case FN_Fprint: //Sub Procedure rc_fprint( FPRINT_TXT$ ); break; case FN_Input$: //String Function rc_push_str(rc_input( INPUT$_PROMPT$ )); break; case FN_tst: //Sub Procedure rc_tst( &TST_X ); break; case FN_ArrayDim: //Number Function //DUMMY CASE break; case FN_StringArrayDim: //Number Function rc_push_num( rc_string_array_dim( (rc_strId*) str_var[0].sid_value.ref_parent ) ); arr_ref_id.clear(); break; case FN_NumberArrayDim: //Number Function rc_push_num( rc_number_array_dim( (rc_numId*)num_var[0].nid_value.ref_parent ) ); arr_ref_id.clear(); break; case FN_ArraySize: //Number Function //DUMMY CASE break; case FN_StringArraySize: //Number Function rc_push_num( rc_string_array_size( (rc_strId*) str_var[0].sid_value.ref_parent, STRINGARRAYSIZE_ARRAY_DIM)); arr_ref_id.clear(); break; case FN_NumberArraySize: //Number Function rc_push_num( rc_number_array_size( (rc_numId*)num_var[0].nid_value.ref_parent, NUMBERARRAYSIZE_ARRAY_DIM)); arr_ref_id.clear(); break; case FN_NumberArrayCopy: //Sub Procedure rc_number_array_copy( &num_var[0], &num_var[1]); arr_ref_id.clear(); break; case FN_StringArrayCopy: //Sub Procedure rc_string_array_copy( &str_var[0], &str_var[1]); arr_ref_id.clear(); break; case FN_ArrayCopy: //Sub Procedure //DUMMY CASE break; case FN_NumberArrayFill: //Sub Procedure rc_number_array_fill( &num_var[0], NUMBERARRAYFILL_FDATA); arr_ref_id.clear(); break; case FN_StringArrayFill: //Sub Procedure rc_string_array_fill( &str_var[0], STRINGARRAYFILL_FDATA$); arr_ref_id.clear(); break; case FN_ArrayFill: //Sub Procedure //DUMMY CASE break; case FN_TypeArrayDim: //Number Function rc_push_num( rc_type_array_dim( TYPEARRAYDIM_ID ) ); arr_ref_id.clear(); break; case FN_TypeArraySize: //Number Function rc_push_num( rc_type_array_size( TYPEARRAYSIZE_ID, TYPEARRAYSIZE_ARRAY_DIM ) ); arr_ref_id.clear(); break; case FN_TypeArrayCopy: //Sub Procedure rc_free_type(TYPEARRAYCOPY_DST); rc_type_array_copy( TYPEARRAYCOPY_SRC, TYPEARRAYCOPY_DST ); break; case FN_TypeArrayFill: //Sub Procedure rc_type_array_fill( TYPEARRAYFILL_SRC, &TYPEARRAYFILL_FDATA ); break; case FN_Abs: //Number Function rc_push_num(rc_intern_abs( ABS_N )); break; case FN_Acos: //Number Function rc_push_num(rc_intern_aCos( ACOS_N )); break; case FN_AndBit: //Number Function rc_push_num(rc_intern_andBit( ANDBIT_A, ANDBIT_B )); break; case FN_Asin: //Number Function rc_push_num(rc_intern_aSin( ASIN_N )); break; case FN_Atan: //Number Function rc_push_num(rc_intern_aTan( ATAN_N )); break; case FN_Bin$: //String Function rc_push_str(rc_intern_bin( BIN$_N )); break; case FN_CInt32: //Number Function rc_push_num(rc_intern_cint32( CINT32_I )); break; case FN_CInt64: //Number Function rc_push_num(rc_intern_cint64( CINT64_I )); break; case FN_Cos: //Number Function rc_push_num(rc_intern_cos( COS_N )); break; case FN_Degrees: //Number Function rc_push_num(rc_intern_degrees( DEGREES_R )); break; case FN_Exp: //Number Function rc_push_num(rc_intern_exp( EXP_N )); break; case FN_Frac: //Number Function rc_push_num(rc_intern_frac( FRAC_N )); break; case FN_Hex$: //String Function rc_push_str(rc_intern_hex( HEX$_N )); break; case FN_HexVal: //Number Function rc_push_num(rc_intern_hexInt( HEXVAL_N$ )); break; case FN_Int: //Number Function rc_push_num(rc_intern_int( INT_N )); break; case FN_Log: //Number Function rc_push_num(rc_intern_log( LOG_N )); break; case FN_Max: //Number Function rc_push_num(rc_intern_max( MAX_A, MAX_B )); break; case FN_Min: //Number Function rc_push_num(rc_intern_min( MIN_A, MIN_B )); break; case FN_OrBit: //Number Function rc_push_num(rc_intern_orBit( ORBIT_A, ORBIT_B )); break; case FN_Radians: //Number Function rc_push_num(rc_intern_radians( RADIANS_D )); break; case FN_Randomize: //Number Function rc_push_num(rc_intern_randomize( RANDOMIZE_N )); break; case FN_Rand: //Number Function rc_push_num(rc_intern_rand( RAND_N )); break; case FN_Round: //Number Function rc_push_num(rc_intern_round( ROUND_N )); break; case FN_Sign: //Number Function rc_push_num(rc_intern_sign( SIGN_N )); break; case FN_Sin: //Number Function rc_push_num(rc_intern_sin( SIN_N )); break; case FN_Sqrt: //Number Function rc_push_num(rc_intern_sqrt( SQRT_N )); break; case FN_Tan: //Number Function rc_push_num(rc_intern_tan( TAN_N )); break; case FN_XOrBit: //Number Function rc_push_num(rc_intern_xorbit( XORBIT_A, XORBIT_B )); break; case FN_GetLineIntersection: //Number Function rc_push_num(GetLineIntersect( GETLINEINTERSECTION_P0_X, GETLINEINTERSECTION_P0_Y, GETLINEINTERSECTION_P1_X, GETLINEINTERSECTION_P1_Y, GETLINEINTERSECTION_P2_X, GETLINEINTERSECTION_P2_Y, GETLINEINTERSECTION_P3_X, GETLINEINTERSECTION_P3_Y, &GETLINEINTERSECTION_I_X, &GETLINEINTERSECTION_I_Y )); break; case FN_Interpolate: //Number Function rc_push_num(Interpolate( INTERPOLATE_MIN_A, INTERPOLATE_MAX_A, INTERPOLATE_MID_A, INTERPOLATE_MIN_B, INTERPOLATE_MAX_B )); break; case FN_ATan2: //Number Function rc_push_num(atan2( ATAN2_Y, ATAN2_X )); break; case FN_PointInQuad: //Number Function rc_push_num(PointInQuad( POINTINQUAD_X, POINTINQUAD_Y, POINTINQUAD_X1, POINTINQUAD_Y1, POINTINQUAD_X2, POINTINQUAD_Y2, POINTINQUAD_X3, POINTINQUAD_Y3, POINTINQUAD_X4, POINTINQUAD_Y4 )); break; case FN_PointInTri: //Number Function rc_push_num(PointInTri( POINTINTRI_X, POINTINTRI_Y, POINTINTRI_X1, POINTINTRI_Y1, POINTINTRI_X2, POINTINTRI_Y2, POINTINTRI_X3, POINTINTRI_Y3 )); break; case FN_Distance2D: //Number Function rc_push_num(Distance2D( DISTANCE2D_X1, DISTANCE2D_Y1, DISTANCE2D_X2, DISTANCE2D_Y2 )); break; case FN_Distance3D: //Number Function rc_push_num(Distance3D( DISTANCE3D_X1, DISTANCE3D_Y1, DISTANCE3D_Z1, DISTANCE3D_X2, DISTANCE3D_Y2, DISTANCE3D_Z2 )); break; case FN_GetCircleLineIntersection: //Number Function rc_push_num(GetCircleLineIntersection( GETCIRCLELINEINTERSECTION_CIRCLE_X, GETCIRCLELINEINTERSECTION_CIRCLE_Y, GETCIRCLELINEINTERSECTION_RADIUS, GETCIRCLELINEINTERSECTION_X1, GETCIRCLELINEINTERSECTION_Y1, GETCIRCLELINEINTERSECTION_X2, GETCIRCLELINEINTERSECTION_Y2, &GETCIRCLELINEINTERSECTION_IX1, &GETCIRCLELINEINTERSECTION_IY1, &GETCIRCLELINEINTERSECTION_IX2, &GETCIRCLELINEINTERSECTION_IY2 )); break; case FN_GetLinePlaneIntersection: //Number Function rc_push_num(GetLinePlaneIntersection( &GETLINEPLANEINTERSECTION_LINE_POINT, &GETLINEPLANEINTERSECTION_LINE_DIRECTION, &GETLINEPLANEINTERSECTION_PLANE_POINT_1, &GETLINEPLANEINTERSECTION_PLANE_POINT_2, &GETLINEPLANEINTERSECTION_PLANE_POINT_3, &GETLINEPLANEINTERSECTION_INTERSECTION )); break; case FN_Asc: //Number Function rc_push_num(rc_intern_asc( ASC_C$ )); break; case FN_Chr$: //String Function rc_push_str(rc_intern_chr( CHR$_N )); break; case FN_Insert$: //String Function rc_push_str(rc_intern_insert( INSERT$_SRC$, INSERT$_TGT$, INSERT$_POS )); break; case FN_InStr: //Number Function rc_push_num(rc_intern_instr( INSTR_SRC$, INSTR_SUBSTR$ )); break; case FN_Lcase$: //String Function rc_push_str(rc_intern_lcase( LCASE$_SRC$ )); break; case FN_Left$: //String Function rc_push_str(rc_intern_left( LEFT$_SRC$, LEFT$_N )); break; case FN_Length: //Number Function rc_push_num(rc_intern_length( LENGTH_SRC$ )); break; case FN_Len: //Number Function rc_push_num(rc_intern_length( LEN_SRC$ )); break; case FN_Ltrim$: //String Function rc_push_str(rc_intern_ltrim( LTRIM$_SRC$ )); break; case FN_Mid$: //String Function rc_push_str(rc_intern_mid( MID$_SRC$, MID$_START, MID$_N )); break; case FN_ReplaceSubstr$: //String Function rc_push_str(rc_intern_replaceSubstr( REPLACESUBSTR$_SRC$, REPLACESUBSTR$_RPC$, REPLACESUBSTR$_POS )); break; case FN_Replace$: //String Function rc_push_str(rc_intern_replace( REPLACE$_SRC$, REPLACE$_TGT$, REPLACE$_RPC$ )); break; case FN_Reverse$: //String Function rc_push_str(rc_intern_reverse( REVERSE$_SRC$ )); break; case FN_Right$: //String Function rc_push_str(rc_intern_right( RIGHT$_SRC$, RIGHT$_N )); break; case FN_Rtrim$: //String Function rc_push_str(rc_intern_rtrim( RTRIM$_SRC$ )); break; case FN_StringFill$: //String Function rc_push_str(rc_intern_stringfill( STRINGFILL$_SRC$, STRINGFILL$_N )); break; case FN_Str$: //String Function rc_push_str(rc_intern_str( STR$_N )); break; case FN_Str_F$: //String Function rc_push_str(rc_intern_str_f( STR_F$_N )); break; case FN_Str_S$: //String Function rc_push_str(rc_intern_str_s( STR_S$_N )); break; case FN_Tally: //Number Function rc_push_num(rc_intern_tally( TALLY_SRC$, TALLY_SUBSTR$ )); break; case FN_Trim$: //String Function rc_push_str(rc_intern_trim( TRIM$_SRC$ )); break; case FN_Ucase$: //String Function rc_push_str(rc_intern_ucase( UCASE$_SRC$ )); break; case FN_Val: //Number Function rc_push_num(rc_intern_val( VAL_N$ )); break; case FN_Size: //Number Function rc_push_num(rc_intern_size( SIZE_S$ )); break; case FN_BufferFromString: //Number Function rc_push_num(rc_intern_bufferFromString( BUFFERFROMSTRING_S$, &BUFFERFROMSTRING_BUFFER )); break; case FN_StringFromBuffer$: //String Function rc_push_str(rc_intern_stringFromBuffer( &STRINGFROMBUFFER$_BUFFER, STRINGFROMBUFFER$_BUFFER_SIZE )); break; case FN_CreateStack_N: //Number Function rc_push_num(rc_intern_createStack_N( )); break; case FN_CreateStack_S: //Number Function rc_push_num(rc_intern_createStack_S( )); break; case FN_ClearStack_N: //Sub Procedure rc_intern_clearStack_N( CLEARSTACK_N_NUM_STACK ); break; case FN_ClearStack_S: //Sub Procedure rc_intern_clearStack_S( CLEARSTACK_S_STR_STACK ); break; case FN_DeleteStack_N: //Sub Procedure rc_intern_deleteStack_N( DELETESTACK_N_NUM_STACK ); break; case FN_DeleteStack_S: //Sub Procedure rc_intern_deleteStack_S( DELETESTACK_S_STR_STACK ); break; case FN_Push_N: //Sub Procedure rc_intern_push_n( PUSH_N_NUM_STACK, PUSH_N_N ); break; case FN_Pop_N: //Number Function rc_push_num(rc_intern_pop_n( POP_N_NUM_STACK )); break; case FN_Push_S: //Sub Procedure rc_intern_push_s( PUSH_S_STR_STACK, PUSH_S_S$ ); break; case FN_Pop_S$: //String Function rc_push_str(rc_intern_pop_s( POP_S$_STR_STACK )); break; case FN_Stack_Size_N: //Number Function rc_push_num(rc_intern_n_stack_size( STACK_SIZE_N_NUM_STACK )); break; case FN_Stack_Size_S: //Number Function rc_push_num(rc_intern_s_stack_size( STACK_SIZE_S_STR_STACK )); break; case FN_OpenFile: //Number Function rc_push_num(rc_intern_fileOpen( OPENFILE_FILENAME$, OPENFILE_MODE )); break; case FN_CloseFile: //Sub Procedure rc_intern_fileClose( CLOSEFILE_STREAM ); break; case FN_ReadByte: //Number Function rc_push_num(rc_intern_fileReadByte( READBYTE_STREAM )); break; case FN_WriteByte: //Sub Procedure rc_intern_fileWriteByte( WRITEBYTE_STREAM, WRITEBYTE_BYTE ); break; case FN_ReadLine$: //String Function rc_push_str(rc_intern_fileReadLine( READLINE$_STREAM )); break; case FN_Write: //Sub Procedure rc_intern_fileWrite( WRITE_STREAM, WRITE_TXT$ ); break; case FN_WriteLine: //Sub Procedure rc_intern_fileWriteLine( WRITELINE_STREAM, WRITELINE_TXT$ ); break; case FN_CopyFile: //Sub Procedure rc_intern_fileCopy( COPYFILE_SRC$, COPYFILE_DST$ ); break; case FN_RemoveFile: //Number Function rc_push_num(rc_intern_fileDelete( REMOVEFILE_FILENAME$ )); break; case FN_FileExists: //Number Function rc_push_num(rc_intern_fileExist( FILEEXISTS_FILENAME$ )); break; case FN_MoveFile: //Number Function rc_push_num(rc_intern_fileMove( MOVEFILE_SRC$, MOVEFILE_DST$ )); break; case FN_RenameFile: //Number Function rc_push_num(rc_intern_fileRename( RENAMEFILE_SRC$, RENAMEFILE_DST$ )); break; case FN_FileLength: //Number Function rc_push_num(rc_intern_fileLength( FILELENGTH_FILENAME$ )); break; case FN_Tell: //Number Function rc_push_num(rc_intern_fileTell( TELL_STREAM )); break; case FN_Seek: //Number Function rc_push_num(rc_intern_fileSeek( SEEK_STREAM, SEEK_POS )); break; case FN_EOF: //Number Function rc_push_num(rc_intern_eof( EOF_STREAM )); break; case FN_WriteByteBuffer: //Number Function rc_push_num(rc_intern_fileWriteByteBuffer( WRITEBYTEBUFFER_STREAM, &WRITEBYTEBUFFER_BUF, WRITEBYTEBUFFER_BUF_SIZE )); break; case FN_ReadByteBuffer: //Number Function rc_push_num(rc_intern_fileReadByteBuffer( READBYTEBUFFER_STREAM, &READBYTEBUFFER_BUF, READBYTEBUFFER_BUF_SIZE )); break; case FN_ChangeDir: //Sub Procedure rc_intern_dirChange( CHANGEDIR_P$ ); break; case FN_DirExists: //Number Function rc_push_num(rc_intern_dirExist( DIREXISTS_P$ )); break; case FN_DirFirst$: //String Function rc_push_str(rc_intern_dirFirst( )); break; case FN_Dir$: //String Function rc_push_str(rc_intern_dir( )); break; case FN_DirNext$: //String Function rc_push_str(rc_intern_dirNext( )); break; case FN_MakeDir: //Number Function rc_push_num(rc_intern_dirCreate( MAKEDIR_P$ )); break; case FN_RemoveDir: //Number Function rc_push_num(rc_intern_dirDelete( REMOVEDIR_P$ )); break; case FN_Date$: //String Function rc_push_str(rc_intern_date( )); break; case FN_Easter$: //String Function rc_push_str(rc_intern_easter( EASTER$_YEAR )); break; case FN_Ticks: //Number Function rc_push_num(rc_intern_ticks( )); break; case FN_Time$: //String Function rc_push_str(rc_intern_time( )); break; case FN_Timer: //Number Function rc_push_num(rc_intern_timer( )); break; case FN_Wait: //Sub Procedure rc_intern_wait( WAIT_M_SEC ); break; case FN_OpenWindow: //Number Function rc_push_num(rc_windowOpen( OPENWINDOW_TITLE$, OPENWINDOW_W, OPENWINDOW_H, OPENWINDOW_FULLSCREEN, OPENWINDOW_VSYNC )); break; case FN_OpenWindowEx: //Number Function rc_push_num(rc_windowOpenEx( OPENWINDOWEX_TITLE$, OPENWINDOWEX_X, OPENWINDOWEX_Y, OPENWINDOWEX_W, OPENWINDOWEX_H, OPENWINDOWEX_MODE, OPENWINDOWEX_AA, OPENWINDOWEX_STENCIL_BUFFER, OPENWINDOWEX_VSYNC )); break; case FN_CloseWindow: //Sub Procedure rc_closeWindow_hw( ); break; case FN_RaiseWindow: //Sub Procedure rc_raiseWindow( ); break; case FN_Update: //Sub Procedure rc_update( ); break; case FN_Cls: //Sub Procedure rc_cls( ); break; case FN_SetClearColor: //Sub Procedure rc_setClearColor( SETCLEARCOLOR_C ); break; case FN_ShowWindow: //Sub Procedure rc_showWindow( ); break; case FN_HideWindow: //Sub Procedure rc_hideWindow( ); break; case FN_SetWindowTitle: //Sub Procedure rc_setWindowTitle( SETWINDOWTITLE_TITLE$ ); break; case FN_WindowTitle$: //String Function rc_push_str(rc_getWindowTitle( )); break; case FN_SetWindowPosition: //Sub Procedure rc_setWindowPosition( SETWINDOWPOSITION_X, SETWINDOWPOSITION_Y ); break; case FN_GetWindowPosition: //Sub Procedure rc_getWindowPosition( &GETWINDOWPOSITION_X, &GETWINDOWPOSITION_Y ); break; case FN_SetWindowSize: //Sub Procedure rc_setWindowSize( SETWINDOWSIZE_W, SETWINDOWSIZE_H ); break; case FN_GetWindowSize: //Sub Procedure rc_getWindowSize( &GETWINDOWSIZE_W, &GETWINDOWSIZE_H ); break; case FN_SetWindowMinSize: //Sub Procedure rc_setWindowMinSize( SETWINDOWMINSIZE_W, SETWINDOWMINSIZE_H ); break; case FN_GetWindowMinSize: //Sub Procedure rc_getWindowMinSize( &GETWINDOWMINSIZE_W, &GETWINDOWMINSIZE_H ); break; case FN_SetWindowMaxSize: //Sub Procedure rc_setWindowMaxSize( SETWINDOWMAXSIZE_W, SETWINDOWMAXSIZE_H ); break; case FN_GetWindowMaxSize: //Sub Procedure rc_getWindowMaxSize( &GETWINDOWMAXSIZE_W, &GETWINDOWMAXSIZE_H ); break; case FN_WindowIsFullscreen: //Number Function rc_push_num(rc_windowIsFullscreen( )); break; case FN_WindowIsVisible: //Number Function rc_push_num(rc_windowIsVisible( )); break; case FN_WindowIsBordered: //Number Function rc_push_num(rc_windowIsBordered( )); break; case FN_WindowIsResizable: //Number Function rc_push_num(rc_windowIsResizable( )); break; case FN_WindowIsMinimized: //Number Function rc_push_num(rc_windowIsMinimized( )); break; case FN_WindowIsMaximized: //Number Function rc_push_num(rc_windowIsMaximized( )); break; case FN_WindowHasInputFocus: //Number Function rc_push_num(rc_windowHasInputFocus( )); break; case FN_WindowHasMouseFocus: //Number Function rc_push_num(rc_windowHasMouseFocus( )); break; case FN_SetWindowFullscreen: //Sub Procedure rc_setWindowFullscreen( SETWINDOWFULLSCREEN_FLAG ); break; case FN_MaximizeWindow: //Sub Procedure rc_maximizeWindow( ); break; case FN_MinimizeWindow: //Sub Procedure rc_minimizeWindow( ); break; case FN_SetWindowBordered: //Sub Procedure rc_setWindowBordered( SETWINDOWBORDERED_FLAG ); break; case FN_WindowClip: //Number Function rc_push_num(rc_windowClip( WINDOWCLIP_X, WINDOWCLIP_Y, WINDOWCLIP_W, WINDOWCLIP_H )); break; case FN_WindowExists: //Number Function rc_push_num(rc_windowExists( )); break; case FN_WindowEvent_Close: //Number Function rc_push_num(rc_windowEvent_Close( )); break; case FN_WindowEvent_Maximize: //Number Function rc_push_num(rc_windowEvent_Maximize( )); break; case FN_WindowEvent_Minimize: //Number Function rc_push_num(rc_windowEvent_Minimize( )); break; case FN_FPS: //Number Function rc_push_num(rc_FPS( )); break; case FN_SetWindowIcon: //Sub Procedure rc_setWindowIcon( SETWINDOWICON_SLOT ); break; case FN_WindowEvent_Resize: //Number Function rc_push_num(rc_windowEvent_Resize( )); break; case FN_SetWindowAutoClose: //Sub Procedure rc_setWindowAutoClose( SETWINDOWAUTOCLOSE_EXIT_ON_CLOSE ); break; case FN_SetWindowResizable: //Sub Procedure rc_setWindowResizable( SETWINDOWRESIZABLE_FLAG ); break; case FN_WindowMode: //Number Function rc_push_num(rc_windowMode( WINDOWMODE_VISIBLE, WINDOWMODE_FULLSCREEN, WINDOWMODE_RESIZABLE, WINDOWMODE_BORDERLESS, WINDOWMODE_HIGHDPI )); break; case FN_getWindowMode: //Number Function rc_push_num(rc_getWindowMode( )); break; case FN_RestoreWindow: //Sub Procedure rc_restoreWindow( ); break; case FN_GrabInput: //Sub Procedure rc_grabInput( GRABINPUT_FLAG ); break; case FN_SetWindowAlwaysOnTop: //Sub Procedure rc_setWindowAlwaysOnTop( SETWINDOWALWAYSONTOP_FLAG ); break; case FN_SetMouseRelative: //Sub Procedure rc_setMouseRelative( SETMOUSERELATIVE_FLAG ); break; case FN_SetWindowVSync: //Sub Procedure rc_setWindowVSync( SETWINDOWVSYNC_FLAG ); break; case FN_FlashWindow: //Number Function rc_push_num(rc_flashWindow( FLASHWINDOW_FLAG )); break; case FN_WindowIsGrabbed: //Number Function rc_push_num(rc_windowIsGrabbed( )); break; case FN_OpenCanvas: //Number Function rc_push_num(rc_canvasOpen( OPENCANVAS_W, OPENCANVAS_H, OPENCANVAS_VIEWPORT_X, OPENCANVAS_VIEWPORT_Y, OPENCANVAS_VIEWPORT_W, OPENCANVAS_VIEWPORT_H, OPENCANVAS_MODE )); break; case FN_CloseCanvas: //Sub Procedure rc_canvasClose( CLOSECANVAS_C_NUM ); break; case FN_SetCanvas3D: //Sub Procedure rc_setCanvas3D( SETCANVAS3D_C_NUM, SETCANVAS3D_FLAG ); break; case FN_SetCanvasVisible: //Sub Procedure rc_setCanvasVisible( SETCANVASVISIBLE_C_NUM, SETCANVASVISIBLE_FLAG ); break; case FN_CanvasIsVisible: //Number Function rc_push_num(rc_canvasIsVisible( CANVASISVISIBLE_C_NUM )); break; case FN_SetCanvasViewport: //Sub Procedure rc_setCanvasViewport( SETCANVASVIEWPORT_CNUM, SETCANVASVIEWPORT_X, SETCANVASVIEWPORT_Y, SETCANVASVIEWPORT_W, SETCANVASVIEWPORT_H ); break; case FN_GetCanvasViewport: //Sub Procedure rc_getCanvasViewport( GETCANVASVIEWPORT_C_NUM, &GETCANVASVIEWPORT_X, &GETCANVASVIEWPORT_Y, &GETCANVASVIEWPORT_W, &GETCANVASVIEWPORT_H ); break; case FN_Canvas: //Sub Procedure rc_setActiveCanvas( CANVAS_C_NUM ); break; case FN_SetCanvasOffset: //Sub Procedure rc_setCanvasOffset( SETCANVASOFFSET_C_NUM, SETCANVASOFFSET_X, SETCANVASOFFSET_Y ); break; case FN_GetCanvasOffset: //Sub Procedure rc_getCanvasOffset( GETCANVASOFFSET_C_NUM, &GETCANVASOFFSET_X, &GETCANVASOFFSET_Y ); break; case FN_GetCanvasSize: //Sub Procedure rc_getCanvasSize( GETCANVASSIZE_C_NUM, &GETCANVASSIZE_W, &GETCANVASSIZE_H ); break; case FN_ClearCanvas: //Sub Procedure rc_clearCanvas( ); break; case FN_SetCanvasAlpha: //Sub Procedure rc_setCanvasAlpha( SETCANVASALPHA_C_NUM, SETCANVASALPHA_A ); break; case FN_GetCanvasAlpha: //Number Function rc_push_num(rc_canvasAlpha( GETCANVASALPHA_C_NUM )); break; case FN_SetCanvasColorMod: //Sub Procedure rc_setCanvasColorMod( SETCANVASCOLORMOD_C_NUM, SETCANVASCOLORMOD_C ); break; case FN_GetCanvasColorMod: //Number Function rc_push_num(rc_getCanvasColorMod( GETCANVASCOLORMOD_C_NUM )); break; case FN_CloneCanvas: //Sub Procedure rc_cloneCanvas( CLONECANVAS_SRC, CLONECANVAS_DST ); break; case FN_SetCanvasZ: //Sub Procedure rc_setCanvasZ( SETCANVASZ_C_NUM, SETCANVASZ_Z ); break; case FN_GetCanvasZ: //Number Function rc_push_num(rc_getCanvasZ( GETCANVASZ_C_NUM )); break; case FN_CanvasClip: //Number Function rc_push_num(rc_canvasClip( CANVASCLIP_X, CANVASCLIP_Y, CANVASCLIP_W, CANVASCLIP_H )); break; case FN_ActiveCanvas: //Number Function rc_push_num(rc_activeCanvas( )); break; case FN_Circle: //Sub Procedure rc_drawCircle( CIRCLE_X, CIRCLE_Y, CIRCLE_RADIUS ); break; case FN_CircleFill: //Sub Procedure rc_drawCircleFill( CIRCLEFILL_X, CIRCLEFILL_Y, CIRCLEFILL_RADIUS ); break; case FN_Ellipse: //Sub Procedure rc_drawEllipse( ELLIPSE_X, ELLIPSE_Y, ELLIPSE_RX, ELLIPSE_RY ); break; case FN_EllipseFill: //Sub Procedure rc_drawEllipseFill( ELLIPSEFILL_X, ELLIPSEFILL_Y, ELLIPSEFILL_RX, ELLIPSEFILL_RY ); break; case FN_FloodFill: //Sub Procedure rc_floodFill( FLOODFILL_X, FLOODFILL_Y ); break; case FN_GetPixel: //Number Function rc_push_num(rc_getPixel( GETPIXEL_X, GETPIXEL_Y )); break; case FN_SetColor: //Sub Procedure rc_setColor( SETCOLOR_C ); break; case FN_Line: //Sub Procedure rc_drawLine( LINE_X1, LINE_Y1, LINE_X2, LINE_Y2 ); break; case FN_Poly: //Sub Procedure rc_poly( POLY_N, &POLY_X, &POLY_Y ); break; case FN_Rect: //Sub Procedure rc_drawRect( RECT_X, RECT_Y, RECT_W, RECT_H ); break; case FN_RectFill: //Sub Procedure rc_drawRectFill( RECTFILL_X, RECTFILL_Y, RECTFILL_W, RECTFILL_H ); break; case FN_RGB: //Number Function rc_push_num(rc_rgb( RGB_R, RGB_G, RGB_B )); break; case FN_RGBA: //Number Function rc_push_num(rc_rgba( RGBA_R, RGBA_G, RGBA_B, RGBA_A )); break; case FN_Pset: //Sub Procedure rc_drawPixel( PSET_X, PSET_Y ); break; case FN_LoadImage: //Number Function rc_push_num(rc_loadImage( LOADIMAGE_IMG$ )); break; case FN_LoadImageEx: //Number Function rc_push_num(rc_loadImageEx( LOADIMAGEEX_IMG$, LOADIMAGEEX_COLKEY )); break; case FN_createImage: //Number Function rc_push_num(rc_createImage( CREATEIMAGE_W, CREATEIMAGE_H, &CREATEIMAGE_BUFFER )); break; case FN_createImageEx: //Number Function rc_push_num(rc_createImageEx( CREATEIMAGEEX_W, CREATEIMAGEEX_H, &CREATEIMAGEEX_BUFFER, CREATEIMAGEEX_COLOR )); break; case FN_getImageBuffer: //Sub Procedure rc_getImageBuffer( GETIMAGEBUFFER_IMG_ID, &GETIMAGEBUFFER_BUFFER ); break; case FN_ImageExists: //Number Function rc_push_num(rc_imageExists( IMAGEEXISTS_SLOT )); break; case FN_ColorKey: //Sub Procedure rc_setColorKey( COLORKEY_SLOT, COLORKEY_C ); break; case FN_setBilinearFilter: //Sub Procedure rc_setBilinearFilter( SETBILINEARFILTER_FLAG ); break; case FN_getBilinearFilter: //Number Function rc_push_num(rc_getBilinearFilter( )); break; case FN_CopyImage: //Number Function rc_push_num(rc_copyImage( COPYIMAGE_IMG_ID )); break; case FN_DeleteImage: //Sub Procedure rc_deleteImage( DELETEIMAGE_SLOT ); break; case FN_SetImageAlpha: //Sub Procedure rc_setImageAlpha( SETIMAGEALPHA_SLOT, SETIMAGEALPHA_A ); break; case FN_GetImageAlpha: //Number Function rc_push_num(rc_getImageAlpha( GETIMAGEALPHA_IMG_ID )); break; case FN_GetImageSize: //Sub Procedure rc_getImageSize( GETIMAGESIZE_SLOT, &GETIMAGESIZE_W, &GETIMAGESIZE_H ); break; case FN_SetBlendMode: //Sub Procedure rc_setBlendMode( SETBLENDMODE_BLEND_MODE ); break; case FN_GetBlendMode: //Number Function rc_push_num(rc_getBlendMode( )); break; case FN_SetImageColorMod: //Sub Procedure rc_setImageColorMod( SETIMAGECOLORMOD_SLOT, SETIMAGECOLORMOD_C ); break; case FN_GetImageColorMod: //Number Function rc_push_num(rc_getImageColorMod( GETIMAGECOLORMOD_SLOT )); break; case FN_DrawImage: //Sub Procedure rc_drawImage( DRAWIMAGE_SLOT, DRAWIMAGE_X, DRAWIMAGE_Y ); break; case FN_DrawImage_Blit: //Sub Procedure rc_drawImage_Blit( DRAWIMAGE_BLIT_SLOT, DRAWIMAGE_BLIT_X, DRAWIMAGE_BLIT_Y, DRAWIMAGE_BLIT_SRC_X, DRAWIMAGE_BLIT_SRC_Y, DRAWIMAGE_BLIT_SRC_W, DRAWIMAGE_BLIT_SRC_H ); break; case FN_DrawImage_BlitEx: //Sub Procedure rc_drawImage_BlitEx( DRAWIMAGE_BLITEX_SLOT, DRAWIMAGE_BLITEX_X, DRAWIMAGE_BLITEX_Y, DRAWIMAGE_BLITEX_W, DRAWIMAGE_BLITEX_H, DRAWIMAGE_BLITEX_SRC_X, DRAWIMAGE_BLITEX_SRC_Y, DRAWIMAGE_BLITEX_SRC_W, DRAWIMAGE_BLITEX_SRC_H ); break; case FN_DrawImage_Rotate: //Sub Procedure rc_drawImage_Rotate( DRAWIMAGE_ROTATE_SLOT, DRAWIMAGE_ROTATE_X, DRAWIMAGE_ROTATE_Y, DRAWIMAGE_ROTATE_ANGLE ); break; case FN_DrawImage_RotateEx: //Sub Procedure rc_drawImage_RotateEx( DRAWIMAGE_ROTATEEX_SLOT, DRAWIMAGE_ROTATEEX_X, DRAWIMAGE_ROTATEEX_Y, DRAWIMAGE_ROTATEEX_SRC_X, DRAWIMAGE_ROTATEEX_SRC_Y, DRAWIMAGE_ROTATEEX_SRC_W, DRAWIMAGE_ROTATEEX_SRC_H, DRAWIMAGE_ROTATEEX_ANGLE ); break; case FN_DrawImage_Zoom: //Sub Procedure rc_drawImage_Zoom( DRAWIMAGE_ZOOM_SLOT, DRAWIMAGE_ZOOM_X, DRAWIMAGE_ZOOM_Y, DRAWIMAGE_ZOOM_ZX, DRAWIMAGE_ZOOM_ZY ); break; case FN_DrawImage_ZoomEx: //Sub Procedure rc_drawImage_ZoomEx( DRAWIMAGE_ZOOMEX_SLOT, DRAWIMAGE_ZOOMEX_X, DRAWIMAGE_ZOOMEX_Y, DRAWIMAGE_ZOOMEX_SRC_X, DRAWIMAGE_ZOOMEX_SRC_Y, DRAWIMAGE_ZOOMEX_SRC_W, DRAWIMAGE_ZOOMEX_SRC_H, DRAWIMAGE_ZOOMEX_ZX, DRAWIMAGE_ZOOMEX_ZY ); break; case FN_DrawImage_Rotozoom: //Sub Procedure rc_drawImage_Rotozoom( DRAWIMAGE_ROTOZOOM_SLOT, DRAWIMAGE_ROTOZOOM_X, DRAWIMAGE_ROTOZOOM_Y, DRAWIMAGE_ROTOZOOM_ANGLE, DRAWIMAGE_ROTOZOOM_ZX, DRAWIMAGE_ROTOZOOM_ZY ); break; case FN_DrawImage_RotozoomEx: //Sub Procedure rc_drawImage_RotozoomEx( DRAWIMAGE_ROTOZOOMEX_SLOT, DRAWIMAGE_ROTOZOOMEX_X, DRAWIMAGE_ROTOZOOMEX_Y, DRAWIMAGE_ROTOZOOMEX_SRC_X, DRAWIMAGE_ROTOZOOMEX_SRC_Y, DRAWIMAGE_ROTOZOOMEX_SRC_W, DRAWIMAGE_ROTOZOOMEX_SRC_H, DRAWIMAGE_ROTOZOOMEX_ANGLE, DRAWIMAGE_ROTOZOOMEX_ZX, DRAWIMAGE_ROTOZOOMEX_ZY ); break; case FN_DrawImage_Flip: //Sub Procedure rc_drawImage_Flip( DRAWIMAGE_FLIP_SLOT, DRAWIMAGE_FLIP_X, DRAWIMAGE_FLIP_Y, DRAWIMAGE_FLIP_H, DRAWIMAGE_FLIP_V ); break; case FN_DrawImage_FlipEx: //Sub Procedure rc_drawImage_FlipEx( DRAWIMAGE_FLIPEX_SLOT, DRAWIMAGE_FLIPEX_X, DRAWIMAGE_FLIPEX_Y, DRAWIMAGE_FLIPEX_SRC_X, DRAWIMAGE_FLIPEX_SRC_Y, DRAWIMAGE_FLIPEX_SRC_W, DRAWIMAGE_FLIPEX_SRC_H, DRAWIMAGE_FLIPEX_H, DRAWIMAGE_FLIPEX_V ); break; case FN_InKey: //Number Function rc_push_num(rc_inKey( )); break; case FN_Key: //Number Function rc_push_num(rc_key( KEY_KEY_CODE )); break; case FN_WaitKey: //Number Function rc_push_num(rc_waitKey( )); break; case FN_HideMouse: //Sub Procedure rc_hideMouse( ); break; case FN_ShowMouse: //Sub Procedure rc_showMouse( ); break; case FN_MouseIsVisible: //Number Function rc_push_num(rc_mouseIsVisible( )); break; case FN_GetMouse: //Sub Procedure rc_getMouse( &GETMOUSE_X, &GETMOUSE_Y, &GETMOUSE_MB1, &GETMOUSE_MB2, &GETMOUSE_MB3 ); break; case FN_MouseX: //Number Function rc_push_num(rc_mouseX( )); break; case FN_MouseY: //Number Function rc_push_num(rc_mouseY( )); break; case FN_MouseButton: //Number Function rc_push_num(rc_mouseButton( MOUSEBUTTON_MB )); break; case FN_GetMouseWheel: //Sub Procedure rc_getMouseWheel( &GETMOUSEWHEEL_X_AXIS, &GETMOUSEWHEEL_Y_AXIS ); break; case FN_MouseWheelX: //Number Function rc_push_num(rc_mouseWheelX( )); break; case FN_MouseWheelY: //Number Function rc_push_num(rc_mouseWheelY( )); break; case FN_GetGlobalMouse: //Sub Procedure rc_getGlobalMouse( &GETGLOBALMOUSE_X, &GETGLOBALMOUSE_Y, &GETGLOBALMOUSE_MB1, &GETGLOBALMOUSE_MB2, &GETGLOBALMOUSE_MB3 ); break; case FN_GlobalMouseX: //Number Function rc_push_num(rc_globalMouseX( )); break; case FN_GlobalMouseY: //Number Function rc_push_num(rc_globalMouseY( )); break; case FN_WarpMouse: //Sub Procedure rc_warpMouse( WARPMOUSE_X, WARPMOUSE_Y ); break; case FN_WarpMouseGlobal: //Sub Procedure rc_warpMouseGlobal( WARPMOUSEGLOBAL_X, WARPMOUSEGLOBAL_Y ); break; case FN_SetMouseZone: //Sub Procedure rc_setMouseZone( SETMOUSEZONE_X, SETMOUSEZONE_Y, SETMOUSEZONE_W, SETMOUSEZONE_H ); break; case FN_ClearMouseZone: //Sub Procedure rc_clearMouseZone( ); break; case FN_CreateSound: //Number Function rc_push_num(rc_createSound( &CREATESOUND_BUFFER, CREATESOUND_BUFFER_SIZE, CREATESOUND_VOL )); break; case FN_LoadSound: //Number Function rc_push_num(rc_loadSound( LOADSOUND_SND_FILE$ )); break; case FN_LoadMusic: //Sub Procedure rc_loadMusic( LOADMUSIC_MUSIC_FILE$ ); break; case FN_PlaySound: //Sub Procedure rc_playSound( PLAYSOUND_SLOT, PLAYSOUND_CHANNEL, PLAYSOUND_LOOPS ); break; case FN_PlaySoundTimed: //Sub Procedure rc_playSoundTimed( PLAYSOUNDTIMED_SLOT, PLAYSOUNDTIMED_CHANNEL, PLAYSOUNDTIMED_LOOPS, PLAYSOUNDTIMED_MS ); break; case FN_PlayMusic: //Sub Procedure rc_playMusic( PLAYMUSIC_MLOOPS ); break; case FN_PauseSound: //Sub Procedure rc_pauseSound( PAUSESOUND_CHANNEL ); break; case FN_ResumeSound: //Sub Procedure rc_resumeSound( RESUMESOUND_CHANNEL ); break; case FN_PauseMusic: //Sub Procedure rc_pauseMusic( ); break; case FN_ResumeMusic: //Sub Procedure rc_resumeMusic( ); break; case FN_DeleteSound: //Sub Procedure rc_deleteSound( DELETESOUND_SLOT ); break; case FN_DeleteMusic: //Sub Procedure rc_deleteMusic( ); break; case FN_FadeMusicIn: //Sub Procedure rc_fadeMusicIn( FADEMUSICIN_FADE_TIME, FADEMUSICIN_LOOPS ); break; case FN_FadeMusicOut: //Sub Procedure rc_fadeMusicOut( FADEMUSICOUT_FADE_TIME ); break; case FN_MusicExists: //Number Function rc_push_num(rc_musicExists( )); break; case FN_SetMusicVolume: //Sub Procedure rc_setMusicVolume( SETMUSICVOLUME_VOL ); break; case FN_GetMusicVolume: //Number Function rc_push_num(rc_getMusicVolume( )); break; case FN_SetMusicPosition: //Sub Procedure rc_setMusicPosition( SETMUSICPOSITION_POS ); break; case FN_GetMusicPosition: //Number Function rc_push_num(rc_getMusicPosition( )); break; case FN_RewindMusic: //Sub Procedure rc_rewindMusic( ); break; case FN_SetSoundChannels: //Sub Procedure rc_setSoundChannels( SETSOUNDCHANNELS_MAX_CHANNELS ); break; case FN_NumSoundChannels: //Number Function rc_push_num(rc_getSoundChannels( )); break; case FN_SoundIsEnabled: //Number Function rc_push_num(rc_soundIsEnabled( )); break; case FN_SoundExists: //Number Function rc_push_num(rc_soundExists( SOUNDEXISTS_SLOT )); break; case FN_SetChannelVolume: //Sub Procedure rc_setChannelVolume( SETCHANNELVOLUME_CHANNEL, SETCHANNELVOLUME_VOL ); break; case FN_GetChannelVolume: //Number Function rc_push_num(rc_getChannelVolume( GETCHANNELVOLUME_CHANNEL )); break; case FN_SetSoundVolume: //Sub Procedure rc_setSoundVolume( SETSOUNDVOLUME_SLOT, SETSOUNDVOLUME_VOL ); break; case FN_GetSoundVolume: //Number Function rc_push_num(rc_getSoundVolume( GETSOUNDVOLUME_SLOT )); break; case FN_StopMusic: //Sub Procedure rc_stopMusic( ); break; case FN_StopSound: //Sub Procedure rc_stopSound( STOPSOUND_CHANNEL ); break; case FN_SetChannelPanning: //Number Function rc_push_num(rc_setChannelPanning( SETCHANNELPANNING_CHANNEL, SETCHANNELPANNING_LEFT_VALUE, SETCHANNELPANNING_RIGHT_VALUE )); break; case FN_SetChannelDistance: //Number Function rc_push_num(rc_setChannelDistance( SETCHANNELDISTANCE_CHANNEL, SETCHANNELDISTANCE_DIST_VALUE )); break; case FN_ChannelIsPlaying: //Number Function rc_push_num(rc_channelIsPlaying( CHANNELISPLAYING_CHANNEL )); break; case FN_ChannelIsPaused: //Number Function rc_push_num(rc_channelIsPaused( CHANNELISPAUSED_CHANNEL )); break; case FN_QueryAudioSpec: //Number Function rc_push_num(rc_queryAudioSpec( &QUERYAUDIOSPEC_FREQ, &QUERYAUDIOSPEC_FORMAT, &QUERYAUDIOSPEC_CHANNELS )); break; case FN_MusicIsPlaying: //Number Function rc_push_num(rc_musicIsPlaying( )); break; case FN_SetChannelSpacePosition: //Number Function rc_push_num(rc_setChannelSpacePosition( SETCHANNELSPACEPOSITION_CHANNEL, SETCHANNELSPACEPOSITION_ANGLE, SETCHANNELSPACEPOSITION_DISTANCE )); break; case FN_NumJoysticks: //Number Function rc_push_num(rc_getNumJoysticks( )); break; case FN_NumJoyAxes: //Number Function rc_push_num(rc_numJoyAxes( NUMJOYAXES_JOY_NUM )); break; case FN_NumJoyButtons: //Number Function rc_push_num(rc_numJoyButtons( NUMJOYBUTTONS_JOY_NUM )); break; case FN_NumJoyHats: //Number Function rc_push_num(rc_numJoyHats( NUMJOYHATS_JOY_NUM )); break; case FN_NumJoyTrackBalls: //Number Function rc_push_num(rc_numJoyTrackBalls( NUMJOYTRACKBALLS_JOY_NUM )); break; case FN_JoyAxis: //Number Function rc_push_num(rc_joyAxis( JOYAXIS_JOY_NUM, JOYAXIS_JOY_AXIS )); break; case FN_JoyButton: //Number Function rc_push_num(rc_joyButton( JOYBUTTON_JOY_NUM, JOYBUTTON_JOY_BUTTON )); break; case FN_JoyHat: //Number Function rc_push_num(rc_joyHat( JOYHAT_JOY_NUM, JOYHAT_JOY_HAT )); break; case FN_GetJoyTrackBall: //Sub Procedure rc_getJoyTrackBall( GETJOYTRACKBALL_JOY_NUM, GETJOYTRACKBALL_BALL, &GETJOYTRACKBALL_DX, &GETJOYTRACKBALL_DY ); break; case FN_JoyName$: //String Function rc_push_str(rc_joyName( JOYNAME$_JOY_NUM )); break; case FN_JoystickIsConnected: //Number Function rc_push_num(rc_joystickIsConnected( JOYSTICKISCONNECTED_JOY_NUM )); break; case FN_JoyRumblePlay: //Sub Procedure rc_joyRumblePlay( JOYRUMBLEPLAY_JOY_NUM, JOYRUMBLEPLAY_STRENGTH, JOYRUMBLEPLAY_DURATION ); break; case FN_JoyRumbleStop: //Sub Procedure rc_joyRumbleStop( JOYRUMBLESTOP_JOY_NUM ); break; case FN_JoystickIsHaptic: //Number Function rc_push_num(rc_joystickIsHaptic( JOYSTICKISHAPTIC_JOY_NUM )); break; case FN_LoadFont: //Number Function rc_push_num(rc_loadFont( LOADFONT_FNT_FILE$, LOADFONT_FONT_SIZE )); break; case FN_DeleteFont: //Sub Procedure rc_deleteFont( DELETEFONT_SLOT ); break; case FN_FontExists: //Number Function rc_push_num(rc_fontExists( FONTEXISTS_SLOT )); break; case FN_SetFont: //Sub Procedure rc_setFont( SETFONT_SLOT ); break; case FN_DrawText: //Sub Procedure rc_drawText( DRAWTEXT_TXT$, DRAWTEXT_X, DRAWTEXT_Y ); break; case FN_GetTextSize: //Sub Procedure rc_getTextSize( GETTEXTSIZE_TXT$, &GETTEXTSIZE_W, &GETTEXTSIZE_H ); break; case FN_GetTextWidth: //Number Function rc_push_num(rc_getTextWidth( GETTEXTWIDTH_TXT$ )); break; case FN_GetTextHeight: //Number Function rc_push_num(rc_getTextHeight( GETTEXTHEIGHT_TXT$ )); break; case FN_TouchPressure: //Number Function rc_push_num(rc_touchPressure( )); break; case FN_GetTouch: //Sub Procedure rc_getTouch( &GETTOUCH_STATUS, &GETTOUCH_X, &GETTOUCH_Y, &GETTOUCH_DX, &GETTOUCH_DY ); break; case FN_GetMultiTouch: //Sub Procedure rc_getMultiTouch( &GETMULTITOUCH_STATUS, &GETMULTITOUCH_X, &GETMULTITOUCH_Y, &GETMULTITOUCH_FINGERS, &GETMULTITOUCH_DIST, &GETMULTITOUCH_THETA ); break; case FN_GetTouchFinger: //Sub Procedure rc_getTouchFinger( GETTOUCHFINGER_FINGER, &GETTOUCHFINGER_X, &GETTOUCHFINGER_Y, &GETTOUCHFINGER_PRESSURE ); break; case FN_NumFingers: //Number Function rc_push_num(rc_numFingers( )); break; case FN_GetAccel: //Sub Procedure rc_getAccel( GETACCEL_ACCEL_NUM, &GETACCEL_X, &GETACCEL_Y, &GETACCEL_Z ); break; case FN_AccelName$: //String Function rc_push_str(rc_accelName( ACCELNAME$_ACCEL_NUM )); break; case FN_NumAccels: //Number Function rc_push_num(rc_numAccels( )); break; case FN_GetGyro: //Sub Procedure rc_getGyro( GETGYRO_GYRO_NUM, &GETGYRO_X, &GETGYRO_Y, &GETGYRO_Z ); break; case FN_GyroName$: //String Function rc_push_str(rc_gyroName( GYRONAME$_GYRO_NUM )); break; case FN_NumGyros: //Number Function rc_push_num(rc_numGyros( )); break; case FN_CheckSockets: //Number Function rc_push_num(rc_net_checkSockets( CHECKSOCKETS_TIMEOUT_MS )); break; case FN_TCP_SocketReady: //Number Function rc_push_num(rc_net_tcp_socketReady( TCP_SOCKETREADY_SOCKET )); break; case FN_UDP_SocketReady: //Number Function rc_push_num(rc_net_udp_socketReady( UDP_SOCKETREADY_SOCKET )); break; case FN_TCP_OpenSocket: //Number Function rc_push_num(rc_net_tcp_openSocket( TCP_OPENSOCKET_HOST$, TCP_OPENSOCKET_PORT )); break; case FN_TCP_CloseSocket: //Sub Procedure rc_net_tcp_closeSocket( TCP_CLOSESOCKET_SOCKET ); break; case FN_TCP_RemoteHost: //Number Function rc_push_num(rc_net_tcp_remoteHost( TCP_REMOTEHOST_SOCKET )); break; case FN_TCP_RemotePort: //Number Function rc_push_num(rc_net_tcp_remotePort( TCP_REMOTEPORT_SOCKET )); break; case FN_TCP_GetData: //Number Function rc_push_num(rc_net_tcp_getData_str( TCP_GETDATA_SOCKET, TCP_GETDATA_NUMBYTES, &TCP_GETDATA_SDATA$ )); break; case FN_TCP_SendData: //Sub Procedure rc_net_tcp_sendData( TCP_SENDDATA_SOCKET, TCP_SENDDATA_SDATA$ ); break; case FN_TCP_AcceptSocket: //Number Function rc_push_num(rc_net_tcp_acceptSocket( TCP_ACCEPTSOCKET_SERVER, TCP_ACCEPTSOCKET_CLIENT )); break; case FN_UDP_OpenSocket: //Number Function rc_push_num(rc_net_udp_openSocket( UDP_OPENSOCKET_PORT )); break; case FN_UDP_CloseSocket: //Sub Procedure rc_net_udp_closeSocket( UDP_CLOSESOCKET_SOCKET ); break; case FN_UDP_GetData: //Number Function rc_push_num(rc_net_udp_readStream( UDP_GETDATA_SOCKET, &UDP_GETDATA_HOST$, &UDP_GETDATA_PORT, &UDP_GETDATA_SDATA$ )); break; case FN_UDP_Length: //Number Function rc_push_num(rc_net_udp_len( )); break; case FN_UDP_MaxLength: //Number Function rc_push_num(rc_net_udp_maxlen( )); break; case FN_UDP_RemoteHost$: //String Function rc_push_str(rc_net_udp_getRemoteHost( UDP_REMOTEHOST$_SOCKET )); break; case FN_UDP_RemotePort: //Number Function rc_push_num(rc_net_udp_getRemotePort( UDP_REMOTEPORT_SOCKET )); break; case FN_UDP_SendData: //Sub Procedure rc_net_udp_sendData( UDP_SENDDATA_SOCKET, UDP_SENDDATA_HOST$, UDP_SENDDATA_PORT, UDP_SENDDATA_SDATA$ ); break; case FN_LoadVideo: //Sub Procedure rc_loadVideo( LOADVIDEO_VID$ ); break; case FN_PlayVideo: //Sub Procedure rc_playVideo( PLAYVIDEO_VLOOPS ); break; case FN_PauseVideo: //Sub Procedure rc_pauseVideo( ); break; case FN_StopVideo: //Sub Procedure rc_stopVideo( ); break; case FN_SetVideoPosition: //Sub Procedure rc_setVideoPosition( SETVIDEOPOSITION_POS ); break; case FN_ResumeVideo: //Sub Procedure rc_resumeVideo( ); break; case FN_GetVideoPosition: //Number Function rc_push_num(rc_getVideoPosition( )); break; case FN_DeleteVideo: //Sub Procedure rc_deleteVideo( ); break; case FN_VideoIsPlaying: //Number Function rc_push_num(rc_videoIsPlaying( )); break; case FN_VideoEnd: //Number Function rc_push_num(rc_videoEnd( )); break; case FN_GetVideoStats: //Sub Procedure rc_getVideoStats( GETVIDEOSTATS_VFILE$, &GETVIDEOSTATS_VLEN, &GETVIDEOSTATS_VFPS, &GETVIDEOSTATS_FRAME_W, &GETVIDEOSTATS_FRAME_H ); break; case FN_SetVideoDrawRect: //Sub Procedure rc_setVideoDrawRect( SETVIDEODRAWRECT_X, SETVIDEODRAWRECT_Y, SETVIDEODRAWRECT_W, SETVIDEODRAWRECT_H ); break; case FN_GetVideoDrawRect: //Sub Procedure rc_getVideoDrawRect( &GETVIDEODRAWRECT_X, &GETVIDEODRAWRECT_Y, &GETVIDEODRAWRECT_W, &GETVIDEODRAWRECT_H ); break; case FN_GetVideoSize: //Sub Procedure rc_getVideoSize( &GETVIDEOSIZE_W, &GETVIDEOSIZE_H ); break; case FN_VideoExists: //Number Function rc_push_num(rc_videoExists( )); break; case FN_SetVideoVolume: //Sub Procedure rc_setVideoVolume( SETVIDEOVOLUME_VOL ); break; case FN_GetVideoVolume: //Number Function rc_push_num(rc_getVideoVolume( )); break; case FN_System: //Number Function rc_push_num(rc_intern_system( SYSTEM_CMD$ )); break; case FN_OS$: //String Function rc_push_str(rc_intern_OS( )); break; case FN_Command$: //String Function rc_push_str(rc_intern_command( COMMAND$_ARG )); break; case FN_NumCommands: //Number Function rc_push_num(rc_intern_numCommands( )); break; case FN_Env$: //String Function rc_push_str(rc_intern_env( ENV$_V$ )); break; case FN_SetEnv: //Sub Procedure rc_intern_setEnv( SETENV_VAR$, SETENV_VALUE$ ); break; case FN_PrefPath$: //String Function rc_push_str(rc_intern_prefPath( PREFPATH$_ORG_NAME$, PREFPATH$_APP_NAME$ )); break; case FN_Android_GetExternalStoragePath$: //String Function rc_push_str(rc_intern_android_getExternalStoragePath( )); break; case FN_Android_GetExternalStorageState: //Number Function rc_push_num(rc_intern_android_getExternalStorageState( )); break; case FN_Android_GetInternalStoragePath$: //String Function rc_push_str(rc_intern_android_getInternalStoragePath( )); break; case FN_Android_JNI_Message$: //String Function rc_push_str(rc_intern_android_jni_message( ANDROID_JNI_MESSAGE$_ARG$ )); break; case FN_Runtime_Utility_Message$: //String Function rc_push_str(rc_intern_runtime_utility( RUNTIME_UTILITY_MESSAGE$_ARG$ )); break; case FN_GetDesktopDisplayMode: //Sub Procedure rc_getDesktopDisplayMode( GETDESKTOPDISPLAYMODE_INDEX, &GETDESKTOPDISPLAYMODE_W, &GETDESKTOPDISPLAYMODE_H, &GETDESKTOPDISPLAYMODE_FREQ ); break; case FN_GetPowerInfo: //Sub Procedure rc_intern_getPowerInfo( &GETPOWERINFO_STATUS, &GETPOWERINFO_SECS, &GETPOWERINFO_PCT ); break; case FN_EvalJS$: //String Function rc_push_str(rc_intern_evalJS( EVALJS$_JS_CODE$ )); break; case FN_SystemReturnStdOut$: //String Function rc_push_str(rc_intern_sysReturnOutput( SYSTEMRETURNSTDOUT$_CMD$ )); break; case FN_OpenURL: //Number Function rc_push_num(rc_openURL( OPENURL_URL$ )); break; case FN_MessageBox: //Number Function rc_push_num(rc_messageBox( MESSAGEBOX_TITLE$, MESSAGEBOX_MSG$ )); break; case FN_Runtime$: //String Function rc_push_str( rcbasic_runtime_path ); break; case FN_NumCPUs: //Number Function rc_push_num(rc_numCPUs( )); break; case FN_SystemRam: //Number Function rc_push_num(rc_intern_systemRam( )); break; case FN_DimMatrix: //Number Function rc_push_num(rc_dimMatrix( DIMMATRIX_M_ROWS, DIMMATRIX_M_COLS )); break; case FN_DeleteMatrix: //Sub Procedure rc_deleteMatrix( DELETEMATRIX_MA ); break; case FN_AddMatrix: //Number Function rc_push_num(rc_addMatrix( ADDMATRIX_MA, ADDMATRIX_MB, ADDMATRIX_MC )); break; case FN_AugmentMatrix: //Number Function rc_push_num(rc_augmentMatrix( AUGMENTMATRIX_MA, AUGMENTMATRIX_MB, AUGMENTMATRIX_MC )); break; case FN_CopyMatrix: //Sub Procedure rc_copyMatrix( COPYMATRIX_MA, COPYMATRIX_MB ); break; case FN_InsertMatrixColumns: //Number Function rc_push_num(rc_insertMatrixColumns( INSERTMATRIXCOLUMNS_MA, INSERTMATRIXCOLUMNS_C, INSERTMATRIXCOLUMNS_NUM_COLS )); break; case FN_InsertMatrixRows: //Number Function rc_push_num(rc_insertMatrixRows( INSERTMATRIXROWS_MA, INSERTMATRIXROWS_R, INSERTMATRIXROWS_NUM_ROWS )); break; case FN_MultiplyMatrix: //Number Function rc_push_num(rc_multiplyMatrix( MULTIPLYMATRIX_MA, MULTIPLYMATRIX_MB, MULTIPLYMATRIX_MC )); break; case FN_CubeMatrix: //Number Function rc_push_num(rc_cubeMatrix( CUBEMATRIX_MA, CUBEMATRIX_MB )); break; case FN_DeleteMatrixColumns: //Number Function rc_push_num(rc_deleteMatrixColumns( DELETEMATRIXCOLUMNS_MA, DELETEMATRIXCOLUMNS_C, DELETEMATRIXCOLUMNS_NUM_COLS )); break; case FN_DeleteMatrixRows: //Number Function rc_push_num(rc_deleteMatrixRows( DELETEMATRIXROWS_MA, DELETEMATRIXROWS_R, DELETEMATRIXROWS_NUM_ROWS )); break; case FN_ClearMatrix: //Sub Procedure rc_clearMatrix( CLEARMATRIX_MA ); break; case FN_ClearMatrixColumns: //Number Function rc_push_num(rc_clearMatrixColumns( CLEARMATRIXCOLUMNS_MA, CLEARMATRIXCOLUMNS_C, CLEARMATRIXCOLUMNS_NUM_COLS )); break; case FN_ClearMatrixRows: //Number Function rc_push_num(rc_clearMatrixRows( CLEARMATRIXROWS_MA, CLEARMATRIXROWS_R, CLEARMATRIXROWS_NUM_ROWS )); break; case FN_FillMatrix: //Sub Procedure rc_fillMatrix( FILLMATRIX_MA, FILLMATRIX_V ); break; case FN_FillMatrixColumns: //Number Function rc_push_num(rc_fillMatrixColumns( FILLMATRIXCOLUMNS_MA, FILLMATRIXCOLUMNS_C, FILLMATRIXCOLUMNS_NUM_COLS, FILLMATRIXCOLUMNS_V )); break; case FN_FillMatrixRows: //Number Function rc_push_num(rc_fillMatrixRows( FILLMATRIXROWS_MA, FILLMATRIXROWS_R, FILLMATRIXROWS_NUM_ROWS, FILLMATRIXROWS_V )); break; case FN_CopyMatrixColumns: //Number Function rc_push_num(rc_copyMatrixColumns( COPYMATRIXCOLUMNS_MA, COPYMATRIXCOLUMNS_MB, COPYMATRIXCOLUMNS_C, COPYMATRIXCOLUMNS_NUM_COLS )); break; case FN_CopyMatrixRows: //Number Function rc_push_num(rc_copyMatrixRows( COPYMATRIXROWS_MA, COPYMATRIXROWS_MB, COPYMATRIXROWS_R, COPYMATRIXROWS_NUM_ROWS )); break; case FN_SetIdentityMatrix: //Sub Procedure rc_setIdentityMatrix( SETIDENTITYMATRIX_MA, SETIDENTITYMATRIX_N ); break; case FN_SolveMatrix: //Number Function rc_push_num(rc_solveMatrix( SOLVEMATRIX_MA, SOLVEMATRIX_MB, SOLVEMATRIX_MC )); break; case FN_IsEqualMatrix: //Number Function rc_push_num(rc_isEqualMatrix( ISEQUALMATRIX_MA, ISEQUALMATRIX_MB, ISEQUALMATRIX_TOLERANCE )); break; case FN_Determinant: //Number Function rc_push_num(rc_determinant( DETERMINANT_MA )); break; case FN_AdjointMatrix: //Number Function rc_push_num(rc_adjointMatrix( ADJOINTMATRIX_MA, ADJOINTMATRIX_MB )); break; case FN_InvertMatrix: //Number Function rc_push_num(rc_invertMatrix( INVERTMATRIX_MA, INVERTMATRIX_MB )); break; case FN_MatrixFromBuffer: //Sub Procedure rc_matrixFromBuffer( MATRIXFROMBUFFER_MA, MATRIXFROMBUFFER_R, MATRIXFROMBUFFER_C, &MATRIXFROMBUFFER_BUFFER ); break; case FN_BufferFromMatrix: //Sub Procedure rc_bufferFromMatrix( &BUFFERFROMMATRIX_BUFFER, BUFFERFROMMATRIX_MA ); break; case FN_RandomizeMatrix: //Sub Procedure rc_randomizeMatrix( RANDOMIZEMATRIX_MA, RANDOMIZEMATRIX_VMIN, RANDOMIZEMATRIX_VMAX ); break; case FN_MatrixValue: //Number Function rc_push_num(rc_matrixValue( MATRIXVALUE_MA, MATRIXVALUE_R, MATRIXVALUE_C )); break; case FN_SetMatrixValue: //Sub Procedure rc_setMatrixValue( SETMATRIXVALUE_MA, SETMATRIXVALUE_R, SETMATRIXVALUE_C, SETMATRIXVALUE_V ); break; case FN_ScalarMatrix: //Sub Procedure rc_scalarMatrix( SCALARMATRIX_MA, SCALARMATRIX_MB, SCALARMATRIX_S_VALUE ); break; case FN_ScalarMatrixColumns: //Number Function rc_push_num(rc_scalarMatrixColumns( SCALARMATRIXCOLUMNS_MA, SCALARMATRIXCOLUMNS_MB, SCALARMATRIXCOLUMNS_C, SCALARMATRIXCOLUMNS_NUM_COLS, SCALARMATRIXCOLUMNS_S_VALUE )); break; case FN_ScalarMatrixRows: //Number Function rc_push_num(rc_scalarMatrixRows( SCALARMATRIXROWS_MA, SCALARMATRIXROWS_MB, SCALARMATRIXROWS_R, SCALARMATRIXROWS_NUM_ROWS, SCALARMATRIXROWS_S_VALUE )); break; case FN_SquareMatrix: //Number Function rc_push_num(rc_squareMatrix( SQUAREMATRIX_MA, SQUAREMATRIX_MB )); break; case FN_CofactorMatrix: //Sub Procedure rc_subMatrix( COFACTORMATRIX_MA, COFACTORMATRIX_R, COFACTORMATRIX_C ); break; case FN_SubtractMatrix: //Number Function rc_push_num(rc_subtractMatrix( SUBTRACTMATRIX_MA, SUBTRACTMATRIX_MB, SUBTRACTMATRIX_MC )); break; case FN_SwapMatrix: //Sub Procedure rc_swapMatrix( SWAPMATRIX_MA, SWAPMATRIX_MB ); break; case FN_SwapMatrixColumn: //Number Function rc_push_num(rc_swapMatrixColumn( SWAPMATRIXCOLUMN_MA, SWAPMATRIXCOLUMN_C1, SWAPMATRIXCOLUMN_C2 )); break; case FN_SwapMatrixRow: //Number Function rc_push_num(rc_swapMatrixRow( SWAPMATRIXROW_MA, SWAPMATRIXROW_R1, SWAPMATRIXROW_R2 )); break; case FN_TransposeMatrix: //Number Function rc_push_num(rc_transposeMatrix( TRANSPOSEMATRIX_MA, TRANSPOSEMATRIX_MB )); break; case FN_UnAugmentMatrix: //Number Function rc_push_num(rc_unAugmentMatrix( UNAUGMENTMATRIX_MA, UNAUGMENTMATRIX_MB, UNAUGMENTMATRIX_MC )); break; case FN_ZeroMatrix: //Sub Procedure rc_zeroMatrix( ZEROMATRIX_MA ); break; case FN_GetMatrixSize: //Sub Procedure rc_getMatrixSize( GETMATRIXSIZE_MA, &GETMATRIXSIZE_R, &GETMATRIXSIZE_C ); break; case FN_IncrementMatrixRows: //Sub Procedure rc_incrementMatrixRows( INCREMENTMATRIXROWS_MA, INCREMENTMATRIXROWS_MB, INCREMENTMATRIXROWS_R, INCREMENTMATRIXROWS_NUM_ROWS, INCREMENTMATRIXROWS_VALUE ); break; case FN_IncrementMatrixColumns: //Sub Procedure rc_incrementMatrixColumns( INCREMENTMATRIXCOLUMNS_MA, INCREMENTMATRIXCOLUMNS_MB, INCREMENTMATRIXCOLUMNS_C, INCREMENTMATRIXCOLUMNS_NUM_COLS, INCREMENTMATRIXCOLUMNS_VALUE ); break; case FN_JoinMatrixRows: //Sub Procedure rc_joinMatrixRows( JOINMATRIXROWS_MA, JOINMATRIXROWS_MB, JOINMATRIXROWS_MC ); break; case FN_JoinMatrixColumns: //Sub Procedure rc_joinMatrixColumns( JOINMATRIXCOLUMNS_MA, JOINMATRIXCOLUMNS_MB, JOINMATRIXCOLUMNS_MC ); break; case FN_ClipMatrix: //Sub Procedure rc_clipMatrix( CLIPMATRIX_MA, CLIPMATRIX_R, CLIPMATRIX_C, CLIPMATRIX_NUM_ROWS, CLIPMATRIX_NUM_COLS, CLIPMATRIX_MB ); break; case FN_SetMatrixTranslation: //Sub Procedure rc_setMatrixTranslation( SETMATRIXTRANSLATION_MA, SETMATRIXTRANSLATION_X, SETMATRIXTRANSLATION_Y, SETMATRIXTRANSLATION_Z ); break; case FN_SetMatrixRotation: //Sub Procedure rc_setMatrixRotation( SETMATRIXROTATION_MA, SETMATRIXROTATION_X, SETMATRIXROTATION_Y, SETMATRIXROTATION_Z ); break; case FN_SetMatrixScale: //Sub Procedure rc_setMatrixScale( SETMATRIXSCALE_MA, SETMATRIXSCALE_X, SETMATRIXSCALE_Y, SETMATRIXSCALE_Z ); break; case FN_GetMatrixTranslation: //Sub Procedure rc_getMatrixTranslation( GETMATRIXTRANSLATION_MA, &GETMATRIXTRANSLATION_X, &GETMATRIXTRANSLATION_Y, &GETMATRIXTRANSLATION_Z ); break; case FN_GetMatrixRotation: //Sub Procedure rc_getMatrixRotation( GETMATRIXROTATION_MA, &GETMATRIXROTATION_X, &GETMATRIXROTATION_Y, &GETMATRIXROTATION_Z ); break; case FN_GetMatrixScale: //Sub Procedure rc_getMatrixScale( GETMATRIXSCALE_MA, &GETMATRIXSCALE_X, &GETMATRIXSCALE_Y, &GETMATRIXSCALE_Z ); break; case FN_GetClipboardText$: //String Function rc_push_str(rc_getClipboardText( )); break; case FN_SetClipboardText: //Sub Procedure rc_setClipboardText( SETCLIPBOARDTEXT_TXT$ ); break; case FN_HasClipboardText: //Number Function rc_push_num(rc_hasClipboardText( )); break; case FN_ReadInput_Start: //Sub Procedure rc_readInput_Start( ); break; case FN_ReadInput_Stop: //Sub Procedure rc_readInput_Stop( ); break; case FN_ReadInput_Text$: //String Function rc_push_str(rc_readInput_Text( )); break; case FN_ReadInput_SetText: //Sub Procedure rc_readInput_SetText( READINPUT_SETTEXT_TXT$ ); break; case FN_ReadInput_ToggleBackspace: //Sub Procedure rc_readInput_ToggleBackspace( READINPUT_TOGGLEBACKSPACE_FLAG ); break; case FN_CreateSprite: //Number Function rc_push_num(rc_createSprite( CREATESPRITE_IMG )); break; case FN_DeleteSprite: //Sub Procedure rc_deleteSprite( DELETESPRITE_SPRITE ); break; case FN_SetSpritePosition: //Sub Procedure rc_setSpritePosition( SETSPRITEPOSITION_SPRITE, SETSPRITEPOSITION_X, SETSPRITEPOSITION_Y ); break; case FN_LoadMesh: //Number Function rc_push_num(rc_loadMesh( LOADMESH_MESH_FILE$ )); break; case FN_DeleteMesh: //Sub Procedure rc_deleteMesh( DELETEMESH_MESH ); break; case FN_CreateMesh: //Number Function rc_push_num(rc_createMesh( )); break; case FN_AddMeshBuffer: //Sub Procedure rc_addMeshBuffer( ADDMESHBUFFER_MESH, ADDMESHBUFFER_VERTEX_COUNT, &ADDMESHBUFFER_VERTEX_DATA, &ADDMESHBUFFER_NORMAL_DATA, &ADDMESHBUFFER_UV_DATA, ADDMESHBUFFER_INDEX_COUNT, &ADDMESHBUFFER_INDEX_DATA ); break; case FN_LoadMeshFromArchive: //Number Function rc_push_num(rc_loadMeshFromArchive( LOADMESHFROMARCHIVE_ARCHIVE$, LOADMESHFROMARCHIVE_MESH_FILE$ )); break; case FN_CreateMeshActor: //Number Function rc_push_num(rc_createMeshActor( CREATEMESHACTOR_MESH )); break; case FN_CreateMeshOctreeActor: //Number Function rc_push_num(rc_createMeshOctreeActor( CREATEMESHOCTREEACTOR_MESH )); break; case FN_CreateCubeActor: //Number Function rc_push_num(rc_createCubeActor( CREATECUBEACTOR_CUBE_SIZE )); break; case FN_CreateSphereActor: //Number Function rc_push_num(rc_createSphereActor( CREATESPHEREACTOR_RADIUS )); break; case FN_CreateWaterPlaneActor: //Number Function rc_push_num(rc_createWaterPlaneActor( CREATEWATERPLANEACTOR_W, CREATEWATERPLANEACTOR_H )); break; case FN_CreateLightActor: //Number Function rc_push_num(rc_createLightActor( )); break; case FN_CreateBillboardActor: //Number Function rc_push_num(rc_createBillboardActor( )); break; case FN_CreateTerrainActor: //Number Function rc_push_num(rc_createTerrainActor( CREATETERRAINACTOR_HMAP_FILE$ )); break; case FN_DeleteActor: //Sub Procedure rc_deleteActor( DELETEACTOR_ACTOR ); break; case FN_GetActorTransform: //Sub Procedure rc_getActorTransform( GETACTORTRANSFORM_ACTOR, GETACTORTRANSFORM_MATRIX ); break; case FN_SetActorPosition: //Sub Procedure rc_setActorPosition( SETACTORPOSITION_ACTOR, SETACTORPOSITION_X, SETACTORPOSITION_Y, SETACTORPOSITION_Z ); break; case FN_TranslateActor: //Sub Procedure rc_translateActor( TRANSLATEACTOR_ACTOR, TRANSLATEACTOR_X, TRANSLATEACTOR_Y, TRANSLATEACTOR_Z ); break; case FN_TranslateActorWorld: //Sub Procedure rc_translateActorWorld( TRANSLATEACTORWORLD_ACTOR, TRANSLATEACTORWORLD_X, TRANSLATEACTORWORLD_Y, TRANSLATEACTORWORLD_Z ); break; case FN_GetActorPosition: //Sub Procedure rc_getActorPosition( GETACTORPOSITION_ACTOR, &GETACTORPOSITION_X, &GETACTORPOSITION_Y, &GETACTORPOSITION_Z ); break; case FN_SetActorScale: //Sub Procedure rc_setActorScale( SETACTORSCALE_ACTOR, SETACTORSCALE_X, SETACTORSCALE_Y, SETACTORSCALE_Z ); break; case FN_ScaleActor: //Sub Procedure rc_scaleActor( SCALEACTOR_ACTOR, SCALEACTOR_X, SCALEACTOR_Y, SCALEACTOR_Z ); break; case FN_GetActorScale: //Sub Procedure rc_getActorScale( GETACTORSCALE_ACTOR, &GETACTORSCALE_X, &GETACTORSCALE_Y, &GETACTORSCALE_Z ); break; case FN_SetActorRotation: //Sub Procedure rc_setActorRotation( SETACTORROTATION_ACTOR, SETACTORROTATION_X, SETACTORROTATION_Y, SETACTORROTATION_Z ); break; case FN_RotateActor: //Sub Procedure rc_rotateActor( ROTATEACTOR_ACTOR, ROTATEACTOR_X, ROTATEACTOR_Y, ROTATEACTOR_Z ); break; case FN_GetActorRotation: //Sub Procedure rc_getActorRotation( GETACTORROTATION_ACTOR, &GETACTORROTATION_X, &GETACTORROTATION_Y, &GETACTORROTATION_Z ); break; case FN_SetActorVisible: //Sub Procedure rc_setActorVisible( SETACTORVISIBLE_ACTOR, SETACTORVISIBLE_FLAG ); break; case FN_ActorIsVisible: //Number Function rc_push_num(rc_actorIsVisible( ACTORISVISIBLE_ACTOR )); break; case FN_SetActorAutoCulling: //Sub Procedure rc_setActorAutoCulling( SETACTORAUTOCULLING_ACTOR, SETACTORAUTOCULLING_CULL_TYPE ); break; case FN_GetActorAutoCulling: //Number Function rc_push_num(rc_getActorAutoCulling( GETACTORAUTOCULLING_ACTOR )); break; case FN_AddActorShadow: //Sub Procedure rc_addActorShadow( ADDACTORSHADOW_ACTOR ); break; case FN_RemoveActorShadow: //Sub Procedure rc_removeActorShadow( REMOVEACTORSHADOW_ACTOR ); break; case FN_SetGravity3D: //Sub Procedure rc_setGravity3D( SETGRAVITY3D_X, SETGRAVITY3D_Y, SETGRAVITY3D_Z ); break; case FN_GetGravity3D: //Sub Procedure rc_getGravity3D( &GETGRAVITY3D_X, &GETGRAVITY3D_Y, &GETGRAVITY3D_Z ); break; case FN_SetActorCollisionShape: //Sub Procedure rc_setActorCollisionShape( SETACTORCOLLISIONSHAPE_ACTOR, SETACTORCOLLISIONSHAPE_SHAPE_TYPE, SETACTORCOLLISIONSHAPE_MASS ); break; case FN_GetActorCollisionShape: //Number Function rc_push_num(rc_getActorCollisionShape( GETACTORCOLLISIONSHAPE_ACTOR )); break; case FN_SetActorSolid: //Sub Procedure rc_setActorSolid( SETACTORSOLID_ACTOR, SETACTORSOLID_FLAG ); break; case FN_ActorIsSolid: //Number Function rc_push_num(rc_actorIsSolid( ACTORISSOLID_ACTOR )); break; case FN_GetActorCollision: //Number Function rc_push_num(rc_getActorCollision( GETACTORCOLLISION_ACTOR1, GETACTORCOLLISION_ACTOR2 )); break; case FN_SetActorGravity: //Sub Procedure rc_setActorGravity( SETACTORGRAVITY_ACTOR, SETACTORGRAVITY_X, SETACTORGRAVITY_Y, SETACTORGRAVITY_Z ); break; case FN_GetActorGravity: //Sub Procedure rc_getActorGravity( GETACTORGRAVITY_ACTOR, &GETACTORGRAVITY_X, &GETACTORGRAVITY_Y, &GETACTORGRAVITY_Z ); break; case FN_setActorDamping: //Sub Procedure rc_setActorDamping( SETACTORDAMPING_ACTOR, SETACTORDAMPING_LIN_DAMPING, SETACTORDAMPING_ANG_DAMPING ); break; case FN_getActorLinearDamping: //Number Function rc_push_num(rc_getActorLinearDamping( GETACTORLINEARDAMPING_ACTOR )); break; case FN_getActorAngularDamping: //Number Function rc_push_num(rc_getActorAngularDamping( GETACTORANGULARDAMPING_ACTOR )); break; case FN_getActorLinearSleepThreshold: //Number Function rc_push_num(rc_getActorLinearSleepThreshold( GETACTORLINEARSLEEPTHRESHOLD_ACTOR )); break; case FN_getActorAngularSleepThreshold: //Number Function rc_push_num(rc_getActorAngularSleepThreshold( GETACTORANGULARSLEEPTHRESHOLD_ACTOR )); break; case FN_applyActorDamping: //Sub Procedure rc_applyActorDamping( APPLYACTORDAMPING_ACTOR, APPLYACTORDAMPING_TIMESTEP ); break; case FN_setActorMassProperties: //Sub Procedure rc_setActorMassProperties( SETACTORMASSPROPERTIES_ACTOR, SETACTORMASSPROPERTIES_MASS, SETACTORMASSPROPERTIES_INERTIA_X, SETACTORMASSPROPERTIES_INERTIA_Y, SETACTORMASSPROPERTIES_INERTIA_Z ); break; case FN_getActorLinearFactor: //Sub Procedure rc_getActorLinearFactor( GETACTORLINEARFACTOR_ACTOR, &GETACTORLINEARFACTOR_X, &GETACTORLINEARFACTOR_Y, &GETACTORLINEARFACTOR_Z ); break; case FN_setActorLinearFactor: //Sub Procedure rc_setActorLinearFactor( SETACTORLINEARFACTOR_ACTOR, SETACTORLINEARFACTOR_X, SETACTORLINEARFACTOR_Y, SETACTORLINEARFACTOR_Z ); break; case FN_getActorInverseMass: //Number Function rc_push_num(rc_getActorInverseMass( GETACTORINVERSEMASS_ACTOR )); break; case FN_integrateActorVelocities: //Sub Procedure rc_integrateActorVelocities( INTEGRATEACTORVELOCITIES_ACTOR, INTEGRATEACTORVELOCITIES_V_STEP ); break; case FN_applyActorCentralForceLocal: //Sub Procedure rc_applyActorCentralForceLocal( APPLYACTORCENTRALFORCELOCAL_ACTOR, APPLYACTORCENTRALFORCELOCAL_X, APPLYACTORCENTRALFORCELOCAL_Y, APPLYACTORCENTRALFORCELOCAL_Z ); break; case FN_applyActorCentralForceWorld: //Sub Procedure rc_applyActorCentralForceWorld( APPLYACTORCENTRALFORCEWORLD_ACTOR, APPLYACTORCENTRALFORCEWORLD_X, APPLYACTORCENTRALFORCEWORLD_Y, APPLYACTORCENTRALFORCEWORLD_Z ); break; case FN_getActorTotalForce: //Sub Procedure rc_getActorTotalForce( GETACTORTOTALFORCE_ACTOR, &GETACTORTOTALFORCE_X, &GETACTORTOTALFORCE_Y, &GETACTORTOTALFORCE_Z ); break; case FN_getActorTotalTorque: //Sub Procedure rc_getActorTotalTorque( GETACTORTOTALTORQUE_ACTOR, &GETACTORTOTALTORQUE_X, &GETACTORTOTALTORQUE_Y, &GETACTORTOTALTORQUE_Z ); break; case FN_getActorInverseInertiaDiagLocal: //Sub Procedure rc_getActorInverseInertiaDiagLocal( GETACTORINVERSEINERTIADIAGLOCAL_ACTOR, &GETACTORINVERSEINERTIADIAGLOCAL_X, &GETACTORINVERSEINERTIADIAGLOCAL_Y, &GETACTORINVERSEINERTIADIAGLOCAL_Z ); break; case FN_setActorInverseInertiaDiagLocal: //Sub Procedure rc_setActorInverseInertiaDiagLocal( SETACTORINVERSEINERTIADIAGLOCAL_ACTOR, SETACTORINVERSEINERTIADIAGLOCAL_X, SETACTORINVERSEINERTIADIAGLOCAL_Y, SETACTORINVERSEINERTIADIAGLOCAL_Z ); break; case FN_setActorSleepThresholds: //Sub Procedure rc_setActorSleepThresholds( SETACTORSLEEPTHRESHOLDS_ACTOR, SETACTORSLEEPTHRESHOLDS_LINEAR, SETACTORSLEEPTHRESHOLDS_ANGULAR ); break; case FN_applyActorTorqueLocal: //Sub Procedure rc_applyActorTorqueLocal( APPLYACTORTORQUELOCAL_ACTOR, APPLYACTORTORQUELOCAL_X, APPLYACTORTORQUELOCAL_Y, APPLYACTORTORQUELOCAL_Z ); break; case FN_applyActorTorqueWorld: //Sub Procedure rc_applyActorTorqueWorld( APPLYACTORTORQUEWORLD_ACTOR, APPLYACTORTORQUEWORLD_X, APPLYACTORTORQUEWORLD_Y, APPLYACTORTORQUEWORLD_Z ); break; case FN_applyActorForceLocal: //Sub Procedure rc_applyActorForceLocal( APPLYACTORFORCELOCAL_ACTOR, APPLYACTORFORCELOCAL_X, APPLYACTORFORCELOCAL_Y, APPLYACTORFORCELOCAL_Z, APPLYACTORFORCELOCAL_REL_X, APPLYACTORFORCELOCAL_REL_Y, APPLYACTORFORCELOCAL_REL_Z ); break; case FN_applyActorForceWorld: //Sub Procedure rc_applyActorForceWorld( APPLYACTORFORCEWORLD_ACTOR, APPLYACTORFORCEWORLD_X, APPLYACTORFORCEWORLD_Y, APPLYACTORFORCEWORLD_Z, APPLYACTORFORCEWORLD_REL_X, APPLYACTORFORCEWORLD_REL_Y, APPLYACTORFORCEWORLD_REL_Z ); break; case FN_applyActorCentralImpulseLocal: //Sub Procedure rc_applyActorCentralImpulseLocal( APPLYACTORCENTRALIMPULSELOCAL_ACTOR, APPLYACTORCENTRALIMPULSELOCAL_X, APPLYACTORCENTRALIMPULSELOCAL_Y, APPLYACTORCENTRALIMPULSELOCAL_Z ); break; case FN_applyActorCentralImpulseWorld: //Sub Procedure rc_applyActorCentralImpulseWorld( APPLYACTORCENTRALIMPULSEWORLD_ACTOR, APPLYACTORCENTRALIMPULSEWORLD_X, APPLYACTORCENTRALIMPULSEWORLD_Y, APPLYACTORCENTRALIMPULSEWORLD_Z ); break; case FN_applyActorTorqueImpulseLocal: //Sub Procedure rc_applyActorTorqueImpulseLocal( APPLYACTORTORQUEIMPULSELOCAL_ACTOR, APPLYACTORTORQUEIMPULSELOCAL_X, APPLYACTORTORQUEIMPULSELOCAL_Y, APPLYACTORTORQUEIMPULSELOCAL_Z ); break; case FN_applyActorTorqueImpulseWorld: //Sub Procedure rc_applyActorTorqueImpulseWorld( APPLYACTORTORQUEIMPULSEWORLD_ACTOR, APPLYACTORTORQUEIMPULSEWORLD_X, APPLYACTORTORQUEIMPULSEWORLD_Y, APPLYACTORTORQUEIMPULSEWORLD_Z ); break; case FN_applyActorImpulseLocal: //Sub Procedure rc_applyActorImpulseLocal( APPLYACTORIMPULSELOCAL_ACTOR, APPLYACTORIMPULSELOCAL_X, APPLYACTORIMPULSELOCAL_Y, APPLYACTORIMPULSELOCAL_Z, APPLYACTORIMPULSELOCAL_REL_X, APPLYACTORIMPULSELOCAL_REL_Y, APPLYACTORIMPULSELOCAL_REL_Z ); break; case FN_applyActorImpulseWorld: //Sub Procedure rc_applyActorImpulseWorld( APPLYACTORIMPULSEWORLD_ACTOR, APPLYACTORIMPULSEWORLD_X, APPLYACTORIMPULSEWORLD_Y, APPLYACTORIMPULSEWORLD_Z, APPLYACTORIMPULSEWORLD_REL_X, APPLYACTORIMPULSEWORLD_REL_Y, APPLYACTORIMPULSEWORLD_REL_Z ); break; case FN_clearActorForces: //Sub Procedure rc_clearActorForces( CLEARACTORFORCES_ACTOR ); break; case FN_updateActorInertiaTensor: //Sub Procedure rc_updateActorInertiaTensor( UPDATEACTORINERTIATENSOR_ACTOR ); break; case FN_getActorCOMPosition: //Sub Procedure rc_getActorCOMPosition( GETACTORCOMPOSITION_ACTOR, &GETACTORCOMPOSITION_X, &GETACTORCOMPOSITION_Y, &GETACTORCOMPOSITION_Z ); break; case FN_getActorRotationQ: //Sub Procedure rc_getActorRotationQ( GETACTORROTATIONQ_ACTOR, &GETACTORROTATIONQ_X, &GETACTORROTATIONQ_Y, &GETACTORROTATIONQ_Z, &GETACTORROTATIONQ_W ); break; case FN_getActorLinearVelocity: //Sub Procedure rc_getActorLinearVelocity( GETACTORLINEARVELOCITY_ACTOR, &GETACTORLINEARVELOCITY_X, &GETACTORLINEARVELOCITY_Y, &GETACTORLINEARVELOCITY_Z ); break; case FN_getActorAngularVelocity: //Sub Procedure rc_getActorAngularVelocity( GETACTORANGULARVELOCITY_ACTOR, &GETACTORANGULARVELOCITY_X, &GETACTORANGULARVELOCITY_Y, &GETACTORANGULARVELOCITY_Z ); break; case FN_setActorLinearVelocityLocal: //Sub Procedure rc_setActorLinearVelocityLocal( SETACTORLINEARVELOCITYLOCAL_ACTOR, SETACTORLINEARVELOCITYLOCAL_X, SETACTORLINEARVELOCITYLOCAL_Y, SETACTORLINEARVELOCITYLOCAL_Z ); break; case FN_setActorLinearVelocityWorld: //Sub Procedure rc_setActorLinearVelocityWorld( SETACTORLINEARVELOCITYWORLD_ACTOR, SETACTORLINEARVELOCITYWORLD_X, SETACTORLINEARVELOCITYWORLD_Y, SETACTORLINEARVELOCITYWORLD_Z ); break; case FN_setActorAngularVelocityLocal: //Sub Procedure rc_setActorAngularVelocityLocal( SETACTORANGULARVELOCITYLOCAL_ACTOR, SETACTORANGULARVELOCITYLOCAL_X, SETACTORANGULARVELOCITYLOCAL_Y, SETACTORANGULARVELOCITYLOCAL_Z ); break; case FN_setActorAngularVelocityWorld: //Sub Procedure rc_setActorAngularVelocityWorld( SETACTORANGULARVELOCITYWORLD_ACTOR, SETACTORANGULARVELOCITYWORLD_X, SETACTORANGULARVELOCITYWORLD_Y, SETACTORANGULARVELOCITYWORLD_Z ); break; case FN_getActorLocalPointVelocity: //Sub Procedure rc_getActorLocalPointVelocity( GETACTORLOCALPOINTVELOCITY_ACTOR, GETACTORLOCALPOINTVELOCITY_REL_X, GETACTORLOCALPOINTVELOCITY_REL_Y, GETACTORLOCALPOINTVELOCITY_REL_Z, &GETACTORLOCALPOINTVELOCITY_X, &GETACTORLOCALPOINTVELOCITY_Y, &GETACTORLOCALPOINTVELOCITY_Z ); break; case FN_getActorLinearVelocityLocal: //Sub Procedure rc_getActorLinearVelocityLocal( GETACTORLINEARVELOCITYLOCAL_ACTOR, &GETACTORLINEARVELOCITYLOCAL_X, &GETACTORLINEARVELOCITYLOCAL_Y, &GETACTORLINEARVELOCITYLOCAL_Z ); break; case FN_getActorAngularVelocityLocal: //Sub Procedure rc_getActorAngularVelocityLocal( GETACTORANGULARVELOCITYLOCAL_ACTOR, &GETACTORANGULARVELOCITYLOCAL_X, &GETACTORANGULARVELOCITYLOCAL_Y, &GETACTORANGULARVELOCITYLOCAL_Z ); break; case FN_getActorAABB: //Sub Procedure rc_getActorAABB( GETACTORAABB_ACTOR, &GETACTORAABB_MIN_X, &GETACTORAABB_MIN_Y, &GETACTORAABB_MIN_Z, &GETACTORAABB_MAX_X, &GETACTORAABB_MAX_Y, &GETACTORAABB_MAX_Z ); break; case FN_computeActorImpulseDenominator: //Number Function rc_push_num(rc_computeActorImpulseDenominator( COMPUTEACTORIMPULSEDENOMINATOR_ACTOR, COMPUTEACTORIMPULSEDENOMINATOR_POS_X, COMPUTEACTORIMPULSEDENOMINATOR_POS_Y, COMPUTEACTORIMPULSEDENOMINATOR_POS_Z, COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_X, COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_Y, COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_Z )); break; case FN_computeActorAngularImpulseDenominator: //Number Function rc_push_num(rc_computeActorAngularImpulseDenominator( COMPUTEACTORANGULARIMPULSEDENOMINATOR_ACTOR, COMPUTEACTORANGULARIMPULSEDENOMINATOR_X, COMPUTEACTORANGULARIMPULSEDENOMINATOR_Y, COMPUTEACTORANGULARIMPULSEDENOMINATOR_Z )); break; case FN_setActorAngularFactor: //Sub Procedure rc_setActorAngularFactor( SETACTORANGULARFACTOR_ACTOR, SETACTORANGULARFACTOR_X, SETACTORANGULARFACTOR_Y, SETACTORANGULARFACTOR_Z ); break; case FN_getActorAngularFactor: //Sub Procedure rc_getActorAngularFactor( GETACTORANGULARFACTOR_ACTOR, &GETACTORANGULARFACTOR_X, &GETACTORANGULARFACTOR_Y, &GETACTORANGULARFACTOR_Z ); break; case FN_computeActorGyroImpulseLocal: //Sub Procedure rc_computeActorGyroImpulseLocal( COMPUTEACTORGYROIMPULSELOCAL_ACTOR, COMPUTEACTORGYROIMPULSELOCAL_DT, &COMPUTEACTORGYROIMPULSELOCAL_X, &COMPUTEACTORGYROIMPULSELOCAL_Y, &COMPUTEACTORGYROIMPULSELOCAL_Z ); break; case FN_computeActorGyroImpulseWorld: //Sub Procedure rc_computeActorGyroImpulseWorld( COMPUTEACTORGYROIMPULSEWORLD_ACTOR, COMPUTEACTORGYROIMPULSEWORLD_DT, &COMPUTEACTORGYROIMPULSEWORLD_X, &COMPUTEACTORGYROIMPULSEWORLD_Y, &COMPUTEACTORGYROIMPULSEWORLD_Z ); break; case FN_getActorLocalInertia: //Sub Procedure rc_getActorLocalInertia( GETACTORLOCALINERTIA_ACTOR, &GETACTORLOCALINERTIA_X, &GETACTORLOCALINERTIA_Y, &GETACTORLOCALINERTIA_Z ); break; case FN_createPointConstraint: //Number Function rc_push_num(rc_createPointConstraint( CREATEPOINTCONSTRAINT_ACTORA, CREATEPOINTCONSTRAINT_PXA, CREATEPOINTCONSTRAINT_PYA, CREATEPOINTCONSTRAINT_PZA )); break; case FN_createPointConstraintEx: //Number Function rc_push_num(rc_createPointConstraintEx( CREATEPOINTCONSTRAINTEX_ACTORA, CREATEPOINTCONSTRAINTEX_ACTORB, CREATEPOINTCONSTRAINTEX_PXA, CREATEPOINTCONSTRAINTEX_PYA, CREATEPOINTCONSTRAINTEX_PZA, CREATEPOINTCONSTRAINTEX_PXB, CREATEPOINTCONSTRAINTEX_PYB, CREATEPOINTCONSTRAINTEX_PZB )); break; case FN_setConstraintPivotA: //Sub Procedure rc_setConstraintPivotA( SETCONSTRAINTPIVOTA_CONSTRAINT_ID, SETCONSTRAINTPIVOTA_X, SETCONSTRAINTPIVOTA_Y, SETCONSTRAINTPIVOTA_Z ); break; case FN_setConstraintPivotB: //Sub Procedure rc_setConstraintPivotB( SETCONSTRAINTPIVOTB_CONSTRAINT_ID, SETCONSTRAINTPIVOTB_X, SETCONSTRAINTPIVOTB_Y, SETCONSTRAINTPIVOTB_Z ); break; case FN_createHingeConstraint: //Number Function rc_push_num(rc_createHingeConstraint( CREATEHINGECONSTRAINT_ACTORA, CREATEHINGECONSTRAINT_PXA, CREATEHINGECONSTRAINT_PYA, CREATEHINGECONSTRAINT_PZA, CREATEHINGECONSTRAINT_AXA, CREATEHINGECONSTRAINT_AYA, CREATEHINGECONSTRAINT_AZA )); break; case FN_createHingeConstraintEx: //Number Function rc_push_num(rc_createHingeConstraintEx( CREATEHINGECONSTRAINTEX_ACTORA, CREATEHINGECONSTRAINTEX_ACTORB, CREATEHINGECONSTRAINTEX_PXA, CREATEHINGECONSTRAINTEX_PYA, CREATEHINGECONSTRAINTEX_PZA, CREATEHINGECONSTRAINTEX_PXB, CREATEHINGECONSTRAINTEX_PYB, CREATEHINGECONSTRAINTEX_PZB, CREATEHINGECONSTRAINTEX_AXA, CREATEHINGECONSTRAINTEX_AYA, CREATEHINGECONSTRAINTEX_AZA, CREATEHINGECONSTRAINTEX_AXB, CREATEHINGECONSTRAINTEX_AYB, CREATEHINGECONSTRAINTEX_AZB )); break; case FN_createSlideConstraint: //Number Function rc_push_num(rc_createSlideConstraint( CREATESLIDECONSTRAINT_ACTORA, CREATESLIDECONSTRAINT_FRAMEINB_MATRIX, CREATESLIDECONSTRAINT_USELINEARREFERENCEFRAMEA )); break; case FN_createSlideConstraintEx: //Number Function rc_push_num(rc_createSlideConstraintEx( CREATESLIDECONSTRAINTEX_ACTORA, CREATESLIDECONSTRAINTEX_ACTORB, CREATESLIDECONSTRAINTEX_FRAMEINA_MATRIX, CREATESLIDECONSTRAINTEX_FRAMEINB_MATRIX, CREATESLIDECONSTRAINTEX_USELINEARREFERENCEFRAMEA )); break; case FN_createConeConstraint: //Number Function rc_push_num(rc_createConeConstraint( CREATECONECONSTRAINT_ACTORA, CREATECONECONSTRAINT_RBAFRAME_MATRIX )); break; case FN_createConeConstraintEx: //Number Function rc_push_num(rc_createConeConstraintEx( CREATECONECONSTRAINTEX_ACTORA, CREATECONECONSTRAINTEX_ACTORB, CREATECONECONSTRAINTEX_RBAFRAME_MATRIX, CREATECONECONSTRAINTEX_RBBFRAME_MATRIX )); break; case FN_deleteConstraint: //Sub Procedure rc_deleteConstraint( DELETECONSTRAINT_CONSTRAINT_ID ); break; case FN_getConstraintFrameOffsetA: //Sub Procedure rc_getConstraintFrameOffsetA( GETCONSTRAINTFRAMEOFFSETA_CONSTRAINT_ID, & GETCONSTRAINTFRAMEOFFSETA_X, & GETCONSTRAINTFRAMEOFFSETA_Y, & GETCONSTRAINTFRAMEOFFSETA_Z, & GETCONSTRAINTFRAMEOFFSETA_RX, & GETCONSTRAINTFRAMEOFFSETA_RY, & GETCONSTRAINTFRAMEOFFSETA_RZ ); break; case FN_getConstraintFrameOffsetB: //Sub Procedure rc_getConstraintFrameOffsetB( GETCONSTRAINTFRAMEOFFSETB_CONSTRAINT_ID, & GETCONSTRAINTFRAMEOFFSETB_X, & GETCONSTRAINTFRAMEOFFSETB_Y, & GETCONSTRAINTFRAMEOFFSETB_Z, & GETCONSTRAINTFRAMEOFFSETB_RX, & GETCONSTRAINTFRAMEOFFSETB_RY, & GETCONSTRAINTFRAMEOFFSETB_RZ ); break; case FN_useConstraintFrameOffset: //Sub Procedure rc_useConstraintFrameOffset( USECONSTRAINTFRAMEOFFSET_CONSTRAINT_ID, USECONSTRAINTFRAMEOFFSET_FLAG ); break; case FN_getHingeAngle: //Number Function rc_push_num(rc_getHingeAngle( GETHINGEANGLE_CONSTRAINT_ID )); break; case FN_getHingeAngleEx: //Number Function rc_push_num(rc_getHingeAngleEx( GETHINGEANGLEEX_CONSTRAINT_ID, GETHINGEANGLEEX_T_MATRIXA, GETHINGEANGLEEX_T_MATRIXB )); break; case FN_getConstraintBreakingImpulseThreshold: //Number Function rc_push_num(rc_getConstraintBreakingImpulseThreshold( GETCONSTRAINTBREAKINGIMPULSETHRESHOLD_CONSTRAINT_ID )); break; case FN_getConstraintAFrame: //Number Function rc_push_num(rc_getConstraintAFrame( GETCONSTRAINTAFRAME_CONSTRAINT_ID, GETCONSTRAINTAFRAME_MA )); break; case FN_getConstraintBFrame: //Number Function rc_push_num(rc_getConstraintBFrame( GETCONSTRAINTBFRAME_CONSTRAINT_ID, GETCONSTRAINTBFRAME_MA )); break; case FN_setConstraintAxis: //Sub Procedure rc_setConstraintAxis( SETCONSTRAINTAXIS_CONSTRAINT_ID, SETCONSTRAINTAXIS_X, SETCONSTRAINTAXIS_Y, SETCONSTRAINTAXIS_Z ); break; case FN_setConstraintBreakingImpulseThreshold: //Sub Procedure rc_setConstraintBreakingImpulseThreshold( SETCONSTRAINTBREAKINGIMPULSETHRESHOLD_CONSTRAINT_ID, SETCONSTRAINTBREAKINGIMPULSETHRESHOLD_THRESHOLD ); break; case FN_setConstraintFrames: //Sub Procedure rc_setConstraintFrames( SETCONSTRAINTFRAMES_CONSTRAINT_ID, SETCONSTRAINTFRAMES_FRAMEA_MATRIX, SETCONSTRAINTFRAMES_FRAMEB_MATRIX ); break; case FN_setHingeLimit: //Sub Procedure rc_setHingeLimit( SETHINGELIMIT_CONSTRAINT_ID, SETHINGELIMIT_LOW, SETHINGELIMIT_HIGH, SETHINGELIMIT_SOFTNESS, SETHINGELIMIT_BIAS_FACTOR, SETHINGELIMIT_RELAXATION_FACTOR ); break; case FN_setConeLimit: //Sub Procedure rc_setConeLimit( SETCONELIMIT_CONSTRAINT_ID, SETCONELIMIT_SWINGSPAN1, SETCONELIMIT_SWINGSPAN2, SETCONELIMIT_TWISTSPAN, SETCONELIMIT_SOFTNESS, SETCONELIMIT_BIAS_FACTOR, SETCONELIMIT_RELAXATION_FACTOR ); break; case FN_getConstraintLimitBiasFactor: //Number Function rc_push_num(rc_getConstraintLimitBiasFactor( GETCONSTRAINTLIMITBIASFACTOR_CONSTRAINT_ID )); break; case FN_getLimitRelaxationFactor: //Number Function rc_push_num(rc_getLimitRelaxationFactor( GETLIMITRELAXATIONFACTOR_CONSTRAINT_ID )); break; case FN_getConstraintLimitSign: //Number Function rc_push_num(rc_getConstraintLimitSign( GETCONSTRAINTLIMITSIGN_CONSTRAINT_ID )); break; case FN_getHingeSolveLimit: //Number Function rc_push_num(rc_getHingeSolveLimit( GETHINGESOLVELIMIT_CONSTRAINT_ID )); break; case FN_useHingeReferenceFrameA: //Sub Procedure rc_useHingeReferenceFrameA( USEHINGEREFERENCEFRAMEA_CONSTRAINT_ID, USEHINGEREFERENCEFRAMEA_FLAG ); break; case FN_getConstraintAppliedImpulse: //Number Function rc_push_num(rc_getConstraintAppliedImpulse( GETCONSTRAINTAPPLIEDIMPULSE_CONSTRAINT_ID )); break; case FN_getConstraintFixedActor: //Number Function rc_push_num(rc_getConstraintFixedActor( GETCONSTRAINTFIXEDACTOR_CONSTRAINT_ID )); break; case FN_getConstraintPivotA: //Sub Procedure rc_getConstraintPivotA( GETCONSTRAINTPIVOTA_CONSTRAINT_ID, & GETCONSTRAINTPIVOTA_X, & GETCONSTRAINTPIVOTA_Y, & GETCONSTRAINTPIVOTA_Z ); break; case FN_getConstraintPivotB: //Sub Procedure rc_getConstraintPivotB( GETCONSTRAINTPIVOTB_CONSTRAINT_ID, & GETCONSTRAINTPIVOTB_X, & GETCONSTRAINTPIVOTB_Y, & GETCONSTRAINTPIVOTB_Z ); break; case FN_getConstraintActorA: //Number Function rc_push_num(rc_getConstraintActorA( GETCONSTRAINTACTORA_CONSTRAINT_ID )); break; case FN_getConstraintActorB: //Number Function rc_push_num(rc_getConstraintActorB( GETCONSTRAINTACTORB_CONSTRAINT_ID )); break; case FN_setConstraintSolverIterations: //Sub Procedure rc_setConstraintSolverIterations( SETCONSTRAINTSOLVERITERATIONS_CONSTRAINT_ID, SETCONSTRAINTSOLVERITERATIONS_NUM ); break; case FN_getConstraintBiasFactor: //Number Function rc_push_num(rc_getConstraintBiasFactor( GETCONSTRAINTBIASFACTOR_CONSTRAINT_ID )); break; case FN_getConstraintDamping: //Number Function rc_push_num(rc_getConstraintDamping( GETCONSTRAINTDAMPING_CONSTRAINT_ID )); break; case FN_getConstraintFixThresh: //Number Function rc_push_num(rc_getConstraintFixThresh( GETCONSTRAINTFIXTHRESH_CONSTRAINT_ID )); break; case FN_getConstraintLimit: //Number Function rc_push_num(rc_getConstraintLimit( GETCONSTRAINTLIMIT_CONSTRAINT_ID, GETCONSTRAINTLIMIT_LIMIT_INDEX )); break; case FN_getConstraintLimitSoftness: //Number Function rc_push_num(rc_getConstraintLimitSoftness( GETCONSTRAINTLIMITSOFTNESS_CONSTRAINT_ID )); break; case FN_getConstraintSolverIterations: //Number Function rc_push_num(rc_getConstraintSolverIterations( GETCONSTRAINTSOLVERITERATIONS_CONSTRAINT_ID )); break; case FN_getConstraintAnglePoint: //Sub Procedure rc_getConstraintAnglePoint( GETCONSTRAINTANGLEPOINT_CONSTRAINT_ID, GETCONSTRAINTANGLEPOINT_ANGLE, GETCONSTRAINTANGLEPOINT_C_LEN, & GETCONSTRAINTANGLEPOINT_X, & GETCONSTRAINTANGLEPOINT_Y, & GETCONSTRAINTANGLEPOINT_Z ); break; case FN_getConstraintAngularOnly: //Number Function rc_push_num(rc_getConstraintAngularOnly( GETCONSTRAINTANGULARONLY_CONSTRAINT_ID )); break; case FN_getConstraintSolveSwingLimit: //Number Function rc_push_num(rc_getConstraintSolveSwingLimit( GETCONSTRAINTSOLVESWINGLIMIT_CONSTRAINT_ID )); break; case FN_getConstraintSolveTwistLimit: //Number Function rc_push_num(rc_getConstraintSolveTwistLimit( GETCONSTRAINTSOLVETWISTLIMIT_CONSTRAINT_ID )); break; case FN_getConstraintSolveLimit: //Number Function rc_push_num(rc_getConstraintSolveLimit( GETCONSTRAINTSOLVELIMIT_CONSTRAINT_ID )); break; case FN_getConstraintSwingSpan1: //Number Function rc_push_num(rc_getConstraintSwingSpan1( GETCONSTRAINTSWINGSPAN1_CONSTRAINT_ID )); break; case FN_getConstraintSwingSpan2: //Number Function rc_push_num(rc_getConstraintSwingSpan2( GETCONSTRAINTSWINGSPAN2_CONSTRAINT_ID )); break; case FN_getConstraintTwistAngle: //Number Function rc_push_num(rc_getConstraintTwistAngle( GETCONSTRAINTTWISTANGLE_CONSTRAINT_ID )); break; case FN_getConstraintTwistLimitSign: //Number Function rc_push_num(rc_getConstraintTwistLimitSign( GETCONSTRAINTTWISTLIMITSIGN_CONSTRAINT_ID )); break; case FN_getConstraintTwistSpan: //Number Function rc_push_num(rc_getConstraintTwistSpan( GETCONSTRAINTTWISTSPAN_CONSTRAINT_ID )); break; case FN_setConstraintAngularOnly: //Sub Procedure rc_setConstraintAngularOnly( SETCONSTRAINTANGULARONLY_CONSTRAINT_ID, SETCONSTRAINTANGULARONLY_FLAG ); break; case FN_setConstraintDamping: //Sub Procedure rc_setConstraintDamping( SETCONSTRAINTDAMPING_CONSTRAINT_ID, SETCONSTRAINTDAMPING_DAMPING ); break; case FN_setConstraintFixThresh: //Sub Procedure rc_setConstraintFixThresh( SETCONSTRAINTFIXTHRESH_CONSTRAINT_ID, SETCONSTRAINTFIXTHRESH_FIXTHRESH ); break; case FN_getConstraintAnchorA: //Sub Procedure rc_getConstraintAnchorA( GETCONSTRAINTANCHORA_CONSTRAINT_ID, & GETCONSTRAINTANCHORA_X, & GETCONSTRAINTANCHORA_Y, & GETCONSTRAINTANCHORA_Z ); break; case FN_getConstraintAnchorB: //Sub Procedure rc_getConstraintAnchorB( GETCONSTRAINTANCHORB_CONSTRAINT_ID, & GETCONSTRAINTANCHORB_X, & GETCONSTRAINTANCHORB_Y, & GETCONSTRAINTANCHORB_Z ); break; case FN_getConstraintAngDepth: //Number Function rc_push_num(rc_getConstraintAngDepth( GETCONSTRAINTANGDEPTH_CONSTRAINT_ID )); break; case FN_getConstraintAngularPos: //Number Function rc_push_num(rc_getConstraintAngularPos( GETCONSTRAINTANGULARPOS_CONSTRAINT_ID )); break; case FN_getConstraintDampingDirAng: //Number Function rc_push_num(rc_getConstraintDampingDirAng( GETCONSTRAINTDAMPINGDIRANG_CONSTRAINT_ID )); break; case FN_getConstraintDampingDirLin: //Number Function rc_push_num(rc_getConstraintDampingDirLin( GETCONSTRAINTDAMPINGDIRLIN_CONSTRAINT_ID )); break; case FN_getConstraintDampingLimAng: //Number Function rc_push_num(rc_getConstraintDampingLimAng( GETCONSTRAINTDAMPINGLIMANG_CONSTRAINT_ID )); break; case FN_getConstraintDampingLimLin: //Number Function rc_push_num(rc_getConstraintDampingLimLin( GETCONSTRAINTDAMPINGLIMLIN_CONSTRAINT_ID )); break; case FN_getConstraintDampingOrthoAng: //Number Function rc_push_num(rc_getConstraintDampingOrthoAng( GETCONSTRAINTDAMPINGORTHOANG_CONSTRAINT_ID )); break; case FN_getConstraintDampingOrthoLin: //Number Function rc_push_num(rc_getConstraintDampingOrthoLin( GETCONSTRAINTDAMPINGORTHOLIN_CONSTRAINT_ID )); break; case FN_getConstraintLinearPos: //Number Function rc_push_num(rc_getConstraintLinearPos( GETCONSTRAINTLINEARPOS_CONSTRAINT_ID )); break; case FN_getConstraintLinDepth: //Number Function rc_push_num(rc_getConstraintLinDepth( GETCONSTRAINTLINDEPTH_CONSTRAINT_ID )); break; case FN_getConstraintLowerAngLimit: //Number Function rc_push_num(rc_getConstraintLowerAngLimit( GETCONSTRAINTLOWERANGLIMIT_CONSTRAINT_ID )); break; case FN_getConstraintLowerLinLimit: //Number Function rc_push_num(rc_getConstraintLowerLinLimit( GETCONSTRAINTLOWERLINLIMIT_CONSTRAINT_ID )); break; case FN_getConstraintRestitutionDirAng: //Number Function rc_push_num(rc_getConstraintRestitutionDirAng( GETCONSTRAINTRESTITUTIONDIRANG_CONSTRAINT_ID )); break; case FN_getConstraintRestitutionDirLin: //Number Function rc_push_num(rc_getConstraintRestitutionDirLin( GETCONSTRAINTRESTITUTIONDIRLIN_CONSTRAINT_ID )); break; case FN_getConstraintRestitutionLimAng: //Number Function rc_push_num(rc_getConstraintRestitutionLimAng( GETCONSTRAINTRESTITUTIONLIMANG_CONSTRAINT_ID )); break; case FN_getConstraintRestitutionLimLin: //Number Function rc_push_num(rc_getConstraintRestitutionLimLin( GETCONSTRAINTRESTITUTIONLIMLIN_CONSTRAINT_ID )); break; case FN_getConstraintRestitutionOrthoAng: //Number Function rc_push_num(rc_getConstraintRestitutionOrthoAng( GETCONSTRAINTRESTITUTIONORTHOANG_CONSTRAINT_ID )); break; case FN_getConstraintRestitutionOrthoLin: //Number Function rc_push_num(rc_getConstraintRestitutionOrthoLin( GETCONSTRAINTRESTITUTIONORTHOLIN_CONSTRAINT_ID )); break; case FN_getConstraintSoftnessDirAng: //Number Function rc_push_num(rc_getConstraintSoftnessDirAng( GETCONSTRAINTSOFTNESSDIRANG_CONSTRAINT_ID )); break; case FN_getConstraintSoftnessDirLin: //Number Function rc_push_num(rc_getConstraintSoftnessDirLin( GETCONSTRAINTSOFTNESSDIRLIN_CONSTRAINT_ID )); break; case FN_getConstraintSoftnessLimAng: //Number Function rc_push_num(rc_getConstraintSoftnessLimAng( GETCONSTRAINTSOFTNESSLIMANG_CONSTRAINT_ID )); break; case FN_getConstraintSoftnessLimLin: //Number Function rc_push_num(rc_getConstraintSoftnessLimLin( GETCONSTRAINTSOFTNESSLIMLIN_CONSTRAINT_ID )); break; case FN_getConstraintSoftnessOrthoAng: //Number Function rc_push_num(rc_getConstraintSoftnessOrthoAng( GETCONSTRAINTSOFTNESSORTHOANG_CONSTRAINT_ID )); break; case FN_getConstraintSoftnessOrthoLin: //Number Function rc_push_num(rc_getConstraintSoftnessOrthoLin( GETCONSTRAINTSOFTNESSORTHOLIN_CONSTRAINT_ID )); break; case FN_getConstraintSolveAngLimit: //Number Function rc_push_num(rc_getConstraintSolveAngLimit( GETCONSTRAINTSOLVEANGLIMIT_CONSTRAINT_ID )); break; case FN_getConstraintSolveLinLimit: //Number Function rc_push_num(rc_getConstraintSolveLinLimit( GETCONSTRAINTSOLVELINLIMIT_CONSTRAINT_ID )); break; case FN_getConstraintUpperAngLimit: //Number Function rc_push_num(rc_getConstraintUpperAngLimit( GETCONSTRAINTUPPERANGLIMIT_CONSTRAINT_ID )); break; case FN_getConstraintUpperLinLimit: //Number Function rc_push_num(rc_getConstraintUpperLinLimit( GETCONSTRAINTUPPERLINLIMIT_CONSTRAINT_ID )); break; case FN_getConstraintUseFrameOffset: //Number Function rc_push_num(rc_getConstraintUseFrameOffset( GETCONSTRAINTUSEFRAMEOFFSET_CONSTRAINT_ID )); break; case FN_setConstraintDampingDirAng: //Sub Procedure rc_setConstraintDampingDirAng( SETCONSTRAINTDAMPINGDIRANG_CONSTRAINT_ID, SETCONSTRAINTDAMPINGDIRANG_N ); break; case FN_setConstraintDampingDirLin: //Sub Procedure rc_setConstraintDampingDirLin( SETCONSTRAINTDAMPINGDIRLIN_CONSTRAINT_ID, SETCONSTRAINTDAMPINGDIRLIN_N ); break; case FN_setConstraintDampingLimAng: //Sub Procedure rc_setConstraintDampingLimAng( SETCONSTRAINTDAMPINGLIMANG_CONSTRAINT_ID, SETCONSTRAINTDAMPINGLIMANG_N ); break; case FN_setConstraintDampingLimLin: //Sub Procedure rc_setConstraintDampingLimLin( SETCONSTRAINTDAMPINGLIMLIN_CONSTRAINT_ID, SETCONSTRAINTDAMPINGLIMLIN_N ); break; case FN_setConstraintDampingOrthoAng: //Sub Procedure rc_setConstraintDampingOrthoAng( SETCONSTRAINTDAMPINGORTHOANG_CONSTRAINT_ID, SETCONSTRAINTDAMPINGORTHOANG_N ); break; case FN_setConstraintDampingOrthoLin: //Sub Procedure rc_setConstraintDampingOrthoLin( SETCONSTRAINTDAMPINGORTHOLIN_CONSTRAINT_ID, SETCONSTRAINTDAMPINGORTHOLIN_N ); break; case FN_setConstraintLowerAngLimit: //Sub Procedure rc_setConstraintLowerAngLimit( SETCONSTRAINTLOWERANGLIMIT_CONSTRAINT_ID, SETCONSTRAINTLOWERANGLIMIT_N ); break; case FN_setConstraintLowerLinLimit: //Sub Procedure rc_setConstraintLowerLinLimit( SETCONSTRAINTLOWERLINLIMIT_CONSTRAINT_ID, SETCONSTRAINTLOWERLINLIMIT_N ); break; case FN_setConstraintRestitutionDirAng: //Sub Procedure rc_setConstraintRestitutionDirAng( SETCONSTRAINTRESTITUTIONDIRANG_CONSTRAINT_ID, SETCONSTRAINTRESTITUTIONDIRANG_N ); break; case FN_setConstraintRestitutionDirLin: //Sub Procedure rc_setConstraintRestitutionDirLin( SETCONSTRAINTRESTITUTIONDIRLIN_CONSTRAINT_ID, SETCONSTRAINTRESTITUTIONDIRLIN_N ); break; case FN_setConstraintRestitutionLimAng: //Sub Procedure rc_setConstraintRestitutionLimAng( SETCONSTRAINTRESTITUTIONLIMANG_CONSTRAINT_ID, SETCONSTRAINTRESTITUTIONLIMANG_N ); break; case FN_setConstraintRestitutionLimLin: //Sub Procedure rc_setConstraintRestitutionLimLin( SETCONSTRAINTRESTITUTIONLIMLIN_CONSTRAINT_ID, SETCONSTRAINTRESTITUTIONLIMLIN_N ); break; case FN_setConstraintRestitutionOrthoAng: //Sub Procedure rc_setConstraintRestitutionOrthoAng( SETCONSTRAINTRESTITUTIONORTHOANG_CONSTRAINT_ID, SETCONSTRAINTRESTITUTIONORTHOANG_N ); break; case FN_setConstraintRestitutionOrthoLin: //Sub Procedure rc_setConstraintRestitutionOrthoLin( SETCONSTRAINTRESTITUTIONORTHOLIN_CONSTRAINT_ID, SETCONSTRAINTRESTITUTIONORTHOLIN_N ); break; case FN_setConstraintSoftnessDirAng: //Sub Procedure rc_setConstraintSoftnessDirAng( SETCONSTRAINTSOFTNESSDIRANG_CONSTRAINT_ID, SETCONSTRAINTSOFTNESSDIRANG_N ); break; case FN_setConstraintSoftnessDirLin: //Sub Procedure rc_setConstraintSoftnessDirLin( SETCONSTRAINTSOFTNESSDIRLIN_CONSTRAINT_ID, SETCONSTRAINTSOFTNESSDIRLIN_N ); break; case FN_setConstraintSoftnessLimAng: //Sub Procedure rc_setConstraintSoftnessLimAng( SETCONSTRAINTSOFTNESSLIMANG_CONSTRAINT_ID, SETCONSTRAINTSOFTNESSLIMANG_N ); break; case FN_setConstraintSoftnessLimLin: //Sub Procedure rc_setConstraintSoftnessLimLin( SETCONSTRAINTSOFTNESSLIMLIN_CONSTRAINT_ID, SETCONSTRAINTSOFTNESSLIMLIN_N ); break; case FN_setConstraintSoftnessOrthoAng: //Sub Procedure rc_setConstraintSoftnessOrthoAng( SETCONSTRAINTSOFTNESSORTHOANG_CONSTRAINT_ID, SETCONSTRAINTSOFTNESSORTHOANG_N ); break; case FN_setConstraintSoftnessOrthoLin: //Sub Procedure rc_setConstraintSoftnessOrthoLin( SETCONSTRAINTSOFTNESSORTHOLIN_CONSTRAINT_ID, SETCONSTRAINTSOFTNESSORTHOLIN_N ); break; case FN_setConstraintUpperAngLimit: //Sub Procedure rc_setConstraintUpperAngLimit( SETCONSTRAINTUPPERANGLIMIT_CONSTRAINT_ID, SETCONSTRAINTUPPERANGLIMIT_N ); break; case FN_setConstraintUpperLinLimit: //Sub Procedure rc_setConstraintUpperLinLimit( SETCONSTRAINTUPPERLINLIMIT_CONSTRAINT_ID, SETCONSTRAINTUPPERLINLIMIT_N ); break; case FN_SetCameraPosition: //Sub Procedure rc_setCameraPosition( SETCAMERAPOSITION_X, SETCAMERAPOSITION_Y, SETCAMERAPOSITION_Z ); break; case FN_GetCameraPosition: //Sub Procedure rc_getCameraPosition( &GETCAMERAPOSITION_X, &GETCAMERAPOSITION_Y, &GETCAMERAPOSITION_Z ); break; case FN_TranslateCamera: //Sub Procedure rc_translateCamera( TRANSLATECAMERA_X, TRANSLATECAMERA_Y, TRANSLATECAMERA_Z ); break; case FN_SetCameraRotation: //Sub Procedure rc_setCameraRotation( SETCAMERAROTATION_X, SETCAMERAROTATION_Y, SETCAMERAROTATION_Z ); break; case FN_GetCameraRotation: //Sub Procedure rc_getCameraRotation( &GETCAMERAROTATION_X, &GETCAMERAROTATION_Y, &GETCAMERAROTATION_Z ); break; case FN_RotateCamera: //Sub Procedure rc_rotateCamera( ROTATECAMERA_X, ROTATECAMERA_Y, ROTATECAMERA_Z ); break; case FN_SetCameraFOV: //Sub Procedure rc_setCameraFOV( SETCAMERAFOV_FOV ); break; case FN_GetCameraFOV: //Number Function rc_push_num(rc_getCameraFOV( )); break; case FN_SetCameraAspectRatio: //Sub Procedure rc_setCameraAspectRatio( SETCAMERAASPECTRATIO_ASPECT ); break; case FN_GetCameraAspectRatio: //Number Function rc_push_num(rc_getCameraAspectRatio( )); break; case FN_SetCameraFarValue: //Sub Procedure rc_setCameraFarValue( SETCAMERAFARVALUE_ZF ); break; case FN_GetCameraFarValue: //Number Function rc_push_num(rc_getCameraFarValue( )); break; case FN_SetCameraNearValue: //Sub Procedure rc_setCameraNearValue( SETCAMERANEARVALUE_ZN ); break; case FN_GetCameraNearValue: //Number Function rc_push_num(rc_getCameraNearValue( )); break; case FN_AddSceneSkyBox: //Sub Procedure rc_addSceneSkyBox( ADDSCENESKYBOX_IMG_TOP, ADDSCENESKYBOX_IMG_BOTTOM, ADDSCENESKYBOX_IMG_LEFT, ADDSCENESKYBOX_IMG_RIGHT, ADDSCENESKYBOX_IMG_FRONT, ADDSCENESKYBOX_IMG_BACK ); break; case FN_AddSceneSkyDome: //Sub Procedure rc_addSceneSkyDome( ADDSCENESKYDOME_IMG ); break; case FN_AddSceneSkyDomeEx: //Sub Procedure rc_addSceneSkyDomeEx( ADDSCENESKYDOMEEX_IMG, ADDSCENESKYDOMEEX_HORIRES, ADDSCENESKYDOMEEX_VERTRES, ADDSCENESKYDOMEEX_TXPERCENTAGE, ADDSCENESKYDOMEEX_SPHEREPERCENTAGE, ADDSCENESKYDOMEEX_RADIUS ); break; case FN_RemoveSceneSky: //Sub Procedure rc_removeSceneSky( ); break; case FN_SetWorld3DDeltaTime: //Sub Procedure rc_setWorld3DDeltaTime( SETWORLD3DDELTATIME_DT ); break; case FN_SetWorld3DMaxSubSteps: //Sub Procedure rc_setWorld3DMaxSubSteps( SETWORLD3DMAXSUBSTEPS_STEPS ); break; case FN_SetWorld3DTimeStep: //Sub Procedure rc_setWorld3DTimeStep( SETWORLD3DTIMESTEP_TS ); break; case FN_startParticleEmitter: //Sub Procedure rc_startParticleEmitter( STARTPARTICLEEMITTER_ACTOR ); break; case FN_stopParticleEmitter: //Sub Procedure rc_stopParticleEmitter( STOPPARTICLEEMITTER_ACTOR ); break; case FN_setParticleDirection: //Sub Procedure rc_setParticleDirection( SETPARTICLEDIRECTION_ACTOR, SETPARTICLEDIRECTION_X, SETPARTICLEDIRECTION_Y, SETPARTICLEDIRECTION_Z ); break; case FN_getParticleDirection: //Sub Procedure rc_getParticleDirection( GETPARTICLEDIRECTION_ACTOR, & GETPARTICLEDIRECTION_X, & GETPARTICLEDIRECTION_Y, & GETPARTICLEDIRECTION_Z ); break; case FN_useParticleEveryMeshVertex: //Sub Procedure rc_useParticleEveryMeshVertex( USEPARTICLEEVERYMESHVERTEX_ACTOR, USEPARTICLEEVERYMESHVERTEX_FLAG ); break; case FN_particleIsUsingEveryMeshVertex: //Number Function rc_push_num(rc_particleIsUsingEveryMeshVertex( PARTICLEISUSINGEVERYMESHVERTEX_ACTOR )); break; case FN_setParticleNormalDirectionMod: //Sub Procedure rc_setParticleNormalDirectionMod( SETPARTICLENORMALDIRECTIONMOD_ACTOR, SETPARTICLENORMALDIRECTIONMOD_ND_MOD ); break; case FN_getParticleNormalDirectionMod: //Number Function rc_push_num(rc_getParticleNormalDirectionMod( GETPARTICLENORMALDIRECTIONMOD_ACTOR )); break; case FN_useParticleNormalDirection: //Sub Procedure rc_useParticleNormalDirection( USEPARTICLENORMALDIRECTION_ACTOR, USEPARTICLENORMALDIRECTION_FLAG ); break; case FN_particleIsUsingNormalDirection: //Number Function rc_push_num(rc_particleIsUsingNormalDirection( PARTICLEISUSINGNORMALDIRECTION_ACTOR )); break; case FN_setParticleMesh: //Sub Procedure rc_setParticleMesh( SETPARTICLEMESH_ACTOR, SETPARTICLEMESH_MESH ); break; case FN_setParticleMinParticlesPerSecond: //Sub Procedure rc_setParticleMinParticlesPerSecond( SETPARTICLEMINPARTICLESPERSECOND_ACTOR, SETPARTICLEMINPARTICLESPERSECOND_MINPARTICLESPERSECOND ); break; case FN_getParticleMinParticlesPerSecond: //Number Function rc_push_num(rc_getParticleMinParticlesPerSecond( GETPARTICLEMINPARTICLESPERSECOND_ACTOR )); break; case FN_setParticleMaxParticlesPerSecond: //Sub Procedure rc_setParticleMaxParticlesPerSecond( SETPARTICLEMAXPARTICLESPERSECOND_ACTOR, SETPARTICLEMAXPARTICLESPERSECOND_MAXPARTICLESPERSECOND ); break; case FN_getParticleMaxParticlesPerSecond: //Number Function rc_push_num(rc_getParticleMaxParticlesPerSecond( GETPARTICLEMAXPARTICLESPERSECOND_ACTOR )); break; case FN_setParticleMinStartColor: //Sub Procedure rc_setParticleMinStartColor( SETPARTICLEMINSTARTCOLOR_ACTOR, SETPARTICLEMINSTARTCOLOR_COLOR ); break; case FN_getParticleMinStartColor: //Number Function rc_push_num(rc_getParticleMinStartColor( GETPARTICLEMINSTARTCOLOR_ACTOR )); break; case FN_setParticleMaxStartColor: //Sub Procedure rc_setParticleMaxStartColor( SETPARTICLEMAXSTARTCOLOR_ACTOR, SETPARTICLEMAXSTARTCOLOR_COLOR ); break; case FN_getParticleMaxStartColor: //Number Function rc_push_num(rc_getParticleMaxStartColor( GETPARTICLEMAXSTARTCOLOR_ACTOR )); break; case FN_setParticleMinLife: //Sub Procedure rc_setParticleMinLife( SETPARTICLEMINLIFE_ACTOR, SETPARTICLEMINLIFE_MINLIFE ); break; case FN_getParticleMinLife: //Number Function rc_push_num(rc_getParticleMinLife( GETPARTICLEMINLIFE_ACTOR )); break; case FN_setParticleMaxLife: //Sub Procedure rc_setParticleMaxLife( SETPARTICLEMAXLIFE_ACTOR, SETPARTICLEMAXLIFE_MAXLIFE ); break; case FN_getParticleMaxLife: //Number Function rc_push_num(rc_getParticleMaxLife( GETPARTICLEMAXLIFE_ACTOR )); break; case FN_setParticleMaxAngle: //Sub Procedure rc_setParticleMaxAngle( SETPARTICLEMAXANGLE_ACTOR, SETPARTICLEMAXANGLE_MAXANGLE ); break; case FN_getParticleMaxAngle: //Number Function rc_push_num(rc_getParticleMaxAngle( GETPARTICLEMAXANGLE_ACTOR )); break; case FN_setParticleMinStartSize: //Sub Procedure rc_setParticleMinStartSize( SETPARTICLEMINSTARTSIZE_ACTOR, SETPARTICLEMINSTARTSIZE_W, SETPARTICLEMINSTARTSIZE_H ); break; case FN_getParticleMinStartSize: //Sub Procedure rc_getParticleMinStartSize( GETPARTICLEMINSTARTSIZE_ACTOR, & GETPARTICLEMINSTARTSIZE_W, & GETPARTICLEMINSTARTSIZE_H ); break; case FN_setParticleMaxStartSize: //Sub Procedure rc_setParticleMaxStartSize( SETPARTICLEMAXSTARTSIZE_ACTOR, SETPARTICLEMAXSTARTSIZE_W, SETPARTICLEMAXSTARTSIZE_H ); break; case FN_getParticleMaxStartSize: //Sub Procedure rc_getParticleMaxStartSize( GETPARTICLEMAXSTARTSIZE_ACTOR, & GETPARTICLEMAXSTARTSIZE_W, & GETPARTICLEMAXSTARTSIZE_H ); break; case FN_setParticleCenter: //Sub Procedure rc_setParticleCenter( SETPARTICLECENTER_ACTOR, SETPARTICLECENTER_X, SETPARTICLECENTER_Y, SETPARTICLECENTER_Z ); break; case FN_getParticleCenter: //Sub Procedure rc_getParticleCenter( GETPARTICLECENTER_ACTOR, & GETPARTICLECENTER_X, & GETPARTICLECENTER_Y, & GETPARTICLECENTER_Z ); break; case FN_setParticleRadius: //Sub Procedure rc_setParticleRadius( SETPARTICLERADIUS_ACTOR, SETPARTICLERADIUS_RADIUS ); break; case FN_getParticleRadius: //Number Function rc_push_num(rc_getParticleRadius( GETPARTICLERADIUS_ACTOR )); break; case FN_setParticleRingThickness: //Sub Procedure rc_setParticleRingThickness( SETPARTICLERINGTHICKNESS_ACTOR, SETPARTICLERINGTHICKNESS_RINGTHICKNESS ); break; case FN_getParticleRingThickness: //Number Function rc_push_num(rc_getParticleRingThickness( GETPARTICLERINGTHICKNESS_ACTOR )); break; case FN_setParticleBox: //Sub Procedure rc_setParticleBox( SETPARTICLEBOX_ACTOR, SETPARTICLEBOX_MIN_X, SETPARTICLEBOX_MIN_Y, SETPARTICLEBOX_MIN_Z, SETPARTICLEBOX_MAX_X, SETPARTICLEBOX_MAX_Y, SETPARTICLEBOX_MAX_Z ); break; case FN_getParticleBox: //Sub Procedure rc_getParticleBox( GETPARTICLEBOX_ACTOR, & GETPARTICLEBOX_MIN_X, & GETPARTICLEBOX_MIN_Y, & GETPARTICLEBOX_MIN_Z, & GETPARTICLEBOX_MAX_X, & GETPARTICLEBOX_MAX_Y, & GETPARTICLEBOX_MAX_Z ); break; case FN_setParticleNormal: //Sub Procedure rc_setParticleNormal( SETPARTICLENORMAL_ACTOR, SETPARTICLENORMAL_X, SETPARTICLENORMAL_Y, SETPARTICLENORMAL_Z ); break; case FN_getParticleNormal: //Sub Procedure rc_getParticleNormal( GETPARTICLENORMAL_ACTOR, & GETPARTICLENORMAL_X, & GETPARTICLENORMAL_Y, & GETPARTICLENORMAL_Z ); break; case FN_setParticleLength: //Sub Procedure rc_setParticleLength( SETPARTICLELENGTH_ACTOR, SETPARTICLELENGTH_P_LEN ); break; case FN_getParticleLength: //Number Function rc_push_num(rc_getParticleLength( GETPARTICLELENGTH_ACTOR )); break; case FN_useParticleOutlineOnly: //Sub Procedure rc_useParticleOutlineOnly( USEPARTICLEOUTLINEONLY_ACTOR, USEPARTICLEOUTLINEONLY_FLAG ); break; case FN_particleIsUsingOutlineOnly: //Number Function rc_push_num(rc_particleIsUsingOutlineOnly( PARTICLEISUSINGOUTLINEONLY_ACTOR )); break; case FN_lightIsCastingShadow: //Number Function rc_push_num(rc_lightIsCastingShadow( LIGHTISCASTINGSHADOW_ACTOR )); break; case FN_getLightType: //Number Function rc_push_num(rc_getLightType( GETLIGHTTYPE_ACTOR )); break; case FN_getLightRadius: //Number Function rc_push_num(rc_getLightRadius( GETLIGHTRADIUS_ACTOR )); break; case FN_setLightType: //Sub Procedure rc_setLightType( SETLIGHTTYPE_ACTOR, SETLIGHTTYPE_LIGHT_TYPE ); break; case FN_setLightRadius: //Sub Procedure rc_setLightRadius( SETLIGHTRADIUS_ACTOR, SETLIGHTRADIUS_RADIUS ); break; case FN_setLightShadowCast: //Sub Procedure rc_setLightShadowCast( SETLIGHTSHADOWCAST_ACTOR, SETLIGHTSHADOWCAST_FLAG ); break; case FN_SetLightAmbientColor: //Sub Procedure rc_setLightAmbientColor( SETLIGHTAMBIENTCOLOR_ACTOR, SETLIGHTAMBIENTCOLOR_COLOR ); break; case FN_GetLightAmbientColor: //Number Function rc_push_num(rc_getLightAmbientColor( GETLIGHTAMBIENTCOLOR_ACTOR )); break; case FN_SetLightAttenuation: //Sub Procedure rc_setLightAttenuation( SETLIGHTATTENUATION_ACTOR, SETLIGHTATTENUATION_L_CONSTANT, SETLIGHTATTENUATION_L_LINEAR, SETLIGHTATTENUATION_L_QUADRATIC ); break; case FN_GetLightAttenuation: //Sub Procedure rc_getLightAttenuation( GETLIGHTATTENUATION_ACTOR, &GETLIGHTATTENUATION_CONSTANT, &GETLIGHTATTENUATION_LINEAR, &GETLIGHTATTENUATION_QUADRATIC ); break; case FN_SetLightDiffuseColor: //Sub Procedure rc_setLightDiffuseColor( SETLIGHTDIFFUSECOLOR_ACTOR, SETLIGHTDIFFUSECOLOR_COLOR ); break; case FN_GetLightDiffuseColor: //Number Function rc_push_num(rc_getLightDiffuseColor( GETLIGHTDIFFUSECOLOR_ACTOR )); break; case FN_SetLightFalloff: //Sub Procedure rc_setLightFalloff( SETLIGHTFALLOFF_ACTOR, SETLIGHTFALLOFF_FALLOFF ); break; case FN_GetLightFalloff: //Number Function rc_push_num(rc_getLightFalloff( GETLIGHTFALLOFF_ACTOR )); break; case FN_SetLightInnerCone: //Sub Procedure rc_setLightInnerCone( SETLIGHTINNERCONE_ACTOR, SETLIGHTINNERCONE_ANGLE ); break; case FN_GetLightInnerCone: //Number Function rc_push_num(rc_getLightInnerCone( GETLIGHTINNERCONE_ACTOR )); break; case FN_SetLightOuterCone: //Sub Procedure rc_setLightOuterCone( SETLIGHTOUTERCONE_ACTOR, SETLIGHTOUTERCONE_ANGLE ); break; case FN_GetLightOuterCone: //Number Function rc_push_num(rc_getLightOuterCone( GETLIGHTOUTERCONE_ACTOR )); break; case FN_SetLightSpecularColor: //Sub Procedure rc_setLightSpecularColor( SETLIGHTSPECULARCOLOR_ACTOR, SETLIGHTSPECULARCOLOR_COLOR ); break; case FN_GetLightSpecularColor: //Number Function rc_push_num(rc_getLightSpecularColor( GETLIGHTSPECULARCOLOR_ACTOR )); break; case FN_GetTerrainPatchAABB: //Sub Procedure rc_getTerrainPatchAABB( GETTERRAINPATCHAABB_ACTOR, GETTERRAINPATCHAABB_PATCHX, GETTERRAINPATCHAABB_PATCHZ, &GETTERRAINPATCHAABB_MINX, &GETTERRAINPATCHAABB_MINY, &GETTERRAINPATCHAABB_MINZ, &GETTERRAINPATCHAABB_MAXX, &GETTERRAINPATCHAABB_MAXY, &GETTERRAINPATCHAABB_MAXZ ); break; case FN_GetTerrainPatchLOD: //Number Function rc_push_num(rc_getTerrainPatchLOD( GETTERRAINPATCHLOD_ACTOR, GETTERRAINPATCHLOD_PATCHX, GETTERRAINPATCHLOD_PATCHZ )); break; case FN_GetTerrainHeight: //Number Function rc_push_num(rc_getTerrainHeight( GETTERRAINHEIGHT_ACTOR, GETTERRAINHEIGHT_PATCHX, GETTERRAINHEIGHT_PATCHZ )); break; case FN_GetTerrainCenter: //Sub Procedure rc_getTerrainCenter( GETTERRAINCENTER_ACTOR, &GETTERRAINCENTER_X, &GETTERRAINCENTER_Y, &GETTERRAINCENTER_Z ); break; case FN_SetTerrainLODDistance: //Sub Procedure rc_setTerrainLODDistance( SETTERRAINLODDISTANCE_ACTOR, SETTERRAINLODDISTANCE_LOD, SETTERRAINLODDISTANCE_DISTANCE ); break; case FN_ScaleTerrainTexture: //Sub Procedure rc_scaleTerrainTexture( SCALETERRAINTEXTURE_ACTOR, SCALETERRAINTEXTURE_SCALE, SCALETERRAINTEXTURE_SCALE2 ); break; case FN_SetTerrainCameraMovementDelta: //Sub Procedure rc_setTerrainCameraMovementDelta( SETTERRAINCAMERAMOVEMENTDELTA_ACTOR, SETTERRAINCAMERAMOVEMENTDELTA_DELTA ); break; case FN_SetTerrainCameraRotationDelta: //Sub Procedure rc_setTerrainCameraRotationDelta( SETTERRAINCAMERAROTATIONDELTA_ACTOR, SETTERRAINCAMERAROTATIONDELTA_DELTA ); break; case FN_SetTerrainPatchLOD: //Sub Procedure rc_setTerrainPatchLOD( SETTERRAINPATCHLOD_ACTOR, SETTERRAINPATCHLOD_PATCHX, SETTERRAINPATCHLOD_PATCHZ, SETTERRAINPATCHLOD_LOD ); break; case FN_setWaterWindForce: //Sub Procedure rc_setWaterWindForce( SETWATERWINDFORCE_ACTOR, SETWATERWINDFORCE_F ); break; case FN_getWaterWindForce: //Number Function rc_push_num(rc_getWaterWindForce( GETWATERWINDFORCE_ACTOR )); break; case FN_setWaterWaveHeight: //Sub Procedure rc_setWaterWaveHeight( SETWATERWAVEHEIGHT_ACTOR, SETWATERWAVEHEIGHT_H ); break; case FN_getWaterWaveHeight: //Number Function rc_push_num(rc_getWaterWaveHeight( GETWATERWAVEHEIGHT_ACTOR )); break; case FN_setWaterWindDirection: //Sub Procedure rc_setWaterWindDirection( SETWATERWINDDIRECTION_ACTOR, SETWATERWINDDIRECTION_X, SETWATERWINDDIRECTION_Z ); break; case FN_getWaterWindDirection: //Sub Procedure rc_getWaterWindDirection( GETWATERWINDDIRECTION_ACTOR, &GETWATERWINDDIRECTION_X, &GETWATERWINDDIRECTION_Z ); break; case FN_setWaterColor: //Sub Procedure rc_setWaterColor( SETWATERCOLOR_ACTOR, SETWATERCOLOR_C ); break; case FN_getWaterColor: //Number Function rc_push_num(rc_getWaterColor( GETWATERCOLOR_ACTOR )); break; case FN_setWaterColorBlendFactor: //Sub Procedure rc_setWaterColorBlendFactor( SETWATERCOLORBLENDFACTOR_ACTOR, SETWATERCOLORBLENDFACTOR_CBFACTOR ); break; case FN_getWaterColorBlendFactor: //Number Function rc_push_num(rc_getWaterColorBlendFactor( GETWATERCOLORBLENDFACTOR_ACTOR )); break; case FN_SetActorAnimation: //Sub Procedure rc_setActorAnimation( SETACTORANIMATION_ACTOR, SETACTORANIMATION_START_FRAME, SETACTORANIMATION_END_FRAME ); break; case FN_SetActorAnimationSpeed: //Sub Procedure rc_setActorAnimationSpeed( SETACTORANIMATIONSPEED_ACTOR, SETACTORANIMATIONSPEED_SPEED ); break; case FN_SetActorFrame: //Sub Procedure rc_setActorFrame( SETACTORFRAME_ACTOR, SETACTORFRAME_FRAME ); break; case FN_SetActorMD2Animation: //Sub Procedure rc_setActorMD2Animation( SETACTORMD2ANIMATION_ACTOR, SETACTORMD2ANIMATION_ANIM ); break; case FN_SetActorMD2AnimationByName: //Sub Procedure rc_setActorMD2AnimationByName( SETACTORMD2ANIMATIONBYNAME_ACTOR, SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$ ); break; case FN_GetActorAnimationSpeed: //Number Function rc_push_num(rc_getActorAnimationSpeed( GETACTORANIMATIONSPEED_ACTOR )); break; case FN_GetActorEndFrame: //Number Function rc_push_num(rc_getActorEndFrame( GETACTORENDFRAME_ACTOR )); break; case FN_GetActorCurrentFrame: //Number Function rc_push_num(rc_getActorCurrentFrame( GETACTORCURRENTFRAME_ACTOR )); break; case FN_GetActorStartFrame: //Number Function rc_push_num(rc_getActorStartFrame( GETACTORSTARTFRAME_ACTOR )); break; case FN_StartActorTransition: //Sub Procedure rc_startActorTransition( STARTACTORTRANSITION_ACTOR, STARTACTORTRANSITION_FRAME, STARTACTORTRANSITION_TRANSITION_TIME ); break; case FN_StopActorTransition: //Sub Procedure rc_stopActorTransition( STOPACTORTRANSITION_ACTOR ); break; case FN_ActorIsInTransition: //Number Function rc_push_num(rc_actorIsInTransition( ACTORISINTRANSITION_ACTOR )); break; case FN_GetActorTransitionTime: //Number Function rc_push_num(rc_getActorTransitionTime( GETACTORTRANSITIONTIME_ACTOR )); break; case FN_actorAnimationIsLooped: //Number Function rc_push_num(rc_actorAnimationIsLooped( ACTORANIMATIONISLOOPED_ACTOR )); break; case FN_loopActorAnimation: //Sub Procedure rc_loopActorAnimation( LOOPACTORANIMATION_ACTOR, LOOPACTORANIMATION_FLAG ); break; case FN_createMaterial: //Number Function rc_push_num(rc_createMaterial( )); break; case FN_deleteMaterial: //Sub Procedure rc_deleteMaterial( DELETEMATERIAL_MATERIAL_ID ); break; case FN_setActorMaterial: //Sub Procedure rc_setActorMaterial( SETACTORMATERIAL_ACTOR, SETACTORMATERIAL_MATERIAL_NUM, SETACTORMATERIAL_MATERIAL_ID ); break; case FN_getActorMaterial: //Number Function rc_push_num(rc_getActorMaterial( GETACTORMATERIAL_ACTOR, GETACTORMATERIAL_MATERIAL_NUM )); break; case FN_copyActorMaterial: //Number Function rc_push_num(rc_copyActorMaterial( COPYACTORMATERIAL_ACTOR, COPYACTORMATERIAL_MATERIAL_NUM )); break; case FN_copyMaterial: //Number Function rc_push_num(rc_copyMaterial( COPYMATERIAL_SMATERIAL_ID )); break; case FN_setMaterialTextureCanvas: //Sub Procedure rc_setMaterialTextureCanvas( SETMATERIALTEXTURECANVAS_MATERIAL_ID, SETMATERIALTEXTURECANVAS_LEVEL, SETMATERIALTEXTURECANVAS_CANVAS_ID ); break; case FN_setMaterialAmbientColor: //Sub Procedure rc_setMaterialAmbientColor( SETMATERIALAMBIENTCOLOR_MATERIAL_ID, SETMATERIALAMBIENTCOLOR_COLOR ); break; case FN_getMaterialAmbientColor: //Number Function rc_push_num(rc_getMaterialAmbientColor( GETMATERIALAMBIENTCOLOR_MATERIAL_ID )); break; case FN_setMaterialAntiAliasing: //Sub Procedure rc_setMaterialAntiAliasing( SETMATERIALANTIALIASING_MATERIAL_ID, SETMATERIALANTIALIASING_AA ); break; case FN_getMaterialAntiAliasing: //Number Function rc_push_num(rc_getMaterialAntiAliasing( GETMATERIALANTIALIASING_MATERIAL_ID )); break; case FN_setMaterialBackfaceCulling: //Sub Procedure rc_setMaterialBackfaceCulling( SETMATERIALBACKFACECULLING_MATERIAL_ID, SETMATERIALBACKFACECULLING_FLAG ); break; case FN_getMaterialBackfaceCulling: //Number Function rc_push_num(rc_getMaterialBackfaceCulling( GETMATERIALBACKFACECULLING_MATERIAL_ID )); break; case FN_setMaterialBlendFactor: //Sub Procedure rc_setMaterialBlendFactor( SETMATERIALBLENDFACTOR_MATERIAL_ID, SETMATERIALBLENDFACTOR_BF ); break; case FN_getMaterialBlendFactor: //Number Function rc_push_num(rc_getMaterialBlendFactor( GETMATERIALBLENDFACTOR_MATERIAL_ID )); break; case FN_setMaterialBlendMode: //Sub Procedure rc_setMaterialBlendMode( SETMATERIALBLENDMODE_MATERIAL_ID, SETMATERIALBLENDMODE_BLEND_MODE ); break; case FN_getMaterialBlendMode: //Number Function rc_push_num(rc_getMaterialBlendMode( GETMATERIALBLENDMODE_MATERIAL_ID )); break; case FN_setMaterialColorMask: //Sub Procedure rc_setMaterialColorMask( SETMATERIALCOLORMASK_MATERIAL_ID, SETMATERIALCOLORMASK_COLOR_MASK ); break; case FN_getMaterialColorMask: //Number Function rc_push_num(rc_getMaterialColorMask( GETMATERIALCOLORMASK_MATERIAL_ID )); break; case FN_setMaterialColorMode: //Sub Procedure rc_setMaterialColorMode( SETMATERIALCOLORMODE_MATERIAL_ID, SETMATERIALCOLORMODE_COLOR_MODE ); break; case FN_getMaterialColorMode: //Number Function rc_push_num(rc_getMaterialColorMode( GETMATERIALCOLORMODE_MATERIAL_ID )); break; case FN_setMaterialDiffuseColor: //Sub Procedure rc_setMaterialDiffuseColor( SETMATERIALDIFFUSECOLOR_MATERIAL_ID, SETMATERIALDIFFUSECOLOR_COLOR ); break; case FN_getMaterialDiffuseColor: //Number Function rc_push_num(rc_getMaterialDiffuseColor( GETMATERIALDIFFUSECOLOR_MATERIAL_ID )); break; case FN_setMaterialEmissiveColor: //Sub Procedure rc_setMaterialEmissiveColor( SETMATERIALEMISSIVECOLOR_MATERIAL_ID, SETMATERIALEMISSIVECOLOR_COLOR ); break; case FN_getMaterialEmissiveColor: //Number Function rc_push_num(rc_getMaterialEmissiveColor( GETMATERIALEMISSIVECOLOR_MATERIAL_ID )); break; case FN_setMaterialFog: //Sub Procedure rc_setMaterialFog( SETMATERIALFOG_MATERIAL_ID, SETMATERIALFOG_FLAG ); break; case FN_getMaterialFog: //Number Function rc_push_num(rc_getMaterialFog( GETMATERIALFOG_MATERIAL_ID )); break; case FN_setMaterialFrontfaceCulling: //Sub Procedure rc_setMaterialFrontfaceCulling( SETMATERIALFRONTFACECULLING_MATERIAL_ID, SETMATERIALFRONTFACECULLING_FLAG ); break; case FN_getMaterialFrontfaceCulling: //Number Function rc_push_num(rc_getMaterialFrontfaceCulling( GETMATERIALFRONTFACECULLING_MATERIAL_ID )); break; case FN_setMaterialGouraudShading: //Sub Procedure rc_setMaterialGouraudShading( SETMATERIALGOURAUDSHADING_MATERIAL_ID, SETMATERIALGOURAUDSHADING_FLAG ); break; case FN_materialIsGouraudShaded: //Number Function rc_push_num(rc_materialIsGouraudShaded( MATERIALISGOURAUDSHADED_MATERIAL_ID )); break; case FN_materialIsAplhaBlend: //Number Function rc_push_num(rc_materialIsAplhaBlend( MATERIALISAPLHABLEND_MATERIAL_ID )); break; case FN_materialIsTransparent: //Number Function rc_push_num(rc_materialIsTransparent( MATERIALISTRANSPARENT_MATERIAL_ID )); break; case FN_setMaterialLighting: //Sub Procedure rc_setMaterialLighting( SETMATERIALLIGHTING_MATERIAL_ID, SETMATERIALLIGHTING_FLAG ); break; case FN_materialIsLit: //Number Function rc_push_num(rc_materialIsLit( MATERIALISLIT_MATERIAL_ID )); break; case FN_setMaterialType: //Sub Procedure rc_setMaterialType( SETMATERIALTYPE_MATERIAL_ID, SETMATERIALTYPE_MAT_TYPE ); break; case FN_getMaterialType: //Number Function rc_push_num(rc_getMaterialType( GETMATERIALTYPE_MATERIAL_ID )); break; case FN_setMaterialNormalize: //Sub Procedure rc_setMaterialNormalize( SETMATERIALNORMALIZE_MATERIAL_ID, SETMATERIALNORMALIZE_FLAG ); break; case FN_materialIsNormalized: //Number Function rc_push_num(rc_materialIsNormalized( MATERIALISNORMALIZED_MATERIAL_ID )); break; case FN_setMaterialPointCloud: //Sub Procedure rc_setMaterialPointCloud( SETMATERIALPOINTCLOUD_MATERIAL_ID, SETMATERIALPOINTCLOUD_FLAG ); break; case FN_materialIsPointCloud: //Number Function rc_push_num(rc_materialIsPointCloud( MATERIALISPOINTCLOUD_MATERIAL_ID )); break; case FN_setMaterialFlag: //Sub Procedure rc_setMaterialFlag( SETMATERIALFLAG_MATERIAL_ID, SETMATERIALFLAG_MATERIAL_FLAG, SETMATERIALFLAG_F_VALUE ); break; case FN_getMaterialFlag: //Number Function rc_push_num(rc_getMaterialFlag( GETMATERIALFLAG_MATERIAL_ID, GETMATERIALFLAG_MATERIAL_FLAG )); break; case FN_setMaterialTexture: //Sub Procedure rc_setMaterialTexture( SETMATERIALTEXTURE_MATERIAL_ID, SETMATERIALTEXTURE_LEVEL, SETMATERIALTEXTURE_IMG_ID ); break; case FN_setMaterialShininess: //Sub Procedure rc_setMaterialShininess( SETMATERIALSHININESS_MATERIAL_ID, SETMATERIALSHININESS_SHININESS ); break; case FN_getMaterialShininess: //Number Function rc_push_num(rc_getMaterialShininess( GETMATERIALSHININESS_MATERIAL_ID )); break; case FN_setMaterialSpecularColor: //Sub Procedure rc_setMaterialSpecularColor( SETMATERIALSPECULARCOLOR_MATERIAL_ID, SETMATERIALSPECULARCOLOR_COLOR ); break; case FN_getMaterialSpecularColor: //Number Function rc_push_num(rc_getMaterialSpecularColor( GETMATERIALSPECULARCOLOR_MATERIAL_ID )); break; case FN_setMaterialThickness: //Sub Procedure rc_setMaterialThickness( SETMATERIALTHICKNESS_MATERIAL_ID, SETMATERIALTHICKNESS_THICKNESS ); break; case FN_getMaterialThickness: //Number Function rc_push_num(rc_getMaterialThickness( GETMATERIALTHICKNESS_MATERIAL_ID )); break; case FN_setMaterialWireframe: //Sub Procedure rc_setMaterialWireframe( SETMATERIALWIREFRAME_MATERIAL_ID, SETMATERIALWIREFRAME_FLAG ); break; case FN_materialIsWireframe: //Number Function rc_push_num(rc_materialIsWireframe( MATERIALISWIREFRAME_MATERIAL_ID )); break; case FN_setActorTexture: //Sub Procedure rc_setActorTexture( SETACTORTEXTURE_ACTOR, SETACTORTEXTURE_LAYER, SETACTORTEXTURE_IMAGE_ID ); break; case FN_getActorMaterialCount: //Number Function rc_push_num(rc_getActorMaterialCount( GETACTORMATERIALCOUNT_ACTOR )); break; case FN_setActorMaterialFlag: //Sub Procedure rc_setActorMaterialFlag( SETACTORMATERIALFLAG_ACTOR, SETACTORMATERIALFLAG_FLAG, SETACTORMATERIALFLAG_FLAG_VALUE ); break; case FN_getActorMaterialFlag: //Number Function rc_push_num(rc_getActorMaterialFlag( GETACTORMATERIALFLAG_ACTOR, GETACTORMATERIALFLAG_MATERIAL, GETACTORMATERIALFLAG_FLAG )); break; case FN_setActorMaterialType: //Sub Procedure rc_setActorMaterialType( SETACTORMATERIALTYPE_ACTOR, SETACTORMATERIALTYPE_MATERIAL_TYPE ); break; case FN_getActorMaterialType: //Number Function rc_push_num(rc_getActorMaterialType( GETACTORMATERIALTYPE_ACTOR, GETACTORMATERIALTYPE_MATERIAL )); break;