#!/bin/bash export PROG_LOCATION=/home/n00b/projects/rcbasic_alpha3/test_project export OUT_HTML=/home/n00b/projects/rc_em/output/test.html export EMSDK_PATH=/home/n00b/Programs/emsdk export THEORA_LIB=/home/n00b/Projects/rc_em/libtheora-1.1.1/out/lib export THEORA_INCLUDE=/home/n00b/Projects/rc_em/libtheora-1.1.1/out/include export IRR_LIB=/home/n00b/Projects/RCIrrlicht/lib/emscripten export IRR_INCLUDE=/home/n00b/Projects/RCIrrlicht/include export BULLET_LINKER_LIBS=" -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Collision -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Common -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Dynamics -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Geometry -L/home/n00b/Projects/bullet3/em_build/src/Bullet3OpenCL -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Serialize -L/home/n00b/Projects/bullet3/em_build/src/BulletCollision -L/home/n00b/Projects/bullet3/em_build/src/BulletDynamics -L/home/n00b/Projects/bullet3/em_build/src/BulletInverseDynamics -L/home/n00b/Projects/bullet3/em_build/src/BulletSoftBody -L/home/n00b/Projects/bullet3/em_build/src/LinearMath " export BULLET_INCLUDE=/home/n00b/Projects/bullet3/em_build/include export BULLET_INCLUDE_LOCAL=/home/n00b/Projects/bullet3/em_build/include/bullet export IRR_BULLET_SRC_DIR=/home/n00b/Projects/irrBullet/src # export IRR_BULLET_SRC= export IRR_BULLET_INCLUDE=/home/n00b/Projects/irrBullet/include export IRR_THEORA_INCLUDE=/home/n00b/Projects/irrTheora export AN8_INCLUDE=/home/n00b/Projects/an8-parser export BOX2D_LIB=/home/n00b/Projects/box2d-2.4.2/box2d-2.4.2/em_build/bin export BOX2D_INCLUDE=/home/n00b/Projects/box2d-2.4.2/box2d-2.4.2/include export RCBASIC_SRC_PATH=$PWD/.. emcc -c $RCBASIC_SRC_PATH/main.cpp \ -c $RCBASIC_SRC_PATH/theoraplay.c \ -c $RCBASIC_SRC_PATH/gui_freetype_font.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletBoxShape.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletBvhTriangleMeshShape.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletCapsuleShape.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletCollisionCallBackInformation.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletCollisionObjectAffectorAttract.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletCollisionObjectAffector.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletCollisionObjectAffectorDelete.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletCollisionObject.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletCollisionShape.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletcommon.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletConeShape.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletConvexHullShape.cpp \ -c $IRR_BULLET_SRC_DIR/irrBullet.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletCylinderShape.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletGhostObject.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletGImpactMeshShape.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletLiquidBody.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletMotionState.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletPhysicsDebug.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletRayCastVehicle.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletRigidBody.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletSoftBody.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletSphereShape.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletTriangleMeshShape.cpp \ -c $IRR_BULLET_SRC_DIR/irrBulletWorld.cpp \ "-I$IRR_BULLET_INCLUDE" \ "-L$THEORA_LIB" \ "-I$THEORA_INCLUDE" \ "-L$IRR_LIB" \ "-I$IRR_INCLUDE" \ "$IRR_LIB/libIrrlicht.a" \ "-I$BULLET_INCLUDE" \ "-I$BULLET_INCLUDE_LOCAL" \ -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Collision \ -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Common \ -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Dynamics \ -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Geometry \ -L/home/n00b/Projects/bullet3/em_build/src/Bullet3OpenCL \ -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Serialize \ -L/home/n00b/Projects/bullet3/em_build/src/BulletCollision \ -L/home/n00b/Projects/bullet3/em_build/src/BulletDynamics \ -L/home/n00b/Projects/bullet3/em_build/src/BulletInverseDynamics \ -L/home/n00b/Projects/bullet3/em_build/src/BulletSoftBody \ -L/home/n00b/Projects/bullet3/em_build/src/LinearMath \ -lBullet3Collision -lBullet3Common -lBullet3Dynamics -lBullet3Geometry -lBulletCollision -lBulletDynamics -lBulletInverseDynamics -lBulletSoftBody -lLinearMath \ "-I$IRR_THEORA_INCLUDE" \ "-I$AN8_INCLUDE" \ "-L$BOX2D_LIB" \ "-I$BOX2D_INCLUDE" \ -lbox2d \ --use-port=freetype \ -s FULL_ES2=1 \ -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_OGG=1 -s USE_VORBIS=1 -ltheora -ltheoradec -O3 -s ASYNCIFY -s SDL2_IMAGE_FORMATS='["bmp","png","xpm"]' --use-preload-plugins # --use-port=bullet \ # -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Collision \ # -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Common \ # -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Dynamics \ # -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Geometry \ # -L/home/n00b/Projects/bullet3/em_build/src/Bullet3OpenCL \ # -L/home/n00b/Projects/bullet3/em_build/src/Bullet3Serialize \ # -L/home/n00b/Projects/bullet3/em_build/src/BulletCollision \ # -L/home/n00b/Projects/bullet3/em_build/src/BulletDynamics \ # -L/home/n00b/Projects/bullet3/em_build/src/BulletInverseDynamics \ # -L/home/n00b/Projects/bullet3/em_build/src/BulletSoftBody \ # -L/home/n00b/Projects/bullet3/em_build/src/LinearMath \