 1 N main.setPointPivotA y 2 N main.setPointPivotA z 3 N main.setPointPivotB constraint_id 0 N main.setPointPivotB x 1 N main.setPointPivotB y 2 N main.setPointPivotB z 3 N main.createHingeConstraint actorA 0 N main.createHingeConstraint frameA 1 N main.createHingeConstraint useReferenceFrameA 2 N main.createHingeConstraintEx actorA 0 N main.createHingeConstraintEx actorB 1 N main.createHingeConstraintEx frameA 2 N main.createHingeConstraintEx frameB 3 N main.createHingeConstraintEx useReferenceFrameA 4 N main.createSlideConstraint actorA 0 N main.createSlideConstraint frameInB_matrix 1 N main.createSlideConstraint useLinearReferenceFrameA 2 N main.createSlideConstraintEx actorA 0 N main.createSlideConstraintEx actorB 1 N main.createSlideConstraintEx frameInA_matrix 2 N main.createSlideConstraintEx frameInB_matrix 3 N main.createSlideConstraintEx useLinearReferenceFrameA 4 N main.createConeConstraint actorA 0 N main.createConeConstraint rbAFrame_matrix 1 N main.createConeConstraintEx actorA 0 N main.createConeConstraintEx actorB 1 N main.createConeConstraintEx rbAFrame_matrix 2 N main.createConeConstraintEx rbBFrame_matrix 3 N main.deleteConstraint constraint_id 0 N main.getConstraintFrameOffsetA constraint_id 0 BN main.getConstraintFrameOffsetA x 1 BN main.getConstraintFrameOffsetA y 2 BN main.getConstraintFrameOffsetA z 3 BN main.getConstraintFrameOffsetA rx 4 BN main.getConstraintFrameOffsetA ry 5 BN main.getConstraintFrameOffsetA rz 6 N main.getConstraintFrameOffsetB constraint_id 0 BN main.getConstraintFrameOffsetB x 1 BN main.getConstraintFrameOffsetB y 2 BN main.getConstraintFrameOffsetB z 3 BN main.getConstraintFrameOffsetB rx 4 BN main.getConstraintFrameOffsetB ry 5 BN main.getConstraintFrameOffsetB rz 6 N main.useConstraintFrameOffset constraint_id 0 N main.useConstraintFrameOffset flag 1 N main.getHingeAngle constraint_id 0 N main.getHingeAngleEx constraint_id 0 N main.getHingeAngleEx t_matrixA 1 N main.getHingeAngleEx t_matrixB 2 N main.getConstraintBreakingImpulseThreshold constraint_id 0 N main.getConstraintAFrame constraint_id 0 N main.getConstraintAFrame mA 1 N main.getConstraintBFrame constraint_id 0 N main.getConstraintBFrame mA 1 N main.setHingeAxis constraint_id 0 N main.setHingeAxis x 1 N main.setHingeAxis y 2 N main.setHingeAxis z 3 N main.setConstraintBreakingImpulseThreshold constraint_id 0 N main.setConstraintBreakingImpulseThreshold threshold 1 N main.setConstraintFrames constraint_id 0 N main.setConstraintFrames frameA_matrix 1 N main.setConstraintFrames frameB_matrix 2 N main.setHingeLimit constraint_id 0 N main.setHingeLimit low 1 N main.setHingeLimit high 2 N main.setHingeLimit softness 3 N main.setHingeLimit bias_factor 4 N main.setHingeLimit relaxation_factor 5 N main.setConeLimit constraint_id 0 N main.setConeLimit swingSpan1 1 N main.setConeLimit swingSpan2 2 N main.setConeLimit twistSpan 3 N main.setConeLimit softness 4 N main.setConeLimit bias_factor 5 N main.setConeLimit relaxation_factor 6 N main.getHingeLimitBiasFactor constraint_id 0 N main.getHingeLimitRelaxationFactor constraint_id 0 N main.getHingeLimitSign constraint_id 0 N main.getHingeSolveLimit constraint_id 0 N main.useHingeReferenceFrameA constraint_id 0 N main.useHingeReferenceFrameA flag 1 N main.getConstraintAppliedImpulse constraint_id 0 N main.getConstraintFixedActor constraint_id 0 N main.getPointPivotA constraint_id 0 BN main.getPointPivotA x 1 BN main.getPointPivotA y 2 BN main.getPointPivotA z 3 N main.getPointPivotB constraint_id 0 BN main.getPointPivotB x 1 BN main.getPointPivotB y 2 BN main.getPointPivotB z 3 N main.getConstraintActorA constraint_id 0 N main.getConstraintActorB constraint_id 0 N main.setConstraintSolverIterations constraint_id 0 N main.setConstraintSolverIterations num 1 N main.getConeBiasFactor constraint_id 0 N main.getConeDamping constraint_id 0 N main.getConeFixThresh constraint_id 0 N main.getConeLimit constraint_id 0 N main.getConeLimit limit_index 1 N main.getConstraintLimitSoftness constraint_id 0 N main.getConstraintSolverIterations constraint_id 0 N main.getConeAnglePoint constraint_id 0 N main.getConeAnglePoint angle 1 N main.getConeAnglePoint c_len 2 BN main.getConeAnglePoint x 3 BN main.getConeAnglePoint y 4 BN main.getConeAnglePoint z 5 N main.getConstraintAngularOnly constraint_id 0 N main.getConeSolveSwingLimit constraint_id 0 N main.getConeSolveTwistLimit constraint_id 0 N main.getConeSwingSpan1 constraint_id 0 N main.getConeSwingSpan2 constraint_id 0 N main.getConeTwistAngle constraint_id 0 N main.getConeTwistLimitSign constraint_id 0 N main.getConeTwistSpan constraint_id 0 N main.setConstraintAngularOnly constraint_id 0 N main.setConstraintAngularOnly flag 1 N main.setConeDamping constraint_id 0 N main.setConeDamping damping 1 N main.setConeFixThresh constraint_id 0 N main.setConeFixThresh fixThresh 1 N main.getSlideAnchorA constraint_id 0 BN main.getSlideAnchorA x 1 BN main.getSlideAnchorA y 2 BN main.getSlideAnchorA z 3 N main.getSlideAnchorB constraint_id 0 BN main.getSlideAnchorB x 1 BN main.getSlideAnchorB y 2 BN main.getSlideAnchorB z 3 N main.getSlideAngDepth constraint_id 0 N main.getSlideAngularPos constraint_id 0 N main.getSlideDampingDirAng constraint_id 0 N main.getSlideDampingDirLin constraint_id 0 N main.getSlideDampingLimAng constraint_id 0 N main.getSlideDampingLimLin constraint_id 0 N main.getSlideDampingOrthoAng constraint_id 0 N main.getSlideDampingOrthoLin constraint_id 0 N main.getSlideLinearPos constraint_id 0 N main.getSlideLinDepth constraint_id 0 N main.getSlideLowerAngLimit constraint_id 0 N main.getSlideLowerLinLimit constraint_id 0 N main.getSlideRestitutionDirAng constraint_id 0 N main.getSlideRestitutionDirLin constraint_id 0 N main.getSlideRestitutionLimAng constraint_id 0 N main.getSlideRestitutionLimLin constraint_id 0 N main.getSlideRestitutionOrthoAng constraint_id 0 N main.getSlideRestitutionOrthoLin constraint_id 0 N main.getSlideSoftnessDirAng constraint_id 0 N main.getSlideSoftnessDirLin constraint_id 0 N main.getSlideSoftnessLimAng constraint_id 0 N main.getSlideSoftnessLimLin constraint_id 0 N main.getSlideSoftnessOrthoAng constraint_id 0 N main.getSlideSoftnessOrthoLin constraint_id 0 N main.getSlideSolveAngLimit constraint_id 0 N main.getSlideSolveLinLimit constraint_id 0 N main.getSlideUpperAngLimit constraint_id 0 N main.getSlideUpperLinLimit constraint_id 0 N main.getSlideUseFrameOffset constraint_id 0 N main.setSlideDampingDirAng constraint_id 0 N main.setSlideDampingDirAng n 1 N main.setSlideDampingDirLin constraint_id 0 N main.setSlideDampingDirLin n 1 N main.setSlideDampingLimAng constraint_id 0 N main.setSlideDampingLimAng n 1 N main.setSlideDampingLimLin constraint_id 0 N main.setSlideDampingLimLin n 1 N main.setSlideDampingOrthoAng constraint_id 0 N main.setSlideDampingOrthoAng n 1 N main.setSlideDampingOrthoLin constraint_id 0 N main.setSlideDampingOrthoLin n 1 N main.setSlideLowerAngLimit constraint_id 0 N main.setSlideLowerAngLimit n 1 N main.setSlideLowerLinLimit constraint_id 0 N main.setSlideLowerLinLimit n 1 N main.setSlideRestitutionDirAng constraint_id 0 N main.setSlideRestitutionDirAng n 1 N main.setSlideRestitutionDirLin constraint_id 0 N main.setSlideRestitutionDirLin n 1 N main.setSlideRestitutionLimAng constraint_id 0 N main.setSlideRestitutionLimAng n 1 N main.setSlideRestitutionLimLin constraint_id 0 N main.setSlideRestitutionLimLin n 1 N main.setSlideRestitutionOrthoAng constraint_id 0 N main.setSlideRestitutionOrthoAng n 1 N main.setSlideRestitutionOrthoLin constraint_id 0 N main.setSlideRestitutionOrthoLin n 1 N main.setSlideSoftnessDirAng constraint_id 0 N main.setSlideSoftnessDirAng n 1 N main.setSlideSoftnessDirLin constraint_id 0 N main.setSlideSoftnessDirLin n 1 N main.setSlideSoftnessLimAng constraint_id 0 N main.setSlideSoftnessLimAng n 1 N main.setSlideSoftnessLimLin constraint_id 0 N main.setSlideSoftnessLimLin n 1 N main.setSlideSoftnessOrthoAng constraint_id 0 N main.setSlideSoftnessOrthoAng n 1 N main.setSlideSoftnessOrthoLin constraint_id 0 N main.setSlideSoftnessOrthoLin n 1 N main.setSlideUpperAngLimit constraint_id 0 N main.setSlideUpperAngLimit n 1 N main.setSlideUpperLinLimit constraint_id 0 N main.setSlideUpperLinLimit n 1 N main.ConstraintExists constraint_id 0 N main.SetCameraPosition x 0 N main.SetCameraPosition y 1 N main.SetCameraPosition z 2 BN main.GetCameraPosition x 0 BN main.GetCameraPosition y 1 BN main.GetCameraPosition z 2 N main.TranslateCamera x 0 N main.TranslateCamera y 1 N main.TranslateCamera z 2 N main.SetCameraRotation x 0 N main.SetCameraRotation y 1 N main.SetCameraRotation z 2 BN main.GetCameraRotation x 0 BN main.GetCameraRotation y 1 BN main.GetCameraRotation z 2 N main.RotateCamera x 0 N main.RotateCamera y 1 N main.RotateCamera z 2 N main.SetCameraFOV fov 0 N main.SetCameraAspectRatio aspect 0 N main.SetCameraFarValue zf 0 N main.SetCameraNearValue zn 0 N main.SetProjectionMatrix matA 0 N main.SetProjectionMatrix projection_type 1 N main.GetProjectionMatrix matA 0 N main.GetWorldToViewportPosition x 0 N main.GetWorldToViewportPosition y 1 N main.GetWorldToViewportPosition z 2 BN main.GetWorldToViewportPosition vx 3 BN main.GetWorldToViewportPosition vy 4 N main.AddSceneSkyBox img_top 0 N main.AddSceneSkyBox img_bottom 1 N main.AddSceneSkyBox img_left 2 N main.AddSceneSkyBox img_right 3 N main.AddSceneSkyBox img_front 4 N main.AddSceneSkyBox img_back 5 N main.AddSceneSkyDome img 0 N main.AddSceneSkyDomeEx img 0 N main.AddSceneSkyDomeEx horiRes 1 N main.AddSceneSkyDomeEx vertRes 2 N main.AddSceneSkyDomeEx txPercentage 3 N main.AddSceneSkyDomeEx spherePercentage 4 N main.AddSceneSkyDomeEx radius 5 N main.SetWorld3DMaxSubSteps steps 0 N main.SetWorld3DTimeStep ts 0 N main.SetSceneFog color 0 N main.SetSceneFog fog_type 1 N main.SetSceneFog start_val 2 N main.SetSceneFog end_val 3 N main.SetSceneFog density 4 N main.SetSceneFog pixelFog 5 N main.SetSceneFog rangeFog 6 BN main.GetSceneFog color 0 BN main.GetSceneFog fog_type 1 BN main.GetSceneFog start_val 2 BN main.GetSceneFog end_val 3 BN main.GetSceneFog density 4 BN main.GetSceneFog pixelFog 5 BN main.GetSceneFog rangeFog 6 N main.startParticleEmitter actor 0 N main.stopParticleEmitter actor 0 N main.setParticleDirection actor 0 N main.setParticleDirection x 1 N main.setParticleDirection y 2 N main.setParticleDirection z 3 N main.getParticleDirection actor 0 BN main.getParticleDirection x 1 BN main.getParticleDirection y 2 BN main.getParticleDirection z 3 N main.useParticleEveryMeshVertex actor 0 N main.useParticleEveryMeshVertex flag 1 N main.particleIsUsingEveryMeshVertex actor 0 N main.setParticleNormalDirectionMod actor 0 N main.setParticleNormalDirectionMod nd_mod 1 N main.getParticleNormalDirectionMod actor 0 N main.useParticleNormalDirection actor 0 N main.useParticleNormalDirection flag 1 N main.particleIsUsingNormalDirection actor 0 N main.setParticleMesh actor 0 N main.setParticleMesh mesh 1 N main.setMinParticlesPerSecond actor 0 N main.setMinParticlesPerSecond minParticlesPerSecond 1 N main.getMinParticlesPerSecond actor 0 N main.setMaxParticlesPerSecond actor 0 N main.setMaxParticlesPerSecond maxParticlesPerSecond 1 N main.getMaxParticlesPerSecond actor 0 N main.setParticleMinStartColor actor 0 N main.setParticleMinStartColor color 1 N main.getParticleMinStartColor actor 0 N main.setParticleMaxStartColor actor 0 N main.setParticleMaxStartColor color 1 N main.getParticleMaxStartColor actor 0 N main.setParticleMinLife actor 0 N main.setParticleMinLife minLife 1 N main.getParticleMinLife actor 0 N main.setParticleMaxLife actor 0 N main.setParticleMaxLife maxLife 1 N main.getParticleMaxLife actor 0 N main.setParticleMaxAngle actor 0 N main.setParticleMaxAngle maxAngle 1 N main.getParticleMaxAngle actor 0 N main.setParticleMinStartSize actor 0 N main.setParticleMinStartSize w 1 N main.setParticleMinStartSize h 2 N main.getParticleMinStartSize actor 0 BN main.getParticleMinStartSize w 1 BN main.getParticleMinStartSize h 2 N main.setParticleMaxStartSize actor 0 N main.setParticleMaxStartSize w 1 N main.setParticleMaxStartSize h 2 N main.getParticleMaxStartSize actor 0 BN main.getParticleMaxStartSize w 1 BN main.getParticleMaxStartSize h 2 N main.setParticleCenter actor 0 N main.setParticleCenter x 1 N main.setParticleCenter y 2 N main.setParticleCenter z 3 N main.getParticleCenter actor 0 BN main.getParticleCenter x 1 BN main.getParticleCenter y 2 BN main.getParticleCenter z 3 N main.setParticleRadius actor 0 N main.setParticleRadius radius 1 N main.getParticleRadius actor 0 N main.setParticleRingThickness actor 0 N main.setParticleRingThickness ringThickness 1 N main.getParticleRingThickness actor 0 N main.setParticleBox actor 0 N main.setParticleBox min_x 1 N main.setParticleBox min_y 2 N main.setParticleBox min_z 3 N main.setParticleBox max_x 4 N main.setParticleBox max_y 5 N main.setParticleBox max_z 6 N main.getParticleBox actor 0 BN main.getParticleBox min_x 1 BN main.getParticleBox min_y 2 BN main.getParticleBox min_z 3 BN main.getParticleBox max_x 4 BN main.getParticleBox max_y 5 BN main.getParticleBox max_z 6 N main.setParticleNormal actor 0 N main.setParticleNormal x 1 N main.setParticleNormal y 2 N main.setParticleNormal z 3 N main.getParticleNormal actor 0 BN main.getParticleNormal x 1 BN main.getParticleNormal y 2 BN main.getParticleNormal z 3 N main.setParticleLength actor 0 N main.setParticleLength p_len 1 N main.getParticleLength actor 0 N main.useParticleOutlineOnly actor 0 N main.useParticleOutlineOnly flag 1 N main.particleIsUsingOutlineOnly actor 0 N main.getParticleType actor 0 N main.lightIsCastingShadow actor 0 N main.getLightType actor 0 N main.getLightRadius actor 0 N main.setLightType actor 0 N main.setLightType light_type 1 N main.setLightRadius actor 0 N main.setLightRadius radius 1 N main.setLightShadowCast actor 0 N main.setLightShadowCast flag 1 N main.SetLightAmbientColor actor 0 N main.SetLightAmbientColor color 1 N main.GetLightAmbientColor actor 0 N main.SetLightAttenuation actor 0 N main.SetLightAttenuation l_constant 1 N main.SetLightAttenuation l_linear 2 N main.SetLightAttenuation l_quadratic 3 N main.GetLightAttenuation actor 0 BN main.GetLightAttenuation constant 1 BN main.GetLightAttenuation linear 2 BN main.GetLightAttenuation quadratic 3 N main.SetLightDiffuseColor actor 0 N main.SetLightDiffuseColor color 1 N main.GetLightDiffuseColor actor 0 N main.SetLightFalloff actor 0 N main.SetLightFalloff falloff 1 N main.GetLightFalloff actor 0 N main.SetLightInnerCone actor 0 N main.SetLightInnerCone angle 1 N main.GetLightInnerCone actor 0 N main.SetLightOuterCone actor 0 N main.SetLightOuterCone angle 1 N main.GetLightOuterCone actor 0 N main.SetLightSpecularColor actor 0 N main.SetLightSpecularColor color 1 N main.GetLightSpecularColor actor 0 N main.GetTerrainPatchAABB actor 0 N main.GetTerrainPatchAABB patchX 1 N main.GetTerrainPatchAABB patchZ 2 BN main.GetTerrainPatchAABB minX 3 BN main.GetTerrainPatchAABB minY 4 BN main.GetTerrainPatchAABB minZ 5 BN main.GetTerrainPatchAABB maxX 6 BN main.GetTerrainPatchAABB maxY 7 BN main.GetTerrainPatchAABB maxZ 8 N main.GetTerrainPatchLOD actor 0 N main.GetTerrainPatchLOD patchX 1 N main.GetTerrainPatchLOD patchZ 2 N main.GetTerrainHeight actor 0 N main.GetTerrainHeight patchX 1 N main.GetTerrainHeight patchZ 2 N main.GetTerrainCenter actor 0 BN main.GetTerrainCenter x 1 BN main.GetTerrainCenter y 2 BN main.GetTerrainCenter z 3 N main.SetTerrainLODDistance actor 0 N main.SetTerrainLODDistance LOD 1 N main.SetTerrainLODDistance distance 2 N main.ScaleTerrainTexture actor 0 N main.ScaleTerrainTexture scale 1 N main.ScaleTerrainTexture scale2 2 N main.SetTerrainCameraMovementDelta actor 0 N main.SetTerrainCameraMovementDelta delta 1 N main.SetTerrainCameraRotationDelta actor 0 N main.SetTerrainCameraRotationDelta delta 1 N main.SetTerrainPatchLOD actor 0 N main.SetTerrainPatchLOD patchX 1 N main.SetTerrainPatchLOD patchZ 2 N main.SetTerrainPatchLOD LOD 3 N main.deleteMaterial material_id 0 N main.setActorMaterial actor 0 N main.setActorMaterial material_num 1 N main.setActorMaterial material_id 2 N main.getActorMaterial actor 0 N main.getActorMaterial material_num 1 N main.copyActorMaterial actor 0 N main.copyActorMaterial material_num 1 N main.copyMaterial smaterial_id 0 N main.setMaterialTextureCanvas material_id 0 N main.setMaterialTextureCanvas level 1 N main.setMaterialTextureCanvas canvas_id 2 N main.setMaterialAmbientColor material_id 0 N main.setMaterialAmbientColor color 1 N main.getMaterialAmbientColor material_id 0 N main.setMaterialAntiAliasing material_id 0 N main.setMaterialAntiAliasing aa 1 N main.getMaterialAntiAliasing material_id 0 N main.setMaterialBackfaceCulling material_id 0 N main.setMaterialBackfaceCulling flag 1 N main.getMaterialBackfaceCulling material_id 0 N main.setMaterialBlendFactor material_id 0 N main.setMaterialBlendFactor bf 1 N main.getMaterialBlendFactor material_id 0 N main.setMaterialBlendMode material_id 0 N main.setMaterialBlendMode blend_mode 1 N main.getMaterialBlendMode material_id 0 N main.setMaterialColorMask material_id 0 N main.setMaterialColorMask color_mask 1 N main.getMaterialColorMask material_id 0 N main.setMaterialColorMode material_id 0 N main.setMaterialColorMode color_mode 1 N main.getMaterialColorMode material_id 0 N main.setMaterialDiffuseColor material_id 0 N main.setMaterialDiffuseColor color 1 N main.getMaterialDiffuseColor material_id 0 N main.setMaterialEmissiveColor material_id 0 N main.setMaterialEmissiveColor color 1 N main.getMaterialEmissiveColor material_id 0 N main.setMaterialFog material_id 0 N main.setMaterialFog flag 1 N main.getMaterialFog material_id 0 N main.setMaterialFrontfaceCulling material_id 0 N main.setMaterialFrontfaceCulling flag 1 N main.getMaterialFrontfaceCulling material_id 0 N main.setMaterialGouraudShading material_id 0 N main.setMaterialGouraudShading flag 1 N main.materialIsGouraudShaded material_id 0 N main.materialIsAplhaBlend material_id 0 N main.materialIsTransparent material_id 0 N main.setMaterialLighting material_id 0 N main.setMaterialLighting flag 1 N main.materialIsLit material_id 0 N main.setMaterialType material_id 0 N main.setMaterialType mat_type 1 N main.getMaterialType material_id 0 N main.setMaterialNormalize material_id 0 N main.setMaterialNormalize flag 1 N main.materialIsNormalized material_id 0 N main.setMaterialPointCloud material_id 0 N main.setMaterialPointCloud flag 1 N main.materialIsPointCloud material_id 0 N main.setMaterialFlag material_id 0 N main.setMaterialFlag material_flag 1 N main.setMaterialFlag f_value 2 N main.getMaterialFlag material_id 0 N main.getMaterialFlag material_flag 1 N main.setMaterialTexture material_id 0 N main.setMaterialTexture level 1 N main.setMaterialTexture img_id 2 N main.setMaterialShininess material_id 0 N main.setMaterialShininess shininess 1 N main.getMaterialShininess material_id 0 N main.setMaterialSpecularColor material_id 0 N main.setMaterialSpecularColor color 1 N main.getMaterialSpecularColor material_id 0 N main.setMaterialThickness material_id 0 N main.setMaterialThickness thickness 1 N main.getMaterialThickness material_id 0 N main.setMaterialWireframe material_id 0 N main.setMaterialWireframe flag 1 N main.materialIsWireframe material_id 0 N main.setActorTexture actor 0 N main.setActorTexture layer 1 N main.setActorTexture image_id 2 N main.getActorMaterialCount actor 0 N main.setActorMaterialFlag actor 0 N main.setActorMaterialFlag flag 1 N main.setActorMaterialFlag flag_value 2 N main.getActorMaterialFlag actor 0 N main.getActorMaterialFlag material 1 N main.getActorMaterialFlag flag 2 N main.setActorMaterialType actor 0 N main.setActorMaterialType material_type 1 N main.getActorMaterialType actor 0 N main.getActorMaterialType material 1 N main.MaterialExists material 0